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Starseed Pilgrim is a game about tending a symphonic garden, exploring space, and embracing fate. You are a gardener, tending to empty noise and empty space to fill them both with colour. You are a refugee, building your own world away from the spreading darkness.
Udgivelsesdato: 16 Apr 2013
Se HD-video

Køb Starseed Pilgrim

$5.99

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"Advice for playing Starseed Pilgrim: As long as you still have questions, continue."
Jonathan Blow

"Unfortunately, you cannot talk about Starseed Pilgrim, because that would spoil it for so many others. There’s unwritten rules at play. But it’s so open to discussion between two or more journeyers who find themselves at similar junctions."
Indie Statik

"It’s OK to feel lost, it seems to suggest, because it’s the only way to feel the intoxicating effect of discovery. I became so angry with Starseed Pilgrim because it purposely allows you, encourages you even, to feel lost.
Game Church

Om spillet

Starseed Pilgrim is a game about tending a symphonic garden, exploring space, and embracing fate.

You are a gardener, tending to empty noise and empty space to fill them both with colour.
You are a refugee, building your own world away from the spreading darkness.
You are an explorer, discovering new places, new rules, and new fascinations.

The Universe Is Bigger Than You Know.

Systemkrav til PC

    Minimum:

    • Memory:512 MB RAM
    • Hard Drive:30 MB HD space

    Recommended:

    • Memory:1 GB RAM

Systemkrav til Mac

    Minimum:

    • Memory:512 MB RAM
    • Hard Drive:60 MB HD space

    Recommended:

    • Memory:1 GB RAM
Helpful customer reviews
26 af 36 personer (72%) fandt denne anmeldelse brugbar
270 products in account
11 reviews
0.6 timer bogført
Starseed Pilgrim is the kind of game where I can't give it a negative review, because it means I don't, "get it," and at the same time, I can't give it a positive review, because its author(s) were so pre-occupied tripping over itself in attempts to be thought-provoking, they seem to have forgotten to include... content. There's symbolism and artistic metaphor, but they're so vague and caved-in under so much repeatition that few, if any, players can actually give them even a minimal identity. There's straightforward gameplay with puzzles to be solved and rewards to be had, but the biggest puzzle is solved the instant the player has planted a seed of each color for the first time and collected a key. The rewards for success are nebulous and consist mostly of being faced with the same puzzle again, while the penalty for failure is also being faced with the same puzzle again. It's essentially entertainment for art-game snobs, who want a reason to laugh at the riff-raff that don't appreciate it the "right" way, and for defeatists who are only comfortable playing in a world where all their actions are doomed to begin with. Certainly, people other than the above mentioned types can enjoy Starseed Pilgrim, but the intentional kind of enjoyment this game produces isn't about trial and error puzzle-play (like House of Dead Ninjas), exploration of a metaphor-strewn environment (like The Path), or even some combination of the two (such as Limbo). Basically, this goes into the same category as "Vinnie Vole's Existentialist Nightmare."
Indsendt: 25 Juni 2014
Fandt du denne anmeldelse brugbar? Ja Nej
22 af 33 personer (67%) fandt denne anmeldelse brugbar
1,727 products in account
270 reviews
1.5 timer bogført
You know games like Rogue Legacy or One-Way Heroics or other (usually procedurally-generated) titles where you lose but make progress to assist you in making it to "the end"? Okay, this is that, but incredibly abstract and with no explanations given.

A lot of people recommend going into this blind. I'm gonna break this down into two tiers of review: one that's incredibly minimalist and gives away as little as possible, and one that'll be more detailed for the curious who give no heed about spoilers.

THE BRIEF REVIEW: Game only uses a few keys total. Plant seeds which grow in different ways/have seperate effects based on their color (or shape, if you have colorblind mode on). Your enjoyment will greatly hinge upon how much you want to experiment with this process until you figure basics out. Hint: grow upwards, grow outwards, and remember you can delete blocks beside/below you.

THE SPOILING REVIEW: Seriously, stop reading probably.

Okay anyway.

The game gets a little repetitive as you try to 'grow' Green blocks because they have block seeds in them. Your journeys into the resetting world(s - plural, you need to explore to find new ones) will be based on reaching a black speck in the void to get a key, so you can get inside the structure you've grown, grab the seeds, and use the gate at the bottom to make it 'home' with your haul. Use those to grow out the permanent structure, and find new places/some worldbuilding text.

Do this for a while, blindly seeking out the next area with whatever construction you create. That's the game, and as far as I can tell, it does not change. I cheated and looked around to see if I had anything new coming and went "I think I'm good here" a few worlds in. Not bad, but decide for yourself if this seems like your bag, spoiler-haver.
Indsendt: 8 Marts 2014
Fandt du denne anmeldelse brugbar? Ja Nej
17 af 29 personer (59%) fandt denne anmeldelse brugbar
163 products in account
2 reviews
1.0 timer bogført
I gave it an hour, I read up on other reviews, and I'm sorry, but this game just doesn't have much going on, and if you "have to experience it for yourself", then I'd remind you that you can say the same thing, but start your sentence with: "Man, that porta-potty is terrible, but really, you have to....." yeah. That.
If someone can give me a compelling reason to continue meandering through a bland game that urges you to think strategically about placement of pseudo-random adjustments to your environment, while having limited time to think about it, for the reward of: umm, doing it more? Perhaps I could be convinced to try it again. But it's not likely.
Indsendt: 7 Marts 2014
Fandt du denne anmeldelse brugbar? Ja Nej
5 af 6 personer (83%) fandt denne anmeldelse brugbar
113 products in account
10 reviews
6.0 timer bogført
Exploration, discovery, mystery, wonder, suprise. Just some of the brand of adjectives that seemingly every review of this game coos. And true enough, the game does have that. For the first couple of hours I was glued to the screen while I solved the metapuzzle that is Starseed Pilgrim. The puzzle is to understand the game's mechanics, and wonderful and clever mechanics they are. The problem: the game does nothing afterwards. In the solving of the mechanics, you've already seen all of what the game has to offer. Those nouns above comprise about 10% of your playtime, The rest: repetition. With its involving atmosphere and great use of sound, as well as said mechanics, I was expecting Starseed Pilgrim to evolve into a masterpiece. What a shame.
Indsendt: 9 Juli 2014
Fandt du denne anmeldelse brugbar? Ja Nej
2 af 2 personer (100%) fandt denne anmeldelse brugbar
339 products in account
1 review
10.7 timer bogført
This game uses being mysterious as an excuse for a flimsy story and to withold explanation. The lack of explanation combined with a gameplay that is in large part driven by random numbers and a time limit all serves to pad out a game that without it would be over in roughly 30-45 minutes.

This game would probably be great for people who like roguelikes where you can fail regardless of skill and planning.
But to me it feels cheap and poorly made.
Indsendt: 13 Juni 2014
Fandt du denne anmeldelse brugbar? Ja Nej
92 af 103 personer (89%) fandt denne anmeldelse brugbar
462 products in account
9 reviews
9.3 timer bogført
There seem to be a lot of pretentious reviews for this game on the internet, which really put me off. Despite my criticisms, the dev gave me a copy through twitter. Stripped of the pretty words others seem to lavish on it, it’s basically a platformy puzzler you play at your own pace which you’ll either hate, grow bored of quickly, or love. There is nothing innately pretentious about the game itself which makes me wonder why indie game reviewers try so hard.

In Starseed Pilgrim, you collect “seeds” to build block formations to explore your central hub and unlock other pilgrims. To collect seeds, you must venture into a place where the darkness of space is actively devouring everything. The darkness of space, if you jump into it, inverts the playing field, making those solid blocks into empty space and vice versa. You want to collect seeds and keys in order to get back home and use them. You can’t grow anything in the darkness of space so thought must be invested beforehand.

The game largely leaves you to your own devices, so you’re free to explore whatever you can reach. Different coloured seeds grow into different shapes and sometimes do special things, like provide seeds in the darkness of space or allow you to jump higher. Certain levels have rules. It’s up to you to figure out what does what but nothing is so obtuse that it’s impossible.

If you find peace in repetition and enjoy setting your own goals, I’d say buy this game, otherwise you won’t get much out of it. And on the front of accessibility, the game has colour blind mode on by default and supports scaling. I was appreciative of both.
Indsendt: 30 November 2013
Fandt du denne anmeldelse brugbar? Ja Nej

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