Will you fall prey to deadly traps or unravel the secrets of LA-MULANA? LA-MULANA is an “Archaeological Ruin Exploration Action Game” in which you search inside ancient ruins, seeking out the “Secret Treasure of Life” – which sleeps in the sprawling ruins of “LA-MULANA” and is said to be the beginning of all civilization.
Évaluations des utilisateurs : Très positive (979 évaluation(s))
Date de parution: 15 avr 2013

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Recommandé par les curateurs

"Really hard Metroidvania. The gameplay is solid, the jump-mechanics a bit clunky and the puzzles are hard without the use of a guide."
Lire la critique complète ici.

Articles

“La Mulana delivers on a fun, challenging and rewarding exploration experience that is presented with polish.”
Greenlit Gaming

"Beyond the seemingly insurmountable wall of challenge, La-Mulana is a brilliant title that exceeds in just about every category. Art, music, breadth of content, game length -- La-Mulana gets the highest marks. But there's simply no denying that the difficulty, as fair as Nigoro purports it to be, is a major deterrent. If you are willing to suffer, though, you will be blown away. I guarantee it."
8/10 – Destructoid

"Nigoro’s La-Mulana is like Castlevania: Symphony of The Night spliced with Dark Souls. It is long, it is tough, it is involved and it has puzzles that’ll make your brain bleed."
93/100 – Indie Game Mag

"I look back on my time with La-Mulana with plenty of frustration at the challenging platforming, enemies, bosses, and puzzles. But I’m also amazed at the time, thought, and talent that went into creating this experience. There may never be another game like La-Mulana."
8.5/10 – Game Informer

Steam Greenlight

Big Picture

La-Mulana 2 Kickstarter

À propos de ce jeu

Will you fall prey to deadly traps or unravel the secrets of LA-MULANA?


LA-MULANA is an “Archaeological Ruin Exploration Action Game” in which you search inside ancient ruins, seeking out the “Secret Treasure of Life” – which sleeps in the sprawling ruins of “LA-MULANA” and is said to be the beginning of all civilization. Apart from the plethora of traps lying in wait to stop intruders, there are also monsters on the prowl, protecting the ruins. Head for the innermost depths of the ruins while solving a variety of mysteries, fending off monsters, and disarming traps.
Forging ahead will be no simple task – the further into the depths you reach, the more difficult the mysteries become.


The first run of NIGORO games. Created back in the creators’ “amateur” days and renowned worldwide, it was remade for WiiWare. This is the PC port version.
This game, which originated from the creators’ wish to play the sort of games that enthralled them back in the day – only with more volume – was created based on “that old-time feeling”. The operability and difficulty level are certainly not “new school”. However, this game is highly recommended to gamers seeking out that feeling of total immersion that allows you to go full-on head-to-head with a game not found in somewhat lighter fare.


Please consider this game to be our challenge to you.


Play through the entire game till your fingers bleed, give up and throw it out the window, or get help from strategy guides. The choice is yours.

Configuration requise

    Minimum :
    • Système d'exploitation : Windows XP
    • Processeur : Intel® Pentium 4 2.0 GHz
    • Mémoire vive : 1 Go de RAM
    • Carte graphique : Carte compatible DirectX 9.0c et comportant 128 Mo de mémoire vidéo
    • DirectX® : DirectX 9.0c
    • Disque dur : 500 Mo d'espace disque disponible
    • Son : Carte son compatible DirectX 9.0c
Évaluations intéressantes des utilisateurs
9 personne(s) sur 10 (90%) ont trouvé cette évaluation utile
46.6 heures en tout
Posté le : 27 octobre
La-Mulana is the truly realized potential of the adventure genre. The story is strong and the lore is rich, but none of it is forcibly shoved down your throat. The puzzles are deep and meaningful, and every puzzle in the game has a hint or two hidden away somewhere among the game's many ancient tablets, but nothing is ever spelled out completely. The variety of intimidating bosses are tough and require practice to beat, but there's always a way to make them easier if you're stuck, by exploring and finding items that give you an advantage. The controls are restrictive and will require effort to master, but the platforming never demands anything unreasonable.

That's the key word when it comes to La-Mulana: effort. Absolutely nothing is given to you for free. Anything you get out of La-Mulana, even how much fun you have playing it, is dependent on how much effort you're willing to put into it. And no game rewards effort quite like La-Mulana. When you finally solve that deeply meaningful puzzle that spans the entire ruins, you feel like a genius, and when your reward is an incredibly powerful weapon, you feel like a god. When you finally obliterate, yes, obliterate the guardian of that treasure, you feel like a boss, and when your reward is nothing less than the second half of the bloody game, you feel like you really are the Chosen One.

La-Mulana is not just an adventure, it's a full-scale epic. This is one of the longest indie games you'll ever play, yet it remains engaging throughout and retains its replay value without leaning on any rogue-like elements whatsoever. The game's art and soundtrack embrace this, making everything seem larger than you, but also setting a very driving and elevating mood. If you're a master of Metroidvanias and think the game is too easy, there's a kinda sorta but not really hidden Hard Mode, and an actually hidden optional dungeon, recommended for masochists only; that's not a facetious remark. Luckily for most of you, you don't miss out on any of the game's good points by passing it up.

Often, you'll see people describe any indie platformer that's even slightly harder than Mario Bros. as being like "2D Dark Souls." It's stupid, I hate it, and I stop reading reviews when I see it, but if there ever were a game that deserved that title, it would be La-Mulana. But unlike Dark Souls, I would recommend everyone play this game, not just people who want to be able to brag to all of their internet non-friends about how they "beat 2D Dark Souls."
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8 personne(s) sur 10 (80%) ont trouvé cette évaluation utile
97.5 heures en tout
Posté le : 4 novembre
LA-MULANA

La-Mulana is a 2D side scrolling adventure game with a heavy emphasis on exploration, puzzle solving and action elements commonly referred to as "Metroidvania" by gaming enthusiasts.

Despite its appearances La-Mulana isn't a mere tribute to classic games. The developers of La-Mulana wondered how games like Super Metroid, Castlevania Symphony of the Night and the plethora of adventure games on the MSX Home Computer would be like now if they were still in production today. (Dark/Demon's Souls is a great example of this genre in a 3D format albeit not nearly as intricate as La-Mulana) While none of the ideas in La-Mulana are exactly innovative or ground breaking the game still works as it takes the best qualities of its precursors and builds upon them while doing its best to rid itself of the negative qualities these games had. The best comparison would be to that of a Quentin Tarantino movie, a film buff making movies for movie fans the topics and concepts of which not original yet takes the best aspects of these movies, constructs upon them and adds a little dash of personality to them which in the end somehow makes the experience feel fresh and gratifying.

The controls for La-Mulana are tight and responsive yet not free-form and allowing for correction like Super Castlevania IV, instead each action must be deliberate and precise. Boss fights follow a pattern design and can be prove to be challenging however the game provides an option for players that lack the motor skills to overcome the boss battles, by collecting the in-game currency the player can purchase a revolver and some ammunition which can be used to dispatch the tougher baddies rather easily. The lore is infused with the puzzles of the game and the back story explains itself as you go about playing the game.

Now it's time to delve into what makes La-Mulana such a great game: The exploration and brilliant puzzle design. This is very much so a pen and paper game, the player must be keen and write notes on every little detail in order to solve the incredibly daunting puzzles and write out points of interest on the map. La-Mulana is not a direct game, it does not hold your hand it just thrusts you out into the world where you are allowed to go out and absorb information at your own pace. The puzzles may not seem coherent at first because of how cryptic they are and how little guidance the game gives you, you'll find yourself rubbing your head wondering if you missed a detail or whether you're just daft but eventually with enough perseverance and dedication it will feel as if a light bulb went off and all the gears have clicked and begun to spin once more. This game will stick with you as you go about your daily activities mulling over what detail you may have missed in La-Mulana. It's hard to call La-Mulana a difficult game as it is more demanding and challenging. It won't beat you into the ground until you achieve victory covered in your own guts like Ninja Gaiden on the NES (or the 3D iterations). Instead you'll find yourself bewildered and confused trying to figure out what it is you need to do in order to get your head out of your ♥♥♥ and progress.

La-Mulana is up there in my favorite games of all time and has been one of the most enjoyable experiences I've ever had in gaming. This target audience for La-Mulana would have to be gaming aficionados who have been at this for a long time and have surpassed every other obstacle placed in front of them. While I wouldn't suggest this for a more casual gamer I do believe it is a game everyone should try at least once.

I would also like to note that if you skimmed through this that this game probably isn't for you.
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4 personne(s) sur 5 (80%) ont trouvé cette évaluation utile
3.7 heures en tout
Posté le : 6 novembre
La-Mulana started life as an 8-bit game reminiscent of MSX games. An homage, if you will. In 2010, it was remade for WiiWare, then ported back to PC.

I have not played the original, so I cannot compare the two versions.

In La-Mulana you play as Lemeza Kosugi, professional Indiana Jones-style archaeologist. He was goaded by his father, Shorn, to travel to the ruins of La-Mulana in search of a legendary treasure hidden within. Lemeza arrives at the town just outside the ruin with nothing but a whip and a laptop (The Mobile Super X, totally not the MSX). Everything else he intended to bring was confiscated by airport security. Thankfully, the ruins are filled with various other treasures that serve Lemeza much better than a grappling hook and some rope ever would.

I will say this now: The game is hard. Very hard. There is no hand-holding in this game. You have to purchase the ability to scan signposts, tablets, and pretty much everything else in the ruins, then a software to translate the tablets within the ruins.

However, every puzzle's solution appears on a tablet somewhere in the ruins, though the tablet and the puzzle it relates to may not be anywhere near each other.

The controls, however, require a lot of getting used to. Lemeza controls well when he's grounded, but the midair controls are rather awkward. You have very little air control when you jump angled to the left or right. If you jump straight up, you can start moving in a direction when you reach the apex of the jump. Jumping into a wall will allow you to turn around, which makes jumping to platforms directly above or below the one you're currently on simple. Walking off of a platform without jumping prevents you from controlling your fall.

Getting hit flings Lemeza backwards, and you do not regain control of him until he lands on solid ground. It's pretty annoying, because more than a few segments of the game require you to ascend. Getting hit can and will send you down several screens. Luckily, you can still use your item menu and laptop while in hitstun.

And the most annoying: Lemeza cannot grab onto ladders in midair. You can only start climbing a ladder from the top or bottom, and getting hit while on a ladder knocks you off of it. You can abuse this to fall down a ladder quicker, but no such luck going back up.

Despite the aerial movement flaws, the game is very solid. It's entertaining, and deciphering the riddles of the ruins actually requires the player to think. If you're looking for a highly challenging platformer, look no further than La-Mulana.
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3 personne(s) sur 4 (75%) ont trouvé cette évaluation utile
118.3 heures en tout
Posté le : 2 novembre
La-Mulana is brutal. It will do nothing to help you if you are stuck; everything you need is in the game in the form of tablets marked with obscure riddles or prose that you either need to find or need to decipher in the same manner as an actual archaeologist would.

A great example is how I played the game for about 10 hours on my first playthrough without having found the warping item (which is in the very first area) that's absolutely necessary for decent progress. The game didn't stop my progress and inform me that I was missing something. In fact, aside from one dead end, I could have stumbled through the whole game without this warping item (and I'm fairly certain that with planning you could even circumvent this).

Even in the midst of those 10 grueling hours (where I had to grind on enemies to heal instead of warping to the hot springs which heal you fully), I still felt La-Mulana was something very special, and that feeling greatly intensified when I started a fresh second playthrough and went further into the game. I think it might actually be my absolute favorite 2D adventure game, and I say that as a very encompassing statement (including all your Zelda's, Metroid's, etc.).

It made me think more than even any cut-and-dry puzzle game I've ever played has made me think. I couldn't solve all the puzzles on my own- I will readily admit that. It doesn't do anything to diminish my opinion of the game- everything you need to solve anything is available if you have the brain and willpower to figure it out. Some of it is incredibly obscure and difficult to figure out, but I'd imagine if you asked an actual archaeologist how hard his job is, they'd say it's a lot harder than La-Mulana (maybe this is actually a sim game?)

Add a layer of amazing combat and action on top of that, with lots of huge boss battles, and it's what I'd consider perfection. People criticize the jumping mechanic. That would be like criticizing the jumping in Castlevania; it's a short-sighted complaint, because the game is 100% built around the limited control. Everything in La-Mulana is hand-crafted beauty, please buy this.
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2 personne(s) sur 4 (50%) ont trouvé cette évaluation utile
2.6 heures en tout
Posté le : 26 octobre
Charming and underrated, La-Mulana is an all around fun 2D Metriodvania with great pixel art. It has a large amount of content and many things to explore and discover (as most Metriodvanias do). It's quite a difficult game too, there's lots of challenging platforming and hard enemies to defeat. Overall, it's a very enjoyable and fun game!
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3 personne(s) sur 7 (43%) ont trouvé cette évaluation utile
3.4 heures en tout
Posté le : 4 novembre
whip it good
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0 personne(s) sur 1 (0%) ont trouvé cette évaluation utile
43.4 heures en tout
Posté le : 19 novembre
This game is amazing.

It is hard, oh yes it is hard. And oh yes, is it good. La-Mulana is entirely old-school. In fact, it is a remake of an old Japanese MSX game. Luckily, they upgraded the visuals and sound, and the result is a charming Metroidvania with a real SNES vibe, both in visuals and sound, and difficulty.

The bosses are amazing and feel massive. They are one of the most exciting parts of the game, and each one is unique with different attack patterns. There are a lot of bosses and minibosses in this game. If you like big dramatic battles, this is potentially for you. There is truly a sense of scale, and the wonderful 16 bit art exemplifies it. Each stage has parallax scrolling that allows the background to be the same, yet change position. The tiling and backgrounds and sprite work are beautiful.

Partly because of the purposely gimped controls (Castlevania-style jumping, with momentum) however, once you play enough you learn that this is not much of a limitation for experienced players- you need to master falling angles, and jumping straight up without momentum allows you complete control in the air. It's still a restriction, but you kinda get used to it.

Game length: I took 38 or so hours on the main quest. Not sure if I'm above the average or below it, but the game is massive and the feel of exploration is real.

Now on to the cons: This game is vague as hell. Some puzzles are convoluted, and you need to have a pen and paper handy to write down hints from skeletons and writings on the wall. There is an in-game note saver, but it only carries limited information. I resorted to using the wiki after getting a few times. Honestly, the puzzles are too hard and are too abstract. Some random tablet of writing on one end of the ruins shouldn't solve a puzzle at the other.

Note: This game is hard. Like, really hard. You will get frustrated. Guaranteed. Like Podbrilliantly summed up in his review: "You will get stuck on a boss, you will get hopelessly lost, you will be thinking of clues when you're not even exploring."
Be ready to ragequit, then come back.

AT A GLANCE:
(Point totals used as a general reference point.)
  • Graphics: Almost perfect, a bit dark/unclear at times. 9/10
  • Sound: Dramatic, badass, amazing sounding. I found myself whistling these songs to myself, and I can still remember the Giant boss theme. 10/10
  • Controls: They're responsive, and feel tight apart from the retro jumping mechanics (which are a turn-off for some people. I'm not sure how I feel about them, but they take some getting used to.) Subjective.
  • Content: With 5 unique primary weapons, and 10 secondary weapons, you'll have a lot of ways to kill with (just find them first!). Game lasts from 20-80 hours on the first playthrough, depending on how good you do. Tons of bosses, and stages. For a 15 dollar game, 10/10.
  • Other: If you're a fan of hard NES-SNES era platformers, get it. If not, consider it but it may not be for you.

    Overall: 10/10, with subjectively lower scores. I certainly loved it.
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2 personne(s) sur 6 (33%) ont trouvé cette évaluation utile
0.8 heures en tout
Posté le : 10 novembre
Best game ever, but not for everyone.
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4 personne(s) sur 11 (36%) ont trouvé cette évaluation utile
2.6 heures en tout
Posté le : 26 octobre
La-Mulana is a brilliant puzzle/platformer. I've only played a few hours myself, but I've seen a full Let's Play of this game on YouTube, and judging from that, I'd say this game seems great.
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3 personne(s) sur 9 (33%) ont trouvé cette évaluation utile
21.1 heures en tout
Posté le : 26 octobre
This is game is so hard and confusing it makes Dark Souls look a disney game meant for children with autism.

10/10 -i will probably never beat this game...
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3 personne(s) sur 12 (25%) ont trouvé cette évaluation utile
3.8 heures en tout
Posté le : 8 novembre
floaty controls ruin this game =(
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3 personne(s) sur 19 (16%) ont trouvé cette évaluation utile
0.3 heures en tout
Posté le : 25 octobre
I had really high hopes for this game. Unfortunately, it plays like Castlevania 2 from NES: there is nothing to tell you what you're supposed to be doing whatsoever. I enjoy figuring things out on my own to some extent, but this game just feels completely aimless. The gameplay is clunky, the art isn't that great, and the presentation is very subpar. I wrote "the presentation is that of a 1993 3.5" floppy disk PC game," but then I realized Doom had a far superior presentation, and I originally played Doom on a 3.5" floppy, so yeah.
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1 personne(s) sur 1 (100%) ont trouvé cette évaluation utile
9.0 heures en tout
Posté le : 18 octobre
Insanly unfair and good
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2 personne(s) sur 3 (67%) ont trouvé cette évaluation utile
5.4 heures en tout
Posté le : 4 juillet
Pas besoin d'y passer des heures pour se rendre compte que c'est nul et qu'on perd son temps, en toute honnêteté je connais des jeux qui ont plus de vingt ans et qui sont beaucoup plus amusants.
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2 personne(s) sur 36 (6%) ont trouvé cette évaluation utile
6.5 heures en tout
Posté le : 23 juin
a
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39 personne(s) sur 41 (95%) ont trouvé cette évaluation utile
97.3 heures en tout
Posté le : 22 juin
This game man, I had a lot of fun with it. If you want to play a metroidy style game that has tons of puzzles and riddles and such to solve? This game is something you should seriously pick up.

If you don't want to take notes/screenshots/etc though? You should probably look for another game. For the most part, all of the puzzles are pretty fair, but there are a few that kinda made me go "...really?"

If you're looking for a good challenge, I can not recommend this game enough. My only regret is that I didn't hear about it soon enough to get in on the kickstarter for the sequel they're working on.

That said, I admit to getting frustrated at the very end and succumbed to having a friend give me a few tips xD After 90 hours I was just ready to be done, ya know? It was kinda frustrating, but as a whole, I still love the hell outta this game <3
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24 personne(s) sur 27 (89%) ont trouvé cette évaluation utile
27.6 heures en tout
Posté le : 5 juillet
If you've ever wanted a game where you absolutely need a pen and notepad to keep track of clever and well thought out clues you find on your adventure, this is for you.
With that said the game is a huge challenge that many wont make it through. You will get stuck on a boss, you will get hopelessly lost, you will be thinking of clues when you're not even exploring.
La-Mulana offers a truly great and fulfilling gameplay experience to any player that dares enter.

The is a remake, the original is out there for free.
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14 personne(s) sur 15 (93%) ont trouvé cette évaluation utile
60.7 heures en tout
Posté le : 17 août
Your usual Metroidvania platformer on the outside, much more inside.

La-Mulana is extremely hard. Not even do you require good platforming skills, but you also need to be good at puzzle solving. Taking notes on your adventure is highly recommended, even if some things don't seem to be important.

With that being said about the game, let's go a little more into detail:

Story: There's barely anything to say here. You play as Lemeza Kosugi and explore ancient ruins. You find a few people close to the ruins, but only talk to their elder ever so often, he provides some advice, and later explains a few things. But there barely is more to say about the plot. But there's a lot of additional lore, and nearly every single area of the ruins has their own story to tell, if you're careful around your surroundings. After some game time, you find out that you have to kill the 8 guardians and apparently the "Mother", and that's about all you get as your target.

Gameplay: Lemeza Kosugi controls pretty precisely, once you get the hang of it. Only downside is that if you walk as you jump, you can't control the jump at all anymore. If you jump while standing still it's possible though, so once you get used to it, it's okay.
Over the course of the game, you'll find different upgrades, such as a double jump, stronger attacks, new weapons and sub-weapons. The usual things you can expect from a Metroidvania.
There are no lifes, once you die, it's game over. The only way to refill your HP is by either resting in the hot springs, or collecting a certain amount of life orbs, and once that life orb meter fills completely, your HP are filled up completely, and your orb meter is back to 0. You also need to collect more orbs the more HP you have.
There is no such thing as Experience Points and level ups, the only way to get more HP is to find their respective upgrades.
The normal enemies, and the areas aren't too difficult, especially once you get the ability to teleport, and you can always teleport back to the first area and refill your HP in the hot springs, though it is a little annoying.
Speaking of teleporting, you can teleport to certain checkpoints, where you can also save your game, pretty early in the game, so it helps moving through the ruins, since backtracking is also quite a thing here.
There are many mini- and mainbosses, and most of them are really, really challenging.
Enemies also drop gold, and you actually need it to buy necessary items in the game.

Those are your usual metroidvania things, but there's more here:
First of all, you've got a virtual computer with you. and as you play you find software for it. You can only activate a few softwares at once. Those softwares allow simple things such as having a map, or being able to read the ancient language, up to helpful things as having more invincibility frames after being hit, or doing more damage with certain weapons.
Then there are puzzles... They start off from rather simple things as destroying walls to reach new objects or your usual switch puzzles... up to things like understanding the ancient language partly yourself. And that's rather difficult. And saying any more would be spoiling too much. Let me just say, some of the puzzles can be extremely cryptic, and will take some time to figure out, especially because you need to solve nearly all of them to finish the game.

Graphics: Nothing special, but it all looks very well done in the 16-bit style the game is.

Sound: The background music is very nice and sets the tone for each area and situation. The sound effects aren't anything special, they're okay.


The game will probably take about 30-40 hours in your first playthrough if you don't look anything up.
So, if you like the genre in any way, I'd recommend to try La-Mulana at least out for the rather cheap price!
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11 personne(s) sur 12 (92%) ont trouvé cette évaluation utile
25.4 heures en tout
Posté le : 25 juin
this is a fun game that's hard (not too hard) and kind of obtuse at times but it has an excellent soundtrack, fun movement and a nice atmosphere. i'd recommend it if you're in the market for a metrovania and for some reason you haven't played this yet
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5 personne(s) sur 5 (100%) ont trouvé cette évaluation utile
41.4 heures en tout
Posté le : 30 août
You read the description, you think: "Oh alright it is going to have some pretty tough puzzles but it is a 2D slasher RPG/Metroid thing...I'll eventually fight my way through.

NO.

NO.

You will die, you will be lost for ages. You will forget which way is up, what progress feels like, and dream of air control when jumping straight up. I played this game for 40+ hours, WITHOUT using a guide once. I eventually broke down and looked up the very next step I had to take. After that, I progressed and got stuck AGAIN. Looked up the guide for one more push and got stuck AGAIN. I felt defeated as when I found something out and moved forward, I would be stuck for another countless amount of hours.

I challenge anyone who reads this and hasn't played the game: Attempt the game without using a guide for as long as you can and truly feel what is is like to be helpless. I say to you, as a gamer this:

I personally believe one CANNOT beat this game without ever using a guide for assistance no matter how small the step.

The music, presentation, pull, exploration is top notch however! Buy this ♥♥♥♥ and experience utter hell (And maybe some enjoyment)
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