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The Fallen Enchantress seeks to destroy the civilizations that have risen from the ashes of the Cataclysm.
Date de parution: 22 mai 2013
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Acheter Fallen Enchantress: Legendary Heroes

Packages qui comprennent ce jeu

Acheter Stardock Pack 2014

Inclut les 6 articles suivants : Galactic Civilizations II: Ultimate Edition, Demigod, Sins of a Solar Empire®: Rebellion, The Political Machine 2012, Galactic Civilizations I: Ultimate Edition, Fallen Enchantress: Legendary Heroes

Mises à jour récentes Tout voir (13)

Fallen Enchantress: Legendary Heroes 1.5 Now Available

25 novembre 2013

The fifth major update to Fallen Enchantress: Legendary Heroes is live! Diplomacy and stability are the major focuses of v1.5, which you can enjoy as soon as your Steam client automatically downloads the patch.

The diplomatic AI has been overhauled, making for a more varied and interesting strategic layer. The AI is also more verbose now, telling players how it feels about them and their other rival empires in no uncertain terms.

We also put a big focus on stability for v1.5. We’ve fixed the top 20 crashes and hangs that were affecting players, on top of the usual bug fixes, balance tweaks, and UI improvements.

View the full changelog here.

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Fallen Enchantress: Legendary Heroes v1.5 BETA Begins

13 novembre 2013

The beta for Fallen Enchantress: Legendary Heroes v1.5 is live! Download it through the Steam client to help us test the next update for our fantasy empire builder.

To get the v1.5 beta, do the following:

  • Launch Steam
  • Open your Library
  • Right-click Fallen Enchantress: Legendary Heroes, select Properties
  • In the Betas tab, select the v1.5 Beta option from the first drop-down menu
  • Once your download is finished, launch the game

We’ve done a lot of work with diplomacy in this patch, so you should see the AI talking to you more both about how it feels about you and its views on the other players in the game. There are also a bunch of tweaks to the diplomatic AI under the hood, which we think make for a more compelling strategy layer.

UI and balance have received their usual pass as well. Among many other changes, cycling units now skips armies set to guard, spell descriptions have been improved, and Heart of Fire has an unrest penalty to make early Fire magic less overpowering.

We also tracked down a couple of nasty crash and hang bugs that were afflicting some users. Legendary Heroes should be much more stable now.

View the full changelog here: http://forums.elementalgame.com/449781

Happy conquering, and please drop any feedback here or in the official Legendary Heroes support forum: http://forums.elementalgame.com/forum/1049

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Articles

“This standalone expansion is a wonderful fantasy strategy game in its own right...”
4 out of 5 – The Escapist

“Fallen Enchantress: Legendary Heroes is a terrific 4X strategy game that builds upon the good work done in its immediate predecessor last year.”
8.0 – GameSpot

“You don't have to be any kind of strategy savant to appreciate what this exceptional release has to offer.”
8.5 – Game Informer

À propos du jeu

The Fallen Enchantress seeks to destroy the civilizations that have risen from the ashes of the Cataclysm. Fortunately, your fame has spread and great heroes have been drawn to your banner. With your new champions, you will confront new horrors like liches, brood hunters, banshees, and the dreaded hergon.

Fallen Enchantress: Legendary Heroes is the new standalone expansion to Stardock’s turn-based, fantasy strategy game. Players will forge a new empire in a world sundered by powerful magic, fight against terrible creatures, complete quests and rediscover lost secrets in their bid to rule the world of Elemental.

Fallen Enchantress: Legendary Heroes is a standalone expansion. No prior games are required to play.

Key Features


  • Gain Champions Through Fame: Champions are no longer simply found, instead, they seek you out based on the amount of Fame your kingdom has generated. And not all of these legendary heroes were Men or Fallen…
  • New Leveling System: Your sovereign and champions now evolve through a skill tree that visually allows you to plan what kind of hero you want him or her to be. Make your mage into a powerful Necromancer, or train your Assassin in special attacks that bleed the life from your enemies.
  • Updated Tactical Battles: Battles are now more intense with additional special skills, combat mechanics, spells and new maps.
  • New Monsters: The legendary heroes didn’t reach our lands alone. The events of the Fallen Enchantress have raised the dead and caused forgotten creatures to return to the surface of the world.
  • More Magic: New spells like ‘Lightning Form’ and ‘Raise Skeletal Horde’ add new options and dangers to battle.
  • Larger Maps: A new gigantic sized map delivers truly epic games.
  • Updated Graphics Engine: An improved graphics engine delivers stunning new visuals while improving performance on older machines.
  • And much, much more!

Configuration requise

    Minimum :
    • Système d'exploitation : Windows XP SP3 / Vista SP2 / 7 SP1 / 8
    • Processeur : 2.4 GHz
    • Mémoire vive : 1 Go de RAM
    • Carte graphique : Carte avec support Pixel Shader 2.0, compatible DirectX 9.0c et comportant 256 Mo de mémoire vidéo (Radeon x1600 / GeForce 6800)
    • DirectX® : DirectX 9.0c
    • Disque dur : 5 Go d'espace disque disponible
    • Son : Carte son compatible DirectX 9.0c
    • Supplémentaire : Pour activer ce jeu vous devez créer un compte Stardock lors du lancement du jeu sur Steam.
    Recommandée :
    • Processeur : Double-cœur 2.2 GHz
    • Mémoire vive : 2 Go de RAM
    • Carte graphique : Carte avec support Pixel Shader 2.0, compatible DirectX 9.0c et comportant 512 Mo de mémoire vidéo (Radeon X3800 / GeForce 7900)
    • Supplémentaire : Pour activer ce jeu vous devez créer un compte Stardock lors du lancement du jeu sur Steam.
Évaluations intéressantes des utilisateurs
3 personne(s) sur 3 (100%) ont trouvé cette évaluation utile
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Alors alors comment qualifier cet OVNI ludique en quelques lignes? Clairement ce n'est pas simple, pas simple du tout

Lorsque j'ai lu des critiques sur Fallen Enchantress, sur le web et en magazine spécialisé, la plupart du temps les articles comme les commentaires tournaient autour de "c'est un Civ-like qui..."

Je ne partage pas du tout ce point de vue. Je pense que c'est l'affichage de ressources sur la carte (qui d'ailleurs ne servent que pour celles situées immédiatement sous la ville, pas les cases adjacentes comme c'est le cas dans Civ) qui leurre les commentateurs.
Fallen Enchantress (FE) est nettement plus proche d'un Heroes of Might and Magic ou -attention moment nostalgie- d'un Lords of Magic que d'un Civ quelconque pour les raisons suivantes :

- univers médieval-fantastique très typé
- gestion fine des héros, sur lesquels reposent un peu le jeu il faut bien le dire
- existence de quêtes
- combats détaillés avec une gestion par des cases
- carte avec des cités dans lesquelles on peut construire et des mines ou équivalent réparties à proximité

Cependant ce ne serait pas rendre justice à FE que de dire qu'il s'agit d'un Heroes, car il y a de vraies trouvailles :

- déjà l'univers est riche, avec des noms de royaumes, des noms de cités qui ne sont pas liés au hasard, des personnages assez vivants même si trop peu détaillés et des réalisations mondiales qui évoquent une trame plus riche (certains diront les merveilles de Civ mais en fait ce jeu est lié à un roman dont les références sont données en cas de victoire!)
- une gestion de ville optimisée et optimisable, avec la possibilité de choisir des spécialisations en plus de bâtiments particuliers, ce qui créé de vrais sous arbres et oblige à des choix (verrouiller cette passe avec un fort ou bien profiter des richesses pour fonder une ville marchande, plus vulnérable?)
- un bestiaire vaste, et des quêtes mettant en jeu des créatures diverses et variées (même si on reste dans le trouve-tue globalement)
- la possibilité de créer de nouveaux types d'unités!
- une interface et des menus plus que sympathiques, même si les graphismes du jeu et des combats sont eux assez moyens et vieillissants

Quelques reproches pourraient aussi être faits, comme le fait que certains éléments soient trop persistants (quête principale quasi-inchangée d'une partie à l'autre, arbre de techs similaire à peu de choses près d'un royaume à l'autre), que le jeu manque un peu de punch ou plutôt de souffle épique à certains moments et que les unités soient assez secondaires par rapport aux héros notamment.

Toutefois - et surtout pour le prix auquel Steam propose le jeu- je dirais que l'essai est transformé et que c'est une assez jolie réussite, surtout que les moyens n'y étaient pas forcément.
J'ai retrouvé avec ce jeu des moments de Lords of Magic, et ca aussi ca n'a pas de prix, même si cela veut dire retrouver les qualités comme les défauts!
Posté le : 1 janvier 2014
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148 personne(s) sur 157 (94%) ont trouvé cette évaluation utile
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Fallen Enchantress: Legendary Heroes is a unique game that tries to combine major elements from two of the biggest and best turn-based strategy series in history, namely Civilization and Heroes of Might and Magic. Just like in Civilization, you start by founding a city, you improve it with new buildings, and then expand by founding other cities and/or conquering other factions. But taking a cue from Heroes of Might and Magic, you explore the fantasy world with your hero(es), the battles take place in a separate screen and you can do quests to earn loot for your hero.

It’s a very interesting mix of two familiar concepts carefully designed into a surprisingly unique whole. For example, between dealing with other factions (whether you’re in war or not), you can scour the gameworld seeking out and completing various quests available to you whereas in Civilization there is not much to do in these moments except building your empire. On the flipside, it makes you miss certain elements from both Civilization and Heroes of Might and Magic. For example, even though you get to research civics, military improvements and magic just like you would research technology in Civilization, Fallen Enchantress: Legendary Heroes lacks the clear sense of progression. Or to use the city battles in this example, in Fallen Enchantress they are exactly the same as they are anywhere else on the map whereas Heroes of Might and Magic provides a compelling conquer/defend mechanic in its city battles.

It is perhaps unfair to compare this game so intensely to other games, but at the same time, there is no escaping the fact that these were very important and clear influences. The similarities aside, it needs to be pointed out that Fallen Enchantress totally nails the depth, scope and addictive nature that the genre absolutely requires. However, it does seem to favor the aggressive approach over the diplomatic one.

The production values are modest. The graphics are rather outdated, but this is offset to a point thanks to the truly wonderful and distinctive art-style. Unfortunately, there are no excuses for the sound design. The soundtrack consists of a scant few derivative fantasy melodies whereas the sound effects are just poor.

Fallen Enchantress: Legendary Heroes is a deep and addictive turn-based strategy game which doesn’t quite reach the very top the genre has to offer and as such won’t keep you playing for years to come, but it does offer a surprisingly unique mix of gameplay elements that will definitely delight any fan of the genre.

8 OUT OF 10 (GREAT)
Posté le : 25 novembre 2013
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84 personne(s) sur 104 (81%) ont trouvé cette évaluation utile
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This game... I was really excited to play Fallen Enchantress: Legendary Heroes. I'm a big fan of tactical and turn-based strategy games and I couldn't wait to dig in. On paper, this game has pretty much everything a strategy fan could ask for. Your developing kingdom or empire has a lengthy tech tree with three distinct branches. You can engage your armies in tactical combat, controlling each troops movements a la Tactics:Ogre or just let the battle play out automatically from the overworld. You can use your sovereign to cast tactical and strategic spells, decimate enemy armies, and tame dragons to fight alongside your army. You can even customize your avatar, kingdom history, racial traits, and design all of your units.
The list of things to do in this game is just about inexhaustible... which is likely where everything went wrong.

This game is an incredibly un-polished experience, so much so that I wonder if the devs even test-played it, as this very much feels like a game that is still in late beta stages. In my opinion, this is because there's just so much going on, that the developers were incapable of playtesting everything thoroughly. I ran into more than a few save bugs and stability issues, and late game lag is incredibly common, even on a very high-end rig. While the environment art is pretty exceptional and overa-all enjoyable, I found the character models to be among the most hideous designs I've ever seen. They are amateur at best and downright ugly at worst. While not a core component, I did feel like something was lost in the customization when no matter which outfit I picked, my sovereign still turned out to be an eyesore.

But, due to the insane levels of customization and depth of gameplay, all of these foibles could be easily overlooked if not for one glaring, inescapable issue.

The AI in this game may be the worst artificial intelligence I've ever encountered in a game of any kind. There are extremely limited diplomacy options, which basically boil down to: pay money, or be paid money for peace, neither of which are very fun or exciting. While more are unlocked later in the game, you're unlikely to ever see them before going to war. The AI seems to have one goal and one goal only: to declare war. It might declare war in the first five minutes of meeting you, or it might wait for five hours, but you can be damned sure it's going to happen.

The way that the AI decides friend from foe is a complete and utter mystery to me. More than once, the enemy AI went from being my best friend (green happy face) to being at war with me the next turn, which was completely baffling. Once at war, the AI will throw every platoon it has at you. It will send all of its troops straight to their death, over and over again, never adjusting its strategy, until it has completely exhausted all of its kingdoms resources and must surrender to you.

At the end of the day, I want to recommend this game so badly, because there is just so much going on that begs to be explored. But no matter how great the rest of the game is, there is just no way around the AI.
Posté le : 15 janvier 2014
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47 personne(s) sur 48 (98%) ont trouvé cette évaluation utile
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If you are old enough to remember Master of Magic from the glory days of pc gaming, and Age of Magic, you will know what this game is. 4X in a fantasy vein with great customization ability for factions and leaders. Stardock has been doggedly working to improve the game since it's first incarnation as Elemental, so ignore reviews of earlier iterations and check out the more relevant (and very positive) critical reviews.

If you pick up FE:LH, there is no need to buy any of the earlier games. As for DLC, though I have everything and enjoy them, the Undead faction DLC is the only one that really adds some enjoyable toys to the mix, unless you're like me and enjoy monstrous maps, in which case the map pack is worth picking up.

Like most Stardock products, the developers seem to honestly care about their creations and their fans, constantly tinkering with their games long after release, just like Microprose back in the day. Never been disappointed with anything in their catalog.
Posté le : 27 novembre 2013
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48 personne(s) sur 55 (87%) ont trouvé cette évaluation utile
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This is my favorite 4X game. Hands down. Think Galactic Civiliation 2, and add character creation (you create your hero, as if this was an rpg. i.e faces, hair, etc) armor (hands, torso, legs, feet, head, rings etc) and faction creation (you can create your own faction, similar to Galactic Civiliation 2.) Random generated maps and pre-made ones (I prefer skirmishes and huge maps, I don't like playing the same map over and over)

This is probably the only fantasy game that falls under the 4X category, It has so much rpg aspects as well as strategy, city management and everything in between. If you like Heroes of Might & Magic, this will replace it. Completely. If you are hesitating, try it out. Just whatever you do, don't miss out on this.
Posté le : 25 novembre 2013
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