Castle Story is a creative voxel-based strategy game in which you can build castles one brick at a time using an army of little creatures called Bricktrons. Design and build your own castles, expand your territory in a vast landscape and defend your Bricktrons against onslaughts of hostile creatures.
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Nella media (130) - 66% delle 130 recensioni degli utenti pubblicate negli ultimi 30 giorni sono positive.
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Nella media (3,757) - Il 53% delle 3,757 recensioni di questo gioco sono positive.
Data di rilascio:
17 ago 2017
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19 gennaio

Castle Story's Official OST is coming soon!



Hey everyone!

In case you haven't been following our Youtube channel, we've been posting individual tracks from the upcoming Castle Story OST on the youtubes and the reception has been great.

Listen to some of the OST tracks here:
https://www.youtube.com/watch?v=LD5tDKSayi0&list=PL6ME9wXNKdDGCsbqC1tU7dOplExid0bsu

Now if you're listening to these and freaking out about how good the music is, don't take your wallet out just yet - the OST isn't on sale yet, BUT it will be very soon, so feel free to add it to your wishlist and our lord Gaben will be sure to alert you when the it's buyable. :)

http://store.steampowered.com/app/758720/Castle_Story_OST/

Enjoy! :D
7 commenti Altre informazioni

20 dicembre 2017

1.1.0c Hotfix

Hi!

Thank you for all your feedback on 1.1 – notably (and very loudly) the feedback on ranged units – we’re experimenting different things for these units, so don’t hesitate to let us know if you feel it’s working (or not).

  • Considerably increased the Arbalist’s range.
  • Added a conclusion panel to the tutorial so it doesn’t end as abruptly.
  • Improved automated Bricktrons’ pathfinding – they’ll be quicker now to get to their goal.
  • Improved Bricktrons’ pathfindings on certain types of stairs.
  • Fixed the chopping block not working when manually queuing planks.
  • Fixed multiplayer save files when in unofficial languages.
  • Fixed an issue where starting a Conquest Co-Op game on a map that only had 2 Home Crystals (such as Apex) had funky, undesired results.
  • Fixed rebinding keys not working anymore.

Enjoy and thank you for all the feedback.

P.S: The studio is going to be on Holidays break between the 22nd of December and 8th of January – so this is likely to be the last patch we do for the next three weeks. Don’t let that stop you from sending us bug reports and comments though, we’ll be back soon. :)

48 commenti Altre informazioni

Recensioni

“Its promised blend of building and strategy looks great, the kind of thing to rekindle the very fondest of childhood memories...”
Kotaku

“... I’m having a nostalgia rush [...] Castle Story is the first new game that I shall be observing by means of a spyglass each morning throughout 2012.”
Rock Paper Shotgun

Informazioni sul gioco

An epic adventure awaits you in Castle Story, a strategy game where you command friendly creatures called Bricktrons. Have them explore, carve, dig and gather resources from vast, spectacular floating islands, reshaping the voxel-based world to your desire!

Design and build any structure you can imagine! From mighty and legendary castles to sprawling Bricktron villages. Beware, your Bricktrons will have to take arms and defend themselves against mysterious creatures, the Corruptrons. Build catapults and hurl explosive barrels at the invaders, or lure them into strategically placed traps! The physics system will also challenge the sturdiness of your architecture! A tower whose foundation is destroyed will crumble to the ground realistically.

Castle Story is also a multiplayer experience! Challenge your friends to a round of Conquest or join forces with them to repel the enemies in the Co-Op Invasion gamemode. Of course, you can also group up in sandbox and build together!

The maps in Castle Story are meticulously hand-crafted by the developers and we’re giving you access to the same tool we use! Create your own worlds with our awesome World Editor, share them with the community and try out other player-made maps!

Requisiti di sistema

Windows
Mac OS X
SteamOS + Linux
    Minimi:
    • Sistema operativo: 7 and newer, 64-bit
    • Processore: Intel or AMD Dual-Core, 2.2 GHz+
    • Memoria: 6 GB di RAM
    • Scheda video: nVidia GeForce 440 512MB, Radeon HD 4450 512MB, Intel HD 3000
    • DirectX: Versione 11
    • Memoria: 1700 MB di spazio disponibile
    • Note aggiuntive: Playing on large, player-made maps might affect performance.
    Consigliati:
    • Sistema operativo: 7 and newer, 64-bit
    • Processore: Intel or AMD Quad-Core, 2.8 GHz+
    • Memoria: 8 GB di RAM
    • Scheda video: nVidia GeForce 660 1024MB or better, AMD Radeon HD 7790 1024MB or better
    • DirectX: Versione 11
    • Memoria: 1700 MB di spazio disponibile
    • Note aggiuntive: Playing on large, player-made maps might affect performance.
    Minimi:
    • Processore: Intel or AMD Dual-Core, 2.2 GHz+
    • Memoria: 6 GB di RAM
    • Scheda video: nVidia GeForce 440 512MB, Radeon HD 4450 512MB, Intel HD 3000
    • Memoria: 1700 MB di spazio disponibile
    • Note aggiuntive: Playing on large, player-made maps might affect performance.
    Consigliati:
    • Processore: Intel or AMD Quad-Core, 2.8 GHz+
    • Memoria: 8 GB di RAM
    • Scheda video: nVidia GeForce 660 1024MB or better, AMD Radeon HD 7790 1024MB or better
    • Memoria: 1700 MB di spazio disponibile
    • Note aggiuntive: Playing on large, player-made maps might affect performance.
    Minimi:
    • Sistema operativo: Ubuntu LTS
    • Processore: Intel or AMD Dual-Core, 2.2 GHz+
    • Memoria: 6 GB di RAM
    • Scheda video: nVidia GeForce 440 512MB, Radeon HD 4450 512MB, Intel HD 3000
    • Memoria: 1700 MB di spazio disponibile
    • Note aggiuntive: Playing on large, player-made maps might affect performance.
    Consigliati:
    • Sistema operativo: Ubuntu LTS
    • Processore: Intel or AMD Quad-Core, 2.8 GHz+
    • Memoria: 8 GB di RAM
    • Scheda video: nVidia GeForce 660 1024MB or better, AMD Radeon HD 7790 1024MB or better
    • Memoria: 1700 MB di spazio disponibile
    • Note aggiuntive: Playing on large, player-made maps might affect performance.
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