Combining action and strategy in a unique way, Sang-Froid: Tales of Werewolves transports you into an epic folktale co-written with best-selling Canadian author Bryan Perro (Amos Daragon, Wariwulf), in which two feuding brothers will have to put aside their differences to save their sister, who is pursued by the Devil himself!
사용자 평가:
Recent:
긍정적 (평가 16 개) - 81% of the 16 user reviews in the last 30 days are positive.
Overall:
매우 긍정적 (평가 1,360 개) - 이 게임에 대한 사용자 평가 1,360개 중 87% 가 긍정적입니다.
출시 날짜: 2013년 4월 5일

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Sang-Froid - Tales of Werewolves 구매

 

평가

"Sang-froid: Tales of Werewolves is one of my favorite recent indicators that strategy gaming is alive [...] Games this good don't come around often enough"
5 Stars out of 5Quarter to Three

"...an exhilaration I can't remember feeling in that many other games."
9/10 - Eurogamer

"A beautiful and creative indie gem."
9/10 - PC PowerPlay

Steam Greenlight

게임에 대해

Combining action and strategy in a unique way, Sang-Froid: Tales of Werewolves transports you into an epic folktale co-written with best-selling Canadian author Bryan Perro (Amos Daragon, Wariwulf), in which two feuding brothers will have to put aside their differences to save their sister, who is pursued by the Devil himself!

This time however, sheer brute strength won't be enough to save the day as your enemies are way stronger than you are. Only your wits and the ability to combine ingenious traps to setup deadly ambushes will give you a chance to see the sun rise again on your frozen piece of forest...

Key Features

  • Plan your strategy! – Take advantage of the calm during the day to fill your forest with all kinds of traps that are as inventive as they are deadly.
  • Hunt your enemies! – When night falls, use the wind and lure the diabolic beasts into your traps using bait... But watch out! You have to be on constant guard to make sure you don't become the prey of the beasts you are tracking!
  • Fight heroically! – If some of the beasts get past your traps, that's when it gets bloody! First you can shoot them with your trusty musket and then eliminate the ones that survive by slaughtering them with your axe! Action and carnage guaranteed!
  • Use fear to your advantage! – All the mechanics of the game revolve around the innovative concept of Fear Factor, which makes your ability to intimidate your enemy your best weapon. For example, use fire to frighten the wolves and scatter their packs.
  • Customize your character! – Choose one of the two O'Carroll brothers and develop your character using a skill system based on role-playing games (RPGs), making your hero as unique as he is powerful!
  • Discover a rich universe! – Immerse yourself in 19th century Canada where legends meet History in a world filled with lore and wonders. Buy historical weapons and items, fight mythical beasts and uncover the truth about werewolves...

시스템 요구 사항

    Minimum:
    • OS:Windows XP, Vista or 7
    • Processor:dual-core
    • Memory:2 GB RAM
    • Graphics:nVidia GeForce 9 series or better or ATI HD4000 series or better.
    • DirectX®:9.0c
    • Hard Drive:4 GB HD space
    • Additional:This game requires a monitor that supports a 1280X720 @ 60hrz (32 bits) resolution.
    Recommended:
    • OS:Windows XP, Vista or 7
    • Processor:Intel Core i5 or better or AMD equivalent
    • Memory:4 GB RAM
    • Graphics:nVidia GeForce 9 series or better or ATI HD4000 series or better.
    • DirectX®:9.0c
    • Hard Drive:4 GB HD space
    • Additional:This game requires a monitor that supports a 1280X720 @ 60hrz (32 bits) resolution.
Customer reviews
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Recent:
긍정적 (평가 16 개)
Overall:
매우 긍정적 (평가 1,360 개)
Recently Posted
GoDFatheR
( 17.9 시간 기록 )
게시 일시: 2016년 4월 27일
"Sang-Froid - Tales of Werewolves" is a fusion of tower-defense, strategy and action genres, that gets all its elements JUST right. Set in mid 19th century in Quebec, the game is a delight to play and for the most part, is amazingly immersive. First, here is a brief about each of the three genre elements:
  • Tower-defense: The game follows the standard "place towers --> defend against waves" profile. You place defensive and offensive traps in the day, to defend 1 to 5 of your buildings (the number increases from 1 to 5 over 13 levels) in the night. The traps are varied, paths are all well marked, and variation in enemies is also good. The map is amazingly good in global top-down view as well as the zoomed in 3rd person warcraft-like view. No level is frustratingly bad/difficult but each level takes a certain amount of smarts from the players.
  • Strategy: The number of factors you have to account for is quite considerable. Placing traps not only take money, they also take up action points. Each day has a set maximum of action points. This makes sure that even if you save up money, the game doesn't become lame easy. Money in itself is pretty tight, at least for the first half. Wanting to buy better gear forces really effficient trap placements. Health, stamina, fear factor, weapons, potions, and later on even wearable items come into play (more on that in next point). Your character also levels up slowly so you can improve certain attributes; however you level up barely 16-17 times and the skill tree has ~40 skills. Thus, this aspect acts as customization suited to your own playstyle. Overall, I was pleasantly surprised by the depth and balance of strategy.
  • Action: This is the twist factor of the game, and in my opinion, really what makes the game shine. The strategy and tower defense alone were enough actually to make a whole game. But after you place the traps and the night begins you yourself go out with your axe and your gun, carrying potions, items, and 3 types of bullets with you. This aspect adds a LOT of playtime to the game, and makes you execute the traps you placed in the day. You also see your planning unfold in front of you as waves after waves of enemies fall to your cunning traps. There are certain fixed outposts for fast travel as many times waves have enemies rushing in to many buildings simultaneously. The later enemies especially need to be dealt with manually, and there are many traps that make it easier for you - one damage over time, one shooting fireballs, and even a bonfire that temporarily makes the enemies "fear" you. The wind direction also plays a role as your scent is carried to the enemies with the wind. If you are at the wrong place at the wrong time, enemies halfway across the map will smell you and run to you and abandon their fixed paths, wasting your traps and probably killing you. Again, A+ to the devs for great execution and seamless fusion of first person action with strategy.

Pros:
-Solid mechanics, no bugs, just the right length to give a satisfying experience while being fun
-Great balance of all ingredients along with all-round balanced strategy elements
-Immersive atmosphere, all thanks to amazing folk music selection played at precisely the right pace
-Two difficullties (so slight replay value)
-Achievements are decent, they give a kind of "special" challenge, nothing gimmicky
-Responsive devs (on Steam forum, that I know of)

Cons:
-Voice acting, dialogues and cutscenes in general are the weaker points of the game; nothing game breaking but if the devs were short on cash/talent they could've forwarded the story using comic strip format (like Max Payne), narration format (like the intro video of the game) or maybe even plain written story format
-Apart from that, I just found the last 20% of the game slightly monotonous, the reasons being:
  • As you proceed in the game and if you are half-decent you have a stockpile of cash even after buying all the best gear for the last 5 levels
  • Along with that, if you're buying all potions from the start and hoarding them, just axe-hacking most waves becomes an easier way out by the end and ridiculously so with the right perks
  • Last 5 levels are just 5-6 waves of repeated enemies, no novelty
Summing up all 3 points, I think the devs could've had waves with enemies swarming in large numbers by the end levels that would force liberal cash usage and disallow you from brute-forcing it by making you impossibly outnumbered

Apart from those nitpicks, the game is really innovative and near-perfect.
Final verdict: Recommended!
8.5/10, well worth the full price.
Ashtroid666
( 17.2 시간 기록 )
게시 일시: 2016년 4월 9일
Beautiful art style and awesome soundtrack.
Immersive story-telling in a game that is rather short.
It's pretty good i'd say.
Wedge
( 15.1 시간 기록 )
게시 일시: 2016년 4월 1일
Control is little clunky but definitely fun.
Keef Baker
( 0.7 시간 기록 )
게시 일시: 2016년 3월 31일
For some reason I'd been sold this as an "action rpg" which it kind of is but it has more in common with the "action tower defence" genre, with a trap planting section and a shooting section. This would make for an interesting combination, however sadly the likes of Sanctum and Orcs must die already exist and they're much better.

This is a "soft" non-recommendation as it's not terrible, just not as good as similarly designed games.
VahidSlayerOfAll
( 9.6 시간 기록 )
게시 일시: 2016년 3월 30일
really wanted to like this game
+decent story
-the combat is rough around the edges, most of the attcks end up missing.
+Tower defense game
-end up running around 75% of the time
+Great music
-reload animation and speed you are reloading don’t match up
-reloading takes some time
-you need to activate most of the traps, more running, YEAHHH........
-item that lets me change the direction of the wind glitches, get stuck in place for some time
Atrumitos
( 11.2 시간 기록 )
게시 일시: 2016년 3월 28일
Really nice twist to the tower/base defense genre. It's simple, with a cute story. Fun!
UNLIMITED POWA
( 12.9 시간 기록 )
게시 일시: 2016년 3월 18일
I dont have a clue where those hours came from but i put a bit of time in before Steam and that's the reason i bought it. I'm sure i'll get stuck into it eventually and already would have if it had controller support. Some games i'd rather use a controller and this is one of them. Severance blade of darkness is another. Its well put together and up there with the best indie games. The tutorial fella reminds me of Civ 4.
Scott
( 7.5 시간 기록 )
게시 일시: 2016년 3월 12일
Picked it up cheap on a sale, definitely worth it.

The trap defense gameplay was a lot of fun and made up for the middling story
basano
( 1.8 시간 기록 )
게시 일시: 2016년 3월 12일
cant run windowed mode...cant find easy way to move game to other monitor...not wasting time on it.
Pakkidis
( 16.4 시간 기록 )
게시 일시: 2016년 3월 10일
Rating: 7/10
Overview: Third Person, Tower Defense
Similar Games: Orcs must Die, Iron Brigade

The Good:

+ This games focus is more about strategy and tactics. Unlike other tower defense games that throw tons of enemies at you, SangFroid gives you less enemies but makes them more powerful. In addition, the traps you place can only be used once per level making placement even more important.

+ Lots of different traps that fit specific purposes, some must be activated manually making placement even more important.

+ Lots of different weapons and accessories for combat

+ Completing levels grants you experience to upgrade skills and traps.

+ The game does a good job of slowly introducing new enemies and traps so you never feel overwhelmed. Has a good tutorial that explains many of the games mechanics.

+ soundtrack


The Average:

Melee and range combat feels lackluster.



The Bad:

- The story deals with supernatural elements but awful dialogue and lackluster voice acting bring the entire presentation down. You could easily skip all the cutscenes and still enjoy the game

- The game is poorly optimized. Even with a computer that well exceeds the max requirements, the game had terrible frame rates. Setting a lot of the graphical option to low helped fix the problem.

- long loading time when first starting game

- For a game in this genre, this game is missing a lot of modes that are practically standard in other tower defense games. For starters, you cannot replay a level without losing all your save progress after that point. After completing the game there is very little reason to go back and play the game other than hunting for achievements.


Conclusion

A great take on the tower defense genre and has a lot of potential. I would love to see a sequel that improves a lot of its flaws.
toddfox2
( 0.9 시간 기록 )
게시 일시: 2016년 3월 5일
A log cabin defense game very well done. Straight out of the North Woods. I love the art style, and the story of family trying to survive supernatural terrors is exciting. Worth your time.
Steve
( 31.6 시간 기록 )
게시 일시: 2016년 3월 3일
Beeest tower/action defense game! Feels like a classic PS2 game to me for some reason. So fun with the planning and the fighting, the music is incredible as well & the story is really good - even with the "cheap" character models and animation, there's something really nice about it all and how it's presented. Only recent game that deserves the Strategy label!

Can't wait to see the 2nd Tome!
D.Cosmos [lv]
( 23.4 시간 기록 )
게시 일시: 2016년 2월 27일
"Sang-Froid - Tales of Werevolves" is a cute, atmospheric indie tower-defense game set in 19th century Canada, involving a stand against occult forces unleashed upon a family of two brothers and a sister. It has a nice visual style, interesting (yet simple) story and quite the content for the buck. With a solid arsenal of unlockable traps and weapons, as well as skills to build, the game offers a pleasant and intellectually stimulating experience.

With various possible approaches to the missions (chapters) the game has a bit of something both for players who prefer fighting and those who prefer tactics. Yet, it seems that Sang-Froid is not as rewarding for players who carefully plan out their defenses as it should be, because with careful placement of traps and minimum involvement in combat, I was constantly out of money and struggled to get the best equipment in the first half of the game. Only after few chapters, did I discover that I could just buy potions and kill enemies, thus saving money for the equipment. And that's a shame, because I would rather be rewarded for playing smart instead of casual. This aspect of the game is also illustrated by the fact that the character gains experience both for succeeding and failing the missions, which allows to unlock new skills either way, thus becoming stronger. It means that you can just grind through stat boosts, save money for better weapons and almost forget about trap placement in the first part of the game.

There are also some minor faults:

- Combat: the character can only move in four directions – no diagonal moves and change of a direction is not seamless; the camera movement during the fights is also a problem.
- Navigation: that mini map sure makes your head spin and you can easily go the wrong way, which could be a crucial mistake when the time is running out
- Trap placement: there is a hidden grid, but there are areas where it is not always possible to place fire wall tiles in straight lines. The game likes to add an extra tile to your desired construction sometimes, thus wasting your limited action points. It sure would have been more convenient, if it was possible to add a tile by tile and remove them tile by tile instead of all the firewall.
- Economy: the action point cost and prices for some traps doesn't seem balanced for me against their potential usefullness. For example, I never used an explosive barrel during the game, because it is an expensive trap with limited usefullness and there is a high risk of failure.

But despite its flaws "Sang-Froid" is a very good game and I recommend it to all tower-defence fans or someone who just wants to take a break from shooters like I did.

My overall rating: 8/10.
John 'Blaze' Rambo
( 12.9 시간 기록 )
게시 일시: 2016년 2월 25일
Great Art work, Combat, Strategy and Story

Perfect weekend play
Bishop
( 24.1 시간 기록 )
게시 일시: 2016년 2월 22일
Great game.
Very challenging gameplay halfway through.
Intresting game mechanics with 3rd person and top down efence stragegy planning.
Also a theme song that gets stuck in your head.
Mr Bob
( 1.5 시간 기록 )
게시 일시: 2016년 2월 20일
Garbo
Captain Japan~
( 0.1 시간 기록 )
게시 일시: 2016년 2월 15일
It was perfectly fine up until the moment I hit play, then the entire experience started going downhill fast.

Doesn't support 1440p, the voice acting is terrible, and the story is completely uninteresting. And it doesn't support 1440p! Yeah, I've only played ten minutes, but if a game can't convince me it's worth my time in ten whole minutes, it's not going to get the chance to.
wesleto02
( 14.1 시간 기록 )
게시 일시: 2016년 2월 10일
Absolutely unique as well as absolutely french Canadian in a good way. lol.

Its a wave defense type game, but instead of turrets you have activated traps and your ax to stop the hordes of werewolves and other creatures. Its a highly strategic game that also takes a fair amount of skill. Oh, and its rock hard. I had to do a number of mission 2-3 times to beat them on normal difficulty. Plus winning and earnings are accumulative so if you have a poor start, by the end of the game you'll have none of the best toys and have to really plan every second of the waves that'll come.
Ne_Cobalt
( 10.0 시간 기록 )
게시 일시: 2016년 2월 9일
플레이어 캐릭터와 함정을 동시에 사용하는 디펜스게임. 캐릭터로 적 처리를 많이 할수록 함정 사용량이 줄어들지만, 적들이 워낙 사방에서 몰려오기 때문에 뭘 캐릭으로 잡고 뭘 트랩으로 처리할지 잘 생각해야 한다.

게임적 재미로 치자면.. 그럭저럭? 꽤 괜찮게 플레이했다. 완전 재밌거나 하지는 않지만, 이거보다 못한 ♥♥♥겜들이 널리고 널렸기 때문에..

게임이 '늑대인간 떄려잡기' 라는 컨셉을 확실하게 가져왔고, 이를 이용한 게임 시스템이 많은게 즐거웠다. 캠프파이어를 피우면 늑대들이 두려움을 느껴 쉽사리 다가오지 못하고, 이를 사용해서 휴식시간을 번다던가, 바람에 따라 캐릭터의 체취가 흩날리고 이걸 맡은 몹들은 그 위치를 추적한다던가..

그래도 게임적 친절함에 있어서는 별 5개 준다. 튜토리얼은 전부 짧은 동영상 (제작자가 직접 보이스로 설명까지!) 으로 제공하고, 전략 힌트도 매 스테이지마다 (원한다면) 제공하기 때문에 아무리 겜을 못해도 클리어를 못해서 포기한다거나 하지는 않을 것. 다른 게임들도 이런 친절함 요소는 좀 보고 배웠으면.

스토리는 대단한게 없다. 19세기 서양의 촌동네에서 늑대인간, 악마, 원주민들 등등이 특수능력 가진 주인공 여동생 납치해가겠다고 다 몰려오는걸 오빠들이 뚜드려잡는 게 끝. 마지막에 후속작 떡밥을 뿌리는데, 후속작 그런거 없다.

딱히 게임 분위기가 유쾌하지는 않고, 꽤 어두운 분위기인데 그놈의 그래픽땜에 웃겨보인다.

...그렇다, 그래픽이 아주 처참하다. 2D 쪽은 꽤 봐줄만한데, 3D는 2000년대 막 진입했을 때의 수준을 연상시킴.
......나름 게임의 시대관과 맞물려서, 하다보면 또 괜찮아진다.....고 실드를 쳐준다.

음악은 좋다. 아이리쉬 계통의 민속음악 삘인데, 브금 참 잘 집어넣었구나 싶음. 스토리도 나름 풀보이스고, 더빙 수준도 괜찮은 편이다.

플레이타임은 6~7시간? 딱히 히든요소가 있는건 아닌데, 도전과제를 다 딸려면 노멀과 하드 난이도를 다 해야한다. 다 하면 10시간+ 정도 걸릴 듯.

여하튼, 노세일 상태였으면 가차없이 ♥♥♥겜 취급을 했겠지만 75% 세일로 4천원이다. 4천원에 이정도면 손해는 안 본 느낌?

그리고 리뷰를 이렇게 자세히 쓴건, 이걸 선물받았기 때문 ㅎㅅㅎ;; 선물 고마워요 Nari님!
Nari
( 1.1 시간 기록 )
게시 일시: 2016년 2월 6일
디펜스 게임, 마켓을 제외하고
기본적으로 두 페이즈로 나뉜다.
함정 세팅 페이즈와 디펜스 페이즈.
앞만 살짝 해봤는대 뭔가 생각했던거랑 많이 다르다.
음...그리고 늑대들보다 여동생이 무섭게 생겼다.
완전 재미없는건 아닌대 그렇다고 수작이라고 봐주기도 그렇고 음...
미묘하게 걸터있는 느낌 75% 쎄일 아니면 추천 못할것 같다.
Most Helpful Reviews  In the past 90 days
3명 중 3명(100%)이 이 평가가 유용하다고 함
추천
10.0 시간 기록
게시 일시: 2016년 2월 9일
플레이어 캐릭터와 함정을 동시에 사용하는 디펜스게임. 캐릭터로 적 처리를 많이 할수록 함정 사용량이 줄어들지만, 적들이 워낙 사방에서 몰려오기 때문에 뭘 캐릭으로 잡고 뭘 트랩으로 처리할지 잘 생각해야 한다.

게임적 재미로 치자면.. 그럭저럭? 꽤 괜찮게 플레이했다. 완전 재밌거나 하지는 않지만, 이거보다 못한 ♥♥♥겜들이 널리고 널렸기 때문에..

게임이 '늑대인간 떄려잡기' 라는 컨셉을 확실하게 가져왔고, 이를 이용한 게임 시스템이 많은게 즐거웠다. 캠프파이어를 피우면 늑대들이 두려움을 느껴 쉽사리 다가오지 못하고, 이를 사용해서 휴식시간을 번다던가, 바람에 따라 캐릭터의 체취가 흩날리고 이걸 맡은 몹들은 그 위치를 추적한다던가..

그래도 게임적 친절함에 있어서는 별 5개 준다. 튜토리얼은 전부 짧은 동영상 (제작자가 직접 보이스로 설명까지!) 으로 제공하고, 전략 힌트도 매 스테이지마다 (원한다면) 제공하기 때문에 아무리 겜을 못해도 클리어를 못해서 포기한다거나 하지는 않을 것. 다른 게임들도 이런 친절함 요소는 좀 보고 배웠으면.

스토리는 대단한게 없다. 19세기 서양의 촌동네에서 늑대인간, 악마, 원주민들 등등이 특수능력 가진 주인공 여동생 납치해가겠다고 다 몰려오는걸 오빠들이 뚜드려잡는 게 끝. 마지막에 후속작 떡밥을 뿌리는데, 후속작 그런거 없다.

딱히 게임 분위기가 유쾌하지는 않고, 꽤 어두운 분위기인데 그놈의 그래픽땜에 웃겨보인다.

...그렇다, 그래픽이 아주 처참하다. 2D 쪽은 꽤 봐줄만한데, 3D는 2000년대 막 진입했을 때의 수준을 연상시킴.
......나름 게임의 시대관과 맞물려서, 하다보면 또 괜찮아진다.....고 실드를 쳐준다.

음악은 좋다. 아이리쉬 계통의 민속음악 삘인데, 브금 참 잘 집어넣었구나 싶음. 스토리도 나름 풀보이스고, 더빙 수준도 괜찮은 편이다.

플레이타임은 6~7시간? 딱히 히든요소가 있는건 아닌데, 도전과제를 다 딸려면 노멀과 하드 난이도를 다 해야한다. 다 하면 10시간+ 정도 걸릴 듯.

여하튼, 노세일 상태였으면 가차없이 ♥♥♥겜 취급을 했겠지만 75% 세일로 4천원이다. 4천원에 이정도면 손해는 안 본 느낌?

그리고 리뷰를 이렇게 자세히 쓴건, 이걸 선물받았기 때문 ㅎㅅㅎ;; 선물 고마워요 Nari님!
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2명 중 1명(50%)이 이 평가가 유용하다고 함
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1.1 시간 기록
게시 일시: 2016년 2월 6일
디펜스 게임, 마켓을 제외하고
기본적으로 두 페이즈로 나뉜다.
함정 세팅 페이즈와 디펜스 페이즈.
앞만 살짝 해봤는대 뭔가 생각했던거랑 많이 다르다.
음...그리고 늑대들보다 여동생이 무섭게 생겼다.
완전 재미없는건 아닌대 그렇다고 수작이라고 봐주기도 그렇고 음...
미묘하게 걸터있는 느낌 75% 쎄일 아니면 추천 못할것 같다.
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23.4 시간 기록
게시 일시: 2016년 2월 27일
"Sang-Froid - Tales of Werevolves" is a cute, atmospheric indie tower-defense game set in 19th century Canada, involving a stand against occult forces unleashed upon a family of two brothers and a sister. It has a nice visual style, interesting (yet simple) story and quite the content for the buck. With a solid arsenal of unlockable traps and weapons, as well as skills to build, the game offers a pleasant and intellectually stimulating experience.

With various possible approaches to the missions (chapters) the game has a bit of something both for players who prefer fighting and those who prefer tactics. Yet, it seems that Sang-Froid is not as rewarding for players who carefully plan out their defenses as it should be, because with careful placement of traps and minimum involvement in combat, I was constantly out of money and struggled to get the best equipment in the first half of the game. Only after few chapters, did I discover that I could just buy potions and kill enemies, thus saving money for the equipment. And that's a shame, because I would rather be rewarded for playing smart instead of casual. This aspect of the game is also illustrated by the fact that the character gains experience both for succeeding and failing the missions, which allows to unlock new skills either way, thus becoming stronger. It means that you can just grind through stat boosts, save money for better weapons and almost forget about trap placement in the first part of the game.

There are also some minor faults:

- Combat: the character can only move in four directions – no diagonal moves and change of a direction is not seamless; the camera movement during the fights is also a problem.
- Navigation: that mini map sure makes your head spin and you can easily go the wrong way, which could be a crucial mistake when the time is running out
- Trap placement: there is a hidden grid, but there are areas where it is not always possible to place fire wall tiles in straight lines. The game likes to add an extra tile to your desired construction sometimes, thus wasting your limited action points. It sure would have been more convenient, if it was possible to add a tile by tile and remove them tile by tile instead of all the firewall.
- Economy: the action point cost and prices for some traps doesn't seem balanced for me against their potential usefullness. For example, I never used an explosive barrel during the game, because it is an expensive trap with limited usefullness and there is a high risk of failure.

But despite its flaws "Sang-Froid" is a very good game and I recommend it to all tower-defence fans or someone who just wants to take a break from shooters like I did.

My overall rating: 8/10.
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1명이 이 평가가 재미있다고 함
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9.6 시간 기록
게시 일시: 2016년 3월 30일
really wanted to like this game
+decent story
-the combat is rough around the edges, most of the attcks end up missing.
+Tower defense game
-end up running around 75% of the time
+Great music
-reload animation and speed you are reloading don’t match up
-reloading takes some time
-you need to activate most of the traps, more running, YEAHHH........
-item that lets me change the direction of the wind glitches, get stuck in place for some time
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12.9 시간 기록
게시 일시: 2016년 2월 25일
Great Art work, Combat, Strategy and Story

Perfect weekend play
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11.2 시간 기록
게시 일시: 2016년 3월 28일
Really nice twist to the tower/base defense genre. It's simple, with a cute story. Fun!
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0.7 시간 기록
게시 일시: 2016년 3월 31일
For some reason I'd been sold this as an "action rpg" which it kind of is but it has more in common with the "action tower defence" genre, with a trap planting section and a shooting section. This would make for an interesting combination, however sadly the likes of Sanctum and Orcs must die already exist and they're much better.

This is a "soft" non-recommendation as it's not terrible, just not as good as similarly designed games.
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Most Helpful Reviews  In the past 180 days
11명 중 8명(73%)이 이 평가가 유용하다고 함
2명이 이 평가가 재미있다고 함
추천
9.8 시간 기록
게시 일시: 2015년 12월 2일
good game the voice actting and writting is pretty bad but pretty sure wasnt written for english

game is great for a few hours but after you finish the 20 levels theres nothing to do no sand box no replaying nothing you cant start over from nothing or play the other char. i was hoping if i beat the campaign it would unlock some sandbox mode or freeplay or something cuz this is the kind of game a good modding crew could invent dozens of kick ♥♥♥ levels for!!
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5명 중 4명(80%)이 이 평가가 유용하다고 함
추천
10.0 시간 기록
게시 일시: 2015년 11월 8일
A really nice mix of Tower Defence and Action RPG. Lay traps in the day, equip your hero, then battle Werewolves by night. Very enjoyable, with a simple but nice story to go with it.

Would recommend
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4명 중 3명(75%)이 이 평가가 유용하다고 함
추천
1.5 시간 기록
게시 일시: 2016년 1월 21일
The music in this game is just perfect! Music from Québec, Canada. Enjoy!
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38.1 시간 기록
게시 일시: 2016년 1월 31일
This is a really great game if you want to play just a little bit in the evening throughout the week.

It mixes strategy planning and real time action pretty nicely. I like planning and strategizing, but I get bored if that's all there is. So, it's an even mix of both. Very nice.

The controls were a little difficult sometimes and the game would get a bit laggy, but overall it wasn't too much of a problem.

The final night was really hard for me, but it made the game that much more satisfying. I don't feel like it was so hard that I didn't want to come back to it, but not so easy that I wasn't feeling like it was a challenge.

Hope you enjoy.

I would definitely recommend it.
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Most Helpful Reviews  Overall
3명 중 3명(100%)이 이 평가가 유용하다고 함
추천
5.4 시간 기록
게시 일시: 2014년 1월 1일
오크스 머스트 다이! 시리즈와 비슷한
액션 요소가 가미된 디펜스 게임입니다.

다만 공격에 스테미너나 총알 장전같은 제한이 많아서
무작정 때려잡는 그런 경쾌한 맛은 없습니다.

함정들도 계속 사용할 수 있는게 아니라
한번 발동되면 그걸로 끝이라서
기존의 액션 디펜스 게임에 익숙한 분들께는
다소 답답할 수도 있습니다.

대신 전략적인 부분이 더 강조되어 있는 만큼
사냥꾼이 된 심정으로 신중한 플레이 한다면
색다른 재미를 느끼실 수 있습니다.

상세리뷰 : http://ellenuen.egloos.com/3036468
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1명 중 1명(100%)이 이 평가가 유용하다고 함
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17.0 시간 기록
게시 일시: 2014년 5월 20일
타워만 열심히 짓고 업그레이드만 하면 클리어하는 타워디펜스와는 다르다. 이 게임은 적들이 오는 경로나 적의 타입이 매일 다르며, 일회용 함정이기 때문에 매일매일 새로운 함정을 설치해야 한다.거기다 함정 중 반 이상이 직접 플레이어가 움직여서 발동시켜야 하기 때문에 적의 동선과 이동시간을 고려하여 전략적인 함정 설치를 해야한다. 또한 바람이 불게 되면 플레이어의 냄새를 맡고 늑대들이 달려오기도 해 바람조차도 전략적인 방법으로 활용해야 한다.
전투는 다소 심심할수도 있으나, 어디까지 전투는 함정으로 데미지를 준 늑대의 마무리 용으로 사용해야 하기에 큰 비중이 없다. 그래도 구르기에 무적시간 부여를 한다든지, 스테미너를 통해 연속공격에 한계를 둔 점은 상당히 매력적이다.
비주얼이 상당히 안좋은 편이긴 하나, 비주얼만으로 평가하기에 이 게임은 너무 매력적이다. 이 게임은 기존의 타워디펜스와는 전혀 다른 느낌을 받을 수 있는 아주 독특하고 신선한 경험을 줄 것이다.

하.지.만....전략적인 플레이를 해야 하기 때문에 다른 타워디펜스 게임처럼 쉽게쉽게 타워를 짓는게 아니라, 10분 정도 고민하면서 함정을 설치해야 하기 때문에 머리를 쓰기 귀찮은 게이머에게는 안좋은 게임일 수 있다.
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4명 중 2명(50%)이 이 평가가 유용하다고 함
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5.1 시간 기록
게시 일시: 2014년 6월 7일
각종 트랩과 길막을 이용한 트랩+fps 디펜스 게임.
적들도 다양하고 트랩도 다양해서 여러 방식으로 전략을 짤 수 있는게 장점.

하지만 아쉬운 그래픽과 그런 그래픽에 맞지 않는 불안한 최적화가 단점.
창모드 지원도 안되고 게임 수준에 비해 로딩이 긴것도 단점.
노말과 하드 난이도가 있는데 이지 난이도가 있었으면 하는 아쉬움도 있고
트랩 설치 단계에서 빈틈없이 설치했는데도 실제로 플레이할 때 숭숭 빠져나가버릴 때도 많음.

게임성은 좋지만 완성도가 안좋은 게임
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218명 중 201명(92%)이 이 평가가 유용하다고 함
추천
16.6 시간 기록
게시 일시: 2013년 12월 4일
"A great and unique trap-based spin on the tower-defense genre" is the best way I can sum up Sang-Froid with.

What does it have going for it?
- Two characters to choose from.
- Character development, both in terms of equipment and skills.
- Good enemy variety, which will force you to adapt and evolve your strategies.
- An interesting story.
- A compelling artstyle.
- Catchy "folk" soundtrack.


What could be better?
- The fighting system variety, which could be better.
- Performance, which weren't great on my system, but still good enough to beat the game two times.
- The English voice acting for some of the characters (the best voice is definitely the Devil's, though!)
- The experience system, which is pretty basic in what it does while it could be much more.
- The weapons system, which could use less straightforward upgrades and more sidegrades to choose from (similarly to the trinkets, where you only have 3 slots but have multiple useful things to choose in between).


Overall, aside these minor issues, Sang-Froid is an absolutely entertaining game, deserving to be played at least once per character to experience both difficulties provided... and to prepare yourself for Tome II.
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116명 중 103명(89%)이 이 평가가 유용하다고 함
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29.8 시간 기록
게시 일시: 2013년 10월 29일
I've never played anything quite like Sang-Froid before and I'm sure you haven't either. If you took lumberjacks and werewolves and threw them in a blender with Rainbow Six's careful planning (and executing of said plans), the frenetic and intense last stand dynamics and overwhelming sense of impending doom of the movie Zulu, and a hearty glug of Canadian folklore, you'd be getting close to what Sang-Froid is all about. It's unique, refreshing, clever, thrilling, gorgeous and has a fantastic folk soundtrack to boot. One of my games of the year without a doubt.
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95명 중 86명(91%)이 이 평가가 유용하다고 함
2명이 이 평가가 재미있다고 함
추천
37.0 시간 기록
게시 일시: 2014년 11월 6일
Overall rating:
9.5/10
Highly recommended. Among the best games that I have ever played. Must play!
"Atmospherically brilliant. Sometimes brutally unforgiving."


About the game (minimal spoilers):
You play as either 'Jos' or 'Jacky': Two brothers, fighting to survive the night at their father's old wooden hut on the outskirts of a tiny snow-covered Canadian town. They are drawn together following the unexplained and sudden illness of their sister. She is far too unwell to be moved, and a broken bridge blocks safe travel to medical help and supplies. However, this soon becomes the least of your worries as strange packs of wolves begin appearing every night. You must face the reality that you and a handful of simple traps are all that stand between your sister and the evil that comes every time the moon rises. Plan well, fight bravely, and aim true, as the threat grows with every passing night...

Will you survive the night, or will you be ripped apart by tooth and claw and malice?

Helpful hints:
  • DON'T save up all your gold.
  • Buy the double barreled musket; buy the ~3.5g axe.
  • Holy weapon bless your melee weapon asap!
  • Save your fiery hits for engaging enemies with a higher fear factor than yours, then keep smacking them while they are still getting up.
  • Don't put points into ranged skills. Avoid ranged, it's crap.
  • Stay away from walls when attacking.

(P.s. Using healing potions ruins the challenge.
Jacky (big guy) is way too easy)

Pro's and con's: [/u]
-- Pro's:

  • The setting was so, so enjoyable. This includes the main map layout and design, and the geographical setting as well.
  • The story is great, breaking away slightly from the norm.
  • Loved the survival element. No save-loading!! You either had what it took to live or you got ripped apart.
  • Steep learning curb.
  • Great selection of traps. Each had their own unique function.
  • The melee combat style was difficult but rewarding. You had to learn when to hit, when to dodge, when to use your enraged hits. Don't think that just because you are swinging your axe you're not gonna get a claw to the face >:D

  • Thoroughly enjoyed the crunching of snow beneath your feet, and wolves holwing, and ravenous eating noises when consuming baits, and the whole forrest of evil creatures joining in a chorus of howling when you died. It was beautifully atmospheric, but never annoying.
  • The sound of children singing or people moving around, out of view, during cutscenes or when visiting the village was some nice production quality.

  • The tutorials were informative and effective.
  • The gradual availability of traps as you progressed through the game was useful in not overwhelming the player, and also avoided the use of instant-win tactics, such using mass Fire Walls to funnel enemies towards your swining axe from lvl 1.
  • Some of the voice actors were quite good. Particularly the Mayor, who, also played the voice of the Hermit, too.
  • [/list]

    -- Con's: In order of emphasis
    Almost a 10/10. Everything not mentioned was perfect!
    • Those f*****g walls!!!Avoid touching walls during combat, because it glitches the swing timer, making attacking enemies hit twice as fast.
    • Needs more weapon variants, and trinkets!!! Please, for the love of loot!
    • The MONEY!!! There is a steam achievement for having 15 gold saved up. By the end of the game I had 50gold!!! In 1858 50gold was a huge amount of money. If you play efficiently (for me efficiency is the driving force of my gameplay) you soon amass a ridiculous amount of gold.
    • There was NOTHING TO BUY by HALF-WAY through the game. The developers need to add some meaningful item upgrades so that players don't waste their time planning long and hard to efficiently fight the darkness.
    • Why?? are there so many empty slots in the vendors' inventories? That's just deceiving to players, whom think that they should save up.Either fill those up with new items, or REMOVE the empty slots.
    • Why?? Do the Mayor's House and the Church never become accessible? Please add more content.
    • The starting axe (with a holy blessing endowed upon it) will last you until about 16th December. (Keep in mind i was playing the NON-melee guy) That is pretty ridiculous if you ask me. You even get a FREE axe which is effective against all enemy resistance types on 20th December, I think so there's no point upgrading if you know what you're doing.
    • Ranged was completely unviable - too few weapon variants - targetting was slow - auto-aim hindered headshots - couldn't shoot enemies already beneath towers.
    • Melee too powerful, even as Jacques WITHOUT melee-oriented skills, and the level 1 axe.
    [/u]
  • There are a few 'invisible walls' on the map, which you eventually become familar with and learn to avioid, but which cause a lot of frustration when you get stuck. Eg trying to run over a small mound or between trees.
  • Cannot snipe from an overhead path - can only shoot enemies while they are on the same path as you.
  • Few minor bugs, such as the Spike Trap (which requires 3 enemies standing on it in order to trigger) only hitting 2 enemies.
  • That f******g spike trap!! Got me so many times as I ran hordes of enemies over it, DESPITE me being an easy 5 metres outside of it's boundary. Please fix this bug.
  • Every now and then an enemy will drop aggro while you are running away (despite his friends keeping aggro).
  • Sometimes the Will-O-the-Wisps will appear on the other side of the map if you move from where they were when they went underground.
  • Occassionally, an enemy will hit you while they are still on the ground.
  • Jacques (the trap-oriented guy) is usually forced to rely too heavily on melee in order to be money-efficient.
  • Felt that the traps weren't really as useful or permanent as they could have been. For example, the spike trap (pretty expensive really) might have remained after being initially triggered, doing a further 10 damage to the first two enemies to run over it. Maybe an option to reset wolf trap. (I chose Trap Guy, but prefered melee due to traps being less viable).
  • There are some common fantasy themes of good vs evil, as well as some pretty standard tropes such as the helpless female, and the evil guy in power - ie. the Mayor . These are a little overdone, particularly the way the writers make it very obvious whether someone is 'good' or 'bad.' Also, everything is black-or-white in the sense that someone is either a 'good guy' or a 'bad guy.' The writers could have brought in some shades of grey by looking at the human element of the decisions they make ( beyond the ridiculous reasons for the priest doing what he did, which seemed unrealistic and nonsensical ). Yet, you can't ask for too much from an Indie title.
  • The character modelling was a little poor in places. Particularly Jacques.. and the Mayor's chin :P
  • The was this blurry white glow on the ground surrounding the player, which looked visually unpleasant.
  • The blanket over Josephine would always jerk suddenly a few inches over her body for a few seconds before her rising off the bed a few seconds afterwards. This was obviously an animation issue, to avoid showing her lower half, but it was low production quality and could have been a more fluid motion.
  • Needed a 'don't show me this message again' feature to initiating a game with unspent skill points, and when you're low on ammo. Clicking it gets really old when you are saving skill points up for reaching level 14.
  • Needed to have a 'save current twilight layout' option, so that if you had to stop playing you didn't have to redo your whole setup.
  • Needed a 'refund skill points' button. Even if one-use only, or costly.
  • [/list]
    이 평가가 유용한가요? 아니요 재미있음
    88명 중 79명(90%)이 이 평가가 유용하다고 함
    추천
    5.2 시간 기록
    게시 일시: 2013년 8월 29일
    Really enjoying this unique spin on the tower defense genre.

    The voice acting and writing is not very good, and the melee combat is unrefined but everything else (visuals, sound, overall story and controls) comes together wonderfully.

    Spend the daylight deciding what supplies you need, bullets (normal, blessed or silver) buying new weapons or armor or charms or just a lot of beer and whiskey.

    Lay out tons of traps and zip line towers to foil all the things that howl in the night. Will your preperations and timing be perfectly planned or will you be scrambling to save everyone from the wolves with your quick wits and blessed axe.
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    43명 중 40명(93%)이 이 평가가 유용하다고 함
    추천
    16.7 시간 기록
    게시 일시: 2014년 6월 3일
    Where to begin with this one? It's a fairly unique game that takes things from various genres.

    During the day - You place traps in an overhead view of the surrounding buildings you're meant to protect. You can go to town and shop for a new gun/axe, buy some potions (beer), and buy ammo. There's also a church that can bless some bullets or your axe for a fee. You may also upgrade your character with skillpoints gained from levels. They range from using your gun better, having more stamina/health to upgrading your traps so they last longer/do more damage. The trap upgrades are generally visual upgrades too.
    The enemies come in waves and each have their own path and target to the building shown. It even shows you the route they are planning to take to get there. Most damaging traps do not go off on their own. They are not place and forget for the most part. The automated ones generally are meant to slow down the beasts instead of kill outright. Placing a hanging net for instance (with which rocks are on top of) can only be deployed by shooting at it from a distance. To get the enemies to stand under it, however, you can place bait beforehand. They'll stay there and eat it until done...or die from your trap. There's also a spike trap that DOES go off automatically but only if 3 or more creatures are standing on it at the same time. Grouping the monsters together and making sure a lot of them go toward 1 bait/trap can be achieved by using a "fire wall" that blocks whatever path you so desire. The enemies that were going to head that way will now go a different route (the path will update as well) to their target building.

    During the night - You run around in 3rd person with your axe and musket. Before each new wave begins you have about 10 seconds to get into a better positon for the oncoming attack. Later levels this is important because the next area you might have to defend could possibly take you over 30 seconds to get there even if sprinting. Using your axe in melee combat is fairly basic and you can build up "rage points" that let you do special attacks. Using the gun, however, is difficult because this is the early 19th century. These guns are slow and take quite a while to reload....and you have 1 shot. The only way you'll be able to reload in combat is if the enemies are very far away or you have a greater fear factor than they do. Enemies grouped together (even weak ones) will not fear you (despite how manly you look). Alone, however, they will hesitate to attack you and the game shows you how long before the next attack. They also are afraid of bonfires (which you can place during the day) that you can light to give you a boost in fear temporarily. Then you fight through each wave until you're finished and it begins again the next in-game day. Failing a night will happen if some monsters end up destorying a building. It might sound simple, but in actual practice a fair amount of thought will go into your planning stage each day and then everything must work out as you hoped during the night...

    Beyond that, the story and the music's alright, nothing to write home about. Certainly could have been improved but it did the trick. Voice acting is okay too. Not great, but it's decent enough. The graphics fit the bill as well, but no more. The art style and UI was great and stylized though. The only other complaints I have about the game is that it's just not as polished as I would have liked. It's an indie game and they did great work, but preformance was just...all over the place for me. It never ran very well. That and sometimes the steam achievements didn't work. This is a known issue, but no fix for it. People are still talking about in the community hub forums.



    To wrap this up - Amazing game with great premise and I really hope they're going to make a 2nd game. This is supposedly "Tome 1" so I hope there's more....especially with that ending. If they can learn from this game and improve upon it in the slightest I will be right there waiting to give them my money.
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    87명 중 67명(77%)이 이 평가가 유용하다고 함
    추천
    21.5 시간 기록
    게시 일시: 2013년 9월 24일
    "During the winter of 1858 something happened in lower Canada, near Wolvesvale.
    No one truly remembers what happened, but rumor has it that the DEVIL came to town...
    ...and that two lumberjacks hunted down his minions every night.
    They were, the OCARROLL BROTHERS!
    With solid PLANNING during the day...
    and cold EXECUTION at night...
    ...they became FEARLESS!"

    That's how the devs summarized the game in its trailer, and there's really not much to add to it. One of the best games I've ever played, worth every penny. Only downside I could think of is the lack of local and/or online co-op, though the devs were thinking of it for a possible sequel...

    This game is a great mix strategy, action, rpg and tower defense genres where you take the role of the O'carroll brothers, who are being besieged by Devil's minions, which are composed of all kind of wolves, werewolves and other mythical creatures.

    To protect each other and their cabin, they will have to plan during the day the strategy to follow at night, using their sister's foretelling powers to determine the number, type, wave and initial spawn point of the enemies that will attack during the night.
    With that information you will have to set up the traps for them, and even go to town to buy guns and items. But one must be wise spending their money and/or action points in doing so.

    Night starts as a tower defense game where you have to avoid enemies from destroying your buildings, though you can(and must) take direct action and activate some traps manually, or kill the enemies which haven't fell on them; since the game also features wind, which can render useless all your setup if you are detected when least expected.
    As for the rpg part, game features a complete set of skills to customize and develop your style by improving your character and traps in the way that fits you better.

    Have to say that game can be very, very punishing with poor planning and/or execution and stealth. It's actually quite challenging since you will have to set up your traps, then memorize the enemies, waves and spawn points in order to pull it off correctly and quickly under pressure and against the clock(not an actual timer, though the game is quite fast paced)...

    Last but not least, game's atmosphere and music are really sublime.
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