The Fallen Enchantress seeks to destroy the civilizations that have risen from the ashes of the Cataclysm.
Valutazione degli utenti:
Recenti:
Nella media (27 recensioni) - 44% delle 27 recensioni degli utenti pubblicate negli ultimi 30 giorni sono positive.
Complessivamente:
Perlopiù positiva (1,419 recensioni) - 1,419 recensioni degli utenti (73%) per questo gioco sono positive.
Data di rilascio: 22 mag 2013

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Acquista Fallen Enchantress: Legendary Heroes

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Pacchetti che includono questo gioco

Acquista Fallen Enchantress Ultimate Edition

Include 9 articoli: Fallen Enchantress - Map Pack DLC, Fallen Enchantress: Legendary Heroes, Fallen Enchantress: Legendary Heroes - Battlegrounds DLC, Fallen Enchantress: Legendary Heroes - Leader Pack DLC, Fallen Enchantress: Legendary Heroes - Loot Pack DLC, Fallen Enchantress: Legendary Heroes - Map Pack DLC, Fallen Enchantress: Legendary Heroes - Quest Pack DLC, Fallen Enchantress: Legendary Heroes - The Dead World DLC, Fallen Enchantress: Ultimate Edition

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Acquista Stardock Bundle 2016

Include 8 articoli: Galactic Civilizations III, Sorcerer King, Sins of a Solar Empire®: Rebellion, Fallen Enchantress: Legendary Heroes, Dead Man's Draw, Galactic Civilizations® II: Ultimate Edition, Galactic Civilizations® I: Ultimate Edition, Demigod

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Recensioni

“This standalone expansion is a wonderful fantasy strategy game in its own right...”
4 out of 5 – The Escapist

“Fallen Enchantress: Legendary Heroes is a terrific 4X strategy game that builds upon the good work done in its immediate predecessor last year.”
8.0 – GameSpot

“You don't have to be any kind of strategy savant to appreciate what this exceptional release has to offer.”
8.5 – Game Informer

Informazioni sul gioco

The Fallen Enchantress seeks to destroy the civilizations that have risen from the ashes of the Cataclysm. Fortunately, your fame has spread and great heroes have been drawn to your banner. With your new champions, you will confront new horrors like liches, brood hunters, banshees, and the dreaded hergon.

Fallen Enchantress: Legendary Heroes is the new standalone expansion to Stardock’s turn-based, fantasy strategy game. Players will forge a new empire in a world sundered by powerful magic, fight against terrible creatures, complete quests and rediscover lost secrets in their bid to rule the world of Elemental.

Fallen Enchantress: Legendary Heroes is a standalone expansion. No prior games are required to play.

Key Features


  • Gain Champions Through Fame: Champions are no longer simply found, instead, they seek you out based on the amount of Fame your kingdom has generated. And not all of these legendary heroes were Men or Fallen…
  • New Leveling System: Your sovereign and champions now evolve through a skill tree that visually allows you to plan what kind of hero you want him or her to be. Make your mage into a powerful Necromancer, or train your Assassin in special attacks that bleed the life from your enemies.
  • Updated Tactical Battles: Battles are now more intense with additional special skills, combat mechanics, spells and new maps.
  • New Monsters: The legendary heroes didn’t reach our lands alone. The events of the Fallen Enchantress have raised the dead and caused forgotten creatures to return to the surface of the world.
  • More Magic: New spells like ‘Lightning Form’ and ‘Raise Skeletal Horde’ add new options and dangers to battle.
  • Larger Maps: A new gigantic sized map delivers truly epic games.
  • Updated Graphics Engine: An improved graphics engine delivers stunning new visuals while improving performance on older machines.
  • And much, much more!

Requisiti di sistema

    Minimum:
    • OS: Windows 10 / 8 / 7 SP1 / Vista SP2 / XP SP3
    • Processor: 2.2 GHz Dual Core Processor
    • Memory: 2 GB RAM
    • Graphics: 512 MB DirectX 9.0c Compliant Video Card w/Pixel Shader 2.0 (Radeon x1600 / GeForce 6800)
    • DirectX®: 9.0c
    • Hard Drive: 5 GB HD space
    • Sound: DirectX 9.0c Compatible Sound Card
    • Additional: To activate this game you must create a Stardock account while launching the game on Steam.
Recensioni dei giocatori
Sistema delle recensioni degli utenti aggiornato! Ulteriori informazioni
Recenti:
Nella media (27 recensioni)
Complessivamente:
Perlopiù positiva (1,419 recensioni)
Pubblicate di recente
eric.truxell
( 0.1 ore in totale )
Pubblicata: 24 giugno
Installed game, asks for startdock password to register game (neccesary to play), request password reset, no email, request refund, uninstall game. 0/10 waste of time.
Michael Westen
( 26.0 ore in totale )
Pubblicata: 20 giugno
I really tried this game, but it a piece of ♥♥♥♥ game. So bugs that skyrim bugs are a breeze of fresh air.
One moment you are overpowered by enemies other times you are a god.
Never again i buy games from these guys, i am a fool, because i gave bought the previous game FE.

A big Frak you!!!
BallsOfSteel
( 8.1 ore in totale )
Pubblicata: 19 giugno
This game presents only what I can say is the illusion of choice and variety. One basically has to play the same way every time. Not my cup of tea, sorry.
lafeel
( 0.6 ore in totale )
Pubblicata: 17 giugno
Good game, terrible company. Avoid, like the plague.
herparchist
( 272.4 ore in totale )
Pubblicata: 13 giugno
This is how every 4X strategy game should be. I have played way too many hours, playing and winning with every nation. The customizable units and warlord make the game interesting. I even created a few mega warlords to give myself more of a challenge. The DLC are all well worth the price. Having spent so many hours all I can say was this game is worth every penny. I only hope they make another installment, so I can spend what freetime I have on it.
Pastafari
( 64.8 ore in totale )
Pubblicata: 12 giugno
I would love to say yes to this game but i cant. I loved "Masters of Magic" in the long past in the middle of 90th. And i was looking forward to play this game. The design is cool, the gameplay is fun, the story is a bareable fantasy. CPU usage is just a joke! I have a decent gear. and by decent gear i meant a 6 core proc with 3,3 GHZ each! and the game at the end of the game is using like 80% of my CPU!!! 1 turn takes 30 seconds to process if not more!!! Devs are LAZY! its not how you do a turn-based strategy! These tentacle-armed crabs are whining about costs for fixing some stuff inthe game. well you should have been attentive from the start and do it properly from the start you idiots! No multiplayer cause you need to rebalance, and rebalancing implys more human resource. well F you ill rather go and play Master of Magic multiplayer mode. I bet it didnt cost that much then but now you have issues with that. Lazy bums! This game probably will fly at quantum processors...
reikken
( 3.3 ore in totale )
Pubblicata: 10 giugno
requires logging into another account
hvplaten
( 148.2 ore in totale )
Pubblicata: 8 giugno
I am a fan of strategic RPGs. So I might have had high expectations towards FE. There are several aspects worth mentioning.
1. Movement: most units have a movement range of two squares. None can pass mountains or oceans/lakes. There are no teleporter. But in later game you can learn a spell to transport your troops to any location you desire. This makes the game extremely lengthy and IMHO dull. Having learnd the spell of transportation it is giving too much of an advantage.
2. Tactical combat: your maximum number of attackers is nine units (i.e. a group of soldiers) or champions. When you attack a city, any defending unit or champion will be supported by a number of city units, depending on the buildings errected in this city. There are no obsticals like city walls to hinder the attackers. This makes every battle follow the same pattern: try to kill the archers as quick as possible and mob up the rest. Even if you bring more troops you cannot stack them. My city was once attacked by four groups one after the other in the same round and for every city unit that was killed a new city unit (level 1 though) stepped forward. After a while that is boring.
3. Diplomatic system: normally every fraction is going to negotiate with you. And normally you can persuade every fraction to do what you want regardless of their opinion towards you. It will just cost you more. You can trade knowledge and resources but no citys or resoureces pits. Your opponents switch their alliance at random. Or so it seems to me. What is the use of a long-time friend to turn on you whilest every other fraction already is at war with him? That has to be done better.
4. Game stability: crap. I dont have to go into this deeper. Just read some of the other comments.
5. Research: there are just very few research differences for the different races.
6. Injury system: whenever your monarch or one of his/her champions is beaten they will not die. They start over in the nearest city with all their equipment. All the receive as a punishment is a recreation period during which they cannot move and to a champion a random injury. That injury gives the champion a malady: for example less hit points or less strengh. Such injuries will stay with the champion until they are lifted by a potion which can be produced as a consequence of a city achivement. Even a level-up will not effect the injury. So when my champions were defeated several times, they literally became cripples. Moreover, there is a potion to lift all injuries of a person at once but you cannot produce it in your cities. So you have to buy the healing potion several times for 400 gp each.

Conclusion: FE: Legendary Heroes is way behind other products of the genre. Even the older Age of Wonders 2 (which I still do recommend as ground-breaking) is better and more stable.
harmonic42
( 179.3 ore in totale )
Pubblicata: 2 giugno
I've been a long time customer. I also played this game several years ago, and recently came back, hoping I could make it past 20 turns or so without crashes. Unfortunately I was let down.

This game has amazing potential but seems fundamentally riddled with bugs.
Recensioni più utili  Negli scorsi 30 giorni
9 persone su 9 (100%) hanno trovato questa recensione utile
2 persone hanno trovato questa recensione divertente
Consigliato
120.1 ore in totale
Pubblicata: 2 giugno
The problem with Fallen Enchantress: Legendary Heroes is *not* simply that it lacks Artificial Intelligence, but that lacks any intelligence at all. The amount of noise simply overwhelms the information and that is a design flaw that permeates the game. The designers simply do not understand that communication is about *meaning*, and you cannot meaningfully communicate if everything that you say is interrupted by something else, which in turn has been interrupted . Or that you drown out what is important by endlessly repeating statements about the irrelevant. Granted that these half-spoken communications eventually unwind off the stack to finally speak the rest of what they were supposed to have said, but the connection between pieces has been lost.

Stacked Modal dialogs that are half-statements of things interrupted is an idiotic paradigm beyond comprehension. Yet this is the paradigm that the designers of Fallen Enchantress have built into the control loop of the game.

But the basic principles of communication are not just abused in this manner.

Some guy will complain that you are intruding on his territory, but not tell you where. So that intrusion could be a transient event created by an automated scout or it could actually be a meaningful complaint about an army. But you don't know which because city boundaries are often not clear. All that you know is that something has happened someplace and maybe you should do something about it if you could.

Some alert will announce that there are enemies in your territory, and it has announced it for dozens of turns. But the alert is not relevant because the beasts are holed-up in their cave and still remain too strong to take on. That information then should be check-boxed and excluded from the alert, but instead it is repeated turn after turn, to the point that it is eventually ignored. Yet *all* intrusions use the same alert and so ignoring that one can leave other, more serious intrusions, ready to pounce from the bushes.

Tactical combat takes place in an arena that reflects the locale, and there are often building and trees in the area. This is a nice aesthetic touch and a sensible paradigm. But unfortunately, in Fallen Enchantress, those buildings and trees are fixed objects and do not become transparent when the space gains focus. That means that these objects can obscure armies and placements behind them, leaving you blind when you try to move into that space or attack enemies on it.

Possible movement squares of armies are highlighted as are those of the opposing armies. Unfortunately, the base color is light blue, and the movement squares of friends is light green. Closely examined, the difference is clear, yet errors in placement are often made because those colors are transparent pastels and not easily differentiated with a quick glance. Again, clear communication was not the objective and so it doesn't take place.

There are various other problems, and others have talked about them and the poor AI in the game, but the problem is deeper than any. The problem is that the developers do not understand what they are doing. They might be competent programmers but they do not understand design and the necessary flow of communication and execution that makes working within the world they've created a pleasure. This game works, but working within it is a pain because you have to fight with it to get what you want done.

Behind the mess is a game worth playing, but you'll need a fair bit of patience to reach it.
Questa recensione ti è stata utile? No Divertente
6 persone su 9 (67%) hanno trovato questa recensione utile
1 persona ha trovato questa recensione divertente
Sconsigliato
179.3 ore in totale
Pubblicata: 2 giugno
I've been a long time customer. I also played this game several years ago, and recently came back, hoping I could make it past 20 turns or so without crashes. Unfortunately I was let down.

This game has amazing potential but seems fundamentally riddled with bugs.
Questa recensione ti è stata utile? No Divertente
2 persone su 2 (100%) hanno trovato questa recensione utile
1 persona ha trovato questa recensione divertente
Consigliato
272.4 ore in totale
Pubblicata: 13 giugno
This is how every 4X strategy game should be. I have played way too many hours, playing and winning with every nation. The customizable units and warlord make the game interesting. I even created a few mega warlords to give myself more of a challenge. The DLC are all well worth the price. Having spent so many hours all I can say was this game is worth every penny. I only hope they make another installment, so I can spend what freetime I have on it.
Questa recensione ti è stata utile? No Divertente
10 persone su 19 (53%) hanno trovato questa recensione utile
Sconsigliato
3.3 ore in totale
Pubblicata: 10 giugno
requires logging into another account
Questa recensione ti è stata utile? No Divertente
2 persone su 4 (50%) hanno trovato questa recensione utile
Sconsigliato
8.1 ore in totale
Pubblicata: 19 giugno
This game presents only what I can say is the illusion of choice and variety. One basically has to play the same way every time. Not my cup of tea, sorry.
Questa recensione ti è stata utile? No Divertente
1 persone su 2 (50%) hanno trovato questa recensione utile
Consigliato
93.0 ore in totale
Pubblicata: 26 maggio
What a fun game!! Played this alot. This game has 2 parts. The role playing hero system which is fun and the strategic, 4x element with many units (all customizable) and the battle map which give it a old school Master of Magic feeling.

Questa recensione ti è stata utile? No Divertente
Recensioni più utili  Complessivamente
9 persone su 11 (82%) hanno trovato questa recensione utile
Consigliato
28.0 ore in totale
Pubblicata: 1 marzo 2014
Disponibile nella sezione VIP la traduzione Alpha 07 .....
Questa recensione ti è stata utile? No Divertente
5 persone su 5 (100%) hanno trovato questa recensione utile
Consigliato
71.5 ore in totale
Pubblicata: 5 gennaio 2014
Ottimo gioco di strategia con ambientazione fantasy. Notevoli sono la caratterizzazione dei personaggio e delle fazioni che permettono all'utente una una vasta gamma di scelte che rendono il gioco praticamente infinito
Questa recensione ti è stata utile? No Divertente
4 persone su 4 (100%) hanno trovato questa recensione utile
Consigliato
183.6 ore in totale
Pubblicata: 29 dicembre 2013
Il gioco è un classico strategico, completo in molti dei suoi aspetti e, con pochi accorgimenti, potrebbe esssere imperdibile per gli amanti del genere. Io se trovate l'offerta lo consiglio caldamente.
Questa recensione ti è stata utile? No Divertente
2 persone su 2 (100%) hanno trovato questa recensione utile
Consigliato
178.4 ore in totale
Pubblicata: 30 gennaio 2015
Interessante, un buon gioco di strategia 4x...
I pregi:
1) Tante mappe ed anche veramente varie;
2) Tante razze con cui giocare e tanti eroi, tutti molto customizzabili;
3) Tanti oggetti con cui arricchire i propri eroi;
4) Gestione delle città semplice ma molto varia negli edifici;
5) Molte unità diverse e mostri molto vari.
Purtroppo con un paio di pecche non da poco:
1) Crash a bizzeffe, non ne sarete mai sazi;
2) IA dei nemici ridicola.
Buone le mod disponibili, ci si può giocare a lungo...
Ho voluto aspettare 200 ore di gioco per recensirlo perchè il potenziale del gioco sarebbe sconfinato, ma gli manca veramente qualcosa...
Master of Magic, gioco a cui fortemente si ispira, era ben altra cosa...
Voto: 6/10
Questa recensione ti è stata utile? No Divertente