「スカルズ・オブ・ザ・将軍」は黄泉の国の武士たちの不死闘を描く和風戦術シミュレーションゲームです。
リリース日: 2013年7月29日
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Skulls of the Shogun out for Mac & Linux!

2014年5月27日

We're very happy to announce that Skulls is now on Mac & Linux!

If you're a long time fan looking for new multiplayer action, jump back in to the game with all the new players!

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レビュー

"Fast, compact and yet consistently thoughtful, there's nothing else quite like Skulls of the Shogun - and, for me, it earns its place amongst the genre's greats. "
9/10 – Eurogamer

"Skulls of the Shogun encapsulates whatever essence puts Castle Crashers at the top of the XBLA charts year after year, and does so without infringing on that game's intellectual property or overall vibe."
5/5 – Joystiq

"Equal parts quirky and complex, it only comes to prove that the glory days of this often forgotten genre aren’t quite gone."
8.6/10 – Gametrailers

Steam Big Picture

ゲームについて

「スカルズ・オブ・ザ・将軍」は黄泉の国の武士たちの不死闘を描く和風戦術シミュレーションゲームです。

システム要件 (PC)

    Minimum:
    • OS:Windows XP + Service Pack 3
    • Processor: Intel Celeron 440 2.0GHz / AMD Athlon 64 3300+
    • Memory: 512 MB RAM
    • Graphics: Shader Model 2.0 graphics card, Nvidia GeForce 7300 / ATI Mobility Radeon 9600 or better
    • DirectX®: 9.0c
    • Hard Drive: 600 MB HD space

システム要件 (Mac)

    Minimum:
    • OS: Snow Leopard 10.6.8, 32/64-bit
    • Processor: Dual Core CPU
    • Memory: 1 GB RAM
    • Graphics: OpenGL 3.0+ support (2.1 with ARB extensions acceptable)
    • Hard Drive: 1 GB HD space

システム要件 (Linux)

    Minimum:
    • OS: glibc 2.15+, 32/64-bit. S3TC support is NOT required.
    • Processor: Dual Core CPU
    • Memory: 1 GB RAM
    • Graphics: OpenGL 3.0+ support (2.1 with ARB extensions acceptable)
    • Hard Drive: 1 GB HD space
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14 人中 13 人 (93%) がこのレビューが参考になったと投票しました
アカウント内の製品数: 93
17 件のレビュー
記録時間: 38.2 時間
Skulls of the Shogun is another indie turn based tactics game. This is a fun game to play because the levels are short and packed with action and tough decision making. It’s also easy to learn and play because there is no hex counting, no charts, and no tables. It has special objectives for completionists including a time attack trial and a developer commentary for all 20 levels.

I like this game because individual levels are short. The long levels can be 30 minutes but you can easily finish most within 15. Skulls doesn’t waste time with load outs or gear management. The only thing you need to manage is your troops and your rice (a currency to buy units). You manage your units with five orders each turn. Activating a unit takes an order. Most decisions are simple yet tough. Do you deal damage? Do you take crucial economy or troop producing buildings? Do you eat skulls to upgrade your troops? Do you provide other units protection from knock back?

Many turn based tactics games rely on special attack and armor types. In Skulls you won’t need to memorize the latest version of rock-paper-scissors. Attacks are easy to understand. Units deal damage and armor subtracts it. No long time investments studying maximum efficiency. Though it is a tactics game and so if hyper efficient decision making is what you like then you’ll be glad to know that each level is scored, even including leaderboards. Each level also has alternate secondary objectives such as winning without losing any units.

On the negative side I think knock back while intuitive often felt a bit fuzzy. An attack that I thought for sure would knock an opponent over an edge just barely hangs on and vice versa. Also while it’s fun that individual levels are short it would have been nice to have more than 20 levels to play through. Because it’s possible to play through the game in less than ten hours that means Skulls relies a lot on it’s great replayability.

Due to it's campaign length I think the $14.99 asking price might be a bit much but this is definitely a great purchase at $10.
投稿日: 2014年3月9日
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5 人中 4 人 (80%) がこのレビューが参考になったと投票しました
アカウント内の製品数: 42
4 件のレビュー
記録時間: 29.2 時間
Set in ancient japan the skulls of the shogun beckons the player to take hold of a shogun backstabbed by one of his subordinates during a battle aiming to seek revenge after being reincarnated in the afterlife. The gameplay consists of a relatively simple but unique turned-based combat system where the player and the AI each take turns commanding their units in a round to either move, attack, or perform other actions until they run out of moves (5 per side). The player wins if he/she can kill all of enemy units or the enemy general, but must protect his/her own general in the process. Three types of basic units are available from start including infantry, cavalry, and archer where they can be utilised to work together for maximum effect in a scenario. Multiple strategies come into play during each scenario which is unique in their own way such as preventing enemy units from counterattacking when they are being attacked, or positioning one's units properly before the end of a round to minimise the damage received during AI's turn--can be accomplished by either running out of enemy's movement range or hide in a bush which can grant a 20% chance for an attack to miss. The gameplay can become stale were it not for golden skulls challenges and the succinct degree of humour present in the game which, surprisingly, can be quite amusing and definitely goes a long way in making the gameplay experience more satisfying. There are also xp for levelling up and emblems you receive at end of each scenario depending on your performance but otherwise they do not have a direct impact on your gameplay, if at all, whether you are level 1 or 10 you do not possess any distinct advantage whatsoever aside from having bestowed a different title each level. The emblems are purely for asthetic purposes to show off your dedication or time committed to the game, notwithstanding the amount of repetitive grinding just to be able to collect all the rare/very rare emblems either through gameplay or combining them to hopefully obtain the ones you want and then upgrading all or most of them to Gold rank.

There is a multiplayer component in addition to the single-player campaign as well. However, the matchmaking lobby is usually empty majority of times and hence one would have to encompass a gross amount of patience in order to possibly find a mattch courtesy of the ability of the game to continuously search for opponents in the background whilst you wreak havoc in traditional campaign mode or casually browse through the leaderboards and emblems you have amassed. Despite the near non-existence of an online community, I find the single-player campaign infinitely enjoyable on its own and that alone is enough to make this game remarkably innovative and is a refreshing change from the traditional, stagnant TBS mechanisms
投稿日: 2014年6月3日
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9 人中 6 人 (67%) がこのレビューが参考になったと投票しました
アカウント内の製品数: 1,576
35 件のレビュー
記録時間: 1.7 時間
One of the best turn-based strategies out there.
投稿日: 2014年5月28日
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2 人中 2 人 (100%) がこのレビューが参考になったと投票しました
アカウント内の製品数: 479
25 件のレビュー
記録時間: 24.9 時間
Simple and fun strategy game. The humor can be a little hit and miss, but all in all I had a really good time while playing it. It outstays it's welcome just a tiny, little bit towards the end, because the strategy elements are really simple and gets somewhat repetitive because of that, but the game is saved by its best humor bits and the relatively short time you have to set aside to beat it. Definitely worth the asking price. Recommended.
投稿日: 2014年7月18日
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4 人中 3 人 (75%) がこのレビューが参考になったと投票しました
アカウント内の製品数: 537
39 件のレビュー
記録時間: 5.7 時間
So, a bunch of the games I've been posting about lately have not been (in my opinion) "great". This is not at all true of Skulls of the Shogun. This highly polished turn-based tactics/strategy game isn't overly complex (it's got a great tutorial), but remains deep enough to be satisfying for higher-level play, with additional rewards for particularly skilled play.

And I'm totally uninterested in playing it right now.

While I can't say that I'm a huge aficionado of the genre (tactics and/or strategy), I have enjoyed games of this type in the past, and while I would generally consider myself to be "not very good" at strategy/tactics, I think it's important to challenge myself from time-to-time. But right now I'm just not in the mood, so this game will go into the pile labeled "revisit" (a designation for games that I either wish to replay, or games that I didn't feel like playing but think that I should try again later).

I would certainly recommend this game, however, and It's available on many platforms (PC/Mac/Linux, some—but not all—Sony/Microsoft consoles, as well as iOS).
投稿日: 2014年6月23日
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35 人中 33 人 (94%) がこのレビューが参考になったと投票しました
アカウント内の製品数: 1,514
78 件のレビュー
記録時間: 3.4 時間
オリエンタルテイストなカートゥーンキャラクター+ターン性ストラテジー。シングルキャンペーンは春夏秋冬/各5面+αの24面構成。クリア目標はそれぞれ全敵の排除、ボス撃破、目的地への到達等。各面にチャレンジ要素は存在するがリプレイ性は低い。マルチは未プレイ。ユニットは将軍に加え、歩兵・弓兵・騎兵が基本。特殊ユニットとして妖怪3種の最大7種(アップグレード有)。生産や研究、外交等の他ストラテジーにあるような要素はほぼ皆無。プレイは比較的狭いマップ内での戦闘がメインとなる。その為、シンプルかつ短時間区切りでのプレイが可能。反面、複雑性や深みが無く、難易度も低い。その点は好みが分かれる所かも知れないが、キャラクターはコミカル、洒落の利いたストーリーも面白い、かつ日本語対応も有り難い。あまり深く考えないでサクっと出来るターン性ストラテジーがやりたいな~って人には良いかも知れません。
投稿日: 2013年9月3日
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