Word je een slachtoffer van de dodelijke vallen of ontrafel je de geheimen van LA-MULANA? LA-MULANA is een “archeologisch ruïne-verkennend actiespel” waarin je in eeuwenoude ruïnes zoekt naar de “Geheime Schat van het Leven” – die binnen in de ruïnes van “LA-MULANA” is verborgen en wordt vermoed de oorsprong van alle beschavingen te zijn.
Gebruikersrecensies: Erg positief (986 recensies)
Releasedatum: 15 apr 2013

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HERFSTUITVERKOOP! Aanbieding eindigt 2 december


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"Really hard Metroidvania. The gameplay is solid, the jump-mechanics a bit clunky and the puzzles are hard without the use of a guide."
Lees de volledige recensie hier.


"Voorbij de schijnbaar onoverkombare uitdaging is La-Mulana een briljante titel die in zowat elke categorie succesvol is. Graphics, muziek, de hoeveelheid inhoud, de lengte van het spel -- La-Mulana ontvangt de hoogste punten. Maar het is niet te ontkennen dat de moeilijkheid, ook al noemt Nigoro het eerlijk, een grote afknapper is. Als je bereid bent om te lijden, zul je versteld staan. Ik beloof het."
8/10 – Destructoid

"Nigoro’s La-Mulana lijkt op een kruising tussen Castlevania: Symphony of The Night en Dark Souls. Het is lang, het is moeilijk, het is diepgaand, en het heeft puzzels die je hersenen zullen doen bloeden."
93/100 – Indie Game Mag

"Ik kijk terug naar mijn tijd met La-Mulana met veel frustratie vanwege de uitdagende platformsecties, vijanden, bazen en puzzels. Maar ik sta tegelijkertijd ook versteld door de tijd, gedachten en het talent die in het maken van deze ervaring gestoken zijn. Er zal misschien nooit meer een spel als La-Mulana komen."
8.5/10 – Game Informer

Steam Greenlight

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La-Mulana 2 Kickstarter

Over dit spel

Word je een slachtoffer van de dodelijke vallen of ontrafel je de geheimen van LA-MULANA?

LA-MULANA is een “archeologisch ruïne-verkennend actiespel” waarin je in eeuwenoude ruïnes zoekt naar de “Geheime Schat van het Leven” – die binnen in de ruïnes van “LA-MULANA” is verborgen en wordt vermoed de oorsprong van alle beschavingen te zijn. Buiten een weelde aan vallen die op binnendringers wachten, lopen er ook monsters rond, die de ruïnes beschermen. Ga richting de binnenste dieptes van de ruïnes terwijl je mysteries oplost, monsters verslaat en vallen onschadelijk maakt. Verder komen zal geen makkelijke taak zijn – hoe dieper je de ruïnes ingaat, hoe moeilijker de mysteries zullen worden.

De eerste creatie van NIGORO. Gemaakt in de “amateur”-dagen van de ontwikkelaar en wereldwijd befaamd, ontving het spel een remake voor WiiWare. Dit is de PC-overzetting. Dit spel, dat voortkwam uit het verlangen van de makers om het soort spellen dat ze vroeger leuk vonden weer te kunnen spelen – alleen met meer inhoud – werd gemaakt gebaseerd op “dat ouderwetse gevoel”. De besturing en het moeilijkheidsniveau zijn zeker niet “modern”. Maar dit spel wordt sterk aanbevolen aan gamers die op zoek zijn naar dat gevoel van totale diepgang waardoor het echt voelt alsof je het tegen het spel opneemt, een gevoel dat niet voorkomt in makkelijkere spellen.

Beschouw dit spel als onze uitdaging aan jou.

Speel door het hele spel heen totdat je vingers bloeden, geef op en gooi je computer het raam uit, of lees een gids voor hulp. De keuze is aan jou.


    • OS:Windows XP
    • Processor:Intel® Pentium 4 / 2.0GHz
    • Memory:1 GB RAM
    • Graphics:DirectX 9.0c compatible card, 128MB of VRAM
    • DirectX®:9.0c
    • Hard Drive:500 MB HD space
    • Sound:DirectX 9.0c compatible card
Nuttige klantrecensies
10 van de 12 mensen (83%) vonden deze recensie nuttig
97.5 uur in totaal
Geplaatst: 4 november

La-Mulana is a 2D side scrolling adventure game with a heavy emphasis on exploration, puzzle solving and action elements commonly referred to as "Metroidvania" by gaming enthusiasts.

Despite its appearances La-Mulana isn't a mere tribute to classic games. The developers of La-Mulana wondered how games like Super Metroid, Castlevania: Symphony of the Night and a plethora of other adventure games on other systems such as the MSX Home Computer would be like now if they were still in production today. (Dark/Demon's Souls is a great example of this genre in a 3D format albeit not nearly as intricate as La-Mulana) While none of the ideas in La-Mulana are exactly innovative or ground breaking the game excels as it takes the best qualities of its precursors and builds upon them while doing its best to rid itself of the negative qualities that plagued its predecessors. The best comparison would be to that of a Quentin Tarantino movie, a film buff making movies for movie fans the topics and concepts of which not original, however it takes the best aspects of its influences, constructs upon them and adds a dash of personality to them which in the end makes the experience feel fresh and gratifying as opposed to a copy paste.

The controls for La-Mulana are tight and responsive yet not free-form and allowing for correction like Super Castlevania IV, instead each action must be deliberate and precise. Boss fights follow a pattern design and can be prove to be challenging however the game provides an option for players that lack the motor skills to overcome the boss battles, by collecting the in-game currency the player can purchase a revolver and some ammunition which can be used to dispatch the tougher baddies rather easily. The lore is infused with the puzzles of the game and the back story explains itself as you go about playing the game. What makes La-Mulana such a great game is its exploration and brilliant puzzle design. This is very much so a pen and paper game, the player must have keen attention to detail and write notes on every discrepancy in order to solve its demanding puzzles. La-Mulana is not a direct game, it does not hold your hand, it thrusts you out into the game where you are required absorb information at your own pace. The puzzles may not seem coherent at first due to how little guidance the player is given on top of how cryptic the puzzles tend to be, I often found myself rubbing my head wondering if I missed a detail or whether I was just thick but eventually with enough perseverance and dedication I was able to get the gears spinning in my brain once more. This game will stick with you as you go about your daily activities mulling over what detail you may have missed in La-Mulana. It's hard to call La-Mulana a difficult game as it is more demanding and challenging. It won't beat you into the ground until you achieve victory covered in your own guts like Ninja Gaiden on the NES (or the 3D iterations). Instead you'll find yourself bewildered and confused trying to figure out what it is you need to do in order to get your head out of your keister and progress.

La-Mulana is up there in my favorite games of all time and has been one of the most enjoyable experiences I've ever had in gaming. I would have to say the target audience for La-Mulana would be gaming aficionados who have been at the hobby for a long time and have surpassed every other obstacle placed in front of them. While I wouldn't suggest this for a more casual or leisure player I do believe it is a game everyone should try at least once.
Was deze recensie nuttig? Ja Nee
6 van de 7 mensen (86%) vonden deze recensie nuttig
118.3 uur in totaal
Geplaatst: 2 november
La-Mulana is brutal. It will do nothing to help you if you are stuck; everything you need is in the game in the form of tablets marked with obscure riddles or prose that you either need to find or need to decipher in the same manner as an actual archaeologist would.

A great example is how I played the game for about 10 hours on my first playthrough without having found the warping item (which is in the very first area) that's absolutely necessary for decent progress. The game didn't stop my progress and inform me that I was missing something. In fact, aside from one dead end, I could have stumbled through the whole game without this warping item (and I'm fairly certain that with planning you could even circumvent this).

Even in the midst of those 10 grueling hours (where I had to grind on enemies to heal instead of warping to the hot springs which heal you fully), I still felt La-Mulana was something very special, and that feeling greatly intensified when I started a fresh second playthrough and went further into the game. I think it might actually be my absolute favorite 2D adventure game, and I say that as a very encompassing statement (including all your Zelda's, Metroid's, etc.).

It made me think more than even any cut-and-dry puzzle game I've ever played has made me think. I couldn't solve all the puzzles on my own- I will readily admit that. It doesn't do anything to diminish my opinion of the game- everything you need to solve anything is available if you have the brain and willpower to figure it out. Some of it is incredibly obscure and difficult to figure out, but I'd imagine if you asked an actual archaeologist how hard his job is, they'd say it's a lot harder than La-Mulana (maybe this is actually a sim game?)

Add a layer of amazing combat and action on top of that, with lots of huge boss battles, and it's what I'd consider perfection. People criticize the jumping mechanic. That would be like criticizing the jumping in Castlevania; it's a short-sighted complaint, because the game is 100% built around the limited control. Everything in La-Mulana is hand-crafted beauty, please buy this.
Was deze recensie nuttig? Ja Nee
5 van de 6 mensen (83%) vonden deze recensie nuttig
3.7 uur in totaal
Geplaatst: 6 november
La-Mulana started life as an 8-bit game reminiscent of MSX games. An homage, if you will. In 2010, it was remade for WiiWare, then ported back to PC.

I have not played the original, so I cannot compare the two versions.

In La-Mulana you play as Lemeza Kosugi, professional Indiana Jones-style archaeologist. He was goaded by his father, Shorn, to travel to the ruins of La-Mulana in search of a legendary treasure hidden within. Lemeza arrives at the town just outside the ruin with nothing but a whip and a laptop (The Mobile Super X, totally not the MSX). Everything else he intended to bring was confiscated by airport security. Thankfully, the ruins are filled with various other treasures that serve Lemeza much better than a grappling hook and some rope ever would.

I will say this now: The game is hard. Very hard. There is no hand-holding in this game. You have to purchase the ability to scan signposts, tablets, and pretty much everything else in the ruins, then a software to translate the tablets within the ruins.

However, every puzzle's solution appears on a tablet somewhere in the ruins, though the tablet and the puzzle it relates to may not be anywhere near each other.

The controls, however, require a lot of getting used to. Lemeza controls well when he's grounded, but the midair controls are rather awkward. You have very little air control when you jump angled to the left or right. If you jump straight up, you can start moving in a direction when you reach the apex of the jump. Jumping into a wall will allow you to turn around, which makes jumping to platforms directly above or below the one you're currently on simple. Walking off of a platform without jumping prevents you from controlling your fall.

Getting hit flings Lemeza backwards, and you do not regain control of him until he lands on solid ground. It's pretty annoying, because more than a few segments of the game require you to ascend. Getting hit can and will send you down several screens. Luckily, you can still use your item menu and laptop while in hitstun.

And the most annoying: Lemeza cannot grab onto ladders in midair. You can only start climbing a ladder from the top or bottom, and getting hit while on a ladder knocks you off of it. You can abuse this to fall down a ladder quicker, but no such luck going back up.

Despite the aerial movement flaws, the game is very solid. It's entertaining, and deciphering the riddles of the ruins actually requires the player to think. If you're looking for a highly challenging platformer, look no further than La-Mulana.
Was deze recensie nuttig? Ja Nee
4 van de 9 mensen (44%) vonden deze recensie nuttig
3.4 uur in totaal
Geplaatst: 4 november
whip it good
Was deze recensie nuttig? Ja Nee
3 van de 7 mensen (43%) vonden deze recensie nuttig
0.8 uur in totaal
Geplaatst: 10 november
Best game ever, but not for everyone.
Was deze recensie nuttig? Ja Nee
0 van de 1 mensen (0%) vonden deze recensie nuttig
43.4 uur in totaal
Geplaatst: 19 november
This game is amazing.

It is hard, oh yes it is hard. And oh yes, is it good. La-Mulana is entirely old-school. In fact, it is a remake of an old Japanese MSX game. Luckily, they upgraded the visuals and sound, and the result is a charming Metroidvania with a real SNES vibe, both in visuals and sound, and difficulty.

The bosses are amazing and feel massive. They are one of the most exciting parts of the game, and each one is unique with different attack patterns. There are a lot of bosses and minibosses in this game. If you like big dramatic battles, this is potentially for you. There is truly a sense of scale, and the wonderful 16 bit art exemplifies it. Each stage has parallax scrolling that allows the background to be the same, yet change position. The tiling and backgrounds and sprite work are beautiful.

Partly because of the purposely gimped controls (Castlevania-style jumping, with momentum) however, once you play enough you learn that this is not much of a limitation for experienced players- you need to master falling angles, and jumping straight up without momentum allows you complete control in the air. It's still a restriction, but you kinda get used to it.

Game length: I took 38 or so hours on the main quest. Not sure if I'm above the average or below it, but the game is massive and the feel of exploration is real.

Now on to the cons: This game is vague as hell. Some puzzles are convoluted, and you need to have a pen and paper handy to write down hints from skeletons and writings on the wall. There is an in-game note saver, but it only carries limited information. I resorted to using the wiki after getting a few times. Honestly, the puzzles are too hard and are too abstract. Some random tablet of writing on one end of the ruins shouldn't solve a puzzle at the other.

Note: This game is hard. Like, really hard. You will get frustrated. Guaranteed. Like Podbrilliantly summed up in his review: "You will get stuck on a boss, you will get hopelessly lost, you will be thinking of clues when you're not even exploring."
Be ready to ragequit, then come back.

(Point totals used as a general reference point.)
  • Graphics: Almost perfect, a bit dark/unclear at times. 9/10
  • Sound: Dramatic, badass, amazing sounding. I found myself whistling these songs to myself, and I can still remember the Giant boss theme. 10/10
  • Controls: They're responsive, and feel tight apart from the retro jumping mechanics (which are a turn-off for some people. I'm not sure how I feel about them, but they take some getting used to.) Subjective.
  • Content: With 5 unique primary weapons, and 10 secondary weapons, you'll have a lot of ways to kill with (just find them first!). Game lasts from 20-80 hours on the first playthrough, depending on how good you do. Tons of bosses, and stages. For a 15 dollar game, 10/10.
  • Other: If you're a fan of hard NES-SNES era platformers, get it. If not, consider it but it may not be for you.

    Overall: 10/10, with subjectively lower scores. I certainly loved it.
Was deze recensie nuttig? Ja Nee
0 van de 4 mensen (0%) vonden deze recensie nuttig
3.1 uur in totaal
Geplaatst: 25 november
This is cr4p. People say it's hard but only because you will circle around until you eventually die.

If there weren't dozens of fun games waiting to be played circling around in la mulana forever would actually be great.

The FUN vs TIME SUNK ratio is just horribly low.
Was deze recensie nuttig? Ja Nee
3 van de 19 mensen (16%) vonden deze recensie nuttig
3.8 uur in totaal
Geplaatst: 8 november
floaty controls ruin this game =(
Was deze recensie nuttig? Ja Nee
51.4 uur in totaal
Geplaatst: 28 november
La-Mulana is proof that a game that makes you want to tear your hair out in frustrated confusion can also be one of the most rewarding and satisfactory experiences in its field. A lot of love and effort went into this product, and it shows not only through the striking visuals and great soundtrack, but also through how truly fleshed out the ruins turn out to be. Not a single pixel seems to be wasted, each and every bit is part of a larger picture, another puzzle. The rabbit hole goes deep in this adventure, and you are equipped with the means of just barely being able to deal with it all.

La-Mulana is not for everyone, its sense of scale and pacing craves your attention and commitment on a level few products made for entertainment dears to tread, but it also makes sure that your hard work is worth it.
Was deze recensie nuttig? Ja Nee
71.0 uur in totaal
Geplaatst: 27 november
La-Mulana is a great side scrolling action/puzzle game. The music is fantastic as well as its presentation. The game can be frustratingly hard at times with some of its cryptic puzzles, but don't give in to using a walkthrough. It is VERY satisfying once you figure out the puzzles.
Was deze recensie nuttig? Ja Nee
8.2 uur in totaal
Geplaatst: 27 november
Your mileage may vary for this brutal Metroidvania.
Was deze recensie nuttig? Ja Nee
35.4 uur in totaal
Geplaatst: 28 november
This game is not for the faint of heart; the game is difficult. However, perserverence results in great rewards and a sense of accomplishment. Some of the puzzles are beyond cryptic; you will likely be hitting the online forums and guides to work out some of the more obtuse puzzles. But surprisingly that's part of the fun and hearkens back to old 8-bit days of yore.

I always hate to make comparisons as the game stands in its own right, but if you love the obscure lore and difficult learning curve of the Souls series and enjoy the Metroid and Castlevania style exploration and progression, this game is for you.
Was deze recensie nuttig? Ja Nee
40 van de 42 mensen (95%) vonden deze recensie nuttig
97.3 uur in totaal
Geplaatst: 22 juni
This game man, I had a lot of fun with it. If you want to play a metroidy style game that has tons of puzzles and riddles and such to solve? This game is something you should seriously pick up.

If you don't want to take notes/screenshots/etc though? You should probably look for another game. For the most part, all of the puzzles are pretty fair, but there are a few that kinda made me go "...really?"

If you're looking for a good challenge, I can not recommend this game enough. My only regret is that I didn't hear about it soon enough to get in on the kickstarter for the sequel they're working on.

That said, I admit to getting frustrated at the very end and succumbed to having a friend give me a few tips xD After 90 hours I was just ready to be done, ya know? It was kinda frustrating, but as a whole, I still love the hell outta this game <3
Was deze recensie nuttig? Ja Nee
26 van de 29 mensen (90%) vonden deze recensie nuttig
27.6 uur in totaal
Geplaatst: 5 juli
If you've ever wanted a game where you absolutely need a pen and notepad to keep track of clever and well thought out clues you find on your adventure, this is for you.
With that said the game is a huge challenge that many wont make it through. You will get stuck on a boss, you will get hopelessly lost, you will be thinking of clues when you're not even exploring.
La-Mulana offers a truly great and fulfilling gameplay experience to any player that dares enter.

The is a remake, the original is out there for free.
Was deze recensie nuttig? Ja Nee
15 van de 16 mensen (94%) vonden deze recensie nuttig
60.7 uur in totaal
Geplaatst: 17 augustus
Your usual Metroidvania platformer on the outside, much more inside.

La-Mulana is extremely hard. Not even do you require good platforming skills, but you also need to be good at puzzle solving. Taking notes on your adventure is highly recommended, even if some things don't seem to be important.

With that being said about the game, let's go a little more into detail:

Story: There's barely anything to say here. You play as Lemeza Kosugi and explore ancient ruins. You find a few people close to the ruins, but only talk to their elder ever so often, he provides some advice, and later explains a few things. But there barely is more to say about the plot. But there's a lot of additional lore, and nearly every single area of the ruins has their own story to tell, if you're careful around your surroundings. After some game time, you find out that you have to kill the 8 guardians and apparently the "Mother", and that's about all you get as your target.

Gameplay: Lemeza Kosugi controls pretty precisely, once you get the hang of it. Only downside is that if you walk as you jump, you can't control the jump at all anymore. If you jump while standing still it's possible though, so once you get used to it, it's okay.
Over the course of the game, you'll find different upgrades, such as a double jump, stronger attacks, new weapons and sub-weapons. The usual things you can expect from a Metroidvania.
There are no lifes, once you die, it's game over. The only way to refill your HP is by either resting in the hot springs, or collecting a certain amount of life orbs, and once that life orb meter fills completely, your HP are filled up completely, and your orb meter is back to 0. You also need to collect more orbs the more HP you have.
There is no such thing as Experience Points and level ups, the only way to get more HP is to find their respective upgrades.
The normal enemies, and the areas aren't too difficult, especially once you get the ability to teleport, and you can always teleport back to the first area and refill your HP in the hot springs, though it is a little annoying.
Speaking of teleporting, you can teleport to certain checkpoints, where you can also save your game, pretty early in the game, so it helps moving through the ruins, since backtracking is also quite a thing here.
There are many mini- and mainbosses, and most of them are really, really challenging.
Enemies also drop gold, and you actually need it to buy necessary items in the game.

Those are your usual metroidvania things, but there's more here:
First of all, you've got a virtual computer with you. and as you play you find software for it. You can only activate a few softwares at once. Those softwares allow simple things such as having a map, or being able to read the ancient language, up to helpful things as having more invincibility frames after being hit, or doing more damage with certain weapons.
Then there are puzzles... They start off from rather simple things as destroying walls to reach new objects or your usual switch puzzles... up to things like understanding the ancient language partly yourself. And that's rather difficult. And saying any more would be spoiling too much. Let me just say, some of the puzzles can be extremely cryptic, and will take some time to figure out, especially because you need to solve nearly all of them to finish the game.

Graphics: Nothing special, but it all looks very well done in the 16-bit style the game is.

Sound: The background music is very nice and sets the tone for each area and situation. The sound effects aren't anything special, they're okay.

The game will probably take about 30-40 hours in your first playthrough if you don't look anything up.
So, if you like the genre in any way, I'd recommend to try La-Mulana at least out for the rather cheap price!
Was deze recensie nuttig? Ja Nee
11 van de 12 mensen (92%) vonden deze recensie nuttig
25.4 uur in totaal
Geplaatst: 25 juni
this is a fun game that's hard (not too hard) and kind of obtuse at times but it has an excellent soundtrack, fun movement and a nice atmosphere. i'd recommend it if you're in the market for a metrovania and for some reason you haven't played this yet
Was deze recensie nuttig? Ja Nee
11 van de 12 mensen (92%) vonden deze recensie nuttig
46.6 uur in totaal
Geplaatst: 27 oktober
La-Mulana is the truly realized potential of the adventure genre. The story is strong and the lore is rich, but none of it is forcibly shoved down your throat. The puzzles are deep and meaningful, and every puzzle in the game has a hint or two hidden away somewhere among the game's many ancient tablets, but nothing is ever spelled out completely. The variety of intimidating bosses are tough and require practice to beat, but there's always a way to make them easier if you're stuck, by exploring and finding items that give you an advantage. The controls are restrictive and will require effort to master, but the platforming never demands anything unreasonable.

That's the key word when it comes to La-Mulana: effort. Absolutely nothing is given to you for free. Anything you get out of La-Mulana, even how much fun you have playing it, is dependent on how much effort you're willing to put into it. And no game rewards effort quite like La-Mulana. When you finally solve that deeply meaningful puzzle that spans the entire ruins, you feel like a genius, and when your reward is an incredibly powerful weapon, you feel like a god. When you finally obliterate, yes, obliterate the guardian of that treasure, you feel like a boss, and when your reward is nothing less than the second half of the bloody game, you feel like you really are the Chosen One.

La-Mulana is not just an adventure, it's a full-scale epic. This is one of the longest indie games you'll ever play, yet it remains engaging throughout and retains its replay value without leaning on any rogue-like elements whatsoever. The game's art and soundtrack embrace this, making everything seem larger than you, but also setting a very driving and elevating mood. If you're a master of Metroidvanias and think the game is too easy, there's a kinda sorta but not really hidden Hard Mode, and an actually hidden optional dungeon, recommended for masochists only; that's not a facetious remark. Luckily for most of you, you don't miss out on any of the game's good points by passing it up.

Often, you'll see people describe any indie platformer that's even slightly harder than Mario Bros. as being like "2D Dark Souls." It's stupid, I hate it, and I stop reading reviews when I see it, but if there ever were a game that deserved that title, it would be La-Mulana. But unlike Dark Souls, I would recommend everyone play this game, not just people who want to be able to brag to all of their internet non-friends about how they "beat 2D Dark Souls."
Was deze recensie nuttig? Ja Nee
6 van de 6 mensen (100%) vonden deze recensie nuttig
41.4 uur in totaal
Geplaatst: 30 augustus
You read the description, you think: "Oh alright it is going to have some pretty tough puzzles but it is a 2D slasher RPG/Metroid thing...I'll eventually fight my way through.



You will die, you will be lost for ages. You will forget which way is up, what progress feels like, and dream of air control when jumping straight up. I played this game for 40+ hours, WITHOUT using a guide once. I eventually broke down and looked up the very next step I had to take. After that, I progressed and got stuck AGAIN. Looked up the guide for one more push and got stuck AGAIN. I felt defeated as when I found something out and moved forward, I would be stuck for another countless amount of hours.

I challenge anyone who reads this and hasn't played the game: Attempt the game without using a guide for as long as you can and truly feel what is is like to be helpless. I say to you, as a gamer this:

I personally believe one CANNOT beat this game without ever using a guide for assistance no matter how small the step.

The music, presentation, pull, exploration is top notch however! Buy this ♥♥♥♥ and experience utter hell (And maybe some enjoyment)
Was deze recensie nuttig? Ja Nee
4 van de 4 mensen (100%) vonden deze recensie nuttig
79.5 uur in totaal
Geplaatst: 1 september
This is on my top... 3 games of all time. It's definitely not for everyone. Its a great action platformer, and a great puzzler, but the combination of the two is what makes it genius. If difficult, often-bizzare puzzles are not for you, the game stands on it's own as an action platformer, as you can just look up the solutions to the puzzles (this should be avoided though, if possible - the puzzles are part of the greatness).

The music is gorgeous. The artwork is gorgeous (particularly minibosses/bosses). Animation is great. Writing is great - game is both very dark, yet full of humor.

This game is literally worth $200. $15 is a steal. If you enjoy platformers, and don't mind putting on your thinking cap (and bringing along a pen and paper to take notes!), you should stop reading this and just buy it, you won't regret it.

There are not many games of this genre that truly last 30-50 hours. I cannot think of one. The value is immense.
Was deze recensie nuttig? Ja Nee
3 van de 3 mensen (100%) vonden deze recensie nuttig
5.4 uur in totaal
Geplaatst: 18 augustus
Hard as ♥♥♥♥ with some really abstract puzzles, this game has all the trappings of the Metroidvania style, but involves a lot more wandering around wondering what to do.

I recommend it if you don't mind a brain-testing platform/puzzler, but not if you're easily frustrated.
Was deze recensie nuttig? Ja Nee