生命の秘宝を求め、人類の起源を解く名作PCアクションゲーム! LA-MULANA(ラ・ムラーナ)は全ての文明の始まりと言われる 謎の巨大遺跡「ラ・ムラーナ」に眠る“生命の秘宝”を求め、 遺跡の中を探索する『遺跡探検考古学アクションゲーム』。 遺跡の中には侵入者を拒むさまざまなトラップが待ち構えているほか、 遺跡を守るモンスターも徘徊しています。 多くの謎を解き、モンスターを退け、トラップ解除しながら遺跡の最深部を目指してください。 その道のりは並大抵の物ではなく、深部へ進むほど難解な謎が待ち受けています。 考古学者「ルエミーザ博士」を操作し、人類の起源を解き明かせ! NIGOROゲーム第1弾。アマチュア時代に製作され世界で評価され、WiiWareにてリメイク。
ユーザーレビュー: 非常に好評 (1,097 件のレビュー)
リリース日: 2013年4月15日

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キュレーターによりおすすめされています

"Challenging and mysterious, an updated remake of a classic freeware game that will keep you entralled. Bring a notepad or a FAQ."

レビュー

“La Mulana delivers on a fun, challenging and rewarding exploration experience that is presented with polish.”
Greenlit Gaming

"Beyond the seemingly insurmountable wall of challenge, La-Mulana is a brilliant title that exceeds in just about every category. Art, music, breadth of content, game length -- La-Mulana gets the highest marks. But there's simply no denying that the difficulty, as fair as Nigoro purports it to be, is a major deterrent. If you are willing to suffer, though, you will be blown away. I guarantee it."
8/10 – Destructoid

"Nigoro’s La-Mulana is like Castlevania: Symphony of The Night spliced with Dark Souls. It is long, it is tough, it is involved and it has puzzles that’ll make your brain bleed."
93/100 – Indie Game Mag

"I look back on my time with La-Mulana with plenty of frustration at the challenging platforming, enemies, bosses, and puzzles. But I’m also amazed at the time, thought, and talent that went into creating this experience. There may never be another game like La-Mulana."
8.5/10 – Game Informer

Steam Greenlight

Big Picture

La-Mulana 2 Kickstarter

このゲームについて

生命の秘宝を求め、人類の起源を解く名作PCアクションゲーム!

LA-MULANA(ラ・ムラーナ)は全ての文明の始まりと言われる
謎の巨大遺跡「ラ・ムラーナ」に眠る“生命の秘宝”を求め、
遺跡の中を探索する『遺跡探検考古学アクションゲーム』。
遺跡の中には侵入者を拒むさまざまなトラップが待ち構えているほか、
遺跡を守るモンスターも徘徊しています。
多くの謎を解き、モンスターを退け、トラップ解除しながら遺跡の最深部を目指してください。
その道のりは並大抵の物ではなく、深部へ進むほど難解な謎が待ち受けています。
考古学者「ルエミーザ博士」を操作し、人類の起源を解き明かせ!

NIGOROゲーム第1弾。アマチュア時代に製作され世界で評価され、WiiWareにてリメイク。
本作はそのパソコンへの移植版となります。

「かつて夢中になって遊んだゲームをもっと大ボリュームで遊んでみたい!」という思いで
開発された本作は、すべてが「かつての手触り」を基準に作られています。
今風とはいえない操作性、難易度。しかしライトゲームでは味わえない、
1本のゲームと徹底的に対決するような没頭感を求めるゲーマーたちにオススメします。

このゲームは我々からの挑戦です。
徹底的に遊びつくすか、あきらめて投げ出してしまうか、攻略情報に助けてもらうか。
それはあなたしだいです。

システム要件

    Minimum:
    • OS:Windows XP
    • Processor:Intel® Pentium 4 / 2.0GHz
    • Memory:1 GB RAM
    • Graphics:DirectX 9.0c compatible card, 128MB of VRAM
    • DirectX®:9.0c
    • Hard Drive:500 MB HD space
    • Sound:DirectX 9.0c compatible card
参考になったカスタマーレビュー
24 人中 22 人 (92%) がこのレビューが参考になったと投票しました
1人がこのレビューが面白いと投票しました
記録時間: 108.9 時間
投稿日: 2014年12月1日
かつてフリーソフトとして発表された謎解きアクションゲームのリメイク版
主人公は考古学者となって謎の古代遺跡ラ・ムラーナの謎を解き明かすのが目的

昔の名作MSXゲームのパロディ要素を多く含んでいるため、レトロゲー好きにはしっくり来るかもしれない
遺跡には各種の謎やギミックが散りばめられており、石碑のヒントを元に解いていく形になっている
操作性や謎解きの難解さは昔のゲームよろしく不親切だが
自力で解決できた時の爽快感は他のゲームには見られない楽しさがある
世界観の設定も東西の伝承をベースに凝ったステージ構成になっている

謎解きや骨太のアクションゲームが好きな人にはぜひお勧めしたい
このレビューは参考になりましたか? はい いいえ 面白い
9 人中 6 人 (67%) がこのレビューが参考になったと投票しました
記録時間: 24.1 時間
投稿日: 2014年11月2日
タグにもある通りメトロイドや悪魔城系の探索アクションゲーム。

・良いところ
BGMが良い
ボリュームが多い
探索領域が広い
攻撃アイテムの種類が多く色んなスタイルでプレイできる

・悪いところ
回復が面倒、地上に帰ったら全回復ぐらいが良かった
操作性が悪い、特に垂直落下の挙動が辛い
謎解きが意地悪、ヒントが遠くの石碑に書いてあったりするのでスクショ保存は必須

アクション1:探索9ぐらいのゲームなので迷ったら適当に攻略サイト見たり
プレイ済みの方にヒント貰いましょう。
このレビューは参考になりましたか? はい いいえ 面白い
3 人中 2 人 (67%) がこのレビューが参考になったと投票しました
2 人がこのレビューが面白いと投票しました
記録時間: 15.2 時間
投稿日: 1月19日
遺跡を探索し、アイテムを集め、ボスを倒し、行ける場所を増やして
さらなる遺跡の探索を行う
その繰り返しのゲームです
古いゲームのリメイクになるようです、行ける場所が多く
またガイドラインも少ない上に、知らないと分からない隠し要素が多く
迷うこと請け合いです、自分には合いませんでしたが
好きな人にはたまらないタイプのゲームだと思います
ただ個人的にはおすすめしません
このレビューは参考になりましたか? はい いいえ 面白い
28 人中 26 人 (93%) がこのレビューが参考になったと投票しました
記録時間: 46.8 時間
投稿日: 2014年10月27日
La-Mulana is the truly realized potential of the adventure genre. The story is strong and the lore is rich, but none of it is forcibly shoved down your throat. The puzzles are deep and meaningful, and every puzzle in the game has a hint or two hidden away somewhere among the game's many ancient tablets, but nothing is ever spelled out completely. The variety of intimidating bosses are tough and require practice to beat, but there's always a way to make them easier if you're stuck, by exploring and finding items that give you an advantage. The controls are restrictive and will require effort to master, but the platforming never demands anything unreasonable.

That's the key word when it comes to La-Mulana: effort. Absolutely nothing is given to you for free. Anything you get out of La-Mulana, even how much fun you have playing it, is dependent on how much effort you're willing to put into it. And no game rewards effort quite like La-Mulana. When you finally solve that deeply meaningful puzzle that spans the entire ruins, you feel like a genius, and when your reward is an incredibly powerful weapon, you feel like a god. When you finally obliterate, yes, obliterate the guardian of that treasure, you feel like a boss, and when your reward is nothing less than the second half of the bloody game, you feel like you really are the Chosen One.

La-Mulana is not just an adventure, it's a full-scale epic. This is one of the longest indie games you'll ever play, yet it remains engaging throughout and retains its replay value without leaning on any rogue-like elements whatsoever. The game's art and soundtrack embrace this, making everything seem larger than you, but also setting a very driving and elevating mood. If you're a master of Metroidvanias and think the game is too easy, there's a kinda sorta but not really hidden Hard Mode, and an actually hidden optional dungeon, recommended for masochists only; that's not a facetious remark. Luckily for most of you, you don't miss out on any of the game's good points by passing it up.

Often, you'll see people describe any indie platformer that's even slightly harder than Mario Bros. as being like "2D Dark Souls." It's stupid, I hate it, and I stop reading reviews when I see it, but if there ever were a game that deserved that title, it would be La-Mulana. But unlike Dark Souls, I would recommend everyone play this game, not just people who want to be able to brag to all of their internet non-friends about how they "beat 2D Dark Souls."
このレビューは参考になりましたか? はい いいえ 面白い
21 人中 20 人 (95%) がこのレビューが参考になったと投票しました
1人がこのレビューが面白いと投票しました
記録時間: 118.3 時間
投稿日: 2014年11月2日
La-Mulana is brutal. It will do nothing to help you if you are stuck; everything you need is in the game in the form of tablets marked with obscure riddles or prose that you either need to find or need to decipher in the same manner as an actual archaeologist would.

A great example is how I played the game for about 10 hours on my first playthrough without having found the warping item (which is in the very first area) that's absolutely necessary for decent progress. The game didn't stop my progress and inform me that I was missing something. In fact, aside from one dead end, I could have stumbled through the whole game without this warping item (and I'm fairly certain that with planning you could even circumvent this).

Even in the midst of those 10 grueling hours (where I had to grind on enemies to heal instead of warping to the hot springs which heal you fully), I still felt La-Mulana was something very special, and that feeling greatly intensified when I started a fresh second playthrough and went further into the game. I think it might actually be my absolute favorite 2D adventure game, and I say that as a very encompassing statement (including all your Zelda's, Metroid's, etc.).

It made me think more than even any cut-and-dry puzzle game I've ever played has made me think. I couldn't solve all the puzzles on my own- I will readily admit that. It doesn't do anything to diminish my opinion of the game- everything you need to solve anything is available if you have the brain and willpower to figure it out. Some of it is incredibly obscure and difficult to figure out, but I'd imagine if you asked an actual archaeologist how hard his job is, they'd say it's a lot harder than La-Mulana (maybe this is actually a sim game?)

Add a layer of amazing combat and action on top of that, with lots of huge boss battles, and it's what I'd consider perfection. People criticize the jumping mechanic. That would be like criticizing the jumping in Castlevania; it's a short-sighted complaint, because the game is 100% built around the limited control. Everything in La-Mulana is hand-crafted beauty, please buy this.
このレビューは参考になりましたか? はい いいえ 面白い
18 人中 16 人 (89%) がこのレビューが参考になったと投票しました
記録時間: 97.5 時間
投稿日: 2014年11月4日
LA-MULANA

La-Mulana is a 2D side scrolling adventure game with a heavy emphasis on exploration, puzzle solving and action elements commonly referred to as "Metroidvania" by gaming enthusiasts.

Despite its appearances La-Mulana isn't a mere tribute to classic games. The developers of La-Mulana wondered how games like Super Metroid, Castlevania: Symphony of the Night and a plethora of other adventure games on other systems such as the MSX Home Computer would be like now if they were still in production today. (Dark/Demon's Souls is a great example of this genre in a 3D format albeit not nearly as intricate as La-Mulana) While none of the ideas in La-Mulana are exactly innovative or ground breaking the game excels as it takes the best qualities of its precursors and builds upon them while doing its best to rid itself of the negative qualities that plagued its predecessors. The best comparison would be to that of a Quentin Tarantino movie, a film buff making movies for movie fans the topics and concepts of which not original, however it takes the best aspects of its influences, constructs upon them and adds a dash of personality to them which in the end makes the experience feel fresh and gratifying as opposed to a copy paste.

The controls for La-Mulana are tight and responsive yet not free-form and allowing for correction like Super Castlevania IV, instead each action must be deliberate and precise. Boss fights follow a pattern design and can be prove to be challenging however the game provides an option for players that lack the motor skills to overcome the boss battles, by collecting the in-game currency the player can purchase a revolver and some ammunition which can be used to dispatch the tougher baddies rather easily. The lore is infused with the puzzles of the game and the back story explains itself as you go about playing the game. What makes La-Mulana such a great game is its exploration and brilliant puzzle design. This is very much so a pen and paper game, the player must have keen attention to detail and write notes on every discrepancy in order to solve its demanding puzzles. La-Mulana is not a direct game, it does not hold your hand, it thrusts you out into the game where you are required absorb information at your own pace. The puzzles may not seem coherent at first due to how little guidance the player is given on top of how cryptic the puzzles tend to be, I often found myself rubbing my head wondering if I missed a detail or whether I was just thick but eventually with enough perseverance and dedication I was able to get the gears spinning in my brain once more. This game will stick with you as you go about your daily activities mulling over what detail you may have missed in La-Mulana. It's hard to call La-Mulana a difficult game as it is more demanding and challenging. It won't beat you into the ground until you achieve victory covered in your own guts like Ninja Gaiden on the NES (or the 3D iterations). Instead you'll find yourself bewildered and confused trying to figure out what it is you need to do in order to get your head out of your keister and progress.

La-Mulana is up there in my favorite games of all time and has been one of the most enjoyable experiences I've ever had in gaming. I would have to say the target audience for La-Mulana would be gaming aficionados who have been at the hobby for a long time and have surpassed every other obstacle placed in front of them. While I wouldn't suggest this for a more casual or leisure player I do believe it is a game everyone should try at least once.
このレビューは参考になりましたか? はい いいえ 面白い
17 人中 15 人 (88%) がこのレビューが参考になったと投票しました
記録時間: 48.3 時間
投稿日: 2014年12月29日
In two words: hard and japanese. Perhaps, that wasn’t eloquent enough. Excruciatingly, unbelievably hard and amusingly delightfully japanese. And if you think it’s “Dark Souls hard”, think again. La-Mulana does to Dark Souls what Dark Souls does to your typical AAA-game. It is an impossible cocktail, where a tiny drop of pleasure is dissolved in a full glass of pain. So you have to work your way to your reward and it will be more of a faint tone than a full-scale experience. But it’s still worth it. Even though you’ll have to deal with those impossible wall-jumps and remorseless bosses, and complete vagueness of the right direction to go. Such outright brutality is so old-school that the game becomes not just an homage to The Maze of Galious like UnEpic did, but a proper successor.
This uncompromisingly torturing game-design is a perfect match for an originally freeware game for Windows, made by two enthusiasts inspired by MSX era in gaming. It’s that level of difficulty that accepts a placing of an unkillable (until you find a certain item of course) boss just a few screens to the left from the starting point. But then again what would you expect from a game that tries to recreate an atmosphere of obscure predecessor of modern metroidvanias? If you think now that La-Mulana has a suitably absurd fantasy story, you’re only half right. It still has its background, one of a very grim mythology, but on the surface it’s the story of an archaeologist named Lemeza Kosugi. He’s wearing a fedora, carrying a whip and a revolver and is going inside a prehistoric underground tomb. Of course inside the tomb he will find all sorts of dangers, including venomous snakes, aggressive bats, walking skeletons and all kinds of deadly traps. So, yes, it’s Indiana Jones, but with some additional weirdness. The deeper you venture inside game’s vast dungeon the more horrible truths you will discover about the world’s history and (seemingly) inevitable doom. This doesn’t mean though that there won’t be a whole bunch of comical stereotypic japanese NPCs with their humorous dialogues. They’ll always cheer you up just when you’re about to be soaked in a muddy swamp of depressing events of the past. Of course I mean game’s fictional past, not your pathetic chain of events called life (or mine for that matter).
About how the dungeoneering is made I must say that it looks fairly simple on the surface. You can move in four directions, jump like someone recovering from a car incident and whip those nasty snakes and bats ‘till they die and (hopefully) drop some gold coins. Then there’s the inventory screen with lots of frightening empty space. And a special tab for software management of your notebook. No, not that real one, but an in-game one, which Kosugi uses in his adventures. There’s lots of different software throughout the game that you will pick up in dark corners, but only few may be active at a time, because Mobile Super X has only 1 gigabyte of storage. Player has to choose from such stuff as map display, email client for receiving messages from certain NPC or even decrypt ancient glyphs. To make things even worse, there are 12 program combinations with extra properties like additional invincibility frames after receiving damage. And believe me, you’ll want those frames by the time you’ll get both so-important apps.
Actually you’ll want anything that’ll help even a bit. Oh, those precious bullets for your gun, that almighty destroyer of bosses, they’ll cost a pretty penny, but are so worth it. So, you’ll save and collect, get better weapons, protective items, learn better tricks. And every bit will seem so tiny and insignificant, but in the end you’ll face the hardest challenges and overcome them. And that will be rewarding. La-Mulana isn’t something I would recommend to a stranger. It’s easy to overlook the game’s virtues, especially when learning curve is rather steep. Nonetheless it’s a masterpiece on its own merits. Engaging story, gloomy setting, stupendous world and painstakingly hard puzzles make a combination so monolithic and grandiose, that I just have no other choice but admire it.
このレビューは参考になりましたか? はい いいえ 面白い
33 人中 23 人 (70%) がこのレビューが参考になったと投票しました
1人がこのレビューが面白いと投票しました
記録時間: 7.6 時間
投稿日: 2月5日
La-Mulana is an exploration based sidescroller platforming Metroidvania that was the inspiration for one of my favorite games, Spelunky, so I knew I had to give it a play.

After a fairly slow start I found the game to be pretty engaging. The controls are very strange, with movement being very jerky and not my usual thing, but I got used to it and was enjoying it despite. I was happily wandering the ruins, solving puzzles, and slaying monsters.

I fought a boss while riding through caves on a cart, Ellmac, which was pretty difficult and frustrating but I figure that was my fault for doing it (probably) so early with such poor gear, so it gets a pass. I die after him though in the new area so I figure I'll come back later.

So far the game was shaping up to be better than I expected! I was wondering where I should go next, so I figured I'd head to the Temple of Moonlight. I'd found it before but always died early inside it, so I was putting it off.

In I go and I get to dungeoneering. Can't attack while inside? Got it. New items, puzzles, and all that jazz... great! But where's the save point? I was very close to death when I finally found it. Phew!

Now how do I get out of this place? I spend maybe an hour or so wandering the areas I'd already been, finding a secret weapon, but can't for the life of me figure out how to escape. I love playing games blind, so I leave the game for a bit to ruminate on the area and see if I can think of something I missed.

When I come back, I explore everything one last time, smacking all the walls and trying my best to find anything I missed. Eventually I break, and I have to look up what the deal is. It shouldn't be so hard to leave the area - after all, I have the map, so I know where all the rooms are...

I'm permanently stuck in the Temple of Moonlight because I didn't pick up the Holy Grail earlier. Apparently there are several locations in the game where this can happen. In a game about exploration, you can get permanently stuck for apparently exploring in the wrong order. The game doesn't indicate that one area should be explored before another, or that you have to have this item before you should continue on. The item is hidden too, a puzzle that I had seen but was unable to solve and put off until later.

How is this acceptable design? I was enjoying the game despite the other flaws, but that crosses a line. Maybe it's a fundamental difference in the way Japanese and Westerners design and enjoy their games, but I don't have the time or want to be forced to restart a long-winded game due to game breaking scenarios that are beyond my control.

If you are new to La-Mulana, get the Holy Grail before you explore anywhere, or your game might just end early... and you'll be left very wanting.
このレビューは参考になりましたか? はい いいえ 面白い
8 人中 6 人 (75%) がこのレビューが参考になったと投票しました
記録時間: 3.7 時間
投稿日: 2014年11月6日
La-Mulana started life as an 8-bit game reminiscent of MSX games. An homage, if you will. In 2010, it was remade for WiiWare, then ported back to PC.

I have not played the original, so I cannot compare the two versions.

In La-Mulana you play as Lemeza Kosugi, professional Indiana Jones-style archaeologist. He was goaded by his father, Shorn, to travel to the ruins of La-Mulana in search of a legendary treasure hidden within. Lemeza arrives at the town just outside the ruin with nothing but a whip and a laptop (The Mobile Super X, totally not the MSX). Everything else he intended to bring was confiscated by airport security. Thankfully, the ruins are filled with various other treasures that serve Lemeza much better than a grappling hook and some rope ever would.

I will say this now: The game is hard. Very hard. There is no hand-holding in this game. You have to purchase the ability to scan signposts, tablets, and pretty much everything else in the ruins, then a software to translate the tablets within the ruins.

However, every puzzle's solution appears on a tablet somewhere in the ruins, though the tablet and the puzzle it relates to may not be anywhere near each other.

The controls, however, require a lot of getting used to. Lemeza controls well when he's grounded, but the midair controls are rather awkward. You have very little air control when you jump angled to the left or right. If you jump straight up, you can start moving in a direction when you reach the apex of the jump. Jumping into a wall will allow you to turn around, which makes jumping to platforms directly above or below the one you're currently on simple. Walking off of a platform without jumping prevents you from controlling your fall.

Getting hit flings Lemeza backwards, and you do not regain control of him until he lands on solid ground. It's pretty annoying, because more than a few segments of the game require you to ascend. Getting hit can and will send you down several screens. Luckily, you can still use your item menu and laptop while in hitstun.

And the most annoying: Lemeza cannot grab onto ladders in midair. You can only start climbing a ladder from the top or bottom, and getting hit while on a ladder knocks you off of it. You can abuse this to fall down a ladder quicker, but no such luck going back up.

Despite the aerial movement flaws, the game is very solid. It's entertaining, and deciphering the riddles of the ruins actually requires the player to think. If you're looking for a highly challenging platformer, look no further than La-Mulana.
このレビューは参考になりましたか? はい いいえ 面白い
5 人中 4 人 (80%) がこのレビューが参考になったと投票しました
1人がこのレビューが面白いと投票しました
記録時間: 210.4 時間
投稿日: 2月14日
La Mulana Is a awesome Game, with great Music and cool 2D graphics. Great game for persistence players. The high difficult, "Simon Belmont jump" and strange Puzzles can stuck many players. Sometimes I need see guides for continue my quest.
このレビューは参考になりましたか? はい いいえ 面白い
7 人中 5 人 (71%) がこのレビューが参考になったと投票しました
記録時間: 7.3 時間
投稿日: 1月12日
A puzzle platformer, La-Mulana is a remake of an old classic, which obviously means it's halfway incomprehensible, hard as hell, and also a hell of a lot of fun.

The puzzles are difficult, the gameplay is tricky, and the music is fantastic. Totally worth it.

Kouen & Lasharus rate this game 8/10

http://steamcommunity.com/sharedfiles/filedetails/?id=374265051
このレビューは参考になりましたか? はい いいえ 面白い
9 人中 6 人 (67%) がこのレビューが参考になったと投票しました
記録時間: 25.4 時間
投稿日: 1月4日
I want to like this game and I actually did for the first 25% of it, but it eventually becomes clear the idea of "difficult" in this game is "needing a walkthrough". From using items on random objects to pushing certain walls at certain times holding certain items, this game has a plethora of "well... what now?" style puzzles.

It seems aggravating that you will have to traverse and back track every room you have ever visited because you may have collected an item which will now allow you to push a generic background brick. The game has its entire lore which never really comes into much of the logic needed when handling these nonsense puzzles.

The most steadfast fans of this game laud these puzzles as only for the most hardcore, but I'm not particularly sure that is so much a positive attribute of this game as it is being an apoligist. You do not succeed in this game by being intelligent so much as just having a lot of time on your hands. The puzzles simply do not make sense and the game does not include enough information to go on. I would suspect this game was sponsored by GameFAQS if I didn't know better.

On the plus side, it has great music and really does play well. The graphics are decent and the entire game story is a clever one. Everythnig about this game is great but is spoiled by the horrible puzzle design.

I really don't know what to say. I cannot recommend it because while the first quarter of the game was actually fun and I really enjoyed the experience, it is quickly spoiled by the unfair and questionable "puzzles" that dominate the latter portion of the game. If anything get this on sale, as most people will probably get frustrated and give up and I don't think that is worth full price.
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2 人中 2 人 (100%) がこのレビューが参考になったと投票しました
1人がこのレビューが面白いと投票しました
記録時間: 16.2 時間
投稿日: 2月26日
La-Mulana is an utter cult classic now. If you like retro style games but which are actually a challenge and make you feel like you earnt the rewards get it. Trust me, get it. Don't shoot bats with your gun though
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2 人中 2 人 (100%) がこのレビューが参考になったと投票しました
記録時間: 24.7 時間
投稿日: 1月1日
Incredibly challenging, but that just makes it more satisfying to win! Fortunately, the game is also fair enough to grant you the ability to warp away and save at almost any time, so you don't have to lose all your progress constantly.
The very catchy music and the attention to detail in the graphics ensures that your constant deaths will at least look and sound great.
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2 人中 2 人 (100%) がこのレビューが参考になったと投票しました
記録時間: 54.6 時間
投稿日: 2014年12月25日
One of the best games on Steam. Probably the best platforms one. Period.
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2 人中 2 人 (100%) がこのレビューが参考になったと投票しました
記録時間: 69.4 時間
投稿日: 2014年12月24日
Are you into genuine puzzle platformers and think FEZ is too pretentious? Then La-Mulana is for you.

Don't let the cute retro-style deceive you. There is deep lore hidden behind the surface, and you have to understand it in order to progress. Read all the stone tablets that are spread throughout the game, and take notes. There is no shame in asking other players for directions or even using a guide, if you have been hopelessly stuck for hours. But you will feel like an idiot afterwards, when you realize that the clues had all been laid out for you. You just didn't take them seriously. The platforming and fighting can also be very challenging at times, especially some of the later guardians.

There will be lots of backtracking, of course, but traveling through the different areas is still fun. Each area is unique. Each guardian bossfight is unique. And every puzzle is unique. You'll find yourself putting lots of weights on daises, but how you get to them is always different. Many puzzles require you to figure out clever gimmicks, only to never see them again. For other puzzles you'll have to do something in one area that affects something in a different area. The game world is also structured in a non-linear fashion. For example, you could skip the first guardian and fight the third one first, if you like (or if you simply haven't figured out, how to get to the first one...).

Let me just give you one tip for the sake of your enjoyment: In the first area, the Gate of Guidance, is a treasure which allows you to warp to savepoints, and you can get it immediately. It will save you a lot of traveling time.
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2 人中 2 人 (100%) がこのレビューが参考になったと投票しました
記録時間: 1.7 時間
投稿日: 2014年12月21日
Great game, well I have to say this is the first action adventure that I have to resort to guide to even progress... Neverthe less it's a superb game, great music, lots of items and hard, HARD boss fights. The thing that makes this game hard is that the game is huge and it's not linear. You could do the dungeons in any order as long you get the key items. I have seen speedrun killing the boss after cleared nearly half of the game. Half of the time that you will have trouble to find where to go...
Also this game is coming on Vita too, be sure to buy it if you can!
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2 人中 2 人 (100%) がこのレビューが参考になったと投票しました
記録時間: 48.9 時間
投稿日: 2014年10月19日
With very elaborate puzzles and difficult bosses, this game is not for the weak. If you like games that teach you everything you need to know in minimal details, you should not play this game. At times, you may be completely lost/clueless on what to do next. Or you'll be stuck on a boss, dying over and over. That said, the game does provide several tips through an exploration experience, you will need to take notes in order to succeed.
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2 人中 2 人 (100%) がこのレビューが参考になったと投票しました
記録時間: 83.5 時間
投稿日: 3月26日
One of the best metroidvanias of these days. It has a lot of places to explore, a lot of puzzles(some will feel unfair but they aren't), it's fun all the time and has a few very good boss fights. The best about it? The freedom. You can go wherever you want and no one will stop you or tell you you're doing wrong.
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4 人中 3 人 (75%) がこのレビューが参考になったと投票しました
記録時間: 10.3 時間
投稿日: 2014年12月9日
Wow, what a game. It reminds me of Goonies 2 for NES because it involves a lot of jumping and climbing ladders, but there are no Fratelli's in this game. Overall I rate it 8/10.
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