Combining action and strategy in a unique way, Sang-Froid: Tales of Werewolves transports you into an epic folktale co-written with best-selling Canadian author Bryan Perro (Amos Daragon, Wariwulf), in which two feuding brothers will have to put aside their differences to save their sister, who is pursued by the Devil himself!
Análises de usuários: Muito positivas (1,198 análises)
Data de lançamento: 5/abr/2013

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"An unpopular theme handled in a relentless and unforgiving manner, a wild game slotted in amongst the polite, the ingratiating, the over-produced."
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6 de abril

News about our next title : Conflicks! / Nouvelles à propos de notre prochain jeu : Conflicks!

With our Alpha for Conflicks complete, we've just gotten word from Valve that we've been accepted to release on Steam Early Access! Super exciting! No concrete date just yet, but rest assured it will be sometime soon! Thanks for all the support and I hope you're all as excited as we are for the release of Conflicks! In the meanwhile, you can help us by spreading the word and letting us know which of these two thumbnails you prefer ( click on the link the see the 2 pictures on our Facebook page )! ːlumberjackː
‪#‎Conflicks‬

----------------------

Nouvelle très excitante : Steam a accepté notre jeu! Il sera donc disponible sous peu en Accès Anticipé! Nous n'avons pas encore de date officielle, mais ça ne saurait tarder. Encore une fois, merci à tous pour votre support! D'ici là, et en attendant la parution de notre nouvelle bande-annonce qui présente les mécaniques de jeu de Conflicks, vous pouvez nous aider en nous indiquant laquelle des 2 images vous préférez! ( cliquez sur ce lien pour voir les 2 images sur notre page Facebook )! ːfiredemonː
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Análises

"Sang-froid: Tales of Werewolves is one of my favorite recent indicators that strategy gaming is alive [...] Games this good don't come around often enough"
5 Stars out of 5Quarter to Three

"...an exhilaration I can't remember feeling in that many other games."
9/10 - Eurogamer

"A beautiful and creative indie gem."
9/10 - PC PowerPlay

Steam Greenlight

Sobre este jogo

Combining action and strategy in a unique way, Sang-Froid: Tales of Werewolves transports you into an epic folktale co-written with best-selling Canadian author Bryan Perro (Amos Daragon, Wariwulf), in which two feuding brothers will have to put aside their differences to save their sister, who is pursued by the Devil himself!

This time however, sheer brute strength won't be enough to save the day as your enemies are way stronger than you are. Only your wits and the ability to combine ingenious traps to setup deadly ambushes will give you a chance to see the sun rise again on your frozen piece of forest...

Key Features

  • Plan your strategy! – Take advantage of the calm during the day to fill your forest with all kinds of traps that are as inventive as they are deadly.
  • Hunt your enemies! – When night falls, use the wind and lure the diabolic beasts into your traps using bait... But watch out! You have to be on constant guard to make sure you don't become the prey of the beasts you are tracking!
  • Fight heroically! – If some of the beasts get past your traps, that's when it gets bloody! First you can shoot them with your trusty musket and then eliminate the ones that survive by slaughtering them with your axe! Action and carnage guaranteed!
  • Use fear to your advantage! – All the mechanics of the game revolve around the innovative concept of Fear Factor, which makes your ability to intimidate your enemy your best weapon. For example, use fire to frighten the wolves and scatter their packs.
  • Customize your character! – Choose one of the two O'Carroll brothers and develop your character using a skill system based on role-playing games (RPGs), making your hero as unique as he is powerful!
  • Discover a rich universe! – Immerse yourself in 19th century Canada where legends meet History in a world filled with lore and wonders. Buy historical weapons and items, fight mythical beasts and uncover the truth about werewolves...

Requisitos de sistema

    Minimum:
    • OS:Windows XP, Vista or 7
    • Processor:dual-core
    • Memory:2 GB RAM
    • Graphics:nVidia GeForce 9 series or better or ATI HD4000 series or better.
    • DirectX®:9.0c
    • Hard Drive:4 GB HD space
    • Additional:This game requires a monitor that supports a 1280X720 @ 60hrz (32 bits) resolution.
    Recommended:
    • OS:Windows XP, Vista or 7
    • Processor:Intel Core i5 or better or AMD equivalent
    • Memory:4 GB RAM
    • Graphics:nVidia GeForce 9 series or better or ATI HD4000 series or better.
    • DirectX®:9.0c
    • Hard Drive:4 GB HD space
    • Additional:This game requires a monitor that supports a 1280X720 @ 60hrz (32 bits) resolution.
Análises úteis de usuários
17 de 17 pessoas (100%) acharam esta análise útil
1 pessoa achou esta análise engraçada
11.9 hrs registradas
Publicada: 14 de janeiro
Canadá. Periferia de Quebec. 1858. Onde homens usam barbas grossas, viram uísques para resistir ao frio tenebroso da noite e racham árvores com um único golpe de machado. Onde o limite entre o mundo racional e o sobrenatural é frágil e a fé, a força bruta e a astúcia são suas principais armas contra as criaturas da escuridão.

Esta é a atmosfera de Sang-Froid: Tales of Werewolves, uma mistura ímpar de planejamento estratégico e ação brutal que mergulha fundo no folclore canadense para construir uma história de irmandade, superstição e lobisomens. Desenvolvido por apenas 6 pessoas, boa parte delas oriunda dos estúdios da EA de Montreal, o jogo brilha em cada aspecto possível com um charme especial.

Na trama, o Diabo em pessoa tem planos sinistros para Joséphine, a irmã de dois lenhadores broncos do interior do Canadá. Dotada de poderes místicos, a jovem cai vítima de uma trama que a acusa de bruxaria e, junto com seu irmão mais forte, busca refúgio na cabana isolada de seu outro irmão. Há uma velha rixa entre os dois lenhadores, que é posta de lado diante da crise. Joséphine sucumbe a um transe espiritual, enquanto noite após noite, durante vinte dias, a cabana e outras construções ao redor serão assoladas pelo ataque incessante de toda sorte de monstro folclórico.

Graças aos dons proféticos da irmã, é possível saber antecipadamente quais e quantas feras irão surgir. Para sobreviver, o jogador gasta o dia e uma cota limitada de pontos de ação e dinheiro espalhando armadilhas pela floresta na rota que as criaturas irão seguir. É possível também comprar suprimentos e melhorar seu equipamento. Durante a noite, você irá descobrir o quão eficiente foi seu planejamento enquanto os inimigos sucumbem ou escapam ilesos. Desta vez, a ação acontece em tempo real e você terá que eliminar as bestas restantes, proteger suas construções, se preocupar com a munição, com a direção do vento, com sua fadiga e com os poderes e particularidades de cada fera.

Na medida em que o jogo evolui, novos elementos vão sendo acrescentados à fórmula. Novas armadilhas, novas e mais poderosas criaturas, seres que são invulneráveis a este ou aquele método. Em outros momentos, você será obrigado a improvisar na noite gélida ou correr contra o tempo para cobrir a distância entre os pontos estratégicos. A complexidade escala, a curva de aprendizado fica íngreme, o desafio jamais cessa ao ponto de você se sentir seguro. E não poderia ser diferente: por mais badass que você seja com seu machado, seu casaco de flanela e seu rifle, você ainda é um humano. Lá fora, feras diabólicas querem seu sangue.

Apesar dos gráficos que evitam o realismo, Sang-Froid não te deixa esquecer que você está lidando com forças macabras. Mutilações, mortes e outros horrores se fazem presentes. Até mesmo um susto completamente inesperado que me fez gritar na sala, chamando a atenção da família toda. A trilha sonora, com fortes elementos folclóricos, evoca medos primitivos da aurora do tempo, quando o Homem não compreendia o que se escondia na escuridão. A arte foca na selvageria já na (demorada) tela de inicialização.

Em entrevista, os desenvolvedores, todos canadenses de raiz, revelaram que estavam cansados de criar jogos sobre culturas que não diziam nada para eles. Alguns haviam trabalhado em jogos dos Simpsons e na franquia Army of Two, para a EA Montreal. Juntos, montaram seu próprio estúdio e voltaram seu olhar para as tradições de seu país. O Canadá é um caldeirão cultural, com elementos oriundos da colonização francesa, com elementos oriundos do lado inglês, todos se mesclando com a já rica cultura nativa. Seus lobisomens não são aquelas bestas amaldiçoadas de Hollywood, mas espíritos corrompidos que saem de seus corpos e transformam lobos no escuro da floresta. Maikans são transmorfos da floresta, que nunca foram humanos. E ainda há o Windigo, a besta antropófaga temida por todos.

Para ajudá-los na empreitada, a pequena desenvolvedora chamou o escritor canadense Bryan Ferro, especialista em lendas da região. O Diretor Criativo Yan Pepin explicou o que eles tinham em mente: "Nós sempre pensamos que jogos poderiam ser utilizados como um produto cultural tanto quanto entretenimento. Nós achamos que ambos podem ser misturados - e que eles podem tornar um ao outro melhores. Nós quisemos fazer um jogo significativo. Nós quisemos criar algo que significasse algo para nós".

O resultado é um jogo envolvente, tenso, que mistura reflexos e planejamento em doses iguais, que nos traz uma cultura local jamais explorada nesta mídia mas que ao mesmo tempo fala sobre temas globais como o medo e como é possível superá-lo usando justamente aquilo que nos diferencia dos animais: a inteligência.

Originalmente publicado em: http://blog.retinadesgastada.com.br/2015/01/jogando-sang-froid-tales-of-werewolves.html
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1 de 2 pessoas (50%) acharam esta análise útil
1.6 hrs registradas
Publicada: 16 de abril
O jogo é 'fraco'.
Pq? Antes de ler, veja alguns gameplays do jogo só pra ter noção.

Você deve sobreviver aos ataques dos 'monstros', lobos, lobisomens, e afins, usando uma estratégia,
você coloca armadilhas, (uia :O) sabe de onde as 'waves' vão sair, onde elas vão atacar e que caminho trilharão,
o jogo se passa num espaço até moderado, cercado de neve, a noite, e com árvores,
você ganha XP matando mobs, ganha bonus usando estratégias diferenciadas (lurar pra matar por exemplo, não tomar dano, etc) ganha gold pra comprar machados e armas (algumas traps gastam dinheiro), paga uma fortuna pra 'benzer' suas munições e machados pra causarem mais dano.

O jogo é inovador, o estilo e a idéia merecem algum empenho,
mas os gráficos são medianos, o gameplay é muito ruim, o acabamento dos movimentos não tem muitos detalhes,
não é uma 'engine' que flui, parece que o jogo roda a baixos FPS normalmente, independente das configurações.

Ah é, eles tentaram incluir uma história,
bizarra por sinal, um padre 'ataca', (é isso mesmo que vc pensou) uma garota, ela se defende com uma candelabra, a igreja pega fogo, o padre culpa a garota, a vila tenta matar a garota, e você é um dos dois irmãos da garota.
O diabo aparece, faz o padre assinar um contrato que garante a alma de todas as pessoas da vila, fazendo com que virem bestas pra atacar o lugar que você está escondido (sim, like, WTF? que porcaria é essa?) detalhe (tudo isso contado de forma cartunesca bem mal desenhada)

A trilha sônora não é nada demais, a repetição não é nada demais,
a dificuldade vai aumentando, cada 'dia' aparece alguma coisa pra deixar a parada mais tensa.

É um jogo simples, divertido,
da pra perder algum tempo nele mas não recomendo, existem outros que valem muito mais o seu tempo. Sem falar que eu só comprei pq tinha visto 1 trailer e o jogo tava na promoção (do contrário jamais compraria).
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16 de 16 pessoas (100%) acharam esta análise útil
1 pessoa achou esta análise engraçada
24.0 hrs registradas
Publicada: 9 de dezembro de 2014
Sang-Froid - Tales of Werewolves is an amazing little game that really forces you to use your brain; a great combination between a strategy (tower defense style) game and a role playing game. Would rate it at 8 out of 10.

Pros:
- While it does have a linear path, it offers you with a lot of freedom on choosing the way you treat every quest (night), so it offers the possibility to replay it (dunno if really over and over again, but for sure for a few times)
- Nice story, music and graphics (although cartoonish) that all contribuite to a nice immersion within the game
- Offers both an easy and hard mode (plus any extra challenges you may set to yourself - like not use all action points or so), as well as optional strategy hints so it can fit a wide range of players (skillwise / smartwise)

Cons:
- Rather limited content - is the kind of game you fall in love, play for a whole night or some solid hours during weekend and finish it; you can try to replay it a few more times, but ultimately is not the kind of game to keep you busy for months.

What I see this game great, even after you finished it and got bored of it, is as a distraction for guests (of any age) staying on your place for a few days and wanting to play something fun, but which doesn't requires a commitment / continuation. Could even see it as a group action where everyone colaborates with their thoughts on how to survive the night to come. :)
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9 de 10 pessoas (90%) acharam esta análise útil
1 pessoa achou esta análise engraçada
16.9 hrs registradas
Publicada: 4 de dezembro de 2014
I really love this game, its a mix of tower defense and action game.. its from Québec and its a really good game and I would recommend anytime.

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7 de 7 pessoas (100%) acharam esta análise útil
27.2 hrs registradas
Publicada: 13 de janeiro
This game is a gift to all gamers... It is a masterpiece. I believe its price and constant promos are evidence that you cannot price something so unique.

Tower defense. Action. Strategy and RPG. All in 1 game but masterfully intertwined.

You basicly gota defend your farm against werewolves and other creatures alike.
You have a planning phase where you can place a whole array of traps and interesting devices.
Before this phase you have an RPG phase where you can buy pots and better weps and armor. Why?
Because you have an action phase after the strategy part, where you get to hack n slash and shoot everything that does or doesnt get caught in the traps you've set.

Basicly if you wana go straight to action (action) you can spec and gear (rpg) and ignore the trap setting (strategy) part.

Seriously the gameplay is really fun. The difficulty progression is really well made and the story is quite entertaining aswell.

I just cant wait for a sequel and i definetly recommend this work of art to anyone anyone that enjoys a good game. May it be action or rpg or strategy. this game has it all in a amazingly crafted mechanic and wrapped in a beautiful story and graphics.

PS the music is as unique as the whole concept of the game and fits really well.
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7 de 7 pessoas (100%) acharam esta análise útil
1.5 hrs registradas
Publicada: 4 de fevereiro
One of the most unique games I've played, and lots of fun. The traps are all thoughtfully designed, and none of them seem redundant. They must be used carefully and in concert with each other, and this makes planning your defense interesting, varied, and challenging. The atmosphere of the game is fantastic.
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5 de 5 pessoas (100%) acharam esta análise útil
8.3 hrs registradas
Publicada: 28 de janeiro
Sang-Froid Tales of Werewolves is a game that is tough but fair. Artifice Studio did a great job of makeing a game that challenges, but never to the point where I wanted to give up. Each defeat filled me with the desire to rush back to the planning mode to ajust my strategy. But I am getting ahead of myself.

The Game takes place near a small town in the Candian wilderness in The late 1800's, and features an enjoyable Traditional Candian Folk sountrack. This combinded with details like diffrent Alcoholic beverages that each have a blurb describing their historic usage, and provides buffs in battle, the two main charicters being lumberjacks, and the small town that you vist to purchase supplies work in concert to create the feeling that you are playing through a genuine Canadian Folk tale. This is only slightly hamperd by the sub par voice acting, (my biggest gripe with the game) and the somewhat outlandish traps that you gain access to later in the game.

Gameplay consistes of two main segments. The first is a planning mode which allows you to spend your money and time units to purchase goods at the afformenioned town, and build traps to help fend off wolves. The second involves fighting the wolves useing the traps you have set up in the first mode along with your musket and axe. The former is where the real meat of the game is, as planning ways to deal with the hoards of wolves with your traps is imperative to surviving the night. It is also where the game really shines, all of the traps and items are useful and fun to use, and the game requires you to be clever with their placement. On top of this the devlopers also did a great job of easing the player into the game by slowly increasing the size of the map, adding aditional objectives to defend, and giveing you access to more traps.

Overall I genuinely enjoyed my expericence with Sang-Froid Tales of Werewolves and recomend it higly if you are a fan of stratagy games.
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4 de 4 pessoas (100%) acharam esta análise útil
15.4 hrs registradas
Publicada: 26 de abril
They hard coded a delay into the load screen. I should not have to wait for 30 seconds everytime the game loads. I bought an SSD for a reason.

Further problems with the game, I will be in the middle of an Axe combo with full stamina and the combo will stop randomly and my axe wont be able to swing for a while.
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13 de 22 pessoas (59%) acharam esta análise útil
1.6 hrs registradas
Publicada: 13 de janeiro
PROS:
Some deep mechanics like talent trees in the same nature as D2 or Titan Quest but a bit watered down
Faithful representation of the time period (1850's)
Interesting tower defense concept in that its meant to be played differently than other tower defense games

CONS:
Clunky controls
Badly voiced bad cutscenes full of bad writing....bad.
Pacing is too slow.


Overall I couldnt find much incentive to play beyond the 5th level. It was just boring to me.
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4 de 5 pessoas (80%) acharam esta análise útil
22.9 hrs registradas
Publicada: 29 de janeiro
its fun, but gets tedious very quickly.

gameplay is a little rough arround the edges, a lot of polish is missing from a very good concept.

animation is poor to say the least, and most of the 3d models are just terrible, but not as terrible as the voice acting.

income curve seems very broken, as in unless you decide to spend ALL your money in one place you'll never get anything decent (at least not up to day 15 where I am) seems the game doesn't want you to take a balenced aproach at all, would be fine if there was the ability to generate more than a few cents a day.

sadly, both of the mechanics in the game are underdeveloped (tower defence and hack n slash), the tower defence aspect is cripled by an unclear placement system and the hack and slash is lacking any kind of flow (say you run towards an enemy then attack, theres no animation that links them so it feels very clunky)

while I do enjoy it, and will probably play it some more, there are too many issues to justify a thumbs up, but its only one major patch away from being good. (asside from the truly TERRIBLE voice acting, which is beyond salvation)

if you can get it in a bundle, then do it, but its certainly not worth the asking price. not by a long shot.
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4 de 5 pessoas (80%) acharam esta análise útil
2.6 hrs registradas
Publicada: 13 de janeiro
I just played few hours and finished few chapters in game but it's already interesting (9/10)
I have had a lot of fun with inventing and executing strategies against wolves, werewolves and others.

+
MUSIC (great intro music, nice in-game music)
easy controls
fight system
strategic system
economic solutions
enemies diversity
story line

-
...hard to find something - maybe no COOPERATIVE mode
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4 de 5 pessoas (80%) acharam esta análise útil
1.2 hrs registradas
Publicada: 18 de janeiro
The game has a great story to it, and most of all the game is not a bad game at all. recommended
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2 de 2 pessoas (100%) acharam esta análise útil
6.8 hrs registradas
Publicada: 9 de janeiro
Great Game
Combines Strategy, action, horror, and rpg elements into one crazy game.
A charming but somewhat dull story, the gameplay more then makes up for it.
Several cutscenes are shown in a semi-animated hand drawn way, adding to the feel of the game.
Planning and strategy exactly as required as skill, with trial and error, difficulty, and the feeling of acomplishment on level with Dark Souls
Clunky around the edges, as many indie games are.
Gameplay makes up for most faults
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2 de 2 pessoas (100%) acharam esta análise útil
13.9 hrs registradas
Publicada: 22 de fevereiro
If you like tower defense games and puzzles this one will definitely please you

Good puzzles.
Very interesting game.
Fun to plan your defenses during the days, and see how your strategy works at nights.

The plot is also good and most of the characters are nice.

The only thing that actually bothered me was the animation durning the cut scenes, I guess, becouse the characters are to limited, the animation itself gets awkward during these events.

I'd like to see more of this in the future for sure

cheers
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2 de 2 pessoas (100%) acharam esta análise útil
3.0 hrs registradas
Publicada: 27 de fevereiro
New songs for Tome 2???
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2 de 2 pessoas (100%) acharam esta análise útil
20.5 hrs registradas
Publicada: 27 de fevereiro
Awesome game. As it says, it combines action and strategy in a unique way. You can’t only rely on your combat skills and you would have to think carefully where to put your traps and timing is important because many of them needs you to be triggered. You will have to repeat some missions and think a different plan. And that’s what make this game a great one, you will be looking forward to doing it! I am usually discouraged to repeat a map in other games, but this game have a pretty solid strategy involved so you would love to give it a twist to your previous plan.

And finally, the soundtrack it’s so good that I have to point it out!
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2 de 2 pessoas (100%) acharam esta análise útil
19.9 hrs registradas
Publicada: 27 de fevereiro
Good game, fun mix between action and strategy. The graphics are fine, the cutscene animation is a bit goofy, the english voiceover is fine. Has replay-value in my opinion if you start at the easier of two difficulty settings. I personally didn't have any technical issues (Windows 8).
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2 de 2 pessoas (100%) acharam esta análise útil
8.8 hrs registradas
Publicada: 27 de fevereiro
One of the best soundtracks ever written!
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2 de 2 pessoas (100%) acharam esta análise útil
18.3 hrs registradas
Publicada: 27 de fevereiro
This is a tower defense game where you don't have much resources. You can't just spam the map with traps, you have to be careful where do you lay what kind of traps. There is a bit too much handholding at the beginning (the first two days are tutorials telling you what icons to click) and there aren't too many levels in the game, but they're just enough for me to have fun and not to feel cheated. Surviving a level with three or four waves can be very satisfying.

The gameplay and the theme mesh superbly and the story seems to me selfconscious about the subject matter (werewolves). The world of Sang-Froid mixes clichés of Christian and native American folklore as seen in movies and read in books. It's shlock, but luckily it doesn't try to be more than shlock, it's very entertaining.
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2 de 2 pessoas (100%) acharam esta análise útil
4.3 hrs registradas
Publicada: 28 de fevereiro
Great game, I hope they make more.
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