The Fallen Enchantress seeks to destroy the civilizations that have risen from the ashes of the Cataclysm.
Vásárlói értékelés:
Mostanában:
Vegyes (27 értékelés) - 27 felhasználói értékelésből 44% pozitív az utóbbi 30 napban.
Összesítve:
Többnyire pozitív (1,419 értékelés) - E játék 1,419 felhasználói értékeléséből 73% pozitív.
Megjelenés dátuma: 2013. máj. 22.

Jelentkezz be, hogy ezt a tételt a kívánságlistádhoz adhasd, követhesd vagy érdektelennek jelöld.

Fallen Enchantress: Legendary Heroes vásárlása

NYÁRI VÁSÁR! Az ajánlat vége: július 4.

-75%
$24.99
$6.24

Ezt a játékot tartalmazó csomagok

Fallen Enchantress Ultimate Edition vásárlása

9 elemet tartalmaz: Fallen Enchantress - Map Pack DLC, Fallen Enchantress: Legendary Heroes, Fallen Enchantress: Legendary Heroes - Battlegrounds DLC, Fallen Enchantress: Legendary Heroes - Leader Pack DLC, Fallen Enchantress: Legendary Heroes - Loot Pack DLC, Fallen Enchantress: Legendary Heroes - Map Pack DLC, Fallen Enchantress: Legendary Heroes - Quest Pack DLC, Fallen Enchantress: Legendary Heroes - The Dead World DLC, Fallen Enchantress: Ultimate Edition

NYÁRI VÁSÁR! Az ajánlat vége: július 4.

Stardock Bundle 2016 vásárlása

8 elemet tartalmaz: Galactic Civilizations III, Sorcerer King, Sins of a Solar Empire®: Rebellion, Fallen Enchantress: Legendary Heroes, Dead Man's Draw, Galactic Civilizations® II: Ultimate Edition, Galactic Civilizations® I: Ultimate Edition, Demigod

NYÁRI VÁSÁR! Az ajánlat vége: július 4.

 

Értékelések

“This standalone expansion is a wonderful fantasy strategy game in its own right...”
4 out of 5 – The Escapist

“Fallen Enchantress: Legendary Heroes is a terrific 4X strategy game that builds upon the good work done in its immediate predecessor last year.”
8.0 – GameSpot

“You don't have to be any kind of strategy savant to appreciate what this exceptional release has to offer.”
8.5 – Game Informer

A játékról

The Fallen Enchantress seeks to destroy the civilizations that have risen from the ashes of the Cataclysm. Fortunately, your fame has spread and great heroes have been drawn to your banner. With your new champions, you will confront new horrors like liches, brood hunters, banshees, and the dreaded hergon.

Fallen Enchantress: Legendary Heroes is the new standalone expansion to Stardock’s turn-based, fantasy strategy game. Players will forge a new empire in a world sundered by powerful magic, fight against terrible creatures, complete quests and rediscover lost secrets in their bid to rule the world of Elemental.

Fallen Enchantress: Legendary Heroes is a standalone expansion. No prior games are required to play.

Key Features


  • Gain Champions Through Fame: Champions are no longer simply found, instead, they seek you out based on the amount of Fame your kingdom has generated. And not all of these legendary heroes were Men or Fallen…
  • New Leveling System: Your sovereign and champions now evolve through a skill tree that visually allows you to plan what kind of hero you want him or her to be. Make your mage into a powerful Necromancer, or train your Assassin in special attacks that bleed the life from your enemies.
  • Updated Tactical Battles: Battles are now more intense with additional special skills, combat mechanics, spells and new maps.
  • New Monsters: The legendary heroes didn’t reach our lands alone. The events of the Fallen Enchantress have raised the dead and caused forgotten creatures to return to the surface of the world.
  • More Magic: New spells like ‘Lightning Form’ and ‘Raise Skeletal Horde’ add new options and dangers to battle.
  • Larger Maps: A new gigantic sized map delivers truly epic games.
  • Updated Graphics Engine: An improved graphics engine delivers stunning new visuals while improving performance on older machines.
  • And much, much more!

Rendszerkövetelmények

    Minimum:
    • OS: Windows 10 / 8 / 7 SP1 / Vista SP2 / XP SP3
    • Processor: 2.2 GHz Dual Core Processor
    • Memory: 2 GB RAM
    • Graphics: 512 MB DirectX 9.0c Compliant Video Card w/Pixel Shader 2.0 (Radeon x1600 / GeForce 6800)
    • DirectX®: 9.0c
    • Hard Drive: 5 GB HD space
    • Sound: DirectX 9.0c Compatible Sound Card
    • Additional: To activate this game you must create a Stardock account while launching the game on Steam.
Vásárlói értékelések
A vásárlói értékelési rendszer frissült! Tudj meg többet
Mostanában:
Vegyes (27 értékelés)
Összesítve:
Többnyire pozitív (1,419 értékelés)
Nemrég közzétéve
eric.truxell
( 0.1 óra a nyilvántartásban )
Közzétéve: június 24.
Installed game, asks for startdock password to register game (neccesary to play), request password reset, no email, request refund, uninstall game. 0/10 waste of time.
Michael Westen
( 26.0 óra a nyilvántartásban )
Közzétéve: június 20.
I really tried this game, but it a piece of ♥♥♥♥ game. So bugs that skyrim bugs are a breeze of fresh air.
One moment you are overpowered by enemies other times you are a god.
Never again i buy games from these guys, i am a fool, because i gave bought the previous game FE.

A big Frak you!!!
BallsOfSteel
( 8.1 óra a nyilvántartásban )
Közzétéve: június 19.
This game presents only what I can say is the illusion of choice and variety. One basically has to play the same way every time. Not my cup of tea, sorry.
lafeel
( 0.6 óra a nyilvántartásban )
Közzétéve: június 17.
Good game, terrible company. Avoid, like the plague.
herparchist
( 272.4 óra a nyilvántartásban )
Közzétéve: június 13.
This is how every 4X strategy game should be. I have played way too many hours, playing and winning with every nation. The customizable units and warlord make the game interesting. I even created a few mega warlords to give myself more of a challenge. The DLC are all well worth the price. Having spent so many hours all I can say was this game is worth every penny. I only hope they make another installment, so I can spend what freetime I have on it.
Pastafari
( 64.8 óra a nyilvántartásban )
Közzétéve: június 12.
I would love to say yes to this game but i cant. I loved "Masters of Magic" in the long past in the middle of 90th. And i was looking forward to play this game. The design is cool, the gameplay is fun, the story is a bareable fantasy. CPU usage is just a joke! I have a decent gear. and by decent gear i meant a 6 core proc with 3,3 GHZ each! and the game at the end of the game is using like 80% of my CPU!!! 1 turn takes 30 seconds to process if not more!!! Devs are LAZY! its not how you do a turn-based strategy! These tentacle-armed crabs are whining about costs for fixing some stuff inthe game. well you should have been attentive from the start and do it properly from the start you idiots! No multiplayer cause you need to rebalance, and rebalancing implys more human resource. well F you ill rather go and play Master of Magic multiplayer mode. I bet it didnt cost that much then but now you have issues with that. Lazy bums! This game probably will fly at quantum processors...
reikken
( 3.3 óra a nyilvántartásban )
Közzétéve: június 10.
requires logging into another account
hvplaten
( 148.2 óra a nyilvántartásban )
Közzétéve: június 8.
I am a fan of strategic RPGs. So I might have had high expectations towards FE. There are several aspects worth mentioning.
1. Movement: most units have a movement range of two squares. None can pass mountains or oceans/lakes. There are no teleporter. But in later game you can learn a spell to transport your troops to any location you desire. This makes the game extremely lengthy and IMHO dull. Having learnd the spell of transportation it is giving too much of an advantage.
2. Tactical combat: your maximum number of attackers is nine units (i.e. a group of soldiers) or champions. When you attack a city, any defending unit or champion will be supported by a number of city units, depending on the buildings errected in this city. There are no obsticals like city walls to hinder the attackers. This makes every battle follow the same pattern: try to kill the archers as quick as possible and mob up the rest. Even if you bring more troops you cannot stack them. My city was once attacked by four groups one after the other in the same round and for every city unit that was killed a new city unit (level 1 though) stepped forward. After a while that is boring.
3. Diplomatic system: normally every fraction is going to negotiate with you. And normally you can persuade every fraction to do what you want regardless of their opinion towards you. It will just cost you more. You can trade knowledge and resources but no citys or resoureces pits. Your opponents switch their alliance at random. Or so it seems to me. What is the use of a long-time friend to turn on you whilest every other fraction already is at war with him? That has to be done better.
4. Game stability: crap. I dont have to go into this deeper. Just read some of the other comments.
5. Research: there are just very few research differences for the different races.
6. Injury system: whenever your monarch or one of his/her champions is beaten they will not die. They start over in the nearest city with all their equipment. All the receive as a punishment is a recreation period during which they cannot move and to a champion a random injury. That injury gives the champion a malady: for example less hit points or less strengh. Such injuries will stay with the champion until they are lifted by a potion which can be produced as a consequence of a city achivement. Even a level-up will not effect the injury. So when my champions were defeated several times, they literally became cripples. Moreover, there is a potion to lift all injuries of a person at once but you cannot produce it in your cities. So you have to buy the healing potion several times for 400 gp each.

Conclusion: FE: Legendary Heroes is way behind other products of the genre. Even the older Age of Wonders 2 (which I still do recommend as ground-breaking) is better and more stable.
harmonic42
( 179.3 óra a nyilvántartásban )
Közzétéve: június 2.
I've been a long time customer. I also played this game several years ago, and recently came back, hoping I could make it past 20 turns or so without crashes. Unfortunately I was let down.

This game has amazing potential but seems fundamentally riddled with bugs.
Leghasznosabb értékelések  Az elmúlt 30 napban
9 emberből 9 (100%) találta hasznosnak ezt az értékelést
2 személy találta viccesnek ezt az értékelést
Ajánlott
120.1 óra a nyilvántartásban
Közzétéve: június 2.
The problem with Fallen Enchantress: Legendary Heroes is *not* simply that it lacks Artificial Intelligence, but that lacks any intelligence at all. The amount of noise simply overwhelms the information and that is a design flaw that permeates the game. The designers simply do not understand that communication is about *meaning*, and you cannot meaningfully communicate if everything that you say is interrupted by something else, which in turn has been interrupted . Or that you drown out what is important by endlessly repeating statements about the irrelevant. Granted that these half-spoken communications eventually unwind off the stack to finally speak the rest of what they were supposed to have said, but the connection between pieces has been lost.

Stacked Modal dialogs that are half-statements of things interrupted is an idiotic paradigm beyond comprehension. Yet this is the paradigm that the designers of Fallen Enchantress have built into the control loop of the game.

But the basic principles of communication are not just abused in this manner.

Some guy will complain that you are intruding on his territory, but not tell you where. So that intrusion could be a transient event created by an automated scout or it could actually be a meaningful complaint about an army. But you don't know which because city boundaries are often not clear. All that you know is that something has happened someplace and maybe you should do something about it if you could.

Some alert will announce that there are enemies in your territory, and it has announced it for dozens of turns. But the alert is not relevant because the beasts are holed-up in their cave and still remain too strong to take on. That information then should be check-boxed and excluded from the alert, but instead it is repeated turn after turn, to the point that it is eventually ignored. Yet *all* intrusions use the same alert and so ignoring that one can leave other, more serious intrusions, ready to pounce from the bushes.

Tactical combat takes place in an arena that reflects the locale, and there are often building and trees in the area. This is a nice aesthetic touch and a sensible paradigm. But unfortunately, in Fallen Enchantress, those buildings and trees are fixed objects and do not become transparent when the space gains focus. That means that these objects can obscure armies and placements behind them, leaving you blind when you try to move into that space or attack enemies on it.

Possible movement squares of armies are highlighted as are those of the opposing armies. Unfortunately, the base color is light blue, and the movement squares of friends is light green. Closely examined, the difference is clear, yet errors in placement are often made because those colors are transparent pastels and not easily differentiated with a quick glance. Again, clear communication was not the objective and so it doesn't take place.

There are various other problems, and others have talked about them and the poor AI in the game, but the problem is deeper than any. The problem is that the developers do not understand what they are doing. They might be competent programmers but they do not understand design and the necessary flow of communication and execution that makes working within the world they've created a pleasure. This game works, but working within it is a pain because you have to fight with it to get what you want done.

Behind the mess is a game worth playing, but you'll need a fair bit of patience to reach it.
Hasznos volt ez az értékelés? Igen Nem Vicces
9 emberből 6 (67%) találta hasznosnak ezt az értékelést
1 személy találta viccesnek ezt az értékelést
Nem ajánlott
179.3 óra a nyilvántartásban
Közzétéve: június 2.
I've been a long time customer. I also played this game several years ago, and recently came back, hoping I could make it past 20 turns or so without crashes. Unfortunately I was let down.

This game has amazing potential but seems fundamentally riddled with bugs.
Hasznos volt ez az értékelés? Igen Nem Vicces
2 emberből 2 (100%) találta hasznosnak ezt az értékelést
1 személy találta viccesnek ezt az értékelést
Ajánlott
272.4 óra a nyilvántartásban
Közzétéve: június 13.
This is how every 4X strategy game should be. I have played way too many hours, playing and winning with every nation. The customizable units and warlord make the game interesting. I even created a few mega warlords to give myself more of a challenge. The DLC are all well worth the price. Having spent so many hours all I can say was this game is worth every penny. I only hope they make another installment, so I can spend what freetime I have on it.
Hasznos volt ez az értékelés? Igen Nem Vicces
19 emberből 10 (53%) találta hasznosnak ezt az értékelést
Nem ajánlott
3.3 óra a nyilvántartásban
Közzétéve: június 10.
requires logging into another account
Hasznos volt ez az értékelés? Igen Nem Vicces
4 emberből 2 (50%) találta hasznosnak ezt az értékelést
Nem ajánlott
8.1 óra a nyilvántartásban
Közzétéve: június 19.
This game presents only what I can say is the illusion of choice and variety. One basically has to play the same way every time. Not my cup of tea, sorry.
Hasznos volt ez az értékelés? Igen Nem Vicces
2 emberből 1 (50%) találta hasznosnak ezt az értékelést
Ajánlott
93.0 óra a nyilvántartásban
Közzétéve: május 26.
What a fun game!! Played this alot. This game has 2 parts. The role playing hero system which is fun and the strategic, 4x element with many units (all customizable) and the battle map which give it a old school Master of Magic feeling.

Hasznos volt ez az értékelés? Igen Nem Vicces
Leghasznosabb értékelések  Összesen
4 emberből 3 (75%) találta hasznosnak ezt az értékelést
Ajánlott
53.5 óra a nyilvántartásban
Közzétéve: 2015. november 21.
Kellemes átvezető ha unatkoznál. A város menedzselés kicsit gázos benne.
Hasznos volt ez az értékelés? Igen Nem Vicces
191 emberből 176 (92%) találta hasznosnak ezt az értékelést
Ajánlott
59.2 óra a nyilvántartásban
Közzétéve: 2013. november 25.
Fallen Enchantress: Legendary Heroes is a unique game that tries to combine major elements from two of the biggest and best turn-based strategy series in history, namely Civilization and Heroes of Might and Magic. Just like in Civilization, you start by founding a city, you improve it with new buildings, and then expand by founding other cities and/or conquering other factions. But taking a cue from Heroes of Might and Magic, you explore the fantasy world with your hero(es), the battles take place in a separate screen and you can do quests to earn loot for your hero.

It’s a very interesting mix of two familiar concepts carefully designed into a surprisingly unique whole. For example, between dealing with other factions (whether you’re in war or not), you can scour the gameworld seeking out and completing various quests available to you whereas in Civilization there is not much to do in these moments except building your empire. On the flipside, it makes you miss certain elements from both Civilization and Heroes of Might and Magic. For example, even though you get to research civics, military improvements and magic just like you would research technology in Civilization, Fallen Enchantress: Legendary Heroes lacks the clear sense of progression. Or to use the city battles in this example, in Fallen Enchantress they are exactly the same as they are anywhere else on the map whereas Heroes of Might and Magic provides a compelling conquer/defend mechanic in its city battles.

It is perhaps unfair to compare this game so intensely to other games, but at the same time, there is no escaping the fact that these were very important and clear influences. The similarities aside, it needs to be pointed out that Fallen Enchantress totally nails the depth, scope and addictive nature that the genre absolutely requires. However, it does seem to favor the aggressive approach over the diplomatic one.

The production values are modest. The graphics are rather outdated, but this is offset to a point thanks to the truly wonderful and distinctive art-style. Unfortunately, there are no excuses for the sound design. The soundtrack consists of a scant few derivative fantasy melodies whereas the sound effects are just poor.

Fallen Enchantress: Legendary Heroes is a deep and addictive turn-based strategy game which doesn’t quite reach the very top the genre has to offer and as such won’t keep you playing for years to come, but it does offer a surprisingly unique mix of gameplay elements that will definitely delight any fan of the genre.

8 OUT OF 10 (GREAT)
Hasznos volt ez az értékelés? Igen Nem Vicces
274 emberből 236 (86%) találta hasznosnak ezt az értékelést
2 személy találta viccesnek ezt az értékelést
Ajánlott
20.0 óra a nyilvántartásban
Közzétéve: 2014. november 14.
i'm not typically a serious fan of city/army builder games like this, but Fallen Enchantress: Legendary Heroes is one of those games that is just what I was looking for at the time. If you're a fan of Sid Meier's Civilization series, this game MIGHT be up your alley. In my opinion, it is way better in many ways. A lot of people say differently... So here's a rundown of why I recommend this game:

1) You get to have a 'main character', which you either pick from, or make your own through customization options. You can also make your own faction up, so to speak and pick your perks etc.
2) There is an EXTREME PLETHORA of troop choices due to customization options to create the exact troop type you are looking for, You can even customize how they look, including gender. Seriously, this is an amazing thing that I haven't seen in too many other games of this type.
3) The battle system is like a hybrid of regular turn-based strategy games of this nature, and something like a less-intricate version of games like Final Fantasy Tactics, Fire Emblem, and Agarest (tactical battle games). See your unique leader and troops battle across actual landscapes, with terrain that affects movement and line of sight in a much more detailed way than typical builder games. Strategize your positions. Feel like you're actually battling!!

There's really only one big problem I have with this game, and that would be the lack of multiplayer... I hear it crashes a lot, but I haven't really had much issue with this. Other than that however, I don't really see a whole lot wrong with it. I saw someone saying it's not a 'completed game' but I felt pretty content with it. I mean, I wouldn't go paying 40 dollars for it but I wouldn't pay that for almost any game, simply because that's a lot of money to me... I don't make that much...

Should you buy this game...? It really depends on what you want in a game. If you're a high-fantasy fan who loves customization and city building, maybe. If you're a fan of grid-based tactical combat games, it just might be up your alley. If you like all of that stuff, you'll probably like this game. Should you spend 40 dollars on it? Ehhhh..... I wouldn't but if you have tons of money to blow, why not? I would honestly wait for a sale, or do some more research beyond my review... I hope i helped you out somehow in your decision however.
Hasznos volt ez az értékelés? Igen Nem Vicces
441 emberből 354 (80%) találta hasznosnak ezt az értékelést
1 személy találta viccesnek ezt az értékelést
Nem ajánlott
61.4 óra a nyilvántartásban
Közzétéve: 2014. január 15.
This game... I was really excited to play Fallen Enchantress: Legendary Heroes. I'm a big fan of tactical and turn-based strategy games and I couldn't wait to dig in. On paper, this game has pretty much everything a strategy fan could ask for. Your developing kingdom or empire has a lengthy tech tree with three distinct branches. You can engage your armies in tactical combat, controlling each troops movements a la Tactics:Ogre or just let the battle play out automatically from the overworld. You can use your sovereign to cast tactical and strategic spells, decimate enemy armies, and tame dragons to fight alongside your army. You can even customize your avatar, kingdom history, racial traits, and design all of your units.
The list of things to do in this game is just about inexhaustible... which is likely where everything went wrong.

This game is an incredibly un-polished experience, so much so that I wonder if the devs even test-played it, as this very much feels like a game that is still in late beta stages. In my opinion, this is because there's just so much going on, that the developers were incapable of playtesting everything thoroughly. I ran into more than a few save bugs and stability issues, and late game lag is incredibly common, even on a very high-end rig. While the environment art is pretty exceptional and overa-all enjoyable, I found the character models to be among the most hideous designs I've ever seen. They are amateur at best and downright ugly at worst. While not a core component, I did feel like something was lost in the customization when no matter which outfit I picked, my sovereign still turned out to be an eyesore.

But, due to the insane levels of customization and depth of gameplay, all of these foibles could be easily overlooked if not for one glaring, inescapable issue.

The AI in this game may be the worst artificial intelligence I've ever encountered in a game of any kind. There are extremely limited diplomacy options, which basically boil down to: pay money, or be paid money for peace, neither of which are very fun or exciting. While more are unlocked later in the game, you're unlikely to ever see them before going to war. The AI seems to have one goal and one goal only: to declare war. It might declare war in the first five minutes of meeting you, or it might wait for five hours, but you can be damned sure it's going to happen.

The way that the AI decides friend from foe is a complete and utter mystery to me. More than once, the enemy AI went from being my best friend (green happy face) to being at war with me the next turn, which was completely baffling. Once at war, the AI will throw every platoon it has at you. It will send all of its troops straight to their death, over and over again, never adjusting its strategy, until it has completely exhausted all of its kingdoms resources and must surrender to you.

At the end of the day, I want to recommend this game so badly, because there is just so much going on that begs to be explored. But no matter how great the rest of the game is, there is just no way around the AI.
Hasznos volt ez az értékelés? Igen Nem Vicces