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Age of Wonders III is the long anticipated sequel to the award-winning strategy series. Delivering a unique mix of Empire Building, Role Playing and Warfare, Age of Wonders III offers the ultimate in turn-based fantasy strategy for veterans of the series and new players alike!
Fecha de lanzamiento: 31 de Mar, 2014
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Announcing Patch V1.4 - now in Public Beta

11 de Septiembre

Hello everybody,

As we’re ramping up for the Golden Realms Expansion set to be released September 18th, we’re first going to talk about the accompanying v1.4 Patch. There’s a huge list of changes, but the stand out features of the patch are:

  • A whole bunch of AI improvements and fixes, including: a more aggressive AI, trespassing updates, AI surrendering, etc.
  • Updated disjunction mechanics. This also includes changes to abilities removing buffs and debuffs to make these consistent with the disjunct mechanics and more interesting overall.
  • Non-Hero units can now continue levelling up beyond “Elite” and the level cap for Heroes has been raised.
  • Added an option to disable observing other people’s Manual Battles, such that the units and spells of other Players are no longer revealed.
  • Tactical spells balance update, making them – and especially buff and debuff spells – more viable and fun.
  • An update to all Elementals, adding more variety to their strengths and weaknesses.
  • Multiple balance changes – specifically to Arch Druid and Rogue units which – adding racial diversity.
  • Changes Happiness and Morale to make these systems more interesting. Includes changes to Skills, Abilities and Status Effects to add more active and direct ways of influencing Morale.
  • Addition of the Package Manager to facilitate user made maps. This including Steam Workshop support.

See the new post for more information, for how to get in on the public beta and for the full list of patch notes.

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Dev Journal: Diplomacy Improvements

6 de Septiembre

In today’s dev journal, we take a look at the the improvements we’re making to Diplomacy.

Diplomacy Improvements

First we take a look at the new AI surrendering logic. Imagine the following situation: you have built a mighty empire, you are crushing everything your enemy can throw at you. You are conquering his realm city by city. But still, no throne city in sight to end the reign of that puny lord. It looks like you are in for the long haul… or?

Read the complete article here

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“This is a deep experience backed by intricate mechanics and a concerted polish that makes gameplay immediately intuitive and rewarding. Age of Wonders 3 will keep you up until the wee hours of the morning, constantly muttering that you'll crawl into bed after just one more turn.”
9/10 – Joystiq

“A war worth sinking your teeth into”
83/100 – PC Gamer

Digital Deluxe Edition

Get the game and also the Dragon’s Throne Stand-Alone Scenario and the two hour Official Soundtrack.

Dragon’s Throne Scenario
An extra large Stand-Alone Scenario. Legend tells of dragons who ruled the fabled Sea of Flames at the dawn of time. However nobody has seen a True Dragon in living memory. The isles are still loaded with treasure and have become popular with adventures, merchants, scoundrels and sightseers. Now eight rival lords have found a mysterious dragon’s egg, and each sees it as proof of their claim to the Dragon’s Throne. The sages warn they risk unleashing the wrath of the Dragons, but the Lords pay no heed as they prepare for war. You can play the Dragon’s Throne versus AI opponents or in multiplayer with up to 8 players.

Age of Wonders III: Original Soundtrack
The two hour Age of Wonders III Original Soundtrack is composed by maestro Michiel van den Bos, of Unreal, Deux Ex, Overlord and Age of Wonders 1 fame. The OST features thirty one crisp, high quality 320kbs MP3 & FLAC tracks from Age of Wonders III and five exclusive bonus tracks. To top it off the OST includes liner notes by the composer - english only - and jewel case CD inlay jpg files. Be enchanted!

Songs and OST materials will be placed in your AoW3 folder in the Steam Directory: "...Steam\steamapps\common\AoW3\OST"

You can get there using your favorite file manager or by following these step:
1) Right click 'Age of Wonders III' in your Steam Library.
2) Select 'Properties'.
3) In the 'Age of Wonders III - Properties' tab, go to the 'Local Files' tab.
4) Select 'Browse Local Files...' to open the folder that contains the game.
5) Here you can find the 'OST' folder that contains your music.

Acerca del juego

Age of Wonders III is the long anticipated sequel to the award-winning strategy series. Delivering a unique mix of Empire Building, Role Playing and Warfare, Age of Wonders III offers the ultimate in turn-based fantasy strategy for veterans of the series and new players alike!

Create an Empire in your own Image
  • Rule as one of 6 RPG style leader classes: Sorcerer, Theocrat, Rogue, Warlord, Archdruid, or the tech-focused Dreadnought.
  • Research powerful skills unique to your class to develop your empire and arsenal.
  • Choose your allies from among the six main races - Humans, High Elves, Dwarves, Orcs, Goblins and Draconians - and fantastical monster dwellings.

Explore and Exploit a Living Fantasy World
  • Explore a rich fantasy world that is more detailed and alive than ever with over 50 location types to raid for treasure.
  • Expand your domain by building new settlements, forge pacts with monstrous allies and capture valuable resources.
  • Wield earth shattering magic and terra-form the lands for your needs.

Fight In-depth Tactical Battles
  • Recruit legendary heroes, equip them with magical weapons, and let them lead your armies into battle.
  • Crush your enemies using the detailed 3D turn-based Tactical Combat System.
  • Become a master tactician. Crush city defenses. Learn to use flanking and master your army’s hundreds of abilities.

Master Age of Wonders III’s many Modes!
  • Immerse yourself in a rich single player story campaign, playable from two sides of an epic conflict.
  • Create endless scenarios using the random map generator.
  • Compete in multiplayer wars with up to 8 players online.

Please note that:
  • Level Editing Tools are provided as a courtesy to fans. They might have different system specifications from the Age of Wonders III game, are not tech supported and have an English only interface.
  • Coop: Random maps and stand-alone scenarios can be played using player alliances versus computer opponents.
  • Local Coop: Random maps and stand-alone scenarios can be played using “Hot Seat” mode on the same computer using player alliances versus computer opponents.

Requisitos del sistema

    Minimum:
    • OS: Windows XP, Windows Vista, Windows 7, Windows 8, Windows 8.1
    • Processor: Intel Core 2 Duo E6600 @ 2.4 Ghz or AMD Athlon 64 X2 5000+ @2.6 Ghz
    • Memory: 2 GB RAM
    • Graphics: nVidia 8800 / ATi Radeon HD 3870 with 512MB or Laptop integrated Intel HD 3000 with 3GB system ram
    • DirectX: Version 9.0c
    • Network: Broadband Internet connection
    • Hard Drive: 10 GB available space
    • Sound Card: DirectX 9 Compatible
    • Additional Notes: Open connection for online multiplayer. 1024x768 screen resolution.
    Recommended:
    • OS: Windows Vista, Windows 7, Windows 8, Windows 8.1
    • Processor: Intel Core 2 Quad Q6600 @ 2.4 Ghz or AMD Phenom X4 9900 @ 2.6 Ghz
    • Memory: 4 GB RAM
    • Graphics: nVidia Geforce 460 1GB or AMD Radeon HD 6850 1GB
    • DirectX: Version 9.0c
    • Network: Broadband Internet connection
    • Hard Drive: 10 GB available space
    • Sound Card: DirectX 9 Compatible
    • Additional Notes: Open connection for online multiplayer. 1920*1080 screen resolution.
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¡Auténtico juegazo!

Mejora en general a su antecesor al gran Age of Wonders: Shadow Magic y no tanto por los gráficos, que también, sino endiversos aspectos de jugabilidad. Aunque ha habido bastantes cambios sustanciales la esencia y el encanto de los AoW permanecen casi inalteradaos. A mi parecer esta saga siempre ha sido superior a la de Heroes pero a diferencia de ésta Los AoWs han mejorado cada vez más con cada una de sus partes. El juego aún necesita algún parche que lo pula pero ha salido muy bien acabado teniendo en cuenta los tiempos que corren siendo perfectamente jugable. Ya casi estoy deseando que saquen alguna expansión que ojalá fuera tan buena como en su momento lo fue el Shadow Magic.
Publicado: 4 de Abril
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Son demasiados buenos recuerdos los que me dejaron las dos primeras partes de AoW como para dejar escapar esta tercera entrega. La nostalgia en muchas ocasiones nos puede, somos asi, pero cuando se junta la nostalgia con un producto mimado y creado por la misma gente, hoy dia como desarrolladora independiente, no hay que pensarselo mucho. Es suficiente con comprobar que han mantenido la esencia de AoW con mejoras notables, y esto nos hace pensar en un retorno a lo que fue la era de oro de los Turn-based-strategy-games.

Despues 10 años, tenemos Age of Wonders para rato ^^
Publicado: 24 de Junio
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Mantiene la esencia de los clásicos AoW pero con ciertas mejoras jugables y por supuesto técnicas. Multijugador con victoria aliada (Coop) y editor. Muy recomendable.
Publicado: 1 de Abril
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Finally the perfect game to scratch my TBS/4X itch! I have a feeling that in 15 years or so I will still be playing Age of Wonders 3. I make this prediction because once in a while I still play the original AoW and it came out in 1999. So unless they come out with an AoW4 or standalone expansion that is even better in every aspect I think this game will stay on my computer and my next computer and the VR headset after... a long time.

My favorite part of AoW3 is its focus on tactical combat while still including all the 4 Xs (explore, expand, exploit, exterminate) plus RPG elements. There are cities to form into an empire, heroes to level up, spells to research, dungeons to loot, resources to manage, etc... On top of it all players are engaged in battles early and often. The battles are killer fun tactical experiences that take place on their own maps separate from the primary strategy map. When a hex is attacked on the strategy map the armies/stacks in that hex and all neighboring hexes get pulled into the tactical battle. This means there could be 42 units (7 hexes x 6 units/hex) in the same battle and they could even belong to several different players! The combat mechanics like attacks of opportunity, flanking, guarding, and 3 action points to use for movement, multiple attacks, or multiple reactions are very well done. When playing single player I almost always choose to fight each battle manually because they are so much fun, but there is an option to automatically resolve them if you wish.

The only bad thing I can say about AoW3 is that it feels like the morale systems need to be flushed out a little more. My wish for morale is that your starting/ruling race should have more influence on the morale of your cities and units and diplomatic relations with independent cities. It was important in past AoW games. These things will probably get improved with some patches, and should not stop anyone from buying the game. *** This review is based on the BETA version of the game. ***

There was a period of years where I played a lot of Civ4 and some Civ5. Eventually I found myself thinking - I wish there was more action in these games and battles were more realistic like... Age of Wonders. Before AoW3 was announced, I searched for recent games with gameplay similar to AoW but nothing seemed to be on the same level. Warlock was too simple and too Civ-y... Total War just didn't draw me in... Others didn't even look worth buying. Age of Wonders seems to fill a special niche that no others do.

I was fortunate enough to be let into the beta for AoW3, and I must say that Triumph Studios has outdone themselves even in the beta version. AoW3 takes many of the best parts of its predecessors plus some new goodness to create a masterpiece of the TBS/4X genre.

edit: Forgot to mention one of the things that makes AoW games so replayable - the races. Past AoW games had at least 12 races, but AoW3 is releasing with 6 which is a little disappointing at first glance. However, this is made up by the new class system which did not exist in previous AoW games. The developers have done an amazing job making both race and class matter. An elven archdruid feels different than a draconian archdruid or an elven warlord. Thus, instead of having simply 12 races to choose from you have 36 race/class combos (6 races x 6 classes). There are also specializations/spheres that further customize your leader and playing experience, similar to previous AoW games. I expect more races to be added in DLC or an expansion and am fine with that.
Publicado: 26 de Marzo
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Let me preface this by saying that AoWIII is a very polished game; it looks quite nice, has few glitches, and it seems like the Devs put a lot of thought and work into this game.

However, I cannot recomend it. Why? It's simply not an enjoyable experience for me. Now, don't get me wrong: I've always been fond of TBS games. I loved Civs 3-5, and have played quite a bit of Fallen Enchantress, as well as some Galactic Civilizations. I'm acquainted with the genre, but am by no means an aficionado.

So, why don't I enjoy this game? Well, a large part of stems from how narrow your in-game options are. There are plenty of choices between class and race, and those choices feel significant enough, really, but once you actually start playing the game, you realize that there's really only one way to win: expansion and conquest. I knew going in that this game would be more heavily conflict oriented, but to the point where that's the only means of victory? Not exactly what I had in mind, though I can certainly get by with that.

But it's not just that you'll have to go to war to win. It's more holistic than that: everything in this game is about conquest. The only real purpose of your cities is to produce soldiers, in some form or fashion. You build buildings to unlock units to fight wars. You conduct research to unlock units to fight wars. You manufacture "merchandise" to fund your wars. You "build housing" to increase your domain to capture "resource nodes" (that only provide a slight buff to production rather than serving as actual resources) to more quickly produce units to...wait for it...fight wars. Now, fighting wars isn't necessarily a bad thing. The combat is very well designed and has a good deal of depth to it, especially when you take into account the racial and class distinctions. But, this generally superior combat seems to come at the cost of the depth of everything else.

And that's just the problem: this game lacks depth. There is no real economy management, no real resources to capture (the only two "currencies" are gold and mana, the former of which is over abundant and the latter of which is often too scarce), and no real tech tree to navigate. You just plop your identical cities down to increase you GPT to support a bigger army. There's nothing else to it. You don't have to worry about acquiring special resources or developing advanced industry to train particularly powerful units, you just unlock them via research. And you can complete that research very quickly (late game starts at around turn 50 in a standard game, though the overall pacing can be sped up/slowed down during setup). By the time you've done that, you've rendered most every other standard unit in the game obsolete. You can really spam your way to victory against the AI (assuming they're not doing the same; otherwise you just get caught in a gridlock). And so, you lose that depth again.

If you love TBS combat, you'll probably enjoy this game. If you're looking for something more well-rounded, consider picking it up on sale. If you're expecting something akin to Civ V, check out GalCiv III (maybe; it's really expensive and still early access).

ADDENDUM 1: Since patch 1.093 (I think), pacing has been slightly improved through the addition of new production-related buildings and other changes. However, there have been no major changes made to the other mechanics, so, take it for what you will. Mana has been capped as well, which helps to prevent surpluses. T4 spam is still prevalent, though it occurs about 20 turns later for non-summoning classes.

ADDENDUM 2: Since patch 1.12 (or something, I dunno), different races have received different buffs/nerfs, and different gamespeeds have been added. This does indeed help with pacing, and provides more strategic depth to the potentially longer early/mid-game. However, economy and diplomacy are still pitifully simplistic, meaning that my core issues with the game (the near single-minded focus on combat) remain. The late-game is still shallow, even when opponents are on fairly even footing.

ADDENDUM 3: A new expansion has been announced, Golden Realms (I guess? Heck if I know.), that adds a new shorter campaign and race. It's Halflings, and it's only three episodes long, compared to Vanilla's 6? So, basically, it's half-sized, just for the Halflings. It's pretty clever. More importantly, (to me, anyway), it's supposed to bring a lot more to the table in regards to empire management, like special, competitive city projects, new, powerful effects for "special tiles" like treasure sites, and exclusive racial defensive improvements. A new victory condition has been added, as well. Unsure as to what they'll be doing with diplomacy. Iffy on the price, too. Something to think about, though.
Publicado: 3 de Abril
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