The Fallen Enchantress seeks to destroy the civilizations that have risen from the ashes of the Cataclysm.
Käyttäjäarvostelut: Very Positive (656 arvostelua)
Julkaisupäivä: 22. touko, 2013

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Osta Fallen Enchantress: Legendary Heroes

Paketit, jotka sisältävät tämän pelin

Osta Stardock Pack 2014

Sisältää 6 kohdetta: Galactic Civilizations® II: Ultimate Edition, Demigod, Sins of a Solar Empire®: Rebellion, The Political Machine 2012, Galactic Civilizations® I: Ultimate Edition, Fallen Enchantress: Legendary Heroes

 

Kuraattoreiden suosittelema

"Es como si Civilization y Heroes of Might and Magic se hubiesen dado un revolcón salvajísimo."
Lue koko arvostelu täältä.

Uusimmat päivitykset Katso kaikki: (18)

4. syyskuu

Legendary Heroes 1.7b Now Available

We’ve pushed a minor bugfix patch for Fallen Enchantress: Legendary Heroes. As always, your Steam client should automatically update your game to the latest version.

Patch notes:
+ Fixed most frequent crash bugs

2 kommenttia Lue lisää

24. heinäkuu

Legendary Heroes 1.7 Now Available

Arguably the biggest patch since Fallen Enchantress: Legendary Heroes’ release more than a year ago, version 1.7 improves CPU-controlled factions’ strategic acumen as well as introducing class-specific items for all five unique hero types, like Commander-only banners that boost the entire army’s capabilities.

Download the patch free simply by signing into your Steam client.

Among other things, patch 1.7 includes:

  • Class-specific items - Commanders lead better than ever with unique banners, mages command the elements with new staves, and more
  • Significant AI improvements - AI rivals now develop their empires more effectively, for example through upgrading their outposts
  • Balancing across the board - Unrest modifiers have been tweaked to make sprawling empires less overwhelmingly powerful, and many unit and item stats have changed
  • Revamped army-strength logic - The method used for calculating army strength has been completely reworked, making evaluating threats easier for human and AI players alike
  • Much more – see full patch notes here: http://forums.elementalgame.com/456046/

Happy conquering!

14 kommenttia Lue lisää

Arvostelut

“This standalone expansion is a wonderful fantasy strategy game in its own right...”
4 out of 5 – The Escapist

“Fallen Enchantress: Legendary Heroes is a terrific 4X strategy game that builds upon the good work done in its immediate predecessor last year.”
8.0 – GameSpot

“You don't have to be any kind of strategy savant to appreciate what this exceptional release has to offer.”
8.5 – Game Informer

Tietoja pelistä

The Fallen Enchantress seeks to destroy the civilizations that have risen from the ashes of the Cataclysm. Fortunately, your fame has spread and great heroes have been drawn to your banner. With your new champions, you will confront new horrors like liches, brood hunters, banshees, and the dreaded hergon.

Fallen Enchantress: Legendary Heroes is the new standalone expansion to Stardock’s turn-based, fantasy strategy game. Players will forge a new empire in a world sundered by powerful magic, fight against terrible creatures, complete quests and rediscover lost secrets in their bid to rule the world of Elemental.

Fallen Enchantress: Legendary Heroes is a standalone expansion. No prior games are required to play.

Key Features


  • Gain Champions Through Fame: Champions are no longer simply found, instead, they seek you out based on the amount of Fame your kingdom has generated. And not all of these legendary heroes were Men or Fallen…
  • New Leveling System: Your sovereign and champions now evolve through a skill tree that visually allows you to plan what kind of hero you want him or her to be. Make your mage into a powerful Necromancer, or train your Assassin in special attacks that bleed the life from your enemies.
  • Updated Tactical Battles: Battles are now more intense with additional special skills, combat mechanics, spells and new maps.
  • New Monsters: The legendary heroes didn’t reach our lands alone. The events of the Fallen Enchantress have raised the dead and caused forgotten creatures to return to the surface of the world.
  • More Magic: New spells like ‘Lightning Form’ and ‘Raise Skeletal Horde’ add new options and dangers to battle.
  • Larger Maps: A new gigantic sized map delivers truly epic games.
  • Updated Graphics Engine: An improved graphics engine delivers stunning new visuals while improving performance on older machines.
  • And much, much more!

Järjestelmävaatimukset

    Minimum:
    • OS: Windows 8 / 7 SP1 / Vista SP2 / XP SP3
    • Processor: 2.2 GHz Dual Core Processor
    • Memory: 2 GB RAM
    • Graphics: 512 MB DirectX 9.0c Compliant Video Card w/Pixel Shader 2.0 (Radeon x1600 / GeForce 6800)
    • DirectX®: 9.0c
    • Hard Drive: 5 GB HD space
    • Sound: DirectX 9.0c Compatible Sound Card
    • Additional: To activate this game you must create a Stardock account while launching the game on Steam.
Hyödylliset arvostelut
17/17 (100%) arvioi tämän hyödylliseksi
174.0 tuntia pelattu
Empire building like Civ 5 + RPG elements + extensive customization for your army

It sounds like a winning combination, yes? Let's find out..

First off, the ((tutorial)): videos and encyclopedia feature explains most of the basics very well, so the learning curve is pretty smooth. So even though it is clearly a complex game, it's not hard to learn and play with most of the features. You still have to experiment yourself to master the customization features, which is great cuz such features are usually up to experienced players to make use of them anyway.

The ((campaigns)): were mostly boring. They emphasized the RPG aspect of the game (hero leveling and skill trees, magic casting and equipment etc..), but it also had some of the most repetitive quests ever, which is a shame cuz the story and lore are rather well-written. Unfortunately, you never feel attached to the characters in the campaign. They feel like robots, and you are playing with them only cuz you have NO OTHER CHOICE. Also the research tree is often reduced/butchered, even though it is one of the best features in this game... Ignore the campagin!

The ((customization)): Here's where this game really shines! Where do I begin?
First time playing, you might want to pick one of the standard races to play, so you can learn the basics and experience which type of gameplay you prefer >> science victory, diplomatic (almost pointless), Quest victory, or all-out DOMINATION.
There is attention to detail in the factions. On their own, they are well-balanced. Their different abilites actually greatly impact their play-style, even MORE here than in Civilization 5 for example.

Later on, when you enter the cauldron and make your own faction (better with the Leader Pack DLC), here's where you get to produce some game-breaking (and pretty fun!) factions, like giving them supreme unit bonuses for combat OR giving them several opened-up researches for a quicker science victory...
Unit customization in-game is even MORE fun and you can make use of the resources at your desposal depending on what you have and how much you have of each... You can edit everything: cosmetics/facial features, colors, weapons, armor, magic trinkets and special perks.

The research tree and city building: These are the second best features here. The research tree has geat impact, and you feel the difference with each upgrade almost immediately. In fact, factions with high research bonuses will most likely win easily if they are given enough time and space. You need to attack them ASAP if you're playing military style...
Growing your city and gaining territory is actually addciting here, also with great immediate impact, depending on your decisions. You get bonus buildings with growth etc..

I'm not gonna say much about combat: bacis tactical style. Nothing remarkable. Heroes are better playing in support function with abilities rather than tanking or dealing damage (unless you have exceptional items). They don't die permanently either. You will mostly rely on your melee units to deal damage and tank.. and pretty much do everything in combat... everything else is just support. It's all about making melee units PLUS upgrading them ASAP before the epic monsters show up at your doorstep and ruin your life...

The biggest PROBLEMS with this game are:
1) Unit models: despite all the customization, the unit models are remarkably UGLY! Whatever facial features you pick for your sovreign/hero you will rarely find him/her looking the way you want. The graphics, while sharp, are overall not appealing compared to other games in this genre.
2) Diplomacy: many features BUT unclear! You have no idea why your rivals like you one minute and HATE you suddenly. You might be fighting a common enemy one minute, then 15 turns later they declare war one you even though you are clearly much stronger than them. No rhyme or reason to dimplomacy... and no point in the diplomatic victory mechanic. War is more frequent and more profitable.
3) Starting locations: The main reason why some factions win is most likely gonna be affected by the abundance of resources and tile yileds on starting locations. City locations on Essence yields are more powerful than any other, especially when improved with city spells. And if you don't start with at least 2 crystal and 2 iron near you... you are gonna have a hard time upgrading your units later on. It almost makes the customizations pointless cuz all of the advance items and equipment require these resources! The starting locations are IMBALANCED in the custom games... and the AI makes poor decisions when settling new cities.

The DLC: depending on how you like to play>>
If you want better customization and custom game variety: Leader Pack DLC + Map DLC
If you want an extra race with unusual mechanics: Dead World (for playing as undead)
If you like to play around mainly with hero quests and epic equipment: Loot Pack + Quest Pack

They don't affect each other very much. Right now, I only recommend Leader Pack and Map pack (I like the customization), cuz the extra loot gets boring quickly and the Dead Nations have lots of bugs. The extra quests can be fun, but I find them just distracting me from conquering other factions instead, or going for straight up science victory.

Ultimately, it's a fun game, BUT I only recommend buying it on a big discount. It is NOT worth the current price of $40 imo
8/10
Julkaistu 3. kesäkuu.
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8/8 (100%) arvioi tämän hyödylliseksi
92.5 tuntia pelattu
Hi everyone, this is my very first game review :)

As a tactical and turn-based strategy game, this game has everything fans dream: characters with unique skills, 5 classes making different play-style, city-building and development. Also, a great fantasy-based mpa makes the game more challanging: it is not just the other kingdom nor the empire your enemies, but the A.I. monsters. Quests are also available in game to gain experience, fame( which gives champions at certain level ). It also provides different ways to win the game: solving some EPIC quests.

When it goes to combat, the game has a wide range of spells, tyes of troops. Each provides customized style of tactical gaming. What would you be? A master in sword, a summoner or a assassin in shadow? It is YOUR choice.

I played for more than 90 hours but still, a lot for me to explore. Like the escapist said, "you can devote hours without even knowing it. "
Julkaistu 25. kesäkuu.
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5/5 (100%) arvioi tämän hyödylliseksi
996.2 tuntia pelattu
- Running a bit sluggish even on my top level game box.
- Graphics are mediocre and loot/quests get repetitive real soon

... well real soon has turned out to be 200 playing hours. Game is addictive and gets my recommendation.
Julkaistu 22. kesäkuu.
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3/3 (100%) arvioi tämän hyödylliseksi
97.2 tuntia pelattu
Great game, great customization, there's mods for it, and it gets more immersive with content creators going at it like nuts. Would recommend.
Julkaistu 24. huhtikuu.
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3/3 (100%) arvioi tämän hyödylliseksi
14.8 tuntia pelattu
While the hex based tiles led me to think that the game mechanics might resemble Civ, I'd say FE: LH is a closer cousin to HOMM, which is not necessarily a bad thing. The game gets you focused on leveling up and equiping the units in your party so that you can fight stronger enemies. It's a fun game, but I can't help but think that perhaps it might have benefitted from having a campaign format like HOMM. Dynamic maps seem better suited to games that focus more on territories and cities.

It has an impressive tech tree, and I think this is where it really stands out. Every technology looks meaningful and you really do get a sense of progression. I do recommend on picking a slower progression setting because the normal setting seems too quick.
Julkaistu 25. kesäkuu.
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1/1 (100%) arvioi tämän hyödylliseksi
12.6 tuntia pelattu
Ihan kiva fantasia TBS. Mukavasti sisältöä näyttää olevan, tosin en koskaan pelannu sitä edellistä (Elemental War of Magicia pelasin) joten en tiiä kuinka paljon siitä on uutta. AI on arvaamaton ja aika kehno ja sitä on hyvin hankala pitää tyytyväisenä. Joskus tuntuu että millään sopimuksilla ei ole mitään väliä, kun koko ajan on maailmansota menossa. Peli on myös mukavan näköinen, vaikka grafiikat ei ole mitään loistavia. Se kyllä kaatuili aika hemmetisti ennen kuin otin AA:n pois käytöstä. Kummallista.
Kyseessähän on siis Master of Magicin tyylinen vuoropohjainen strategia ja valitettavasti näyttää olevan sen alan parhaimmistoa tällä hetkellä. Sääli, sillä se on kaiken kaikkiaan hyvä, mutta hiomaton ja buginen. Sille näyttää olevna modejakin tarjolla, tosin niitä en oo vielä kokeillut.
Julkaistu 10. syyskuu, 2013.
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