Age of Wonders III ist der lang erwartete neueste Teil der preisgekrönten Strategiespielreihe. Dank einer einzigartigen Mischung aus Reichsaufbau, Rollenspiel und taktisch fordernden Kämpfen ist Age of Wonders III die neue Referenz in Sachen Fantasy-Rundenstrategie und wird Veteranen der Serie gleichermaßen begeistern wie Neueinsteiger!
Nutzerreviews: Sehr positiv (2,232 Reviews)
Veröffentlichung: 31. März 2014

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Enthält 4 Artikel: Age of Wonders III, Age of Wonders III - Deluxe Edition DLC, Age of Wonders III - Eternal Lords Expansion, Age of Wonders III - Golden Realms Expansion

 

Von Kuratoren empfohlen

"An excellent 4x, reviving the classic series. Tactical hex-based battles and city-building combine in a wonderful fantasy setting. Evil-aligned penguins"
Lesen Sie hier das vollständige Review.

Kürzliche Updates Alle anzeigen (49)

14. April

Age of Wonders 3: Eternal Lords Expansion now available

Embrace forbidden powers and prepare to reign for eternity, as today Triumph Studios launches the highly anticipated Eternal Lords Expansion.

https://www.youtube.com/watch?v=6KfC8b2vxow
Eternal Lords is the major, second expansion for Age of Wonders III, marking one year of continuous development since its release. With the introduction of the Tigran and Frostling races and the new Necromancer class, players must adapt to a world on the brink of cataclysmic change. New mechanics include the Race Governance system, which allows players to tailor the features of each race in their empire to meet their strategic needs, and adds new layers of depth to empire development and diplomacy.

The expansion is accompanied by the free V1.5 main game update introducing Vassals, the New Play by Email multiplayer mode, Mac/Linux support, Race Relations, improved AI, and more racial unit diversity.

http://store.steampowered.com/app/329530

9 Kommentare Weiterlesen

14. April

Age of Wonders III V1.5 Update now Available

Welcome to the all-new Age of Wonders 3, as today we release the massive free V1.5 update to accompany the Eternal Lords expansion. V1.5 is the biggest free update since release and allows you to develop new playstyles. Major new features include:

  • The Vassal city mechanics
  • Race Relations system
  • More diversity among core racial units.
  • Improved strategic and tactical AI
  • Random Map Generator Overhaul
  • The New “Play by Email” multiplayer mode
  • Mac/Linux support
For a full list of the 500+ additions and fixes in V1.5, see the patch notes post.

http://store.steampowered.com/app/226840

http://store.steampowered.com/app/329530

23 Kommentare Weiterlesen

Reviews

“This is a deep experience backed by intricate mechanics and a concerted polish that makes gameplay immediately intuitive and rewarding. Age of Wonders 3 will keep you up until the wee hours of the morning, constantly muttering that you'll crawl into bed after just one more turn.”
9/10 – Joystiq

“A war worth sinking your teeth into”
83/100 – PC Gamer

Digitale Deluxe-Edition

Holt Euch das Spiel, das Einzelszenario „Drachenthron“ und den zweistündigen offiziellen Soundtrack.

Szenario „Drachenthron“
Ein riesiges Einzelszenario. Legenden zufolge sollen am Anbeginn der Zeit Drachen über das berühmte Meer der Flammen geherrscht haben. Aber wahre Drachen wurden schon lange nicht mehr gesichtet. Auf den Inseln befinden sich jedoch noch immer zahllose Schätze, die Abenteurer, Händler, Halunken und Glücksritter anlocken. Nun haben acht Fürsten ein geheimnisvolles Drachenei gefunden – und jeder sieht es als Zeichen seines Anspruchs auf den Drachenthron. Die Gelehrten warnen vor dem Zorn der Drachen, aber die Fürsten kümmert das nicht – und sie bereiten sich darauf vor, in den Krieg zu ziehen. Tretet gegen KI-Gegner oder bis zu 7 weitere menschliche Spieler an.

„Age of Wonders III“-Soundtrack
Der zweistündige Soundtrack zu Age of Wonders III wurde von Altmeister Michiel van den Bos komponiert, der auch für die Soundtracks von Unreal, Deus Ex, Overlord und Age of Wonders 1 verantwortlich war. Der Soundtrack umfasst einunddreißig MP3 & FLAC-Tracks in bester 320-kbs-Qualität aus Age of Wonders III sowie fünf exklusive Bonus-Tracks. Darüber hinaus gehören ein englischer Covertext des Komponisten und JPG-Dateien für ein Jewel-Case-Inlay zum Soundtrack. Lasst Euch verzaubern!

Songs und andere Dateien des Soundtracks werden im AoW3-Ordner des Steam-Verzeichnisses abgelegt: „...Steam\steamapps\common\AoW3\OST“

Sie können über einen Dateimanager aufgerufen werden oder mit den folgenden Schritten:
1) Rechtsklickt auf „Age of Wonders III“ im Spieleverzeichnis von Steam.
2) Wählt „Eigenschaften“.
3) Wählt unter „Age of Wonders III – Eigenschaften“ den Reiter „Lokale Dateien“.
4) Wählt „Lokale Dateien durchsuchen …“ und öffnet den Ordner des Spiels.
5) Dort befindet sich der Ordner „OST“, in dem die Musik-Dateien gespeichert sind.

Über dieses Spiel

Age of Wonders III ist der lang erwartete neueste Teil der preisgekrönten Strategiespielreihe. Dank einer einzigartigen Mischung aus Reichsaufbau, Rollenspiel und taktisch fordernden Kämpfen ist Age of Wonders III die neue Referenz in Sachen Fantasy-Rundenstrategie und wird Veteranen der Serie gleichermaßen begeistern wie Neueinsteiger!

Erschafft ein Reich nach Euren Vorstellungen
  • Entscheidet Euch für eine von sechs Klassen: Zauberer, Hohepriester, Schurke, Kriegsherr, Erzdruide oder Technokrat.
  • Erforscht mächtige Talente, die nur Eurer Klasse zur Verfügung stehen, und stärkt mit ihrer Hilfe Euer Reich und die Kampfkraft Eurer Armeen.
  • Wählt Eure Verbündeten unter den sechs Hauptvölkern – Menschen, Hochelfen, Zwerge, Orks, Goblins und Drakonier – und nutzt zusätzlich die Behausungen mythischer Monster.

Erkundet eine lebendige Fantasy-Welt – und macht sie Euch untertan
  • Erforscht eine detailliert gestaltete, lebendige Fantasy-Welt, in der Euch in mehr als 50 verschiedenen Gebäudetypen reiche Schätze erwarten.
  • Erweitert mit neuen Siedlungen Euer Einflussgebiet, schmiedet Bündnisse mit Monstern und Ungetümen und erobert wertvolle Ressourcen.
  • Setzt gewaltige Magie ein und verändert die Landschaft nach Euren Vorstellungen..

Tragt taktisch fordernde Kämpfe aus
  • Werbt legendäre Helden an, rüstet sie mit magischen Waffen aus und lasst sie Eure Armeen in die Schlacht führen.
  • Vernichtet Eure Gegner im ausgefeilten taktischen 3D-Rundenkampfsystem.
  • Werdet zum Meisterstrategen. Belagert Städte, setzt Flankenangriffe ein und macht Euch die zahllosen Fähigkeiten Eurer Truppen zunutze.

Meistert die vielen Spielmodi von Age of Wonders III
  • Erlebt einen spannenden Einzelspieler-Feldzug, in dem Ihr beide Seiten eines epischen Konflikts spielen könnt.
  • Erstellt mit dem Karten-Zufallsgenerator immer wieder neue Szenarien.
  • Tretet im Mehrspielermodus gegen bis zu sieben andere Spieler online an..

Bitte beachtet:
  • Der Level-Editor wird als Dankeschön an die Fans zur Verfügung gestellt. Er wird lediglich mit englischer Benutzeroberfläche veröffentlicht und hat möglicherweise andere Systemvoraussetzungen als Age of Wonders III, zudem kann der Kundendienst hier keine Unterstützung leisten.
  • Kooperativer Modus Bei Zufallskarten und Einzelszenarien können sich Spieler verbünden und gemeinsam gegen KI-Gegner antreten.
  • Kooperativer „Hot Seat“-Modus: Im „Hot Seat“-Modus können sich Spieler bei Zufallskarten und Einzelszenarien verbünden und gemeinsam an einem Rechner gegen KI-Gegner kämpfen.

Systemvoraussetzungen

Windows
Mac OS X
SteamOS + Linux
    Minimum:
    • OS: Windows XP, Windows Vista, Windows 7, Windows 8, Windows 8.1
    • Processor: Intel Core 2 Duo E6600 @ 2,4 GHz oder AMD Athlon 64 X2 5000+ @ 2,6 GHz
    • Memory: 2 GB RAM
    • Graphics: nVidia 8800 / ATi Radeon HD 3870 mit 512 MB oder integrierte Karte Intel HD 3000 mit 3 GB Systemspeicher
    • DirectX: Version 9.0c
    • Network: Broadband Internet connection
    • Hard Drive: 10 GB available space
    • Sound Card: DirectX-9-kompatibel
    • Additional Notes:
      • Erfordert eine Bildschirmauflösung von 1024x768.
      • Erfordert eine offene IPv4-Verbindung für den Online-Mehrspielermodus.
      • Ein Triumph-Konto ist erforderlich, um die Online-Dienste des Spiels nutzen zu können. Der Einzelspielermodus und der „Hot Seat“-Modus sind auch mit dem Gastkonto vollständig spielbar.
      • Der Editor läuft nur unter Windows.
    Recommended:
    • OS: Windows Vista, Windows 7, Windows 8, Windows 8.1
    • Processor: Intel Core 2 Quad Q6600 @ 2,4 GHz oder AMD Phenom X4 9900 @ 2,6 GHz
    • Memory: 4 GB RAM
    • Graphics: nVidia Geforce 460 1 GB oder AMD Radeon HD 6850 1 GB
    • DirectX: Version 9.0c
    • Network: Broadband Internet connection
    • Hard Drive: 10 GB available space
    • Sound Card: DirectX-9-kompatibel
    • Additional Notes: Bildschirmauflösung: 1920x1080.
    Minimum:
    • OS: 10.9.3 (Mavericks)
    • Processor: Intel Core 2 Duo E6600 @ 2,4 GHz oder AMD Athlon 64 X2 5000+ @ 2,6 GHz
    • Memory: 3 GB RAM
    • Graphics: nVidia Geforce GTX 250 / ATi Radeon HD 4870 mit 512 MB oder integrierte Karte Intel HD 4000 mit 3 GB Systemspeicher.
    • Network: Broadband Internet connection
    • Hard Drive: 10 GB available space
    • Additional Notes:
      • Erfordert eine Bildschirmauflösung von 1024x768.
      • Erfordert eine offene IPv4-Verbindung für den Online-Mehrspielermodus.
      • Ein Triumph-Konto ist erforderlich, um die Online-Dienste des Spiels nutzen zu können. Der Einzelspielermodus und der „Hot Seat“-Modus sind auch mit dem Gastkonto vollständig spielbar.
      • Der Editor läuft nur unter Windows.
    Recommended:
    • Processor: Intel Core 2 Quad Q6600 @ 2,4 GHz oder AMD Phenom X4 9900 @ 2,6 GHz
    • Memory: 4 GB RAM
    • Graphics: nVidia Geforce 460 1 GB oder AMD Radeon HD 6850 1 GB
    • Additional Notes: Bildschirmauflösung: 1920x1080.
    Minimum:
    • OS: SteamOS, Ubuntu 14.10
    • Processor: Intel Core 2 Duo E6600 @ 2,4 GHz oder AMD Athlon 64 X2 5000+ @ 2,6 GHz
    • Memory: 3 GB RAM
    • Graphics: nVidia Geforce GTX 250 / ATi Radeon HD 4870 mit 512 MB oder integrierte Karte Intel HD 4000 mit 3 GB Systemspeicher.
    • Network: Broadband Internet connection
    • Hard Drive: 10 GB available space
    • Additional Notes:
      • Erfordert eine Bildschirmauflösung von 1024x768.
      • Erfordert eine offene IPv4-Verbindung für den Online-Mehrspielermodus.
      • Ein Triumph-Konto ist erforderlich, um die Online-Dienste des Spiels nutzen zu können. Der Einzelspielermodus und der „Hot Seat“-Modus sind auch mit dem Gastkonto vollständig spielbar.
      • Der Editor läuft nur unter Windows.
      • Kein SteamOS oder Ubuntu 14.10? Das heißt nicht, dass das Spiel auf Eurem Rechner nicht laufen wird, es heißt nur, dass wir es im Büro nicht auf einem solchen System haben laufen sehen. Besucht die verschiedenen AoW3-Foren, um mehr zu erfahren und Eure Erfahrungen zu teilen. Bitte helft Euren Mitspielern, indem Ihr Feedback dazu hinterlasst, wie das Spiel auf Eurem System läuft. Damit helft Ihr uns auch, unseren Linux-Build zu verbessern.
    Recommended:
    • Processor: Intel Core 2 Quad Q6600 @ 2,4 GHz oder AMD Phenom X4 9900 @ 2,6 GHz
    • Memory: 4 GB RAM
    • Graphics: nVidia Geforce 460 1 GB oder AMD Radeon HD 6850 1 GB
    • Additional Notes: Bildschirmauflösung: 1920x1080.
Hilfreiche Kundenreviews
17 von 18 Personen (94%) fanden dieses Review hilfreich
1 Person fand dieses Review lustig
38.2 Std. insgesamt
Verfasst: 10. Januar
Ich möchte über meine bisherigen Spielerfahrungen berichten und kläre gleich vorweg, welche Inhalte ich bisher kennen gelernt habe.

Einzelspielerkampagne begonnen und bis zur 3ten Mission gespielt.
Mehrere Zufallsszenarien gespielt.
Mehrere Rassen/Klassenkombos ausprobiert.

Was kann ich zum Gameplay sagen:

Es handelt sich um ein typisches, rundenbasiertes Strategiespiel, bei dem man sich zu Beginn (bei Zufallsszenarien) einen Helden einer bestimmen Rasse und eine Klasse aussucht. Diese Rassen und Klassen haben erheblichen Einfluss auf die taktischen Möglichkeiten, die durchaus vielfältig sind, so vielfältig, dass ich sie in ihrer Komplexität gar nicht ausreichend erklären kann, was auch an meiner relativ geringen Spielzeit liegt.
Da ich jedoch seit über zwanzig Jahren Computerspiele spiele und auch Heroes of Might and Magic III kenne, welches ein ähnliches Spielprinzip aufweist, kann ich sagen, dass Age of Wonders III ein sehr solides Gameplay aufweist, dass einen wirklich lange fesseln kann. Einzelne Missionen können durchaus ziemlich lange dauern, das hängt jedoch auch vom individuellen Spielstil ab. Ich habe einen Hang dazu, die gesamte Karte Schritt für Schritt zu erobern, andere bevorzugen da vielleicht die "Kopf-Durch-Die-Wand" Methode.
Da ich mit diesem Spiel ein Genre angespielt habe, dass ich seit Jahren eher unbewusst vernachlässigt habe, war der Einstieg für mich etwas schwierig. Ich habe jedoch schnell gelernt, dass die Lernkurve nicht so brutal ist, wenn man sich ein wenig mit der Spielmechanik beschäftigt.

Die Grafik ist hübsch, ich habe bisher auch keine Bugs gefunden. Die Musik ist etwas eintönig, trotzdem nicht nervtötend. Ich empfehle im Hintergrund einfach die eigene Lieblingsmusik laufen zu lassen.

Fazit:

Age of Wonders III ist ein wirklich gutes Spiel und bietet für den "Genreinteressierten" sicher sehr viele Stunden Spielspaß.
Die Rassen/Klassenvielfalt ermöglicht viele Kombinationsmöglichkeiten und verleihen dem Spiel zusätzliche Anreize, mal eine neue Strategie zu probieren.
Dieses Spiel war, nebenbei bemerkt, das einzige, das mich anfänglich für 30 Stunden OHNE UNTERBRECHUNG fesselte, bevor ich wie ein Zombie ins Bett fiel. Dieser anfängliche Wahn hat sich jedoch ziemlich rasch wieder gelegt, was weniger am mangelnden Spielspaß, als an meiner halbwegs funktionierenden Einsicht lag, dass das vielleicht doch nicht allzu gesund ist.

Ich kann dieses Spiel bedenkenlos an jeden Fan dieses Genres empfehlen.

Ps: Ich möchte nochmals daran erinnern, dass ich das Spiel bei weitem noch nicht vollständig ausgereizt, geschweige denn durchgespielt habe, zumindest nicht die Kampagne. Alle meine Erfahrungen und Ansichten leiten sich von dieser Tatsache ab.
War dieses Review hilfreich? Ja Nein Lustig
5 von 6 Personen (83%) fanden dieses Review hilfreich
167.3 Std. insgesamt
Verfasst: 1. Januar
Bei Spielen wie AOW, ist für mich der Wieder- Spielbarkeitsfaktor das entscheidende Detail ob eine Empfehlung gerechtfertigt ist. Die Kampagnen sind interessant und spannend und man lernt die diversen Völker und Einheitentypen bestens kennen. Dennoch wäre ein größerer Storycontent wünschenswert gewesen. Das Helden Punktesystem ist ein wahrer Genuss für all jene die ihre Generäle auch wirklich manuell im Kampf bedienen. Und von Giftspinnen zu Wyvern als Reittieren ist auch für jeden magischen Gegenstand gesorgt,

Komplexe Auswahlmöglichkeiten zur Erstellung der Welt, bestens bekannt aus ähnlichen Spielen, machen das Game unwiederstehlich.

Habe glaub ich jetzt schon rund 160 Stunden und es werden sicher noch mehr.
War dieses Review hilfreich? Ja Nein Lustig
458 von 485 Personen (94%) fanden dieses Review hilfreich
4 Personen fanden dieses Review lustig
734.6 Std. insgesamt
Verfasst: 8. November 2014
This game is absolutely incredible. It stays true to the style and feel of the previous games in the series, while also embracing some of the more modern elements in the 4X genre. Some may find the game a bit "simplistic" compared to other 4x games, but this is misleading. While this game is very easy to learn, and keeps most of the numbers and math pretty simple, there is an incredible amount of strategic depth to this game, and even after over 500 hours played, with 90% of that focusing on just *one* class, I am still learning new things.

The game itself takes place on about 3 different levels. The most prominent level is the tactical combat itself. This is unmatched by any other game in the 4x genre. In truth, it's more akin to the Total War series than anything, except turn based. It is not an understatement to say that this is the best combat system in any of the modern 4x games, bar none.

The second level is strategic movement. Many reviewers and players alike who only play this game for a bit do not understand just how much thought goes into something as simple as moving troops around. Each hex has different movement costs, which affects how fast units can move across them. But the movement costs are variable based on race, unit type itself, and even what the player has researched. Furthermore, different types of units may benefit from terrain features, such as Druids and Rogues who have units with Concealment. This allows some of their units to be rendered invisible in forest tiles. Compounding this issue is how classes and races interact. For instance, Dwarven Rogues are the only combination in the game with access to mountain concealment from the beginning, and this allows for some rather unique strategies involving raiding parties in the early game. While many will say that the tactical combat in this game is what stands out, at the intermediate skill level, the strategic level may actually be more important. After all, you can't actually GET to tactical combat if your enemy utilizes terrain to outrun you, or to reach your cities before your main army can get there to repel them.

The third layer is the empire management layer. This layer is pretty much what your typical 4x player expects to be the bulk of the game, as games like Civ largely ignore the first 2 to focus entirely on management. To those who have played and enjoyed the Civilization series: be warned. Age of Wonders 3 handles city management *vastly* differently than most other 4x games. The key difference lies in how cities work. Unlike civilization, there are no wonders or structures that can be built in cities to give them a specialized role. But don't worry, there absolutely are ways to make cities unique. Where this game differs from most others is that cities are largely defined by the terrain features within their domain. This creates a very different feel to empire management than other 4x games, in that the single most important factor of a city lies in where it is placed. In fact, a city placed on the right structure can often unlock units that cannot be accessed normally, or allow unusual and powerful modifiers to your armies. Some even give massive bonuses to income, or research.

While each layer is important, it is worth noting that this game is still very much different from many other 4x games. The focus is of the game is, at its heart, a wargame. While the diplomacy is functional, the predominant strategy will always be to crush your enemies, and annex their cities. Make no mistake, though. Although the goal is the same in every game, the methods are as variable as your imagination.

I'm not exaggerating when I say that there are players in the multiplayer community who have reputations for using an iconic style or strategy, that is almost entirely their own. The sheer number of options in character creation means that a player could very well run a strategy that is truly unique.

So if you're looking for a fantasy 4x wargame, you will not find a better one out there. Age of Wonders 3 is simply the best at what it does.
War dieses Review hilfreich? Ja Nein Lustig
4 von 5 Personen (80%) fanden dieses Review hilfreich
1 Person fand dieses Review lustig
623.8 Std. insgesamt
Verfasst: 19. Dezember 2014
I am addicted ;)
War dieses Review hilfreich? Ja Nein Lustig
6 von 9 Personen (67%) fanden dieses Review hilfreich
1 Person fand dieses Review lustig
160.6 Std. insgesamt
Verfasst: 24. November 2014
Topgameplay in Kampane! Super Grafik!
Lustige und auch schwierige Mehrspielerrunden mit Freunden!
Was will man mehr?
Meiner Meinung nach ein Topspiel! 11/10 Punkten!
War dieses Review hilfreich? Ja Nein Lustig
6 von 9 Personen (67%) fanden dieses Review hilfreich
1 Person fand dieses Review lustig
0.9 Std. insgesamt
Verfasst: 1. Januar
Würdiger Nachfolger bzw. Remake des bekannten Age of Wonders! Pflichtkauf für alle Age of Wonders Fans! Bei dem Titel kann man nix falsch machen!
War dieses Review hilfreich? Ja Nein Lustig
4 von 6 Personen (67%) fanden dieses Review hilfreich
30.5 Std. insgesamt
Verfasst: 17. Januar
4X mit RPG Elementen und geilem Artstyle - Droge für jeden Taktikfanatiker!
War dieses Review hilfreich? Ja Nein Lustig
4 von 8 Personen (50%) fanden dieses Review hilfreich
54.0 Std. insgesamt
Verfasst: 31. Oktober 2014
Ein super Spiel ;-)
War dieses Review hilfreich? Ja Nein Lustig
86 von 99 Personen (87%) fanden dieses Review hilfreich
3 Personen fanden dieses Review lustig
337.0 Std. insgesamt
Verfasst: 18. November 2014
This game really captures the 'just one more turn!'-feeling.
It is addicting and the game becomes better with each patch & DLC.

Pros:
  • A beautiful strategic map
  • Combat is fast, brutal and entertaining
  • It is fun to level your Heroes and Leader; it adds RPG to the game. Also quests that can be gained from independent cities or dwellings add to RPG-feel.
  • Concept of Race & Class for your Leader provide much variety in play. For example, you can play as a Orc Sorcerer, Dwarven Warlord, Elven Rogue etc.
  • Classes are really different from each other; this applies to gameplay, spells and units. See this wiki for an overview (click the class name for more info).
  • Nice campaigns with different outcomes
  • A pretty good Random Map generator with tons of options
  • Users make custom scenarios and challenges with Map Editor
  • Great music
  • Triumph Studios listens really well to the community and has fixed (almost) all bugs/issues

Cons:
  • In general races could be more varied. The good news is that Triumph is working on this and it is expected to improve in the next patch. See this official dev journal (nov 2014) --> *EDIT april 2015* - this has been addressed in the latest patch 1.5!!
  • Although the idea behind alignment is nice (good/neutral/evil is based on your actions and not on your race choice), it remains a bit shallow imo. --> *EDIT april 2015* - this has been addressed mainly in the DLC Eternal Lords!
  • MOD-tools are not released at this moment (nov 2014). They most probably will in the future though.

Other comments:

Overall I recommend this game to anyone who has an interest in Turn Based Strategy games.
War dieses Review hilfreich? Ja Nein Lustig
105 von 130 Personen (81%) fanden dieses Review hilfreich
1 Person fand dieses Review lustig
71.1 Std. insgesamt
Verfasst: 22. Januar
AGE OF WONDERS III - Good Turn based tactical combat, Hero RPG elements and Empire building 4X strategy

|| 8 ||
Score Comment
Graphics 8 Nice graphics and detail on the strategic map and even better graphics for units, terrain and magical effects in combat. UI is nice, detailed and easy to use
Audio 6 Music gets a little repetitive - maybe a little more variety needed, sound effects are good but nothing special.
Gameplay 8 Age of Wonders III is a turn based, 4X strategy game based in a fantasy setting. The tactical combat view (when your army's battle) is excellent, you really feel like you are head to head with the AI (which seems to do a good job most of the time) in a battle of wits. Casting a well timed spell or outmanoeuvring your enemy can sometimes turn the tide of a battle, unfortunately usually the outcome of a battle is a forgone conclusion due to the relative strength of the units involved, but even when this is the case its still fun to crush your enemy and minimise your losses. The strength of the Units in your army really plays such a large part of the battles that you can actually choose to skip the tactical battle entirely and have the computer automatically calculate the results. Some of the units have somewhat of a balance issue with the higher level units often being able to take down whole armies by themselves with little damage or risk. This inevitably results in a race to upgrade your city buildings to create these higher level creatures. AI at the strategic level is a little predictable but there is still fun to be had placing your cities and grabbing as many resources as possible to fund your economy. One thing I noticed at the strategic level is there doesn't seem to be any downside to city spamming (covering the map in loads of your cities) as you gain resources (mana, gold, research) for each city. Ruins, shrines and artefacts are scattered throughout the maps and these will often require you to fight a monster to claim the reward for your Hero. Hero's are your army leaders you get a main one and then can hire more for gold. Hero's have a selection of spells they can use to aid you in battle, summon monsters or benefit your cities. Items you collect / make can be given to your hero's to increase their stats and they also get skills as they earn xp through battles.
Story 7 The game contains a number of well written scenario's which are fairly fun to play through. Overall I think I preferred playing the random maps though.
Replayability 7 If you enjoy the game you will probably want to play it again, random maps and steam workshop adds more community made content.
Overall
8 A fan of this genre will probably get a lot of enjoyment out of this game. While not as complex or detailed as others of the same type what it does it does well. Hotseat mode (a mode I loved from Civilisation) is a great addition to this game and playing with friends is a lot of fun.

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War dieses Review hilfreich? Ja Nein Lustig
37 von 38 Personen (97%) fanden dieses Review hilfreich
2 Personen fanden dieses Review lustig
120.7 Std. insgesamt
Verfasst: 16. April
Although Age of Wonders III features story based campaigns and scenarios (many of which are obviously balanced for multi-player), the real meat of the game IMO is the Random Map mode. This is equivalent to the default mode of most 4X games like Civilization, and that's what I'll talk about here.

Unlike most 4X games which start you off with a single settler in a mostly empty undeveloped world, the default mode (normal game flow) of AoW3 starts you off in a populated world which already has roads, cities and armies. In these games you can get stuck into the action quickly and may not need to build any cities at all, just capture existing ones. These games can be a lot quicker to play than other 4X games.

However, the random map games are extremely customisable, much more than Civ. There are three other preset modes - Battle, Empire Building and Adventure - which provide very different game experiences. Better still, go into the advanced setup screens and you can tweak the details to your heart's content. You can start with nothing more than a settler and a leader in a completely empty world, just like Civ, if that's what you want, or you can fill it with as much or as little of the different options that are available. You can also tweak the geography, altering the quantities of different terrain types that will appear on the map.

The graphics are superb, they blow away the old AoW games and are better than most current 4X games IMO. The music is excellent too, one of the best soundtracks I've heard in a game, making it well worth getting the Deluxe version for the 2 hours of music, not to mention the huge 8 player scenario Dragon's Throne.

The huge variety of units in the game, and the many different unit abilities and spells, provide for an awesome variety of strategy and tactics. The game is far more detailed than previous versions, and while the older games were great in their own right, AoW3 takes it to a whole new level. I can't go back to the old games anymore. It's a game you can get sucked into for many, many hours of your life.

The two expansion packs - Golden Realms and Eternal Lords - are real expansions, not shallow cash grabbing DLCs like in many games these days. They add a lot of real content, not just new races and campaigns, but many new rules and game mechanics.

I highly recommend this game, one of the best 4X games ever in my opinion.
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29 von 37 Personen (78%) fanden dieses Review hilfreich
2 Personen fanden dieses Review lustig
45.6 Std. insgesamt
Verfasst: 12. November 2014
Having not played an AoW game since the first one, way back in about 1995, I wasnt quite sure what to expect with this.
What I found was a delightful cross between two of my other favourite franchises - Heroes of Might and Magic, and Civilization.

Age of Wonders III features many elements from the above and adds in a few ideas of its own, the result is a very solid turned based strategy/RPG hybrid of sorts. Certainly one to watch out for on the Steam Sale if you are considering getting it.
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248 von 419 Personen (59%) fanden dieses Review hilfreich
3 Personen fanden dieses Review lustig
644.2 Std. insgesamt
Verfasst: 28. Oktober 2014
Edit 04/23/15: So I've done some multiplayer testing. The game is still super snowbally and overall, the mechanics still kill fun. I do, in fact, think the single player is alright now though.

Again, keep in mind that I'm going to focus on the multiplayer aspect only. I didn't play civ to play by myself, and neither did I buy this with that intent.

Old content/Base game (This is now current 04/19/15):

First, the positives:
  • Tactical combat: This is what the game sells itself with. The concept, how it's designed is actually quite fun on its own. If you like Endless Legend's combat, you would like this.

  • Race/Class combos: One of my favorite things for the longest time was the different race and class combos would actually cause you to play differently based on what race you put with what class. The developers have indeed succeeded in improving parity some in 1.5.

  • Map generator: More often than not, I enjoyed the randomness, aside from predicible positioning of capitals. Powerful treasures, like production materials/scrolls are now guarded.

  • Diverse Units: Units are diverse, and even units from the same class may have differences between races.

Now for the bad.
  • Balance: Dear god, balance. Heroes have always meant to be powerful, and that is fine. But the majority of experiences players you meet will use heroes as spell casters. This doesn't sound so bad, right? Well, spells, in tactical combat have infinite range. If your hero is on the battlefield, it can hit anything. Your leader can do it even if he/she isn't there for double cost. The majority of matchups will be determined by spells. If not that, you will see tactics such as run and heal. In short, play to the utmost efficiency.

  • Scouts/city mechanics: Scout wars are still annoying, and the flying ones are especially capable of taking cities, particularly the incorporeal ones. All units in any amount or strength are capable of burning any city in 2 turns, and any fort or watchtower instantly. I cannot emphasize this enough, the most central mechanic to continuing the game is the LEAST secure. This will turn your disadvantages into a landslide.

  • The community: The community has become somewhat insular now, as 90% or more of the lobbies are locked. Join a steam group or the forums to try and get in, don't try to meet people in lobbies.

  • Autocombat: To be frank, to manually do every battle yourself is not feasible in this game in multiplayer. Unlike Endless legend, which is very fluid about its manual combat for the most part, manual combat in this game stops all other action for every player that is not in combat. You either get to watch or not depending on what the host decided before the game starts. So you have to use autocombat... except that the AI in autocombat tries to resolve things as quickly as possible by having both sides rush at each other, tactics be damned. Therefore the losses are always higher than they should be, and unless you've played for as long as I have, you shouldn't expect to accurately predict the results, which to my knowledge is not a common skill.

  • Fog of war: Once you initially explore the map, it shows everything happening except units. You see all changes and spell casting locations without vision if you're attentive. While this is a skill, it's not much of a fog.

Patch 1.5:
  • The new vassal system is actually pretty cool. You can now relinquish control of a city to the independents (vassalship is also the step before actually owning the city, too, so you can get it back). When you do this, the independents will pay you a portion of the total income and occasionally give you tributes ranging from resources to a small army (whose strength is based on the current size of the city). The vassal will also keep their city defended, which makes vassalship the answer to the player who lacks the ability to defend from silly things like wisp spam or something. It's not all good though. Much like burning a city, you can make a vassal out of any city in 2 turns no matter the size of the city, and after those two turns, the city will instantly spawn an army relative to the size of the city. Too much, too fast.

  • Guard breaking: Now a thing.

  • The new race governing and race happiness system adds a bit of flavor to the game that causes the way you play to have an impact on the people in your empire, and thus affect you. Now, if you migrate for optimization, it doesn't just impact your (ignorable) alignment, you've made one race pretty happy, and really upset another one. Good luck making use of them when their units are starting out unhappy. I have nothing but good things to say about this system, although I haven't had the time to explore every option with every race.

  • Cosmic events: Adds random events to the game, which are mostly status modifiers. Some are positive, some are negative. Some only affect certain people. Some affect everyone. Fun in theory, but I find that I'm often annoyed by the results since it can cause damages to your empire through no fault of your own. The appearance of the boss drastically affects one person. The encounter is around legendary difficulty, and it roams the map. The items if you win are powerful, but I wouldn't lose a city temporarily or lose 4-5 units to secure it (in auto-combat). Overall, I think I would play with cosmic events off with other people to keep the frustration levels down for us all.

Expansion content (yeah, I bought it to review):
  • Necromancer is actually a rather nice addition to the game. It turns the class system a bit upside down because it has completely new mechanics added to the game (happiness and morale isn't a thing when you're dead, rushing causes your undead puppets to be destroyed instead, presumably because it's hard to rush and keep things safe, you also get population from killing things, which is kind of awesome). In practice, it plays a bit like a combination of theocrat (healing), sorcerer (supports are very important for more than just healing, and you get a decent spell selection), and warlord (with emphasis on debuffing rather than buffing, but you DO get some pretty nice battle enchantments like a warlord would).

  • Frostlings: They play a bit like a combination of draconians and humans (I'm approximating), my two favorite races, so naturally I like them. They lose physical power in exchange for doing frost damage. Their pikemen are amazing (and tier 2). Love the race overall, but frozen flames (their support buff) will be op until it doesn't have fire resist (normally the race weakness), especially when used on frostling necromancer reanimators. (It also gives +2 fire/+2 ice damage to melee/range and inflict chilling, which is -20% ice resist/-1 defense.) Huge upsides in exchange for no healing.

  • Tigrans: Poor Tigrans. Has the exact same weaknesses as orc (with even less healing!) with almost none of the upsides. -1 resist, no healing except support once per fight self-heal, who then lose their range for the rest of the battle, low range damage on archers in exhange for bleeding (in fairness, units do more melee damage to bleeding units... but no healing). You need considerable skill to make use of their unique talents.

  • Halflings: Fun little race. They scale a lot on unit happiness. They have -20% phys resist in exchange for Lucky. A mechanic that makes every offensive ability have a chance to miss them. Seems not worth it at first, but it includes spells and such, and actually net decreases incoming damage. They lack elemental damage though.

  • Specializations: Their themes are essentially chaotic magic, neutral good, neutral evil, and balance/anti-unnatural. They offer really nice tools that can offset racial and class weaknesses.

Literally out of space, so I hope I wrote enough to help you guys make your own impressions, guys.
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24 von 31 Personen (77%) fanden dieses Review hilfreich
2 Personen fanden dieses Review lustig
56.7 Std. insgesamt
Verfasst: 27. November 2014
A welcome addition to the franchise, with some new additions and some drawbacks.

Pros:
+More strategic layers than previous Age of Wonders games with Race/Specialization/Class combinations
+Unique balance of over-world construction, exploration, conquering/destruction, and tactical battles
+Strong RPG elements for a strategy game with Heroes and Leaders' leveling and meaningful choices along the way
+Interesting strategic variety with interaction of terrain and races
+Many and meaningful strategic options/choices in units (skills, abilities, looks, interactions) and cities (city types, upgrades) and empire quests
+Relatively easy to use map editor/maker

Cons:
-Less friendly fire (I enjoyed how friendly fire was handled in previous games) and height advantages
-Less atmosphere than age of wonders games through slightly weaker lore, presence of magic, racial uniqueness, and music/sfx
-Story is a bit weak
-3D Models are a bit ugly
-Less races (Currently) than in other age of wonders games

Differences from other 4x Strategy-Fantasy Games:
-More tactical battle focus
-Less focus on construction

The Future:
The community is strong and kind enough.
The developers are continuously working on the game and listening to the players.
New races and classes are coming out.
New race relations coming out.
New balances and bonuses coming out.
More modding coming out.

Buy or No?
If you are experienced with 4x strategy games... I would get this game.
While the genre probably could use a game to revolutionize it a bit, this game does enough new things to keep your interest if you are captivated by 4x genre. You may be annoyed with some things here and there, but overall the balance is strong enough and they are working on improving the balance and adding more content to sink your teeth into.

If you are interested in fantasy lore, role-playing/story-making, primarily and racial interactions... I would get it on sale or wait.
Do some research on the game first; if you find the lore interesting, purchase it if you haven't played any game in the genre or wait to see how the updates improve and add to the game in a few months. Keep in mind you can also create some interesting quests with the map editor/maker.

If you haven't really played much strategy 4x fantasy games and are curious... I would get this game now or on sale.
Your enjoyment of the game will be higher if you have an open-mind and like intricate game systems.

If you are looking for a fast-paced, mind-blowing, competitive game... do not purchase the game or do more research. The pacing is similar to other strategic games like Civilization. Also, there is nothing in here that will take your breath away, at least immediately. The engagement relies on the stories and histories that are created from the complex systems and events that occur.

Overall...
AOW3 is a quality game that could use some improvements. Fortunately, the developers care so improvements are on the way. There isn't too much else in the genre being made at the moment either and is better than its nearest fantasy-strategy competitors. But feel free to check out games like Warlock, Fallen Enchantress, and Endless Legend as they offer slightly different fare if tactical combat is not entirely for you.
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15 von 18 Personen (83%) fanden dieses Review hilfreich
2 Personen fanden dieses Review lustig
2,566.4 Std. insgesamt
Verfasst: 28. März
It has been almost one-year since release, I've been playing this game constantly for almost the full year. Incredibly addictive coupled with vast replayability and a veritable smorgasbord of options, units, spells, structures, and game mechanics... and the developers have only expanded on the deep content with Golden Realms and the upcoming release of Eternal Lords. I am not normally a review-writer or poster but this is hands down the best game of the genre I've ever played, including Master of Magic.

Only a few fairly minor issues - mostly having to do with requested features such as added victory conditions, more customization options, and more gameplay options have been addressed by the developers or are in the process of being addresed. Kudos to Triumph. They've certainly earned the name.

A long-time player of other 4 x games I would enthusiastically recommend this for any fan of the genre. I definitely encourage anyone on the fence to try it out!
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13 von 16 Personen (81%) fanden dieses Review hilfreich
1 Person fand dieses Review lustig
36.1 Std. insgesamt
Verfasst: 22. Januar
It feels a lot like Heroes of Might & Magic had a baby with Master of Magic.

I HIGHLY suggest reading some of the reviews here. The negatives aren't all bashers, the positives aren't all fanboi's. You'll get a good picture of what this game offers and where it is lacking. This is my take.

Pro's:
The hex-7 combat. You can flank prior to engaging, but you may leave an army vulnerable to attack (it affects placement in the battlefield.. except against a city)

The hero "Leader" capabilities. Each army (group of 6 units including hero) can have a hero as a leader. Heros can pick from abilites to strenghten themselves or provide army-wide bonuses.

The Dreadnaught Class (while overall not high on my personal list) is really neat. They are mech-based, rather than magic. If you use their higher special units, you need other special units to heal them. This matters most if your empire included multiple races. Healers can't heal machines, and workers can't heal normal units. I like that concept. :reusgreed:

Spell options are "random" which helps split up the monogamy of game play (with a few exceptions).

Underground & above ground, + teleporters, water tunnels, and 6v6 "dungeons" with unique item (Strong, Epic, Legendary, and Mythical difficulties. :ghlol: )

The graphics.

Con's:

The basic race & class units are carbon copies of each other. Slight differenced being pure damge vs a resistance-based damage type)

The buildings are all exactly the same (except the T2 & T3 class buildings.. but the resource from them isn't a game changer).

The spell system is lacking, in comparison to Master of Magic. There are obvious "winners" for large maps/games, which are to be avoided in smaller/shorter games.

As above, there are several abilities/spells which only have true functionally in MP... thus wastes a spell slot.

Again, as above, the spells are generated "randomly" based on your leader choices. While not entirely bad (MoM was like that also), the MultiPlayer-biased or large map-biased abilities aren't balanced out of the choices. Likewise, they don't recive more weight in those circumstances.

So that's really just one big one, split into 3 parts and the last being a pro & con.


--------
I've not gotten the xpac.. but that's supposed to add a few more nice things to the game. Worth the expansion price? Not sure yet. Next sale though.. ;)

There are a few things they could do differently, from a deisgn standpoint, but given the origins and overal gameplay.. It's definitely a good $20-30.00 game. Not sure about $40-45 (not counting the expansion)

Apparently there is a bug that can crash and lose all of your data. I haven't run into that one yet. It does have occasional "lag" on the large + maps.

I defenitely enjoy it, so far, I'm just a bit picky about things.
--------

What they could do to "fix" some of the holes in the game:

Make a couple of "difficult" races, that are OP'd, but cost more.
Make a couple of "easy" races, that are weak, but fast to max out.

Mix up the complexity of the city structures. Maybe Orcs only get a shrine, not a grand temple, etc... then balance it out other ways. (can tie into above)

Get rid of the "Knowledge Points" resource. It becomes 100% worthless at some point in the game. :angrytitan: Merge "Mana Income" and "Knowledge Points" and let the player balance the resource between the two. (mana income if dor spell upkeep, unit purchase, initial spell cast, etc.. Knowledge Points only go to how fast you research spells)

Unbalance the spell system some more. Let a Mastery level always yield a really bad@$$ unit and global power.

Weigh out some of the spells that favor different game maps and MP vs SP. There shouldn't be a clear "winner" for them, on that front. (These are in the Class-specific spells, regardless of your focuses, and the one focus realm of expansionisim.) If a balance can't be reached easily.. simply making a counterpart (with a note on each as to what they favor) that is equally beneficial in the opposite playstyle is fine.
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13 von 18 Personen (72%) fanden dieses Review hilfreich
2 Personen fanden dieses Review lustig
63.9 Std. insgesamt
Verfasst: 6. November 2014
I really recommend this game for any 4X fans who enjoy nice tactical battles. I really like the design choice which mixes race and class of a main hero, because this helps to create huge variety of combinations (and of course - many different units to choose from). I'm glad that I started playing this game about 6 months after release, because most of annoying bugs and problems has been fixed and corrected. So this is a great moment to jump into this beautiful and very addicting game.
BTW - looking forward for a new expansion which will add a new class ^^
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16 von 24 Personen (67%) fanden dieses Review hilfreich
2 Personen fanden dieses Review lustig
1,814.2 Std. insgesamt
Verfasst: 23. November 2014
I keep finding myself playing this game over and over again to see what I missed. I love the imagery and I cannot wait for the next DLC.

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11 von 15 Personen (73%) fanden dieses Review hilfreich
1 Person fand dieses Review lustig
433.7 Std. insgesamt
Verfasst: 15. März
Long story short: Simply the best turn-based 4X game in years.

The good bits:
* Competent AI
* Huge variation in races, classes, spells, abilities and units
* Excellent tactical battles that keep you on your toes.
* Great soundtrack
* Vivid fantasy setting
* Plenty of options in the robust random map generator to drastically alter every game you set up
* Exploration is a blast

The weaker bits:
* Diplomacy is servicable, but it's nowhere near Civilization levels
* No more naked Nymphs :(

Extra bits:
* Very dedicated support from the developers
* New expansions bring crazy amounts of content
* Regular free patches with new mechanics and additional free content

Am looking forward to some PBEM games once the system goes live!
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9 von 12 Personen (75%) fanden dieses Review hilfreich
2 Personen fanden dieses Review lustig
48.3 Std. insgesamt
Verfasst: 2. November 2014
Great Turn-base fantasy game! Took me a little while to get the hang of it. . . But it is totally worth it!
I can't stop playing! Kind of reminds me of the orginal Master of Magic game with updated graphics.

Pro's
-Lots of Units
-City Upgrades
-Hero's
-Cool Spells

Con's
-Easy Battles
-Limited bulding.
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