Combining action and strategy in a unique way, Sang-Froid: Tales of Werewolves transports you into an epic folktale co-written with best-selling Canadian author Bryan Perro (Amos Daragon, Wariwulf), in which two feuding brothers will have to put aside their differences to save their sister, who is pursued by the Devil himself!
ユーザーレビュー:
Recent:
好評 (16 件のレビュー) - 81% of the 16 user reviews in the last 30 days are positive.
Overall:
非常に好評 (1,360 件のレビュー) - このゲームのユーザーレビュー 1,360 件中 87% が好評です
リリース日: 2013年4月5日

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レビュー

"Sang-froid: Tales of Werewolves is one of my favorite recent indicators that strategy gaming is alive [...] Games this good don't come around often enough"
5 Stars out of 5Quarter to Three

"...an exhilaration I can't remember feeling in that many other games."
9/10 - Eurogamer

"A beautiful and creative indie gem."
9/10 - PC PowerPlay

Steam Greenlight

このゲームについて

Combining action and strategy in a unique way, Sang-Froid: Tales of Werewolves transports you into an epic folktale co-written with best-selling Canadian author Bryan Perro (Amos Daragon, Wariwulf), in which two feuding brothers will have to put aside their differences to save their sister, who is pursued by the Devil himself!

This time however, sheer brute strength won't be enough to save the day as your enemies are way stronger than you are. Only your wits and the ability to combine ingenious traps to setup deadly ambushes will give you a chance to see the sun rise again on your frozen piece of forest...

Key Features

  • Plan your strategy! – Take advantage of the calm during the day to fill your forest with all kinds of traps that are as inventive as they are deadly.
  • Hunt your enemies! – When night falls, use the wind and lure the diabolic beasts into your traps using bait... But watch out! You have to be on constant guard to make sure you don't become the prey of the beasts you are tracking!
  • Fight heroically! – If some of the beasts get past your traps, that's when it gets bloody! First you can shoot them with your trusty musket and then eliminate the ones that survive by slaughtering them with your axe! Action and carnage guaranteed!
  • Use fear to your advantage! – All the mechanics of the game revolve around the innovative concept of Fear Factor, which makes your ability to intimidate your enemy your best weapon. For example, use fire to frighten the wolves and scatter their packs.
  • Customize your character! – Choose one of the two O'Carroll brothers and develop your character using a skill system based on role-playing games (RPGs), making your hero as unique as he is powerful!
  • Discover a rich universe! – Immerse yourself in 19th century Canada where legends meet History in a world filled with lore and wonders. Buy historical weapons and items, fight mythical beasts and uncover the truth about werewolves...

システム要件

    Minimum:
    • OS:Windows XP, Vista or 7
    • Processor:dual-core
    • Memory:2 GB RAM
    • Graphics:nVidia GeForce 9 series or better or ATI HD4000 series or better.
    • DirectX®:9.0c
    • Hard Drive:4 GB HD space
    • Additional:This game requires a monitor that supports a 1280X720 @ 60hrz (32 bits) resolution.
    Recommended:
    • OS:Windows XP, Vista or 7
    • Processor:Intel Core i5 or better or AMD equivalent
    • Memory:4 GB RAM
    • Graphics:nVidia GeForce 9 series or better or ATI HD4000 series or better.
    • DirectX®:9.0c
    • Hard Drive:4 GB HD space
    • Additional:This game requires a monitor that supports a 1280X720 @ 60hrz (32 bits) resolution.
Customer reviews
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Recent:
好評 (16 件のレビュー)
Overall:
非常に好評 (1,360 件のレビュー)
Recently Posted
GoDFatheR
( 記録時間: 17.9 時間 )
投稿日: 4月27日
"Sang-Froid - Tales of Werewolves" is a fusion of tower-defense, strategy and action genres, that gets all its elements JUST right. Set in mid 19th century in Quebec, the game is a delight to play and for the most part, is amazingly immersive. First, here is a brief about each of the three genre elements:
  • Tower-defense: The game follows the standard "place towers --> defend against waves" profile. You place defensive and offensive traps in the day, to defend 1 to 5 of your buildings (the number increases from 1 to 5 over 13 levels) in the night. The traps are varied, paths are all well marked, and variation in enemies is also good. The map is amazingly good in global top-down view as well as the zoomed in 3rd person warcraft-like view. No level is frustratingly bad/difficult but each level takes a certain amount of smarts from the players.
  • Strategy: The number of factors you have to account for is quite considerable. Placing traps not only take money, they also take up action points. Each day has a set maximum of action points. This makes sure that even if you save up money, the game doesn't become lame easy. Money in itself is pretty tight, at least for the first half. Wanting to buy better gear forces really effficient trap placements. Health, stamina, fear factor, weapons, potions, and later on even wearable items come into play (more on that in next point). Your character also levels up slowly so you can improve certain attributes; however you level up barely 16-17 times and the skill tree has ~40 skills. Thus, this aspect acts as customization suited to your own playstyle. Overall, I was pleasantly surprised by the depth and balance of strategy.
  • Action: This is the twist factor of the game, and in my opinion, really what makes the game shine. The strategy and tower defense alone were enough actually to make a whole game. But after you place the traps and the night begins you yourself go out with your axe and your gun, carrying potions, items, and 3 types of bullets with you. This aspect adds a LOT of playtime to the game, and makes you execute the traps you placed in the day. You also see your planning unfold in front of you as waves after waves of enemies fall to your cunning traps. There are certain fixed outposts for fast travel as many times waves have enemies rushing in to many buildings simultaneously. The later enemies especially need to be dealt with manually, and there are many traps that make it easier for you - one damage over time, one shooting fireballs, and even a bonfire that temporarily makes the enemies "fear" you. The wind direction also plays a role as your scent is carried to the enemies with the wind. If you are at the wrong place at the wrong time, enemies halfway across the map will smell you and run to you and abandon their fixed paths, wasting your traps and probably killing you. Again, A+ to the devs for great execution and seamless fusion of first person action with strategy.

Pros:
-Solid mechanics, no bugs, just the right length to give a satisfying experience while being fun
-Great balance of all ingredients along with all-round balanced strategy elements
-Immersive atmosphere, all thanks to amazing folk music selection played at precisely the right pace
-Two difficullties (so slight replay value)
-Achievements are decent, they give a kind of "special" challenge, nothing gimmicky
-Responsive devs (on Steam forum, that I know of)

Cons:
-Voice acting, dialogues and cutscenes in general are the weaker points of the game; nothing game breaking but if the devs were short on cash/talent they could've forwarded the story using comic strip format (like Max Payne), narration format (like the intro video of the game) or maybe even plain written story format
-Apart from that, I just found the last 20% of the game slightly monotonous, the reasons being:
  • As you proceed in the game and if you are half-decent you have a stockpile of cash even after buying all the best gear for the last 5 levels
  • Along with that, if you're buying all potions from the start and hoarding them, just axe-hacking most waves becomes an easier way out by the end and ridiculously so with the right perks
  • Last 5 levels are just 5-6 waves of repeated enemies, no novelty
Summing up all 3 points, I think the devs could've had waves with enemies swarming in large numbers by the end levels that would force liberal cash usage and disallow you from brute-forcing it by making you impossibly outnumbered

Apart from those nitpicks, the game is really innovative and near-perfect.
Final verdict: Recommended!
8.5/10, well worth the full price.
Ashtroid666
( 記録時間: 17.2 時間 )
投稿日: 4月9日
Beautiful art style and awesome soundtrack.
Immersive story-telling in a game that is rather short.
It's pretty good i'd say.
Wedge
( 記録時間: 15.1 時間 )
投稿日: 4月1日
Control is little clunky but definitely fun.
Keef Baker
( 記録時間: 0.7 時間 )
投稿日: 3月31日
For some reason I'd been sold this as an "action rpg" which it kind of is but it has more in common with the "action tower defence" genre, with a trap planting section and a shooting section. This would make for an interesting combination, however sadly the likes of Sanctum and Orcs must die already exist and they're much better.

This is a "soft" non-recommendation as it's not terrible, just not as good as similarly designed games.
VahidSlayerOfAll
( 記録時間: 9.6 時間 )
投稿日: 3月30日
really wanted to like this game
+decent story
-the combat is rough around the edges, most of the attcks end up missing.
+Tower defense game
-end up running around 75% of the time
+Great music
-reload animation and speed you are reloading don’t match up
-reloading takes some time
-you need to activate most of the traps, more running, YEAHHH........
-item that lets me change the direction of the wind glitches, get stuck in place for some time
Atrumitos
( 記録時間: 11.2 時間 )
投稿日: 3月28日
Really nice twist to the tower/base defense genre. It's simple, with a cute story. Fun!
UNLIMITED POWA
( 記録時間: 12.9 時間 )
投稿日: 3月18日
I dont have a clue where those hours came from but i put a bit of time in before Steam and that's the reason i bought it. I'm sure i'll get stuck into it eventually and already would have if it had controller support. Some games i'd rather use a controller and this is one of them. Severance blade of darkness is another. Its well put together and up there with the best indie games. The tutorial fella reminds me of Civ 4.
Scott
( 記録時間: 7.5 時間 )
投稿日: 3月12日
Picked it up cheap on a sale, definitely worth it.

The trap defense gameplay was a lot of fun and made up for the middling story
basano
( 記録時間: 1.8 時間 )
投稿日: 3月12日
cant run windowed mode...cant find easy way to move game to other monitor...not wasting time on it.
Pakkidis
( 記録時間: 16.4 時間 )
投稿日: 3月10日
Rating: 7/10
Overview: Third Person, Tower Defense
Similar Games: Orcs must Die, Iron Brigade

The Good:

+ This games focus is more about strategy and tactics. Unlike other tower defense games that throw tons of enemies at you, SangFroid gives you less enemies but makes them more powerful. In addition, the traps you place can only be used once per level making placement even more important.

+ Lots of different traps that fit specific purposes, some must be activated manually making placement even more important.

+ Lots of different weapons and accessories for combat

+ Completing levels grants you experience to upgrade skills and traps.

+ The game does a good job of slowly introducing new enemies and traps so you never feel overwhelmed. Has a good tutorial that explains many of the games mechanics.

+ soundtrack


The Average:

Melee and range combat feels lackluster.



The Bad:

- The story deals with supernatural elements but awful dialogue and lackluster voice acting bring the entire presentation down. You could easily skip all the cutscenes and still enjoy the game

- The game is poorly optimized. Even with a computer that well exceeds the max requirements, the game had terrible frame rates. Setting a lot of the graphical option to low helped fix the problem.

- long loading time when first starting game

- For a game in this genre, this game is missing a lot of modes that are practically standard in other tower defense games. For starters, you cannot replay a level without losing all your save progress after that point. After completing the game there is very little reason to go back and play the game other than hunting for achievements.


Conclusion

A great take on the tower defense genre and has a lot of potential. I would love to see a sequel that improves a lot of its flaws.
toddfox2
( 記録時間: 0.9 時間 )
投稿日: 3月5日
A log cabin defense game very well done. Straight out of the North Woods. I love the art style, and the story of family trying to survive supernatural terrors is exciting. Worth your time.
Steve
( 記録時間: 31.6 時間 )
投稿日: 3月3日
Beeest tower/action defense game! Feels like a classic PS2 game to me for some reason. So fun with the planning and the fighting, the music is incredible as well & the story is really good - even with the "cheap" character models and animation, there's something really nice about it all and how it's presented. Only recent game that deserves the Strategy label!

Can't wait to see the 2nd Tome!
D.Cosmos [lv]
( 記録時間: 23.4 時間 )
投稿日: 2月27日
"Sang-Froid - Tales of Werevolves" is a cute, atmospheric indie tower-defense game set in 19th century Canada, involving a stand against occult forces unleashed upon a family of two brothers and a sister. It has a nice visual style, interesting (yet simple) story and quite the content for the buck. With a solid arsenal of unlockable traps and weapons, as well as skills to build, the game offers a pleasant and intellectually stimulating experience.

With various possible approaches to the missions (chapters) the game has a bit of something both for players who prefer fighting and those who prefer tactics. Yet, it seems that Sang-Froid is not as rewarding for players who carefully plan out their defenses as it should be, because with careful placement of traps and minimum involvement in combat, I was constantly out of money and struggled to get the best equipment in the first half of the game. Only after few chapters, did I discover that I could just buy potions and kill enemies, thus saving money for the equipment. And that's a shame, because I would rather be rewarded for playing smart instead of casual. This aspect of the game is also illustrated by the fact that the character gains experience both for succeeding and failing the missions, which allows to unlock new skills either way, thus becoming stronger. It means that you can just grind through stat boosts, save money for better weapons and almost forget about trap placement in the first part of the game.

There are also some minor faults:

- Combat: the character can only move in four directions – no diagonal moves and change of a direction is not seamless; the camera movement during the fights is also a problem.
- Navigation: that mini map sure makes your head spin and you can easily go the wrong way, which could be a crucial mistake when the time is running out
- Trap placement: there is a hidden grid, but there are areas where it is not always possible to place fire wall tiles in straight lines. The game likes to add an extra tile to your desired construction sometimes, thus wasting your limited action points. It sure would have been more convenient, if it was possible to add a tile by tile and remove them tile by tile instead of all the firewall.
- Economy: the action point cost and prices for some traps doesn't seem balanced for me against their potential usefullness. For example, I never used an explosive barrel during the game, because it is an expensive trap with limited usefullness and there is a high risk of failure.

But despite its flaws "Sang-Froid" is a very good game and I recommend it to all tower-defence fans or someone who just wants to take a break from shooters like I did.

My overall rating: 8/10.
John 'Blaze' Rambo
( 記録時間: 12.9 時間 )
投稿日: 2月25日
Great Art work, Combat, Strategy and Story

Perfect weekend play
Bishop
( 記録時間: 24.1 時間 )
投稿日: 2月22日
Great game.
Very challenging gameplay halfway through.
Intresting game mechanics with 3rd person and top down efence stragegy planning.
Also a theme song that gets stuck in your head.
Captain Japan~
( 記録時間: 0.1 時間 )
投稿日: 2月15日
It was perfectly fine up until the moment I hit play, then the entire experience started going downhill fast.

Doesn't support 1440p, the voice acting is terrible, and the story is completely uninteresting. And it doesn't support 1440p! Yeah, I've only played ten minutes, but if a game can't convince me it's worth my time in ten whole minutes, it's not going to get the chance to.
wesleto02
( 記録時間: 14.1 時間 )
投稿日: 2月10日
Absolutely unique as well as absolutely french Canadian in a good way. lol.

Its a wave defense type game, but instead of turrets you have activated traps and your ax to stop the hordes of werewolves and other creatures. Its a highly strategic game that also takes a fair amount of skill. Oh, and its rock hard. I had to do a number of mission 2-3 times to beat them on normal difficulty. Plus winning and earnings are accumulative so if you have a poor start, by the end of the game you'll have none of the best toys and have to really plan every second of the waves that'll come.
Caddaile
( 記録時間: 11.4 時間 )
投稿日: 2月2日
A cool game with an interesting story. Liked it a lot, unique.
Tamerlane
( 記録時間: 3.1 時間 )
投稿日: 2月2日
The game itself has so many flaws ranging from poor voice acting, story to the clunky engine and combat but there's something about it that's so endearing. If you can get past the flaws it's a pretty fun game. The soundtrack has a nice folksy vibe to it.

The game is basically a tower defence where you have about 4 buildings(later on) scattered across the map. Your objective is to protect these buildings while eliminating hostile beasts. You can reroute the beasts' paths and set traps along the way. You also have access to an axe, a rifle and a various potions and protective items. These become available for upgrade later on.

It can get hectic at times as the game is not very forgiving and you need to maximize the beasts' route into your traps given the limited resources.

Very flawed game but it grows on you if you can look past the numerous flaws. It's good enough to kill time on a lazy weekend.
Most Helpful Reviews  In the past 90 days
2 人中 2 人 (100%) がこのレビューが参考になったと投票しました
おすすめ
記録時間: 23.4 時間
投稿日: 2月27日
"Sang-Froid - Tales of Werevolves" is a cute, atmospheric indie tower-defense game set in 19th century Canada, involving a stand against occult forces unleashed upon a family of two brothers and a sister. It has a nice visual style, interesting (yet simple) story and quite the content for the buck. With a solid arsenal of unlockable traps and weapons, as well as skills to build, the game offers a pleasant and intellectually stimulating experience.

With various possible approaches to the missions (chapters) the game has a bit of something both for players who prefer fighting and those who prefer tactics. Yet, it seems that Sang-Froid is not as rewarding for players who carefully plan out their defenses as it should be, because with careful placement of traps and minimum involvement in combat, I was constantly out of money and struggled to get the best equipment in the first half of the game. Only after few chapters, did I discover that I could just buy potions and kill enemies, thus saving money for the equipment. And that's a shame, because I would rather be rewarded for playing smart instead of casual. This aspect of the game is also illustrated by the fact that the character gains experience both for succeeding and failing the missions, which allows to unlock new skills either way, thus becoming stronger. It means that you can just grind through stat boosts, save money for better weapons and almost forget about trap placement in the first part of the game.

There are also some minor faults:

- Combat: the character can only move in four directions – no diagonal moves and change of a direction is not seamless; the camera movement during the fights is also a problem.
- Navigation: that mini map sure makes your head spin and you can easily go the wrong way, which could be a crucial mistake when the time is running out
- Trap placement: there is a hidden grid, but there are areas where it is not always possible to place fire wall tiles in straight lines. The game likes to add an extra tile to your desired construction sometimes, thus wasting your limited action points. It sure would have been more convenient, if it was possible to add a tile by tile and remove them tile by tile instead of all the firewall.
- Economy: the action point cost and prices for some traps doesn't seem balanced for me against their potential usefullness. For example, I never used an explosive barrel during the game, because it is an expensive trap with limited usefullness and there is a high risk of failure.

But despite its flaws "Sang-Froid" is a very good game and I recommend it to all tower-defence fans or someone who just wants to take a break from shooters like I did.

My overall rating: 8/10.
このレビューは参考になりましたか? はい いいえ 面白い
2 人中 2 人 (100%) がこのレビューが参考になったと投票しました
1人がこのレビューが面白いと投票しました
おすすめしません
記録時間: 9.6 時間
投稿日: 3月30日
really wanted to like this game
+decent story
-the combat is rough around the edges, most of the attcks end up missing.
+Tower defense game
-end up running around 75% of the time
+Great music
-reload animation and speed you are reloading don’t match up
-reloading takes some time
-you need to activate most of the traps, more running, YEAHHH........
-item that lets me change the direction of the wind glitches, get stuck in place for some time
このレビューは参考になりましたか? はい いいえ 面白い
1 人中 1 人 (100%) がこのレビューが参考になったと投票しました
1人がこのレビューが面白いと投票しました
おすすめ
記録時間: 12.9 時間
投稿日: 2月25日
Great Art work, Combat, Strategy and Story

Perfect weekend play
このレビューは参考になりましたか? はい いいえ 面白い
1 人中 1 人 (100%) がこのレビューが参考になったと投票しました
おすすめ
記録時間: 11.2 時間
投稿日: 3月28日
Really nice twist to the tower/base defense genre. It's simple, with a cute story. Fun!
このレビューは参考になりましたか? はい いいえ 面白い
1 人中 1 人 (100%) がこのレビューが参考になったと投票しました
おすすめしません
記録時間: 0.7 時間
投稿日: 3月31日
For some reason I'd been sold this as an "action rpg" which it kind of is but it has more in common with the "action tower defence" genre, with a trap planting section and a shooting section. This would make for an interesting combination, however sadly the likes of Sanctum and Orcs must die already exist and they're much better.

This is a "soft" non-recommendation as it's not terrible, just not as good as similarly designed games.
このレビューは参考になりましたか? はい いいえ 面白い
Most Helpful Reviews  In the past 180 days
11 人中 8 人 (73%) がこのレビューが参考になったと投票しました
2 人がこのレビューが面白いと投票しました
おすすめ
記録時間: 9.8 時間
投稿日: 2015年12月2日
good game the voice actting and writting is pretty bad but pretty sure wasnt written for english

game is great for a few hours but after you finish the 20 levels theres nothing to do no sand box no replaying nothing you cant start over from nothing or play the other char. i was hoping if i beat the campaign it would unlock some sandbox mode or freeplay or something cuz this is the kind of game a good modding crew could invent dozens of kick ♥♥♥ levels for!!
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5 人中 4 人 (80%) がこのレビューが参考になったと投票しました
おすすめ
記録時間: 10.0 時間
投稿日: 2015年11月8日
A really nice mix of Tower Defence and Action RPG. Lay traps in the day, equip your hero, then battle Werewolves by night. Very enjoyable, with a simple but nice story to go with it.

Would recommend
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4 人中 3 人 (75%) がこのレビューが参考になったと投票しました
おすすめ
記録時間: 1.5 時間
投稿日: 1月21日
The music in this game is just perfect! Music from Québec, Canada. Enjoy!
このレビューは参考になりましたか? はい いいえ 面白い
1 人中 1 人 (100%) がこのレビューが参考になったと投票しました
おすすめ
記録時間: 38.1 時間
投稿日: 1月31日
This is a really great game if you want to play just a little bit in the evening throughout the week.

It mixes strategy planning and real time action pretty nicely. I like planning and strategizing, but I get bored if that's all there is. So, it's an even mix of both. Very nice.

The controls were a little difficult sometimes and the game would get a bit laggy, but overall it wasn't too much of a problem.

The final night was really hard for me, but it made the game that much more satisfying. I don't feel like it was so hard that I didn't want to come back to it, but not so easy that I wasn't feeling like it was a challenge.

Hope you enjoy.

I would definitely recommend it.
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Most Helpful Reviews  Overall
22 人中 22 人 (100%) がこのレビューが参考になったと投票しました
おすすめ
記録時間: 15.6 時間
投稿日: 2013年11月9日
バイオリンの軽快なBGMを聴きながら迫りくる狼を惨殺しよう!
敵の数は少なめのタワーディフェンス。
自身でも戦う事はできるがボンファイアを置かないと一方的に殴られて死ぬ。
敵には得意不得意の属性があるらしく、斧でウェアウルフを殴ってるとレジスタンスとかでて腹立つ。
トラップを駆使して敵の数を可能な限り減らしていけ。

自身の行動によって狼に位置を知られる危険性があったり
逆にあえて大きな音を立ててワナまで敵を誘導したりと面白い。話が進むと風向きが出てきて匂いでばれたりもする。

グラはプレツー初期のゲーム程度だがBGMが優秀なのでとても気持ちよくプレイできる。日本語対応のゲームではないが、アクションやトラップの扱い方はすべて動画のチュートリアルが用意されているので扱いに困ることはない。

困るのは敵の属性とスキルツリーかな。その辺は攻略サイトを見よう。(あるかは知らない)

7ドルくらいなら買いだと思います。
このレビューは参考になりましたか? はい いいえ 面白い
18 人中 18 人 (100%) がこのレビューが参考になったと投票しました
おすすめ
記録時間: 18.6 時間
投稿日: 2014年10月9日
罠を駆使して戦うタワーディフェンス+アクション。
他と違うのは全ての設置物が消費型。
さらに銃で撃つなど手動で起動しなければならない物がほとんど。
数に数をぶつけるのでは無く、敵を処理する段取りが重要なのでパズルに近い。
とにかく走る!罠起動!走る!飛ぶ!そんな感じ。

ウィル・オー・ウィスプさんが耐性強すぎて銀武器が死んでるのが残念。
ほとんどの罠に耐性持ってるから聖別武器持って殴るしかないよなぁ!

スキルツリーは結構豊富。縛りプレイ好きにオススメ。
他人のプレイが見たくなる。
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17 人中 17 人 (100%) がこのレビューが参考になったと投票しました
おすすめ
記録時間: 24.0 時間
投稿日: 2013年8月17日
狼と人狼の襲撃を、トラップと手斧とライフル、そしてそれらを駆使した戦略で撃退するストラテジー要素強めのアクション。防御拠点は複数あって1つでも陥落するとアウト。トラップは攻撃手段として使うのはもちろん、寄せ餌を使ってトラップにおびき寄せたり(敵の進攻を遅延する効果もある)、焚き火で進路をつぶして迂回させたりといったことができる。迫撃砲や火薬樽(狙撃か手動スイッチで起動)で一網打尽にできると特にうれしい。カナディアンな楽曲も力作ぞろいで雰囲気を出すのに一役買ってる印象(ゲームの舞台がそもそもカナダで、インディアンやウェンディゴが出てくる)。似たプレイフィールのゲームとして、『Sanctum』とか『Orcs Must Die!』とか挙げてたけど『刻命館』が近いかもなー。そこそこ難しいけど、かなりオススメ
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記録時間: 10.2 時間
投稿日: 2014年6月5日
カナディアンフォークロアといった雰囲気で狼男を題材にしたディフェンスゲームである。

似たようなTPS視点のディフェンスゲームで「Orc must die」などがあるが、こちらは敵をバッタバタとなぎ倒すような痛快アクションではない、
どちらかと言えばリアルよりで敵一体一体が手ごわく、パズルの解法を探すように迎撃プランを綿密に練る必要がある。

開発陣も難易度のシビアさは理解しているようで各ミッションで任意にプレイヤーはヒントを見る事が出来る、最悪これを見さえすればそのミッションでのガイドラインは立つので詰まったらこれを頼ろう、それでも迎撃プランを完遂するにはトライ&エラーが必要な場面もあるだろう。
スキルポイントの割り振りでキャラクターを強化出来るのだが、全スキルを取得するにはポイントが足りないので取捨選択が必要となる。
個人的には割り振りによってキャラクターの成長に個性が出るので良いポイントに思える。

また主人公が二人居て開始時にどちらかを選ぶ事で難易度の選択となっている、ストーリーも異なってくるようなので最初は素直にノーマル難易度(主人公兄弟の弟)を選択する事をお勧めする。
まだハードにあたる兄パートをクリアしていないのではっきりはわからないが、同じ場面を違う視点から見るクロスオーバーのようなストーリー組みだと思える。

音楽やストーリーといったフレバー的な要素も良く出来ているし、チュートリアルも充実している、けして大きくない開発チームのものながら丁寧に作られたゲームといった印象を受ける。

不便ほどではないが野暮ったいUIや画面の暗さ(狼がくるのはいつも夜なので)など難点と言えるほどではない不満も少なからずあるのだが、総合的に見ると良ゲーだと思います。

読まなければ行けない文章の量はそう多くはないのですが、一部の重要アイテムの説明などは読まないとクリアが難しい部分もあるので
英語に抵抗のある人にはとっつきにくいかもしれません。
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記録時間: 2.7 時間
投稿日: 2014年4月11日
※ゲーム内容は、まだプレイできていないため、未評価。


その前にゲームの起動自体でこけたので、備忘録。
Windows7 64bit環境において、
初回起動時に「mfc100u.dllがありません」と出て、起動できない場合

ゲームのインストール先フォルダ内をたどり、
Sang-Froid Tales of Werewolves
→_CommonRedist
→vcredist
→2008
の中の、
vcredist_x86.exe
をインストールしましょう。

64bit版の「vcredist_x64.exe」ではエラー回避できませんでした。
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2 人がこのレビューが面白いと投票しました
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記録時間: 1.9 時間
投稿日: 2015年3月30日
爺ちゃん的オススメ度:★★★☆☆
日本語:2015/3/30現在無し

オオカミから家を守れ!爺が大暴れするアクションディフェンスゲーム

襲い掛かるオオカミの種類に合わせて的確な罠の配置を考え
爺自身もフィールド上を駆け回り敵を狩る!

罠も爺も単品では守りきれないので両方駆使する必要もあるけど
そのせいでやや移動がメンドクサイと思ってしまう事もしばしば
また、オオカミの襲ってくるスタート地点やタイミングは事前にわかっているので
どちからと言えばパズルよりのゲームに近いかも。。。

またAIが単調なせいか爺との直接戦闘の際には作業感でてしまうのは残念です。

ただ、タワーディフェンス+アクション系のゲームの数は少ないので
こういったゲームをプレイしてみたい方には十分選択の余地あり!

また、Steamを含むあらゆる販売サイトで比較的セールになりやすいゲームでもあるので
安くなった所を狙うのも手ですよb
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4 人中 4 人 (100%) がこのレビューが参考になったと投票しました
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記録時間: 9.9 時間
投稿日: 2015年6月19日
アクションタワーディフェンスです。チュートリアル含めて30ステージくらい。
このジャンルや人狼などの世界観が好き、かつセール中で300円くらいであれば買っても良いと思います。
ジャンル未プレイであれば日本語化されていてプレイしやすい、有名なオークスマストダイシリーズなどから入ることをお勧めします。
英語ですがタワーディフェンス経験者ならトラップの概要は読めました。
細かい字(多分世界観のtips)は飛ばしましたがストーリー自体も王道なので理解できました。
マップ自体がかなり広く、予め敵の数、配置やルートが分かっており罠ごとに細かく設定(制約)があります。
例えば狼は確殺できるけど人狼には軽ダメージ+足止めしか出来ない罠、強いけど3体敵が乗らないと発動しない棘床など。
罠はステージが始まる前に設置して、途中追加は出来ません。
「こことここは自力で防衛、こっちは遠いから直接行かなくても罠で倒せるように配置しておこう…」というような感じのゲーム進行です。
コミカルでわらわらなだれ込んでくる敵をぶっとばすOMDのような爽快感はなく、シリアスムードで冷静に敵を狩る感じです。
数は多くないですが敵が強くシビアなので緊張感がありました。
たまに罠が発動してくれなかったり計算がずれてしまうと、マップが広すぎてリカバリーが利かず(できてもその後の予定がめちゃくちゃ)結局やり直す事になるのがストレスかもしれません。
そういった事態にも多少アクションでカバーが利けばもっと評価したんですけどね。
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記録時間: 3.4 時間
投稿日: 2014年10月2日
雰囲気はよく出てますが、全体的にもっさり。
キャラ移動、リロード、エイミング、スタミナの回復、すべてがスローです。
まるで水の中で戦っているかのよう。
もっさりゲーと言われたダークソウル2でもそんなに遅いと感じなかったもっさり耐性(?)がある私ですが、
このゲームのもっさり具合についてはストレスを感じるほどでした。

UIまでスロー。
カーソルの動きは遅い。トラップ設置やウィンドウ切変の際、クリックしてから反映するまで間がある。
ブリーフィングの際、敵のルートが表示されますが、
バリケードを設置した時のルートの再思考がものすごく遅い。
広くもない2Dマップで、何故それほど時間がかかるのか・・・。

グラフィックのクオリティの低さとオブジェクトの少なさの割には、ローディングが長い。
起動時の一分近いローディングは、いったい何を読み込んでるのか・・・。
(一回見れば済む)オープニングムービーを毎回読み込んでるのでしょうか?

会話パートやシステム説明も頻繁に挟まれるので、テンポが悪い。
序盤にいたっては、ここに行け、このトラップをここに置けと、やらされてる感が酷い。
しかも、リトライ時にはまた同じ説明が繰り返されるので、スキップするのも面倒に感じる。
なのに、戦闘は5分かからずに終わる。

このゲームは、会話メインのアドヴェンチャーゲームで、
イベントの合間合間にミニゲームとしてTDをやってる、という感覚でした。
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6 人中 3 人 (50%) がこのレビューが参考になったと投票しました
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記録時間: 0.9 時間
投稿日: 2014年4月6日
狩猟ToDみたいなゲーム

基本は罠を仕掛けTPS操作のプレイヤーで個々に対応といった感じで
敵(狼や狼男)を倒していく。ToD要素としてマップ上に守るべき家
があり、罠をタワーと見立ててそれぞれのwaveをクリアしていく。

率直に言ってしまえば中途半端なゲーム。ダメダメである。
上げればキリがないが、無駄に重い。丁寧なガイドが間に入り逆に
ゲームとしてのテンポを悪くしている。オプションの設定でマウス感度
や音量設定が3~5段階設定というのはありえない。

雰囲気はいい味を出している分もったいないゲーム

value of 3$
score 40
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1 人中 0 人 (0%) がこのレビューが参考になったと投票しました
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記録時間: 0.9 時間
投稿日: 2014年10月8日
つくりの丁寧さが感じられる
英語だけど説明が親切だし、画面構成も分かりやすいので文章分からなくても理解できる
爽快感はあまりない
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10 人中 4 人 (40%) がこのレビューが参考になったと投票しました
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記録時間: 0.1 時間
投稿日: 2013年8月2日
ビデオがバグる人はWinodwsの更新プログラムKB2803821をアンインストール
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