Starseed Pilgrim is a game about tending a symphonic garden, exploring space, and embracing fate. You are a gardener, tending to empty noise and empty space to fill them both with colour. You are a refugee, building your own world away from the spreading darkness.
ユーザーレビュー: Mixed (285 件のレビュー)
リリース日: 2013年4月16日

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キュレーターによりおすすめされています

"A game that is more about discovering the rules than any other usual gameplay incentive. Highly interesting game design. Best of Indies 2013."
Read the full review here.

レビュー

"Advice for playing Starseed Pilgrim: As long as you still have questions, continue."
Jonathan Blow

"Unfortunately, you cannot talk about Starseed Pilgrim, because that would spoil it for so many others. There’s unwritten rules at play. But it’s so open to discussion between two or more journeyers who find themselves at similar junctions."
Indie Statik

"It’s OK to feel lost, it seems to suggest, because it’s the only way to feel the intoxicating effect of discovery. I became so angry with Starseed Pilgrim because it purposely allows you, encourages you even, to feel lost.
Game Church

このゲームについて

Starseed Pilgrim is a game about tending a symphonic garden, exploring space, and embracing fate.

You are a gardener, tending to empty noise and empty space to fill them both with colour.
You are a refugee, building your own world away from the spreading darkness.
You are an explorer, discovering new places, new rules, and new fascinations.

The Universe Is Bigger Than You Know.

システム要件

Win
Mac

    Minimum:

    • Memory:512 MB RAM
    • Hard Drive:30 MB HD space

    Recommended:

    • Memory:1 GB RAM

    Minimum:

    • Memory:512 MB RAM
    • Hard Drive:60 MB HD space

    Recommended:

    • Memory:1 GB RAM
参考になったカスタマーレビュー
45 人中 32 人 (71%) がこのレビューが参考になったと投票しました
記録時間: 0.6 時間
Starseed Pilgrim is the kind of game where I can't give it a negative review, because it means I don't, "get it," and at the same time, I can't give it a positive review, because its author(s) were so pre-occupied tripping over itself in attempts to be thought-provoking, they seem to have forgotten to include... content. There's symbolism and artistic metaphor, but they're so vague and caved-in under so much repeatition that few, if any, players can actually give them even a minimal identity. There's straightforward gameplay with puzzles to be solved and rewards to be had, but the biggest puzzle is solved the instant the player has planted a seed of each color for the first time and collected a key. The rewards for success are nebulous and consist mostly of being faced with the same puzzle again, while the penalty for failure is also being faced with the same puzzle again. It's essentially entertainment for art-game snobs, who want a reason to laugh at the riff-raff that don't appreciate it the "right" way, and for defeatists who are only comfortable playing in a world where all their actions are doomed to begin with. Certainly, people other than the above mentioned types can enjoy Starseed Pilgrim, but the intentional kind of enjoyment this game produces isn't about trial and error puzzle-play (like House of Dead Ninjas), exploration of a metaphor-strewn environment (like The Path), or even some combination of the two (such as Limbo). Basically, this goes into the same category as "Vinnie Vole's Existentialist Nightmare."
投稿日: 6月25日
このレビューは参考になりましたか? はい いいえ
16 人中 12 人 (75%) がこのレビューが参考になったと投票しました
記録時間: 6.0 時間
Exploration, discovery, mystery, wonder, suprise. Just some of the brand of adjectives that seemingly every review of this game coos. And true enough, the game does have that. For the first couple of hours I was glued to the screen while I solved the metapuzzle that is Starseed Pilgrim. The puzzle is to understand the game's mechanics, and wonderful and clever mechanics they are. The problem: the game does nothing afterwards. In the solving of the mechanics, you've already seen all of what the game has to offer. Those nouns above comprise about 10% of your playtime, The rest: repetition. With its involving atmosphere and great use of sound, as well as said mechanics, I was expecting Starseed Pilgrim to evolve into a masterpiece. What a shame.
投稿日: 7月9日
このレビューは参考になりましたか? はい いいえ
5 人中 4 人 (80%) がこのレビューが参考になったと投票しました
記録時間: 1.2 時間
Boring and pointlessly obfuscated. Less a game and more a, er, gardening experience?
投稿日: 7月11日
このレビューは参考になりましたか? はい いいえ
6 人中 4 人 (67%) がこのレビューが参考になったと投票しました
記録時間: 10.7 時間
This game uses being mysterious as an excuse for a flimsy story and to withold explanation. The lack of explanation combined with a gameplay that is in large part driven by random numbers and a time limit all serves to pad out a game that without it would be over in roughly 30-45 minutes.

This game would probably be great for people who like roguelikes where you can fail regardless of skill and planning.
But to me it feels cheap and poorly made.
投稿日: 6月13日
このレビューは参考になりましたか? はい いいえ
3 人中 2 人 (67%) がこのレビューが参考になったと投票しました
記録時間: 1.1 時間
Enjoyed ten minutes of trying to figure out what to do. Did not enjoy 20 minutes of being stuck because taking a key to the right place did nothing, pressing *down* afterwards was required. Found that out, progressed, and promptly did not enjoy the repetitiveness and tedium of making any further progress. I don't know if it gets better later, but I doubt it.
投稿日: 7月17日
このレビューは参考になりましたか? はい いいえ
9 人中 6 人 (67%) がこのレビューが参考になったと投票しました
記録時間: 10.4 時間
植木鉢に種を植えて植物を育てるパズルゲーム
種の種類や植える位置によっては育つ方向がやや決まっている。
根本から闇がやってくる前に上空にある星を繋げたら鍵を回収し
緑の種から発生させたハートを集めガーデニングへ戻るを繰り返すのがメイン。
持って帰ったハートの数だけガーデニングに種をまくことができる。

ガーデニングを大きくすれば所々にステージがでてくる。
ブロックを壊すことできなかったり、やたらと種の成長が伸びたり色々ある。
鍵3つ回収し鍵穴3つ必要の特殊なステージにあるハートを回収すれば実質クリアのようだ。
エンディングすらない。
投稿日: 2013年4月19日
このレビューは参考になりましたか? はい いいえ