Castle Story is a creative voxel-based strategy game in which you can build castles one brick at a time using an army of little creatures called Bricktrons. Design and build your own castles, expand your territory in a vast landscape and defend your Bricktrons against onslaughts of hostile creatures.
Análisis recientes:
Variados (56) - El 67% de los 56 análisis de los usuarios en los últimos 30 días son positivos.
Todos los análisis:
Variados (3,786) - El 53% de los 3,786 análisis de los usuarios sobre este juego son positivos.
Fecha de lanzamiento:
17 AGO 2017
Desarrollador:
Editor:

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Actualizaciones recientes Ver todos (155)

15 febrero

Update 1.1.1 - Quality of Life & Fixes!



Hey everyone,

We hope you spent a wonderful Valentine's day with your loved ones, yesterday!

As we've said before, we're focusing on Quality of Life improvements for Castle Story in the short term; making building easier, adjusting certain mechanics that may be less fun for newer players, etc.

Today's update is a good window into that endeavor. Here are all the changes:

Bricktrons can now build three layers of height without needing stairs. This should make building considerably easier and eliminates the need for some more complex maneuvers previously needed to get around certain building restrictions.


Rubble and loose resources on the ground no longer merge back into little mounds. They now just disappear into the ground, without creating bumps. While this was originally a cool sounding idea, we've come to realise with time that it wasn't ideal when it came to building cool looking castles - constantly having to clean up and flatten terrain to keep it looking tidy, or even keep walls or dynamic structures usable, wasn't fun.

Corruptrons will no longer attack quarries or tunnels' stairs and player-made stairs are now considerably lower in the list of priorities of things Corruptrons want to murder with their little gravelly hands!

Fixed an issue where Bricktrons would seemingly randomly jump off to their death. We hired a psychiatrist and they talked their problems through. We're good now.

Fixed an issue where "quit to menu" wouldn't work for clients in a multiplayer game (and it would break the scoreboard).

Enjoy this little update and keep the suggestions coming. :)
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6 febrero

Castle Story OST - Includes .FLAC files now!

Hey everyone!

The Castle Story OST now includes the .flac files, for high quality listenin'! 🎧

http://store.steampowered.com/app/758720/Castle_Story_OST/

Enjoy :)
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Análisis

“Its promised blend of building and strategy looks great, the kind of thing to rekindle the very fondest of childhood memories...”
Kotaku

“... I’m having a nostalgia rush [...] Castle Story is the first new game that I shall be observing by means of a spyglass each morning throughout 2012.”
Rock Paper Shotgun

Acerca de este juego

An epic adventure awaits you in Castle Story, a strategy game where you command friendly creatures called Bricktrons. Have them explore, carve, dig and gather resources from vast, spectacular floating islands, reshaping the voxel-based world to your desire!

Design and build any structure you can imagine! From mighty and legendary castles to sprawling Bricktron villages. Beware, your Bricktrons will have to take arms and defend themselves against mysterious creatures, the Corruptrons. Build catapults and hurl explosive barrels at the invaders, or lure them into strategically placed traps! The physics system will also challenge the sturdiness of your architecture! A tower whose foundation is destroyed will crumble to the ground realistically.

Castle Story is also a multiplayer experience! Challenge your friends to a round of Conquest or join forces with them to repel the enemies in the Co-Op Invasion gamemode. Of course, you can also group up in sandbox and build together!

The maps in Castle Story are meticulously hand-crafted by the developers and we’re giving you access to the same tool we use! Create your own worlds with our awesome World Editor, share them with the community and try out other player-made maps!

Requisitos del sistema

Windows
Mac OS X
SteamOS + Linux
    Mínimo:
    • SO: 7 and newer, 64-bit
    • Procesador: Intel or AMD Dual-Core, 2.2 GHz+
    • Memoria: 6 GB de RAM
    • Gráficos: nVidia GeForce 440 512MB, Radeon HD 4450 512MB, Intel HD 3000
    • DirectX: Versión 11
    • Almacenamiento: 1700 MB de espacio disponible
    • Notas adicionales: Playing on large, player-made maps might affect performance.
    Recomendado:
    • SO: 7 and newer, 64-bit
    • Procesador: Intel or AMD Quad-Core, 2.8 GHz+
    • Memoria: 8 GB de RAM
    • Gráficos: nVidia GeForce 660 1024MB or better, AMD Radeon HD 7790 1024MB or better
    • DirectX: Versión 11
    • Almacenamiento: 1700 MB de espacio disponible
    • Notas adicionales: Playing on large, player-made maps might affect performance.
    Mínimo:
    • Procesador: Intel or AMD Dual-Core, 2.2 GHz+
    • Memoria: 6 GB de RAM
    • Gráficos: nVidia GeForce 440 512MB, Radeon HD 4450 512MB, Intel HD 3000
    • Almacenamiento: 1700 MB de espacio disponible
    • Notas adicionales: Playing on large, player-made maps might affect performance.
    Recomendado:
    • Procesador: Intel or AMD Quad-Core, 2.8 GHz+
    • Memoria: 8 GB de RAM
    • Gráficos: nVidia GeForce 660 1024MB or better, AMD Radeon HD 7790 1024MB or better
    • Almacenamiento: 1700 MB de espacio disponible
    • Notas adicionales: Playing on large, player-made maps might affect performance.
    Mínimo:
    • SO: Ubuntu LTS
    • Procesador: Intel or AMD Dual-Core, 2.2 GHz+
    • Memoria: 6 GB de RAM
    • Gráficos: nVidia GeForce 440 512MB, Radeon HD 4450 512MB, Intel HD 3000
    • Almacenamiento: 1700 MB de espacio disponible
    • Notas adicionales: Playing on large, player-made maps might affect performance.
    Recomendado:
    • SO: Ubuntu LTS
    • Procesador: Intel or AMD Quad-Core, 2.8 GHz+
    • Memoria: 8 GB de RAM
    • Gráficos: nVidia GeForce 660 1024MB or better, AMD Radeon HD 7790 1024MB or better
    • Almacenamiento: 1700 MB de espacio disponible
    • Notas adicionales: Playing on large, player-made maps might affect performance.
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