Combining action and strategy in a unique way, Sang-Froid: Tales of Werewolves transports you into an epic folktale co-written with best-selling Canadian author Bryan Perro (Amos Daragon, Wariwulf), in which two feuding brothers will have to put aside their differences to save their sister, who is pursued by the Devil himself!
極度好評 (11 篇評論) - 90% of the 11 user reviews in the last 30 days are positive.
極度好評 (1,372 篇評論) - 1,372 個使用者中有 87% 為該遊戲做出正面評論。
發售日: 2013 年 04 月 5 日


購買 Sang-Froid - Tales of Werewolves



"Sang-froid: Tales of Werewolves is one of my favorite recent indicators that strategy gaming is alive [...] Games this good don't come around often enough"
5 Stars out of 5Quarter to Three

" exhilaration I can't remember feeling in that many other games."
9/10 - Eurogamer

"A beautiful and creative indie gem."
9/10 - PC PowerPlay

Steam Greenlight


Combining action and strategy in a unique way, Sang-Froid: Tales of Werewolves transports you into an epic folktale co-written with best-selling Canadian author Bryan Perro (Amos Daragon, Wariwulf), in which two feuding brothers will have to put aside their differences to save their sister, who is pursued by the Devil himself!

This time however, sheer brute strength won't be enough to save the day as your enemies are way stronger than you are. Only your wits and the ability to combine ingenious traps to setup deadly ambushes will give you a chance to see the sun rise again on your frozen piece of forest...

Key Features

  • Plan your strategy! – Take advantage of the calm during the day to fill your forest with all kinds of traps that are as inventive as they are deadly.
  • Hunt your enemies! – When night falls, use the wind and lure the diabolic beasts into your traps using bait... But watch out! You have to be on constant guard to make sure you don't become the prey of the beasts you are tracking!
  • Fight heroically! – If some of the beasts get past your traps, that's when it gets bloody! First you can shoot them with your trusty musket and then eliminate the ones that survive by slaughtering them with your axe! Action and carnage guaranteed!
  • Use fear to your advantage! – All the mechanics of the game revolve around the innovative concept of Fear Factor, which makes your ability to intimidate your enemy your best weapon. For example, use fire to frighten the wolves and scatter their packs.
  • Customize your character! – Choose one of the two O'Carroll brothers and develop your character using a skill system based on role-playing games (RPGs), making your hero as unique as he is powerful!
  • Discover a rich universe! – Immerse yourself in 19th century Canada where legends meet History in a world filled with lore and wonders. Buy historical weapons and items, fight mythical beasts and uncover the truth about werewolves...


    • OS:Windows XP, Vista or 7
    • Processor:dual-core
    • Memory:2 GB RAM
    • Graphics:nVidia GeForce 9 series or better or ATI HD4000 series or better.
    • DirectX®:9.0c
    • Hard Drive:4 GB HD space
    • Additional:This game requires a monitor that supports a 1280X720 @ 60hrz (32 bits) resolution.
    • OS:Windows XP, Vista or 7
    • Processor:Intel Core i5 or better or AMD equivalent
    • Memory:4 GB RAM
    • Graphics:nVidia GeForce 9 series or better or ATI HD4000 series or better.
    • DirectX®:9.0c
    • Hard Drive:4 GB HD space
    • Additional:This game requires a monitor that supports a 1280X720 @ 60hrz (32 bits) resolution.
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極度好評 (11 篇評論)
極度好評 (1,372 篇評論)
Recently Posted
( 1.1 記錄時數 )
張貼於:06 月 26 日
Love this game a lot!

The soundtrack is beautiful, fits the game perfectly.
The characters are great.
Storyline is enjoyable.
Skills and weapons are spot on.
Enemies get progressively harder to beat!

The only cons I have are the graphics for my computer. They appear to be broken, the ground is messed up, tree textures.. Everything. But still, great game all around.
Helpful? 搞笑
( 13.6 記錄時數 )
張貼於:06 月 25 日
Wasn't too excited to play this, but once I've started, I couldn't stop! Great game, a lot of fun, replayable (somewhat), the only thing I'd ask for is co-op.
Helpful? 搞笑
( 17.7 記錄時數 )
張貼於:06 月 22 日
A great marriage of action and strategy (mostly tower defense) with excellent music and an adequate and well executed story. It invests just enough into characters and even succeeds in making you care for them, which is very rare for a mostly strategy game. The art style is not quite unique, but the whole ensemble definitely is. A true gem.
Helpful? 搞笑
( 4.6 記錄時數 )
張貼於:06 月 19 日
Linear and maticulous. Not many options for creativity. There is one "best" solution according to the game and the obstacles that are thrown at you. The graphics in the story segment scenes are horrendous.
Helpful? 搞笑
( 10.9 記錄時數 )
張貼於:06 月 19 日
The weirdest and yet most interesting TD game I have played in a long while. Very unique, not a triple A, but a very fun game.
Helpful? 搞笑
( 47.2 記錄時數 )
張貼於:06 月 14 日
One of the most intriguing new game ideas I've played in a long while. It succeeded in everything it tried to do, I cannot wait for a sequel.
Helpful? 搞笑
( 52.0 記錄時數 )
張貼於:05 月 28 日
my very favorite story driven game but best of all THE MUSIC.. its SOOO good i kanda want my comp to run slowly so i can listen to the loading screen music... and btw i like to listen to creepypastas and play video games so this is the one i listen to. i dont like how i cant hit the recommend game button more than once
Helpful? 搞笑
( 26.5 記錄時數 )
張貼於:05 月 26 日
This is a very original action RPG with tower defense strategy and building elements. The storyline is a mix of Amerindian mythology and classic werewolf fiction with full voice-acting.

It's lots of fun from start to finish as you level your arsenal, character, traps and gear as the invading creatures become more and more difficult.

It's a pretty novel game overall, the closest relative I can think of would be the equally good Valkyria Chronicles.
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( 6.8 記錄時數 )
張貼於:05 月 17 日
This game is pretty cool.
Helpful? 搞笑
( 52.2 記錄時數 )
張貼於:05 月 11 日
I love this game. The story is good, gameplay is good. I love the music; the gameplay and design. I bought this game over a year ago and I'm still playing it. It's challenging and fun and very rewarding as well.

I'm looking forward to Tome 2
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Most Helpful Reviews  In the past 30 days
2 人之中有 2 人(100%)認為這篇評論值得參考
13.6 記錄時數
張貼於:06 月 25 日
Wasn't too excited to play this, but once I've started, I couldn't stop! Great game, a lot of fun, replayable (somewhat), the only thing I'd ask for is co-op.
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Most Helpful Reviews  Overall
13 人之中有 9 人(69%)認為這篇評論值得參考
有 3 位使用者認為這則評論很有趣
1.2 記錄時數
張貼於:2014 年 01 月 28 日
very very good game
這篇評論值得參考嗎? 搞笑
4 人之中有 4 人(100%)認為這篇評論值得參考
有 2 位使用者認為這則評論很有趣
1.4 記錄時數
張貼於:2015 年 03 月 25 日

妹子被詛咒>哥們呼呼>狼來了>塔防>主動出擊拯救世界->good end
這篇評論值得參考嗎? 搞笑
3 人之中有 3 人(100%)認為這篇評論值得參考
1.5 記錄時數
張貼於:2014 年 06 月 5 日
這篇評論值得參考嗎? 搞笑
2 人之中有 2 人(100%)認為這篇評論值得參考
12.6 記錄時數
張貼於:2014 年 10 月 8 日
整體來說有像守塔的遊戲, 運用智慧及陷阱將狼們逐個擊破, 一切都有跡可循...
故事方面不知有沒有考慮出2代?! 希望能有雙人合作.
這篇評論值得參考嗎? 搞笑
219 人之中有 202 人(92%)認為這篇評論值得參考
16.6 記錄時數
張貼於:2013 年 12 月 4 日
"A great and unique trap-based spin on the tower-defense genre" is the best way I can sum up Sang-Froid with.

What does it have going for it?
- Two characters to choose from.
- Character development, both in terms of equipment and skills.
- Good enemy variety, which will force you to adapt and evolve your strategies.
- An interesting story.
- A compelling artstyle.
- Catchy "folk" soundtrack.

What could be better?
- The fighting system variety, which could be better.
- Performance, which weren't great on my system, but still good enough to beat the game two times.
- The English voice acting for some of the characters (the best voice is definitely the Devil's, though!)
- The experience system, which is pretty basic in what it does while it could be much more.
- The weapons system, which could use less straightforward upgrades and more sidegrades to choose from (similarly to the trinkets, where you only have 3 slots but have multiple useful things to choose in between).

Overall, aside these minor issues, Sang-Froid is an absolutely entertaining game, deserving to be played at least once per character to experience both difficulties provided... and to prepare yourself for Tome II.
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116 人之中有 103 人(89%)認為這篇評論值得參考
29.8 記錄時數
張貼於:2013 年 10 月 29 日
I've never played anything quite like Sang-Froid before and I'm sure you haven't either. If you took lumberjacks and werewolves and threw them in a blender with Rainbow Six's careful planning (and executing of said plans), the frenetic and intense last stand dynamics and overwhelming sense of impending doom of the movie Zulu, and a hearty glug of Canadian folklore, you'd be getting close to what Sang-Froid is all about. It's unique, refreshing, clever, thrilling, gorgeous and has a fantastic folk soundtrack to boot. One of my games of the year without a doubt.
這篇評論值得參考嗎? 搞笑
95 人之中有 86 人(91%)認為這篇評論值得參考
有 2 位使用者認為這則評論很有趣
37.0 記錄時數
張貼於:2014 年 11 月 6 日
Overall rating:
Highly recommended. Among the best games that I have ever played. Must play!
"Atmospherically brilliant. Sometimes brutally unforgiving."

About the game (minimal spoilers):
You play as either 'Jos' or 'Jacky': Two brothers, fighting to survive the night at their father's old wooden hut on the outskirts of a tiny snow-covered Canadian town. They are drawn together following the unexplained and sudden illness of their sister. She is far too unwell to be moved, and a broken bridge blocks safe travel to medical help and supplies. However, this soon becomes the least of your worries as strange packs of wolves begin appearing every night. You must face the reality that you and a handful of simple traps are all that stand between your sister and the evil that comes every time the moon rises. Plan well, fight bravely, and aim true, as the threat grows with every passing night...

Will you survive the night, or will you be ripped apart by tooth and claw and malice?

Helpful hints:
  • DON'T save up all your gold.
  • Buy the double barreled musket; buy the ~3.5g axe.
  • Holy weapon bless your melee weapon asap!
  • Save your fiery hits for engaging enemies with a higher fear factor than yours, then keep smacking them while they are still getting up.
  • Don't put points into ranged skills. Avoid ranged, it's crap.
  • Stay away from walls when attacking.

(P.s. Using healing potions ruins the challenge.
Jacky (big guy) is way too easy)

Pro's and con's: [/u]
-- Pro's:

  • The setting was so, so enjoyable. This includes the main map layout and design, and the geographical setting as well.
  • The story is great, breaking away slightly from the norm.
  • Loved the survival element. No save-loading!! You either had what it took to live or you got ripped apart.
  • Steep learning curb.
  • Great selection of traps. Each had their own unique function.
  • The melee combat style was difficult but rewarding. You had to learn when to hit, when to dodge, when to use your enraged hits. Don't think that just because you are swinging your axe you're not gonna get a claw to the face >:D

  • Thoroughly enjoyed the crunching of snow beneath your feet, and wolves holwing, and ravenous eating noises when consuming baits, and the whole forrest of evil creatures joining in a chorus of howling when you died. It was beautifully atmospheric, but never annoying.
  • The sound of children singing or people moving around, out of view, during cutscenes or when visiting the village was some nice production quality.

  • The tutorials were informative and effective.
  • The gradual availability of traps as you progressed through the game was useful in not overwhelming the player, and also avoided the use of instant-win tactics, such using mass Fire Walls to funnel enemies towards your swining axe from lvl 1.
  • Some of the voice actors were quite good. Particularly the Mayor, who, also played the voice of the Hermit, too.
  • [/list]

    -- Con's: In order of emphasis
    Almost a 10/10. Everything not mentioned was perfect!
    • Those f*****g walls!!!Avoid touching walls during combat, because it glitches the swing timer, making attacking enemies hit twice as fast.
    • Needs more weapon variants, and trinkets!!! Please, for the love of loot!
    • The MONEY!!! There is a steam achievement for having 15 gold saved up. By the end of the game I had 50gold!!! In 1858 50gold was a huge amount of money. If you play efficiently (for me efficiency is the driving force of my gameplay) you soon amass a ridiculous amount of gold.
    • There was NOTHING TO BUY by HALF-WAY through the game. The developers need to add some meaningful item upgrades so that players don't waste their time planning long and hard to efficiently fight the darkness.
    • Why?? are there so many empty slots in the vendors' inventories? That's just deceiving to players, whom think that they should save up.Either fill those up with new items, or REMOVE the empty slots.
    • Why?? Do the Mayor's House and the Church never become accessible? Please add more content.
    • The starting axe (with a holy blessing endowed upon it) will last you until about 16th December. (Keep in mind i was playing the NON-melee guy) That is pretty ridiculous if you ask me. You even get a FREE axe which is effective against all enemy resistance types on 20th December, I think so there's no point upgrading if you know what you're doing.
    • Ranged was completely unviable - too few weapon variants - targetting was slow - auto-aim hindered headshots - couldn't shoot enemies already beneath towers.
    • Melee too powerful, even as Jacques WITHOUT melee-oriented skills, and the level 1 axe.
  • There are a few 'invisible walls' on the map, which you eventually become familar with and learn to avioid, but which cause a lot of frustration when you get stuck. Eg trying to run over a small mound or between trees.
  • Cannot snipe from an overhead path - can only shoot enemies while they are on the same path as you.
  • Few minor bugs, such as the Spike Trap (which requires 3 enemies standing on it in order to trigger) only hitting 2 enemies.
  • That f******g spike trap!! Got me so many times as I ran hordes of enemies over it, DESPITE me being an easy 5 metres outside of it's boundary. Please fix this bug.
  • Every now and then an enemy will drop aggro while you are running away (despite his friends keeping aggro).
  • Sometimes the Will-O-the-Wisps will appear on the other side of the map if you move from where they were when they went underground.
  • Occassionally, an enemy will hit you while they are still on the ground.
  • Jacques (the trap-oriented guy) is usually forced to rely too heavily on melee in order to be money-efficient.
  • Felt that the traps weren't really as useful or permanent as they could have been. For example, the spike trap (pretty expensive really) might have remained after being initially triggered, doing a further 10 damage to the first two enemies to run over it. Maybe an option to reset wolf trap. (I chose Trap Guy, but prefered melee due to traps being less viable).
  • There are some common fantasy themes of good vs evil, as well as some pretty standard tropes such as the helpless female, and the evil guy in power - ie. the Mayor . These are a little overdone, particularly the way the writers make it very obvious whether someone is 'good' or 'bad.' Also, everything is black-or-white in the sense that someone is either a 'good guy' or a 'bad guy.' The writers could have brought in some shades of grey by looking at the human element of the decisions they make ( beyond the ridiculous reasons for the priest doing what he did, which seemed unrealistic and nonsensical ). Yet, you can't ask for too much from an Indie title.
  • The character modelling was a little poor in places. Particularly Jacques.. and the Mayor's chin :P
  • The was this blurry white glow on the ground surrounding the player, which looked visually unpleasant.
  • The blanket over Josephine would always jerk suddenly a few inches over her body for a few seconds before her rising off the bed a few seconds afterwards. This was obviously an animation issue, to avoid showing her lower half, but it was low production quality and could have been a more fluid motion.
  • Needed a 'don't show me this message again' feature to initiating a game with unspent skill points, and when you're low on ammo. Clicking it gets really old when you are saving skill points up for reaching level 14.
  • Needed to have a 'save current twilight layout' option, so that if you had to stop playing you didn't have to redo your whole setup.
  • Needed a 'refund skill points' button. Even if one-use only, or costly.
  • [/list]
    這篇評論值得參考嗎? 搞笑
    89 人之中有 80 人(90%)認為這篇評論值得參考
    5.2 記錄時數
    張貼於:2013 年 08 月 29 日
    Really enjoying this unique spin on the tower defense genre.

    The voice acting and writing is not very good, and the melee combat is unrefined but everything else (visuals, sound, overall story and controls) comes together wonderfully.

    Spend the daylight deciding what supplies you need, bullets (normal, blessed or silver) buying new weapons or armor or charms or just a lot of beer and whiskey.

    Lay out tons of traps and zip line towers to foil all the things that howl in the night. Will your preperations and timing be perfectly planned or will you be scrambling to save everyone from the wolves with your quick wits and blessed axe.
    這篇評論值得參考嗎? 搞笑
    44 人之中有 41 人(93%)認為這篇評論值得參考
    16.7 記錄時數
    張貼於:2014 年 06 月 3 日
    Where to begin with this one? It's a fairly unique game that takes things from various genres.

    During the day - You place traps in an overhead view of the surrounding buildings you're meant to protect. You can go to town and shop for a new gun/axe, buy some potions (beer), and buy ammo. There's also a church that can bless some bullets or your axe for a fee. You may also upgrade your character with skillpoints gained from levels. They range from using your gun better, having more stamina/health to upgrading your traps so they last longer/do more damage. The trap upgrades are generally visual upgrades too.
    The enemies come in waves and each have their own path and target to the building shown. It even shows you the route they are planning to take to get there. Most damaging traps do not go off on their own. They are not place and forget for the most part. The automated ones generally are meant to slow down the beasts instead of kill outright. Placing a hanging net for instance (with which rocks are on top of) can only be deployed by shooting at it from a distance. To get the enemies to stand under it, however, you can place bait beforehand. They'll stay there and eat it until done...or die from your trap. There's also a spike trap that DOES go off automatically but only if 3 or more creatures are standing on it at the same time. Grouping the monsters together and making sure a lot of them go toward 1 bait/trap can be achieved by using a "fire wall" that blocks whatever path you so desire. The enemies that were going to head that way will now go a different route (the path will update as well) to their target building.

    During the night - You run around in 3rd person with your axe and musket. Before each new wave begins you have about 10 seconds to get into a better positon for the oncoming attack. Later levels this is important because the next area you might have to defend could possibly take you over 30 seconds to get there even if sprinting. Using your axe in melee combat is fairly basic and you can build up "rage points" that let you do special attacks. Using the gun, however, is difficult because this is the early 19th century. These guns are slow and take quite a while to reload....and you have 1 shot. The only way you'll be able to reload in combat is if the enemies are very far away or you have a greater fear factor than they do. Enemies grouped together (even weak ones) will not fear you (despite how manly you look). Alone, however, they will hesitate to attack you and the game shows you how long before the next attack. They also are afraid of bonfires (which you can place during the day) that you can light to give you a boost in fear temporarily. Then you fight through each wave until you're finished and it begins again the next in-game day. Failing a night will happen if some monsters end up destorying a building. It might sound simple, but in actual practice a fair amount of thought will go into your planning stage each day and then everything must work out as you hoped during the night...

    Beyond that, the story and the music's alright, nothing to write home about. Certainly could have been improved but it did the trick. Voice acting is okay too. Not great, but it's decent enough. The graphics fit the bill as well, but no more. The art style and UI was great and stylized though. The only other complaints I have about the game is that it's just not as polished as I would have liked. It's an indie game and they did great work, but preformance was just...all over the place for me. It never ran very well. That and sometimes the steam achievements didn't work. This is a known issue, but no fix for it. People are still talking about in the community hub forums.

    To wrap this up - Amazing game with great premise and I really hope they're going to make a 2nd game. This is supposedly "Tome 1" so I hope there's more....especially with that ending. If they can learn from this game and improve upon it in the slightest I will be right there waiting to give them my money.
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