SolForge is a free-to-play digital collectible game in which players construct their own decks to challenge their friends or battle against the computer. The current open beta version includes deckbuilding, collection management, online play, AI opponents, tournaments, drafts, and more.
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Geliştirici ürün hakkında ne diyor:

“SolForge is now in open beta! Play for free and start building your collection now. Your feedback will help shape the development of the game!”
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25 Eylül

Drakforge Uprising: Prelude to War Is available now!

Now is the calm before the storm as they say. All four factions are preparing for a war like they've never seen. They are now fortifying their armies by awakening ancient beasts that have been slumbering for decades, and using powerful magic they dare not use unless the situation is dire. This will be the war for control of Solis and everybody is ready to FIGHT!

Darkforge Uprising: Prelude to War includes eight all new cards. One Heroic and one Legendary for each faction. Also two brand new pre-constructed decks containing four of the new cards in each which are available for purchase here.

Also there is a brand new card pool for draft that promises to change the experience a lot.

You can see all the cards in the draft pool here.

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14 Ağustos

Darkforge Uprising: Factions United Release!!

In the last set we saw the Darkforged unleashed upon Solis and how much chaos they could cause. The appearance of this new evil force shook alliances to their core and caused each faction to retreat from one another, unsure of who they could trust.

Loyalties will be tested! The time for teamwork with other factions has passed and in this new set we get a chance to see the power each faction can have on its own.

In this release each faction is getting one new Heroic and one new Legendary. Also each faction will be getting a week dedicated to them with a faction specific Legendary Chest as well as a mono faction pre-constructed deck containing the two new cards.

Here is the Schedule:
Thursday August 13th: Nekrium Release
Thursday August 20th: Alloyin Release
Thursday August 27th: Uttera Release
Thursday September 3rd: Tempys Release

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" of the best demos on our showfloor."
Penny Arcade

"To say I’m excited for the game would be a dramatic understatement."
5/5 – Game Informer

"SolForge is visually stunning. The art is glowing and beautiful. Casting your creatures and spells is smooth."
Legit MTG

"With deck building, draft tournaments and multiplayer raids, I think SolForge is going to set a new trend in online mobile card gaming."
Geeks With Juniors

"Looks fantastic...I was able to jump in and start playing right away"

Bu Oyun Hakkında

SolForge is a free-to-play digital collectible game in which players construct their own decks to challenge their friends or battle against the computer. The current open beta version includes deckbuilding, collection management, online play, AI opponents, tournaments, drafts, and more. Players can customize their decks with cards from their collection that they can earn through gameplay or purchase from the store. Try it now absolutely free!

The full release of SolForge will feature all of the strategy and tactics of a full-fledged CCG, including a single-player campaign mode, co-operative raids, and more. Unlike other online collectible games. SolForge was designed specifically for the digital space, with smooth game play and an intuitive interface.

The core mechanic in SolForge is leveling. Whenever you play a card, that card levels up into a new, more powerful version. As the game progresses, you level up, and gain access to your more powerful higher level cards. Some cards start off weak and level up into powerhouses, while others start off strong and don't improve much as they level, presenting strategic and tactical choices that will challenge even the most seasoned gaming veterans.

Key Features

  • Challenge your friends or play against AI opponents with multiple levels of difficulty
  • Simple to learn, difficult to master.
  • Tutorial to get you playing right away
  • Unique leveling mechanic transforms your cards as you play
  • Online Play
  • Deck Customization
  • Tournaments and Draft Mode

Planned Features

  • New Cards
  • Card Forging System
  • Campaign Mode
  • Cooperative Raids
  • Animated Cards
  • And more!

Sistem Gereksinimleri

    • OS:Windows Vista
    • Memory:1 GB RAM
    • Graphics:256MB DirectX 9.0c compatible video card
    • Hard Drive:200 MB HD space
    • Sound:DirectX 9.0c compatible sound card
    • OS:Windows 8
    • Memory:4 GB RAM
    • Graphics:512MB DirectX 9.0c compatible video card
    • Hard Drive:500 MB HD space
    • Sound:DirectX 9.0c compatible sound card
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Solforge is way deeper than Hearthstone, way easier to play without spending any money, and more fun/rewarding imo.

Strongly recommend.



I'm going to compare Solforge to other card games I have played.

So first of all, I would like to start out saying that I was seriously into playing Magic the Gathering until Ravnica (the first one, not return) rotated out of standard and all the money I had invested in dual lands was worthless. I ended up just playing proxy decks with my friends, but no longer showed up to tournaments/etc. Magic the Gathering is just way too expensive to play, as the cards rotate out of standard too quickly. Extended/Modern is even more expensive to play if you don't already have the cards from when they were in the Standard rotation.

So then Hearthstone came out, and I started playing it. Had no cards so I was playing zoolock/hunter (when uth was broken). Nax came out and I didn't wana spend 20 dollars on it, so my decks stopped being competitive and I quit for about three months. GVG came out, bought packs with gold i had saved up. Still wasn't competitive. Decided to buy Nax for 20 bucks. Turns out Sludge Belcher/Loatheb win games. Also mad scientist pretty much needed in every hunter/most mage decks. Then Blackrock Mountain came out. I haven't bought that one because i don't think it brings anything to the table besides Thaurissan/Flamewaker/Quickshot. I have a pretty good set of legendaries and have fun playing the game, but that is only cos I sank a lot of time into it since it came out of beta. Everytime I try to get a friend to play it, they get turned away by the inability to acquire cards for free. The quests require you to win games, which is really hard with the starter cards, and you will only get a pack every 2-3 days assuming you do the quests. The arena, at 150 gold, is prohibitively expensive for new players, and since theyre inexperienced they usually go 0-3. You don't get to keep the cards either.

Now to solforge. I started playing this game a couple of days ago and I have to say it's great. A lot of the card abilities seem to be Magic abilities with a name change, but that's fine. What is great is the ability to be able to play it for free. Completely for free. You get a pack just for logging on every day. You get another pack after three wins every, which can be against the computer. Free packs for no reason.

But card packs aren't what make this game, it's the drafts. To get into a draft you need 3 event tickets. You get an event ticket for your first online win of the day, every day. That means you have to beat a guy, but you will probably get wrecked if you're a new player with no cards who hasn't mastered the game yet. What I recommend is you make a second account, and every day you make the accounts play each other and get an event ticket on each. That way you can draft 2 out of every 3 days (one day on one account, the next on the other).

The drafts are like in Magic. You open a pack, pick a card, then the computer passes you their pack, which is now missing a card. Maybe I'm biased because of my Magic experience, but I much prefer this to Hearthstone's "pick one out of 3 cards" method. Anyway, you get to keep all the cards that you draft, so it's really easy to build your collection.

The first few drafts I played were stomps. I went 0-4 multiple times, but it is nowhere nearly as frustrating as the first few arena fails in Hearthstone because you keep the cards. You also get 3 card packs for going 0-4. The game is extremely friendly towards new players.

Assuming draft is not for you and you want to play constructed, you can just go to and sign up for the unheroic ladder. This means that you play against other people using only commons or rares, no heroic or legendary cards. Commons or rares are very cheap to craft. I was able to craft an unheroic netdeck on my third day of playing just from the login rewards. Of course, I still got destroyed because I wasn't used to the game mechanics yet, but at least I knew that it was my fault and not the fault of my poor cards. Losing mirror matchups in unheroic ladder made me realize ways in which I could improve my play, which ended up boosting my draft win rate.

Solforge is truly a free to play game. Way more accessible than Magic/Hearthstone
-Paper card games like Magic are definitely pay to win and prohibitively expensive.
-Hearthstone isn't really free to play due to the single player adventures, which require you to shell out cash. You can be competitive if you grind Hearthstone without spending money, but you would have to be some sort of arena wizard or grind quests for months.

-the client is ugly. super ugly. Hearthstone is extremely beautiful in comparison.
-Some mechanics are ripoffs from Magic
-The unheroic ladder has long queue times unless its nighttime in the US
-There are like five people total who play this game (draft queue times are almost instantaneous though)

Still, greatly recommended over Hearthstone. Really don't understand why this game is so shunned.
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This is a great card game. I use to play hearthstone and enjoyed it for some time but I actually like this one more. For one its not well known so there isn't a million sites with deck builds all over them for it. So you don't run into a bunch of net decker's. 99% of the time people are using decks they thought up themselves. Cards are pretty easy to get. Everyday you get two packs from dailies that often net you a few commons and some rares and an occasional heroic. But if you really want heroics and legendary cards you have to play draft games which only cost 3 tickets and you get 1 ticket a day. So you can do drafts every three days if you want. You on average get about 2 or 3 heroics a draft and 1 legendary maybe every 8 drafts. There are tons of other ways to get cards to for people just starting the game. Just play all the single player challenges and they give you cards too.

My only real gripes are that you can't talk to anyone. There is no way to chat and really no easy way to add a friend either... So that kind of sucks. But other than that it's a good game.
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This could really be a great game if not for some pretty major issues. I'm not talking technical issues either (allthough it has those), I'm talking major design flaws in the game itself. I've been playing Solforge for some time now, over 200 hours so far, and while this game has the usual balance issues, and other minor technicalities associated with an early release game, the real killer (and why i no longer play) is the rediculous tedium of having to wait...and wait....and wait...and wait some more just to take each of your turns. For some ungodly reason your given 20 min per game each for a total of 40 min, but no time limit on each individual move, so you find yourself quite often que'ing for a game, about 20-40 sec, loading the game screen, about 5-10 sec, THEN STARING AT YOUR MONITOR FOR LITERALLY 15 MINUTES WHILE YOU WAIT FOR YOUR OPONENT TO MAKE THEIR FIRST MOVE!!! But here's the real pinch, the game also allows you to create what seems to be an unlimited amount of games running at the same time. So not only do you get people who enjoy letting the timer run from 20 min down to 3 min before they make their first move, or people who "give up" by simply moving to another game and letting what remains of their 20 min timer run to 0, but you also have to contend with the fact that in 95% of all Solforge games, your opponent will without a doubt have at least 3-4, maybe even 7-8 other games running at the same time, which means while your making moves in 10-20 seconds, your opponent is take 4-5 minutes per move because they're jumping from game to game, and not actually even in your game looking at the same screen you are. This to me is a MAJOR design flaw, and a source of a lot of complaint and debate on the Solforge forums. When you actually get lucky, and happen across another player who seems to only have the one game open like you, and moves are happening in usually less than 30 seconds or so, then the game is actually quite fluid and enjoyable, to the extent I'd even spend real money on it to bolster my collection and "finish off" a few of my decks. But as it stands you spend far to much time doing nothing but staring and waiting. Not cool. In fact its just plain boring and quite frustrating. The Dev's say the official release is on the horizon, and i pray they dont leave the game the way it is, because the "influx of people" they're hope'ing for wont stay for long i can assure you. Which would be a real shame, this could be such a great little game, but for now, ill be off playing something else.
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Having given this game a good couple of hours (spread over a few months, which makes it seem rather sparse), I feel confident in recommending it to others if only for the novel appeal.

In short, drop cards like they're hot!

The "Leveling" system for the cards puts a different spin on play-style, as well as the zero cost for playing them. The only cost you pay is the regret of having to discard the cards you didn't use but ended up needing. But that's all circumstantial and a bit easier to mitigate once you've a better grasp on the cards and mechanisms.

That said, some cards might put you off at first. "Big whoop," you might say, unless it's within the first 'round' or two of hands and you realize, "Holy balls, the level-ups are incredible!" So yeah, drop those cards. Even if your ranks are full and the spells you have aren't necessary, it still pays to play *something* if only for the sake of getting a stronger version of it later, and you're on hand 3 of 4 in the round. And again, no 'mana' cost.

It has a "snowball effect" appeal to it, I guess. Which can be refreshing. While I appreciate the cautious, long-haul strategy of Magic and similar card games a bit better, sometimes I like something with a faster pace and exponential growth - though I seldom see my level 3 cards.

This is all online play notwithstanding. I base an assumption of "Legendary Stomping" on other reviews, and have had enough experience with Hearthstone to be frustrated by feeling incapable of beating anyone. Fact of the matter is, I'm a heavy gamer, but spread my attention across many games. I simply don't invest enough time in these F2P games to build a strong collection and be competetive. And that'd be a lame excuse to pay real life money, so I won't. If I get tired of playing against CPU and draft tournaments feel too noncommital after awhile, I'll just stop playing again.

But again, fun game/concept and worth at least a small chunk of your time to try.
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I'm somewhere around 700-800 hours of playtime, since iOS progress isn't calculated. I've played the game DAILY since January 2014 on iOS, when the deck customization was implemented to the game.

SolForge is one of the two actually proper digital card games around for the people looking for depth in mechanics. The other would be Battle Decks, not Hearthstone, but let's not go there now...

-30 card deck
-Draw 5 cards on each turn
-Start with rank 1 (tech level in game)
-Played card gets a leveled up version to your discard pile
-Each rank consists 4 turns for each player
-Discard pile and the rest of the draw deck gets shuffled when new rank (tech level) begins
-Based on actual effects and combinations, instead of flat out power/health of the cards
-Most of the cards are capped to rank 3, but these are few that have rank 4 as well (not necessarely better)

The table consists 5 lanes. Creatures attack the players, which both have 100 health at the start. The goal is obviously to get that to zero. If there's a creature at the opposing lane, the damage is exchanged. The damage is permanent and not healed on turns.

The reward mechanic is VERY fair for a F2P game. There are no premium only -cards.

1) You get a booster (or better) reward as daily login and silver worth around ~333% of a booster.
2) From a first daily win, you get a draft ticket worth 4 boosters.
3) From a third win, you get a similar reward as daily login - booster (or better) and silver worth ~33% of a booster.
4) Each win also gives you 250 silver, which is 5% of a booster price.
5) With 3 draft tickets, you get to enter a draft where you KEEP the 30 cards you draft. On top of that, you play 4 matches and get better rewards depending on how you succeed. Minimum reward is 4 boosters on top of the 30 drafted cards, which eg. include all the legendary cards in the game.

The only real downside is that the legendaries from the past few sets have been power creeped. Legendaries used to be very situational, but the fact that there are now quite a few lengedaries that work.

I suggest you play the game on iPad. That works wonderfully.

The developer said that there should be a massive overhaul to the UI this autumn, but not quite sure if they'll make it.

Highly recommended.
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