SolForge is a free-to-play digital collectible game in which players construct their own decks to challenge their friends or battle against the computer. The current open beta version includes deckbuilding, collection management, online play, AI opponents, tournaments, drafts, and more.
Análisis de usuarios:
Recientes:
Mayormente negativos (56 análisis) - 30% of the 56 user reviews in the last 30 days are positive.
Global:
Mayormente positivos (965 análisis) - El 72% de los 965 análisis de los usuarios sobre este juego son positivos.

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Lo que dicen los desarrolladores:

“SolForge is now in open beta! Play for free and start building your collection now. Your feedback will help shape the development of the game!”
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Críticas

"...one of the best demos on our showfloor."
Penny Arcade

"To say I’m excited for the game would be a dramatic understatement."
5/5 – Game Informer

"SolForge is visually stunning. The art is glowing and beautiful. Casting your creatures and spells is smooth."
Legit MTG

"With deck building, draft tournaments and multiplayer raids, I think SolForge is going to set a new trend in online mobile card gaming."
Geeks With Juniors

"Looks fantastic...I was able to jump in and start playing right away"
http://www.wired.com/geekdad/2012/08/solforge-looking-good/

Acerca de este juego

SolForge is a free-to-play digital collectible game in which players construct their own decks to challenge their friends or battle against the computer. The current open beta version includes deckbuilding, collection management, online play, AI opponents, tournaments, drafts, and more. Players can customize their decks with cards from their collection that they can earn through gameplay or purchase from the store. Try it now absolutely free!

The full release of SolForge will feature all of the strategy and tactics of a full-fledged CCG, including a single-player campaign mode, co-operative raids, and more. Unlike other online collectible games. SolForge was designed specifically for the digital space, with smooth game play and an intuitive interface.

The core mechanic in SolForge is leveling. Whenever you play a card, that card levels up into a new, more powerful version. As the game progresses, you level up, and gain access to your more powerful higher level cards. Some cards start off weak and level up into powerhouses, while others start off strong and don't improve much as they level, presenting strategic and tactical choices that will challenge even the most seasoned gaming veterans.

Key Features

  • Challenge your friends or play against AI opponents with multiple levels of difficulty
  • Simple to learn, difficult to master.
  • Tutorial to get you playing right away
  • Unique leveling mechanic transforms your cards as you play
  • Online Play
  • Deck Customization
  • Tournaments and Draft Mode

Planned Features

  • New Cards
  • Card Forging System
  • Campaign Mode
  • Cooperative Raids
  • Animated Cards
  • And more!

Requisitos del sistema

    Minimum:
    • OS:Windows Vista
    • Memory:1 GB RAM
    • Graphics:256MB DirectX 9.0c compatible video card
    • Hard Drive:200 MB HD space
    • Sound:DirectX 9.0c compatible sound card
    Recommended:
    • OS:Windows 8
    • Memory:4 GB RAM
    • Graphics:512MB DirectX 9.0c compatible video card
    • Hard Drive:500 MB HD space
    • Sound:DirectX 9.0c compatible sound card
Análisis de usuarios
Se ha actualizado el sistema de análisis de usuarios. Más información
Recientes:
Mayormente negativos (56 análisis)
Global:
Mayormente positivos (965 análisis)
Publicados recientemente
Hippo Turtle
( 434.8 h registradas )
Análisis de acceso anticipado
Publicado el 29 de junio
The developers of this game are simply awful. Some of the worst around. SolForge was released on Steam in March of 2013 as an Early Access title and its current development status is still very close to what it was back then. There is usually only one update per year. Sometimes two updates per year if we're lucky and those updates change very little about the game client and user interface. The developers care more about releasing new cards than patching and fixing the game client and user interface, which is currently the equivalent of a phone game from about the year 2006. Due to the developers' decisions and unbelievably slow progress, the playerbase has been getting smaller and smaller. The death of this game is near and the developers have practically abandoned any prospect of a positive future as the updates come rarely and slowly.

The June 2016 client update is the most dysfunctional, broken, worthless piece of trash I have ever used on Steam, or likely anywhere. The developers (if they can even be referred to as such) took the original, terrible client and exchanged it for something that is far worse and much less usable. There are even less features now in comparison to before. Many of the basic functions no longer work or no longer exist. Now the player is limited to one single game at a time, and challenge requests mostly do not work. Yes, you read that correctly. Challenge requests sent to friends simply do not work. You send a challenge request and the friend will never receive it, no matter how many times you cancel it and resend. Also, they have downsized the amount of all rewards. These are a few of the many, many, many, problems, and I assure you that the game is nearly unplayable, which makes it useless. In its current state, SolForge should absolutely not exist.

Don't be like me. Don't waste your time and money on a product that has been developed like garbage by despicable developers who couldn't care less. These developers should suffer the dire consequences for failing to provide their supporters with a usable product. These people do not deserve your attention, they do not deserve your money, and they surely do not deserve to function as a company. This awful excuse for a game should be grounds for immediate refunds to all customers. Do not let these people get away with deceiving and defecating all over its playerbase. These people should be unemployed and they should feel permanent shame for ever accepting and keeping money from people for SolForge. This is effectively fraud against paying players. Either they release a playable, usable version of the game, or shut it down immediately. These people took money and did not release the game that was promised, let alone release a working piece of software. The people behind SolForge are incompetent, careless, and dishonest. Enough is enough.

SolForge is a disaster.
¿Es útil? No Divertido
Niki Lina
( 1.2 h registradas )
Análisis de acceso anticipado
Publicado el 29 de junio
Doesn't use mana, meaning that putting strongest cards is the way to win, which makes it pay to win.

Tutorial is broken, the second mission can't be won.
¿Es útil? No Divertido
[LT3] Taluien
( 831.3 h registradas )
Análisis de acceso anticipado
Publicado el 28 de junio
If you ever think about starting playing, here is my take: just don't. Turn around now, while you can.

Let me start with the positive stuff: The underlying system, the variance of cards and as such the potential for deckbuilding is great. The game itself works well. Artwork is nice, tournaments are sometimes fun.

And now for the bad: it is not at all friendly to new players. Play online and you WILL run into highend decks. Nothing else can compete at this stage. There is no learning curve. You either have the good cards, or you get stomped by one of the 5 dominant decks of the meta at the time. Sure, you can get cards for free, but, sadly, now you need to win an ONLINE game for that. Same for tournament tickets. This was different, before the client redesign. Nowadays, there is no way for you to get your toes wet, so to speek. It's a bad system and it is not getting better.

Right now, if you are ready to drop a lot of money on a card game, you could do worse than SolForge. But if not? Stay the hell away.
¿Es útil? No Divertido
Noyagy
( 11.8 h registradas )
Análisis de acceso anticipado
Publicado el 26 de junio
Beta client was better :/
¿Es útil? No Divertido
markwithers
( 636.3 h registradas )
Análisis de acceso anticipado
Publicado el 26 de junio
The new client is trash. Slow and unresponsive, and visual confusing. The balance of the game has also suffered from a very fast rate of expansion, combined with over aggressive tuning of cards
¿Es útil? No Divertido
Rain Drops
( 499.0 h registradas )
Análisis de acceso anticipado
Publicado el 22 de junio
The new Client is AMAZING. Everything runs so smoothly now. Any frustrations you might have with this game, give it another go, it's like a whole new game. I love that there is a Ranked Ladder now, one that costs me nothing to participate in. And the new ticket prices for Draft (and you keep the cards) is very generous. Probably because of the double reward thing going on right now, I've been able to play one draft per day. Very nice. Managing to pull a win via Forgeguardian Omega in Draft was a delicious highlight of the new experience.

I bought 10 Raiders Unchained pack to pump up my collection a bit. Love the new cards, love the new combos that I am able to piece together. That's what I like about Solforge, it's ability to consistently reinvent itself.

I am still hoping for word on official No-Legendary Tournements, but that might be bad for business, which I totally understand. In draft, all Forgeborn are equal, so it's not a huge issue.

A friend of my did mention that he would like to see Standard play (ie, we only play with the most recent sets). It would make things more interesting for sure, but not as accessible to everyone.

The naysayers haven't played this game enough lol. Their hours are seriously lacking.
¿Es útil? No Divertido
Sarkoth
( 7.8 h registradas )
Análisis de acceso anticipado
Publicado el 22 de junio
A cool idea, terrible execution. There's a reason for all those negative reviews piling up recently: Solforge was patched into oblivion. It's inaccessible, matchmaking is terrible and even although the cards and the system itself are cool, it is endlessly frustrating to play.

Play Duel of the Planeswalkers instead.
¿Es útil? No Divertido
Pfarrer Braun
( 71.2 h registradas )
Análisis de acceso anticipado
Publicado el 18 de junio
Carddraw Simulator. Also known as take my money for RNG.
¿Es útil? No Divertido
SodaQuasar
( 1,486.9 h registradas )
Análisis de acceso anticipado
Publicado el 16 de junio
Solforge is one of the best TCG game out there. The mechanic is sharp and unique compared to other TCG I played (Magic, HS,Duelyst etc) That is why it has gather quite a fanbase whilst it was still in beta. (it has been in beta quite a looong time. 7 sets was released in beta)

Everyone was excited when Solforge finally was going to be officially launched on 31st May. Unfortunately, it was not the smoothest launch as the client was buggy and have several issues. This explain why a lot of people gotten upset and start giving negative reviews.

Fortunately, SBE have addressed a lots of the issued and fixed the major bug. The game is still not perfect yet, but it sure shows that the team developing is responding to the community call seriously.

I highly reccommend everyone to try this game as it is really fun and easy to pick up. I am a FTP player and have been playing this game for a loong time. I can proudly say I have a reasonably big collection now and able compete with players who pay no problem.

Hats off to the guys at SBE, it might not have been the smoothest release but they listened. Solforge as a card game is wonderful and the client goes a long way to adding the pizzazz so it should be attractive to a wider audience now, once the obvious problems are fixed up.
¿Es útil? No Divertido
Kantee
( 249.7 h registradas )
Análisis de acceso anticipado
Publicado el 15 de junio
Upgrade to the new client was a little brutal but they have done a great job patching and this is a good game!
¿Es útil? No Divertido
Análisis más útiles  Global
A 4 de 4 personas (100%) les ha sido útil este análisis
Recomendado
189.2 h registradas
Análisis de acceso anticipado
Publicado el 12 de febrero de 2014
Es bastante parecido al Hearthstone de Blizzard, pero con el añadido de que no tiene animaciones inutiles y es bastante mas inmediato que el juego de Warcraft. Yo personalmente lo prefiero.
¿Te ha sido útil este análisis? No Divertido
A 3 de 4 personas (75%) les ha sido útil este análisis
Recomendado
56.5 h registradas
Análisis de acceso anticipado
Publicado el 7 de enero de 2014
Un juego entretenido tanto para los amantes de los juegos de cartas coleccionables como para los que habiamos abandonado este tipo de entretenimiento hace años.
¿Te ha sido útil este análisis? No Divertido
A 4 de 6 personas (67%) les ha sido útil este análisis
2 personas han encontrado divertido este análisis
No recomendado
925.3 h registradas
Análisis de acceso anticipado
Publicado el 4 de enero de 2015
hability? strategy? NO SR!!!! in this game all u need is luck, u could have the best cards in the game but if u have bad luck u are lost, everything is too much random i have played this game for a long time but i just got bored, a bad hand in rank 2 or 3 is all u need to lose the match and no matter how good u play your cards and im rlly sick of it.
¿Te ha sido útil este análisis? No Divertido
A 1 de 1 personas (100%) les ha sido útil este análisis
1 persona ha encontrado divertido este análisis
No recomendado
1,028.8 h registradas
Análisis de acceso anticipado
Publicado el 28 de febrero de 2014
excelente juego, adictivo, excelente diseño de las cartas, esta en ingles, pero no es necesario saber mucho del idioma para entender el juego, muy sencillo de aprender, no lo considero Pay to Win, ya que jamas he comprado sobres y aun asi tengo un excelente mazo con buenas cartas, legendarias de todo tipo, y he ganado muchisimas partidas, recomendado total.


Editado: Dejo de recomendar este juego, con las nuevas cartas que salieron, desequilibraron el juego totalmente, no es posible que vayas ganado practicamente toda la partida, y pierdas en 1 solo turno por 1 carta legendaria.
¿Te ha sido útil este análisis? No Divertido
A 2 de 3 personas (67%) les ha sido útil este análisis
Recomendado
271.1 h registradas
Análisis de acceso anticipado
Publicado el 23 de junio de 2014
Fun to play
¿Te ha sido útil este análisis? No Divertido
A 3 de 6 personas (50%) les ha sido útil este análisis
No recomendado
0.2 h registradas
Análisis de acceso anticipado
Publicado el 30 de enero de 2015
Flojo. Solforge no ofrece nada que no se haya visto ya en decenas de juegos de cartas similares con anterioridad, y su escaso atractivo visual no compensa la falta de originalidad de sus mecánicas de juego. Un 2.
¿Te ha sido útil este análisis? No Divertido
A 1 de 3 personas (33%) les ha sido útil este análisis
1 persona ha encontrado divertido este análisis
Recomendado
25.6 h registradas
Análisis de acceso anticipado
Publicado el 15 de octubre de 2014
Muy buen juego de cartasa,
¿Te ha sido útil este análisis? No Divertido
A 1 de 3 personas (33%) les ha sido útil este análisis
No recomendado
0.1 h registradas
Análisis de acceso anticipado
Publicado el 11 de abril
¿para cuando el español?
¿Te ha sido útil este análisis? No Divertido
A 39 de 46 personas (85%) les ha sido útil este análisis
5 personas han encontrado divertido este análisis
Recomendado
389.1 h registradas
Análisis de acceso anticipado
Publicado el 18 de enero de 2015
Coming from a long time MTG Player and Hearthstone player I really enjoy this game. I got turned on to it because I found out a long time MTG pro named Brian Kibler was one of the driving forces of this game.

This game seems to be one of the best games to limit the amount of randomness that can happen in games that have a resource system. You get to play 2 cards a turn (as long as they have targets when applicable), discard your hand at end of turn and draw 5 again. Whenever you play a card a leveled up version goes into your discard pile which gets reshuffled into your deck every 4 turns. So there's a neat strategy in which cards you play and when. Most cards have 3 different levels (with some having 4 and some that are just 1 but that get buffed based on what turn it is). All combat takes place in lanes (5 of them) which creates some interesting strategy.

You can buy packs and gold in the game but you don't have to. You only need to win 3 games a day to get all the special bonuses (which include packs/cards and silver) and you also get tickets for tournaments. My favorite game mode is there version of draft. You start off with 6 cards that are figured out based on a logarithm of which cards get picked higher. No waiting on other players to choose their cards as yours are all generated just for you. It's a nice approximation of a traditional magic drafting but without having to get 8 players gathered and without waiting for others to choose their cards,
¿Te ha sido útil este análisis? No Divertido
A 39 de 46 personas (85%) les ha sido útil este análisis
No recomendado
5.0 h registradas
Análisis de acceso anticipado
Publicado el 1 de junio
SolForge beta had grown to become one of the games I most enjoyed. And I'd been eagerly awaiting the full release for a while.

What did I expect?
* Some bugs removed.
* A way to manually sort decks. It used to auto-sort A-Z, so you had to number your decks to sort any other way.
* Better card search options. Especially across levels. That is, you were only able to search for the wordings on the level 1 versions of cards. This meant you couldn't search for, for example, the cards that are 'free' at level 2 or 3, because those cards have no text at level 1.
* Larger 'at a glance' cards or an option for at a glance text overlays, so you could easily read what several cards do, side by side.

What did I hope for but not really expect?
* Extra stats for cards. Especially stats for which decks they're used in. I love having multiple decks (essential for solo play), with as much variety as possible across decks. Ideally, I like each deck to have entirely different cards from each other deck. This is almost impossible if you have 10 or more decks, because there's no way to remember which of the hundreds of cards you've already used in another deck.
* More solo options. At the very least, developer designed decks to play against (some of which could be based on previous community decks or tournament winning decks).
* Better AI.

What did we actually get?
NONE of either my hopes or expectations. In fact, quite the opposite in most cases:
* Loss of even the automatic A-Z sorting. So now my decks are just a random jumble.
* Loss of the ability to even VIEW the level 2 or higher versions of cards at a glance. So now you can't even skim across the cards to try to spot which are, for example, 'free'. You have to click on each, one by one... yeah, through hundreds of cards.
* Not that that point matters now, because in addition to that, the text has been removed from the cards entirely. The only way to see the text is to click on them and have a pop-up tell you what it says. So there is now no way to compare cards at a glance.
* AND the cards are actually SMALLER! Most of the screen space has been given over to the background/playmat, with the cards as tiny, shrunken little things in a small section in the middle!
* The random deck options and 'quick play' option for solo battles have both been removed. Now the only solo option is to choose two of your own decks, one to play with and one to play against. Not nearly as fun as randomised choices.

On top of all that:
* MORE bugs, not less.
* Slow loading times.
* Slow in other ways too (eg. it goes through a series of mini-freezes when opening new packs)
* Multiple other problems just for iPad versions, that aren't a problem on PC (eg. right-click options; and scrolling that doesn't work).

So... what was it all for then?
* Shiny silver background.
* New card format. Shiny, sci-fi style. Bright lines around the edges. (All negatives for me: The sci-fi style doesn't suit the more fantasy oriented setting. The bright lines distract from the art.)
* Over the top special effects, like packs blowing up instead of opening; and the whole deck flying around the screen when it's time to level up.

In sum, the only 'improvements' are all flash and no substance; the game is now frustrating on PC, almost unplayable on iPad, and certainly unplayable on anything smaller than a standard sized iPad. Major disappointment, for a game with so much promise.
¿Te ha sido útil este análisis? No Divertido