Combining action and strategy in a unique way, Sang-Froid: Tales of Werewolves transports you into an epic folktale co-written with best-selling Canadian author Bryan Perro (Amos Daragon, Wariwulf), in which two feuding brothers will have to put aside their differences to save their sister, who is pursued by the Devil himself!
用户评测: 特别好评 (1,256 篇评测)
发行日期: 2013年4月5日

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"An unpopular theme handled in a relentless and unforgiving manner, a wild game slotted in amongst the polite, the ingratiating, the over-produced."
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8月20日

Conflicks is now available on Early Access!

Well, the title says it all! Conflicks - Revolutionary Space Battles is now available on Early Access! Futhermore, for a limited time, we have a BUY ONE AND GET A FREE COPY promo, so you can give the second copy to a friend and race up the 2 vs 2 leaderboards in competitive mode!

Here's our newest trailers!

Official trailer :
https://www.youtube.com/watch?v=YCT5-jfuRjY

Gameplay presentation :
https://www.youtube.com/watch?v=WMKcJ-4i3jc


OUR STEAM STORE PAGE

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4月6日

News about our next title : Conflicks! / Nouvelles à propos de notre prochain jeu : Conflicks!

With our Alpha for Conflicks complete, we've just gotten word from Valve that we've been accepted to release on Steam Early Access! Super exciting! No concrete date just yet, but rest assured it will be sometime soon! Thanks for all the support and I hope you're all as excited as we are for the release of Conflicks! In the meanwhile, you can help us by spreading the word and letting us know which of these two thumbnails you prefer ( click on the link the see the 2 pictures on our Facebook page )! ːlumberjackː
‪#‎Conflicks‬

----------------------

Nouvelle très excitante : Steam a accepté notre jeu! Il sera donc disponible sous peu en Accès Anticipé! Nous n'avons pas encore de date officielle, mais ça ne saurait tarder. Encore une fois, merci à tous pour votre support! D'ici là, et en attendant la parution de notre nouvelle bande-annonce qui présente les mécaniques de jeu de Conflicks, vous pouvez nous aider en nous indiquant laquelle des 2 images vous préférez! ( cliquez sur ce lien pour voir les 2 images sur notre page Facebook )! ːfiredemonː
#‎Conflicks‬

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评测

"Sang-froid: Tales of Werewolves is one of my favorite recent indicators that strategy gaming is alive [...] Games this good don't come around often enough"
5 Stars out of 5Quarter to Three

"...an exhilaration I can't remember feeling in that many other games."
9/10 - Eurogamer

"A beautiful and creative indie gem."
9/10 - PC PowerPlay

Steam Greenlight

关于这款游戏

Combining action and strategy in a unique way, Sang-Froid: Tales of Werewolves transports you into an epic folktale co-written with best-selling Canadian author Bryan Perro (Amos Daragon, Wariwulf), in which two feuding brothers will have to put aside their differences to save their sister, who is pursued by the Devil himself!

This time however, sheer brute strength won't be enough to save the day as your enemies are way stronger than you are. Only your wits and the ability to combine ingenious traps to setup deadly ambushes will give you a chance to see the sun rise again on your frozen piece of forest...

Key Features

  • Plan your strategy! – Take advantage of the calm during the day to fill your forest with all kinds of traps that are as inventive as they are deadly.
  • Hunt your enemies! – When night falls, use the wind and lure the diabolic beasts into your traps using bait... But watch out! You have to be on constant guard to make sure you don't become the prey of the beasts you are tracking!
  • Fight heroically! – If some of the beasts get past your traps, that's when it gets bloody! First you can shoot them with your trusty musket and then eliminate the ones that survive by slaughtering them with your axe! Action and carnage guaranteed!
  • Use fear to your advantage! – All the mechanics of the game revolve around the innovative concept of Fear Factor, which makes your ability to intimidate your enemy your best weapon. For example, use fire to frighten the wolves and scatter their packs.
  • Customize your character! – Choose one of the two O'Carroll brothers and develop your character using a skill system based on role-playing games (RPGs), making your hero as unique as he is powerful!
  • Discover a rich universe! – Immerse yourself in 19th century Canada where legends meet History in a world filled with lore and wonders. Buy historical weapons and items, fight mythical beasts and uncover the truth about werewolves...

系统需求

    Minimum:
    • OS:Windows XP, Vista or 7
    • Processor:dual-core
    • Memory:2 GB RAM
    • Graphics:nVidia GeForce 9 series or better or ATI HD4000 series or better.
    • DirectX®:9.0c
    • Hard Drive:4 GB HD space
    • Additional:This game requires a monitor that supports a 1280X720 @ 60hrz (32 bits) resolution.
    Recommended:
    • OS:Windows XP, Vista or 7
    • Processor:Intel Core i5 or better or AMD equivalent
    • Memory:4 GB RAM
    • Graphics:nVidia GeForce 9 series or better or ATI HD4000 series or better.
    • DirectX®:9.0c
    • Hard Drive:4 GB HD space
    • Additional:This game requires a monitor that supports a 1280X720 @ 60hrz (32 bits) resolution.
有价值的用户评测
22 人中有 16 人(73%)觉得这篇评测有价值
有 1 人觉得这篇评测很欢乐
3.0 小时(记录在案的)
发布于:3月24日
Overall, a decent game about Canada.

I've never been to the country up North and I'm on a budget. So I decided that instead of going there in-person I'd do the next best thing: play Sang-Froid - Tales of Werewolves.

Canadian technology is way below that of the rest of the world. They still use muskets and Native American blessings. Preachers regularly make deals with Satan there in order to have sex with young women.

Chances are you already knew this, but did you know that Canada is terrorized by werewolves?

Sang-Froid gives you a third-person view of Canadian life. Basically what you do there is prepare for the werewolf onslaught, and fight them when it's dark out. Shops and housing in Canada lack electricity and are still mostly wood; and each town has a blacksmith. I want to say the Canadians have a simple way of life, but this would be false. When your local preacher makes another faustian deal, and your sister appears posessed, and you have to fight werewolves all night, well, there's nothing simple about it. Canada is a hard life, like Afghanistan or Syria.

Overall this is the best virtual tour of that country, with the depiction from South Park: The Stick of Truth coming in second. It is a good game, but not a great one. Fighting werewolves feels quotidian quickly. And especially for we Americans the Canadian experience might just feel frustrating, given that in our country we can get WAAAAAAAAAAAAAAAAAY better guns than that 19th-century stuff. And I know I may sound unfair when I say this, but it's a HUGE disappointment to see that the Canadians are still using the same weapons with which they fought us during The War of 1812. Canada is an ally and if there were ever a major war, and we needed them in the fight, then we'd have to supply them with weapons. In the long run it would cost far less money (and save so many Canadian lives, both from foriegn enemies and werewolves) if they modernized their arms now.

7/10
这篇评测是否有价值? 欢乐
8 人中有 6 人(75%)觉得这篇评测有价值
22.2 小时(记录在案的)
发布于:7月16日
Sang-froid is a great game, in concept! The translation of the idea into a videogame is also done well, mechanics-wise.
The big problem, for me, is how unpolished and frustrating the execution has been, especially for a 15€ game.

The game feels dated in almost every respect. Graphics, story-telling, how the combat and guns work, transitions, item system, etc. etc. Everything is very imperfect and takes way more time than it should.
I don't want to make a full blown review, so I'll try to very briefly state the most glaring problems.

I've played the game twice. Once on Easy Mode, once on Hard Mode. Easy Mode was very uninteresting. Combat over strategy. Hard Mode was infuriating, since, while strategy was the focus, the combat was still very much required to a great degree, while your character was clearly very underpowered. As a result, almost every mission required multiple tries, even after I had the strategy laid and should have worked. I completely ignored the story and all of the other aspects aside from mechanics in the second playthrough.

Why? Because it's terrible. Honestly. The story is fairly cool, especially since I do like fairy-tale and folk stories, in general. The problem is how the story is delivered. It's... mind boggling to me. The story is told exclusively through "cutscenes" that are merely characters talking to one another. Nothing fancy. The problems are: the writing isn't good, coupled with horrible voice-acting. I don't think the actors were in the same room at all. Each line feels completely disconnected from the situation at hand, and the tone is completely off. It just doesn't deliver.
Then, there's the fact that, visually, they use some pretty bad 3D models, just because. The animations aren't all that great either. Nothing justifies the choice for these "cutscenes". A simple 2D conversation, with little animation and no voice-acting could have been much more polished without half of the work.
Not to mention that this had nothing to do with the game. Yet, it's one of the main elements of the product, and it sticks out like a sore thumb.

It's really, really, bad. I don't understand this choice at all. I could understand a sub-par execution, if it was a new idea, or something. This brings nothing new, nothing impressive. On the contrary, it's glaringly bad...

The game itself, for those of you not aware, is like Orcs Must Die, although the tower and combat phases are completely separated. First, you place the traps you can. Then, you fight each wave successively, with combat. That's fine, although it can be kind of annoying when you don't know exactly what will come at you (they tell you which enemies and where, but there are nuances...) and you have no chance to fix mistakes without restarting.

You'll get a plethora of different traps that you can later upgrade, but some of them are mostly useless or situational.
Still, they fit the setting, and some combinations were fun to use.

You can also buy potions and weapons in the town. Potions are useless, except from the health ones. The others are burnt money, unless you're on the last missions. Why? Because you barely get any money to upgrade. So, why waste it on consumables?
You gain so little money that you'll take until the last few missions to be able to get a decent combination of weapons. Espcially on hard mode.
Far too long.

The upgrade system is cool, although you can completely lock yourself if you use your points in the wrong place. You can "undo", but only when you choose where to put them. If you "confirm",you're stuck with them.


Ok, what's next?
Graphically, it's a PS2 era game. If that. You can't see 7 meters in front of you, and I'm not sure if it's a design decision, or a performance choice. Then, the game suffers from fps problems when there are too many enemies active. And I have a 3.4Gz quad-core. There's no justification that I can think of, really.

The combat is extremely clunky. That could be fine, since you're not supposed to use it a lot. Except... that you need to, since traps are very limited. So except lots of restarts. The game has a lock-on system that will often change targets when you least want to. There are some enemies that will go underground to heal when they're low on HP. So, you want to kill them asap. The problem is: when there are several characters, the game may very well choose to target someone else. Well, crap...

The gun suffers a similar problem with the auto-aim. It "snaps" to the closest target... sometimes. Sometimes it also seems to lag, and suddenly aims completely off, leading to a failed shot.

You also take a loooong time to reload, which is cool. Bullets are also fairly expensive, so the point is to hold on to them. Which is infuriating when the game throws your aim off!


Here's another thing: the game rewards you for using less traps. You can use Actions Points to cut trees, instead of placing traps. This further encourages combat, rather than strategy. Encourages the clunkiest system... And unbalances the game has a result, a bit. On Hard Mode, where you want to maximize traps, you end up getting way less money, making it even harder to upgrade, thus making the future missions even harder.
There's a bit of a snowball effect, here... and not a good one.


Then, there are various other problems. The interface is big and full of boxes, and still manages to miss several very important aspects... You take far too long to navigate from the stores to the village and your home. It's the clicking, but there are way too many. There's also a lot of information missing, leading to even more time wasted...
There's no plain restart button that starts you exactly at the level you were in. You always have to go to the strategy screen, and then click like 3 or 4 times to confirm textboxes before you go into the level. It doesn't help that there's always a load screen between transitions. So, except 2 loading screens every time you make a mistake and want to restart. Or simply die...


I realize this review is a bit toxic. I apologize for that. The game isn't terrible. The game itself, if I ignore everything else, can be fun and challenging, at times. The problem is that the game has way too many issues in too many different places, and it results in a very frustrating experience, overall.
It tries to do a lot more than the game itself, but it doesn't know how. Seems like a lot of wasted work. I just can't understand the people claiming it to be a "masterpiece".
In concept, it's great. Execution... not really.

Orcs Must Die is a far more enjoyable game (both of them, in my opinion) and they provide more content than this, for a lower or equal price. And undoubtedly more finely tuned and polished.
这篇评测是否有价值? 欢乐
2 人中有 2 人(100%)觉得这篇评测有价值
3.1 小时(记录在案的)
发布于:4月16日
At the price point of $15 going on $2.99, I wasn't sure what to expect. But what I found was a pleasant surprise.
This game is charming in an actual way. It appears small but it feels like the people who put this all together made this with a lot of love.

I can see the budget went towards the gameplay sections. This shows when you start to actually play and see what you can do, from the planning of where your traps go, to the AI actually reacting to your pathing, it feels like a giant strategy toybox. This point can be emphasized even after you have placed things like the ziplines, barrels and fire walls as you can zoom in and physically see their placement on the map. This game has so many neat little parts that geuinely add to the overall feel of being this trapper in the northern woods of 19th century Canada.

I really wish the game was a little more polished. The overall performance given to you in the voice over work is basic, which is a double edged sword of quality. Some characters, I felt like they should have had a different tone or lines better delivered. It sort of felt like a lot of stuff got moved at the last minute. It was strange but I can give an example. The young chief of the indians seemed to have an older voice than his wise counselor and it also felt like the voice of the two main characters had been swapped around. I felt like Jos should have had his voice actor reversed for his brother but that is just my opinion.

Never once during combat did I feel the tension ease up and I always had my guard up. When I was playing, I had a moment where I was desperately clicking my right mouse button to load my rifle, so I could just maybe get one more shot off before the werewolves break through my first line of defense. I actually felt a slight bit of stress in that moment, and if you've successfully made me feel stress in a game, you've sold me.
The tutorials are nice, fully voice acted and overall the presentation is really good for what it is. I know I haven't sold all the points of the game, but one last thing I feel I should mention is the music.

Now when the music is playing, it feels appropriate. Tense. It sets the mood and even the menu music adds. The menu used as your planning display has this one tune in particular that makes me feel like I was playing Dark Cloud 2 back in the day. It really makes me relax and soak in the atmosphere.

There is a lot of things I want to say that I can't accurately describe, it's sort of this odd sense of nostalgia that washes over me but it's wholly unique in its own right. The game is well designed, it makes me feel the effort put into it and while despite my Voice Acting complaint, it holds its own as a game. I really recommend it to people, for what it is, I couldn't ask much more of it. Maybe a bit more spit and polish would have served this game, maybe add a compass in the in-field hud and some other small details, but not once so far have I been disappointed. Definitely pick it up while it's cheap.

If I had to give a rating? Like a 7.5? Low B? It's really good in a wholesome sense. Which is a weird way to describe it.
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4 人中有 3 人(75%)觉得这篇评测有价值
有 1 人觉得这篇评测很欢乐
1.8 小时(记录在案的)
发布于:4月14日
This is a game about my life, being someone who lives oop North.

Yes. I fight werewolves.
Yes. I fight demons.
Yes. I wear flanel.

And yes, the game kicks ♥♥♥, get it.
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1 人中有 1 人(100%)觉得这篇评测有价值
4.5 小时(记录在案的)
发布于:4月26日
This is a fun little strategy game where you get to kill werewolves. The soundtrack is very enjoyable. I could listen to it for ages! I'm not a huge fan of the combat because for me it can be a bit hit and miss. It's not the strongest point in the game and the graphics aren't either, but it's still fun.
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