Starseed Pilgrim is a game about tending a symphonic garden, exploring space, and embracing fate. You are a gardener, tending to empty noise and empty space to fill them both with colour. You are a refugee, building your own world away from the spreading darkness.
用户评测: 褒贬不一 (361 篇评测)
发行日期: 2013年4月16日

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由鉴赏家推荐

"I can't tell you anything about this game because the point of it is discovery. If you want a game that is itself a puzzle, this game won't disappoint."
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评测

"Advice for playing Starseed Pilgrim: As long as you still have questions, continue."
Jonathan Blow

"Unfortunately, you cannot talk about Starseed Pilgrim, because that would spoil it for so many others. There’s unwritten rules at play. But it’s so open to discussion between two or more journeyers who find themselves at similar junctions."
Indie Statik

"It’s OK to feel lost, it seems to suggest, because it’s the only way to feel the intoxicating effect of discovery. I became so angry with Starseed Pilgrim because it purposely allows you, encourages you even, to feel lost.
Game Church

关于这款游戏

Starseed Pilgrim is a game about tending a symphonic garden, exploring space, and embracing fate.

You are a gardener, tending to empty noise and empty space to fill them both with colour.
You are a refugee, building your own world away from the spreading darkness.
You are an explorer, discovering new places, new rules, and new fascinations.

The Universe Is Bigger Than You Know.

系统需求

Windows
Mac OS X

    Minimum:

    • Memory:512 MB RAM
    • Hard Drive:30 MB HD space

    Recommended:

    • Memory:1 GB RAM

    Minimum:

    • Memory:512 MB RAM
    • Hard Drive:60 MB HD space

    Recommended:

    • Memory:1 GB RAM
有价值的用户评测
3 人中有 2 人(67%)觉得这篇评测有价值
0.6 小时(记录在案的)
发布于:5月23日
不知道什么意思的游戏,差评。而且没卡,差评
这篇评测是否有价值? 欢乐
6 人中有 6 人(100%)觉得这篇评测有价值
0.9 小时(记录在案的)
发布于:2014年9月7日
这个游戏好难啊,
开始你会携带各色的种子,不同的种子生长出来的形状各不相同,,
只有一种粉红色的种子生长后能让你再收获种子,,
你的目标就是通过各种生长的种子,到达星星那儿,然后拿到星星那里的钥匙,收集绿色植物生长出来的红心,顺利回到原来地方,打开最下面的锁过关,
游戏的难点就在于如何建造你的植物路径,,推荐抖M倾向的可以玩玩,一般小清新的玩家还是可以直接放弃了,因为玩了一会儿各种死就会觉得很无聊了。。。。
这篇评测是否有价值? 欢乐
144 人中有 124 人(86%)觉得这篇评测有价值
9.3 小时(记录在案的)
发布于:2013年11月30日
There seem to be a lot of pretentious reviews for this game on the internet, which really put me off. Despite my criticisms, the dev gave me a copy through twitter. Stripped of the pretty words others seem to lavish on it, it’s basically a platformy puzzler you play at your own pace which you’ll either hate, grow bored of quickly, or love. There is nothing innately pretentious about the game itself which makes me wonder why indie game reviewers try so hard.

In Starseed Pilgrim, you collect “seeds” to build block formations to explore your central hub and unlock other pilgrims. To collect seeds, you must venture into a place where the darkness of space is actively devouring everything. The darkness of space, if you jump into it, inverts the playing field, making those solid blocks into empty space and vice versa. You want to collect seeds and keys in order to get back home and use them. You can’t grow anything in the darkness of space so thought must be invested beforehand.

The game largely leaves you to your own devices, so you’re free to explore whatever you can reach. Different coloured seeds grow into different shapes and sometimes do special things, like provide seeds in the darkness of space or allow you to jump higher. Certain levels have rules. It’s up to you to figure out what does what but nothing is so obtuse that it’s impossible.

If you find peace in repetition and enjoy setting your own goals, I’d say buy this game, otherwise you won’t get much out of it. And on the front of accessibility, the game has colour blind mode on by default and supports scaling. I was appreciative of both.
这篇评测是否有价值? 欢乐
225 人中有 173 人(77%)觉得这篇评测有价值
有 1 人觉得这篇评测很欢乐
1.2 小时(记录在案的)
发布于:2014年2月23日
In Starseed Pilgrim, the first thing you learn is that you can break blocks and plant seeds. You are then set upon a large, earthy block suspended in white void and expected to use your fresh and limited knowledge of this universe so far to explore away from your starting point. Different seeds grow at different speeds, shapes, directions, and wonderful sounds. You plant away and start to climb, sure without being sure that there must be something else in this vast emptiness besides yourself.

There is a challenge to the exploration, discovery, and successful return home – enough that even with the game's insistence on minimal to absent guidance, you'll want to make it at least once.

However, it is after surmounting this first hurdle that I no longer felt compelled to play, because the more I saw of Starseed Pilgrim, the more I recognized it as a solid proof of concept rather than a complete and satisfying game. Allow me to explain.

The blocks, the seeds, and the void are simple components: easily understood with some trial and error. These same elements, however, are also samey to a fault and become bland with overexposure. While the simplicity of the core mechanic is both visually and sonically polished, the simplicity of the game that contains it is lonely and boring; it feels incomplete. You will make your way from base block to base block with practiced efficiency, but there is less and less of a reason for you to do so. Exploration continues to reveal more of the same, as if the game had something against variety in design.

I have heard that, with some doing, you can indeed find the novel experiences that I expected as the rewards for my progress. I'm afraid that I just don't have the patience. I enjoy exploration for exploration's sake, but when a game tells me nothing and shows me even less, should I really be expected to keep at it?
这篇评测是否有价值? 欢乐
57 人中有 49 人(86%)觉得这篇评测有价值
6.0 小时(记录在案的)
发布于:2014年7月9日
Exploration, discovery, mystery, wonder, suprise. Just some of the brand of adjectives that seemingly every review of this game coos. And true enough, the game does have that. For the first couple of hours I was glued to the screen while I solved the metapuzzle that is Starseed Pilgrim. The puzzle is to understand the game's mechanics, and wonderful and clever mechanics they are. The problem: the game does nothing afterwards. In the solving of the mechanics, you've already seen all of what the game has to offer. Those nouns above comprise about 10% of your playtime, The rest: repetition. With its involving atmosphere and great use of sound, as well as said mechanics, I was expecting Starseed Pilgrim to evolve into a masterpiece. What a shame.
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