The Fallen Enchantress seeks to destroy the civilizations that have risen from the ashes of the Cataclysm.
Évaluations des utilisateurs : Plutôt positive (1,268 évaluation(s)) - 75% des 1,268 évaluations des utilisateurs pour ce jeu sont positives.
Date de parution: 22 mai 2013

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Acheter Fallen Enchantress: Legendary Heroes

Packages qui comprennent ce jeu

Acheter Stardock Bundle 2016

Inclut les 8 articles suivants : Galactic Civilizations® III, Sorcerer King™, Sins of a Solar Empire®: Rebellion, Fallen Enchantress: Legendary Heroes, Dead Man's Draw, Galactic Civilizations® II: Ultimate Edition, Galactic Civilizations® I: Ultimate Edition, Demigod


Recommandé par les curateurs

""Stand-alone expansion" to Fallen Enchantress. It's really the same game with added content. Buy this one and not the base game! Really good civ game."


“This standalone expansion is a wonderful fantasy strategy game in its own right...”
4 out of 5 – The Escapist

“Fallen Enchantress: Legendary Heroes is a terrific 4X strategy game that builds upon the good work done in its immediate predecessor last year.”
8.0 – GameSpot

“You don't have to be any kind of strategy savant to appreciate what this exceptional release has to offer.”
8.5 – Game Informer

À propos de ce jeu

The Fallen Enchantress seeks to destroy the civilizations that have risen from the ashes of the Cataclysm. Fortunately, your fame has spread and great heroes have been drawn to your banner. With your new champions, you will confront new horrors like liches, brood hunters, banshees, and the dreaded hergon.

Fallen Enchantress: Legendary Heroes is the new standalone expansion to Stardock’s turn-based, fantasy strategy game. Players will forge a new empire in a world sundered by powerful magic, fight against terrible creatures, complete quests and rediscover lost secrets in their bid to rule the world of Elemental.

Fallen Enchantress: Legendary Heroes is a standalone expansion. No prior games are required to play.

Key Features

  • Gain Champions Through Fame: Champions are no longer simply found, instead, they seek you out based on the amount of Fame your kingdom has generated. And not all of these legendary heroes were Men or Fallen…
  • New Leveling System: Your sovereign and champions now evolve through a skill tree that visually allows you to plan what kind of hero you want him or her to be. Make your mage into a powerful Necromancer, or train your Assassin in special attacks that bleed the life from your enemies.
  • Updated Tactical Battles: Battles are now more intense with additional special skills, combat mechanics, spells and new maps.
  • New Monsters: The legendary heroes didn’t reach our lands alone. The events of the Fallen Enchantress have raised the dead and caused forgotten creatures to return to the surface of the world.
  • More Magic: New spells like ‘Lightning Form’ and ‘Raise Skeletal Horde’ add new options and dangers to battle.
  • Larger Maps: A new gigantic sized map delivers truly epic games.
  • Updated Graphics Engine: An improved graphics engine delivers stunning new visuals while improving performance on older machines.
  • And much, much more!

Configuration requise

    Minimum :
    • Système d'exploitation : Windows XP SP3 / Vista SP2 / 7 SP1 / 8
    • Processeur : 2.4 GHz
    • Mémoire vive : 1 Go de RAM
    • Carte graphique : Carte avec support Pixel Shader 2.0, compatible DirectX 9.0c et comportant 256 Mo de mémoire vidéo (Radeon x1600 / GeForce 6800)
    • DirectX® : DirectX 9.0c
    • Disque dur : 5 Go d'espace disque disponible
    • Son : Carte son compatible DirectX 9.0c
    • Supplémentaire : Pour activer ce jeu vous devez créer un compte Stardock lors du lancement du jeu sur Steam.
    Recommandée :
    • Processeur : Double-cœur 2.2 GHz
    • Mémoire vive : 2 Go de RAM
    • Carte graphique : Carte avec support Pixel Shader 2.0, compatible DirectX 9.0c et comportant 512 Mo de mémoire vidéo (Radeon X3800 / GeForce 7900)
    • Supplémentaire : Pour activer ce jeu vous devez créer un compte Stardock lors du lancement du jeu sur Steam.
Évaluations intéressantes des utilisateurs
5 personne(s) sur 5 (100%) ont trouvé cette évaluation utile
19.1 heures en tout
Posté le : 3 août
Je n'écris pas souvent de review pour des jeux, mais je sentais le besoin d'en écrire un, très positifs. Ce jeu est le parfait mélange de tout ce que j'aime dans Heroes of Might and Magic 3 et dans Civilisation, deux de mes jeux préférés.

Fallen Heroes permet la création de ville, de bâtiment et l'entrainement d'armée d'une façon très similaire à Civilisation 4. Toutefois la création de nouvelle ville demande une ressource spécifique, à savoir le blé, qui se trouve à quelques endroits stratégiques. Les ressources limitées, la course à la construction commence rapidement. Toutefois FH améliore grandement le concept en permettant de spécialiser ses villes. Au niveau 2 et 3 (et peut-être ensuite, mais je commence), la ville peut-être spécialisé pour aller vers la production d'unité militaire, la recherche, la croissance, l'aémlioration de l'empire en général...

L'arbre des technologies, en trois branches (Civilisation, Magie et Militaire), est bien faite et les choix sont significatifs.

Les relations avec les autres nations sont intéressantes, les échanges, les traités, c'est bien équilibré. Également, l'attitude des autres nations s'ajuste en fonction de votre propre puissance.

Le volet héros est très complet et offre beaucoup plus de choix et de spécialité que HMM3.

Et la possibilité de forger de l'équipement pour ses troupes, d'upgrader ses troupes, de créer ses propres modèles de troupes, les quêtes de différents niveaux, la beauté des graphiques...

Véritablement, ce jeu est un vrai bijou !
Cette évaluation vous a-t-elle été utile ? Oui Non Amusante
1 personne(s) sur 1 (100%) ont trouvé cette évaluation utile
5.9 heures en tout
Posté le : 27 septembre
ce jeu est super.
les combats sont du style de dofus
et le reste du jeu comme un age of empire
Cette évaluation vous a-t-elle été utile ? Oui Non Amusante
46 personne(s) sur 55 (84%) ont trouvé cette évaluation utile
2 personnes ont trouvé cette évaluation amusante
31.3 heures en tout
Posté le : 28 juillet
Fallen Enchantress: Legendary Heroes is a single player 4X turn-based strategy game that takes place in the fantasy universe of Elemental. Following a magical apocalypse, civilization is trying to recover and reestablish itself in a world now filled with bandits, monsters, and rival factions. These are all just flavor details, of course — without a real “campaign” to play through, the setting and back story are largely irrelevant, but the effort is nonetheless appreciated.
Players set out to found a fledgling kingdom, scout out the world for resources to gather, grow their empire, and ultimately eliminate any opposition — your standard 4X fare. What set this game apart from most in the 4X genre are the titular legendary heroes, the first of which is the sovereign of your nation. RPG-like mechanics allow you to embark on mini-quests, recruit new heroes, level them up, and find loot with which to equip them — an exciting addition to the base 4X gameplay.
This breaks the game down into two main components: empire building and tactical combat. Building your empire involves founding new cities, researching technology, building city upgrades, and managing resources. Various “buff” spells can be cast on a city to boost it in some way, the research paths allow you to unlock numerous upgrades, and cities can be augmented into military fortresses, arcane research centers, or expansionist metropolises.
The empire building aspect of the game is par for the course in the genre — no major flaws, but nothing exceptional either. After a few games, I realized that selecting upgrades and research paths will ultimately become repetitive, but thankfully there’s a lot more that Fallen Heroes has to offer to keep a player engaged.
That’s where combat comes in, the basis of which is building units and, more importantly, recruiting heroes. This also happens to be where Legendary Heroes comes into its own. By expanding your towns and completing quests, you will gain “fame,” which will grant you access to new hero units. All units gain experience points and levels, but heroes can be upgraded into different classes such as Assassin or Defender, gain access to skill trees, and equip items much like an RPG character. The choices here are diverse and exciting, and even your base units can be upgraded with weapons and armor of your choosing as you unlock technologies.
When your army clashes with an enemy’s, a neutral faction’s, or a wandering monster, you’ll enter a turn-based tactical combat phase. Units take turns moving around the combat grid, attacking, using abilities and items, and casting spells. Initiative, defense, attack, hit points and more all factor into how combat plays out, as well as the specific gear your units have equipped. Even base units have access to an ability or two, depending on their equipped weapon — a spear may grant a piercing strike that hits two enemies at once, while a club may grant a devastating power attack that costs the attacking unit its next turn.
Combats themselves are strategic, diverse, and just plain fun. A “swarm” mechanic acts somewhat like the “flanking bonus” other game systems use, imparting a bonus to an attack made against a foe adjacent to one or more allied units. This makes tactical positioning and smart use of the battlefield an important part of the game, and using the right ability or spell at the right time can be crucial to victory.
While there are multiple paths to victory, the end-game weakens significantly as you widen your lead over your opponents. At that point, the question is no longer if you will win, but how many more bloody turns will it take. Perhaps this is just the curse of the genre, but the later into a game I got, the more I found my excitement being replaced with tedium. Once victory was assured, I would simply start a new game.
Thankfully, “replay value” would be the two words that best describe Legendary Heroes. The degree of randomness that goes into every game, coupled with the variety of options at your disposal and a high degree of customizability ensure that no two playthroughs will ever be the same. There are so many variables interacting with each other that you’ll want to come back again and again to see how a different setting, a different selection, or a different tactic will play out.
While I haven’t played Elemental: Fallen Enchantress, I’m given to understand that Legendary Heroes includes upgraded graphics, which I can’t comment on. Other improvements over the base game consist of two new factions, larger map sizes, a new scenario, as well as new monsters, items, spells, and quests. There’s word that Legendary Heroes was also meant to introduce bug fixes and performance optimizations, but I encountered a few crashes and clunky slowdowns during my play experience.
Fallen Enchantress: Legendary Heroes is the kind of 4X that brings my relationship with strategy games to a lofty peak. It is engaging and yet oddly meditative, almost relaxing to play rather than nerve-wracking and brain-frying.

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32 personne(s) sur 44 (73%) ont trouvé cette évaluation utile
1 personne a trouvé cette évaluation amusante
309.8 heures en tout
Posté le : 22 avril
Phenomenal game. Very addicting and really fun. This game is a lot like Civilization but it's set in a more medeival fantasy world with dragons, and demons and stuff. Also you can cast spells on the terrain and in combat. I'm a pretty proficient RTS player and this is one the best strategy games I've played in a long time.
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18 personne(s) sur 22 (82%) ont trouvé cette évaluation utile
1 personne a trouvé cette évaluation amusante
131.0 heures en tout
Posté le : 30 mai
I really enjoyed this game and all of its addons.
This game seems to have it all!

*** RPG Elements & Levels
*** Champions & Heroes
*** Quests & Magic Items
*** Necromancer & Undead Sovereigns
*** Spell & Skill Trees
*** Multiple Tech Trees
*** Diplomacy & Trade
*** City Building & Management
*** Turn-based Strategy & Tactics

I Highly Recommend It!!!
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