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Combining action and strategy in a unique way, Sang-Froid: Tales of Werewolves transports you into an epic folktale co-written with best-selling Canadian author Bryan Perro (Amos Daragon, Wariwulf), in which two feuding brothers will have to put aside their differences to save their sister, who is pursued by the Devil himself!
发行日期: 2013年4月5日
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Our next project : CONFLICKS!

2014年6月12日

We've waited a long time (maybe too long for some of you), but at last, the time has come for us to unveil our next project, Conflicks: Revolutionary Space Battles!

For almost a year now, we've worked on the development of this new, extremely impassioning and unique project. Basically, it’s a space-themed real time strategy game in which players move their ships around the map by “flicking” them. Hard to visualize? Imagine a hybrid between a classic RTS and a physic-based game…

Our intention is to combine the chaos produced by the laws of physics governing the movement of many ships at once to the depth of a good RTS in order to create an accessible game experience that can also turn into something quite challenging for more involved players.

On the “universe” side, we invented a retro-futurist world full of old-fashioned gallantry and historical references, with a touch of cynical humor. Imagine impressive galactic galleons fighting flamboyant space zeppelins and imposing flying cathedrals in epic battles taking place in the outreaches of our galaxy!

And why are all these gentlemen fighting? As if there must be a reason… But yes, there is one. It’s a slightly ridiculous reason if you must know, as in most wars anyway, but we will let you discover it by yourself, by reading our future blog posts or by watching our debut trailer either on our facebook page (http://www.facebook.com/artificestudio) or on our website (http://www.artificestudio.com).

Cheers!

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评测

"Sang-froid: Tales of Werewolves is one of my favorite recent indicators that strategy gaming is alive [...] Games this good don't come around often enough"
5 Stars out of 5Quarter to Three

"...an exhilaration I can't remember feeling in that many other games."
9/10 - Eurogamer

"A beautiful and creative indie gem."
9/10 - PC PowerPlay

Steam Greenlight

关于游戏

Combining action and strategy in a unique way, Sang-Froid: Tales of Werewolves transports you into an epic folktale co-written with best-selling Canadian author Bryan Perro (Amos Daragon, Wariwulf), in which two feuding brothers will have to put aside their differences to save their sister, who is pursued by the Devil himself!

This time however, sheer brute strength won't be enough to save the day as your enemies are way stronger than you are. Only your wits and the ability to combine ingenious traps to setup deadly ambushes will give you a chance to see the sun rise again on your frozen piece of forest...

Key Features

  • Plan your strategy! – Take advantage of the calm during the day to fill your forest with all kinds of traps that are as inventive as they are deadly.
  • Hunt your enemies! – When night falls, use the wind and lure the diabolic beasts into your traps using bait... But watch out! You have to be on constant guard to make sure you don't become the prey of the beasts you are tracking!
  • Fight heroically! – If some of the beasts get past your traps, that's when it gets bloody! First you can shoot them with your trusty musket and then eliminate the ones that survive by slaughtering them with your axe! Action and carnage guaranteed!
  • Use fear to your advantage! – All the mechanics of the game revolve around the innovative concept of Fear Factor, which makes your ability to intimidate your enemy your best weapon. For example, use fire to frighten the wolves and scatter their packs.
  • Customize your character! – Choose one of the two O'Carroll brothers and develop your character using a skill system based on role-playing games (RPGs), making your hero as unique as he is powerful!
  • Discover a rich universe! – Immerse yourself in 19th century Canada where legends meet History in a world filled with lore and wonders. Buy historical weapons and items, fight mythical beasts and uncover the truth about werewolves...

系统需求

    Minimum:
    • OS:Windows XP, Vista or 7
    • Processor:dual-core
    • Memory:2 GB RAM
    • Graphics:nVidia GeForce 9 series or better or ATI HD4000 series or better.
    • DirectX®:9.0c
    • Hard Drive:4 GB HD space
    • Additional:This game requires a monitor that supports a 1280X720 @ 60hrz (32 bits) resolution.
    Recommended:
    • OS:Windows XP, Vista or 7
    • Processor:Intel Core i5 or better or AMD equivalent
    • Memory:4 GB RAM
    • Graphics:nVidia GeForce 9 series or better or ATI HD4000 series or better.
    • DirectX®:9.0c
    • Hard Drive:4 GB HD space
    • Additional:This game requires a monitor that supports a 1280X720 @ 60hrz (32 bits) resolution.
有价值的用户评测
3 人中有 3 人(100%)觉得这篇评测有价值
帐号内拥有 194 项产品
51 篇评测
2.1 小时(记录在案的)
系统和创意非常好,手感十分烂。如果不介意极烂的手感,还是可以一战的。

7/10
发布于:2014年6月4日
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19 人中有 6 人(32%)觉得这篇评测有价值
帐号内拥有 97 项产品
127 篇评测
6.2 小时(记录在案的)
在塔防御流派一个伟大而独特的基于陷阱的旋转,系统和创意非常好,手感十分烂。如果不介意极烂的手感,还是可以尝试一下的。
发布于:2014年4月8日
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45 人中有 40 人(89%)觉得这篇评测有价值
帐号内拥有 493 项产品
7 篇评测
4.2 小时(记录在案的)
Now THIS is a good game!

It's not AAA caliber,but it has it's unique charm!

It's simple to learn,but it has quite a bit of depth.

and finally,the music is AMAZING!

Loved it, 10/10 would bang .. werewolves .. with my musket .... and explosives barrels......... :P
发布于:2014年6月5日
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17 人中有 16 人(94%)觉得这篇评测有价值
帐号内拥有 174 项产品
7 篇评测
16.7 小时(记录在案的)
Where to begin with this one? It's a fairly unique game that takes things from various genres.

During the day - You place traps in an overhead view of the surrounding buildings you're meant to protect. You can go to town and shop for a new gun/axe, buy some potions (beer), and buy ammo. There's also a church that can bless some bullets or your axe for a fee. You may also upgrade your character with skillpoints gained from levels. They range from using your gun better, having more stamina/health to upgrading your traps so they last longer/do more damage. The trap upgrades are generally visual upgrades too.
The enemies come in waves and each have their own path and target to the building shown. It even shows you the route they are planning to take to get there. Most damaging traps do not go off on their own. They are not place and forget for the most part. The automated ones generally are meant to slow down the beasts instead of kill outright. Placing a hanging net for instance (with which rocks are on top of) can only be deployed by shooting at it from a distance. To get the enemies to stand under it, however, you can place bait beforehand. They'll stay there and eat it until done...or die from your trap. There's also a spike trap that DOES go off automatically but only if 3 or more creatures are standing on it at the same time. Grouping the monsters together and making sure a lot of them go toward 1 bait/trap can be achieved by using a "fire wall" that blocks whatever path you so desire. The enemies that were going to head that way will now go a different route (the path will update as well) to their target building.

During the night - You run around in 3rd person with your axe and musket. Before each new wave begins you have about 10 seconds to get into a better positon for the oncoming attack. Later levels this is important because the next area you might have to defend could possibly take you over 30 seconds to get there even if sprinting. Using your axe in melee combat is fairly basic and you can build up "rage points" that let you do special attacks. Using the gun, however, is difficult because this is the early 19th century. These guns are slow and take quite a while to reload....and you have 1 shot. The only way you'll be able to reload in combat is if the enemies are very far away or you have a greater fear factor than they do. Enemies grouped together (even weak ones) will not fear you (despite how manly you look). Alone, however, they will hesitate to attack you and the game shows you how long before the next attack. They also are afraid of bonfires (which you can place during the day) that you can light to give you a boost in fear temporarily. Then you fight through each wave until you're finished and it begins again the next in-game day. Failing a night will happen if some monsters end up destorying a building. It might sound simple, but in actual practice a fair amount of thought will go into your planning stage each day and then everything must work out as you hoped during the night...

Beyond that, the story and the music's alright, nothing to write home about. Certainly could have been improved but it did the trick. Voice acting is okay too. Not great, but it's decent enough. The graphics fit the bill as well, but no more. The art style and UI was great and stylized though. The only other complaints I have about the game is that it's just not as polished as I would have liked. It's an indie game and they did great work, but preformance was just...all over the place for me. It never ran very well. That and sometimes the steam achievements didn't work. This is a known issue, but no fix for it. People are still talking about in the community hub forums.



To wrap this up - Amazing game with great premise and I really hope they're going to make a 2nd game. This is supposedly "Tome 1" so I hope there's more....especially with that ending. If they can learn from this game and improve upon it in the slightest I will be right there waiting to give them my money.
发布于:2014年6月3日
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6 人中有 6 人(100%)觉得这篇评测有价值
帐号内拥有 135 项产品
2 篇评测
36.7 小时(记录在案的)
Easily one of the best and most unique games I've have ever encountered

+Well crafted role-playing elements
+Best skill tree I've seen in years
+Amazing sound track
+Immense freedom with strategy
+Complete new genre
-Worst voice acting in a game I've ever heard (And I like the english VA in S.T.A.L.K.E.R)
-Terrible story. Just skip it. Like, wow.

I first saw this game years ago and thought it was focusing it's efforts too much on being some try-hard, weird niche game. I was wrong.
Sang-Froid creates a whole new genre with a sophisticated collaboration of roleplaying, strategy and action.

The roleplaying allows an insane amount of viability, permitting lumbering melee protagonists or lurking hunters to excel from the well crafted skill tree. Every node you spec into drastically changes the way you play and the impact of the specs are extremely prominent, unlike most games with skill trees.

The surprising amount of strategy lets even the most simple of minds feel like a tactile god as they create their own routes, plans and ambushes which will synergize with the player's chosen skills. There's tons of choices to be made and you never feel like you can blame the game for your bad planning, since there’s an unlimited number of ways to handle scenarios. Do you race the werewolf to the farm and take him one-on-one? Maybe trap him first to weaken him, or lure him with bait into a hanging net or send him on a 5 minute detour around the map due to fire walls. Your strongest weapon in Sang-Froid is your creativity.

The most heart racing moments are when your plans are coming together perfectly and you're desperately hiding, covering your scent and watching from the shadows as an Elder Werewolf crosses in front of you. You'll feel an immense feeling of supremacy as he passes you, yet incredible fragility as a single step would reveal yourself to the werewolf and completely alter the entire plan. Do you use your remaining silver bullets to take on the werewolf? Do you fight him and try to lure him to the hanging net and release it while he chases you? Do you activate your last bonfire to ward off the monster and use one of your few remaining bullets on him? This is the other exciting part of the Sang-Froid: When you need to improvise, which will happen a lot.

There's just too many mechanics in this game, all simple, but work seemlessly with one another, creating one of the most fresh and exciting games I've ever played.

I bought this game on a %90 off steam sale on a whim, but I'd gladly pay the $15 realizing the polish and work of absolute passion put into this game.

Also, you WILL fall in love with middle music after this game.
发布于:2014年6月14日
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