Starseed Pilgrim is a game about tending a symphonic garden, exploring space, and embracing fate. You are a gardener, tending to empty noise and empty space to fill them both with colour. You are a refugee, building your own world away from the spreading darkness.
使用者評論: 褒貶不一 (312 篇評論)
發售日: 2013 年 04 月 16 日


購買 Starseed Pilgrim

秋天特賣活動!特惠截止於 12 月 2 日



"I can't tell you anything about this game because the point of it is discovery. If you want a game that is itself a puzzle, this game won't disappoint."


"Advice for playing Starseed Pilgrim: As long as you still have questions, continue."
Jonathan Blow

"Unfortunately, you cannot talk about Starseed Pilgrim, because that would spoil it for so many others. There’s unwritten rules at play. But it’s so open to discussion between two or more journeyers who find themselves at similar junctions."
Indie Statik

"It’s OK to feel lost, it seems to suggest, because it’s the only way to feel the intoxicating effect of discovery. I became so angry with Starseed Pilgrim because it purposely allows you, encourages you even, to feel lost.
Game Church


Starseed Pilgrim is a game about tending a symphonic garden, exploring space, and embracing fate.

You are a gardener, tending to empty noise and empty space to fill them both with colour.
You are a refugee, building your own world away from the spreading darkness.
You are an explorer, discovering new places, new rules, and new fascinations.

The Universe Is Bigger Than You Know.


Mac OS X


    • Memory:512 MB RAM
    • Hard Drive:30 MB HD space


    • Memory:1 GB RAM


    • Memory:512 MB RAM
    • Hard Drive:60 MB HD space


    • Memory:1 GB RAM
9 人之中有 6 人(67%)認為這篇評論有參考價值
1.0 記錄時數
張貼於:11 月 8 日
I loathe this game. I got taken in by the lavish praise it received when it was first released. The graphics are meh, the sound is okay, the control-reaction isn't great, and the gameplay is grindy and aggravatingly luck-based.

To date, this is by far my greatest buyer-remorse Steam purchase.
6 人之中有 3 人(50%)認為這篇評論有參考價值
2.2 記錄時數
張貼於:10 月 31 日
Kind of weird, not what I was expecting. Good for 10 or 20 minutes, not much value past that.
2 人之中有 1 人(50%)認為這篇評論有參考價值
0.1 記錄時數
張貼於:11 月 26 日
I got this in a humble bundle and just got around to pay it, which is good because I got some good games which takes away from my remorse of having this in my library. Dull, slow, repetitive, luck-based, trying to be misterious but instead makes itsellf badly explained. I normally like this kind of game but I do not reccomend this
5 人之中有 2 人(40%)認為這篇評論有參考價值
0.1 記錄時數
張貼於:11 月 21 日
Shockingly horrible game.
4 人之中有 1 人(25%)認為這篇評論有參考價值
0.2 記錄時數
張貼於:11 月 23 日
Bad game. Not worth any money.
7 人之中有 1 人(14%)認為這篇評論有參考價值
6.8 記錄時數
張貼於:11 月 20 日
People who play this game and expect the most amazing game ever don't understand puzzle games. Tetris didn't had a great plot twist too if I remember correctly. Think of Starseed Pilgrim as a new genre of puzzle video game, it's not made for everyone since you need to use your noggin a lot to be able to solve this puzzle.

My main nitpick with this game is how hard it is to collect 3 keys and get to the 3 keys door (compared to simply go back to the single key door) and the difficulty curve is just mind blowing when you actually get there... no explination... good luck solving this one kid.

I recomend watching other players videos after playing this game for a little while. No need to keep repeating the same mistakes over and over once you've made it to the first 3 key door.
14 人之中有 0 人(0%)認為這篇評論有參考價值
0.3 記錄時數
張貼於:10 月 30 日
Another piece of indie trash
72 人之中有 52 人(72%)認為這篇評論有參考價值
0.6 記錄時數
張貼於:06 月 25 日
Starseed Pilgrim is the kind of game where I can't give it a negative review, because it means I don't, "get it," and at the same time, I can't give it a positive review, because its author(s) were so pre-occupied tripping over itself in attempts to be thought-provoking, they seem to have forgotten to include... content. There's symbolism and artistic metaphor, but they're so vague and caved-in under so much repeatition that few, if any, players can actually give them even a minimal identity. There's straightforward gameplay with puzzles to be solved and rewards to be had, but the biggest puzzle is solved the instant the player has planted a seed of each color for the first time and collected a key. The rewards for success are nebulous and consist mostly of being faced with the same puzzle again, while the penalty for failure is also being faced with the same puzzle again. It's essentially entertainment for art-game snobs, who want a reason to laugh at the riff-raff that don't appreciate it the "right" way, and for defeatists who are only comfortable playing in a world where all their actions are doomed to begin with. Certainly, people other than the above mentioned types can enjoy Starseed Pilgrim, but the intentional kind of enjoyment this game produces isn't about trial and error puzzle-play (like House of Dead Ninjas), exploration of a metaphor-strewn environment (like The Path), or even some combination of the two (such as Limbo). Basically, this goes into the same category as "Vinnie Vole's Existentialist Nightmare."
28 人之中有 22 人(79%)認為這篇評論有參考價值
6.0 記錄時數
張貼於:07 月 9 日
Exploration, discovery, mystery, wonder, suprise. Just some of the brand of adjectives that seemingly every review of this game coos. And true enough, the game does have that. For the first couple of hours I was glued to the screen while I solved the metapuzzle that is Starseed Pilgrim. The puzzle is to understand the game's mechanics, and wonderful and clever mechanics they are. The problem: the game does nothing afterwards. In the solving of the mechanics, you've already seen all of what the game has to offer. Those nouns above comprise about 10% of your playtime, The rest: repetition. With its involving atmosphere and great use of sound, as well as said mechanics, I was expecting Starseed Pilgrim to evolve into a masterpiece. What a shame.
17 人之中有 10 人(59%)認為這篇評論有參考價值
1.2 記錄時數
張貼於:07 月 11 日
Boring and pointlessly obfuscated. Less a game and more a, er, gardening experience?
6 人之中有 4 人(67%)認為這篇評論有參考價值
6.4 記錄時數
張貼於:06 月 21 日
This is a devious little puzzle game. You are trapped and must find your way home. But to do so, you must plant and harvest seeds to grow different types of paths. And if that isn't tricky enough, you must also collect keys to open doors when the world inverts, shifting from light and color to dark and filled with stars.

The clues to what you need to do are subtle. So subtle that some people might not get them at first. They appear as poems written on the walls of the level. But even without the poems, the longer you play the more you figure out.

There are two types of seeds that are very important. Pink seeds grow pink paths and when you harvest the pink blocks, you gain more seeds to grow more paths. However, the pink seeds grow very slowly. Green grass seeds sprout areas that have hearts in them. When the world inverts those hearts will turn into stars, which you can harvest to use for seeds back in the main world. Each type of seed creates a different type of path with different properties.

Getting to the first two levels is easy. The third level requires collecting three keys and going through a door locked by three keys - which aren't all that easy to find.

The music is interesting, as each seed grows with a different tune, making for changing sounds throughout the game.

If you like devious spacial-awareness puzzles, I recommend spending time to try to figure this one out.
6 人之中有 4 人(67%)認為這篇評論有參考價值
15.7 記錄時數
張貼於:09 月 29 日
A great example of how to teach incredibly esoteric gameplay mechanics organically, Starseed Pilgrim does a great job of rewarding your curiosity and forcing you to re-evaluate your tactics, all while putting out a slightly foreboding, minimalist atmosphere.

I'm a fan of being a digital gardener.
8 人之中有 5 人(63%)認為這篇評論有參考價值
1.3 記錄時數
張貼於:10 月 18 日
Game is frustrating and too vague. Would rather have solid game-play than this awkwardness.
10 人之中有 6 人(60%)認為這篇評論有參考價值
2.5 記錄時數
張貼於:09 月 22 日
It's a bizarre game that is very obtuse and gives little in terms of what it whats you to do. Maybe for some people, but not me.
3 人之中有 2 人(67%)認為這篇評論有參考價值
0.6 記錄時數
張貼於:08 月 3 日
I don't see what the big deal is, frankly. Sure, abstract puzzle game is abstract, but I got bored shortly after figuring out what all the various cubes do, some of which are frustratingly detrimental to your attempts to outrun the blackness that consumes everything. I tried building outwards and upwards, but the game doesn't incentivize... anything, really. Just monotonous, RNG-based attempts to try to farm cubes back up to try to build far out for... some reason, until the blackness eats the cube you're standing on and you have to start over.

It doesn't really evoke the wonders of exploration in the way, say, Antichamber does, which is also artsy, but continuously confronting you with new and novel things and making you wonder what's around the next corner. This game appears to be one vast expanse of jack squat. It feels to me like a test model for a game's systems, but then they forgot to put the actual game in.
3 人之中有 2 人(67%)認為這篇評論有參考價值
1.7 記錄時數
張貼於:07 月 23 日
Has more depth and importance in the first five minutes than Bioshock Infinite had in its first five hours.
7 人之中有 4 人(57%)認為這篇評論有參考價值
0.4 記錄時數
張貼於:07 月 6 日
If you have the time to invest in this fun little puzzler of a game, you're going to love the outcome. The musical accompaniment to every starseed being grown, and lighting of the pixels that will brighten up your room even if you have a solar system floating in it.
2 人之中有 1 人(50%)認為這篇評論有參考價值
3.6 記錄時數
張貼於:07 月 16 日
it's kind of difficult but it's a nice distraction and the sounds are really nice
2 人之中有 1 人(50%)認為這篇評論有參考價值
0.2 記錄時數
張貼於:07 月 16 日
For independent small game, this one is actually not so bad. It's okay, I guess.
2 人之中有 1 人(50%)認為這篇評論有參考價值
3.2 記錄時數
張貼於:07 月 18 日
This game is........differnet. it makes you think a little. it super casual. i liked it. youll probably like it.