Divinity: Original Sin is a classic example of how old-school RPG is made anew. It is the product of old-school gameplay coupled with its own niche and original features.
Old-School Features (Present in most CRPGS):
- Slow-paced tactical turn based combat
- Widespread treasures in the form of clickable debris and vessels (barrels and the like)
- Multiple non-linear quests completion
- Multiple character builds and party compositions
- Free roam and exploration
- Massive lore and dialogue
What Makes Divinity:Original Sin fresh:
- Use of elements and Terrain where they cooperate and collide as a gameplay mechanic (water channels electricity and such): Imagine Magicka meets tactics
- Conflicting opinions of Main Characters determine the outcome of a quest (only applicable if you play co-op).
- Bad interface
- Starts strong with many things presented as well as a variety of quests, but severely diminishes against the end, content feels rushed.
- Story drags out.
- Little or non-existant voice acting for games with pre-made characters (story-wise).
- Certain decisions/negotiations with NPC revolves on the result of rock-paper-scissors match with the NPC, this absolutely destroys immersion where whether the decision of walking away unscathed or ended up massacring them rests on luck.
Overall, I had a blast playing this game with a partner and there are many memorable moments throughout the game. However, I do feel that this game is highly overrated and it is nowhere at the top of my list. It is still a game that I would recommend to RPG fans out there simply because there are not many well-thought out and engaging RPG games that you can play with your friends out there in the market.