SolForge est un jeu de cartes à collectionner en ligne free-to-play dans lequel les joueurs construisent leurs propres decks pour défier leurs amis ou affronter l'ordinateur. La version actuelle en bêta ouverte comprend la construction de deck, la gestion de collection, le jeu en ligne, des adversaires IA, des tournois, du draft et plus...
Évaluations des utilisateurs : Plutôt positive (761 évaluation(s))

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Ce que les développeurs ont à dire :

“SolForge is now in open beta! Play for free and start building your collection now. Your feedback will help shape the development of the game!”
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30 mars

Reign of Varna: Rising Darkness Released

SolForge 5.1.0 Patch Notes (Released 3/30/2015)

The “Reign of Varna: Rising Darkness” release brings with it 8 new cards, including 1 Legendary and 1 Heroic card for each faction. These cards can be found in all packs that contain Reign of Varna cards as well as two new preconstructed decks. These preconstructed decks will replace the Onyxium Twlight and Umbruk Uprising decks in the store. Also, all Reign of Varna cards released prior to this patch will have their crafting prices reduced to the standard crafting prices.

Players may participate in a special event that allows them to compete with one of the new preconstructed decks, without needing to purchase a deck. This event will be available until April 1st, at 11:59pm pst.

Card Changes

Herald of Destruction will now also damage the opponent when it triggers.
Text changes for clarity.
Campaign

New campaign missions will be unlocked on April 1st.

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28 mars

Golden Gauntlet II Starting soon!

The Golden Gauntlet tournament will be starting in less than 30 minutes!

If you'd like to see some of the best SolForge players face off, you can check out the stream coverage of the event at:

If you have purchased entry to the event, be sure to head over to to register your deck for the event! Deck registration closes 10 minutes before the start of the event.

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Articles

"... Une des meilleures démos sur notre stand." - Penny Arcade
"Dire que je suis excité par ce jeu serait un grave euphémisme." 5/5 - Game Informer
"SolForge est visuellement superbe. Les illustrations sont éclatantes et belles. Jouer vos créatures et vos sorts est un plaisir." - Legit MTG
“Avec la construction de deck, les tournois de draft et les raids multi-joueurs, je pense que SolForge va imposer un nouveau standard dans les jeux de cartes en lignes et sur portables." - Geeks With Juniors
"Visuellement Superbe ... J’ai pu me plonger dedans et commencer à jouer instantanément" - http://www.wired.com/geekdad/2012/08/solforge-looking-good/

À propos de ce jeu

SolForge est un jeu de cartes à collectionner en ligne free-to-play dans lequel les joueurs construisent leurs propres decks pour défier leurs amis ou affronter l'ordinateur. La version actuelle en bêta ouverte comprend la construction de deck, la gestion de collection, le jeu en ligne, des adversaires IA, des tournois, du draft et plus encore. Les joueurs peuvent personnaliser leurs decks avec les cartes de leur collection. Ils peuvent gagner ces cartes en jouant ou les acheter dans la boutique du jeu. Essayez-le dès maintenant et complètement gratuitement !

La version complète de SolForge comportera toute la stratégie et la tactique d'un JCC complet, avec un mode campagne solo, des raids en coopération et plus encore. Contrairement aux autres jeux de cartes à collectionner en ligne, SolForge a été conçu directement pour le numérique, rendant le jeu agréable et l’interface intuitive.

Le concept principal de SolForge est la montée de niveau des cartes. Chaque fois que vous jouez une carte, cette carte évolue en une nouvelle version plus puissante. Au fil de la partie vous montez de niveau et accédez à vos cartes plus puissantes de niveau supérieur. Certaines cartes sont faibles au départ et deviennent surpuissante en montant de niveau, tandis que d'autres commencent fort et ne s’améliorent pas beaucoup lorsqu’elles changent de niveau, offrant ainsi des choix stratégiques et tactiques qui mettront au défi même les joueurs les plus chevronnés.

Principales caractéristiques

Défiez vos amis ou jouez contre des adversaires IA avec plusieurs niveaux de difficultés
Simple à comprendre, difficile à maîtriser.
Tutoriel intuitif pour vous permettre de jouer immédiatement
Concept de montée de niveau unique qui transforme vos cartes au fil du jeu
Jeu en ligne
Construction de deck
Mode Tournois et Draft

  • Caractéristiques prévues

Nouvelles cartes
Système de forge de carte
Mode campagne
Raids en Coopération
Cartes animées
Et plus encore !

Configuration requise

    Minimum:
    • OS:Windows Vista
    • Memory:1 GB RAM
    • Graphics:256MB DirectX 9.0c compatible video card
    • Hard Drive:200 MB HD space
    • Sound:DirectX 9.0c compatible sound card
    Recommended:
    • OS:Windows 8
    • Memory:4 GB RAM
    • Graphics:512MB DirectX 9.0c compatible video card
    • Hard Drive:500 MB HD space
    • Sound:DirectX 9.0c compatible sound card
Évaluations intéressantes des utilisateurs
1 personne(s) sur 1 (100%) ont trouvé cette évaluation utile
14.9 heures en tout
Posté le : 8 mars
Avis donné pendant l'accès anticipé
Le jeu est sympa mais c'est très très clairement un P2W . IL faut acheter des golds et beaucoup pour avoir les meilleurs cartes ,
un deck potable coute dans les environs de 250 euros ( en ayant de la chance ) entre l' achat de coffre pour avoir les cartes que l'on désire et ensuite acheter les cartes si on les a eu en 2 exemplaires supplementaires ( 3 exemplaires max de chaque carte dans un deck ce dernier doit comprendre au minimum 30 cartes ) tout en sachant que les legendaire coute 142 000 silvers l'une ou qu'une heroic en coute 32500 a 65000 par exemple .Et connaissant que l'achat de 10000 silvers est de 250 golds ( monaie payante du jeu , 5600 gold = 15.11 euros ) , je vous laisse rapidement faire le calcul .
Les gains en match pvp sont beaucoup trop faible : une victoire ne rapporte que 250 misérables silvers et une défaite rien du tout .
Même si le mécanisme du jeu est sympathique , on ne peut décédement pas le recommander a cause de son modéle P2W , dommage ...
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33 personne(s) sur 38 (87%) ont trouvé cette évaluation utile
362.8 heures en tout
Posté le : 18 janvier
Avis donné pendant l'accès anticipé
Coming from a long time MTG Player and Hearthstone player I really enjoy this game. I got turned on to it because I found out a long time MTG pro named Brian Kibler was one of the driving forces of this game.

This game seems to be one of the best games to limit the amount of randomness that can happen in games that have a resource system. You get to play 2 cards a turn (as long as they have targets when applicable), discard your hand at end of turn and draw 5 again. Whenever you play a card a leveled up version goes into your discard pile which gets reshuffled into your deck every 4 turns. So there's a neat strategy in which cards you play and when. Most cards have 3 different levels (with some having 4 and some that are just 1 but that get buffed based on what turn it is). All combat takes place in lanes (5 of them) which creates some interesting strategy.

You can buy packs and gold in the game but you don't have to. You only need to win 3 games a day to get all the special bonuses (which include packs/cards and silver) and you also get tickets for tournaments. My favorite game mode is there version of draft. You start off with 6 cards that are figured out based on a logarithm of which cards get picked higher. No waiting on other players to choose their cards as yours are all generated just for you. It's a nice approximation of a traditional magic drafting but without having to get 8 players gathered and without waiting for others to choose their cards,
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16 personne(s) sur 20 (80%) ont trouvé cette évaluation utile
2 personnes ont trouvé cette évaluation amusante
30.3 heures en tout
Posté le : 24 janvier
Avis donné pendant l'accès anticipé
First of all I would like to say that I'm in a grey zone if I like this game or not.
The Drafts/Tournaments are super fun while the regular vs-mode is "meh", and if you plan to play a lot of drafts this game will probably require money.

I would also like to point out some of the reviews I've seen here. Some reviews claim this game is pay to win. It is not. If you think about it any TCG is "pay to win" at the start. You should never start playing a TCG with the belief that you're going to be on par with players that have played several weeks more than you, it doesn't work that way. This is the nature of any TCG. You can't believe that you will be able to beat any player with more experience and invested time than you in any TCG with your starter pack. Be it an IRL TCG or a computer TCG.

Let's compare SolForge to some other TCG's like Hearthstone and Scrolls. In all these three games you can pay real money for booster packs. Does that make them pay to win? Well, maybe. But let's compare them to some IRL TCG's... NO WAY! You pay MONEY for CARDS that may or may not be better than mine!?!?!++ PAY TO WIN!!! PAY TO WIN!!!

You see how silly this becomes? Yes, a core element in a TCG is that it IS pay to win. But in all the TCG's I mentioned above there is the option to "grind" for in-game gold that you can buy cards for, and doing casual drafts in SolForge will surely get you started!

Another complain I've seen is that some reviews claim RNG is a major part of SolForge. I'm baffled.
In SolForge you play with a deck with 30 cards. You are allowed to have 3 copies of a single card. This means that you could make a deck of just 10 separate cards (such constistency!). In SolForge you discard your hand (5 cards) and draw a new hand every turn (in which you may play 2 of them). This means that you in theory can go through one copy of each of your cards in just two turns, and there are a lot of cards with good synergy!
Compare this to Hearthstone. You can have 2 copies of a single card and a maximum of 30 cards. This means 15 different cards in your deck, minimum! You can also only draw one card every turn (with some exceptions). This means that you would need atleast 15 turns to go through each separate card in your deck.
It does not take a math genius to tell the difference between 2 and 15...

Except from this the whole "So much RNG"-point is strange since RNG is a core element in any TCG. Some TCGs have more and others less.

TLDR; Do not listen to the ♥♥♥♥♥♥♥♥ reviews, try the game because you may or may not like it.
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11 personne(s) sur 13 (85%) ont trouvé cette évaluation utile
3,640.6 heures en tout
Posté le : 17 février
Avis donné pendant l'accès anticipé
I love the game and still play it everyday. I still can't recommend it to others though, for the many reasons already listed in the negative reviews. I really only draft myself, and running into players that run the clock down so often kills the experience. Having to to wait 15+ minutes to be able to move on to the next draft game about 1 out of 8 games is very frustrating.

I'm a free to play player, and they time the new releases to come out just as the last release finally comes down to the regular silver (in game currency) price. So if you want to try and play with the big boys you either have to pay double silver for the newest Legendary cards or spend money. I'm not sure if it's power creep or not, but the top decks always have the newest cards in them.

They recently lowered the tournament payouts again to make it nearly impossible to go infinite in draft as well.

It's free to check it out, and if your personal play style (expectations) might fit with the game, so it's probably worth the time to take a look, but I wouldn't feel right recommending Solforge in its current state
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13 personne(s) sur 17 (76%) ont trouvé cette évaluation utile
1 personne a trouvé cette évaluation amusante
14.4 heures en tout
Posté le : 8 février
Avis donné pendant l'accès anticipé
At the moment I dont see how any new player could possible be competitive in this game without spending huge ammounts of money, also its very clear that this game is in early access as its missing some really important features. Unless alot changes this game should be avoided.
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10 personne(s) sur 12 (83%) ont trouvé cette évaluation utile
219.6 heures en tout
Posté le : 17 mars
Avis donné pendant l'accès anticipé
SolForge may seem like just another online card game but there's more here than meets the eye, with apologies to Optimus Prime and his cohorts.

These days, the online TCG market doesn't offer much elbow room, with competing products all over the place, the most notorious of which is the 800-lb gorilla called "Hearthstone." I'm happy to say that SolForge doesn't really compete with Blizzard red-hot card game in quite the same arena - SolForge has far more gameplay depth and a much more clever design while still offering very easy-to-learn rules and a similar level of accessibility to what Hearthstone provides. It's this combination of depth with simplicity that puts it above its chief competitor, in my opinion. Also, much like Hearthstone, SolForge doesn't offer card-play opportunities during your opponent's turn and this is the main way that complexity is kept at a reasonable level during play.

Yes, the usual elements are all there - excellent card art, a clever gameplay twist (cards level up as you play them, becoming more powerful over time), and a solid back-end system to help players want to play just one more game as they strive to collect full sets of cards. That's where SolForge shines compared to even Blizzard's generous card game - it has - bar none - the most generous free-2-play model I've seen yet. All players have to do is log in once each day to get Silver and booster packs while winning your first game and then another 2 games (easily done against the weakest level of AI) grants players even more rewards (Event tickets and more silver & booster packs). The community, also, is one of the best I've seen online - very friendly, helpful, and generous even.

There are a few blemishes on what is otherwise a top-notch online TCG experience. The PC version's UI is still somewhat clunky, not going full-screen nor offering many modern UI elements and features. For example, I can't push the game up into high-res graphics despite owning a very nice partial-4K monitor. Still, SBE claims that it's in the pipeline to be fixed and I have little reason to doubt them at this point. Sound is basic but acceptable and the game's 4 factions all seem unique and balanced among themselves. Players can choose from Uterra (Big creatures of nature, Buff Spells), Nekrium (undead and kill spells), Tempys (Aggressive creatures and fiery damage spells), and finally, Alloyin (the control faction composed of robots and cards that level up other cards). New sets have been coming out fairly reguarly and nothing has really broken the game, yet, and if something did, the Devs are very quick to jump on the issues, so I'm not terribly concerned about that issue.

I'd rate this a hearty 9 out of 10 if you love card games and a 7.9 out of 10 otherwise. Highly recommended and a great value for the cost (which is free)!
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8 personne(s) sur 9 (89%) ont trouvé cette évaluation utile
5.0 heures en tout
Posté le : 21 février
Avis donné pendant l'accès anticipé
Interesting take on the CCG where you don't have resources to play, just limited number of plays per turn. I wanted to like it, especially since it has an Android port which meant I could play it on the go. Something Hearthstone has just recently added. The single player vs AI is smooth and decent for trying out new decks and getting daily rewards. However, the problem, and why I have to say not recommended, comes from the abyssmal responsiveness and overall laggy feeling of any actual multi-player game. I have a feeling since it has an Android port, even on the PC it doesn't stay connected to game servers and only periodically communicates. In multiplayer games that seems to be when you finish your turn or your opponent finishes theirs. Occasionally I've seen part of an opponent turn, then wait 30 seconds, then the 2nd part of their turn. I guess they needed to think. It feels very rough and unfinished and doesn't stand up to Hearthstone or MTG. I wanted to like it. But I don't.
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9 personne(s) sur 11 (82%) ont trouvé cette évaluation utile
2.9 heures en tout
Posté le : 28 janvier
Avis donné pendant l'accès anticipé
So apparently this game was made early last year? Graphics aren't everything for sure, but this game looks like it could've been made a few years ago as one of those completely free flash games. While playing Solforge I've been trying to look past it, but unfortunately this game has too many parts that seem to have been totally overlooked.

My biggest complaints:
No tutorial that goes beyond "drag and drop to play your cards, press these obvious buttons to end your turn, here's a quick explanation for the leveling and rank system, here's how spells and effects sorta-work, good luck!". The game doesn't really explain the various factions in any form or the way that thier ally abilities work, now does it go on to explain any sort of basic strategy in this game at all. There's so much missing for a game that's already a year old.

The card balance is pretty bad. There are several cards that are simply better than other ones. There are several clones of Zombie Soldier that have the same stats as well as an added effect, for instance.

There's no undo button, which is pretty vital for a card game. You can't undo any actions whatsoever. This is especially annoying when you start to realize the full potential of the battle and turn phases being seperated.

The interface as a whole isn't as streamlined as it could be. It works better than most games that have recently come out, with thier 20 buttons and 50 menus at least, but it's much nicer to click on a button that says "settings" over fishing around for a cog symbol....

There's only 4 factions, and no lore. I don't understand why factions even exist except to have those little ally effects, but almost all of the ally effects pool into Tempys so they don't matter very much.

There are too many similar cards, except for spell cards. The spell cards tie into my aforementioned gripes about the card balance in this game, where one faction has many powerful spell cards while another faction has some OK ones to get by on. I could understand it if 1 of the factions had particularly strong spells and particularly weak creatures, but this isn't the case. Because half of the monsters in this game could be clones with very minor stat differences.

In summary, I'm glad that I got these starter packs in a huge Humble Bundle, because I would have regret my starter pack puchase if I had not. I'm going back to Infinity Wars, I'll take its' more punishing economy over this game's less fun, less explodey, less varietal gameplay.
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10 personne(s) sur 13 (77%) ont trouvé cette évaluation utile
2 personnes ont trouvé cette évaluation amusante
31.5 heures en tout
Posté le : 23 janvier
Avis donné pendant l'accès anticipé
This is a fun ccg with an interesting mechanic of leveling up the cards you use. I've only been playing for two days at this point, but I've made a few observations so far. The game offers lots of rewards daily, with one for signing in, one for your first win against the AI, and one more for your third win against the AI. These three can be completed in less than 10 minutes and will net you the regular ingame currency, new cards, and a booster every day. If you win an online match, you also get an event ticket which can be used in various tournaments, including a booster draft where you get to keep the 30 cards you use.

On the down side, the cards I've seen so far point to this being either pay to win or patience to win. The heroic and legendary cards are much more powerful than the common and rare ones.

Overall, I'd say give the game a try, but don't spend money unless you really love it.
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6 personne(s) sur 8 (75%) ont trouvé cette évaluation utile
82.3 heures en tout
Posté le : 10 février
Avis donné pendant l'accès anticipé
Having just uninstalled the game after 70 hours of playtime the reason can be summed up to a single word "greed". Now as a gamer one has to think what is the value I am getting for my money. When I compare the value I have gotten for my money from current master of digital CCG's Hearthstone one has to conclude that Solforge is a ripoff in comparison.

There are a few reasons for this lack of value:

A) The rewards for tournaments are weak for example one has to win all matches to get enough game's F2P currency of silver to play another.

B)The rewards for playing the game are at most an insult i.e. you will get 100 silver per win and less than 10k for dailies and you need 60k(casual) or 140k(competative) to enter a draft so you do the math.

C)So as the prices of everything are beyond reach of F2P currency one has to spend a lot of money in order to actually play the game and then feel bad as you will probably lose at the tournament and get nothing for you money.

Now obviously as I spent over 70 hours on the game I actually liked the game mechanics, but come to realize that I like roller coaster rides as well but doing them daily is just not economically viable. So back to Hearthstone wherein I am happy to spend some money as I don't feel rippedoff at the end of it all.
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6 personne(s) sur 8 (75%) ont trouvé cette évaluation utile
39.7 heures en tout
Posté le : 1 mars
Avis donné pendant l'accès anticipé
Greedy game, has a good idea but still too greedy and those with money have an obvious advantage.
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6 personne(s) sur 9 (67%) ont trouvé cette évaluation utile
22.0 heures en tout
Posté le : 1 février
Avis donné pendant l'accès anticipé
This game is incredibly lop-sided. The fact that upgraded cards are way more powerful than those that are not makes it so that the luck of the draw is way more important than actual skill.

The fact that this game is p2w in it's most shameful way doesn't really help it either.
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6 personne(s) sur 9 (67%) ont trouvé cette évaluation utile
0.9 heures en tout
Posté le : 22 janvier
Avis donné pendant l'accès anticipé
I'm curious to keep digging into the game, but there are two things that are necessary.

1) Some kind of in-game poke/chat for when your opponent isn't moving.
2) You need to get some sort of reward in a F2P game whether you win or lose. In a F2P game I'm "paying" with my time and it needs to be rewarded.
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2 personne(s) sur 2 (100%) ont trouvé cette évaluation utile
15.0 heures en tout
Posté le : 25 avril
Avis donné pendant l'accès anticipé
SolForge is a F2P (don't stop reading, trust me) trading card game. It sets itself apart by being made by ex Magic and by having a unique take on things. As an example. You have some lanes and each card can take up one lane. Once that card is in the lane, you cannot move it (unless it has movement) until it is destroyed.

It is unique in that sense. The game revolves around a hand of 30 cards, cards come out each turn and stay for the duration of the turn. You have no mana costs so you can throw down any card in your current hand in any free lane (or no lane depending if it is a spell card (up to 2 cards per turn)). But each card does have a level. As you level up, so do your cards. And each level makes them stronger.

As said it is F2P, so you'll be expecting the costs of the game. Well there really isn't any. You can play and enjoy the game "as is". Each day you login, you get free silver and a free booster pack of cards. You can spend silver to get boosters or misc items. And if you really start to feel the vibe, you can lay down some actual money on gold. Which is not needed to enjoy the game. I have been playing for a few hours and I have to say, I log in each day, and claim 3 victories against the computer for my goodies and enjoy every minute of it.

Enjoy the game for what it is, a F2P game that wont rip your purse from you.
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2 personne(s) sur 2 (100%) ont trouvé cette évaluation utile
780.6 heures en tout
Posté le : 24 février
Avis donné pendant l'accès anticipé
Unbalanced cards, expensive Pay to Win, noticable powercreep, no turn timer, and extremely luck based gameplay will make you regret ever playing this game and wasting your time on it like i did.

It started out very promising, but went only downhill. Its not even a real trading card game like mtg - there is no actual trading. Only a very confusing and easily abusable and unreliable way of "cardsharing". Hell it lacks almost every feature possible! All there is to do is 1on1 online dailyfarming and draft. It will get boring and repetitive very fast.

BEGINNERS BEWARE - it is nearly impossible to catch up with building your cardpool as f2p-booster contain cards from every release and there is a new release every 3 months with minireleases in between and doing your dailys will be chore due to the suckiness of the starter decks.
Do yourself a favor and stay away from this.
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2 personne(s) sur 2 (100%) ont trouvé cette évaluation utile
108.1 heures en tout
Posté le : 13 avril
Avis donné pendant l'accès anticipé
TL/DR at the bottom.

As TCGs go, this one is clearly not llike the others, which is good and bad.

Pros: Quick gameplay
Multiple games at once
Nice mechanics
One of the easiest learning curves out there
New Campaign missions seems to be added every month (this is still a new feature)
The first and third win bonuses of the day can be gained EXTREMELY fast by playing against one of your own deck (filled with lousy cards for even better results) in the hands of an "easy" AI
Draft mode is an easy way to make yoursef new cards: Wait 3 days, pay the entry fee, pick the best cards for your future decks, lose 3 or 4 in a row and then you get to keep these cards. You could alternatively try to pick a winning deck but you risk picking cards that you already own the maximum of 3 that you will be forced to vendor after the draft for a very reduced amount of silver.

Cons: You get absolutely NOTHING when you lose
Normal ques matches you against everyone because there is no Elo (including those impossible-to-beat decks)
VERY hard to make resources (called Silver) outside of the login, first and 3rd win of the day bonuses
There is 3 settings for the AI, the hardest one being called Hard. This is misleading as they really don't offer any challenge whatsoever. The 3 settings should be called as follows: Foetus, Toddler, Pre-School
You stop getting resources after 20 wins per day. This game doesn't want you to play it too much.
The Draft pool doesn't have all the cards in it and its easy to quickly obtain almost one of each heroic cards from the available pool, after which you are left hanging if you would like to get some heroic cards outside of the pool (start being lucky with the random packs).
Outside of the real money (gold) options, the shop is very plain, offering at best 4 options that are not an insult to your mathematical intelligence, 2 of which are a one-time offer. You are left with packs or legendary chests to buy with your silver, the chests cost 100 000 and you get 250 per wins. You can never buy a chest more than once every 10 days that way, unless there are some specific tournaments that rewards with more silver than you paid to get in.

TL/DR: I really like this game's gameplay and I really feel like the shop could use a MEGA overhaul. The sad thing is that the game tends to make you not want to play more than 3 games per day (and to play them against the computer) because of how the resources are rewarded.
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3 personne(s) sur 4 (75%) ont trouvé cette évaluation utile
149.8 heures en tout
Posté le : 6 décembre 2014
Avis donné pendant l'accès anticipé
Man, it was so fun for such a long time...but adding the ability to purchase individual cards just ruined it.
Got to make money somehow, I guess.
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4 personne(s) sur 6 (67%) ont trouvé cette évaluation utile
1.4 heures en tout
Posté le : 24 janvier
Avis donné pendant l'accès anticipé
Not worth getting into as it seems by now, terrible power creep, mostly pay to win structure.
Would have had great potential, but they trainwrecked it solidly.
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4 personne(s) sur 6 (67%) ont trouvé cette évaluation utile
87.3 heures en tout
Posté le : 26 février
Avis donné pendant l'accès anticipé
Edit: The day after I wrote this, the Varna expansion was released. Blatant powercreep, a lack of limitations on legendary cards, and ridiculous powers for those legendary cards has basically turned matches into the typical who-has-better-cards and curtailed the amount of strategy in the game. There is no purpose to owning any cards othen than the top 2 out of 5 tiers for the most part, with a few exceptions. Sadly, you'll only get a legendary chest about once a month as a free player, and considering the ridiculous price of a single chest, it's kinda tough to justify the purchase, especially knowing the next set will powercreep your collection out of the game.

While I'm gonna stick around for a bit and hope the tide changes, it's pretty difficult to recommend right now.
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I've been pleasantly surprised by this game. While there is a power advantage to having rarer cards, there is enough of a synergy requirement, and a large enough playerbase, to prevent it from being too annoying thus far.

The card-leveling mechanic is really engaging and refreshing. It adds progression to a CCG that isn't found elsewhere, along with another strategic layer. The small deck size (30) helps mitigate the odds of not drawing the card you want. This creats a slight negative in that deck variety is a little limited, but after 100 wins (which I reference because that's the achievement that just came up) I'm still excited to load up a match.

The tounaments are a lot of fun, and seem to be pretty accessible (~2 per week as a free player, maybe more). I got in through the Humble Bundle, which gave me 2 starter decks, and I've been pretty competitive (though I wouldn't recommend buying the packs, as the cards have been powercreeped out), winning at least half my games, though I have a lot of CCG experience. The 4 factions have distinct styles, and seem very well balanced.

The interface leaves a LOT to be desired, but it gets the job done. Hopefully it gets a serious makeover in the near future.
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Posté le : 21 mars
Avis donné pendant l'accès anticipé
If you love TCGs but hate grindy or simplistic facebook level stuff ala Hearthstone then this is for you. A large card catalogue, multitudes of viable deck stategies and extremely generous F2P rewards makes this probably the best there is.
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