Gather your party and get ready for a new, back-to-the-roots RPG adventure! Discuss your decisions with companions; fight foes in turn-based combat; explore an open world and interact with everything and everyone you see. Join up with a friend to play online in co-op and make your own adventures with the powerful RPG toolkit.
ユーザーレビュー: 非常に肯定的 (7,983 件のレビュー)
リリース日: 2014年6月30日

このゲームをウィッシュリストに追加したり、興味なしとチェックするには、サインインしてください。

Divinity Original Sin を購入する

ホリデーセール!1月2日 まで

-20%
$39.99
$31.99

Divinity Original Sin Digital Collectors edition を購入する

Includes two copies of Divinity: Original Sin, one Source Hunter DLC pack, plus one Beyond Divinity and one Divine Divinity. Send your second Divinity Original Sin copy to a friend!

ホリデーセール!1月2日 まで

-20%
$69.99
$55.99

Divinity Original Sin - Source Hunter DLC pack を購入する

Unlocks Divinity Original Sin: The Golden Grail DLC, Divinity Original Sin: Zandalor's Trunks DLC, Divinity: Original Sin Design Documents and Art Pack, and Soundtrack. (DLC will only be made available on release.)

ホリデーセール!1月2日 まで

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キュレーターによりおすすめされています

"A little obtuse in places, but otherwise this is the best new RPG in years. Demands your time and your brain, but it's worth it."
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最新の更新 全て表示(41)

10月30日

Update Version 1.0.219

Hi everyone,

Today's patch contains over 150 improvements and more are coming.

FYI, we'll soon be organizing a Larian Devline where you can talk directly to our developers and suggest further improvements. You'll also be able to tell us what you'd like to see in our future RPGs.

Like us on Facebook or follow us on Twitter to keep up to date on when the first Larian Devline will be hosted.

You can read the full changelog on our forum:
Patch v1.0.219 Changelog

45 件のコメント 詳細を見る

9月29日

Minor Update for 1.0.177

Hello,

If you see any update flash by today, we fixed two missing dialogs for French, Russian and German. We also removed "zero width space" characters from all text in the game because our font does not support it and would show a square.

Cheers!

David
Larian Studios

22 件のコメント 詳細を見る

レビュー

“Hands down the best classic-style RPG in years”
9/10 – Eurogamer

“An incredible title that provides many hours of entertainment”
9/10 – Game Informer

“Outstanding tactical combat and engaging quests make Divinity: Original Sin one of the most rewarding RPGs in years.”
9/10 – IGN

このゲームについて

Gather your party and get ready for a new, back-to-the-roots RPG adventure! Discuss your decisions with companions; fight foes in turn-based combat; explore an open world and interact with everything and everyone you see. Join up with a friend to play online in co-op and make your own adventures with the powerful RPG toolkit.

In Divinity: Original Sin you take on the role of a young Source Hunter: your job is to rid the world of those who use the foulest of magics. When you embark on what should have been a routine murder investigation, you suddenly find yourself in the middle of a plot that will rattle the very fabric of time.

Divinity: Original Sin is a game that gives you a lot of freedom and plenty of gameplay mechanics to use or abuse. The game's epic story may drive you toward your ultimate end-goal, but how you get there is entirely up to you.

Or up to you and a friend, because Divinity: Original Sin can be played completely cooperatively, and features both online and local drop-in/drop-out multiplayer. Great adventures become even greater when shared with a trusted comrade-in-arms!

Key Features

  • Become part of a reactive, living and vast open world. Explore many different environments, fight all kinds of fantastical creatures and discover tons of desirable items.
  • Experience gripping party- and turn-based combat. Manipulate the environment and use skill & spell combos to overcome your many foes: Use magic to make it rain on your enemies, then cast a lightning spell to fry them to a crisp. Experiment with different skill combinations to ruin the day for enemies and townspeople alike.
  • Play with a friend in co-op multiplayer. Make decisions together (or disagree entirely), as your interactions and relationship with your partner influence the game.
  • Unravel a deep and epic story, set in the early days of the Divinity universe. No prior experience with other Divinity games is necessary, however. The game takes place well before its predecessors, Divine Divinity and Divinity II: The Dragon Knight Saga, but will still feel familiar to fans.
  • Classless character creation lets you design the character of your choice. Endless item interaction and combinations take exploration and experimentation to another level of freedom.
  • Create your own adventures and share them online. With Original Sin comes the powerful toolset used by the game's designers. Yours are endless new stories to make and share with other players!

Digital Collector's Edition

The Digital Collector's Edition contains:


  • 2 copies of Divinity: Original Sin: one for you and pass on the second key to a friend
  • Award-winning Divine Divinity and Beyond Divinity
  • The Golden Grail DLC: an in-game item that allows you to colour your items in gold and sell them for more.
  • Zandalor's Trunks DLC: enjoy a unique in-game undergarment as rare as it is opinionated.
  • Design Documents
  • Art Pack
  • Soundtrack


システム要件

Windows
Mac OS X
    Minimum:
    • OS: Windows XP SP3 or higher
    • Processor: Intel Core2 Duo E6600 or equivalent
    • Memory: 2048 MB RAM
    • Graphics: HD Intel Graphics 4000 or NVIDIA® GeForce® 8800 GT (512 MB) or ATI™ Radeon™ HD 4850 or equivalent
    • DirectX: Version 9.0c
    • Hard Drive: 10 GB available space
    • Sound Card: DirectX9c compliant
    Recommended:
    • OS: Windows 7 SP1 or Windows 8.1
    • Processor: Intel i5 2400 or higher
    • Memory: 4096 MB RAM
    • Graphics: NVIDIA® GeForce® GTX 550 ti 1GB ram or or ATI™ Radeon™ HD 6XXX or higher
    • DirectX: Version 9.0c
    • Hard Drive: 10 GB available space
    • Sound Card: DirectX9c compliant
    Minimum:
    • OS: OS X 10.8.5
    • Processor: Intel Core 2 Duo
    • Memory: 4 GB RAM
    • Graphics: Intel HD Graphics 3000/4000
    • Hard Drive: 10 GB available space
    • Additional Notes: HD3000 & HD4000 benefit from 8Gb of memory
    Recommended:
    • OS: OS X 10.9.3
    • Processor: Intel i5 or higher
    • Memory: 4 GB RAM
    • Graphics: Intel Iris (Iris Pro) or ATI™ Radeon™ HD 6XXX or higher or NVidia 6xx series or higher
    • Hard Drive: 10 GB available space
    • Additional Notes: HFS+ filesystem with case-sensitivity is not yet supported
参考になったカスタマーレビュー
106 人中 99 人 (93%) がこのレビューが参考になったと投票しました
記録時間: 9.4 時間
投稿日: 7月6日
近年稀に見る素晴らしいゲームで、RPGが好きな人間は間違いなくプレイしておくべき作品。

ジャンルとしてはTactics RPGでありオーソドックスなクォータービューの見下ろし型の描画とターンベースの戦闘スタイルということで、特に目新しさは感じないかもしれないが、よりTacticsが重視される方向性とそれに沿ったゲームデザインになっているところが特徴として挙げられる。

戦闘はシームレスな同じマップ上で行われるが、何も考えずにいきなり殴りかかったり魔法でゴリ押しすると戦闘が以外にキツめになっている。
冷静にマップを見ると利用できそうなオイル樽などが準備されている事があるので、敵をうまく誘導しつつ着火して利用したりすることで一気に戦略性が出てくる。
もちろんそうした利用可能なオブジェクトがない場合もあるが、罠を用いたりマップ内のオブジェクトを移動させて利用したりすることで、いかに有利に戦うかがキモになる。

敵はリポップしないため、レベリングのためにもマップ内を隅々まで探索する必要があるが、それによって宝箱から報酬が得られたり、以外なイベントが仕込まれていたりと、細かな作りこみまで気が配られている。
そうした探索で始まったキッカケが、町中での会話で繋がって次のイベントに繋がるものもあるため、NPCとの会話にも意味が与えられている。
時には選択肢によってパーティ内で口論が発生したり、それによって性格が変化したりと芸がこまかい所も注目に値するが、そうした行動によっても戦闘と同程度の経験値が得られる設計になっている。
おそらく戦闘と探索の比重が1:1程度になっているので、丁寧に遊ぶプレイヤーがより多くの報酬を受け取れる仕組みになっていると言い換えてもいいかもしれない。

こうした方向性は遊んでいる時にテーブルトークRPGをプレイしているような錯覚を覚える。
細かなキッカケがあちこちに散りばめられており、それをイベントに発展させてストーリーにつなげていけるかどうかは、プレイヤーがどれだけ世界に積極的に探索という形で関与するかどうかに依存している。
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57 人中 51 人 (89%) がこのレビューが参考になったと投票しました
記録時間: 16.3 時間
投稿日: 7月19日
日本人向けFirst Impression( for Japanese)

多くの方にとって、まず気になるのが、英語でしょう。
はっきり申し上げると、多少の英語力は必須ではないかと思います。
そもそもテキスト量がかなり豊富な上、プレイの核となるクエストもよくあるお使い型のクエストではなく、ある程度会話を読みつつ、実際に自分で考えて行動する必要があるものが多いからです。
しかも、このゲームの英語はウィットに富んだ会話が多いというか、単語直訳レベルでは内容を掴むのにかなり苦労する文章が多いと感じます。

しかし、自由度の高いシステム、戦略性、多彩な遊び心など、見過ごしてしまうにはあまりに惜しいゲームです。日本のRPGに慣れている方なら、驚きと(良い意味の)戸惑いに満ちあふれる冒険となることでしょう。
私も偉そうに言った割には、別に英語がぺらぺらではありません。かなり苦労して翻訳しながらのプレイとなっていますが、やめられません。というか、結構本気で英語の勉強になっている気がいたしますねw

また、戦闘がターン制ということで、手をこまねく方もいらっしゃるかも知れませんが、それは間違いです。このゲームは敵のリポップがなく、ひとつひとつの戦闘の重要度が高いということ、そして単にエフェクトが違うだけで似たり寄ったりのスキルが並んでいるのではなく独特なスキルが豊富で、しかもそれが「燃えている」「濡れている」「毒で汚染されている」などの対象の環境によって、思わぬ効果を発揮したりすること、そのような「環境」を自ら作り出せる「仕掛け」があることなど、多くの要素が絡まり、ターン制であることがむしろ魅力となっているのです。

わたしもまだ(翻訳に時間がかかりすぎ)序盤でございますが、それでも絶賛できるゲームだと言い切ることができます。
Steamの数ある洋ゲーの説明文を、軽く流し読みくらいできる方なら、何とかなるんじゃないかとも思いますので、どうぞ早くこの世界を体験していただきたいと思います!


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36 人中 33 人 (92%) がこのレビューが参考になったと投票しました
記録時間: 133.8 時間
投稿日: 8月26日
TRPGの要素が強いターン制バトルRPG、
Fallout1の影響を受けている印象を持ちました。
Co-opでロールプレイをするシステムが実装されており、
テーブルトーク好きには恐らく高評価の作品。

自由度は高く、サブクエストやクラフティングも豊富。
仲間の性格次第で意見の衝突が発生したり、感情豊かで好印象。
戦闘バランスは、どの職業でも強みがあり
最後まで手応えがある高水準な内容だと思いますΣd(゚д゚*)
BGMも素晴らしい。


と、色々褒めましたが欠点も多いです。
早期アクセスが終了して完成品となりましたが、
どう考えてもまだ未完成です。

カメラの自由回転を設定すると、
MOD用と称して歪みの警告がでます。
カメラの制限を前提に制作されているらしいですが、
死角になっている扉やアイテム、スイッチなどが普通に存在するので
ただの方便だと思います。

そのMODも少し弄ると、Co-opの同期が取れなくなって
マルチプレイに不具合が生じたり本末転倒。

サブクエストのフラグ管理が甘く、
ヘタに探索して中途半端にフラグが立つと
クリア不能になったり、話が支離滅裂になるサブクエストがチラホラ。
ガイドアローが無く、歩き回るのを前提としている割に
移動が遅いのも気になります。

あと戦いを終えた後でも
ゾンビの毒や魔法の火・氷・電流が地面に残り、
その上を歩くと足止めされたり
大被害になるので、頻繁に掃除を強いられます。

TRPG風に拘り過ぎて、
各キャラクターが独立したお金を所持していますが
面倒なだけで生産的ではないなど
ゲーム性を犠牲にした部分も見受けられます。


一応Updateで更新されているようなので
これからどんどん改善されて行くのかもしれません、
最終手段としてMOD修繕の道もありますし。
洋RPGとしての面白さは高いのでRPG好きにはお勧めしますが、
今は翻訳も未完成ですし、急いで買わずセール時まで待つのが吉かもしれません。

Updateで改善されたら追記します。


~ 8月22日 ~
クラフティングレシピのガイドを
更新しています、攻略のヒントなども作成しています。
気が向いたら流し読みでもどうぞ。
http://steamcommunity.com/sharedfiles/filedetails/?id=303924576
このレビューは参考になりましたか? はい いいえ
34 人中 30 人 (88%) がこのレビューが参考になったと投票しました
記録時間: 53.6 時間
投稿日: 7月15日
*良い点*
・クエストの内容が本当に素晴らしい、謎が解けたときのすっきり感は最高
・敵がリポップしないので戦闘に常に緊張感があり、限られた戦力の中で如何にして敵を倒していくのかを考えるのが楽しい
・クラフトが多種多様に存在してるので組み合わせを見つけるのが楽しい、かぼちゃ+ナイフ=カボチャヘルムやレザーヘルム+カニの手=カニヘルムetc...
・キャラクター育成が楽しい、スキルポイントには限りがある上に敵がリポップしない為、どのタイミングで何を取得していくのかを考えるのが非常に悩ましくもあり楽しい時間
・アイテムにはcommon<rare<magick<unique<legendaryの等級があり、装備に付加されているオプションや外見に差があるなどハクスラゲームに多いトレハン要素も楽しめる
装備以外のアイテムも非常に種類が多く、アイコンや用途を考えるだけで楽しい

*悪い点*
・斜め見下ろし型の3Dゲームにはよくある事なのだが、一部シーンで非常にクリックしづらいかったりする場所がある
カメラは動かせるんだけど一定以上の角度には出来ない為死角が出来てるのが原因
ただしキャラクターを近づけることで壁が透ける為どうにかなる、そして頻繁に発生するわけではないので余り気にならない
・昨今のRPGゲームに多いクエストマーカーの類が無い、メインクエストはマップ上に印が付く物もあるが
大多数のサイドクエストでは、何をするのか何処に行くのか等のヒントは全て会話や本・メモ等から得なければならない
(これは謎を解く楽しさともリンクしている為、一概に悪い点とは言えないかも)
・選択肢や進め方によってはほぼ詰みの状態にまでなる物が存在する、ただしF5・F8でクイックセーブ・ロードがいつでも可能(戦闘中でも)なのでよほどの事が無い限り詰む心配は無い

最後に・・・
正直ここが致命的に糞!という部分が見当たらず、まだクリアはしていない(これを書いてる段階で消化率60%程度)が完璧に近いクオリティだと思います
英語がわからないからという理由だけで敬遠するのは勿体ないです
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3,425 人中 3,284 人 (96%) がこのレビューが参考になったと投票しました
記録時間: 132.1 時間
投稿日: 6月30日
The short version:
Divinity: Original Sin aims to be a modern day Ultima 7 and is reminiscent of many of the older games in the genre, it will make many of you who did like games such as Baldurs Gate II and Planescape Torment very happy indeed, especially if you also like turn based tactical combat. Players will be able to create a team, make choices and see how the consequences of their actions bear out.

The long version:
This is a game with little to no hand holding and it does not insult your intelligence by making this game accessible to your five year old sister, no this game is a deep tactical turn-based RPG experience. Not only will you have freedom over your choices in the story (consequences and choices, even disagreements, will affect how things go), but also in how you get there.

You will be forced to interact with the world and speak to the people in it to gain information and quests, this is especially true as there are no exclamation marks over their heads telling you that this person is important or that they have information you need. It's also a game that rewards exploration, should you be careless enough you could find yourself completely missing out on certain quests. You can even kill most npc's in the game should you wish to do so (with the exception of a very few plot specific ones), but be careful of what you decide to do, there will be consequences for your actions.

There will be puzzles, lots of traps and mysteries to solve and interesting ways to approach many of the quests, you have the freedom to go wherever you want and the areas/monsters -wont- scale to your level, meaning you could die a very horrible death by exploring too far when you are low level. You could also be very skillful with the items/weapons at hand and somehow actually kill that level four troll while you are just a meager level two knight.

Being a rogue is especially fun as you can steal nearly everything, including snatching paintings off the walls, pick pocketing their weapons or even keys to their homes for a later "visit". Stealth is also very viable when stealing, but be careful, if you are caught people will dislike you and that will affect prices and information you can get, eventually you will be thrown into jail. Once there your partner can either come and bust you out or... well.. i wont spoil the surprise for you, suffice to say that there are more ways than one to get out of jail.

Party-based turn-based combat will encourage players to shape and control the game's environments, and to discover and utilize various skill and spell combos that you can choose for your party members

But the best part is the superb co-op experience, gone are the days when only player 1 gets to decide upon important decisions. You can both talk to any and all npcs and you both take part in dialogues during important events or with certain npcs, and should you two disagree on how to resolve a quest or dialogue you can have your characters argue over it. They will also react to certain things, for example, if you steal something your partner can start up a dialogue with you to either condone your actions or condemn them.

As to not spoil anything in the game this example is merely fiction and not present in the game. (Not to my knowledge at least)

example: You find a valuable gem on the beach and player 1 wants to sell it while player 2 wants to try and find the owner of it, stating that its immoral to take such a valuable object from someone who obviously dropped it.

Player one then gets a few different dialogue options to try and talk some sense into the other player's character, he can choose between a string of diffrent types of retorts and some might be intimidate, persuade, charm etc. After he has chosen his retort player two can choose a counter argument and will utilize the skill you chose and a game of rock, paper, scissors will commence, you will utilize the skillpoints in that particular skill you choose to gain an advantage over your friend in this game.

Depending on the outcome it will either be in favor of your decision or not, this will also give you points in various personality traits such as romantic or pragmatic depending on what you choose to say and these points will net you bonuses to your personality and other skills. Also it can be quite possible to make the two characters hate/love each other in the end.

This went on far longer than i intended so i will end this here by saying that the game is great and hopefully it will stay as amazing as it is now throughout the whole game (currently playing through it). Also, im Swedish so my english and grammar is not perfect, apologies for that.
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23 人中 20 人 (87%) がこのレビューが参考になったと投票しました
記録時間: 278.3 時間
投稿日: 11月13日
剣と魔法のファンタジーとターン制の戦闘システムが見事に融合した良作。ストーリーが秀逸だが、その分複雑に絡み合っていて「ちょっと気合い入れ過ぎ」という感もある。

ストーリー、クエスト
剣と魔法の古典的・正統派のファンタジー。メインストーリーは一本道だが骨太で、サイドクエストもしっかり作り込まれている。

ただ、複数のクエストをどかどかと与えられることが多く、それぞれ関係があるのか、ないのか、いつ、どんな条件で解決できるのか分からない場合が少なくない。町の商人の一言が、実は何時間も後に発生するサイドクエストの伏線になっていることもあるが、よほど注意深くないとスルーしてしまう。また、雰囲気を出すためとは言え、古典的な言い回しや口語的な省略、このゲームだけで通じる独特のフレーズも多い。

キャラクター、パーティー
主人公2人は、性別や容姿を含めて自由にカスタマイズできる。クラス(職業)は「ロールプレイングのためのヒント」あるいは「ビルドの指針」のようなもので、スキルなどの縛りは一切ない。

面白いことに、2人の意見が対立することも少なくない(例えば盗みを目撃した場合、1人は見逃してやろうと言い、もう1人は衛兵に突き出せと言う)。その場合はジャンケン(え!?)で決着をつける。町の人を説得する場合も同じシステムで成否が決まる。他のゲームのようにカリスマ性が高かったり交渉スキルを持っていれば必ず勝てるとは限らず、会話パートに広がりが生まれているが、これらのステータスやスキルの有用性が相対的に低くなっていることは否めない。

他に、最大2人までのNPCをパーティーに加えることができる(条件によっては仲間にできない者もいる)。彼らは彼らなりの理由で同行しており、その生い立ちに関わるサイドクエストもある。また、主人公の行動にいろいろ口出しするので、自然に彼らの性格を把握していくことができる。

戦闘
よくある四角形や六角形のグリッド(タイル)の縛りはなく、自由に動き回ることができる。射程や死角が分かりにくい場面もあるが、このゲームの性質上、戦闘になったらいきなりグリッド表示というのは雰囲気を壊すと思われるので、むしろ英断と評価したい。

戦闘の難易度は総じて高めで、立ち回りや属性の相乗効果、補助スキルを活用しないと厳しい。たとえば、魔法で雨を降らせてから電撃を放てばダメージやスタンの確率が上がる一方で、濡れた敵には炎上効果が出ない。逆に、火焔属性の敵は雨に濡れると能力が下がる等。工夫しただけの効果はあるので、いろいろ考える楽しさがある。

パッケージ
"Collector Edition" は要するに2本分のライセンスで、フレンドにプレゼントして協力プレイを楽しんでくれ、というもの。

"Source Hunter DLC Pack" は、企画書やアートブック、サントラ、アイテムを金色に変えられる(売値が上がる)といった内容。

"The Bear and the Burglar" は全員に無料で提供されるDLCで、仲間になる(可能性のある)NPCが2人追加される。

総評
クエストやレシピの一覧性が良くなかったり、ステータスやスキルが偏重しがちといった小さな問題はあるものの、戦闘は歯ごたえがあって面白く、NPCも個性豊かで感情移入しやすい。出色の出来と言って良く、すでに多くのModが公開されているのを見ても評価の高さが伺える。

一方、膨大なテキストを読み、雰囲気を察し、世界観を理解してストーリーに入り込むことが何より重要なので、英語力に自信のない方にはそこが最大の難点だろう(有志による翻訳作業がされているが、完成の目処は不明)。

総プレイ時間は、読解にそれほど難渋しなければ40〜50時間程度で、十分お腹いっぱい。ストーリーが複雑なので、2周目でようやく「ああ、ここが繋がってたのか」と分かる場面もあり、ビルドを考える楽しさもあるのでリプレイ性は悪くない。

とにかくストーリーに気合いが入りまくっているので、膨大な英語のテキストに抵抗のない方にお勧めしたい。
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14 人中 12 人 (86%) がこのレビューが参考になったと投票しました
記録時間: 5.1 時間
投稿日: 7月27日
ファーストインプレッション的なものを箇条書きに。

・斜め見下ろし型のゲームデザイン
移動は最初やりにくく感じるが、WASDで行きたい方向に少しカメラを動かしてから地面をクリックするとやりやすい。

・音楽が素晴らしい。このためだけに起動してずっと音楽を聴いていたいくらい
なのでDLCのサントラも購入の価値あり。
ただし、私の購入時(2014/7/28)にはCDDBに登録されておらず、またmp3バージョンも自分で作成の必要があったので注意。

・行き先を表示してくれるいわゆるクエストマーカーが無い
よってジャーナルの英語を読んで行き先を考えなければならない。

・戦闘はターン制でゆっくりやれるが、バランスはかなりキツイ。適当に進んでいくと瞬殺されることも
一応難易度選択(easy、normal、hard)あり。
難易度ではこちらのHPの多さのみが変わり、敵の強さはそのままな模様。

・パズル要素が強い
ダンジョンでは2人の主人公を切り替えてスイッチを押したり罠を起動させたりしながら進めていく。
火の魔法でオイル床に火を付けたり、逆に水の入った樽で消したりが面白い。
話が進んでいくとNPCも加えてさらにパズルは複雑になる。

英語が苦手な私にとってはなかなか苦労するゲームです。
最近のRPGのようにクエストマーカーの行き先に進んでいればクリア出来るものではなく、会話の内容もある程度把握しておかないと次に何をやればいいのかわからなくなることも。
日本語化プロジェクトが進んでいるようなので、そちらが進めばかなりやりやすくなると思います。
戦闘の難易度については、中盤以降は未プレイなのでスキルが揃えば楽になってくるのかもしれません。
歯ごたえのあるRPGを探している方にはオススメできますが、やはり英語がネックか。
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15 人中 10 人 (67%) がこのレビューが参考になったと投票しました
記録時間: 36.7 時間
投稿日: 7月8日
2014発売ソフトでは群を抜く中毒性のあるRPG。
見下ろし視点のスカイリムとイメージするのが一番いい。

正直スカイリムと同じレベルで楽しいよこれ!騙されたと思って買おう!
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3 人中 3 人 (100%) がこのレビューが参考になったと投票しました
記録時間: 56.0 時間
投稿日: 7月29日
バルダーズゲートタイプの見下ろし型RPGです。戦闘はターン制ですが、X-comのような感覚で楽しめます。探索はUOを初めてやった時のようなワクワク感がありました。特にやりこみはしていないのですが、一通りクリアに50時間程度かかりボリュームも十分です。今年一番の出来です!
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5 人中 4 人 (80%) がこのレビューが参考になったと投票しました
記録時間: 46.2 時間
投稿日: 8月23日
今まで数多くの和製・海外製のRPGをプレイしてきたが、これほどまでに洗練されたRPGに出会ったのは過去に数回しかないかもしれない。という程、すばらしい出来。
DragonAgeやNeverwinterNightsなどによく似た、いわゆるDungeons&Dragons系のRPGだが、これらのRPGと違って一本道のゲームスルーではなくオープンワールドなのが特徴。また、多彩なスキルや魔法を駆使して属性のコンボやシナジーを考えながら進める戦闘は非常に楽しい。
非常にバランスを考慮して構築された、このゲームワールドでは、どのようなプレイスタイル・ビルドのロールプレイでも有利・不利が出にくくなっており、何度もリプレイできるように設計されているのも非常にすばらしい。
とにかく、一度は必ずプレイして欲しいRPGであることは間違いなし。
また、ボリュームもかなりあるので、クリアまでに相当な時間がかかるだろう。
音楽もすばらしいし、まさに過去にリリースされた数々の名作RPGの良い点を凝縮した集大成と言えるでしょう。
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2 人中 2 人 (100%) がこのレビューが参考になったと投票しました
記録時間: 81.6 時間
投稿日: 10月24日
クリア時間20時間くらいと聞いた覚えがあるのですが、いつの間にか60時間を経過していました。が、未だにクリアが見えないです。
・音楽○ なかなかカッコいい。がもう少し落ち着いた感じのBGMでもいいのかな。
・操作性○ そこまで気になるほどでもないが、カメラの視点が360度回らないので、極々稀に操作ミスをします。
・全体
最近のムービーゲーに一石を投じたというか、喧嘩を売ったというか
しかしながら、ここ数年来のRPGの中で間違いなくトップクラスのできです。
神ゲーの類です。
選択肢も豊富で自由度も高く、謎解きもあり、
戦闘も戦略的ですし、全体としてかなり面白いです。
敵のリポップがありませんが、それ程気になるものではありません。
2.5Dだからということで敬遠していれば損かな。
RPGが好きならおすすめです。
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12 人中 7 人 (58%) がこのレビューが参考になったと投票しました
記録時間: 50.8 時間
投稿日: 7月7日
面白いけど、英語がネックwww
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5 人中 3 人 (60%) がこのレビューが参考になったと投票しました
記録時間: 41.7 時間
投稿日: 8月9日
Baldur's gate 3の名にふさわしい品質。見下ろしRPGの中では数年来の傑作だな!
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825 人中 721 人 (87%) がこのレビューが参考になったと投票しました
記録時間: 92.5 時間
投稿日: 6月27日
Divinity Orginal Sin = Baldurs Gate 3!

Seriously, after i started the game and played it for the first hour i had to shut it down and make sure, that i actualy started Divinity: Original Sin , because it was just THAT good! :D

Its basicaly Baldurs Gate 3 and it will also be one of the best coop games ever. You can play the wohle game with drop in/drop out co-op with some friend/random guy. You can have a total of 8 Characters (2 starting chars, 2 henchman and 1 summon each). There are currently 4 companions (full story) and 42 Henchmens (hireable for gold). More will be released for free.

On game start you create 2 Chars. You can fully customize em, like gender, class, perks, skills, stat points etc. There are no restrictions and you can actualy make some crazy characters.

Fighter with earth magic who uses 2 hand weapons, crossbow and tanking skills? check.

Rogue with teleport powers, haste, backstab and charming skills? check.

Witch that curses, throws fireballs, heals your party while beeing guarded by a huge lighting elemental? check

Ranger with cooking skill, sneaking, able to talk to animals and trading + crafting skills? check

The visuals Spell SFX are realy amazing. And bloody hell, this game is challenging! No, there isnt any crap like flys or rats to kill. An undead knight is actualy as strong as your own fighter char. If you make one wrong descision or move, youre dead....thats simply it :D.

For example, if you fight an undead army (3 fighters, 1 mage, 2 archer for example) and just one undead fighter gets near your mage, he will kill your mage in 2-3 hits :).

i recommend playing the game in co-op with 2 chars that have the lone wolf perk. This way, its basicaly 2 vs the rest of the world, while each player has a realy strong and epic char due to the lone wolf stat bonuses. Lone Wolf makes the character unable to hire an companion but he gets huge bonuses (like 70% more life, more AP) but you can still summon. So in the end you can have the 2 chars + 2 summons if you play with lone wolf perk.

Combat in this game is turn based. All actions use action points, the faster (dextery + speed stats) your char is, the more AP you get. There is a huge range of skills + spells and not 2 of em are the same. Each spell is unique and you need to decide round for round what skills youre going to use...there is no "press X to win" ;)

Also, the soundtrack used in this game is realy epic...its kinda like skyrim one, with drums and chanting womans and stuff. i just think 130 different soundtracks are a bit to much, but hey...more is allways better, right?

Now to the bad points:

i dont recommend the game at all to casual players. Its like the ultimate anti casual game, because if you just run around, clicking through npc dialoge and run like a chicken into the next fight, you will end up dead, with no way of winning. There is alot of lore around in the game and if you just skip through it all, you will have no clue what the heck is going on around you.

All loot is random, which can lead to some crazy playthoughs. Its perfectly possible to have allmost no chance of winning anymore, because you only found crap or you used all items. Even the merchants have random stuff. On the other side, its also the reason why the game has a huge replayability. You never know what you find around the next corner. The game also has a realy complex crafting system, from cooking to crafting new sword, there is something for everyone.

Edit: Having now played 60+ hours, this game is my new all time favorite RPG. By reading the forum, i found out that, i have finished around 1/3 of the game. Crazy! :)

Overall, i give Divinity Original Sin a 9 out of 10.

If you have any questions just add me in Steam :)
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263 人中 236 人 (90%) がこのレビューが参考になったと投票しました
記録時間: 53.5 時間
投稿日: 10月26日
-Lacked the money to buy a minor heal spell for my knight.
-Infurated, began to murder every npc in town
-Their blood now serves as a healing source for my leeching talent

11/10

-----
Edit (since people actually took the time to read this)

I play this game along with my girlfriend in co-op mode. While i wouldn't consider myself new to this type of games, i was soon reminded of how hard RPGs can be.

For people that are new to the genre, this game can prove to be quite frightening, especially at the beginning, even in normal difficulty. The lack of direction given, or... the freedom of choice you have... makes the game quite confusing at first, which is why its highly recommended to always read the dialogue carefully. The game even gives you the option to read again the whole conversation through the conversation log tab.

Co-op mode adds to the fun of the game. The fact that you can play the entire game along with a friend makes it the more enjoyable to go through. While people can argue that co-op can make any game look better, Divinity: Original Sin, gives a further meaning to play with your friend, having the NPCs actually acknowledging your companion and not just simply having it there for the sake of having someone around. You can get to talk with your allies at any time, getting to know them more. At certain times, depending on your actions, you will even get short interactions with whoever is in your party that can boost certain traits based on the answer given. There is a meaning for your friend to be there, is not like other games where your co-op companion is just another clone of yourself.

The gameplay is fun. Turn-base combat system based on AP (Action points) is self explanatory, the more AP's you have, the more actions you can make in your turn. Each character has its own APs that are boosted by their attributes and gear.

You are given several classes to pick from though you are not prohibit from learning other classes abiilties. For example, my knight can use water-based skills which are the ones that can grant healing spells along with other water/ice abilities. As for character customization, its not really deep, in fact, i believe it might be one weak point of the game.

Overall, the game is incredibly addicting and fun. While the early levels might discourage newcomers, this game sure is one big reminder that classic-style RPGs are not dead and can show up at any time to surprise us and remind just how fun and frustrating they used to be. I was lucky enough to encounter no bugs so far, which is something i am grateful for seeing how i read some bugs around that can make progress quite more painful than what it should.

I would hate myself if i had to give a real numeric value to the game, so i will say this: "If you are curious about the game, buy it, you will simply not regret it"

One last thing, save often. F5 will be one of your strongest allies. (Not kidding, really, save often)
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176 人中 166 人 (94%) がこのレビューが参考になったと投票しました
記録時間: 36.2 時間
投稿日: 11月1日
In a gaming world full of handholding, uninspired battle systems, and just sheer crap, Divinity is a shining diamond in the rough.

Graphics - 9/10:
Loot-based, dungeon-crawling RPGs are never known for their graphics so I will rate it on a level equivalent to similar games like Torchlight 2 and Diablo 3. I'm going to put this simply - Divinity is ****ing gorgeous. The art direction is spot on, the colors are bright and bring the world to life, and the character designs are great too. You won't feel like you're trudging through the same damn dungeon or cave for the 50th time in a row. Everywhere feels unique. You'll traverse vast forests of green, blistering cold mountain tops, firey fields of skeletons and so much more. It's a well-imagined world that makes the game worth of a 9/10 score in the graphics department.

Sound - 8/10:
So don't expect full voice overs or anything like that. There will be spoken dialogue from time to time- particularly from your main characters, but for the most part NPCs' dialogue is all written (but very well written mind you). So why am I giving it an 8 for sound? Because the music is some of the best I've heard in a video game...EVER!

Story - 8/10:
You're a Source Hunter (yeah I know...just another cliche name for a hero that's received his title and known for aboloshing evil magic and foes from the land). But don't let that make you overlook what's an otherwise pretty good story as far as loot-based RPGs go. You start out by coming to town to solve a murder. I think this mystery-style beginning really helps drive the games gameplay. Divinity: OS expects you to listen to NPCs, pick up on subtle hints found in text and side character dialogue, and really just discover, discover, discover to unravel the story and new missions.

It's worth noting that some may as a result get really frustrated by this lack of handholding; I on the other hand think it's great and really helps add to the game's charm.

Gameplay - 11/10:
This is where the game shines. All aspects of this game are fun. As stated earlier, the clue-finding and unravelling of the story are fun. You'll be posed with hints, clues, and puzzles which will lead to scratching your head, yet always persistant on unlocking the next series of quests.

Beyond this, the interactions amongst your party's characters and NPCs is fun. Divinity includes a rock-paper-scissors style mini-game to determine the outcome of conversations. I know it sounds weird, but it's actually really fun. If an NPC is not particularly interested in giving up information to you, then you can try to beat him at a game of RPS.

Where this game truly shines though is in the battle system. Everything is action point and turn-based driven. Depending on speed and initiative, an order to character turns will be determined at the beginning of the fight (similar to FFX). Character's can obviously use special skills and spells to influence their turn postions. You also have action points for each turn which again is stat-driven based on a characters constitution among other things. Obviously different skills and spells take different amount of points to cast depending on their power and your overall skill level.

So far I'm sure this sounds like a pretty standard turn-based battle system. BUT WAIT - THERE's MORE. Truly the best part about Divinity is the unique use of elemental environments. Characters can cast spells, blow up barrles, and manipulate the environment in all sorts of ways to overcome foes.

Group of enemies standing in a puddle of water? Shoot an electric bolt to make them all stunned for 3 turns. No puddle of water? No problem- cast a rain spell first across the battlefield to create your own puddles then shock it.

Of course that's a simplistic approach that you'll learn how to do in the first 10 minutes of the game. I won't mention the other awesome environmental elements you can manipulate 'cause I think Divinity is one of those games where part or if its spirit is the unknown. There's A LOT to learn in this game. There is, for instance, both crafting and blacksmithing skills in the game, that is so deep and complex, that after 40 hours of playing, I haven't even begun to scratch the surface yet.

Overall 10/10: It's one of the best RPGs I've ever played - hands down. You're really not doing yourself any favors by passing on this game. In fact, I'd call you a fool if you did. This game should be played by every and any person that considers themselves a gamer.
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339 人中 279 人 (82%) がこのレビューが参考になったと投票しました
記録時間: 41.0 時間
投稿日: 6月26日
早期アクセスレビュー
This game is so good I can't even write a joke-y review about it.

Even though it is in early release, it is still one of the most fun games I have played this year. It draws heavy inspiration from older games such as Baldur's Gate and Planescape:Torment , and with its beautiful graphics, the isometric gameplay makes myself (as a fan of those games) feel right at home.

What makes Original Sin so good, is that it fills a gap that has been missing in the past couple of years. Character driven RPGs that don't hold the players hand through the whole ordeal are far and few between. The isometric view gives combat a strategic feel, and gives life to the world as your character interacts with the environments around it.

The combat is challenging, satisfying and very strategic. Using rainspells to create puddles, and then electrifying those puddles to stun opponents is a strategy which the developers try to tout in many of the dev diaries. I went in thinking "great, thats going to be it, oh well." But when I pulled off feats such as teleporting a skeleton with a bomb on his back into a crowd of enemies, I felt a magical little feeling in my belly.

The story is pretty interesting so far, and follows two Source Hunters as they Hunt Sourcerers (Yeah, okay, its a little dumb). But its good.

The game however isn't for everyone. It may not be for those who don't enjoy reading and paying attention during their RPGs, as there is very few instances of voice acting, and even fewer instances of quest markers. Everything is derived from the well-written dialogue between your characters and NPCs, and from exploring your surroundings.

The game runs great. Let me stress that. I don't have a gaming computer, I don't even have a gaming laptop. I have a crappy Dell thats a few years old, and doesnt have a dedicated graphics card. And the game runs smooth as butter on Medium/Low.

It really is a great game, and I urge anyone who is in the mood for a very fun RPG that doesn't hold your hand to pick up a copy.

Oh, and there is co-op multiplayer! I haven't tried that yet, but if I had I'd probably be telling you how sexy it is.
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289 人中 239 人 (83%) がこのレビューが参考になったと投票しました
記録時間: 177.1 時間
投稿日: 6月30日
I've been waiting since the likes of Planescape Torment and Baldurs Gate 2 for a game to match their sheer perfection, many games came quite close, but Divinity Original Sin just manages to hit so many nails on the head its not funny. It looks great and still plays fine on my aging PC, it has a great storyline, it's two protagonists have some great interactions and dialogue. The voice acting is spot on and it has the most sublime OST.

The combat is turn-based but do not let this put you off, there are so many choices in combat with the interaction of spells with each other and the environment, that the game just begs you to experiment with different tactics.

This game just oozes pure class, it was a labour of love for Larian and it shows in every tiny detail of the game.
If you like RPG games (or even just pure quality games), you need to play this game, it is the benchmark I will use in comparing other games in future.

Well done Larian.
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234 人中 192 人 (82%) がこのレビューが参考になったと投票しました
記録時間: 40.2 時間
投稿日: 6月30日
The next Baldur's Gate/Neverwinter Nights/Fallout. Two-player coop for the main story line, with an editor that supports creation of 4-player coop campaigns (similar to NWN's editor).

Combat is turn based, built from what appears to be Pathfinder's table top combat rules, (attacks of opportunity, etc), but with Fallout's AP (action point) system, very elegantly done.

There is also a "social combat" system, where you and your friends can "fight" over dialogue choices in which a final winner ultimately decides the outcome of the conversation; this is done via rock-paper-scissors. Character's can gain or lose personality points based on the outcome of these conversations as well, (whether they are altruistic in nature or perhaps more cut throat). These stat changes also help in other areas later on.

Finally, a living, breathing world in which there are often times multiple possible solutions to a problem. Can't pick a lock? Bash the door (and possibly damage your weapon in doing so). Can't bash the door? SET IT ON FIRE! Etc. Want to try to steal something but someone is watching? Have your friend distract them with conversation! Is something burning that shouldn't be? Cast a rain spell or dump water on the fire. Want to combine abilities for combat? Have someone cast a poison cloud, and then ignite it with a flame arrow! The list goes on and on.

Crafting is similar to the Android game "Alchemy" or Minecraft, in which you start with basic items, combine them, and can ultimately craft higher level items. This game should be a crafters dream.

The voice additions really bring the world to life, but can be a bit annoying in crowded places, as you hear multiple conversations going on at the same time. The developers will hopefully tone this down a bit.

The world is gorgeous, filled with little details that can be seen by zooming in closely, and your characters perception trait will help you spot items (press and hold alt). Characters range from dark and evil, to light hearted and humorous (see if you can find the very old talking clam), and is reminiscent of Baldur's Gate.

Also, NO QUEST MARKERS! The world does not hold your hand in this aspect. It does give you tools, such as waypoint markers for your map, that help you keep tabs on where certain things are, and it will auto-populate the map with buildings of notable remark, but the rest is up to you. You will have to enjoy reading.

All that said, for old school RPG'ers longing for the days of old, with a new modern technology, wait no more.

Divinity: Original Sin should scratch that itch. I've spent too much time typing this, game on!
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292 人中 209 人 (72%) がこのレビューが参考になったと投票しました
記録時間: 86.7 時間
投稿日: 9月7日
I spent several dozen hours in this game, so why do I, insanely enough, do not recommend it?
First of, I gave up on it. Haven't finished it and cannot bring myself to try. It's not that it's too hard, the game is pleasantly challenging but not inherenty difficult.
What's the problem is 2/3 of that time had nothing to do with moving ahead in the game, or even doing side things that are fun. Not even on getting to understand the game. Rather just dicking about, trying to figure out what the developers had in mind.

It's a real shame, because for the first dozen hours, everthing is perfect. It's what everyone who desire a Baldur's Gate 3 wanted. Unfortunately, the developers tripped it up on a very fundamental level.

One, they showed all their cards at the very beggining. After the first 10 hours, I've already seen everything the game had to offer, the other 70 or so I just levelled up. Sure there's some plot or something like that, but past maybe 20 hours it doesn't hold any real mystery either. After I decided that I don't feel like playing anymore, I checked just in case what was still ahead and turns out I was right - if the game went straight to the final confrontation, I would have missed almost nothing.

Secondly, Larian wanted to make a game that doesn't lead you by the hand, but rather forces you to think and analyze in an open environment. It went sour at the part where the solutions to the problems are hardly logical. Or rather, you as the player can logically deduce them, but the game won't let you follow up on that. That is because some of them still depend on a single item (hidden in an incospicious or even purposefully obscure place) fireing the script or putting a pointer on the map (that you would not be able to pinpoint in any other concievable way). The reason why this killed the game for me is because those are the key points of the game that progress the story. And because of the open world, otherwise plentiful dialogue solutions and criminal lack of hints, it's easy to think something will present itself at some point, you just need to explore more. What it turns out to be is just one missed mundane container/hidden mound/hidden trapdoor that held the crucial piece.

To give a good example, in the very first part of the game, just a few hours in, you need to find a villan's hideout. It's crucial because it's a story moment, it ends the first main story quest. I already figured that out at the time, without having to refer to walkthroughs. The game hinted as much. I had a spell that would reveal it, I just didn't know where it was.
Thinking it might be an overarching storyline, that someone somewhere along the line would give me an actual hint, I merrily went through more than half the game. It's open world, there was no clue whatsoever that I was NOT supposed to do that. Sure, some things didn't make as much sense, like new names being dropped and old one never mentioned again for no good reason, but it all just added to the mystery.
At some point later in the game, I randomly got an amulet that would lower a force field on an area that (which I know now, but didn't know at the time) is suppose to follow up right after the villian lair. I went to lower the force field and that's where things got funny. When I entered a conversation with a character found there, another character chimed in. The problem is, I broke the game sequence. The character that chimed in wasn't actually there. He wasn't there, because I didn't visit the villain lair. At that point I sensed something is wrong and looked online. Turns out I could have completed the quest from the get-go, I simply missed one inconspucious shelf that had a journal. Up to that point, it's characters pointing you to important places in corversation. I didn't even imagine that the designers would step down to something as trivial as a map pointer, something that went against everything they tried to establish until then. Nevertheless, the journal put a pointer on the map. Entering the lair fired scripts, fireing the scripts put the characters in their correct places, finishing the quest. No overarching, no subtle clues, just bad design.

The problem is, there are multiple exaples of that. Or of the game not even giving journal with a point but leaving you to stumble around. Multible times I rustled around just digging up every mound and looking through every container, taught by the above example. And that's the un-fun 2/3 of gameplay I talked about. Exploration is fun when there's interesting new things to discover. Here it's akin to pixel hunting because otherwise the game doesn't progress. I just had to find out if it was just me being stupid or the game having a weaker moment. Turns out that from that point on, that was the whole game. Almost everyone had this problem, the only difference was some defending it as "hardcore RPG gameplay".

And that's Divinity: OS past the first dozen hours of gameplay - pixel hunting to level up to fend of monsters while pixelhunting some more, hoping to god you didn't just waste a whole afternoon because you missed something vital ten hours ago. And there will be wasted afternoons.

And that's why I cannot reccomend it with a clear conscience.
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