Gather your party and get ready for a new, back-to-the-roots RPG adventure! Discuss your decisions with companions; fight foes in turn-based combat; explore an open world and interact with everything and everyone you see. Join up with a friend to play online in co-op and make your own adventures with the powerful RPG toolkit.
Análisis de usuarios: Muy positivos (10,969 análisis) - El 91% de los 10,969 análisis de los usuarios sobre este juego son positivos.
Fecha de lanzamiento: 30 jun. 2014

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Actualizaciones recientes Ver todos (45)

27 de octubre de 2015

Here comes the Enhanced Edition

Today is the day!

Our busy little brains and fingers have worked for months and months making Divinity: Original Sin - Enhanced Edition. We've made thousands of changes to the original game, adding controller support, local co-op splitscreen, full AAA voicing, new quests and situations, new difficulty modes, and an entirely new ending featuring several new regions. We’ve put our hearts and souls into the Enhanced Edition, and we’re proud to release it into the world.

If you have Divinity: Original Sin in your Steam library, you are getting this game for free and you will find Divinity: Original Sin Enhanced Edition in your Steam library as a new entry.

It is out now!

In case you're wondering "What's changed?", feel free to peruse the changelog over at the Larian Forums:

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18 de septiembre de 2015

The Enhanced Edition and Divinity: Original Sin 2

Hi everyone!

There’s a lot of Divinity: Original Sin news doing the rounds that we’d like to share with you!

First off, soon you’ll get free version of Divinity: Original Sin - Enhanced Edition in your Steam library if you purchased Divinity: Original Sin. That means you’ll then have Divinity: Original Sin & Divinity: Original Sin - Enhanced Edition in your steam library, at no extra cost!

And for you console fans, Divinity: Original Sin - Enhanced Edition is also coming to XBOX One and PlayStation®4 (the console version will be sold separately from the PC version).

Second, we’re currently running a Kickstarter campaign for Divinity: Original Sin 2, the sequel to Divinity: Original Sin!

If you back us now, you’ll get a steam code for Divinity: Original Sin 2 the moment alpha & beta access is available and you’ll also help us make the game better because all the money that goes into the Kickstarter goes directly into the game.

Obviously, you’ll also get a copy of the final game.

More news on Divinity: Original Sin 2 can be found on our Kickstarter page:

In short, Divinity: Original Sin 2, the much-anticipated sequel to Gamespot’s PC GOTY 2014, is a brand new take on the innovative systems that made its predecessor a modern day classic.

Featuring 4-player competitive or cooperative questing, five playable races, and a world that reacts to your deeds, origins, and choices, Divinity: Original Sin 2 will be a storycrafting and gameplay experience unlike anything the world of RPGs has ever seen before.

See you around!

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“Hands down the best classic-style RPG in years”
9/10 – Eurogamer

“An incredible title that provides many hours of entertainment”
9/10 – Game Informer

“Outstanding tactical combat and engaging quests make Divinity: Original Sin one of the most rewarding RPGs in years.”
9/10 – IGN

Acerca de este juego

Gather your party and get ready for a new, back-to-the-roots RPG adventure! Discuss your decisions with companions; fight foes in turn-based combat; explore an open world and interact with everything and everyone you see. Join up with a friend to play online in co-op and make your own adventures with the powerful RPG toolkit.

In Divinity: Original Sin you take on the role of a young Source Hunter: your job is to rid the world of those who use the foulest of magics. When you embark on what should have been a routine murder investigation, you suddenly find yourself in the middle of a plot that will rattle the very fabric of time.

Divinity: Original Sin is a game that gives you a lot of freedom and plenty of gameplay mechanics to use or abuse. The game's epic story may drive you toward your ultimate end-goal, but how you get there is entirely up to you.

Or up to you and a friend, because Divinity: Original Sin can be played completely cooperatively, and features both online and local drop-in/drop-out multiplayer. Great adventures become even greater when shared with a trusted comrade-in-arms!

Key Features

  • Become part of a reactive, living and vast open world. Explore many different environments, fight all kinds of fantastical creatures and discover tons of desirable items.
  • Experience gripping party- and turn-based combat. Manipulate the environment and use skill & spell combos to overcome your many foes: Use magic to make it rain on your enemies, then cast a lightning spell to fry them to a crisp. Experiment with different skill combinations to ruin the day for enemies and townspeople alike.
  • Play with a friend in co-op multiplayer. Make decisions together (or disagree entirely), as your interactions and relationship with your partner influence the game.
  • Unravel a deep and epic story, set in the early days of the Divinity universe. No prior experience with other Divinity games is necessary, however. The game takes place well before its predecessors, Divine Divinity and Divinity II: The Dragon Knight Saga, but will still feel familiar to fans.
  • Classless character creation lets you design the character of your choice. Endless item interaction and combinations take exploration and experimentation to another level of freedom.
  • Create your own adventures and share them online. With Original Sin comes the powerful toolset used by the game's designers. Yours are endless new stories to make and share with other players!

Digital Collector's Edition

The Digital Collector's Edition contains:

  • 2 copies of Divinity: Original Sin: one for you and pass on the second key to a friend
  • Award-winning Divine Divinity and Beyond Divinity
  • The Golden Grail DLC: an in-game item that allows you to colour your items in gold and sell them for more.
  • Zandalor's Trunks DLC: enjoy a unique in-game undergarment as rare as it is opinionated.
  • Design Documents
  • Art Pack
  • Soundtrack

Requisitos del sistema

Mac OS X
    • SO: Windows XP SP3 or higher
    • Procesador: Intel Core2 Duo E6600 or equivalent
    • Memoria: 2048 MB de RAM
    • Gráficos: HD Intel Graphics 4000 or NVIDIA® GeForce® 8800 GT (512 MB) or ATI™ Radeon™ HD 4850 or equivalent
    • DirectX: Versión 9.0c
    • Almacenamiento: 10 GB de espacio disponible
    • Tarjeta de sonido: DirectX9c compliant
    • SO: Windows 7 SP1 or Windows 8.1
    • Procesador: Intel i5 2400 or higher
    • Memoria: 4096 MB de RAM
    • Gráficos: NVIDIA® GeForce® GTX 550 ti 1GB ram or or ATI™ Radeon™ HD 6XXX or higher
    • DirectX: Versión 9.0c
    • Almacenamiento: 10 GB de espacio disponible
    • Tarjeta de sonido: DirectX9c compliant
    • SO: OS X 10.8.5
    • Procesador: Intel Core 2 Duo
    • Memoria: 4 GB de RAM
    • Gráficos: Intel HD Graphics 3000/4000
    • Almacenamiento: 10 GB de espacio disponible
    • Notas adicionales: HD3000 & HD4000 benefit from 8Gb of memory
    • SO: OS X 10.9.3
    • Procesador: Intel i5 or higher
    • Memoria: 4 GB de RAM
    • Gráficos: Intel Iris (Iris Pro) or ATI™ Radeon™ HD 6XXX or higher or NVidia 6xx series or higher
    • Almacenamiento: 10 GB de espacio disponible
    • Notas adicionales: HFS+ filesystem with case-sensitivity is not yet supported
Análisis útiles de usuarios
A 3 de 3 personas (100%) les ha sido útil este análisis
86.0 h registradas
Publicado el 24 de agosto de 2015
Divinity: Original Sin, un CRPG lanzado en 2014 por Larian Studios, concebido gracias a una exitosa campaña en Kickstarter.


Aqui la premisa viene de que somos lo que se denomina "Cazadores Primordiales", dedicados a buscar y erradicar cualquier indicio de magia primordial, por lo que tras el misterioso asesinato del consejero Jack, nos dirigimos a Cyseal para investigar y ver que es lo que ha ocurrido alli. Resulta que no todo es tan sencillo como parece, y lo que se suponia que iba a ser un simple trabajo rutinario, pasa a ser una odisea que nos llevara a descubrir muchos de los mas oscuros secretos de Rivellion, e incluso, de nosotros mismos...

Creacion de personaje, habilidades y sistema de grupo

Al comenzar el juego, entraremos en la creacion de personaje, donde tendremos que personalizar a nuestros dos heroes. En cuanto a apariencia fisica no hay mucho: sexo, unos cuantos tipos de pelo, diferentes colores, unas cuantas caras y ademas el sprite de ambos. En cuanto a lo demas y verdaderamente imporante, podremos seleccionar completa y libremente las estadísticas y habilidades iniciales con las que empezaremos nuestra aventura, cosa que será realmente importante a la hora de buscar una buena sinergia con los demas miembros de nuestro grupo. Todo es totalmente customizable, pudiendo hacer una especie de mago con daño fisico, un asesino con algo de magia..., siempre respetando unos limites.

Hablando un poco de las habilidades, se van a dividir en diferentes escuelas tanto "mágicas" como "físicas", siendo para las primeras Pirotécnico, Aeroturgo, Conjurador, Hidrosofista y Geomante, y Combatiente, Tirador experto y Canalla para las otras. Todas las escuelas tienen una parte ofensiva y otra mas defensiva o de apoyo en funcion de que sea una u otra, pudiendo complementarse muy bien incluso si solo te centras en una escuela (por ejemplo yo con el guerrero solo me he centrado en Combatiente, teniendo incapacitaciones, habilidades para "buffar" levemente y otras para hacer daño) Elijas lo que elijas, tienes que estar seguro de que asi lo quieres, ya que mas tarde será muy dificil variar una build, y esos puntos desperdiciados son realmente valiosos hacia la mitad/final del juego, y siempre hay que tener una buena compenetracion con los otros miembros de grupo ya que este no es un juego de ir de paseo por el parque.

El juego se va a basar en un grupo de como máximo 4 personajes y de minimo 2 (nuestros protagonistas), teniendo ya en la primera ciudad a la que llegamos, Cyseal, a dos posibles miembros para nuestro grupo ( El mago Jarhan y la guerrera Madora, y si ademas tenemos el DLC contaremos con una ranger y un picaro. Todos tienen sus lineas en la historia y misiones relacionadas con ellos Si estos no nos convencen, cuando avancemos un poco en la historia podemos contrar a pjs ya hechos para que cumplan el rol que queremos, aunque estos no tendran scripts y entonces nos podremos saltar los de los personajes que si que tienen, cuidado con esto. Si esto de ir con 2 compañeros de mas no te convence, siempre podremos optar por ponerle a nuestros pjs el talento de Lobo Solitario, para que sea mas fuerte al ir solo y tengamos algun que otro beneficio mas.

Al igual que Lobo Solitario, tendremos a nuestra disposicion una gran cantidad de otros talentos con los que poder ganar beneficios adiccionales como poder ap uñalar a los enemigos con dagas cuando estemos a su espalda, que las habilidades nos cuesten menos cuando estemos encima del elemento correspondiente... etc.


Divinity: Original Sin esta basado en un combate táctico por turnos, donde tendremos unos Puntos de Acción que son los que determinaran las cosas que podemos hacer durante el turno de nuestro personaje. Estos puntos los podremos aumentar a medida que vayamos subiendo de nivel con estadisticas como la Constitución, la Iniciativa y alguna que otra mas. El orden y la posicion en la que se colocarán los personajes al inciar el combate, vendrá dado por la Iniciativa que tenga cada uno, asi que será algo a tener en cuenta a la hora de planear los combates y asegurarnos asi la victoria.


Hay que tener en cuenta que es un juego indie, con sus mas y sus menos, como por ejemplo una optimización bastante pésima (bajadas de fps sin sentido al mover la camara en casi cualquier entorno, aun estando los graficos al mínimo) y algunos pequeños glitches que aparecen muy de vez en cuando, pero nada demasiado remarcable en cuanto a esto. La trama y guión del juego se nos puede hacer algo difusa y complicada, ya que al ser un juego que mezcla mucho la historia principal y las misiones secundarias, hará que mas de una vez no sepamos que es lo que estamos haciendo realmente, y sumado a que nos encontramos ante un RPG al estilo clasico, el seguimiento de misiones se reducirá a un diario en el que se irán recogiendo los avances que vayamos haciendo en las misiones, de modo que olvidaos de un HUD lleno de flechitas e indicaciones de hacia donde ir y que hacer. Ademas, cuenta con un arte bastante original y fresco, con ambientaciones muy interesante y bonitas, que te harán disfrutar a la vez que sufres por tus aventuras en Rivellion.

En conjunto, Divinity: Original Sin es un juego muy complejo y denso para aquellos que sean nuevos o poco experimentados en los RPG, esta pensado para ir con calma, mirandolo todo y poniendo atencion a donde te encuentras y lo que te dicen. Si buscas un juego para pasar el rato y echarte unas risas, puede que este no sea tu juego, pero si lo que quieres es un RPG lleno de contenido, con muchas horas de juego y un gran abanico de opciones a la hora de hacer practicamente todo, adelante.

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A 1 de 1 personas (100%) les ha sido útil este análisis
295.7 h registradas
Publicado el 10 de diciembre de 2015
Este es uno de los mejores videojuegos que he jugado. LLevo más de 200 horas y estoy fascinado. Tiene excelente historia e nvestigación de diversos misterios, unido a un excelente combate con todo tipo de creaturas en mil situaciones. Incluso maneja un excelente comercio de todo tipo de cosas con cada personaje en el juego y muy buenas formas de mejorar tu equipo modificando o creando tus propias armas y armaduras. Es un juego muy completo, lleno de hechizos, peleas y descubrimientos. Hay pocos juegos que sean tan divertidos como este y definitivamente se lo recomiendo a todos.
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A 186 de 204 personas (91%) les ha sido útil este análisis
127 personas han encontrado divertido este análisis
121.1 h registradas
Publicado el 25 de octubre de 2015
Here's how to game basically sums up:

ME: "Hey, you see those skeletons up there?"
MY FRIEND: "Yep. We are level 6 and they are level 8. There's no way we can beat them."
ME: "Okay here's what we do. I'll drop a barrel of oil here and you send Wolgraff stealthed into the middle of them. Have him place a line of oil barrels weaving through them. Then I'll run in and stun one of them to start the fight. As soon as they see us, I'll shoot an exploding arrow and ignite the chain of oil barrels we placed. When they turn to attack Wolgraff, just send him the teleporter pyramid and he can teleport back to us. Finally, they will all try to run out of the burning fire, and as soon as they step into this little puddle of water in front of us, you electrocute them. Since they will be stunned, we can pick them off slowly with our pathetic weapons. Sound good?"
MY FRIEND: "Uhhhhh. . ."
ME: "Great! Here goes!"

10 seconds later: BOOM. ZAPPP. THUD.

ME: "It worked!!!!"

We walk away without a scratch
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A 74 de 96 personas (77%) les ha sido útil este análisis
9 personas han encontrado divertido este análisis
90.2 h registradas
Publicado el 25 de agosto de 2015
Rating - 76/100
Recommendation - Grab it, but wait for free enhanced edition upgrade (Edit: I've been told the upgrade is no longer free, so get the Enhanced Edition instead!!!!)

Classic PC RPGs have absorbed hundreds (even thousands) of hours of my life since I was a teenager, but after all these years, I can't say for certain that I love them. There are aspects about them that I absolutely adore, and there are aspects of them that make me grind my teeth.

Take Baldur's Gate, for example. It's classic. Iconic, even. For good reason, too. It's solidly-built, has a beautifully-designed world, interesting characters, a great story, and a fantastic open-world feel. It also has brutally-difficult try-try-again fights, a moderate lack of direction, and quite a few bugs/glitches. The first time I played BG, I had a game-breaking bug 30 hours in, and was dead in the water.

Divinity: Original Sin is certainly similar in that some-good-some-bad regard. During my playthrough, I found a lot to love, and a lot to hate. The story is well-crafted and interesting (although it does ramble), the characters each have their own motivations/backstories (and quests), it's open-world enough for you to miss important things if you aren't paying attention, the graphics are pretty good, and it's a meaty enough adventure to please anyone flying high off a recent dose of Baldur's Gate 2.

Now, before I list the cons I found, I have to re-state that I did enjoy the game. I definitely recommend it overall (especially since the enhanced "remastered" version is coming out for free soon), but there are bound to be people out there just as nitpicky as me, so I have to list what bugged me.

First of all, the difficulty in the first half of the game is RIDICULOUS. You will always be in an area, able to explore at your heart's content, surrounded on all sides but one by enemies that will curb-stomp you into oblivion. As a result, this "open-world" game is ostensibly linear, given there's only one area you can go to unless you want your face and limbs rearranged, redesigned, or removed. Then, once you hit somewhere just after the mid-point, battle difficulty falls off a cliff, and you'll be skating through gigantic brawls with ease. I can't really count that as a con, though, since it was a welcome relief for my poor molars.

Following right along with the difficulty, the balance in the game is really bad. For the first 50 hours, I built my main character as a ranger. She had high dexterity and speed, a fantastic legendary bow, and a full complement of gear boosting her bow skills. Battles were difficult, but doable. Then, 51 hours in, I found a unique dagger with high damage. I equipped it just to see what a dagger was like (changing literally nothing else I had equipped, even MY SKILLS), and became untouchable. Having spent 2/3 of the game outfitting myself as a ranger, and barely having any dagger skills at all didn't matter. One tiny equipment change, and I was zipping around the arena like a meth-head on fast forward, poking fatal holes in enemies left and right. I wasn't sneaking or backstabbing, just walking right up to mages and barbarians alike, and handily beating them toe-to-toe.

Granted, in RPGs, certain builds will always be more viable against certain enemies, but there were no scenarios that proved difficult for my little stabbing princess. It was funny and all, but when there is that big of a difference between build strengths, there is a problem. To be fair, there were a few pretty solid mages behind me providing support, but that half-♥♥♥♥♥ little dagger build was making even Madora (who is a BEAST of a warrior) look silly. I kid you not when I say I alone went head-to-head with the final boss while the rest of the team was cleaning up the trash he repeatedly spawned. It was so overpowered, it reminded me of the old JRPGs of my youth, when I would give all the best gear/upgrades to the main character, and trickle the hand-me-downs to the rest of the team (and it would be perfectly viable).

I wasn't trickling anything down to the rest of the team here, though, since each character had an almost completely unique set of equipment requirements. I had a ranger, a warrior, a spell-mage, and a wizard, all of which were focusing on different stats.

Before I switch down to talk about the smaller niggles and quirks, I have to talk about the combat system, the glitchy, buggy, nothing-short-of-poorly-designed combat system. The main problem I had with it is that enemies dance around a bit while they're idle, and there's no way to pause while giving orders, so targeting is a big fat ol' pain. Essentially, when you click on an enemy to attack, there's a chance the enemy's idle animation just leaned back and roared, making the game think you want to move to the spot of ground right where their head used to be. Even taking off my shoes won't help me count the number of times my character wasted an entire turn running across the arena to stand next to the enemy I just told her to shoot. Plus, there is no way to pause or cancel orders, so bye-bye turn, and good luck standing right next to that massive flaming demon, ranger. Literally the entire game, I was on edge about pixel-perfect mouse positioning and idle animations when I attacked.

Plus, getting the mouse cursor to recognize enemies is not the easiest thing to begin with. If a small enemy is standing behind a larger one (according to the camera), they can literally be impossible to target, even if the character you're controlling could reach out and slap them. I was BEGGING for free camera rotation (it only swivels maybe 30° currently) and a dedicated pause button.

My final issue (and the big one) about the combat system is that it straight-up lies. For example, Madora will be standing right next to an enemy, and to attack him, she requires 4 AP (action points). In reality, though, once you click to attack, Madora BACKS UP, giving the enemy an attack of opportunity (despite never leaving melee range), and costing an extra movement AP. Your turn plan is now screwed up, and you're injured. Sometimes those little details are signalled to you beforehand (it shows movement and attacks of opportunity), but sometimes they are not. Plus, it's not unheard of for skills that cost 6 AP, for example, to show you on the hot bar that they're only really going to cost 4 AP (they really do cost 6), so pay attention. Let's also not forget that the game often incorrectly calculates how many AP you will need to use. I noticed this a lot towards the end of the game. My dagger girl's attack cost 2 AP, but sometimes when I'd be standing right next to an enemy, it would say 3 AP required. When I attack, only 2 AP are used (as should be the case), but then it again says my next attack will cost 3 AP while it really costs 2. Repeat until you only have 2 AP, when the game will hold up its hands and stop you. Nevermind that you should only be using 2 AP and ARE using only 2 AP each time you've stood in that exact spot and attacked that exact enemy that exact turn, if the game thinks you need 3, you're done.

There are a bunch more problems with the combat system, but to sum up, it can't be trusted, and it is the undeniable weak point in the entire game. I would have very few complaints if they fixed it.

Other than those issues, the game is pretty great. It has 70+ hours of content, enough exploration/quests to keep you busy the whole time, full campaign co-op, multiple companions you can bring (Madora and Jafar were my 2), a whole slew of attributes/skills/perks to build your unique character with, and just about anything else you would expect from an isometric RPG. It's a fantastic example of how isometric cRPGs can be brought forward into the future.
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A 86 de 133 personas (65%) les ha sido útil este análisis
65 personas han encontrado divertido este análisis
66.4 h registradas
Publicado el 20 de agosto de 2015
i blinked and a month of my life was gone
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