The first level of this game is amazing.
I cannot overstate that the first puzzle of this game is one of the most pure "Oh...Oh!....OHHHH!" momnts I've ever had as a gamer. When you organicaly stumble upon the mechanics of the game, and by extension the solution of the puzzle, after being lost and confused.
If that first level was a free demo I would recommend it to everyone I know.
After that level you're thrown into your ship and have to figure out how it works. You assume it's by trial and error, but there's so many bloody buttons and functions that you're never sure you're doing it right. There is absolutely 0 player feedback or explanation about what you're doing. I don't mean that in the sense of "Why am I exploring these planets, what's the story here?" I mean more in the sense of "Okay, that turned everything blue for a while....is that good? Bad?" If the developers were trying to achieve a sense of being in an alien craft and having to figure out how to make it go, then they succeeded I guess. But that is a huge barrier of entry to anyone who wants to see the rest of the game. I imagine most might only keep at it so as to justify the $10 they just spent on this.
At times though it feels like the game is obtuse purely for the sake of being obtuse in it's design choices, like the controls. You can't look arround, or at least not on the Y axis, and you're X axis movement is restricted to WASD, like an old DOS game. Until you figure out how the mouse comes into play it can feel very off putting. Mix that with the monochromatic landscapes, the bright garish colors, and a soundtrack that sounds like Risk of Rain slowed to a crawl and this game made me feel dizzy and even sick at times, someting I can't say a game has ever done to me.
Worst of all there's no drive to solve the obtuse puzzles of the game. You get one flash of a very vague story at the start and then are plopped into the game with little else to motivate you beyond "Solve the puzzle". And since all the worlds you land on have randomly generated puzzles they're often times never as complex as a handcrafted puzzle like the first level was. Of course you'll never see any of these puzzles if you can't figure out how to get your ship to work. You could look up the answer like I did, but that both defeats the purpose and leaves you with nothing to do but go to planet after boring planet.
So, final verdict? Even if everything I've described here sounds like your cup of tea I'd still recommend looking up gameplay so to better understand what you're getting yourself into. Like I said the first level is amazing, but not worth $9.99 they're asking for. This game is clearly targeted at an extremely niche set of gamers, who should still wait for this to be at least %50 before even thinking of purchasing. There's not enough enjoyable content, or good gameplay experiences in this to justify $9.99.