The Fallen Enchantress seeks to destroy the civilizations that have risen from the ashes of the Cataclysm.
用户评测:
最新:
褒贬不一 (25 篇评测) - 过去 30 天内的 25 篇用户评测中有 40% 为好评。
总体:
多半好评 (1,422 篇评测) - 1,422 篇用户的游戏评测中有 73% 为好评。
发行日期: 2013年5月22日

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购买 Fallen Enchantress: Legendary Heroes

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-75%
$24.99
$6.24

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购买 Fallen Enchantress Ultimate Edition

包含 9 件物品: Fallen Enchantress - Map Pack DLC, Fallen Enchantress: Legendary Heroes, Fallen Enchantress: Legendary Heroes - Battlegrounds DLC, Fallen Enchantress: Legendary Heroes - Leader Pack DLC, Fallen Enchantress: Legendary Heroes - Loot Pack DLC, Fallen Enchantress: Legendary Heroes - Map Pack DLC, Fallen Enchantress: Legendary Heroes - Quest Pack DLC, Fallen Enchantress: Legendary Heroes - The Dead World DLC, Fallen Enchantress: Ultimate Edition

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购买 Stardock Bundle 2016

包含 8 件物品: Galactic Civilizations III, Sorcerer King, Sins of a Solar Empire®: Rebellion, Fallen Enchantress: Legendary Heroes, Dead Man's Draw, Galactic Civilizations® II: Ultimate Edition, Galactic Civilizations® I: Ultimate Edition, Demigod

夏日特卖!7月4日 截止

 

评测

“This standalone expansion is a wonderful fantasy strategy game in its own right...”
4 out of 5 – The Escapist

“Fallen Enchantress: Legendary Heroes is a terrific 4X strategy game that builds upon the good work done in its immediate predecessor last year.”
8.0 – GameSpot

“You don't have to be any kind of strategy savant to appreciate what this exceptional release has to offer.”
8.5 – Game Informer

关于这款游戏

The Fallen Enchantress seeks to destroy the civilizations that have risen from the ashes of the Cataclysm. Fortunately, your fame has spread and great heroes have been drawn to your banner. With your new champions, you will confront new horrors like liches, brood hunters, banshees, and the dreaded hergon.

Fallen Enchantress: Legendary Heroes is the new standalone expansion to Stardock’s turn-based, fantasy strategy game. Players will forge a new empire in a world sundered by powerful magic, fight against terrible creatures, complete quests and rediscover lost secrets in their bid to rule the world of Elemental.

Fallen Enchantress: Legendary Heroes is a standalone expansion. No prior games are required to play.

Key Features


  • Gain Champions Through Fame: Champions are no longer simply found, instead, they seek you out based on the amount of Fame your kingdom has generated. And not all of these legendary heroes were Men or Fallen…
  • New Leveling System: Your sovereign and champions now evolve through a skill tree that visually allows you to plan what kind of hero you want him or her to be. Make your mage into a powerful Necromancer, or train your Assassin in special attacks that bleed the life from your enemies.
  • Updated Tactical Battles: Battles are now more intense with additional special skills, combat mechanics, spells and new maps.
  • New Monsters: The legendary heroes didn’t reach our lands alone. The events of the Fallen Enchantress have raised the dead and caused forgotten creatures to return to the surface of the world.
  • More Magic: New spells like ‘Lightning Form’ and ‘Raise Skeletal Horde’ add new options and dangers to battle.
  • Larger Maps: A new gigantic sized map delivers truly epic games.
  • Updated Graphics Engine: An improved graphics engine delivers stunning new visuals while improving performance on older machines.
  • And much, much more!

系统需求

    Minimum:
    • OS: Windows 10 / 8 / 7 SP1 / Vista SP2 / XP SP3
    • Processor: 2.2 GHz Dual Core Processor
    • Memory: 2 GB RAM
    • Graphics: 512 MB DirectX 9.0c Compliant Video Card w/Pixel Shader 2.0 (Radeon x1600 / GeForce 6800)
    • DirectX®: 9.0c
    • Hard Drive: 5 GB HD space
    • Sound: DirectX 9.0c Compatible Sound Card
    • Additional: To activate this game you must create a Stardock account while launching the game on Steam.
消费者评测
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最新:
褒贬不一 (25 篇评测)
总体:
多半好评 (1,422 篇评测)
最近发布
Ishvii
( 21.9 小时(记录在案的) )
发布于:6月26日
My first foray in to 4x turn based strategy games. Quite enjoyed the time I spent in this one - had some nice abilities and liked being able to build my own units. Cons: Bad AI and you pretty much have to play the same way every time.
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NukeAdder
( 115.1 小时(记录在案的) )
发布于:6月26日
Its a fun fantasy turn-based stategy game. Its true, the AI is not good, and the map monsters are more challenging to defeat then the enemy nations. But nonetheless, its a fun, if not particulary challenging game.
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John Hadley
( 49.8 小时(记录在案的) )
发布于:6月25日
Requires 3rd party registration to play
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eric.truxell
( 0.1 小时(记录在案的) )
发布于:6月24日
Installed game, asks for startdock password to register game (neccesary to play), request password reset, no email, request refund, uninstall game. 0/10 waste of time.
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Michael Westen
( 26.0 小时(记录在案的) )
发布于:6月20日
I really tried this game, but it a piece of ♥♥♥♥ game. So bugs that skyrim bugs are a breeze of fresh air.
One moment you are overpowered by enemies other times you are a god.
Never again i buy games from these guys, i am a fool, because i gave bought the previous game FE.

A big Frak you!!!
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BallsOfSteel
( 8.1 小时(记录在案的) )
发布于:6月19日
This game presents only what I can say is the illusion of choice and variety. One basically has to play the same way every time. Not my cup of tea, sorry.
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lafeel
( 0.6 小时(记录在案的) )
发布于:6月17日
Good game, terrible company. Avoid, like the plague.
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herparchist
( 272.4 小时(记录在案的) )
发布于:6月13日
This is how every 4X strategy game should be. I have played way too many hours, playing and winning with every nation. The customizable units and warlord make the game interesting. I even created a few mega warlords to give myself more of a challenge. The DLC are all well worth the price. Having spent so many hours all I can say was this game is worth every penny. I only hope they make another installment, so I can spend what freetime I have on it.
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Pastafari
( 64.8 小时(记录在案的) )
发布于:6月12日
I would love to say yes to this game but i cant. I loved "Masters of Magic" in the long past in the middle of 90th. And i was looking forward to play this game. The design is cool, the gameplay is fun, the story is a bareable fantasy. CPU usage is just a joke! I have a decent gear. and by decent gear i meant a 6 core proc with 3,3 GHZ each! and the game at the end of the game is using like 80% of my CPU!!! 1 turn takes 30 seconds to process if not more!!! Devs are LAZY! its not how you do a turn-based strategy! These tentacle-armed crabs are whining about costs for fixing some stuff inthe game. well you should have been attentive from the start and do it properly from the start you idiots! No multiplayer cause you need to rebalance, and rebalancing implys more human resource. well F you ill rather go and play Master of Magic multiplayer mode. I bet it didnt cost that much then but now you have issues with that. Lazy bums! This game probably will fly at quantum processors...
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最有价值的评测  在过去的 30 天内
11 人中有 10 人(91%)觉得这篇评测有价值
有 2 人觉得这篇评测很欢乐
推荐
120.1 小时(记录在案的)
发布于:6月2日
The problem with Fallen Enchantress: Legendary Heroes is *not* simply that it lacks Artificial Intelligence, but that lacks any intelligence at all. The amount of noise simply overwhelms the information and that is a design flaw that permeates the game. The designers simply do not understand that communication is about *meaning*, and you cannot meaningfully communicate if everything that you say is interrupted by something else, which in turn has been interrupted . Or that you drown out what is important by endlessly repeating statements about the irrelevant. Granted that these half-spoken communications eventually unwind off the stack to finally speak the rest of what they were supposed to have said, but the connection between pieces has been lost.

Stacked Modal dialogs that are half-statements of things interrupted is an idiotic paradigm beyond comprehension. Yet this is the paradigm that the designers of Fallen Enchantress have built into the control loop of the game.

But the basic principles of communication are not just abused in this manner.

Some guy will complain that you are intruding on his territory, but not tell you where. So that intrusion could be a transient event created by an automated scout or it could actually be a meaningful complaint about an army. But you don't know which because city boundaries are often not clear. All that you know is that something has happened someplace and maybe you should do something about it if you could.

Some alert will announce that there are enemies in your territory, and it has announced it for dozens of turns. But the alert is not relevant because the beasts are holed-up in their cave and still remain too strong to take on. That information then should be check-boxed and excluded from the alert, but instead it is repeated turn after turn, to the point that it is eventually ignored. Yet *all* intrusions use the same alert and so ignoring that one can leave other, more serious intrusions, ready to pounce from the bushes.

Tactical combat takes place in an arena that reflects the locale, and there are often building and trees in the area. This is a nice aesthetic touch and a sensible paradigm. But unfortunately, in Fallen Enchantress, those buildings and trees are fixed objects and do not become transparent when the space gains focus. That means that these objects can obscure armies and placements behind them, leaving you blind when you try to move into that space or attack enemies on it.

Possible movement squares of armies are highlighted as are those of the opposing armies. Unfortunately, the base color is light blue, and the movement squares of friends is light green. Closely examined, the difference is clear, yet errors in placement are often made because those colors are transparent pastels and not easily differentiated with a quick glance. Again, clear communication was not the objective and so it doesn't take place.

There are various other problems, and others have talked about them and the poor AI in the game, but the problem is deeper than any. The problem is that the developers do not understand what they are doing. They might be competent programmers but they do not understand design and the necessary flow of communication and execution that makes working within the world they've created a pleasure. This game works, but working within it is a pain because you have to fight with it to get what you want done.

Behind the mess is a game worth playing, but you'll need a fair bit of patience to reach it.
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2 人中有 2 人(100%)觉得这篇评测有价值
有 1 人觉得这篇评测很欢乐
推荐
272.4 小时(记录在案的)
发布于:6月13日
This is how every 4X strategy game should be. I have played way too many hours, playing and winning with every nation. The customizable units and warlord make the game interesting. I even created a few mega warlords to give myself more of a challenge. The DLC are all well worth the price. Having spent so many hours all I can say was this game is worth every penny. I only hope they make another installment, so I can spend what freetime I have on it.
这篇评测是否有价值? 欢乐
11 人中有 6 人(55%)觉得这篇评测有价值
有 1 人觉得这篇评测很欢乐
不推荐
179.3 小时(记录在案的)
发布于:6月2日
I've been a long time customer. I also played this game several years ago, and recently came back, hoping I could make it past 20 turns or so without crashes. Unfortunately I was let down.

This game has amazing potential but seems fundamentally riddled with bugs.
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22 人中有 11 人(50%)觉得这篇评测有价值
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3.3 小时(记录在案的)
发布于:6月10日
requires logging into another account
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6 人中有 3 人(50%)觉得这篇评测有价值
不推荐
8.1 小时(记录在案的)
发布于:6月19日
This game presents only what I can say is the illusion of choice and variety. One basically has to play the same way every time. Not my cup of tea, sorry.
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2 人中有 1 人(50%)觉得这篇评测有价值
不推荐
49.8 小时(记录在案的)
发布于:6月25日
Requires 3rd party registration to play
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最有价值的评测  总体
4 人中有 4 人(100%)觉得这篇评测有价值
推荐
36.0 小时(记录在案的)
发布于:2月13日
安利一发好了:终极版大包,你值得拥有。
制作组不愧是做过文明4最著名MOD之一、FFH2的小组。
非常耐玩的奇幻类4X回合类大作,经过几代、几个资料片的完善,目前这个最终版可以说已经相当平衡了。
跟文明系列一样,同样是“再玩一回合我就...”的大毒品,没整块时间者慎玩!
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4 人中有 3 人(75%)觉得这篇评测有价值
推荐
42.0 小时(记录在案的)
发布于:2014年6月26日
乍一看文明+英雄无敌.但一也仅仅只有乍一看的程度7分吧
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7 人中有 1 人(14%)觉得这篇评测有价值
推荐
0.2 小时(记录在案的)
发布于:2015年1月3日
太正到此一游。。。。。。
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191 人中有 176 人(92%)觉得这篇评测有价值
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59.2 小时(记录在案的)
发布于:2013年11月25日
Fallen Enchantress: Legendary Heroes is a unique game that tries to combine major elements from two of the biggest and best turn-based strategy series in history, namely Civilization and Heroes of Might and Magic. Just like in Civilization, you start by founding a city, you improve it with new buildings, and then expand by founding other cities and/or conquering other factions. But taking a cue from Heroes of Might and Magic, you explore the fantasy world with your hero(es), the battles take place in a separate screen and you can do quests to earn loot for your hero.

It’s a very interesting mix of two familiar concepts carefully designed into a surprisingly unique whole. For example, between dealing with other factions (whether you’re in war or not), you can scour the gameworld seeking out and completing various quests available to you whereas in Civilization there is not much to do in these moments except building your empire. On the flipside, it makes you miss certain elements from both Civilization and Heroes of Might and Magic. For example, even though you get to research civics, military improvements and magic just like you would research technology in Civilization, Fallen Enchantress: Legendary Heroes lacks the clear sense of progression. Or to use the city battles in this example, in Fallen Enchantress they are exactly the same as they are anywhere else on the map whereas Heroes of Might and Magic provides a compelling conquer/defend mechanic in its city battles.

It is perhaps unfair to compare this game so intensely to other games, but at the same time, there is no escaping the fact that these were very important and clear influences. The similarities aside, it needs to be pointed out that Fallen Enchantress totally nails the depth, scope and addictive nature that the genre absolutely requires. However, it does seem to favor the aggressive approach over the diplomatic one.

The production values are modest. The graphics are rather outdated, but this is offset to a point thanks to the truly wonderful and distinctive art-style. Unfortunately, there are no excuses for the sound design. The soundtrack consists of a scant few derivative fantasy melodies whereas the sound effects are just poor.

Fallen Enchantress: Legendary Heroes is a deep and addictive turn-based strategy game which doesn’t quite reach the very top the genre has to offer and as such won’t keep you playing for years to come, but it does offer a surprisingly unique mix of gameplay elements that will definitely delight any fan of the genre.

8 OUT OF 10 (GREAT)
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