生命の秘宝を求め、人類の起源を解く名作PCアクションゲーム! LA-MULANA(ラ・ムラーナ)は全ての文明の始まりと言われる 謎の巨大遺跡「ラ・ムラーナ」に眠る“生命の秘宝”を求め、 遺跡の中を探索する『遺跡探検考古学アクションゲーム』。 遺跡の中には侵入者を拒むさまざまなトラップが待ち構えているほか、 遺跡を守るモンスターも徘徊しています。 多くの謎を解き、モンスターを退け、トラップ解除しながら遺跡の最深部を目指してください。 その道のりは並大抵の物ではなく、深部へ進むほど難解な謎が待ち受けています。 考古学者「ルエミーザ博士」を操作し、人類の起源を解き明かせ! NIGOROゲーム第1弾。アマチュア時代に製作され世界で評価され、WiiWareにてリメイク。
ユーザーレビュー: 非常に好評 (1,147 件のレビュー)
リリース日: 2013年4月15日

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キュレーターによりおすすめされています

"Challenging and mysterious, an updated remake of a classic freeware game that will keep you entralled. Bring a notepad or a FAQ."

レビュー

“La Mulana delivers on a fun, challenging and rewarding exploration experience that is presented with polish.”
Greenlit Gaming

"Beyond the seemingly insurmountable wall of challenge, La-Mulana is a brilliant title that exceeds in just about every category. Art, music, breadth of content, game length -- La-Mulana gets the highest marks. But there's simply no denying that the difficulty, as fair as Nigoro purports it to be, is a major deterrent. If you are willing to suffer, though, you will be blown away. I guarantee it."
8/10 – Destructoid

"Nigoro’s La-Mulana is like Castlevania: Symphony of The Night spliced with Dark Souls. It is long, it is tough, it is involved and it has puzzles that’ll make your brain bleed."
93/100 – Indie Game Mag

"I look back on my time with La-Mulana with plenty of frustration at the challenging platforming, enemies, bosses, and puzzles. But I’m also amazed at the time, thought, and talent that went into creating this experience. There may never be another game like La-Mulana."
8.5/10 – Game Informer

Steam Greenlight

Big Picture

La-Mulana 2 Kickstarter

このゲームについて

生命の秘宝を求め、人類の起源を解く名作PCアクションゲーム!

LA-MULANA(ラ・ムラーナ)は全ての文明の始まりと言われる
謎の巨大遺跡「ラ・ムラーナ」に眠る“生命の秘宝”を求め、
遺跡の中を探索する『遺跡探検考古学アクションゲーム』。
遺跡の中には侵入者を拒むさまざまなトラップが待ち構えているほか、
遺跡を守るモンスターも徘徊しています。
多くの謎を解き、モンスターを退け、トラップ解除しながら遺跡の最深部を目指してください。
その道のりは並大抵の物ではなく、深部へ進むほど難解な謎が待ち受けています。
考古学者「ルエミーザ博士」を操作し、人類の起源を解き明かせ!

NIGOROゲーム第1弾。アマチュア時代に製作され世界で評価され、WiiWareにてリメイク。
本作はそのパソコンへの移植版となります。

「かつて夢中になって遊んだゲームをもっと大ボリュームで遊んでみたい!」という思いで
開発された本作は、すべてが「かつての手触り」を基準に作られています。
今風とはいえない操作性、難易度。しかしライトゲームでは味わえない、
1本のゲームと徹底的に対決するような没頭感を求めるゲーマーたちにオススメします。

このゲームは我々からの挑戦です。
徹底的に遊びつくすか、あきらめて投げ出してしまうか、攻略情報に助けてもらうか。
それはあなたしだいです。

システム要件

    Minimum:
    • OS:Windows XP
    • Processor:Intel® Pentium 4 / 2.0GHz
    • Memory:1 GB RAM
    • Graphics:DirectX 9.0c compatible card, 128MB of VRAM
    • DirectX®:9.0c
    • Hard Drive:500 MB HD space
    • Sound:DirectX 9.0c compatible card
参考になったカスタマーレビュー
13 人中 13 人 (100%) がこのレビューが参考になったと投票しました
記録時間: 151.0 時間
投稿日: 4月30日
教授で考古学者という立場の主人公が【ハイテクなノートPC&ムチ】を持って、遺跡潜る探索ACT。

プレイヤー・キャラクターの独特な操作感と、
手探りの探索で打開した時のすっきり感がすごいゲームです
探索の比重がとても強いです。長老からのメールは癒やしです。

魅力的な要素をあげるとキリがないのですが
決して生易しいゲームではありません、腰を据えて挑むべきです。
特に、謎解きと探索の難易度が、とても高いです。石碑ヒントも部屋内の物とは限らないので…
多くの時間をウロウロするのに費やす事になるでしょう。
そして、数々の仕掛けや罠、打開という名の財宝に、驚かされることでしょう。

*攻略のコツ 五箇条
1,一人で何もかも全部やろうとしない。2~3人ぐらいで挑んで情報共有すると丁度いいはず
2,詰まったところにこだわらず、別のルートをまわってみる。いつか思いつくから。
3,目玉が無いところでは、不自然な場所や空白があったらそこを叩けば良いんじゃないかな
4,アイテムボタンで聖杯の石碑を読むと、QUICK SAVE(一時セーブ)が開放されます。
 なので失敗したと思ったらconfigからタイトルに戻ってコンティニュー(これがQUICK LOAD)
5,とにかく色々試してみる!!

このレビュー書いたあと二周目クリアしました(中毒)
母ゲー神ゲー
このレビューは参考になりましたか? はい いいえ 面白い
7 人中 7 人 (100%) がこのレビューが参考になったと投票しました
2 人がこのレビューが面白いと投票しました
記録時間: 28.5 時間
投稿日: 4月21日
非常に優秀なゲームクリエイターによって
ユーザーを苦しめるために全力で作られてしまった最高で最悪のゲーム。

探索型と言いながらもほとんど一本道なゲームも多い中、
本当に攻略の自由度が高く、
魅力的な謎に満ちた広大なマップを探検するのは最高に楽しい。
探索要素の完成度だけで言ったら
比肩するタイトルを挙げるのが難しいレベルです。

一方でプレイヤーキャラの操作性はまさに最悪。
ジャンプ上昇中は昔の悪魔城ドラキュラのように空中での制御が効かないタイプ
ジャンプ下降中は多少制御が効くものの慣性がキツくかなり不自由。
しかも、空中での制御が効くのは自分でジャンプした時のみで、
足を踏み外して落下した場合や
ダメージを受けて後ろに吹っ飛んだ場合は
着地するまで操作不能になります。

さらに趣味が悪いことに画面を切り替えてすぐのところに
当たり前のように敵が配置されていて、
迂闊にジャンプしながら移動するとぶつかって
谷底に落下したりするのがザラ。

多彩なアニメーションパターンを持ち、
様々な攻撃を仕掛けてくる数々のボスキャラたちはとても魅力的。
プレイヤーキャラのひどい運動性能では
完全に憶えてからでないと避けられないような攻撃がほとんど
…という点を除けば非常に素晴らしいです。

コレが失敗してこうなったのではなく
昔のアクションゲームへのオマージュとして
狙ってデザインされてるのが凄い。

クリアできなくて当たり前なあの頃のPCゲームの感覚を思い出したいあなたや
買ってでも精神的苦痛を味わいたいあなたはマストバイ!
このレビューは参考になりましたか? はい いいえ 面白い
4 人中 4 人 (100%) がこのレビューが参考になったと投票しました
記録時間: 59.2 時間
投稿日: 5月8日
ガリウスの迷宮というゲームにリスペクトを受けて作られたゲイムみたいだけど
ざっくりいうと、悪魔城月下の夜想曲風で謎解きがえっらい難しいゲーム
様々なギミックも多く、なおかつヒントが遠回しで 複数方向の思考を持ってやらないとまず解けなかったりするし アクション性もなかなか骨太
レトロゲーの理不尽な演出を味わいたい という人には特にオススメできる作品
謎解き要素・アクション性・敵のレパートリー・キャラの個性・音楽 どれも非常に洗練されて素晴らしいゲームです。
すごくオススメできますが、生半可な気持ちで 特に攻略頼らないでやってやる! って人には このゲームの謎解きにねじ伏せられるかもしれません
汝は賢者か愚者か 私は後半、折れて、完全に愚者になりました。
このレビューは参考になりましたか? はい いいえ 面白い
8 人中 6 人 (75%) がこのレビューが参考になったと投票しました
記録時間: 35.7 時間
投稿日: 1月19日
ボスが強いのは良いが、リトライするのにボスルームまで長い道のりを歩かされる。
謎解きが難しいのは良いが、ヒントが散らばりすぎていて詰まると全マップ全ルーム洗いなおし。

レトロゲームの理不尽さをあえて表現しているのは理解しているが、高難易度というよりただ面倒臭い。

癖のある操作感、多様な装備、人それぞれの攻略方法、隅々まで自分の足で探索する感覚。
良い所は多々あれど、とにかくやっていて辛かったのでオススメはしない。
このレビューは参考になりましたか? はい いいえ 面白い
42 人中 38 人 (90%) がこのレビューが参考になったと投票しました
1人がこのレビューが面白いと投票しました
記録時間: 48.3 時間
投稿日: 2014年12月29日
In two words: hard and japanese. Perhaps, that wasn’t eloquent enough. Excruciatingly, unbelievably hard and amusingly delightfully japanese. And if you think it’s “Dark Souls hard”, think again. La-Mulana does to Dark Souls what Dark Souls does to your typical AAA-game. It is an impossible cocktail, where a tiny drop of pleasure is dissolved in a full glass of pain. So you have to work your way to your reward and it will be more of a faint tone than a full-scale experience. But it’s still worth it. Even though you’ll have to deal with those impossible wall-jumps and remorseless bosses, and complete vagueness of the right direction to go. Such outright brutality is so old-school that the game becomes not just an homage to The Maze of Galious like UnEpic did, but a proper successor.
This uncompromisingly torturing game-design is a perfect match for an originally freeware game for Windows, made by two enthusiasts inspired by MSX era in gaming. It’s that level of difficulty that accepts a placing of an unkillable (until you find a certain item of course) boss just a few screens to the left from the starting point. But then again what would you expect from a game that tries to recreate an atmosphere of obscure predecessor of modern metroidvanias? If you think now that La-Mulana has a suitably absurd fantasy story, you’re only half right. It still has its background, one of a very grim mythology, but on the surface it’s the story of an archaeologist named Lemeza Kosugi. He’s wearing a fedora, carrying a whip and a revolver and is going inside a prehistoric underground tomb. Of course inside the tomb he will find all sorts of dangers, including venomous snakes, aggressive bats, walking skeletons and all kinds of deadly traps. So, yes, it’s Indiana Jones, but with some additional weirdness. The deeper you venture inside game’s vast dungeon the more horrible truths you will discover about the world’s history and (seemingly) inevitable doom. This doesn’t mean though that there won’t be a whole bunch of comical stereotypic japanese NPCs with their humorous dialogues. They’ll always cheer you up just when you’re about to be soaked in a muddy swamp of depressing events of the past. Of course I mean game’s fictional past, not your pathetic chain of events called life (or mine for that matter).
About how the dungeoneering is made I must say that it looks fairly simple on the surface. You can move in four directions, jump like someone recovering from a car incident and whip those nasty snakes and bats ‘till they die and (hopefully) drop some gold coins. Then there’s the inventory screen with lots of frightening empty space. And a special tab for software management of your notebook. No, not that real one, but an in-game one, which Kosugi uses in his adventures. There’s lots of different software throughout the game that you will pick up in dark corners, but only few may be active at a time, because Mobile Super X has only 1 gigabyte of storage. Player has to choose from such stuff as map display, email client for receiving messages from certain NPC or even decrypt ancient glyphs. To make things even worse, there are 12 program combinations with extra properties like additional invincibility frames after receiving damage. And believe me, you’ll want those frames by the time you’ll get both so-important apps.
Actually you’ll want anything that’ll help even a bit. Oh, those precious bullets for your gun, that almighty destroyer of bosses, they’ll cost a pretty penny, but are so worth it. So, you’ll save and collect, get better weapons, protective items, learn better tricks. And every bit will seem so tiny and insignificant, but in the end you’ll face the hardest challenges and overcome them. And that will be rewarding. La-Mulana isn’t something I would recommend to a stranger. It’s easy to overlook the game’s virtues, especially when learning curve is rather steep. Nonetheless it’s a masterpiece on its own merits. Engaging story, gloomy setting, stupendous world and painstakingly hard puzzles make a combination so monolithic and grandiose, that I just have no other choice but admire it.
このレビューは参考になりましたか? はい いいえ 面白い
25 人中 25 人 (100%) がこのレビューが参考になったと投票しました
9 人がこのレビューが面白いと投票しました
記録時間: 124.3 時間
投稿日: 1月26日
Lamulana is a game where half-Japanese Indiana Jones goes into a temple for worshipping a lovecraftian elder god. He stays in there for months upon end and teleporting is the LEAST weirdest thing he has to do every few minutes.

Lamulana is a game where you MUST, and I mean MUUUUUUUST, write down EVERY glyph you find and EVERY conversation you have with a dead skeleton lying on the ground on a sheet of paper and tape it all onto the walls. Yes, your real, physical walls. Arrange them into a map based on WHERE in the La-Mulana ruins you found each note. Ready some strings and pins because you're going to need to make arbitrary connections with two notes in entirely different locations with possible relations.

Oh, the La-Mulana ruins? It's non-euclidean. That means it's full of distorted/repeating space connected by portals all over the place that doesn't make any sense at all. It drives a lesser man insane. BUT NOT YOU. NO. You note that all down, too! Oh, and you want to be able to fold each area so it'll become a 5x4 square, btw. Don't think about it too hard. Just keep that in the back of you're head because you're going to need it at the end game. Just saying, every area in the game might be shaped like a 4D donut with varying directions of gravity.

I went and took a sheet of paper and listed every lamulanese characters and its english equivalent. It took forever and I have no idea why I have no life and am such a loser. I was actually having fun. What is wrong with me. I learned to write an entirely fictional language.

http://i.imgur.com/WNFxC2s.jpg
(Me decyphering ancient tablets by hand.)

I disabled the glyph reader. It's a waste of virtual MSX laptop's memory. I can just read it right off the tablet. Both normal and inverted.

tl;dr La-Mulana is a pretty hard game, but you'll have so much fun pushing yourself to survive it all.
このレビューは参考になりましたか? はい いいえ 面白い
9 人中 9 人 (100%) がこのレビューが参考になったと投票しました
記録時間: 54.7 時間
投稿日: 2月16日
La-Mulana is two things: a profound work of art, and a monumental "screw you" to every modern game design philosophy.

The game does not ease you into experience; it demands your full attention and investment from the moment you turn it on. It then throws you, a small and powerless character, into a huge, dangerous world without any sort of guidance or sense of direction, forcing you to spend dozens of hours reading text, deciphering cryptic riddles, memorizing the map layouts, and learning the world's lore if you wish to progress.

To call the difficulty "retro" would be a disservice; the gameplay consists of all the worst parts of Castlevania backtracking, Myst puzzles, trial-and-error gameplay, and punishing NES-style platforming. Every room is filled with the most irritating enemies imaginable. The main character's controls are stiff and terrible, resembling Donkey Kong or Speulunker. You lose complete control of your movement when falling or taking damage, so one wrong jump or a hit from an enemy could knock you down several screens and force you to do everything all over again. Sometimes the game will drop you through an invisible trapdoor to the same effect, and expect you to remember where it was, or an enemy will hit you immediately after a screen transition, and you will just have to learn to enter the room from a different way next time. The gameplay can only be described as emotionally draining, and it only ever gets harder and never apologizes for itself.

The rules and physics are not even consistent, as puzzles will often involve illusionary walls, invisible platforms, unclear objectives, mysterious event flags that trigger under arbitrary conditions and don't tell you what they changed, specific items or weapons you aren't guaranteed to have discovered yet, the understanding and abuse of the minute physics of said items and weapons, rooms which wrap around to other parts of the map in non-Euclidian ways, familiar objects that don't work the way they always have, inconspicuous background decorations that are actually important, and the ever-classic instant-death traps. Your only hope to solve the puzzles, aside from just "try everything", is to look for hints that could literally be anywhere else in the entire game with no rhyme or reason to their placement. The key hint could be on a tablet you might have read hours ago in another area. Sometimes a puzzle will require a dozen hints that are literally strewn all over the entire game. Your time means absolutely nothing to the game; the game assumes you have all the time in the world to study it like a college course, practice until you can defeat erratic and unfair enemies, perform long sections of brutally frustrating platforming, and bang your head against the wall as you wander around for hours because you have no earthy idea where to go next.

And yet...

If you stick with the game through all of the hardships, you will be rewarded with one of the most intricate, creepy, and powerful stories ever to be portrayed in a video game. The story starts out with perhaps hundreds of cryptic hints that will make absolutely no sense, until halfway through the game when some key revelations come to light. Suddenly, everything just clicks into place as the backstory becomes a stunning mosaic. Your mind might be blown as you realize that everything, from the position of every area, to the contents of nearly every room, to the words of every strange character and cryptic tablet, to the placement of every decoration, is there for a reason relevant to the narrative. Even the main character, as he stumbles clumsily through the cluttered and deathly labyrinths of the ruins, becomes relatable as he bears witness to the remnants of something ancient and tragic. There really is nothing else like La-Mulana's story in the way it is conveyed, and it must be experienced firsthand to be believed. It might even leave you hungering for a second playthrough just so you can breeze through the challenges with a sense of foresight and appreciate all the details you might have missed the first time.

Just be warned, it is not a game that expects you to beat it, to enjoy it, or even to play it in the first place. The motivation to push forward must come entirely from the player, as the game certainly has no regard for valuing your time or stringing you along with promises of fun and reward. But it demands to be witnessed, appreciated, and analyzed, much like a thick Shakespearean play or a picture in an art museum. If anything, it is deeply fascinating both as a work of art and as a bold statement about gameplay design, and it is highly satisfying to unravel and conquer its mysteries. But above all, it is definitely not for everybody.
このレビューは参考になりましたか? はい いいえ 面白い
38 人中 24 人 (63%) がこのレビューが参考になったと投票しました
1人がこのレビューが面白いと投票しました
記録時間: 25.4 時間
投稿日: 1月4日
I want to like this game and I actually did for the first 25% of it, but it eventually becomes clear the idea of "difficult" in this game is "needing a walkthrough". From using items on random objects to pushing certain walls at certain times holding certain items, this game has a plethora of "well... what now?" style puzzles.

It seems aggravating that you will have to traverse and back track every room you have ever visited because you may have collected an item which will now allow you to push a generic background brick. The game has its entire lore which never really comes into much of the logic needed when handling these nonsense puzzles.

The most steadfast fans of this game laud these puzzles as only for the most hardcore, but I'm not particularly sure that is so much a positive attribute of this game as it is being an apoligist. You do not succeed in this game by being intelligent so much as just having a lot of time on your hands. The puzzles simply do not make sense and the game does not include enough information to go on. I would suspect this game was sponsored by GameFAQS if I didn't know better.

On the plus side, it has great music and really does play well. The graphics are decent and the entire game story is a clever one. Everythnig about this game is great but is spoiled by the horrible puzzle design.

I really don't know what to say. I cannot recommend it because while the first quarter of the game was actually fun and I really enjoyed the experience, it is quickly spoiled by the unfair and questionable "puzzles" that dominate the latter portion of the game. If anything get this on sale, as most people will probably get frustrated and give up and I don't think that is worth full price.
このレビューは参考になりましたか? はい いいえ 面白い
98 人中 56 人 (57%) がこのレビューが参考になったと投票しました
1人がこのレビューが面白いと投票しました
記録時間: 7.6 時間
投稿日: 2月5日
La-Mulana is an exploration based sidescroller platforming Metroidvania that was the inspiration for one of my favorite games, Spelunky, so I knew I had to give it a play.

After a fairly slow start I found the game to be pretty engaging. The controls are very strange, with movement being very jerky and not my usual thing, but I got used to it and was enjoying it despite. I was happily wandering the ruins, solving puzzles, and slaying monsters.

I fought a boss while riding through caves on a cart, Ellmac, which was pretty difficult and frustrating but I figure that was my fault for doing it (probably) so early with such poor gear, so it gets a pass. I die after him though in the new area so I figure I'll come back later.

So far the game was shaping up to be better than I expected! I was wondering where I should go next, so I figured I'd head to the Temple of Moonlight. I'd found it before but always died early inside it, so I was putting it off.

In I go and I get to dungeoneering. Can't attack while inside? Got it. New items, puzzles, and all that jazz... great! But where's the save point? I was very close to death when I finally found it. Phew!

Now how do I get out of this place? I spend maybe an hour or so wandering the areas I'd already been, finding a secret weapon, but can't for the life of me figure out how to escape. I love playing games blind, so I leave the game for a bit to ruminate on the area and see if I can think of something I missed.

When I come back, I explore everything one last time, smacking all the walls and trying my best to find anything I missed. Eventually I break, and I have to look up what the deal is. It shouldn't be so hard to leave the area - after all, I have the map, so I know where all the rooms are...

I'm permanently stuck in the Temple of Moonlight because I didn't pick up the Holy Grail earlier. Apparently there are several locations in the game where this can happen. In a game about exploration, you can get permanently stuck for apparently exploring in the wrong order. The game doesn't indicate that one area should be explored before another, or that you have to have this item before you should continue on. The item is hidden too, a puzzle that I had seen but was unable to solve and put off until later.

How is this acceptable design? I was enjoying the game despite the other flaws, but that crosses a line. Maybe it's a fundamental difference in the way Japanese and Westerners design and enjoy their games, but I don't have the time or want to be forced to restart a long-winded game due to game breaking scenarios that are beyond my control.

If you are new to La-Mulana, get the Holy Grail before you explore anywhere, or your game might just end early... and you'll be left very wanting.
このレビューは参考になりましたか? はい いいえ 面白い
5 人中 5 人 (100%) がこのレビューが参考になったと投票しました
1人がこのレビューが面白いと投票しました
記録時間: 113.3 時間
投稿日: 2014年12月19日
Amazing game, but impossible unless you:
-Take an eternity to finish it
-Write down everything you see, text and maps
-Look up a guide
このレビューは参考になりましたか? はい いいえ 面白い
7 人中 6 人 (86%) がこのレビューが参考になったと投票しました
記録時間: 69.4 時間
投稿日: 2014年12月24日
Are you into genuine puzzle platformers and think FEZ is too pretentious? Then La-Mulana is for you.

Don't let the cute retro-style deceive you. There is deep lore hidden behind the surface, and you have to understand it in order to progress. Read all the stone tablets that are spread throughout the game, and take notes. There is no shame in asking other players for directions or even using a guide, if you have been hopelessly stuck for hours. But you will feel like an idiot afterwards, when you realize that the clues had all been laid out for you. You just didn't take them seriously. The platforming and fighting can also be very challenging at times, especially some of the later guardians.

There will be lots of backtracking, of course, but traveling through the different areas is still fun. Each area is unique. Each guardian bossfight is unique. And every puzzle is unique. You'll find yourself putting lots of weights on daises, but how you get to them is always different. Many puzzles require you to figure out clever gimmicks, only to never see them again. For other puzzles you'll have to do something in one area that affects something in a different area. The game world is also structured in a non-linear fashion. For example, you could skip the first guardian and fight the third one first, if you like (or if you simply haven't figured out, how to get to the first one...).

Let me just give you one tip for the sake of your enjoyment: In the first area, the Gate of Guidance, is a treasure which allows you to warp to savepoints, and you can get it immediately. It will save you a lot of traveling time.
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7 人中 6 人 (86%) がこのレビューが参考になったと投票しました
記録時間: 24.7 時間
投稿日: 1月1日
Incredibly challenging, but that just makes it more satisfying to win! Fortunately, the game is also fair enough to grant you the ability to warp away and save at almost any time, so you don't have to lose all your progress constantly.
The very catchy music and the attention to detail in the graphics ensures that your constant deaths will at least look and sound great.
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13 人中 9 人 (69%) がこのレビューが参考になったと投票しました
4 人がこのレビューが面白いと投票しました
記録時間: 84.4 時間
投稿日: 2014年12月23日
this game's puzzles are so obscure, i thought leaving a positive review might unlock something
10/10 made me want to kill myself
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3 人中 3 人 (100%) がこのレビューが参考になったと投票しました
記録時間: 41.1 時間
投稿日: 1月1日
This is. By far. The single hardest game I have ever played.

Not because of the platforming.
Not because of the bosses.
But because of the ♥♥♥♥♥♥♥ puzzles.

Ever watch Indiana Jones? Everyone remembers three things: The fedora, the whip, and the ridiculous archeological puzzles.

You see, Indie is an archeologist. Lemuza is an archeologist. YOU are (probably) NOT an archeologist.

And even if you were, the (extremely well written) mythology is entirely made up.

You will NEED a notepad. You see, there is a reason why the best guide for this game is a wiki. I cannot imagine a single person ever figuring this game out by themselves.

This is the kind of game that will tell you some obscure mythological hint about, for example, where to find a key. The key is "where the woman points to the star." You will find ANOTHER tablet in ANOTHER zone that will say "the goddess of the sun shows herself as a snake." And yet it an ENTIRELY DIFFERENT ZONE you will find ANOTHER mural of a snake pointing towards the sun, which is a star. BOOM. That's all the help you'll get, then of course you need to navigate to where the hell you're going to get that item. You might need three items to break the block to reveal the murals that need to be read in a specific order in an entirely different made up language.

You see, I clocked in 14:44:26 hours... in game.

My ACTUAL time was 40 hours. 14 hours is a testament to how many times I died/had to reset.

However. This is one of the top five games I have ever played. There are many routes to the same ending, it is the ultimate example of a metroidvania. METROID isn't even nearly as good level design as this game. It is, by all means, flawless.

I highly, highly, recommend this game. It is long, it is hard, but it is one of the most rewarding and fun experiences I have ever had.
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3 人中 3 人 (100%) がこのレビューが参考になったと投票しました
記録時間: 2.6 時間
投稿日: 3月28日
I wrote that I would recommend this game, but, in reality, I shouldn't.
Not because it's a bad game, or not an exemplary example of the Metroidvania genre, no no, but because IT WILL CONSUME YOU.
Especially if you don't resort to a wiki or a walkthrough.

Imagine, if you will, if Castlevania 2 for NES' cryptic puzzles made babies with Cave Story's ease of "pick up and play", and then had the difficulty raised a bit.
...
It says i've only got 2 hours on record, and that's true, I do only have 2 hours logged on the Steam/PC version...but i have something like 40+ logged on La Mulana EX on PS Vita...and ... i have no idea how much time logged on the original La Mulana.
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7 人中 5 人 (71%) がこのレビューが参考になったと投票しました
記録時間: 1.7 時間
投稿日: 2014年12月21日
Great game, well I have to say this is the first action adventure that I have to resort to guide to even progress... Neverthe less it's a superb game, great music, lots of items and hard, HARD boss fights. The thing that makes this game hard is that the game is huge and it's not linear. You could do the dungeons in any order as long you get the key items. I have seen speedrun killing the boss after cleared nearly half of the game. Half of the time that you will have trouble to find where to go...
Also this game is coming on Vita too, be sure to buy it if you can!
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9 人中 6 人 (67%) がこのレビューが参考になったと投票しました
記録時間: 83.5 時間
投稿日: 3月26日
One of the best metroidvanias of these days. It has a lot of places to explore, a lot of puzzles(some will feel unfair but they aren't), it's fun all the time and has a few very good boss fights. The best about it? The freedom. You can go wherever you want and no one will stop you or tell you you're doing wrong.
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11 人中 7 人 (64%) がこのレビューが参考になったと投票しました
1人がこのレビューが面白いと投票しました
記録時間: 210.4 時間
投稿日: 2月14日
La Mulana Is a awesome Game, with great Music and cool 2D graphics. Great game for persistence players. The high difficult, "Simon Belmont jump" and confuse Puzzles can stuck many players. Sometimes I need see guides for continue my quest.
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11 人中 7 人 (64%) がこのレビューが参考になったと投票しました
記録時間: 7.4 時間
投稿日: 1月12日
A puzzle platformer, La-Mulana is a remake of an old classic, which obviously means it's halfway incomprehensible, hard as hell, and also a hell of a lot of fun.

The puzzles are difficult, the gameplay is tricky, and the music is fantastic. Totally worth it.

Kouen & Lasharus rate this game 8/10

http://steamcommunity.com/sharedfiles/filedetails/?id=374265051
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2 人中 2 人 (100%) がこのレビューが参考になったと投票しました
記録時間: 17.9 時間
投稿日: 5月26日
'Be sure to play through, or clear in hard mode, or give up.'

--excerpt from La-Mulana manual

This is in a nutshell what the devs think about this game and about you, the player. They don't care if you give up or dislike their game. They made their piece of art and it's up for grabs. Take it if you can stomach it.
Game is hardcore and doesn't hide it's true nature in any way. Game even tricks the player to activate HARD MODE if players behave 'business as usual' and ignore warnings and instructions. Many times the game anticipates the reactions of players and taunts you accordingly.

As for me i seriously doubt i will ever complete this game. i have beaten just 2 guardians and even then it was tough as nails and paid a heavy price for it which might just mean i won't be doing so well with later bosses. (revolver ammo is life)

Game is a very JPN thing even though protagonist looks and behaves like Indiana Jones. Punishing game play, punishing bosses show you that this is no cake-walk modern gamers are used to. And do you really think you are a good puzzle solver? this game will put you to the test. better bring your pen and paper as some notes are just so cryptic and they are all important in some way or other. In this level or the one next to this one.
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