Starseed Pilgrim is a game about tending a symphonic garden, exploring space, and embracing fate. You are a gardener, tending to empty noise and empty space to fill them both with colour. You are a refugee, building your own world away from the spreading darkness.
Análises de usuários:
Todas:
Neutras (387 análises) - 55% das 387 análises de usuários deste jogo são positivas.
Data de lançamento: 16/abr/2013

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"Advice for playing Starseed Pilgrim: As long as you still have questions, continue."
Jonathan Blow

"Unfortunately, you cannot talk about Starseed Pilgrim, because that would spoil it for so many others. There’s unwritten rules at play. But it’s so open to discussion between two or more journeyers who find themselves at similar junctions."
Indie Statik

"It’s OK to feel lost, it seems to suggest, because it’s the only way to feel the intoxicating effect of discovery. I became so angry with Starseed Pilgrim because it purposely allows you, encourages you even, to feel lost.
Game Church

Sobre este jogo

Starseed Pilgrim is a game about tending a symphonic garden, exploring space, and embracing fate.

You are a gardener, tending to empty noise and empty space to fill them both with colour.
You are a refugee, building your own world away from the spreading darkness.
You are an explorer, discovering new places, new rules, and new fascinations.

The Universe Is Bigger Than You Know.

Requisitos de sistema

Windows
Mac OS X

    Minimum:

    • Memory:512 MB RAM
    • Hard Drive:30 MB HD space

    Recommended:

    • Memory:1 GB RAM

    Minimum:

    • Memory:512 MB RAM
    • Hard Drive:60 MB HD space

    Recommended:

    • Memory:1 GB RAM
Análises de usuários
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Neutras (387 análises)
Publicadas recentemente
Awpteamoose
( 15.1 horas registradas )
Publicada: 1 de maio
Don't trust the negative reviews, the game is brilliant. It's certainly not for everyone, but if you can handle a bit of frustration during the initial few hours of confusion, you'll slowly start getting the hang of it and obtaining mastery and then you'll find yourself still playing it at 5 AM.
N O S T A L G I A
( 16.2 horas registradas )
Publicada: 27 de abril
Interesting and unique.
Falkyx
( 17.7 horas registradas )
Publicada: 21 de abril
Great game.
L'Internationale
( 6.5 horas registradas )
Publicada: 11 de abril
Starseed Pilgrim manages to be about so many things, and conveys all of that meaning through the simple act of playing, discovering, and exploring. The writing is beautiful, but what really hits me is when I realize the game is about x... and then after a while I realize it's really about y... and then I discover z, which totally changes my previous perception of the game. It's a never-ending process (at least, I haven't reached the end, yet) that manages to be consistently surprising, challenging, and thought-provoking. Highly recommended.
NoisyMicrobe
( 1.3 horas registradas )
Publicada: 28 de março
9/10 Great game

Overall a great game, although it defenitely requires some time near the start to understand the game. Games can get very close and nervewracking (in a good way). Would defenitely recommend
ARGTASTIC
( 0.1 horas registradas )
Publicada: 23 de março
SnoozeFest 2013
cartormIII
( 8.9 horas registradas )
Publicada: 12 de março
It's awesome. The game doesn't explain itself with a tutorial so at the beginning it's a bit difficult and you have to figure out yourself how it works, but trying to understand it is part of the fun and once you do it gets really interesting. I really recommend it to puzzle fans.
MrEvilNES
( 0.1 horas registradas )
Publicada: 2 de março
Don't play this game if you aren't ready to die. A LOT. This game is basically about learning from every death until you know all the gameplay mechanics and little tricks, and even with all the knowledge you gathered from dying over and over again you may still get killed by stupid mistakes or even by the RNG. But although this game provided me with the most frustrating moments in gaming, and kept killing me until I ragequit, I kept coming back for more because I loved every single moment of it.
Sprite Guard
( 39.0 horas registradas )
Publicada: 7 de fevereiro
This game does have a goal, and it does have an ending. Unlocking all of the levels is not the ending, there is much more to it. If you have not gotten to the third phase, you haven't even scratched the surface of what this game is.

This is a platformer where you grow platforms by planting seeds. Each seed grows in a unique, slightly random way. Each level has the same basic objective with slightly different rules. Figuring out those rules and the objective requires some logical thinking and some trial and error. Actually accomplishing the objective requires strategy, utilizing your seeds in the most effective way possible, and planning far ahead to how your actions during the first phase will affect your options in the second and third phases.
saint23thomas
( 19.0 horas registradas )
Publicada: 3 de fevereiro
Starseed Pilgrim seems to be a game about trying to figure out what it's about.
Bread
( 57.2 horas registradas )
Publicada: 1 de fevereiro
Starseed Pilgrim is a quirky puzzle action game. It starts out being quite obscure with its rules, and the process of discovering them (without outside help) is both frustrating and rewarding. I should note here that discussion about the game has grossly overstated the way that reading about the game before playing it will ruin your experience. ALL good games are better if you discover what's in the game from inside the game, rather than from outside of it. Starseed Pilgrim isn't special in this regard. It's just got weird rules. Pretty much all puzzle games do. It's the weird miscellaneous genre. Anway...

Sooner or later you find that randomness holds significant sway in this world, and accumulating resources increases your chances of success. So after you get a grasp of the initially mysterious mechanics, luck and grinding play a large role.

The game's structure is an interesting effort toward combining a system of 'endless' randomly-generated puzzle-action (like Tetris, Panel de Pon, and Puyo Puyo) with crafted puzzle-platformer challenges (like Loderunner, Lup Salad, or Braid). This mixture could be improved by aiming more toward the side of crafted stages.

It could do with more of a sense of progression. The unchanging atmosphere is austere, thanks to minimal low-res pixel art graphics, and ambient music with chords as sound effects. There are rhymes written in the background of the hub world, which tell a whimsical tale about an environmental space disaster or something.

The game's strength is in that feeling of mastery through discovery as you uncover its rules. I recommend it for that, despite the weak payoff of optimising and employing your grinding strategy.
Carl Winslow
( 75.8 horas registradas )
Publicada: 11 de janeiro
This game is odd, then its fun, then its hard, then it's fun some more, then it's scary how incredibly difficult it is. ♥♥♥♥...
zrw
( 31.8 horas registradas )
Publicada: 30 de dezembro de 2015
No "it's not for everyone", no "the stars have to align just right for the perfect experience", no "the game developers are just pretentious."
This is one of those games you either get or you don't, and you know what? If you don't get it that just means you ain't good enough.

That said I still haven't finished it, it's too hard for me.
CrazedMissile
( 0.5 horas registradas )
Publicada: 27 de dezembro de 2015
WHAT THE ACTUAL F**K
SilentBugler
( 15.0 horas registradas )
Publicada: 22 de dezembro de 2015
Your typical solid clever-pants puzzle platformer for your typical seeker of new puzzle platforming thrills, though rather decisive and esoteric.

I've had lots of fun with it because I like exploring for hidden stuff and enjoy farming platforms while running from the merciless inescapable dark void.


Pro-as-little-as-possible-spoiler-tips:
Figure out how to grow and farm, follow your hart.
Figure out how to explore the outer world, be frugal with your spoils.
Figure out where your end goal is in the inner worlds -- it's sure to stand out, if ever so slightly.
Figure out the secondary properties of the blocks, if you hope to outrun the darkness.
Every inner world is slightly different, but it's all explained if you pay attention.
donovandix10
( 80.0 horas registradas )
Publicada: 19 de dezembro de 2015
Play it. Know more review. I would spoil it.
Webb_Informant
( 8.3 horas registradas )
Publicada: 1 de dezembro de 2015
I dig it. Extraordinarily simple yet unique. Sort of reminds me of an old school mac game i played in the early 90's, but it's still got a modern feel to it. Arcade games of this calibur can be hard to discover. Well worth the low price. The ambiant music fills out the open/empty world and isolated sensation. Seems easy at first but you gotta know what you're doing if you want to 'finish' the game, which i have yet to accomplish. At the start I found it confusing but it doesn't take long to get the hang of it. Give it a go and enjoy yourself.
Indelacio.co.uk
( 6.9 horas registradas )
Publicada: 26 de novembro de 2015
It may look basic but it's a fun puzzle game and you'll be addicted.
caiohideo
( 1.6 horas registradas )
Publicada: 17 de novembro de 2015
Like it, but I am not good enough to finish it. I will try harder after ending other games.
Ayyy LMAO
( 0.2 horas registradas )
Publicada: 8 de novembro de 2015
game the simulates how black neighborhoods are made. You start off in a nice white neighborhood, by planting your seeds, and those seeds start growing planting their own seeds. once the seeds hit the black block (houses in our case) its over. The seeds turn black and start to spread like a virus until there is no more white left only but a deep lonely black crime filled neighborhood. kkk/10 would not recommend
Análises mais úteis  Nos últimos 30 dias
2 de 2 pessoas (100%) acharam esta análise útil
Recomendado
6.5 horas registradas
Publicada: 11 de abril
Starseed Pilgrim manages to be about so many things, and conveys all of that meaning through the simple act of playing, discovering, and exploring. The writing is beautiful, but what really hits me is when I realize the game is about x... and then after a while I realize it's really about y... and then I discover z, which totally changes my previous perception of the game. It's a never-ending process (at least, I haven't reached the end, yet) that manages to be consistently surprising, challenging, and thought-provoking. Highly recommended.
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4 de 4 pessoas (100%) acharam esta análise útil
1 pessoa achou esta análise engraçada
Recomendado
0.1 horas registradas
Publicada: 2 de março
Don't play this game if you aren't ready to die. A LOT. This game is basically about learning from every death until you know all the gameplay mechanics and little tricks, and even with all the knowledge you gathered from dying over and over again you may still get killed by stupid mistakes or even by the RNG. But although this game provided me with the most frustrating moments in gaming, and kept killing me until I ragequit, I kept coming back for more because I loved every single moment of it.
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2 de 3 pessoas (67%) acharam esta análise útil
Recomendado
19.0 horas registradas
Publicada: 3 de fevereiro
Starseed Pilgrim seems to be a game about trying to figure out what it's about.
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Análises mais úteis  Nos últimos 180 dias
2 de 2 pessoas (100%) acharam esta análise útil
Recomendado
8.3 horas registradas
Publicada: 1 de dezembro de 2015
I dig it. Extraordinarily simple yet unique. Sort of reminds me of an old school mac game i played in the early 90's, but it's still got a modern feel to it. Arcade games of this calibur can be hard to discover. Well worth the low price. The ambiant music fills out the open/empty world and isolated sensation. Seems easy at first but you gotta know what you're doing if you want to 'finish' the game, which i have yet to accomplish. At the start I found it confusing but it doesn't take long to get the hang of it. Give it a go and enjoy yourself.
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3 de 4 pessoas (75%) acharam esta análise útil
Recomendado
57.2 horas registradas
Publicada: 1 de fevereiro
Starseed Pilgrim is a quirky puzzle action game. It starts out being quite obscure with its rules, and the process of discovering them (without outside help) is both frustrating and rewarding. I should note here that discussion about the game has grossly overstated the way that reading about the game before playing it will ruin your experience. ALL good games are better if you discover what's in the game from inside the game, rather than from outside of it. Starseed Pilgrim isn't special in this regard. It's just got weird rules. Pretty much all puzzle games do. It's the weird miscellaneous genre. Anway...

Sooner or later you find that randomness holds significant sway in this world, and accumulating resources increases your chances of success. So after you get a grasp of the initially mysterious mechanics, luck and grinding play a large role.

The game's structure is an interesting effort toward combining a system of 'endless' randomly-generated puzzle-action (like Tetris, Panel de Pon, and Puyo Puyo) with crafted puzzle-platformer challenges (like Loderunner, Lup Salad, or Braid). This mixture could be improved by aiming more toward the side of crafted stages.

It could do with more of a sense of progression. The unchanging atmosphere is austere, thanks to minimal low-res pixel art graphics, and ambient music with chords as sound effects. There are rhymes written in the background of the hub world, which tell a whimsical tale about an environmental space disaster or something.

The game's strength is in that feeling of mastery through discovery as you uncover its rules. I recommend it for that, despite the weak payoff of optimising and employing your grinding strategy.
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2 de 3 pessoas (67%) acharam esta análise útil
Recomendado
15.0 horas registradas
Publicada: 22 de dezembro de 2015
Your typical solid clever-pants puzzle platformer for your typical seeker of new puzzle platforming thrills, though rather decisive and esoteric.

I've had lots of fun with it because I like exploring for hidden stuff and enjoy farming platforms while running from the merciless inescapable dark void.


Pro-as-little-as-possible-spoiler-tips:
Figure out how to grow and farm, follow your hart.
Figure out how to explore the outer world, be frugal with your spoils.
Figure out where your end goal is in the inner worlds -- it's sure to stand out, if ever so slightly.
Figure out the secondary properties of the blocks, if you hope to outrun the darkness.
Every inner world is slightly different, but it's all explained if you pay attention.
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1 de 2 pessoas (50%) acharam esta análise útil
Recomendado
1.2 horas registradas
Publicada: 7 de novembro de 2015
Intresting game that I haven't figured out yet and since I do keep returning it can't be a total waste? You need to try it a few times to find out for yourself. I'd recommend a sale or bundle.
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2 de 4 pessoas (50%) acharam esta análise útil
Recomendado
1.6 horas registradas
Publicada: 17 de novembro de 2015
Like it, but I am not good enough to finish it. I will try harder after ending other games.
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1 de 2 pessoas (50%) acharam esta análise útil
1 pessoa achou esta análise engraçada
Recomendado
75.8 horas registradas
Publicada: 11 de janeiro
This game is odd, then its fun, then its hard, then it's fun some more, then it's scary how incredibly difficult it is. ♥♥♥♥...
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Análises mais úteis  No geral
4 de 6 pessoas (67%) acharam esta análise útil
Não recomendado
1.1 horas registradas
Publicada: 29 de março de 2014
Se você detesta jogos em que a aleatoriedade acaba pensando consideravelmente na jogabilidade, além da quase que completa falta de orientação e repetição constante das mesmas tarefas, passe longe de Starseed Pilgrim. Eu juro que tentei gostar dele, mas concluí que ele tem uma péssima execução enterrando uma ideia ATÉ QUE interessante.

Você é uma espécie de astronauta que possui sementes. E é isso. No máximo tem uns versinhos espalhados em um canto ou outro, mas são totalmente dispensáveis.

O jogo tenta despertar senso de exploração te jogando num local aparentemente vazio, e o máximo que você encontra à medida que "avança" são eventuais quadradinhos com estrela que, aos poucos, vão corrompendo os quadrados gerados pelas sementes plantadas. Aí quando você for pego por essa "escuridão" ou se jogar direto na estrela, tudo o que era vazio vira parede e tudo o que você construiu torna-se vazio. A estrela, por sua vez, vira uma chave. Ok até aí. Só que se você errar no formato do caminho pra voltar do começo (que é onde tem uma porta que se parece com tudo, MENOS uma porta), vai ter que começar tuuuuuuudo de novo. Não importa se foi um erro por um mísero quadrado ou não. As poucas sementes que você possui desaparecerão ao reiniciar.

Apesar de que as sementes, após plantadas, siga um padrão visível (vermelho se expande pra um ♥♥♥♥ quadradão que pode te matar se não tomar cuidado, rosa produz mais sementes aleatórias, verge-musgo detona seu pulo), não dá pra criar exatamente uma estratégia simplesmente porque a direção e formato que elas vão crescer geralmente são imprevisíveis. Mesma coisa pras sementes, em que é impossível mudar a ordem em que são plantadas. Resumidamente, é um jogo que se mais se sustenta pela sorte do que pelas habilidades do jogador.

Isto dito, apenas reitero: passe longe. Parafraseado o André do Jogabilida.de, eu não recomendaria nem se fosse de graça.
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127 de 151 pessoas (84%) acharam esta análise útil
Recomendado
9.3 horas registradas
Publicada: 30 de novembro de 2013
There seem to be a lot of pretentious reviews for this game on the internet, which really put me off. Despite my criticisms, the dev gave me a copy through twitter. Stripped of the pretty words others seem to lavish on it, it’s basically a platformy puzzler you play at your own pace which you’ll either hate, grow bored of quickly, or love. There is nothing innately pretentious about the game itself which makes me wonder why indie game reviewers try so hard.

In Starseed Pilgrim, you collect “seeds” to build block formations to explore your central hub and unlock other pilgrims. To collect seeds, you must venture into a place where the darkness of space is actively devouring everything. The darkness of space, if you jump into it, inverts the playing field, making those solid blocks into empty space and vice versa. You want to collect seeds and keys in order to get back home and use them. You can’t grow anything in the darkness of space so thought must be invested beforehand.

The game largely leaves you to your own devices, so you’re free to explore whatever you can reach. Different coloured seeds grow into different shapes and sometimes do special things, like provide seeds in the darkness of space or allow you to jump higher. Certain levels have rules. It’s up to you to figure out what does what but nothing is so obtuse that it’s impossible.

If you find peace in repetition and enjoy setting your own goals, I’d say buy this game, otherwise you won’t get much out of it. And on the front of accessibility, the game has colour blind mode on by default and supports scaling. I was appreciative of both.
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187 de 249 pessoas (75%) acharam esta análise útil
1 pessoa achou esta análise engraçada
Não recomendado
1.2 horas registradas
Publicada: 23 de fevereiro de 2014
In Starseed Pilgrim, the first thing you learn is that you can break blocks and plant seeds. You are then set upon a large, earthy block suspended in white void and expected to use your fresh and limited knowledge of this universe so far to explore away from your starting point. Different seeds grow at different speeds, shapes, directions, and wonderful sounds. You plant away and start to climb, sure without being sure that there must be something else in this vast emptiness besides yourself.

There is a challenge to the exploration, discovery, and successful return home – enough that even with the game's insistence on minimal to absent guidance, you'll want to make it at least once.

However, it is after surmounting this first hurdle that I no longer felt compelled to play, because the more I saw of Starseed Pilgrim, the more I recognized it as a solid proof of concept rather than a complete and satisfying game. Allow me to explain.

The blocks, the seeds, and the void are simple components: easily understood with some trial and error. These same elements, however, are also samey to a fault and become bland with overexposure. While the simplicity of the core mechanic is both visually and sonically polished, the simplicity of the game that contains it is lonely and boring; it feels incomplete. You will make your way from base block to base block with practiced efficiency, but there is less and less of a reason for you to do so. Exploration continues to reveal more of the same, as if the game had something against variety in design.

I have heard that, with some doing, you can indeed find the novel experiences that I expected as the rewards for my progress. I'm afraid that I just don't have the patience. I enjoy exploration for exploration's sake, but when a game tells me nothing and shows me even less, should I really be expected to keep at it?
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74 de 101 pessoas (73%) acharam esta análise útil
Não recomendado
0.6 horas registradas
Publicada: 25 de junho de 2014
Starseed Pilgrim is the kind of game where I can't give it a negative review, because it means I don't, "get it," and at the same time, I can't give it a positive review, because its author(s) were so pre-occupied tripping over itself in attempts to be thought-provoking, they seem to have forgotten to include... content. There's symbolism and artistic metaphor, but they're so vague and caved-in under so much repeatition that few, if any, players can actually give them even a minimal identity. There's straightforward gameplay with puzzles to be solved and rewards to be had, but the biggest puzzle is solved the instant the player has planted a seed of each color for the first time and collected a key. The rewards for success are nebulous and consist mostly of being faced with the same puzzle again, while the penalty for failure is also being faced with the same puzzle again. It's essentially entertainment for art-game snobs, who want a reason to laugh at the riff-raff that don't appreciate it the "right" way, and for defeatists who are only comfortable playing in a world where all their actions are doomed to begin with. Certainly, people other than the above mentioned types can enjoy Starseed Pilgrim, but the intentional kind of enjoyment this game produces isn't about trial and error puzzle-play (like House of Dead Ninjas), exploration of a metaphor-strewn environment (like The Path), or even some combination of the two (such as Limbo). Basically, this goes into the same category as "Vinnie Vole's Existentialist Nightmare."
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38 de 49 pessoas (78%) acharam esta análise útil
Não recomendado
10.8 horas registradas
Publicada: 4 de dezembro de 2014
I'm ok with the arty-ness of the game. I've played my fair share of games with ambiguous floating meaningful text.

The game has an interesting idea for a puzzle and interesting variations on tsaid puzzles. BUT the game is too random for it to be fun or completable. Completing a "level" to bring seeds back to the "overworld" to explore is fine.

Getting to the challenges in each level is bloody impossible.

Here's why:
- After the first 1-3 seeds, the seeds you get are entirely random. Only restriction to this keeps you from getting the same seed twice in a row.
- How 2 of the 6 seeds grow is semi random. That's a third of what you have to work with and PLENTY enough to mess up your best laid plans.
- Where the keys AND THE ALTERNATE EXIT FOR THE CHALLENGES spawn is completely random. This is the clincher. There is no way you can even BEGIN to formulate a stratagy if you don't know where you're going. You can only do the same basic thing over and over hoping you pointed yourself in the right direction. That is insanity.

Having only one of those randomized would make the game challenging but doable. But Starseed Pilgrim has all three and the end result is tedious, annoying, frustrating, and just not fun.
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33 de 54 pessoas (61%) acharam esta análise útil
1 pessoa achou esta análise engraçada
Recomendado
7.8 horas registradas
Publicada: 27 de novembro de 2013
This game is amazing! I'll warn you, it can be pretty hit or miss, but if it's a hit, it's a unique experience that you don't want to deprive yourself! I wish I could tell you all about it, but I can't. I can tell you plenty of things its like, but I can't really describe it except for in the very abstract. And my abstract description is that it is a game about learning. There is little in the way of obvious instruction. It's up to you to figure it out. When I first looked at screenshots, I saw random squares in patterns that were aesthetically pleasing. Now I look at them and see order. I see several levels of order. To tell you more about the game would be to rob you of the experience of transitioning from seeing order to seeing chaos as you play this game.

As for things its like, I would say it is like...

* Learning a new language
* Getting lost in a maze, and that joy when you finally find your way out
* David Bowie's song, "Moss Garden"
* Discovering that the world is round, firsthand
* The NES game, Wario's Woods
* Your first kiss
* The "Aha!" moment that you get when figuring out a puzzle
* The 11th Hour, by Graeme Base


If you play this game, I can't promise you you'll love it. It is the sort of game that resonate with some people, but will just not be everyone's cup of tea. What I can tell you is that if it resonates with you, you will REALLY enjoy it, and might find it the most worthwhile game you've bought in a long time.
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20 de 30 pessoas (67%) acharam esta análise útil
11 pessoas acharam esta análise engraçada
Não recomendado
1.4 horas registradas
Publicada: 12 de maio de 2013
This game is a simulation of trying to leave the house when you're minutes late for an event you don't want to attend, and realizing after you locked the front door that you've left something important inside. If you like that feeling, you'll like this game.
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15 de 22 pessoas (68%) acharam esta análise útil
Recomendado
15.8 horas registradas
Publicada: 29 de setembro de 2014
A great example of how to teach incredibly esoteric gameplay mechanics organically, Starseed Pilgrim does a great job of rewarding your curiosity and forcing you to re-evaluate your tactics, all while putting out a slightly foreboding, minimalist atmosphere.

I'm a fan of being a digital gardener.
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24 de 41 pessoas (59%) acharam esta análise útil
Recomendado
1.5 horas registradas
Publicada: 8 de março de 2014
You know games like Rogue Legacy or One-Way Heroics or other (usually procedurally-generated) titles where you lose but make progress to assist you in making it to "the end"? Okay, this is that, but incredibly abstract and with no explanations given.

A lot of people recommend going into this blind. I'm gonna break this down into two tiers of review: one that's incredibly minimalist and gives away as little as possible, and one that'll be more detailed for the curious who give no heed about spoilers.

THE BRIEF REVIEW: Game only uses a few keys total. Plant seeds which grow in different ways/have seperate effects based on their color (or shape, if you have colorblind mode on). Your enjoyment will greatly hinge upon how much you want to experiment with this process until you figure basics out. Hint: grow upwards, grow outwards, and remember you can delete blocks beside/below you.

THE SPOILING REVIEW: Seriously, stop reading probably.

Okay anyway.

The game gets a little repetitive as you try to 'grow' Green blocks because they have block seeds in them. Your journeys into the resetting world(s - plural, you need to explore to find new ones) will be based on reaching a black speck in the void to get a key, so you can get inside the structure you've grown, grab the seeds, and use the gate at the bottom to make it 'home' with your haul. Use those to grow out the permanent structure, and find new places/some worldbuilding text.

Do this for a while, blindly seeking out the next area with whatever construction you create. That's the game, and as far as I can tell, it does not change. I cheated and looked around to see if I had anything new coming and went "I think I'm good here" a few worlds in. Not bad, but decide for yourself if this seems like your bag, spoiler-haver.
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25 de 43 pessoas (58%) acharam esta análise útil
1 pessoa achou esta análise engraçada
Não recomendado
1.0 horas registradas
Publicada: 7 de março de 2014
I gave it an hour, I read up on other reviews, and I'm sorry, but this game just doesn't have much going on, and if you "have to experience it for yourself", then I'd remind you that you can say the same thing, but start your sentence with: "Man, that porta-potty is terrible, but really, you have to....." yeah. That.
If someone can give me a compelling reason to continue meandering through a bland game that urges you to think strategically about placement of pseudo-random adjustments to your environment, while having limited time to think about it, for the reward of: umm, doing it more? Perhaps I could be convinced to try it again. But it's not likely.
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Recomendado
3.0 horas registradas
Publicada: 16 de outubro de 2015
-Quick Review-
Starseed Pilgrim is an Indie Puzzle game developed by Droqen and released in 2013. The most important feature of Starseed Pilgrim is that you figure out how to progress through the puzzles yourself, if you're looking for some basic tips I will reveal some in the rest of my review. (Nothing game changing, just the stuff you'll figure out for yourself. I'll use spoiler tags though.)

-Detailed breakdown review-
Story: There really isn't a story in Starseed Pilgrim, if there is any type of story it's each time you change characters... or character suits? Personally stories drive me to complete the game because I want to know how the game ends and what happens at the end... so in Starseed Pilgrim I didn't have that motivation.

Gameplay: The mechanics in Starseed Pilgrim are the winning factor... well to be more specific it's learning how to work with the mechanics, You're basically a space farmer... “space” being that white void surrounding the small patch of land you plant on. And “Farmer” being you plan different seeds that do different things, one you can harvest to get seeds (the mechanic I needed to look up a guide to figure out), some grow tall, some grow big, some grown out, some let you jump higher, etc.
The problem sets in after you've figured out the mechanics... Unfortunately since the story isn't driving the game, I felt like I was repeatedly rubbing my face against a cheese grader trying to grind the game out to get seeds to build my way to the next island platform.
While initially it was fun and exciting to see an island off in the distance, the reward for getting to one was last luster at best.

Achievements: There are no steam achievements for Starseed Pilgrim. It's quite possible sometime achievements could be added to the game... which would then force achievers like myself to completely finish the game... on the on the bright side I'd get that "motivation" to complete the game that I was talking about.

Price: Starseed Pilgrim is priced at $6.00, while I won't say the price is unreasonable, I like to spend an hour on a game for every dollar I spend.

Conclusion: In conclusion; the Story wasn't really existent. the Gameplay was fun to learn, but after learning there was nothing else to drive the game forward for me. There are no Steam Achievements. The price was fair. I recommend this game to people who enjoy figuring out puzzles mostly on their own, I feel like this is a certain flavor of game that you either love or don't care for.
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