Combining action and strategy in a unique way, Sang-Froid: Tales of Werewolves transports you into an epic folktale co-written with best-selling Canadian author Bryan Perro (Amos Daragon, Wariwulf), in which two feuding brothers will have to put aside their differences to save their sister, who is pursued by the Devil himself!
リリース日: 2013年4月5日
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Our next project : CONFLICKS!

2014年6月12日

We've waited a long time (maybe too long for some of you), but at last, the time has come for us to unveil our next project, Conflicks: Revolutionary Space Battles!

For almost a year now, we've worked on the development of this new, extremely impassioning and unique project. Basically, it’s a space-themed real time strategy game in which players move their ships around the map by “flicking” them. Hard to visualize? Imagine a hybrid between a classic RTS and a physic-based game…

Our intention is to combine the chaos produced by the laws of physics governing the movement of many ships at once to the depth of a good RTS in order to create an accessible game experience that can also turn into something quite challenging for more involved players.

On the “universe” side, we invented a retro-futurist world full of old-fashioned gallantry and historical references, with a touch of cynical humor. Imagine impressive galactic galleons fighting flamboyant space zeppelins and imposing flying cathedrals in epic battles taking place in the outreaches of our galaxy!

And why are all these gentlemen fighting? As if there must be a reason… But yes, there is one. It’s a slightly ridiculous reason if you must know, as in most wars anyway, but we will let you discover it by yourself, by reading our future blog posts or by watching our debut trailer either on our facebook page (http://www.facebook.com/artificestudio) or on our website (http://www.artificestudio.com).

Cheers!

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レビュー

"Sang-froid: Tales of Werewolves is one of my favorite recent indicators that strategy gaming is alive [...] Games this good don't come around often enough"
5 Stars out of 5Quarter to Three

"...an exhilaration I can't remember feeling in that many other games."
9/10 - Eurogamer

"A beautiful and creative indie gem."
9/10 - PC PowerPlay

Steam Greenlight

ゲームについて

Combining action and strategy in a unique way, Sang-Froid: Tales of Werewolves transports you into an epic folktale co-written with best-selling Canadian author Bryan Perro (Amos Daragon, Wariwulf), in which two feuding brothers will have to put aside their differences to save their sister, who is pursued by the Devil himself!

This time however, sheer brute strength won't be enough to save the day as your enemies are way stronger than you are. Only your wits and the ability to combine ingenious traps to setup deadly ambushes will give you a chance to see the sun rise again on your frozen piece of forest...

Key Features

  • Plan your strategy! – Take advantage of the calm during the day to fill your forest with all kinds of traps that are as inventive as they are deadly.
  • Hunt your enemies! – When night falls, use the wind and lure the diabolic beasts into your traps using bait... But watch out! You have to be on constant guard to make sure you don't become the prey of the beasts you are tracking!
  • Fight heroically! – If some of the beasts get past your traps, that's when it gets bloody! First you can shoot them with your trusty musket and then eliminate the ones that survive by slaughtering them with your axe! Action and carnage guaranteed!
  • Use fear to your advantage! – All the mechanics of the game revolve around the innovative concept of Fear Factor, which makes your ability to intimidate your enemy your best weapon. For example, use fire to frighten the wolves and scatter their packs.
  • Customize your character! – Choose one of the two O'Carroll brothers and develop your character using a skill system based on role-playing games (RPGs), making your hero as unique as he is powerful!
  • Discover a rich universe! – Immerse yourself in 19th century Canada where legends meet History in a world filled with lore and wonders. Buy historical weapons and items, fight mythical beasts and uncover the truth about werewolves...

システム要件

    Minimum:
    • OS:Windows XP, Vista or 7
    • Processor:dual-core
    • Memory:2 GB RAM
    • Graphics:nVidia GeForce 9 series or better or ATI HD4000 series or better.
    • DirectX®:9.0c
    • Hard Drive:4 GB HD space
    • Additional:This game requires a monitor that supports a 1280X720 @ 60hrz (32 bits) resolution.
    Recommended:
    • OS:Windows XP, Vista or 7
    • Processor:Intel Core i5 or better or AMD equivalent
    • Memory:4 GB RAM
    • Graphics:nVidia GeForce 9 series or better or ATI HD4000 series or better.
    • DirectX®:9.0c
    • Hard Drive:4 GB HD space
    • Additional:This game requires a monitor that supports a 1280X720 @ 60hrz (32 bits) resolution.
参考になったカスタマーレビュー
16 人中 12 人 (75%) がこのレビューが参考になったと投票しました
アカウント内の製品数: 421
22 件のレビュー
記録時間: 2.7 時間
※ゲーム内容は、まだプレイできていないため、未評価。


その前にゲームの起動自体でこけたので、備忘録。
Windows7 64bit環境において、
初回起動時に「mfc100u.dllがありません」と出て、起動できない場合

ゲームのインストール先フォルダ内をたどり、
Sang-Froid Tales of Werewolves
→_CommonRedist
→vcredist
→2008
の中の、
vcredist_x86.exe
をインストールしましょう。

64bit版の「vcredist_x64.exe」ではエラー回避できませんでした。
投稿日: 2014年4月11日
このレビューは参考になりましたか? はい いいえ
7 人中 7 人 (100%) がこのレビューが参考になったと投票しました
アカウント内の製品数: 201
9 件のレビュー
記録時間: 10.2 時間
カナディアンフォークロアといった雰囲気で狼男を題材にしたディフェンスゲームである。

似たようなTPS視点のディフェンスゲームで「Orc must die」などがあるが、こちらは敵をバッタバタとなぎ倒すような痛快アクションではない、
どちらかと言えばリアルよりで敵一体一体が手ごわく、パズルの解法を探すように迎撃プランを綿密に練る必要がある。

開発陣も難易度のシビアさは理解しているようで各ミッションで任意にプレイヤーはヒントを見る事が出来る、最悪これを見さえすればそのミッションでのガイドラインは立つので詰まったらこれを頼ろう、それでも迎撃プランを完遂するにはトライ&エラーが必要な場面もあるだろう。
スキルポイントの割り振りでキャラクターを強化出来るのだが、全スキルを取得するにはポイントが足りないので取捨選択が必要となる。
個人的には割り振りによってキャラクターの成長に個性が出るので良いポイントに思える。

また主人公が二人居て開始時にどちらかを選ぶ事で難易度の選択となっている、ストーリーも異なってくるようなので最初は素直にノーマル難易度(主人公兄弟の弟)を選択する事をお勧めする。
まだハードにあたる兄パートをクリアしていないのではっきりはわからないが、同じ場面を違う視点から見るクロスオーバーのようなストーリー組みだと思える。

音楽やストーリーといったフレバー的な要素も良く出来ているし、チュートリアルも充実している、けして大きくない開発チームのものながら丁寧に作られたゲームといった印象を受ける。

不便ほどではないが野暮ったいUIや画面の暗さ(狼がくるのはいつも夜なので)など難点と言えるほどではない不満も少なからずあるのだが、総合的に見ると良ゲーだと思います。

読まなければ行けない文章の量はそう多くはないのですが、一部の重要アイテムの説明などは読まないとクリアが難しい部分もあるので
英語に抵抗のある人にはとっつきにくいかもしれません。
投稿日: 2014年6月5日
このレビューは参考になりましたか? はい いいえ
3 人中 1 人 (33%) がこのレビューが参考になったと投票しました
アカウント内の製品数: 254
38 件のレビュー
記録時間: 0.9 時間
狩猟ToDみたいなゲーム

基本は罠を仕掛けTPS操作のプレイヤーで個々に対応といった感じで
敵(狼や狼男)を倒していく。ToD要素としてマップ上に守るべき家
があり、罠をタワーと見立ててそれぞれのwaveをクリアしていく。

率直に言ってしまえば中途半端なゲーム。ダメダメである。
上げればキリがないが、無駄に重い。丁寧なガイドが間に入り逆に
ゲームとしてのテンポを悪くしている。オプションの設定でマウス感度
や音量設定が3~5段階設定というのはありえない。

雰囲気はいい味を出している分もったいないゲーム

value of 3$
score 40
投稿日: 2014年4月6日
このレビューは参考になりましたか? はい いいえ
44 人中 39 人 (89%) がこのレビューが参考になったと投票しました
アカウント内の製品数: 487
7 件のレビュー
記録時間: 4.2 時間
Now THIS is a good game!

It's not AAA caliber,but it has it's unique charm!

It's simple to learn,but it has quite a bit of depth.

and finally,the music is AMAZING!

Loved it, 10/10 would bang .. werewolves .. with my musket .... and explosives barrels......... :P
投稿日: 2014年6月5日
このレビューは参考になりましたか? はい いいえ
16 人中 15 人 (94%) がこのレビューが参考になったと投票しました
アカウント内の製品数: 176
7 件のレビュー
記録時間: 16.7 時間
Where to begin with this one? It's a fairly unique game that takes things from various genres.

During the day - You place traps in an overhead view of the surrounding buildings you're meant to protect. You can go to town and shop for a new gun/axe, buy some potions (beer), and buy ammo. There's also a church that can bless some bullets or your axe for a fee. You may also upgrade your character with skillpoints gained from levels. They range from using your gun better, having more stamina/health to upgrading your traps so they last longer/do more damage. The trap upgrades are generally visual upgrades too.
The enemies come in waves and each have their own path and target to the building shown. It even shows you the route they are planning to take to get there. Most damaging traps do not go off on their own. They are not place and forget for the most part. The automated ones generally are meant to slow down the beasts instead of kill outright. Placing a hanging net for instance (with which rocks are on top of) can only be deployed by shooting at it from a distance. To get the enemies to stand under it, however, you can place bait beforehand. They'll stay there and eat it until done...or die from your trap. There's also a spike trap that DOES go off automatically but only if 3 or more creatures are standing on it at the same time. Grouping the monsters together and making sure a lot of them go toward 1 bait/trap can be achieved by using a "fire wall" that blocks whatever path you so desire. The enemies that were going to head that way will now go a different route (the path will update as well) to their target building.

During the night - You run around in 3rd person with your axe and musket. Before each new wave begins you have about 10 seconds to get into a better positon for the oncoming attack. Later levels this is important because the next area you might have to defend could possibly take you over 30 seconds to get there even if sprinting. Using your axe in melee combat is fairly basic and you can build up "rage points" that let you do special attacks. Using the gun, however, is difficult because this is the early 19th century. These guns are slow and take quite a while to reload....and you have 1 shot. The only way you'll be able to reload in combat is if the enemies are very far away or you have a greater fear factor than they do. Enemies grouped together (even weak ones) will not fear you (despite how manly you look). Alone, however, they will hesitate to attack you and the game shows you how long before the next attack. They also are afraid of bonfires (which you can place during the day) that you can light to give you a boost in fear temporarily. Then you fight through each wave until you're finished and it begins again the next in-game day. Failing a night will happen if some monsters end up destorying a building. It might sound simple, but in actual practice a fair amount of thought will go into your planning stage each day and then everything must work out as you hoped during the night...

Beyond that, the story and the music's alright, nothing to write home about. Certainly could have been improved but it did the trick. Voice acting is okay too. Not great, but it's decent enough. The graphics fit the bill as well, but no more. The art style and UI was great and stylized though. The only other complaints I have about the game is that it's just not as polished as I would have liked. It's an indie game and they did great work, but preformance was just...all over the place for me. It never ran very well. That and sometimes the steam achievements didn't work. This is a known issue, but no fix for it. People are still talking about in the community hub forums.



To wrap this up - Amazing game with great premise and I really hope they're going to make a 2nd game. This is supposedly "Tome 1" so I hope there's more....especially with that ending. If they can learn from this game and improve upon it in the slightest I will be right there waiting to give them my money.
投稿日: 2014年6月3日
このレビューは参考になりましたか? はい いいえ
19 人中 19 人 (100%) がこのレビューが参考になったと投票しました
アカウント内の製品数: 159
28 件のレビュー
記録時間: 11.9 時間
バイオリンの軽快なBGMを聴きながら迫りくる狼を惨殺しよう!
敵の数は少なめのタワーディフェンス。
自身でも戦う事はできるがボンファイアを置かないと一方的に殴られて死ぬ。
敵には得意不得意の属性があるらしく、斧でウェアウルフを殴ってるとレジスタンスとかでて腹立つ。
トラップを駆使して敵の数を可能な限り減らしていけ。

自身の行動によって狼に位置を知られる危険性があったり
逆にあえて大きな音を立ててワナまで敵を誘導したりと面白い。話が進むと風向きが出てきて匂いでばれたりもする。

グラはプレツー初期のゲーム程度だがBGMが優秀なのでとても気持ちよくプレイできる。日本語対応のゲームではないが、アクションやトラップの扱い方はすべて動画のチュートリアルが用意されているので扱いに困ることはない。

困るのは敵の属性とスキルツリーかな。その辺は攻略サイトを見よう。(あるかは知らない)

7ドルくらいなら買いだと思います。
投稿日: 2013年11月9日
このレビューは参考になりましたか? はい いいえ