MirrorMoon EP is a game about mystery and exploration set in outer space. These space travels begin on a red planet and its unique moon and extend across galaxies. The single player part of MirrorMoon EP blends adventure and exploration with navigation-based puzzle solving.
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Blandede (395 anmeldelser) - 63% af de 395 brugeranmeldelser for dette spil er positive.
Udgivelsesdato: 4. sep 2013

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"Genuinely invokes the early days of human exploration"
9/10 - Eurogamer

"With beautiful artistic touches throughout and gameplay that doesn’t feel traditional at all, the experience that is MirrorMoon EP is one that will likely stick with me for years"
10/10 - Shogun Gamer

"[...] one of the most dazzling moments I’ve ever experienced in a game"
Indie Statik

"When I was a kid, I was deathly afraid of space. The stark, vast beauty of the night sky both entranced and terrified me [...] While I have long since overcome those fears, MirrorMoon brought the memories of them back with a vengeance. I have never played a game that captures the simple and dangerous beauty of space quite like it."
Game Front

"More Abstract Puzzle Games Like MirrorMoon EP, Please"
Kotaku

Om dette spil

MirrorMoon EP is a game about mystery and exploration set in outer space.
These space travels begin on a red planet and its unique moon and extend across galaxies.
The single player part of MirrorMoon EP blends adventure and exploration with navigation-based puzzle solving. The multiplayer of MirrorMoon EP lets players share Galaxy Maps with other players: the first explorers to land on a planet will be able to name its Star System and that name will be forever bound to the star for any other fellow traveler who encounters it.

Each Galaxy consists of a thousand Systems: it will be possible to fully discover the mysteries of MirrorMoon EP only while collaborating with other players.
Through the apparently indecipherable cockpit of an unknown spacecraft, players will be able to locate and travel to mysterious planets. Each planet has artifacts, buildings, and puzzles on its surface, hidden in astonishing low-poly sceneries.



MirrorMoon was nominated for the Nuovo Award for innovation in games at Independent Game Festival 2013 and was also part of the Official IndieCade and Fantastic Arcade 2012 selections. Since then, MirrorMoon has grown considerably. EP stands for Extended Play, representing all the new content that we added for the official release.

Systemkrav

Windows
Mac OS X
SteamOS + Linux
    Minimum:
    • Styresystem: XP SP3 +
    • Processor: 2.0GHz CPU
    • Hukommelse: 2 GB RAM
    • Grafik: 512MB graphics card
    • Diskplads: 200 MB tilgængelig plads
    Anbefalet:
    • Netværk: Bredbåndsinternetforbindelse
    Minimum:
    • Styresystem: 10.6 +
    • Processor: 2.0GHz CPU
    • Hukommelse: 2 GB RAM
    • Grafik: 512MB graphics card
    • Diskplads: 200 MB tilgængelig plads
    Anbefalet:
    • Netværk: Bredbåndsinternetforbindelse
    Minimum:
    • Styresystem: Ubuntu 10
    • Processor: 2.0GHz CPU
    • Hukommelse: 2 GB RAM
    • Grafik: 512MB graphics card
    • Diskplads: 200 MB tilgængelig plads
    Anbefalet:
    • Styresystem: Ubuntu 12.04 LTS
    • Netværk: Bredbåndsinternetforbindelse
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❄FrostTaco❄ csgoSwapper.com
( 1.6 timer bogført )
Indsendt: 9. maj
This game is really awesome, but confusing. I always forget the controls, but when I remember them, the games super fun. I'm just stuck at 1 place, which is really hard to get past.
Hjælpsom? Ja Nej Sjov
Duncan Hunter
( 83.4 timer bogført )
Indsendt: 1. maj
Trippy as hell, simple, yet somehow can quench a real thirst for adventure. This game is incredible. Treat yourself.
Hjælpsom? Ja Nej Sjov
mf
( 14.7 timer bogført )
Indsendt: 4. april
MirronMoon EP is a fantasic game for people looking for something that challenges you to understand what is happening and to control your journey.
Hjælpsom? Ja Nej Sjov
-Ω-
( 1.1 timer bogført )
Indsendt: 31. marts
You're in a spaceship. There's nothing but a few dials and nodes. There's a map of the stars on one LCD screen. You mess around, press a few buttons, there's clicking and whirring and a few lights come on, illuminating your controls.

You eventually press down a lever and suddenly, you're on a strange, red planet. The surface is round, and it appears that this particular planet is rather small. You begin to walk. Ages pass, you do not notice. Eventually, you reach a palace made of light. On a pedestal sits a device.

You pick up the device, and it hums with a strange light. You can feel the universe bend.

You move on.
Hjælpsom? Ja Nej Sjov
Lum
( 0.4 timer bogført )
Indsendt: 22. marts
alright, so this sucked.
if you already know the main mechanic of the game (the mirrormoon) please note that there are no mouse controls.
if you don't, there's a sort of minimap in the sky that you can consult and is necessary to solve any puzzle.
except you can only consult this godly minimap when looking across the curvature of whichever planet you're on.
also note that the ship controls are confusing ("what the hell does this button do?") and there's no real tutorial ("WHAT THE HELL DOES THIS BUTTON DO?").
imagine going to a foreign country in which you don't speak the language and there's nobody there, so you have to follow signs that you don't understand and use systems that aren't familiar to you to accomplish a goal that's not really clear beyond "explore".


tl;dr don't buy. it's kinda gross.
if you want space + explore, save up and buy elite:dangerous
if you want puzzles, buy antichamber (also no tutorial, but that's a more fitting use of the "I'm lost" feeling)
if you really really want this game, have read the reviews, and accept this for its shortcomings, go ahead. but do not buy it for full price.
Hjælpsom? Ja Nej Sjov
iangoth
( 10.3 timer bogført )
Indsendt: 20. marts
When I started writing this review, I was on the fence about whether to recommend it or not. After reading my own thoughts on the game, I realized they were mostly negative. I will say that the game did keep me playing for 10 hours (enough for me to finish it and all achievements), and I don't regret purchasing it for $10. The game is unique, atmospheric and in a way, meditative, but in the end, there's just not that much there. It feels like the designer confused artsiness with actual content and gameplay depth.

I purchased Mirrormoon expecting a puzzle game, but there are really only two puzzles (three, if you count finding the "anomaly", which is the endgame condition). The first is the "Side A" section of the game, and although it is very enjoyable, it only lasts about 30 minutes. The second is figuring out the ship's controls, which again, is a short, one-time puzzle. The rest of the game--"Side B"--has you exploring a procedurally-generated galaxy, with planets similar to the one from Side A. The thing is, they all use just a subset of Side A mechanics without building on them at all, so you're really just going through the motions over and over. You'll never encounter a more interesting puzzle than the first, or even one you don't know how to solve already.

Weak as the puzzles are, I think it's clear the game is really intended to be about exploration. In many ways, the game does this well. When you start Side B, you are put into the current "Season," which is a finite, procedurally-generated galaxy shared with other players. When you're the first to solve a star, you get to name it, and all future players will see that name. In your search for the "anomaly" (vaguely hinted at in the starting text for Side B), you may even find that others have helpfully labeled important stars. The game captures the feel of deep space very well. But again, the downfall of the game is, you've seen nearly everything in Side A. The planets vary in color scheme and in the 3-4 structures strewn across the surface, but that's basically it. You can spend an hour hopping from planet to planet, and the payoff is... you see a handful of colored posts on one of them, or a lone chair. The most interesting find you can make would be one of the observatory planets, but those are rare and don't justifly the effort needed to find one.

I guess after all that, the question is why I was willing to keep playing for 10 hours. I did find exploration somewhat meditative, and I suppose I did enjoy being the first to visit a planet, naming it and in a sense claiming ownership of it. More than anything, I suppose it was stubbornness and desire to see the ending. I was probably entertained for about 2 of those hours, relaxed for 3-4 of them, and frustrated, annoyed, or bored for the rest of the time.
Hjælpsom? Ja Nej Sjov
ouaqa
( 10.3 timer bogført )
Indsendt: 16. marts
This is not your everyday game. I'm not quite sure it is a game per say. Maybe it's therapy.
The mechanics are minimalistic but, like the graphics, they create a universe where you love to get lost.
My only problem with this game is that the learning curve is very steep and it can be frustrating at the begining, thankfully there a great guides out there but they do spoil the discovering part.

I love the lonely lost-in-the-desert-mood, the beautifull graphics, and i would recommend it to people who want to experience something else than a space shooter.
Hjælpsom? Ja Nej Sjov
Does_the_noob
( 0.7 timer bogført )
Indsendt: 14. marts
This game is about finding how to play the game. And that pretty much sums it up. You start off on a planet and you know how to move with WASD and thats all the game tells you. You can't move your viewpoint with the mouse and you can't strafe. Why? because "exploration" There is no tutorial except people say that there is one. You have 2 points of view on a planet and on your ship. When on your ship there is a floppy drive with a A side and a B side apparently the A side is the tutorial and the B side is the main game. How do you know this? well you need to look it up. Its fun to find your own way through things but not when you need to discover everything yourself.
Hjælpsom? Ja Nej Sjov
Dragon
( 0.1 timer bogført )
Indsendt: 13. marts
found out about 45 seconds in that i'm way too high for this
Hjælpsom? Ja Nej Sjov
nicetaspanov
( 1.0 timer bogført )
Indsendt: 12. marts
Strange. Difficult and not pleasant for me.
Like a bad Minecraft, where you dont understand what's going on
Hjælpsom? Ja Nej Sjov
Wasserstern
( 18.7 timer bogført )
Indsendt: 12. marts
I can understand the mixed reviews. This game is not for everyone.
Too bad that the big red sign will keep most people out of this cool experimental game.


Most reviews already state enough about the gameplay.
I just want to say that anyone that played games like Proteus and liked it will probably enjoy this.
One long very cool puzzle (more of this please game devs), a complicated spaceship panel, strange multiplayer ideas, cool music and that one strange planet everyone is searching for. I play it from time to time again just to chill a bit.

Thats it. Sorry if my english has problems, I'm german.
Hjælpsom? Ja Nej Sjov
erez.m.israeli
( 3.1 timer bogført )
Indsendt: 1. marts
I do not reccommend this game. It is a very fun game, for the first five minutes, but then it's just more of the same. If it was cheaper I'd defidently reccomend it, but... Yeah.
Hjælpsom? Ja Nej Sjov
Octagon
( 5.2 timer bogført )
Indsendt: 26. februar
Eventhough i have few hours of gameplay this game still gives me the lasting impression . Its amazing on how simple the game is but complex and mindblowing at the same time.

This game is a wonder , abstract work of art. Where you figure out everything by yourself. How the game works, how to progress, or to complete the game.
Immerse yourself into the atmosphere of space and nothingness. Best one i have experience.

One of the best atmospheric ,puzzle and exploration game !
Hjælpsom? Ja Nej Sjov
Grim Jester
( 1.7 timer bogført )
Indsendt: 24. februar
February 25th, 2016

I will play this again, but my first reaction is one of frustration. Even though I wanted to play a game like MirrorMoon, the controls and tutorial are frustrating. What's it like? It's like being tied to a motorized wheel chair, with your head locked so that you can only look straight ahead.

I will give this another try because there are some glowing reviews about MirrorMoon, but I have a feeling that like a lot of "great art," some people love to see genius in trash because it makes them seem special. We'll see. I'll change the review if my next try is more rewarding.

February 27th

Okay, I gave this another try, and I managed to make some progress. There is a good deal of satisfaction when you fumble along and figure things out, but I still don't understand the restrictive point of view. The game has earned one more try, but the rating stands. I think Mirrormoon's biggest flaws are interface and advertising; they aren't getting their point across to their audience.
Hjælpsom? Ja Nej Sjov
NENE
( 0.4 timer bogført )
Indsendt: 20. februar
THE BEST GAME EVER!
Hjælpsom? Ja Nej Sjov
Ututat
( 2.6 timer bogført )
Indsendt: 13. februar
This game makes me feel stupid.
Hjælpsom? Ja Nej Sjov
Boat Chan
( 1.3 timer bogført )
Indsendt: 11. februar
An interesting little game. The view angle is a bit unsettling though.
Hjælpsom? Ja Nej Sjov
kromeboy
( 2.2 timer bogført )
Indsendt: 31. januar
I don't know if is how the game is supposed to work or if I am a actually got lucky but I have reached the endgame in about 2hr and less then 10 planet visited.

The game is basically a series of not intuitive puzzle and a complex to figure out spaceship control to move from one puzzle/planet to the other.

I was expecting something more like Noctis: a lo-fi procedural generated galaxy exploration game. This game have probably some elements of procedural generation but the planets are basically small balls without nothing but some buildings used for the puzzle, and they look all very similar.
Hjælpsom? Ja Nej Sjov
filger5000
( 0.2 timer bogført )
Indsendt: 27. januar
wtf is going on in this mess
Hjælpsom? Ja Nej Sjov
CookieFlavour
( 0.3 timer bogført )
Indsendt: 26. januar
This review is made by playing the game for 5-10 minutes.
(So you can rain hell on me as much as you like.)

Terrible, terrible controlling system. I had no idea what i was suppose to do or what was happening, the game had absolutely no explanation or advice how or what the objective was. As a first impression, this game lacks to impress someone as less patient guy like me. Maybe someday i will come back to this game and enjoy it more, but for now it is a letdown.

1/5
Hjælpsom? Ja Nej Sjov
Mest hjælpsomme anmeldelser  I de sidste 90 dage
6 af 6 brugere (100%) fandt denne anmeldelse brugbar
Ikke anbefalet
10.3 timer bogført
Indsendt: 20. marts
When I started writing this review, I was on the fence about whether to recommend it or not. After reading my own thoughts on the game, I realized they were mostly negative. I will say that the game did keep me playing for 10 hours (enough for me to finish it and all achievements), and I don't regret purchasing it for $10. The game is unique, atmospheric and in a way, meditative, but in the end, there's just not that much there. It feels like the designer confused artsiness with actual content and gameplay depth.

I purchased Mirrormoon expecting a puzzle game, but there are really only two puzzles (three, if you count finding the "anomaly", which is the endgame condition). The first is the "Side A" section of the game, and although it is very enjoyable, it only lasts about 30 minutes. The second is figuring out the ship's controls, which again, is a short, one-time puzzle. The rest of the game--"Side B"--has you exploring a procedurally-generated galaxy, with planets similar to the one from Side A. The thing is, they all use just a subset of Side A mechanics without building on them at all, so you're really just going through the motions over and over. You'll never encounter a more interesting puzzle than the first, or even one you don't know how to solve already.

Weak as the puzzles are, I think it's clear the game is really intended to be about exploration. In many ways, the game does this well. When you start Side B, you are put into the current "Season," which is a finite, procedurally-generated galaxy shared with other players. When you're the first to solve a star, you get to name it, and all future players will see that name. In your search for the "anomaly" (vaguely hinted at in the starting text for Side B), you may even find that others have helpfully labeled important stars. The game captures the feel of deep space very well. But again, the downfall of the game is, you've seen nearly everything in Side A. The planets vary in color scheme and in the 3-4 structures strewn across the surface, but that's basically it. You can spend an hour hopping from planet to planet, and the payoff is... you see a handful of colored posts on one of them, or a lone chair. The most interesting find you can make would be one of the observatory planets, but those are rare and don't justifly the effort needed to find one.

I guess after all that, the question is why I was willing to keep playing for 10 hours. I did find exploration somewhat meditative, and I suppose I did enjoy being the first to visit a planet, naming it and in a sense claiming ownership of it. More than anything, I suppose it was stubbornness and desire to see the ending. I was probably entertained for about 2 of those hours, relaxed for 3-4 of them, and frustrated, annoyed, or bored for the rest of the time.
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3 af 3 brugere (100%) fandt denne anmeldelse brugbar
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0.4 timer bogført
Indsendt: 22. marts
alright, so this sucked.
if you already know the main mechanic of the game (the mirrormoon) please note that there are no mouse controls.
if you don't, there's a sort of minimap in the sky that you can consult and is necessary to solve any puzzle.
except you can only consult this godly minimap when looking across the curvature of whichever planet you're on.
also note that the ship controls are confusing ("what the hell does this button do?") and there's no real tutorial ("WHAT THE HELL DOES THIS BUTTON DO?").
imagine going to a foreign country in which you don't speak the language and there's nobody there, so you have to follow signs that you don't understand and use systems that aren't familiar to you to accomplish a goal that's not really clear beyond "explore".


tl;dr don't buy. it's kinda gross.
if you want space + explore, save up and buy elite:dangerous
if you want puzzles, buy antichamber (also no tutorial, but that's a more fitting use of the "I'm lost" feeling)
if you really really want this game, have read the reviews, and accept this for its shortcomings, go ahead. but do not buy it for full price.
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0.7 timer bogført
Indsendt: 14. marts
This game is about finding how to play the game. And that pretty much sums it up. You start off on a planet and you know how to move with WASD and thats all the game tells you. You can't move your viewpoint with the mouse and you can't strafe. Why? because "exploration" There is no tutorial except people say that there is one. You have 2 points of view on a planet and on your ship. When on your ship there is a floppy drive with a A side and a B side apparently the A side is the tutorial and the B side is the main game. How do you know this? well you need to look it up. Its fun to find your own way through things but not when you need to discover everything yourself.
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Anbefalet
6.2 timer bogført
Indsendt: 26. december 2015
An overlooked / underrated gem that is almost completely inaccessible. The game is split into a side A and a side B, and the theme is Rendezvous with Rama style sci-fi sense of wonder. Side A is a fascinating first person puzzle that is a joy to solve, but only lasts for 30-45 minutes. Side B starts with you having to figure out how to fly your spaceship: the control panel itself is an unlabelled puzzle, and there is no tutorial. Once you solve that, a huge procedurally generated star cluster opens up. Each star has its own puzzle, and the goal is to solve a meta-puzzle that will reveal the location of the 'anomaly star'.

The procedurally genrated puzzles of side B aren't as good as side A, and they are generally small subsets of the big side A puzzle. Solving them becomes rote very quickly. So side B feels less like a puzzle game and more like a walking simulator, where the puzzles are an excuse to see the sights of all of the game's different stars. If your idea of fun is playing SpaceChem for an hour followed by 9 or 10 hours of Proteus and Dear Esther, this is exactly your thing.

The soundtrack is worth mentioning too. It's brooding, static-laden ambient that suits the game perfectly.
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2.2 timer bogført
Indsendt: 31. januar
I don't know if is how the game is supposed to work or if I am a actually got lucky but I have reached the endgame in about 2hr and less then 10 planet visited.

The game is basically a series of not intuitive puzzle and a complex to figure out spaceship control to move from one puzzle/planet to the other.

I was expecting something more like Noctis: a lo-fi procedural generated galaxy exploration game. This game have probably some elements of procedural generation but the planets are basically small balls without nothing but some buildings used for the puzzle, and they look all very similar.
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5.8 timer bogført
Indsendt: 24. maj 2014
This game is beautiful and i really want to like it.
there seemed to be some kind of story and coherency at the beginning, but as far as i know the game has no end and goes on forever, you endlessly explore randomly generated planets (the bad kind of randomly generated i.e empty feeling and seeing the same things on multiple planets) and give them a name once you've found a white orb, why and for what? once you've explored an entire galaxy you just rinse and repeat with a new galaxy. finding those damn orbs on those empty planets with simplistic puzzles

i like art and slow burning exploration games. but in this case i can't help but ask: is there even a point, a goal?
and from what i've read on forums there isn't. and if that's the case this game just might be 2avantgarde4me. i heard about some kind of anomaly that you can find though, and i've seen ringed-in stars in the sky, but it's impossible to triangulate their position based on the information you are given. and if finding the anomaly is the point of the game, the journey getting there is too bland and empty for me to want to bother

i'm all for mystery, no handholding and a "the journey is the goal". but this game just might take those to such an extreme that it comes off as pretentious, farfetched and frustrating, it took me hours to even figure out how the ship worked, (most of that time went to trying to calculate what the numbers on the screens meant, finally understood that they were parsecs, fuel and coords etc) i've read interviews and i know that they wanted the ship to be a mystery and something you have to figure out, but to me, making it a mystery seemed only to serve as a filler to extend gametime and keep you intrested. and understandably so, because learning to operate the ship is more fun than actually exploring the planets. not only because the planets feel empty, but because the cockpit actually is one of the strenghts of the game, it is very detailed and everything you see inside it has meaning and every button does something. which even real simulator games fail to do right, the cockpit in train simulator for instance is just a toy, you can only operate a few essential levers and buttons and the rest is just window dressing. train simulator should learn from mirrormoon's cockpit. it's good.


but ultimatly the game suffers the same problems the tv show LOST does, too many questions and too few answers and all filler and frustration inbetween, and the answers you do get are farfetched and/or hamfisted.

now you might just think i'm not very patient but there is a difference between slowburners and bad pacing: a slowburner is well thought out; on how it will be percieved by the consumers, what message it wants to deliver and WHAT message it wants to deliver. you can extend running time in a manner that doesn't feel like filler and ask questions and keep the answers away from the consumer without being annoying. take 2001 a space odyssey for example, or the game FRACT OSC. those are good because they have soul, an artistic vision, are well thought out and takes into account how it will be perceived and experienced. And since mirrormoon is randomly generated (at least i think so, otherwise the leveldesign just sucks) there is no thought and structure put into the progression of game. making it feel soulless and empty, mirrormoon's artistic vision is beautiful though, but the progression and gameplay is kind of like fumbling in the dark to find marbles and once you got them all you throw them out on the floor to do the same thing again. now that might sound like some kind of avant garde flashmob act, but is it fun? not to me at least.
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17.1 timer bogført
Indsendt: 25. november 2013
A procedrually generated space themed environmental puzzle game with a focus on exploration and navigation. Puzzles are procedurally generated and run the range of obvious and simple to clever and surprising. And sometimes even after the anamoly is solved there will still be things to do and discover on the planet, revealing easter eggs and other surprises. Once an anomaly is solved you get the right to name the star, as players explore the galaxy and solve anomalies the galaxy fills up with the unique signatures of various astronauts. This is a starkly beautiful game, evocative of the Italian underground indie freeware classic Noctis. The visual themes call back to Kubrick and Tarkovsky's work. This game is all about the journey.
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5.7 timer bogført
Indsendt: 27. november 2013
I'm not going to lie, Mirrormoon was really irritating for me at first. I found myself rushing through the puzzles, jumping from planet to planet, trying desperately to figure things out, and usually with a negative result. But after awhile, I realized that Mirrormoon isn't about fast paced puzzle completion and bare bones "what you see is what you get" narrative. It's about discovery and exploration. Its subtlety and sublime beauty is what makes it great. The moment I let myself slowly get pulled into the massive scope of Mirrormoon is the moment things started making sense, and I began to truly appreciate what the game was trying to accomplish.
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1.0 timer bogført
Indsendt: 15. december 2014
This game has such a cool atmosphere and style, it's painful to think how good it could have been. Sadly, the puzzles are annoying and unpleasant. A lot of randomly walking around with no idea what to do, and frustrating mechanics.

For example, you can't look around, you can only move using WSAD. There's a moon in the sky you can look at to figure out what's going on, the "MirrorMoon." Since you can't actually look upwards at the sky, you have to wander around until the curvature of the planet aligns you properly just to see this thing, and then try to memorize where to go before you blindly wander off looking for what to do next. A small task that should take 2 seconds becomes a huge chore. The whole time I was like "WHY CAN'T I JUST LOOK UP!?!"...

I tried to get further in this game and give it a chance, but I couldn't handle it for longer than an hour.
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17.4 timer bogført
Indsendt: 14. oktober 2014
MirrorMoon EP is definitely an interesting exploration game. I like the visuals and the music, and the "mystery" concept is also quite intriguing, but it is so incredibly frustrating and tedious to navigate through the game.

While on a planet, I spend most of my time wandering around aimlessly on an almost empty surface. Often there's a big "map" in the sky in the form of a moon, but I can't look up at it, I can't look around me, and I can barely see a few feet in front of me.

While in space, there is a 3d map of the galaxy, but I can only scroll through the available destinations in a really tedious and error-prone way. There is a somewhat obtuse coordinate system for the planets (mystery!), which I wouldn't really mind, but there's no way to input coordinates or do anything other than scroll through the map.

The manual basically says that you have to cooperate with other players to find the end of the game, but from my experience, what they meant to say is that one person will stumble on it by accident and will maybe tell the others on the forum.

All in all, I'm trying to like this game, but it's just too frustrating.
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2.3 timer bogført
Indsendt: 12. april 2015
This game could be good, but it's marred by two primary problems: terrible controls and tedious gameplay.

Wandering around the planets is not very interesting, since they're mostly barren, monochromatic worlds. I've seen reviews raving about the "gorgeous worlds" but simple polygon-based graphics, despite the uniqueness, doesn't equal gorgeous. You'll be looking for various structures, but since you can't really look around very well, and have to keep referencing the "mirrormoon" minimap in the sky, it's a hassle to find stuff, such that you'll pick a direction and hope it's the right way, but end up circumnavigating the entire globe and have to look at the minimap again.

And the controls are entirely obtuse. Navigating to other planets, well, good luck figuring that out, and even when you do, be preparing to spend five minutes trying to select a new location. All in all, you'll be wasting a lot of time just trying to do the most basic things. That's not my idea of fun. I don't need a lot of handholding necessarily, but I do need a game that is at least intuitive and sensible. I got this in a bundle, thank goodness, otherwise I'd be really annoyed.
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8.9 timer bogført
Indsendt: 15. maj 2015
Don't play this game if you expect "things", play this game if you like to be alone on a windy night. This game is like that, but in space.
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6.6 timer bogført
Indsendt: 28. november 2013
It's really hard to recommend this game because it caters to such a specific taste. If you like to explore, I mean, REALLY explore; knowing full well that that your expeditions may not lead up to some uber-awesome, explode-y finish. If you really like the journey more than the destination and can appreciate very sparce---well, everything---this is worth checking out. For me, I love it. It's the closest thing I've ever come across in a game that creates, what I can only assume to be, a religious experience. It's exploration at its purest. If you've not the patience to take in hours upon hours of treking in barren landscapes, occasionally running into something odd and solving puzzles without any direction on how to do it: give this a go.
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7.5 timer bogført
Indsendt: 5. september 2013
It's Proteus. In space. With less (and very different) music. What's not to love*?

*Replace "love" with "hate" if you think Proteus is an abomination of a non-game.
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0.7 timer bogført
Indsendt: 20. juli 2015
The first level of this game is amazing.
I cannot overstate that the first puzzle of this game is one of the most pure "Oh...Oh!....OHHHH!" momnts I've ever had as a gamer. When you organicaly stumble upon the mechanics of the game, and by extension the solution of the puzzle, after being lost and confused.
If that first level was a free demo I would recommend it to everyone I know.

After that level you're thrown into your ship and have to figure out how it works. You assume it's by trial and error, but there's so many bloody buttons and functions that you're never sure you're doing it right. There is absolutely 0 player feedback or explanation about what you're doing. I don't mean that in the sense of "Why am I exploring these planets, what's the story here?" I mean more in the sense of "Okay, that turned everything blue for a while....is that good? Bad?" If the developers were trying to achieve a sense of being in an alien craft and having to figure out how to make it go, then they succeeded I guess. But that is a huge barrier of entry to anyone who wants to see the rest of the game. I imagine most might only keep at it so as to justify the $10 they just spent on this.

At times though it feels like the game is obtuse purely for the sake of being obtuse in it's design choices, like the controls. You can't look arround, or at least not on the Y axis, and you're X axis movement is restricted to WASD, like an old DOS game. Until you figure out how the mouse comes into play it can feel very off putting. Mix that with the monochromatic landscapes, the bright garish colors, and a soundtrack that sounds like Risk of Rain slowed to a crawl and this game made me feel dizzy and even sick at times, someting I can't say a game has ever done to me.

Worst of all there's no drive to solve the obtuse puzzles of the game. You get one flash of a very vague story at the start and then are plopped into the game with little else to motivate you beyond "Solve the puzzle". And since all the worlds you land on have randomly generated puzzles they're often times never as complex as a handcrafted puzzle like the first level was. Of course you'll never see any of these puzzles if you can't figure out how to get your ship to work. You could look up the answer like I did, but that both defeats the purpose and leaves you with nothing to do but go to planet after boring planet.

So, final verdict? Even if everything I've described here sounds like your cup of tea I'd still recommend looking up gameplay so to better understand what you're getting yourself into. Like I said the first level is amazing, but not worth $9.99 they're asking for. This game is clearly targeted at an extremely niche set of gamers, who should still wait for this to be at least %50 before even thinking of purchasing. There's not enough enjoyable content, or good gameplay experiences in this to justify $9.99.
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5.1 timer bogført
Indsendt: 4. januar 2015
It's hard to rate this sort of thing. If you're anything like me, no negative review is going to stop you from buying, playing, and ultimately being disappointed anyway. I guess there's nothing wrong with that, and I can't say I regret playing this for the short time I did. It's fun to figure out the ship controls and learn to manipulate the moon artifacts, but once you do the game's pretty much over. The game just doesn't keep up that sense of discovery for very long.

You'd probably get more out of any hardcore space sim, or hell, any classic first-person or text-based adventure game like Myst or Zork. But like I said, if you're at all interested in this game, you're probably the kind of guy that won't give up hope until it's too late. So go ahead, buy it, you poor goofball.
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1.2 timer bogført
Indsendt: 2. juni 2014
I don't know how to do anything and it's amazing. I press a button and something happens. I press another button and nothing happens. Trial and error teaches me to pilot my spaceship. I am on a tiny planetoid. I grab the moon and make an eclipse.

I'm being vague and bewildering because this game is vague and bewildering and to explain it, if I could, would be to ruin it. Luckily I can't explain it, except that it's beautiful and strange and it reminds me of trying to figure out old DOS RPGs without a manual when I was eight.

If you like explorational puzzle solving this is a game you should buy.
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11.0 timer bogført
Indsendt: 13. november 2014
[there may be a bit of spoiler in this review] this game felt big and small at the same time. I wanted more from it, so the experience was ultimately unsatisfying. it does a great job of making you feel lost in the immensity space - and just plain lost - and the exercise of figuring out the ship's controls was interesting. the controls themselves, though, felt a bit awkward and limiting, both on board the ship and while on a planet's surface (e.g. a game about space and star mapping, but I cannot look up at the sky when standing on a planet surface? please!) this detracted from the puzzle solving aspect. not that the puzzle aspect was that great. from what I could tell, the game has a pool of puzzle components (tools you gather, alien artifacts, astronomical effects, etc.) which interact with each other in various ways, and each planet is a quasi random arrangement of these components. once you solve a planet's arrangement you are rewarded with the opportunity to name the planet/star system. although the game is about puzzle solving for the sake of puzzle solving, and exploring for the sake of exploring, there is a loose "final" goal of identifying, reaching and solving a specific planet (the Anomaly). maybe I got (un)lucky and was able to accomplish this goal fairly quickly, affecting my impression of the game. I only explored about a dozen planets (0% of the galaxy generated for me) when I reached the Anomaly. of those that I did explore, many had trivial solutions, or seemed unsolvable. too few were in the "happy medium" between these extremes, with worthy, interesting puzzles.

the graphics are minimalistic, eerie and in tune with the openness and emptiness of space, but quickly repetitive, each planet just a barren polygonal ball of some color, with a sun and a some "random" landscape features and puzzle artifacts. something as simple as varying textures would have made the experience more appealing. between this visual barrenness and the disappointing puzzle generation, there really isn't much to entice me to return to this universe. maybe those unsolvable planets are actually solvable, and I'm sure there are alien artifacts and puzzle elements I haven't seen yet, but it just doesn't feel enough is there to put up with the long blind search through space. ultimately I expected something like the game Antichamber but in space, with planets and space wonders instead of rooms to solve. it didnt live up to that, although I admire the concept behind this game.

(contrary to what I wrote above, I did give the game another try, this time on multiplayer, but the first thing I run into is the game forcing me to play the tutorial again. really? forget it)
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18.0 timer bogført
Indsendt: 18. juni 2014
I am slowly learning to travel in space.
Time is a meaningless variable that slips through my fingers.
Stopping requires a lot a energy while moving feels almost like staying still.

Breathing is hard inside the machine.
I need to stay calm.
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19.4 timer bogført
Indsendt: 19. juli 2014
OK, I bought this game a couple days ago and started by putting a couple hours on it. I made it through Side A (basically the tutorial) and visited a few stars in Side B (the main game). If I had written the review at that point it would have been a fairly negative one. The next day I decided to have another go at it before writing a bad review. My intent was to only play an hour or so... I ended up spending basically the whole day and logged about eight more hours on it, lol. Needless to say, MirrorMoon had really grown on me and I had slowly fallen in love with this game.

I think my initial negative reaction was because I was expecting something more of a puzzle game along the lines of Kairo, which MirrorMoon is not. The A Side of the game is definitely a puzzle and there are some nice "ah-ha" moments when you first figure out how to do something. The game doesn't do much hand-holding and you're thrown into this mysterious world without even a clue as to what you are even doing. The "tutorial" part is only some very brief tips about the basic controls of the game (as in what keys do what). You are left to try to understand everything on your own and it works hugely to the advantage of this title. A huge part of the enjoyment of this game is the mystery of it all. A side note here: if you look an any guides about this game before playing you'll be doing yourself a terrible disservice.

In Side B you are left to explore the universe and I think the "puzzle" part of the game mostly ends here. Every star you visit will be a variation on the puzzles you've solved on Side A. Some take a few minutes to solve and sometimes the exit it literately right in front of you. You should already know how to solve them though and it becomes simply a matter of doing it. At first I found this tedious and repetitive... then I realized I was looking at this all the wrong way. If you approach each star as a problem to be solved I don't think you're going to enjoy it very much. The better approach is to look at each world as something to explore and experience. Just relax and enjoy the atmosphere (this game tons of it). Once I started looking at it from this point of view I found the game to be quite enjoyable.

The good: Simple but nice looking graphics, wonderful soundtrack, very atmospheric and mysterious universe to explore.

The bad: Not much variation on the look of the planets or the puzzles to be solved.

The ugly: I've had a few crashes. It's always just as I arrive at a star and the game closes without warning. Not a huge issue but it's annoying since it always starts me back at the star I started from instead of the one I just arrived at. It doesn't happen very often and I'm on the Linux version so it may not affect everyone.
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