Age of Wonders III ist der lang erwartete neueste Teil der preisgekrönten Strategiespielreihe. Dank einer einzigartigen Mischung aus Reichsaufbau, Rollenspiel und taktisch fordernden Kämpfen ist Age of Wonders III die neue Referenz in Sachen Fantasy-Rundenstrategie und wird Veteranen der Serie gleichermaßen begeistern wie Neueinsteiger!
Nutzerreviews: Sehr positiv (2,360 Reviews)
Veröffentlichung: 31. März 2014

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Enthält 4 Artikel: Age of Wonders III, Age of Wonders III - Deluxe Edition DLC, Age of Wonders III - Eternal Lords Expansion, Age of Wonders III - Golden Realms Expansion

 

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"An excellent 4x, reviving the classic series. Tactical hex-based battles and city-building combine in a wonderful fantasy setting. Evil-aligned penguins"
Lesen Sie hier das vollständige Review.

Kürzliche Updates Alle anzeigen (50)

30. April

v1.555 Patch now Available

Hi, today we launch V1.555 the first official patch after the Eternal Lords expansion and V1.5 got released April 14th. After such a big update, there is bound to be feedback and new ideas. With your help we were able to turn this in a big update relatively quick after the launch of the new expansion. The update is available on both GoG and Steam. Thanks for all your comments!

See this topic for full patch notes.

7 Kommentare Weiterlesen

14. April

Age of Wonders 3: Eternal Lords Expansion now available

Embrace forbidden powers and prepare to reign for eternity, as today Triumph Studios launches the highly anticipated Eternal Lords Expansion.


Eternal Lords is the major, second expansion for Age of Wonders III, marking one year of continuous development since its release. With the introduction of the Tigran and Frostling races and the new Necromancer class, players must adapt to a world on the brink of cataclysmic change. New mechanics include the Race Governance system, which allows players to tailor the features of each race in their empire to meet their strategic needs, and adds new layers of depth to empire development and diplomacy.

The expansion is accompanied by the free V1.5 main game update introducing Vassals, the New Play by Email multiplayer mode, Mac/Linux support, Race Relations, improved AI, and more racial unit diversity.

10 Kommentare Weiterlesen

Reviews

“This is a deep experience backed by intricate mechanics and a concerted polish that makes gameplay immediately intuitive and rewarding. Age of Wonders 3 will keep you up until the wee hours of the morning, constantly muttering that you'll crawl into bed after just one more turn.”
9/10 – Joystiq

“A war worth sinking your teeth into”
83/100 – PC Gamer

Digitale Deluxe-Edition

Holt Euch das Spiel, das Einzelszenario „Drachenthron“ und den zweistündigen offiziellen Soundtrack.

Szenario „Drachenthron“
Ein riesiges Einzelszenario. Legenden zufolge sollen am Anbeginn der Zeit Drachen über das berühmte Meer der Flammen geherrscht haben. Aber wahre Drachen wurden schon lange nicht mehr gesichtet. Auf den Inseln befinden sich jedoch noch immer zahllose Schätze, die Abenteurer, Händler, Halunken und Glücksritter anlocken. Nun haben acht Fürsten ein geheimnisvolles Drachenei gefunden – und jeder sieht es als Zeichen seines Anspruchs auf den Drachenthron. Die Gelehrten warnen vor dem Zorn der Drachen, aber die Fürsten kümmert das nicht – und sie bereiten sich darauf vor, in den Krieg zu ziehen. Tretet gegen KI-Gegner oder bis zu 7 weitere menschliche Spieler an.

„Age of Wonders III“-Soundtrack
Der zweistündige Soundtrack zu Age of Wonders III wurde von Altmeister Michiel van den Bos komponiert, der auch für die Soundtracks von Unreal, Deus Ex, Overlord und Age of Wonders 1 verantwortlich war. Der Soundtrack umfasst einunddreißig MP3 & FLAC-Tracks in bester 320-kbs-Qualität aus Age of Wonders III sowie fünf exklusive Bonus-Tracks. Darüber hinaus gehören ein englischer Covertext des Komponisten und JPG-Dateien für ein Jewel-Case-Inlay zum Soundtrack. Lasst Euch verzaubern!

Songs und andere Dateien des Soundtracks werden im AoW3-Ordner des Steam-Verzeichnisses abgelegt: „...Steam\steamapps\common\AoW3\OST“

Sie können über einen Dateimanager aufgerufen werden oder mit den folgenden Schritten:
1) Rechtsklickt auf „Age of Wonders III“ im Spieleverzeichnis von Steam.
2) Wählt „Eigenschaften“.
3) Wählt unter „Age of Wonders III – Eigenschaften“ den Reiter „Lokale Dateien“.
4) Wählt „Lokale Dateien durchsuchen …“ und öffnet den Ordner des Spiels.
5) Dort befindet sich der Ordner „OST“, in dem die Musik-Dateien gespeichert sind.

Über dieses Spiel

Age of Wonders III ist der lang erwartete neueste Teil der preisgekrönten Strategiespielreihe. Dank einer einzigartigen Mischung aus Reichsaufbau, Rollenspiel und taktisch fordernden Kämpfen ist Age of Wonders III die neue Referenz in Sachen Fantasy-Rundenstrategie und wird Veteranen der Serie gleichermaßen begeistern wie Neueinsteiger!

Erschafft ein Reich nach Euren Vorstellungen
  • Entscheidet Euch für eine von sechs Klassen: Zauberer, Hohepriester, Schurke, Kriegsherr, Erzdruide oder Technokrat.
  • Erforscht mächtige Talente, die nur Eurer Klasse zur Verfügung stehen, und stärkt mit ihrer Hilfe Euer Reich und die Kampfkraft Eurer Armeen.
  • Wählt Eure Verbündeten unter den sechs Hauptvölkern – Menschen, Hochelfen, Zwerge, Orks, Goblins und Drakonier – und nutzt zusätzlich die Behausungen mythischer Monster.

Erkundet eine lebendige Fantasy-Welt – und macht sie Euch untertan
  • Erforscht eine detailliert gestaltete, lebendige Fantasy-Welt, in der Euch in mehr als 50 verschiedenen Gebäudetypen reiche Schätze erwarten.
  • Erweitert mit neuen Siedlungen Euer Einflussgebiet, schmiedet Bündnisse mit Monstern und Ungetümen und erobert wertvolle Ressourcen.
  • Setzt gewaltige Magie ein und verändert die Landschaft nach Euren Vorstellungen..

Tragt taktisch fordernde Kämpfe aus
  • Werbt legendäre Helden an, rüstet sie mit magischen Waffen aus und lasst sie Eure Armeen in die Schlacht führen.
  • Vernichtet Eure Gegner im ausgefeilten taktischen 3D-Rundenkampfsystem.
  • Werdet zum Meisterstrategen. Belagert Städte, setzt Flankenangriffe ein und macht Euch die zahllosen Fähigkeiten Eurer Truppen zunutze.

Meistert die vielen Spielmodi von Age of Wonders III
  • Erlebt einen spannenden Einzelspieler-Feldzug, in dem Ihr beide Seiten eines epischen Konflikts spielen könnt.
  • Erstellt mit dem Karten-Zufallsgenerator immer wieder neue Szenarien.
  • Tretet im Mehrspielermodus gegen bis zu sieben andere Spieler online an..

Bitte beachtet:
  • Der Level-Editor wird als Dankeschön an die Fans zur Verfügung gestellt. Er wird lediglich mit englischer Benutzeroberfläche veröffentlicht und hat möglicherweise andere Systemvoraussetzungen als Age of Wonders III, zudem kann der Kundendienst hier keine Unterstützung leisten.
  • Kooperativer Modus Bei Zufallskarten und Einzelszenarien können sich Spieler verbünden und gemeinsam gegen KI-Gegner antreten.
  • Kooperativer „Hot Seat“-Modus: Im „Hot Seat“-Modus können sich Spieler bei Zufallskarten und Einzelszenarien verbünden und gemeinsam an einem Rechner gegen KI-Gegner kämpfen.

Systemvoraussetzungen

Windows
Mac OS X
SteamOS + Linux
    Minimum:
    • OS: Windows XP, Windows Vista, Windows 7, Windows 8, Windows 8.1
    • Processor: Intel Core 2 Duo E6600 @ 2,4 GHz oder AMD Athlon 64 X2 5000+ @ 2,6 GHz
    • Memory: 2 GB RAM
    • Graphics: nVidia 8800 / ATi Radeon HD 3870 mit 512 MB oder integrierte Karte Intel HD 3000 mit 3 GB Systemspeicher
    • DirectX: Version 9.0c
    • Network: Broadband Internet connection
    • Hard Drive: 10 GB available space
    • Sound Card: DirectX-9-kompatibel
    • Additional Notes:
      • Erfordert eine Bildschirmauflösung von 1024x768.
      • Erfordert eine offene IPv4-Verbindung für den Online-Mehrspielermodus.
      • Ein Triumph-Konto ist erforderlich, um die Online-Dienste des Spiels nutzen zu können. Der Einzelspielermodus und der „Hot Seat“-Modus sind auch mit dem Gastkonto vollständig spielbar.
      • Der Editor läuft nur unter Windows.
    Recommended:
    • OS: Windows Vista, Windows 7, Windows 8, Windows 8.1
    • Processor: Intel Core 2 Quad Q6600 @ 2,4 GHz oder AMD Phenom X4 9900 @ 2,6 GHz
    • Memory: 4 GB RAM
    • Graphics: nVidia Geforce 460 1 GB oder AMD Radeon HD 6850 1 GB
    • DirectX: Version 9.0c
    • Network: Broadband Internet connection
    • Hard Drive: 10 GB available space
    • Sound Card: DirectX-9-kompatibel
    • Additional Notes: Bildschirmauflösung: 1920x1080.
    Minimum:
    • OS: 10.9.3 (Mavericks)
    • Processor: Intel Core 2 Duo E6600 @ 2,4 GHz oder AMD Athlon 64 X2 5000+ @ 2,6 GHz
    • Memory: 3 GB RAM
    • Graphics: nVidia Geforce GTX 250 / ATi Radeon HD 4870 mit 512 MB oder integrierte Karte Intel HD 4000 mit 3 GB Systemspeicher.
    • Network: Broadband Internet connection
    • Hard Drive: 10 GB available space
    • Additional Notes:
      • Erfordert eine Bildschirmauflösung von 1024x768.
      • Erfordert eine offene IPv4-Verbindung für den Online-Mehrspielermodus.
      • Ein Triumph-Konto ist erforderlich, um die Online-Dienste des Spiels nutzen zu können. Der Einzelspielermodus und der „Hot Seat“-Modus sind auch mit dem Gastkonto vollständig spielbar.
      • Der Editor läuft nur unter Windows.
    Recommended:
    • Processor: Intel Core 2 Quad Q6600 @ 2,4 GHz oder AMD Phenom X4 9900 @ 2,6 GHz
    • Memory: 4 GB RAM
    • Graphics: nVidia Geforce 460 1 GB oder AMD Radeon HD 6850 1 GB
    • Additional Notes: Bildschirmauflösung: 1920x1080.
    Minimum:
    • OS: SteamOS, Ubuntu 14.10
    • Processor: Intel Core 2 Duo E6600 @ 2,4 GHz oder AMD Athlon 64 X2 5000+ @ 2,6 GHz
    • Memory: 3 GB RAM
    • Graphics: nVidia Geforce GTX 250 / ATi Radeon HD 4870 mit 512 MB oder integrierte Karte Intel HD 4000 mit 3 GB Systemspeicher.
    • Network: Broadband Internet connection
    • Hard Drive: 10 GB available space
    • Additional Notes:
      • Erfordert eine Bildschirmauflösung von 1024x768.
      • Erfordert eine offene IPv4-Verbindung für den Online-Mehrspielermodus.
      • Ein Triumph-Konto ist erforderlich, um die Online-Dienste des Spiels nutzen zu können. Der Einzelspielermodus und der „Hot Seat“-Modus sind auch mit dem Gastkonto vollständig spielbar.
      • Der Editor läuft nur unter Windows.
      • Kein SteamOS oder Ubuntu 14.10? Das heißt nicht, dass das Spiel auf Eurem Rechner nicht laufen wird, es heißt nur, dass wir es im Büro nicht auf einem solchen System haben laufen sehen. Besucht die verschiedenen AoW3-Foren, um mehr zu erfahren und Eure Erfahrungen zu teilen. Bitte helft Euren Mitspielern, indem Ihr Feedback dazu hinterlasst, wie das Spiel auf Eurem System läuft. Damit helft Ihr uns auch, unseren Linux-Build zu verbessern.
    Recommended:
    • Processor: Intel Core 2 Quad Q6600 @ 2,4 GHz oder AMD Phenom X4 9900 @ 2,6 GHz
    • Memory: 4 GB RAM
    • Graphics: nVidia Geforce 460 1 GB oder AMD Radeon HD 6850 1 GB
    • Additional Notes: Bildschirmauflösung: 1920x1080.
Hilfreiche Kundenreviews
23 von 24 Personen (96%) fanden dieses Review hilfreich
1 Person fand dieses Review lustig
55.9 Std. insgesamt
Verfasst: 10. Januar
Ich möchte über meine bisherigen Spielerfahrungen berichten und kläre gleich vorweg, welche Inhalte ich bisher kennen gelernt habe.

Einzelspielerkampagne begonnen und bis zur 3ten Mission gespielt.
Mehrere Zufallsszenarien gespielt.
Mehrere Rassen/Klassenkombos ausprobiert.

Was kann ich zum Gameplay sagen:

Es handelt sich um ein typisches, rundenbasiertes Strategiespiel, bei dem man sich zu Beginn (bei Zufallsszenarien) einen Helden einer bestimmen Rasse und eine Klasse aussucht. Diese Rassen und Klassen haben erheblichen Einfluss auf die taktischen Möglichkeiten, die durchaus vielfältig sind, so vielfältig, dass ich sie in ihrer Komplexität gar nicht ausreichend erklären kann, was auch an meiner relativ geringen Spielzeit liegt.
Da ich jedoch seit über zwanzig Jahren Computerspiele spiele und auch Heroes of Might and Magic III kenne, welches ein ähnliches Spielprinzip aufweist, kann ich sagen, dass Age of Wonders III ein sehr solides Gameplay aufweist, dass einen wirklich lange fesseln kann. Einzelne Missionen können durchaus ziemlich lange dauern, das hängt jedoch auch vom individuellen Spielstil ab. Ich habe einen Hang dazu, die gesamte Karte Schritt für Schritt zu erobern, andere bevorzugen da vielleicht die "Kopf-Durch-Die-Wand" Methode.
Da ich mit diesem Spiel ein Genre angespielt habe, dass ich seit Jahren eher unbewusst vernachlässigt habe, war der Einstieg für mich etwas schwierig. Ich habe jedoch schnell gelernt, dass die Lernkurve nicht so brutal ist, wenn man sich ein wenig mit der Spielmechanik beschäftigt.

Die Grafik ist hübsch, ich habe bisher auch keine Bugs gefunden. Die Musik ist etwas eintönig, trotzdem nicht nervtötend. Ich empfehle im Hintergrund einfach die eigene Lieblingsmusik laufen zu lassen.

Fazit:

Age of Wonders III ist ein wirklich gutes Spiel und bietet für den "Genreinteressierten" sicher sehr viele Stunden Spielspaß.
Die Rassen/Klassenvielfalt ermöglicht viele Kombinationsmöglichkeiten und verleihen dem Spiel zusätzliche Anreize, mal eine neue Strategie zu probieren.
Dieses Spiel war, nebenbei bemerkt, das einzige, das mich anfänglich für 30 Stunden OHNE UNTERBRECHUNG fesselte, bevor ich wie ein Zombie ins Bett fiel. Dieser anfängliche Wahn hat sich jedoch ziemlich rasch wieder gelegt, was weniger am mangelnden Spielspaß, als an meiner halbwegs funktionierenden Einsicht lag, dass das vielleicht doch nicht allzu gesund ist.

Ich kann dieses Spiel bedenkenlos an jeden Fan dieses Genres empfehlen.

Ps: Ich möchte nochmals daran erinnern, dass ich das Spiel bei weitem noch nicht vollständig ausgereizt, geschweige denn durchgespielt habe, zumindest nicht die Kampagne. Alle meine Erfahrungen und Ansichten leiten sich von dieser Tatsache ab.
War dieses Review hilfreich? Ja Nein Lustig
7 von 9 Personen (78%) fanden dieses Review hilfreich
167.3 Std. insgesamt
Verfasst: 1. Januar
Bei Spielen wie AOW, ist für mich der Wieder- Spielbarkeitsfaktor das entscheidende Detail ob eine Empfehlung gerechtfertigt ist. Die Kampagnen sind interessant und spannend und man lernt die diversen Völker und Einheitentypen bestens kennen. Dennoch wäre ein größerer Storycontent wünschenswert gewesen. Das Helden Punktesystem ist ein wahrer Genuss für all jene die ihre Generäle auch wirklich manuell im Kampf bedienen. Und von Giftspinnen zu Wyvern als Reittieren ist auch für jeden magischen Gegenstand gesorgt,

Komplexe Auswahlmöglichkeiten zur Erstellung der Welt, bestens bekannt aus ähnlichen Spielen, machen das Game unwiederstehlich.

Habe glaub ich jetzt schon rund 160 Stunden und es werden sicher noch mehr.
War dieses Review hilfreich? Ja Nein Lustig
6 von 10 Personen (60%) fanden dieses Review hilfreich
1 Person fand dieses Review lustig
0.9 Std. insgesamt
Verfasst: 1. Januar
Würdiger Nachfolger bzw. Remake des bekannten Age of Wonders! Pflichtkauf für alle Age of Wonders Fans! Bei dem Titel kann man nix falsch machen!
War dieses Review hilfreich? Ja Nein Lustig
4 von 7 Personen (57%) fanden dieses Review hilfreich
30.5 Std. insgesamt
Verfasst: 17. Januar
4X mit RPG Elementen und geilem Artstyle - Droge für jeden Taktikfanatiker!
War dieses Review hilfreich? Ja Nein Lustig
4 von 7 Personen (57%) fanden dieses Review hilfreich
1 Person fand dieses Review lustig
627.3 Std. insgesamt
Verfasst: 19. Dezember 2014
I am addicted ;)
War dieses Review hilfreich? Ja Nein Lustig
140 von 169 Personen (83%) fanden dieses Review hilfreich
71.1 Std. insgesamt
Verfasst: 22. Januar
AGE OF WONDERS III - Good Turn based tactical combat, Hero RPG elements and Empire building 4X strategy

|| 8 ||
Score Comment
Graphics 8 Nice graphics and detail on the strategic map and even better graphics for units, terrain and magical effects in combat. UI is nice, detailed and easy to use
Audio 6 Music gets a little repetitive - maybe a little more variety needed, sound effects are good but nothing special.
Gameplay 8 Age of Wonders III is a turn based, 4X strategy game based in a fantasy setting. The tactical combat view (when your army's battle) is excellent, you really feel like you are head to head with the AI (which seems to do a good job most of the time) in a battle of wits. Casting a well timed spell or outmanoeuvring your enemy can sometimes turn the tide of a battle, unfortunately usually the outcome of a battle is a forgone conclusion due to the relative strength of the units involved, but even when this is the case its still fun to crush your enemy and minimise your losses. The strength of the Units in your army really plays such a large part of the battles that you can actually choose to skip the tactical battle entirely and have the computer automatically calculate the results. Some of the units have somewhat of a balance issue with the higher level units often being able to take down whole armies by themselves with little damage or risk. This inevitably results in a race to upgrade your city buildings to create these higher level creatures. AI at the strategic level is a little predictable but there is still fun to be had placing your cities and grabbing as many resources as possible to fund your economy. One thing I noticed at the strategic level is there doesn't seem to be any downside to city spamming (covering the map in loads of your cities) as you gain resources (mana, gold, research) for each city. Ruins, shrines and artefacts are scattered throughout the maps and these will often require you to fight a monster to claim the reward for your Hero. Hero's are your army leaders you get a main one and then can hire more for gold. Hero's have a selection of spells they can use to aid you in battle, summon monsters or benefit your cities. Items you collect / make can be given to your hero's to increase their stats and they also get skills as they earn xp through battles.
Story 7 The game contains a number of well written scenario's which are fairly fun to play through. Overall I think I preferred playing the random maps though.
Replayability 7 If you enjoy the game you will probably want to play it again, random maps and steam workshop adds more community made content.
Overall
8 A fan of this genre will probably get a lot of enjoyment out of this game. While not as complex or detailed as others of the same type what it does it does well. Hotseat mode (a mode I loved from Civilisation) is a great addition to this game and playing with friends is a lot of fun.

More reviews by Fancy Fish
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War dieses Review hilfreich? Ja Nein Lustig
44 von 47 Personen (94%) fanden dieses Review hilfreich
1 Person fand dieses Review lustig
124.1 Std. insgesamt
Verfasst: 16. April
Although Age of Wonders III features story based campaigns and scenarios (many of which are obviously balanced for multi-player), the real meat of the game IMO is the Random Map mode. This is equivalent to the default mode of most 4X games like Civilization, and that's what I'll talk about here.

Unlike most 4X games which start you off with a single settler in a mostly empty undeveloped world, the default mode (normal game flow) of AoW3 starts you off in a populated world which already has roads, cities and armies. In these games you can get stuck into the action quickly and may not need to build any cities at all, just capture existing ones. These games can be a lot quicker to play than other 4X games.

However, the random map games are extremely customisable, much more than Civ. There are three other preset modes - Battle, Empire Building and Adventure - which provide very different game experiences. Better still, go into the advanced setup screens and you can tweak the details to your heart's content. You can start with nothing more than a settler and a leader in a completely empty world, just like Civ, if that's what you want, or you can fill it with as much or as little of the different options that are available. You can also tweak the geography, altering the quantities of different terrain types that will appear on the map.

The graphics are superb, they blow away the old AoW games and are better than most current 4X games IMO. The music is excellent too, one of the best soundtracks I've heard in a game, making it well worth getting the Deluxe version for the 2 hours of music, not to mention the huge 8 player scenario Dragon's Throne.

The huge variety of units in the game, and the many different unit abilities and spells, provide for an awesome variety of strategy and tactics. The game is far more detailed than previous versions, and while the older games were great in their own right, AoW3 takes it to a whole new level. I can't go back to the old games anymore. It's a game you can get sucked into for many, many hours of your life.

The two expansion packs - Golden Realms and Eternal Lords - are real expansions, not shallow cash grabbing DLCs like in many games these days. They add a lot of real content, not just new races and campaigns, but many new rules and game mechanics.

I highly recommend this game, one of the best 4X games ever in my opinion.
War dieses Review hilfreich? Ja Nein Lustig
22 von 27 Personen (81%) fanden dieses Review hilfreich
2,620.1 Std. insgesamt
Verfasst: 28. März
It has been almost one-year since release, I've been playing this game constantly for almost the full year. Incredibly addictive coupled with vast replayability and a veritable smorgasbord of options, units, spells, structures, and game mechanics... and the developers have only expanded on the deep content with Golden Realms and the upcoming release of Eternal Lords. I am not normally a review-writer or poster but this is hands down the best game of the genre I've ever played, including Master of Magic.

Only a few fairly minor issues - mostly having to do with requested features such as added victory conditions, more customization options, and more gameplay options have been addressed by the developers or are in the process of being addresed. Kudos to Triumph. They've certainly earned the name.

A long-time player of other 4 x games I would enthusiastically recommend this for any fan of the genre. I definitely encourage anyone on the fence to try it out!
War dieses Review hilfreich? Ja Nein Lustig
12 von 13 Personen (92%) fanden dieses Review hilfreich
1 Person fand dieses Review lustig
84.7 Std. insgesamt
Verfasst: 2. Mai
Age of Wonders 3, what can I say that hasn't already been said. I am a late convert to the game. The original release didn't inspire me. The Golden Realms expansion, though great, didn't interest me. The hype of Eternal Lords got me to look and it's implementation got me to stay and play.

A fantastic fantasy war game that reminds me a lot of Warhammer Fantasy Battle, AoW 3 is a fantastically fun battle simulator. Is it a perfect game? No. It has some shortcomings, but it's getting better all the time.

My favorite Race are the Tigrans; fast, blood thirsty and feline.
My favorite specilization: Arch Druid because of the summons and the cool units.

Least favorite.. BONE DRAGONS!!!!!


Anyways, to get more, come check out our official review at eXplorminate4x.com
War dieses Review hilfreich? Ja Nein Lustig
16 von 21 Personen (76%) fanden dieses Review hilfreich
1 Person fand dieses Review lustig
36.1 Std. insgesamt
Verfasst: 22. Januar
It feels a lot like Heroes of Might & Magic had a baby with Master of Magic.

I HIGHLY suggest reading some of the reviews here. The negatives aren't all bashers, the positives aren't all fanboi's. You'll get a good picture of what this game offers and where it is lacking. This is my take.

Pro's:
The hex-7 combat. You can flank prior to engaging, but you may leave an army vulnerable to attack (it affects placement in the battlefield.. except against a city)

The hero "Leader" capabilities. Each army (group of 6 units including hero) can have a hero as a leader. Heros can pick from abilites to strenghten themselves or provide army-wide bonuses.

The Dreadnaught Class (while overall not high on my personal list) is really neat. They are mech-based, rather than magic. If you use their higher special units, you need other special units to heal them. This matters most if your empire included multiple races. Healers can't heal machines, and workers can't heal normal units. I like that concept. :reusgreed:

Spell options are "random" which helps split up the monogamy of game play (with a few exceptions).

Underground & above ground, + teleporters, water tunnels, and 6v6 "dungeons" with unique item (Strong, Epic, Legendary, and Mythical difficulties. :ghlol: )

The graphics.

Con's:

The basic race & class units are carbon copies of each other. Slight differenced being pure damge vs a resistance-based damage type)

The buildings are all exactly the same (except the T2 & T3 class buildings.. but the resource from them isn't a game changer).

The spell system is lacking, in comparison to Master of Magic. There are obvious "winners" for large maps/games, which are to be avoided in smaller/shorter games.

As above, there are several abilities/spells which only have true functionally in MP... thus wastes a spell slot.

Again, as above, the spells are generated "randomly" based on your leader choices. While not entirely bad (MoM was like that also), the MultiPlayer-biased or large map-biased abilities aren't balanced out of the choices. Likewise, they don't recive more weight in those circumstances.

So that's really just one big one, split into 3 parts and the last being a pro & con.


--------
I've not gotten the xpac.. but that's supposed to add a few more nice things to the game. Worth the expansion price? Not sure yet. Next sale though.. ;)

There are a few things they could do differently, from a deisgn standpoint, but given the origins and overal gameplay.. It's definitely a good $20-30.00 game. Not sure about $40-45 (not counting the expansion)

Apparently there is a bug that can crash and lose all of your data. I haven't run into that one yet. It does have occasional "lag" on the large + maps.

I defenitely enjoy it, so far, I'm just a bit picky about things.
--------

What they could do to "fix" some of the holes in the game:

Make a couple of "difficult" races, that are OP'd, but cost more.
Make a couple of "easy" races, that are weak, but fast to max out.

Mix up the complexity of the city structures. Maybe Orcs only get a shrine, not a grand temple, etc... then balance it out other ways. (can tie into above)

Get rid of the "Knowledge Points" resource. It becomes 100% worthless at some point in the game. :angrytitan: Merge "Mana Income" and "Knowledge Points" and let the player balance the resource between the two. (mana income if dor spell upkeep, unit purchase, initial spell cast, etc.. Knowledge Points only go to how fast you research spells)

Unbalance the spell system some more. Let a Mastery level always yield a really bad@$$ unit and global power.

Weigh out some of the spells that favor different game maps and MP vs SP. There shouldn't be a clear "winner" for them, on that front. (These are in the Class-specific spells, regardless of your focuses, and the one focus realm of expansionisim.) If a balance can't be reached easily.. simply making a counterpart (with a note on each as to what they favor) that is equally beneficial in the opposite playstyle is fine.
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11 von 12 Personen (92%) fanden dieses Review hilfreich
631.0 Std. insgesamt
Verfasst: 20. April
Disclaimers:

- I was a closed beta tester for the base game as well as its two expansions. However I'm not an employee of Triumph Studios, only a community volunteer.
- This review was written post Eternal Lords and 1.5 patch releases.


Age of Wonders III is a turn based hex based fantasy 4x game that is a lot more combat focused compared to something like the Civilization series but also quite a bit more strategically and tactically involved than let's say Heroes of Might & Magic which can be both good or bad depending on your personal preferences.


Gameplay

Compared to the previous games AoWIII retains most of the series' fundamentals but also iterates and adds to the formula.

The most notable change is the way yor faction is presented via the class system. Your research tree and unit roster are not only determined by spell school and starting race picks but by your leader class (warlords, sorcerer, archdruid, dreadnaught, etc.), starting race as well as specializations which are akin to the previous game's spell spheres and leader skills. Your base unit list is thus determined by the race of the towns you own as well as your chosen class.

Comparing it to AoWII the class system in a way separates the racial aspect of a faction from the gameplay theme of it. For example, in AoW2 Elves were always Druids with nature themed units, Archons were always Theocrats with their religious and holy theme, Dwarves were Dreadnoughts due to their technological prowes, Orcs were Warlords with strong physical combatants and so on.

The AoWIII class system separates race and theme so Elves can be steampunk-ish technologists, Dwarves can wield druidic powers while Goblins can be religious crusaders. Thematically this allows you to create both stereotypical combinations (wizard elves) as well as some unusual ones (holy angelic goblins).

Gameplay wise the trio of race, class and specialization (additional mini tech trees) allows for a myriad of different play styles and strategies and a very diverse meta game which encourages experimentation and greately enhances replayability.

Each class comes with a unique tech tree which consists of special class units which can have their own racial variations as well as a large number of combat or strategic spells and passive upgrades that enhance your empire as well as units.


Customization

AoWIII features a leader creation process which allows for detailed aesthetic and gameplay customization. Visual options are akin to rpg games like Dragon Age allowing for changes to race, gender, clothing, accessories, hair style and color, skin color, eyes, hats masks, postures, background scenery, portrait poses, coat of arms, etc.

Gameplay-wise the options include race, class and 3 slots for specializations that can be magic oriented or more mundane empire upgrades.

Game settings include numerous tweaks to the random map generator like map type (land, continents, islands), map size (s, m, l, xl), geographical settings (types of terrain and climate, existence of the underground layer), starting town/army, amount of resources, treasure sites, independent monsters, etc.

Furthermore various game parameters can be tweaked like the number of heroes, hero level cap, hero race, game pace, starting resources, turn progression (classic i-go-you-go or simultanious), empire quests, map events, victory conditions, type and number of opponents, preference for manual or auto-combat and so on.

Much effort was made to cater to different preferences and play styles.


Combat

Like in Heroes of Might & Magic for example, combat in AoWIII happens on a separate tactical map that is derived from the participating units' position on the strategic map. If the units were standing on a snowy arctic hex the tactical map will also have snow on it for example. Same with forests, swamps, etc. Not only that but various sites like cities, farms, dungeons, mines, tombs, etc. are all represented on the tactical map and can have different effects like providing obstacles, choke points, magical effects and so on.

Compared to AoWII combat in AoWIII has less randomness and is more dependent on the player making the right moves. Attacks will always hit for example (except under special circumstances) but the damage can still vary and there is the possibility of criticals or fumbles.

There are many things to keep an eye on in combat like move points (usually the less you have the less attacks you get but not always), limited retaliations, defensive stances, attacks of opportunity, flanking attacks, distances, unit position and facing, range, the presence of obstacles or city walls, types of movement (walking, floating, flying) and so on.

And this is without taking into account unit stats (physical attack vs. defence, magical/elemental attack vs. resistance), traits, special abilities, morale (which influences critical chance), combat spells, unit and battlefield enchantments, unit types, etc.

The basics of combat are simple. Click on a unit, right click to attack an enemy unit. But is the enemy unit far enough to trigger the charge ability, can I flank it, what's the chance of my special effect triggering, what elemental protections does it have, how many retaliations does it have remaining, does it have first strike, is it a polearm unit and will my cavalry take extra damage, can I weaken it prior to attack and how, can I kill it, will my unit survive the next turn after it attacks...there are many questions you could end up asking yourself.

Learning about the units, what abilities they have and how they can be used and combined for maximum effectiveness is necessary for mastering the game but learning can be achieved in gradual steps.

AoWIII retains the adjacency rule of previous games so all armies that are adjacent to the hex being attacked will also participate in combat which can result in some pretty large battles. Thankfully animation speed in battle can be adjusted during combat.

Units and heroes that perform well and survive will accumulate experience points and become stronger acquiring new abilities as they level up and grow into valued veterans.


Strategy

On the strategic level you build up your empire by settling or capturing new cities and expanding your borders in order to bring more and more resources under your control. There are resource sites to be captured, treasure sites to be explored, artifacts to be found, neutral creatures, cities and enemy playes to be subdued. All in all the world is a dangerous place and venturing forth requires combat worthy armies and leaders. Luckily there is a beautiful cloth map to be zoomed out to in order to get an overview of the situation.

Resource gathering and exploration primarily serve the goal of building up armies that can defeat the dangers that lie beyond your borders.

A new addition here compared to AoWII are the creature dwellings which function as minor races that offer unique units for hire as well as their own sets of buildings. These dwellings can expand your unit roster and provide unexpected tactical and strategic options.

Both creature dwellings and independent cities can be outright conqured or negotiated with towards peaceful annexation by vooing them with money or performing quests. How you treat various towns and races can determine their attitude towards you as well as your alignment and diplomatic relations.

Another addition is that clearing out and controlling certain treasure sites can unlock special unit or town upgrades in cities controlling those sites which can make some cities more valuable than others.


All in all after 618 hrs of playing I have not yet experienced everything this game has to offer, so many untried combinations and strategies, which is probably the biggest endorsement I can give.
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13 von 18 Personen (72%) fanden dieses Review hilfreich
1 Person fand dieses Review lustig
509.1 Std. insgesamt
Verfasst: 15. März
Long story short: Simply the best turn-based 4X game in years.

The good bits:
* Competent AI
* Huge variation in races, classes, spells, abilities and units
* Excellent tactical battles that keep you on your toes.
* Great soundtrack
* Vivid fantasy setting
* Plenty of options in the robust random map generator to drastically alter every game you set up
* Exploration is a blast

The weaker bits:
* Diplomacy is servicable, but it's nowhere near Civilization levels
* No more naked Nymphs :(

Extra bits:
* Very dedicated support from the developers
* New expansions bring crazy amounts of content
* Regular free patches with new mechanics and additional free content

Am looking forward to some PBEM games once the system goes live!
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9 von 11 Personen (82%) fanden dieses Review hilfreich
8.0 Std. insgesamt
Verfasst: 8. Mai
Age of Wonders III is already a very in depth and well made title. With Eternal Lords thrown into the mix. It just seems even better. This title has a laundry list of features, game modes, and more. Going through all the aspects of the game will take you easily more then a hundred hours to fully assimilate.
To break it down, Age of Wonders III is a mixture of Civ meets Masters of Magic. You will bring your spell-flinging champion into the fray against other champion leaders. The empire aspects compliment your hero. This 4X title has more of a focus on individual heroes and tactical combat. Ordering your troops around the map isn't enough in this title. You must command them in battle as well. While the combat is optional, to fully experience this title I would suggest it. Simply put Age of Wonders III: Eternal Lords is an impressive accomplishment. For such a small studio. Graphics, music, and design are all top notch here. The only true complaint one could form is the price. While it can be a bit pricey. You will be playing one map for hundreds of turns and then there is there multiplayer, The level editor, and more. Bang for your buck is guaranteed. Along as you enjoy the genre.

I made a video review to show off some of the features and gameplay of this game!
https://youtu.be/Ub8KX1K2Vl0
I hope you enjoy!
Martyr
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7 von 8 Personen (88%) fanden dieses Review hilfreich
1 Person fand dieses Review lustig
179.8 Std. insgesamt
Verfasst: 20. April
This game is a true spiritual successor to Age of Wonders 2 and Shadow Magic that manages to remain true to and enhance on many things that make Shadow Magic such a timeless classic.

One great improvement is the new and improved custom wizard creator, which allows you to make really interesting custom characters and save them to use or play against. One of the big changes is the addition of a class system, each wizard chooses one of seven classes, and some of the classes take over the function of some of the old races (Dark Elves, Undead, Archons, Nomads), for example, Rogues build Shadows and Succubi and can do so for any race, and Necromancers can summon or build a lot of the iconic Undead units, as well as ghoul forms of normal racial units.

Each of the seven Wizard Classes contains a variety of unique units and spells and can provide unique upgrades to their armies, each of the nine races has several unique units and a few generic units and can build class units for any class that commands them, in addition wizards can have one of several masteries each of which allow their own upgrades and spells, some of which allow units to be summoned and global or city wide effects to be cast unless dispelled. With recent expansions there are too many specializations to list, and some are quite interesting. My one complaint is that there aren't enough terraforming spells.

The game has a slightly greater focus on Hero Units than Shadow Magic did, but that can also be configured in settings if you don't like it. However your wizard doesn't have to sit around in a tower and gains levels like heroes so it's usually a good idea to take it into fights.

The Building Selection is mostly just like in AoW 2, with the main focus of the game being on exploration and combat. Patches have added buildings based on resources within a city's domain but these are almost all battle improvements or slight improvements to units produced in them. A new racial governance system has been added that allows you to select one of two possible bonuses with each upgrade as you build your cities however.

The Diplomacy system is improved in many ways over Age of Wonders 2, but compared to games like Civilization 4 it still falls short, it's impossible to threaten and coerce other Wizards, and the AI is usually unwilling to participate in diplomacy unless it fully sets the terms.

There are a variety of game modes, including Play by Email. It's possible to play single player, and to my understanding local host multiplayer without creating a Triumph account, so it's not DRM, but be advised that in order to access all of the achievements and some multiplayer modes you may need to create an online account for some of the multiplayer. Multiplayer probably isn't the main reason you'd want to buy this anyway, but it's worth mentioning.

Overall, I can't recommend this game enough, it's my all time favorite game,
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7 von 8 Personen (88%) fanden dieses Review hilfreich
1 Person fand dieses Review lustig
29.9 Std. insgesamt
Verfasst: 19. April
A fantastic strategy game that will appeal to anyone who loves the genre. The game is a 4X similar to Civilization and Master of Magic, but it takes heavy cues from Heroes of Might and Magic in that the world is littered with goodies thrown about to plunder and neutral enemies guarding them, as well as customisable hero units that you can recruit and level. The best thing about it though, is the tactical battle system. This is nothing new, as Master of Magic, Heroes of Might and Magic, as well as the original Age of Wonders games, all did this a long time ago, but here it feels so refined. Terrain has a big impact, units have cool active and passive abilities, and the strategic choices that you make in battle all feel meaningful. On top of this, the game has great variety. Not only do you have a selection of races to choose, all with their own tech trees and units, but you also have character classes and traits to choose for your leader. Your leader's class and traits will determing what extra special units you can produce, as well as the spells you have access to. The combination of both race and class makes mixing and matching fun to do, and allows you to have much more variety if you get bored of a certain setup, yet still like certain elements of your previous games. The expansions are absolutely worth it if you enjoy the game already. The Necromancer class added by Eternal Lords is amazingly fun, and plays entirely differently than the other classes, with a much more agressive play style that emphasises growing your cities and armies through combat. Over all, Age of Wonders III is one of the best in the genre to date.
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7 von 9 Personen (78%) fanden dieses Review hilfreich
1 Person fand dieses Review lustig
25.2 Std. insgesamt
Verfasst: 15. April
I didn't like this at first, played it for a few hours and was upset that i wasted more money on a ♥♥♥♥♥♥ game. Decided to give it another go and found out that I loved this game, great buy for the midweek madness that I got it on.
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9 von 13 Personen (69%) fanden dieses Review hilfreich
3 Personen fanden dieses Review lustig
27.3 Std. insgesamt
Verfasst: 29. Januar
The sequel to one of the best fantasy turn-based strategies that ever hit the digital world. Still great, still addictive, still includes Dire Penguins (which are Dedicated to Evil). Makes me rather sad that the development is already coming to an end due to disappointing sale figures. Shame on you, people. Shame on you.
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5 von 6 Personen (83%) fanden dieses Review hilfreich
1 Person fand dieses Review lustig
82.2 Std. insgesamt
Verfasst: 25. April
"When taken into account the content found in the original game and its expansion, Age of Wonders 3: Eternal Lords becomes an absolutely massive game. The wealth of military and magical options alone coupled with some truly impressive map sizes result in long, deeply strategic matches requiring up to several weeks for a meaningful resolution. Eternal Lords isn’t likely to turn nay-sayers around, but those who enjoy high fantasy turn based strategy games should waste no time in playing it."

Full Review Here: http://www.tech-gaming.com/age-of-wonders-3-eternal-lords/
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3 von 3 Personen (100%) fanden dieses Review hilfreich
21.4 Std. insgesamt
Verfasst: 30. Dezember 2014
I started on Age of Wonders way back in the end of high school / beginning of college. I loved it. I played by myself until I met a guy in one of my college classes that just happened to play as well. I've spent days worth of time playing the original. AoW2, both with and without the expansion, were great games. Really enjoyed them too.

My big complaint, and the big complaint that will forever keep me from really thoroughly enjoying this game is the release of the rest of the races that should have been included in the original game as add on content. It's really a shame, IMO, that a game with such great pedigree would be reduced to peddling out it's content for additional dollars.

AoW3 devs, you've turned my innocent little game that I loved so much into the video game equivalent of the meth addicted stripper exchanging illicit favors for money.
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12 von 21 Personen (57%) fanden dieses Review hilfreich
30.9 Std. insgesamt
Verfasst: 23. März
I have mixed feelings on this game. Ill start by saying that I own all the previous AOW games and have played them through many times.

I dont like some of the differences but the game is still cool, and the devs are still working on it.

The sound tracks from the older versions were better, IMO. Plus the lack of a customizable playlist that existed in all other AOW games bothered me.

The change from 8 to 6 units per army... I cant say I liked that.
Flying or floating units are no diffrent than any other now. I understand why they changed it, but they didnt have to.
There is a huge gap in the power of the different teirs in 3. Any lesser units are basically useless later. In AOW1-2 even a tier 1 unit still had a chance to survive vs a tier 4. Now? no way. The power gap is too much.
The heroes in 3 are somewhat weaker. Your armor and resists have a negligible effect.
The facing change that happens every time a unit is hit is really dumb. Your heroes can be attacked from the rear several times because of it, it really makes your heroes feel useless when it happens and enemies always seem to focus on your heroes too.

Seems that some broader game mechanics were reduced in favor of prettier graphics. Such as the army size.
Castle and tower walls are just graphics now. They are pretty useless for slowing down the attackers and several times I felt that playing defence behind a wall was actually detrimental and did little to stop attacking forces. In this regard I feel like a good defensivive strategy is a moot point. In 1 and 2, seiging a walled city or tower was pretty difficult, as it should be. AoW3 just has too may ways for units to circumvent or destroy the walls too easily. I resorted to using the auto battle instead of torturing myself.

Magic domains in aow 3 are also another moot point. Your leader should not be able to use any magic outside it like it was in 1-2. I feel like this magic domain mechanic is anti AOW, which has allways been about wizards and their domains and their armies being powerless outside of them unless the leader was physically present.

If you never played an AOW game before, then these flaws probably wont be noticable and I recommend it to you.

But if your like me, the differences and dumbed down mechanics from aow1-2 will make you not like this game as much as the originals and possibly even regret buyng it. Ive tried playing through the campaigns twice now, and the story is interesting, but the gameplay turns me off and I get tired of it.
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