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Castle Story is a creative voxel-based strategy game in which you can build castles one brick at a time using an army of little characters called Bricktrons. Your goal will be to explore a vast landscape full of mysteries and dangers, and defend your castle against onslaughts of hostile creatures and possibly other players.
發售日: 2013年9月23日
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立即搶先體驗並開始遊玩;並且一同協助參與開發。

註:這款搶先體驗遊戲可能會隨著開發進度而有重大改變。若目前的遊戲開發情況沒有讓您對該遊戲有興趣,建議您等待本遊戲進一步的開發。了解更多

開發人員的訊息:

“Please be sure to read THIS DISCLAIMER before you buy the game, it will give you an insight on what is or isn't actually working!

Do you want to be involved into the evolution of our project?
Are you the type of gamers that don't mind having to deal with a broken version of a game?
Then Castle Story's early access is for you! Join us today and start sending us your bugs report and feedbacks.”
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最近更新 檢視全部(30)

Castle Story Update 0.2.1.d73d

2014年6月17日

Another small update.

  • Fixed the save issue, for real this time. Please let us know if you still encounter any issues.

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Castle Story Update 0.2.1.e745

2014年6月13日

Got another small patch here to fix some more big issues!

Client

  • Another fix for a different issue that caused save-games to not save the world
  • Made it so any material that falls off the island is properly deleted

    Also, since we're going to be patching more regularly, we're going to stop posting our weekly blog here in the announcements. It can still be read every Friday at our main site, and the post in the forums here on Steam will be updated regularly. This space will now exclusively be for events and patch announcements.

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評論

“Its promised blend of building and strategy looks great, the kind of thing to rekindle the very fondest of childhood memories...”
Kotaku

“... I’m having a nostalgia rush [...] Castle Story is the first new game that I shall be observing by means of a spyglass each morning throughout 2012.”
Rock Paper Shotgun

“Holy bags, Castle Story is looking amazing! I wish I had made it, haha. :D <3”
Notch

關於此遊戲

Castle Story is a creative voxel-based strategy game in which you can build castles one brick at a time using an army of little characters called Bricktrons.

Your goal will be to explore a vast landscape full of mysteries and dangers, and defend your castle against onslaughts of hostile creatures and possibly other players.

The world of Castle Story takes place on flying islands, high above an infinite ocean. The islands are made of voxels, cubes made of various elements, which means you can dig, carve and build anything you can imagine in the landscape. Digging underground to gather resources, stacking bricks on top of each other to build a wall or even tunnelling through a mountain is all possible and even necessary to keep your Bricktrons safe.

Carefully designing your castle not only requires creativity and imagination, but thanks to pathfinding AI and physics simulations, Castle Story has layers of strategy and depth on top of an otherwise free-form sandbox experience.

Castle Story will be released for Windows & Mac (with possible Linux support once Unity4 is released).

Key Features


  • Build any structure you can imagine! Using 2x1 blocks, create structures that are not only good-looking, but also functional. Your Bricktrons need to be able to navigate your castle to build it and to keep the monsters out!
  • Physics! Watch a tower crumble to the ground realistically when its foundations can no longer support it. The entire world obeys to the laws of physics which means that you need to build cleverly so your castle can withstand attacks from projectiles and explosives.
  • Sandbox! Build a huge sprawling fortress, a single impenetrable bunker or a network of underground tunnels. The choice is yours. Castle Story rewards imagination and ingenuity.
  • Strategy! Command your Bricktrons as they build your castle brick by brick. Manage the way they work, what resources they gather, and the places they explore. Use your resources to build weapons and armor for your Bricktrons and all kinds of upgrades for your castle.
  • Combat! Using shields, swords, bows and lots more, your Bricktrons can defend themselves against the hostile creatures inhabiting the world of Castle Story. Lead your Bricktrons through tough fights, and use your wits to gain an advantage. You can even build catapults to rain destruction on your foes!
  • Magic! The world of Castle Story is permeated with all kinds of magic. Discover resources with magical auras and learn to mix them to create effects. Explore strange places and find mysterious artifacts left behind by unknown civilizations.
具參考價值的客戶評論
500 人之中有 460 人(92%)認為這篇評論有參考價值
此帳號擁有 127 款產品
10 篇評論
6.5 記錄時數
搶先體驗的評論
Might be worth buying in 4 years when they release a content update.
張貼於:2014年4月9日
這篇評論有參考價值嗎?
53 人之中有 44 人(83%)認為這篇評論有參考價值
此帳號擁有 48 款產品
1 篇評論
78.9 記錄時數
搶先體驗的評論
The game is currently not worth buying but the devs are trying to fix all the problems. Keep an eye on this game but don't buy it yet.
張貼於:2014年4月7日
這篇評論有參考價值嗎?
33 人之中有 28 人(85%)認為這篇評論有參考價值
此帳號擁有 70 款產品
5 篇評論
10.1 記錄時數
搶先體驗的評論
4 Months without an update. May be worth the wait, but so far it was a big disapointment. Developers don't care much about anyone's opinion, don't reply to e-mails on their website, I recommend keeping away for a while.
張貼於:2014年4月10日
這篇評論有參考價值嗎?
25 人之中有 22 人(88%)認為這篇評論有參考價值
此帳號擁有 501 款產品
6 篇評論
34.9 記錄時數
搶先體驗的評論
I am a Kickstarter backer so I have been following the development of the game for about 1,5 years.

This ride started great, these guys had an awasome concept, gameplay movies to show and so I backed their project. They were supposed to deliver the beta in October 2012; now we are in Early Access and still in early prototype. But the real problem is the lack of information about the development process; dev. dairies are void of any solid info; they are just about bugfixes and trivial stuff; t-shirts, save/load game functions, technical mumbo jumbo.. We don't know where this game is going; no real direction or roadmap presented by devs. There is talk of a roadmap though; for many, many months if I remember correctly. I suspect they have not known what to do with their game since the beginning. I just can't explain the lack of any solid info about the game/roadmap/direction in any other way.

Since the first prototype of the game, over a year ago, devs have added a really, really broken survival mode to the game, a multiplayer mode which doesn't work, a few bugfixes here and there; nothing else.

Game has a lot of potential, a great concept but the execution is just plain bad; UI is horrible, there are no real updates, no content added in over a year since first release.

I do not recommend the game at this point. At this rate devs working on the game; come back in a year or two and maybe, maybe you might be looking at a good game. Otherwise just stay away for now.

About the game itself:
It's sandbox building game. You have minions doing various tasks like mining, cutting down trees and providing you with building materials on the map you choose; well you have just one map at the moment so no choosing. You issue orders to your minions to gather materials and then you go ahead and lay down blueprints for your minions and they build them.

In Survival mode; you have baddies on top of normal sandbox mode. But they have no AI so they just rush at you. Get an archer or two at a high place and you win. Baddies won't be able to climb more than 2 blocks high and it takes too much time to destroy the blocks; your archers will kill everyone while baddies are hacking away at the blocks.

Problems;
UI is horrible. unimaginative and clunky.

Camera controls are plain bad.

There are still problems with laying down blueprints for constructions. Pathfinding is broken, AI is broken; blueprints for big buildings are very problematic; your minions just can't build them due to pathfinding errors.
Especially big blueprints will give you a headache; you will have to zoom in, out, rotate the camera this way and that just to be able to lay down a blueprint. Misclick? Tough luck; some blueprints blocks just don't wanna be removed so you will end up dropping that building and start another blueprint.

Many times you will have to start a map over and over again to get minions to spawn at all; you will just start with no minions.

There is a catapult in the game with which you can hurl barrels filled with stones or explosive stones to baddies. Very clunky to use; you will end up not using it at all. You don't want to use explosive barrels too; you will just destroy your buildings with it.

No content added as of now. You just build aimlessly in the map. There aren't enough building blocks.

There aren't enough info about the game mechanics; how do you build that bridge for example? You will have to find some YouTube video by a fellow player to show you that.
Why can't you just put that block over there? Because you can't. And no one tells you why not.
張貼於:2014年3月26日
這篇評論有參考價值嗎?
30 人之中有 24 人(80%)認為這篇評論有參考價值
此帳號擁有 455 款產品
12 篇評論
6.8 記錄時數
搶先體驗的評論
It's a fun game and it has a lot of potential, but the developers are amateur and their devblogs are rambling sophmoric messes.
張貼於:2014年6月24日
這篇評論有參考價值嗎?