MirrorMoon EP is a game about mystery and exploration set in outer space. These space travels begin on a red planet and its unique moon and extend across galaxies. The single player part of MirrorMoon EP blends adventure and exploration with navigation-based puzzle solving.
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Fecha de lanzamiento: 4 de Sep, 2013

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Recomendado por mentores

"Mirrormoon EP is not about story or complex gameplay or moral choices or brain-twisting puzzles. It's about discovery. Best of Indies 2013."
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"Genuinely invokes the early days of human exploration"
9/10 - Eurogamer

"With beautiful artistic touches throughout and gameplay that doesn’t feel traditional at all, the experience that is MirrorMoon EP is one that will likely stick with me for years"
10/10 - Shogun Gamer

"[...] one of the most dazzling moments I’ve ever experienced in a game"
Indie Statik

"When I was a kid, I was deathly afraid of space. The stark, vast beauty of the night sky both entranced and terrified me [...] While I have long since overcome those fears, MirrorMoon brought the memories of them back with a vengeance. I have never played a game that captures the simple and dangerous beauty of space quite like it."
Game Front

"More Abstract Puzzle Games Like MirrorMoon EP, Please"

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MirrorMoon EP is a game about mystery and exploration set in outer space.
These space travels begin on a red planet and its unique moon and extend across galaxies.
The single player part of MirrorMoon EP blends adventure and exploration with navigation-based puzzle solving. The multiplayer of MirrorMoon EP lets players share Galaxy Maps with other players: the first explorers to land on a planet will be able to name its Star System and that name will be forever bound to the star for any other fellow traveler who encounters it.

Each Galaxy consists of a thousand Systems: it will be possible to fully discover the mysteries of MirrorMoon EP only while collaborating with other players.
Through the apparently indecipherable cockpit of an unknown spacecraft, players will be able to locate and travel to mysterious planets. Each planet has artifacts, buildings, and puzzles on its surface, hidden in astonishing low-poly sceneries.

MirrorMoon was nominated for the Nuovo Award for innovation in games at Independent Game Festival 2013 and was also part of the Official IndieCade and Fantastic Arcade 2012 selections. Since then, MirrorMoon has grown considerably. EP stands for Extended Play, representing all the new content that we added for the official release.

Requisitos del sistema

Mac OS X
SteamOS + Linux
    • OS: XP SP3 +
    • Processor: 2.0GHz CPU
    • Memory: 2 GB RAM
    • Graphics: 512MB graphics card
    • Hard Drive: 200 MB available space
    • Network: Broadband Internet connection
    • OS: 10.6 +
    • Processor: 2.0GHz CPU
    • Memory: 2 GB RAM
    • Graphics: 512MB graphics card
    • Hard Drive: 200 MB available space
    • Network: Broadband Internet connection
    • OS: Ubuntu 10
    • Processor: 2.0GHz CPU
    • Memory: 2 GB RAM
    • Graphics: 512MB graphics card
    • Hard Drive: 200 MB available space
    • OS: Ubuntu 12.04 LTS
    • Network: Broadband Internet connection
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A 37 de 48 personas (77%) les ha sido útil este análisis
1 persona ha encontrado divertido este análisis
17.4 h registradas
Publicado: 14 de octubre de 2014
MirrorMoon EP is definitely an interesting exploration game. I like the visuals and the music, and the "mystery" concept is also quite intriguing, but it is so incredibly frustrating and tedious to navigate through the game.

While on a planet, I spend most of my time wandering around aimlessly on an almost empty surface. Often there's a big "map" in the sky in the form of a moon, but I can't look up at it, I can't look around me, and I can barely see a few feet in front of me.

While in space, there is a 3d map of the galaxy, but I can only scroll through the available destinations in a really tedious and error-prone way. There is a somewhat obtuse coordinate system for the planets (mystery!), which I wouldn't really mind, but there's no way to input coordinates or do anything other than scroll through the map.

The manual basically says that you have to cooperate with other players to find the end of the game, but from my experience, what they meant to say is that one person will stumble on it by accident and will maybe tell the others on the forum.

All in all, I'm trying to like this game, but it's just too frustrating.
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A 17 de 23 personas (74%) les ha sido útil este análisis
1 persona ha encontrado divertido este análisis
11.0 h registradas
Publicado: 13 de noviembre de 2014
[there may be a bit of spoiler in this review] this game felt big and small at the same time. I wanted more from it, so the experience was ultimately unsatisfying. it does a great job of making you feel lost in the immensity space - and just plain lost - and the exercise of figuring out the ship's controls was interesting. the controls themselves, though, felt a bit awkward and limiting, both on board the ship and while on a planet's surface (e.g. a game about space and star mapping, but I cannot look up at the sky when standing on a planet surface? please!) this detracted from the puzzle solving aspect. not that the puzzle aspect was that great. from what I could tell, the game has a pool of puzzle components (tools you gather, alien artifacts, astronomical effects, etc.) which interact with each other in various ways, and each planet is a quasi random arrangement of these components. once you solve a planet's arrangement you are rewarded with the opportunity to name the planet/star system. although the game is about puzzle solving for the sake of puzzle solving, and exploring for the sake of exploring, there is a loose "final" goal of identifying, reaching and solving a specific planet (the Anomaly). maybe I got (un)lucky and was able to accomplish this goal fairly quickly, affecting my impression of the game. I only explored about a dozen planets (0% of the galaxy generated for me) when I reached the Anomaly. of those that I did explore, many had trivial solutions, or seemed unsolvable. too few were in the "happy medium" between these extremes, with worthy, interesting puzzles.

the graphics are minimalistic, eerie and in tune with the openness and emptiness of space, but quickly repetitive, each planet just a barren polygonal ball of some color, with a sun and a some "random" landscape features and puzzle artifacts. something as simple as varying textures would have made the experience more appealing. between this visual barrenness and the disappointing puzzle generation, there really isn't much to entice me to return to this universe. maybe those unsolvable planets are actually solvable, and I'm sure there are alien artifacts and puzzle elements I haven't seen yet, but it just doesn't feel enough is there to put up with the long blind search through space. ultimately I expected something like the game Antichamber but in space, with planets and space wonders instead of rooms to solve. it didnt live up to that, although I admire the concept behind this game.

(contrary to what I wrote above, I did give the game another try, this time on multiplayer, but the first thing I run into is the game forcing me to play the tutorial again. really? forget it)
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A 13 de 16 personas (81%) les ha sido útil este análisis
1 persona ha encontrado divertido este análisis
1.0 h registradas
Publicado: 15 de diciembre de 2014
This game has such a cool atmosphere and style, it's painful to think how good it could have been. Sadly, the puzzles are annoying and unpleasant. A lot of randomly walking around with no idea what to do, and frustrating mechanics.

For example, you can't look around, you can only move using WSAD. There's a moon in the sky you have to look at to figure out what's going on, the "MirrorMoon." Since you can't actually look upwards at the sky, you have to wander around until the curvature of the planet aligns you properly just to see this thing, and then try to memorize where to go before you blindly wander off looking for what to do next. A small task that should take 2 seconds becomes a huge chore. The whole time I was like "WHY CAN'T I JUST LOOK UP!?!"...

I tried to get further in this game and give it a chance, but I couldn't handle it for longer than an hour.
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A 9 de 11 personas (82%) les ha sido útil este análisis
6.7 h registradas
Publicado: 20 de septiembre de 2014
Saying 'yes' or 'no' to whether I recommend this game somewhat misses the point. It is a world to be immersed in. Unfortunately, rather a great deal of it is boring, simply walking around desolate planets with hardly anything on. And I don't see that it does anything that hasn't been done before. See, for example, Increpare's game 'Cities of Day and Night', available for free from his website. As for the creators of this game (an interview with them can be read at: http://www.rockpapershotgun.com/2013/10/16/the-blind-night-discovering-mirrormoon-ep/), I don't think they're as clever as they would like to think they are. For instance, getting rid of the ability to look up and down is not an innovation, but a nuisance, since as a result one can only see the 'mirror moon' - effectively a map used to help solve puzzles - from very particular angles, which makes solving puzzles difficult, and often ends up in rather tediously walking about in the hope of coming across something. Furthermore, the loading times of levels can be a matter of minutes - and since lots of the moons/planets have so little on them, one wonders why one has bothered. Still further, there isn't really an 'end' to the game, and so any feeling of progression is missing. The game does at least bring up the question of why one would want to explore space if it was so boring.

A far better explorational puzzle-solving game is 'Kairo', which is also far better on story (though it's told in an extremely oblique manner). What value this game essentially has is in showing people that, after a while, less is no longer more.
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A 9 de 12 personas (75%) les ha sido útil este análisis
1 persona ha encontrado divertido este análisis
0.6 h registradas
Publicado: 28 de septiembre de 2014
Sadly, I can't recommend this game unless you like this very specific kind of game.

The game is about exploration, you have no "goal". Each place you go to offers you a puzzle to solve. I had lots of trouble figuring out what to do and had to resort to looking at a guide several times, but if you enjoy exploing features then you'll probably enjoy it more than I did. I felt more like I was just pushing buttons to see what happened but never really saw a correlation between action and consequence.

The art looks cool and the games changes the environment around in interesting ways. It did, however, feel like the planets didn't offer much variation as I was fumbling in the dark.
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A 10 de 14 personas (71%) les ha sido útil este análisis
2 personas han encontrado divertido este análisis
11.4 h registradas
Publicado: 6 de octubre de 2014
So far, this game looks like it's going to be one of my favorite games of all time. However, I cannot say that it's perfect or spectacular without a lot of bias. This game happens to have just about everything I love in a game, so of course I really, REALLY like it, but it is not without faults.
The reason why I like this game so much probably has to do with my favorite attributes to have in a video game. They would be: exploration, puzzles, atmosphere, huge size (why I like games that use procedural generation so much, which this game has) and space.
So, what's good about this game:
-Very atmospheric. This game is so relaxing and calm, while also keeping that mysterious air. The 'artifacts' are all interesting to look at, and the isolated feeling this game brings is just niiiiice.
-Quite a bit of exploration. Each planet is unique, with lots of different artifacts to find.
-Interesting puzzle mechanics. I've never seen a game with mechanics quite like this one.
-Nice aesthetic. The colorful minimalist style is just really enjoyable to look at.
-Basically infinite puzzles to solve.
-The search for the 'Anomaly' as it's called, is really nice incentive. The very existence of the Anomaly gives this game a lot more purpose than it would have had otherwise.

What's not so good
-Not friendly to people just starting out; not much explanation is given as to what to do. The mechanics and stuff aren't too confusing, and one could figure out what to do by going on the Mirrormoon EP forum on Steam, but this is still quite a problem.
-If exploration isn't your thing, you probably won't like this game much, unless you really enjoy the puzzles. The main appeal of this game is split between the exploration/atmosphere (I'm lumping the two together) and the puzzles.
-The puzzles are a strange mix of confusingly abstract, and too straightforward. The tutorial puzzle and the anomaly both show just how amazing the puzzles in this game can be (and there are multiple anomalies, so don't worry about there only being two really good puzzles), but then the rest of the puzzles are kind of simple. I tend to be really good at puzzle games, so I encounter this problem to some extent in most puzzle games, but this one feels like it would be a little on the easy side even to someone who wasn't good at puzzlers. Maybe that's a good thing(?) but honestly, trying to say it's a good thing, when it is clearly a turn off for those looking for a mind bending puzzle experience, would be outright lying,
-I have heard of people despising the art style. Not going to lie, I think this is a stupid argument, because if you hate the art style THAT much, then you can see from the screen shots that the game won't be for you, but I can agree the art style is somewhat hit or miss. Most people I know like it, and think it looks pretty nice, but there are definitely those that hate it.

So, of course, I recommend this game. However, I have to point out flaws to be fair.

P.S. I've heard this game called 'pretentious' and 'a walking simulator' before, a few times. I think both comments are completely off base, as this game isn't pretentious at all, and calling it a walking simulator totally ignores the puzzles, you know, the main point of the game.
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A 3 de 3 personas (100%) les ha sido útil este análisis
5.1 h registradas
Publicado: 4 de enero
It's hard to rate this sort of thing. If you're anything like me, no negative review is going to stop you from buying, playing, and ultimately being disappointed anyway. I guess there's nothing wrong with that, and I can't say I regret playing this for the short time I did. It's fun to figure out the ship controls and learn to manipulate the moon artifacts, but once you do the game's pretty much over. The game just doesn't keep up that sense of discovery for very long.

You'd probably get more out of any hardcore space sim, or hell, any classic first-person or text-based adventure game like Myst or Zork. But like I said, if you're at all interested in this game, you're probably the kind of guy that won't give up hope until it's too late. So go ahead, buy it, you poor goofball.
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A 6 de 9 personas (67%) les ha sido útil este análisis
3.9 h registradas
Publicado: 2 de diciembre de 2014
Do you like space? Exploration? Puzzles?
If so, this game might be for you. But it might not be.

Do you also like really vague goals? What about being dumped into an unfamiliar environment without any intrinsic help? Quiet emptiness? What about all that?
To many people the above might be very negative points, but I feel they together paint an interesting narrative.

This game doesn’t hold your hand. It refuses to stand in the same room as you. Doesn’t even look in your general direction. Remember that one puzzle near the end of Myst where you were in a cart and had to find your way out by choosing which way to go at every intersection? A different sound effect was played at every intersection, but without some serious trial-and-error there was no way to know that the sound that played corresponded with the direction you were supposed to go in. To solve it without help, not only did you have to somehow connect the sound effect to the direction, but you had to somehow sort out *which* sound effect corresponded to *which* direction. This game is a lot like that puzzle, only the answer isn’t published anywhere and you sure as hell can’t ask your dad for help.

I’ve landed on unnamed planets where there is nothing to do at all, the only thing present is the gate to get back on the ship. There are also planets where there are things to see, but no real puzzle to be solved. When there is a puzzle to be solved, it’s back to trial-and-error, but at least you have your prior experiences to go on this time. This game is slowly paced and doesn’t spoonfeed you—sometimes you find some neat stuff on a planet, but sometimes there is nothing. I mean, even that “nothing” planet gets you closer to your goal of “find that anomaly somewhere in the universe” but that isn’t what most people are accustomed to in a game.

The minimal sound effects/soundtrack is great, and I find the game itself quite relaxing. The only annoying bit is the “in media res”-type beginning. Just like when you needed help with that Myst puzzle, I suggest you look for help on Steam with guides/forums, as well as looking through youtube videos (or I guess you could just brute force it until something sticks, like those who mapped out that entire puzzle by hand, but that too could take a while). Once you’ve grasped the first tutorial planet, you should have an idea on how the game is played and what you should be looking for.
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A 5 de 8 personas (63%) les ha sido útil este análisis
13.5 h registradas
Publicado: 23 de noviembre de 2014
I want to like MirrorMoon. I really do. The tutorial is great. The "real" game, however, is less than great.
It is supposed to be an art piece, about the journey and whatnot, and I get that. Most games like that, I enjoy. But this game gives you so little information about the endgame that it turns into a space exploration simulator where everything start to look the same. I am still trying to find the "anomaly" so I can say I beat this game, and it has turned into a chore. Finding new planets no longer excites me; the features are all the same. For 5 bucks, you might be intrigued for a little. Just don't plan on "finishing" MirrorMoon. You won't. Buy AntiChamber instead. It doesn't take place in space, and it is more expensive, but it is just as mysterious, and with just a little tutorial, and I have played it many times.
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A 8 de 14 personas (57%) les ha sido útil este análisis
3 personas han encontrado divertido este análisis
0.4 h registradas
Publicado: 8 de diciembre de 2014
Sick game. Better play when high.
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A 4 de 7 personas (57%) les ha sido útil este análisis
159.2 h registradas
Publicado: 25 de noviembre de 2014
This is a very, very very strange game. I don't mean that in a bad way, but I'm still not sure to what extent I mean it in a good way. I have 7 of 10 achievements, and I might (?) be approaching the final goal (?) but I still have no very clear idea what I'm doing. For example:

The Other Way Round: Lose the keys in SideA in a different order. I've got that achievement! Yay me! Ummm ... different from what? Was I losing keys in the same order before? I wasn't aware that I was "losing" anything, I thought I was putting stuff back. (In no particular order.) What are keys? They must be those coloured geometric thingies that give my gun-sort-of-thing different abilities.

Side A completion was at 50% the first time I noticed it, and it stayed there for many planets until it suddenly jumped to 95% ... and I hadn't noticed that I had done anything remarkable on that particular planet. Side B completion started off at 55%, I think, and has climbed all the way to 56%. Side A vs. Side B, and the purpose of each, is an interesting puzzle in itself. Some say that Side A is a "tutorial" ... unless my game is broken, it's a very strange tutorial indeed. Sort of a DIY tutorial?

This is a very, very very strange review. I guess that what I'm trying to say is that if you like the idea of a game where solving a puzzle is easier than solving the puzzle of what the puzzle is that you're solving, this is the game for you!
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A 4 de 7 personas (57%) les ha sido útil este análisis
2.7 h registradas
Publicado: 20 de diciembre de 2014
I've player this game for about an hour and I can already say that I love it. I understand how many people find it annoying or think it's not a real game, but artsy-farty rubbish, but that's not what I feel it is.
First of all, the graphics are amazingly different from any other graphics I've seen in any other game. They're neither hi-fi like most 3D-games nowadays nor lo-fi like, for example, antichamber. They remind me of a game site called Venus Patrol and I've always loved their design. The music reminds me of early islandic electro band mûm. The athmosphere alone is fantastic and alienating, maybe like the first Metroid game, but in a different, more subtle way.

Now, the game itself made me feel like a lab monkey that was submitted to a complex intelligence test. Where am I? What is all this? What shall I do. There is no reference to anything that could help me solve any of these questions, and, as a curious little labrat, I start pressing levers, turning knobs until Ifind myself on the surface of something, wielding something and advancing towards something.

If you need action and easy clues, the game is definitely not for you. If you love a weird-but-soothing athmosphere, uncommon puzzles and intersting graphics: give it a go. I really didn't regret it!
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A 5 de 9 personas (56%) les ha sido útil este análisis
9.6 h registradas
Publicado: 14 de noviembre de 2014

This game is a very interesting one. I got it when it game out and was on sale, and decided to play it. The abstract art and music is very unique, in the fact that I have not seen it in many, or even any, other indie games. It is somewhat of a puzzle game too, tagged along by the concept of space exploration.

Overall, I would recommend this. It is a very different experience from most games you will find on Steam, and is well done as well.
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A 5 de 9 personas (56%) les ha sido útil este análisis
13.9 h registradas
Publicado: 25 de noviembre de 2014
MirrorMoon EP is not a game that will hold your hand. You will not often be rewarded with feedback. You will feel frustrated and lost. You will think you are right, and then be proved wrong. I would not have it any other way.

This game is about searching, failing, and floundering for understanding. If you give up easily, this isn't the game for you. The less you know when you begin, the more profound your journey will be.

Seek the anomaly.
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A 6 de 11 personas (55%) les ha sido útil este análisis
4.0 h registradas
Publicado: 8 de noviembre de 2014
This game is based on exploration, and traversing through space. It has a great style; but if you dont know what to do you are pretty much stuck on the spaceship menu thing. Not much besides the controls are explianed to you, as you learn through exploring the various planets.
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A 7 de 7 personas (100%) les ha sido útil este análisis
4.7 h registradas
Publicado: 27 de marzo de 2014
El viaje comienza sobre un planeta rojizo. Es nuestra primera incursión en la travesía espacial, la primera parte de nuestra etapa como modernos Principitos. Perdidos en el planeta, sin saber muy bien que hacer, empezaremos a explorar, a buscar con la mirada y a experimentar con las mecánicas que nos ofrece. ¿Qué hacemos en el espacio? ¿Qué buscamos? Desde el inicio tenemos la misma información que nuestro avatar en el mundo: ninguna.
Pero probamos cosas. Avanzamos por la escalera que se nos va poniendo, y vamos descubriendo el funcionamiento de este extraño espacio exterior. La luna omnipresente se convierte en un espejo, y como niños comenzamos a jugar con ella. En menos de lo que nos daremos cuenta habremos resuelto el siguiente rompecabezas, en un aprendizaje sin guías, natural. Y cuando abandonemos por fin el planeta rojo, la sensación de satisfacción será infinita. Antoine de Saint-Exupéry nos mirará desde las estrellas y nos acompañará en nuestro viaje.

Así empieza MirrorMoon EP, un juego único. Uno de esos títulos que está en la frontera de lo que son los videojuegos, del momento en el que se fusionan con las experiencias. Sin un objetivo concreto, más allá de vagar por las estrellas, nos adentraremos en una extraña nave espacial, yendo de un lugar a otro del cosmos por el simple placer de hacerlo.

El juego de Santa Ragione es infinito si lo que quieres es simplemente recorrer el universo. Cada vez que jugamos una nueva partida nos adentramos en una “temporada” que nos ofrece un universo único, y no aparecerá uno nuevo hasta que haya sido cartografiado del todo por la comunidad. Para lograrlo, acudiremos a estrellas inexploradas y resolveremos sus puzzles: si somos el primero podremos ponerle un nombre al lugar. Y así, todo el tiempo que queramos, sin mayor objetivo que el afán de descubrimiento.

Resulta notable lo bien gestionado que está el andamiaje en el título. Sin instrucciones, sin ninguna indicación, los creadores logran que nos sintamos como nuestro avatar: iremos probando cosas, toqueteando botones de la nave hasta descubrir para lo que sirven e interactuando con los planetas y desarrollando estrategias para resolver los rompecabezas. Nuestro primer astro rojizo sirve como pequeño tutorial, pero sin llevarnos de la manita ni decirnos lo que tenemos que hacer. Probablemente sea el mayor éxito de MirrorMoon EP, obligar al jugador a experimentar y pensar como si realmente estuviera ahí, sin una guía que le aclare las cosas. Al hacerlo consiguen sumergirnos en la experiencia, que nos creamos lo que está pasando y que disfrutemos con el aprendizaje. Nos frustraremos y sufriremos con los fracasos, pero nunca la victoria será tan dulce como desbloqueando un planeta y eligiendo su nombre.
El trayecto requiere, eso sí, la complicidad del jugador. No es una travesía para todos: hace falta entender que en ningún momento nos llevarán de la mano, hace falta darse cabezazos contra la pared para entender algunos de los puzzles y hace falta asumir que no todo tiene por qué tener una explicación.

Hay, eso sí, un “modo historia” con el que podemos topar de bruces al llegar a algunos planetas con observatorio. Para no arruinaros la sorpresa lo dejaré aquí. Pero vamos, bien podemos estar horas jugando sin encontrarnos con el menor indicio de lo que hacer como estamparnos con las pistas nada más emprender nuestro viaje. También hay final, aunque deliberadamente vago, y el jugador cómplice también lo agradecerá: explicar el viaje sólo puede sacarle la magia y contaminarlo del razonamiento cotidiano, que es el enemigo de este trayecto peculiar.

Además de toda la exploración sin rumbo o de la historia que podemos perseguir, toparemos con “anomalías”, pequeños huevos de Pascua que recuerdan a títulos indies de los que hemos hablado por aquí en profusión. De nuevo, para no revelar sorpresas, me callaré, pero a mí han conseguido sacarme una sonrisa con algunos de ellos. Al final quedan como un motivo más para explorar, algo más simpático.
MirrorMoon EP también tiene fallos. El control se hace raro al inicio y los puzzles pueden repetirse a menudo en los planetas que vamos visitando. Y como ya he dicho, si el jugador no es cómplice, si exige ser llevado de la manita y que le expliquen todo, lo va a pasar bastante mal. Pero entendiendo esto y dejándonos seducir por la propuesta podremos disfrutar hasta llegar al final, sacar de paseo al explorador con ojos de niño que llevamos dentro.

Sorprende también una banda sonora bien elegida, tenue pero que acompaña a la perfección, y un estilo visual que es un acierto inmenso. Sería difícil imaginar al juego con otro aspecto, porque se integra tan bien en la jugabilidad y la propuesta que forma parte de su alma. De nuevo, habrá gente que no sea fan del minimalismo (FUERA DE AQUÍ), pero si disfrutas con él, vas a tener que esforzarte en muchos momentos para que el síndrome de Stendahl no se te lleve al otro barrio.

Por supuesto, puede decirse más sobre el juego. Podemos ponernos mucho más convencionales, podemos definirlo como aventura de exploración en primera persona cargada de puzzles y generación aleatoria de universos. Pero cuanto más intentemos definirlo, cuanto más hablemos de mecánicas, más nos alejaremos de la ensoñación que quiere representar. MirrorMoon EP no es algo convencional y tampoco quiero serlo yo al hablar de él: el niño que nunca pudo ser astronauta, que aún vive de mí, le debe un poquito de felicidad e inocencia recuperada.
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A 7 de 8 personas (88%) les ha sido útil este análisis
9.5 h registradas
Publicado: 2 de enero de 2014
Si te gustan los juegos en los que la mitad del tiempo no sabes lo que haces pero difrutas del paisaje y la otra mitad...sigues disfrutando del paisaje este es tu juego.
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A 96 de 100 personas (96%) les ha sido útil este análisis
17.1 h registradas
Publicado: 25 de noviembre de 2013
A procedrually generated space themed environmental puzzle game with a focus on exploration and navigation. Puzzles are procedurally generated and run the range of obvious and simple to clever and surprising. And sometimes even after the anamoly is solved there will still be things to do and discover on the planet, revealing easter eggs and other surprises. Once an anomaly is solved you get the right to name the star, as players explore the galaxy and solve anomalies the galaxy fills up with the unique signatures of various astronauts. This is a starkly beautiful game, evocative of the Italian underground indie freeware classic Noctis. The visual themes call back to Kubrick and Tarkovsky's work. This game is all about the journey.
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A 83 de 88 personas (94%) les ha sido útil este análisis
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5.7 h registradas
Publicado: 27 de noviembre de 2013
I'm not going to lie, Mirrormoon was really irritating for me at first. I found myself rushing through the puzzles, jumping from planet to planet, trying desperately to figure things out, and usually with a negative result. But after awhile, I realized that Mirrormoon isn't about fast paced puzzle completion and bare bones "what you see is what you get" narrative. It's about discovery and exploration. Its subtlety and sublime beauty is what makes it great. The moment I let myself slowly get pulled into the massive scope of Mirrormoon is the moment things started making sense, and I began to truly appreciate what the game was trying to accomplish.
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A 135 de 166 personas (81%) les ha sido útil este análisis
5.8 h registradas
Publicado: 24 de mayo de 2014
This game is beautiful and i really want to like it.
there seemed to be some kind of story and coherency at the beginning, but as far as i know the game has no end and goes on forever, you endlessly explore randomly generated planets (the bad kind of randomly generated i.e empty feeling and seeing the same things on multiple planets) and give them a name once you've found a white orb, why and for what? once you've explored an entire galaxy you just rinse and repeat with a new galaxy. finding those damn orbs on those empty planets with simplistic puzzles

i like art and slow burning exploration games. but in this case i can't help but ask: is there even a point, a goal?
and from what i've read on forums there isn't. and if that's the case this game just might be 2avantgarde4me. i heard about some kind of anomaly that you can find though, and i've seen ringed-in stars in the sky, but it's impossible to triangulate their position based on the information you are given. and if finding the anomaly is the point of the game, the journey getting there is too bland and empty for me to want to bother

i'm all for mystery, no handholding and a "the journey is the goal". but this game just might take those to such an extreme that it comes off as pretentious, farfetched and frustrating, it took me hours to even figure out how the ship worked, (most of that time went to trying to calculate what the numbers on the screens meant, finally understood that they were parsecs, fuel and coords etc) i've read interviews and i know that they wanted the ship to be a mystery and something you have to figure out, but to me, making it a mystery seemed only to serve as a filler to extend gametime and keep you intrested. and understandably so, because learning to operate the ship is more fun than actually exploring the planets. not only because the planets feel empty, but because the cockpit actually is one of the strenghts of the game, it is very detailed and everything you see inside it has meaning and every button does something. which even real simulator games fail to do right, the cockpit in train simulator for instance is just a toy, you can only operate a few essential levers and buttons and the rest is just window dressing. train simulator should learn from mirrormoon's cockpit. it's good.

but ultimatly the game suffers the same problems the tv show LOST does, too many questions and too few answers and all filler and frustration inbetween, and the answers you do get are farfetched and/or hamfisted.

now you might just think i'm not very patient but there is a difference between slowburners and bad pacing: a slowburner is well thought out; on how it will be percieved by the consumers, what message it wants to deliver and WHAT message it wants to deliver. you can extend running time in a manner that doesn't feel like filler and ask questions and keep the answers away from the consumer without being annoying. take 2001 a space odyssey for example, or the game FRACT OSC. those are good because they have soul, an artistic vision, are well thought out and takes into account how it will be perceived and experienced. And since mirrormoon is randomly generated (at least i think so, otherwise the leveldesign just sucks) there is no thought and structure put into the progression of game. making it feel soulless and empty, mirrormoon's artistic vision is beautiful though, but the progression and gameplay is kind of like fumbling in the dark to find marbles and once you got them all you throw them out on the floor to do the same thing again. now that might sound like some kind of avant garde flashmob act, but is it fun? not to me at least.
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