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Age of Wonders III is the long anticipated sequel to the award-winning strategy series. Delivering a unique mix of Empire Building, Role Playing and Warfare, Age of Wonders III offers the ultimate in turn-based fantasy strategy for veterans of the series and new players alike!
Fecha de lanzamiento: 31 Mar 2014
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Golden Realms Expansion Revealed!

21 agosto 2014

Set sail for a new world, where exotic monstrosities, lost treasures and new empire building opportunities await!

Golden Realms greatly expands Age of Wonders III’s empire building mechanics and introduces bucket loads of new content. These new features are used in random maps, new scenarios and a new story campaign, where Halfling survivors settle in a distant land filled with danger and treasures never seen before.

For the gameplay trailer and more information, see the official announcement.

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Deluxe Edition Upgrade now available

8 agosto 2014

After getting many requests, we’ve (finally) got the Deluxe Edition available as a separate DLC on Steam!

For more information, check the full post on our site or visit the Deluxe Edition page on Steam

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Análisis

“This is a deep experience backed by intricate mechanics and a concerted polish that makes gameplay immediately intuitive and rewarding. Age of Wonders 3 will keep you up until the wee hours of the morning, constantly muttering that you'll crawl into bed after just one more turn.”
9/10 – Joystiq

“A war worth sinking your teeth into”
83/100 – PC Gamer

Digital Deluxe Edition

Get the game and also the Dragon’s Throne Stand-Alone Scenario and the two hour Official Soundtrack.

Dragon’s Throne Scenario
An extra large Stand-Alone Scenario. Legend tells of dragons who ruled the fabled Sea of Flames at the dawn of time. However nobody has seen a True Dragon in living memory. The isles are still loaded with treasure and have become popular with adventures, merchants, scoundrels and sightseers. Now eight rival lords have found a mysterious dragon’s egg, and each sees it as proof of their claim to the Dragon’s Throne. The sages warn they risk unleashing the wrath of the Dragons, but the Lords pay no heed as they prepare for war. You can play the Dragon’s Throne versus AI opponents or in multiplayer with up to 8 players.

Age of Wonders III: Original Soundtrack
The two hour Age of Wonders III Original Soundtrack is composed by maestro Michiel van den Bos, of Unreal, Deux Ex, Overlord and Age of Wonders 1 fame. The OST features thirty one crisp, high quality 320kbs MP3 & FLAC tracks from Age of Wonders III and five exclusive bonus tracks. To top it off the OST includes liner notes by the composer - english only - and jewel case CD inlay jpg files. Be enchanted!

Songs and OST materials will be placed in your AoW3 folder in the Steam Directory: "...Steam\steamapps\common\AoW3\OST"

You can get there using your favorite file manager or by following these step:
1) Right click 'Age of Wonders III' in your Steam Library.
2) Select 'Properties'.
3) In the 'Age of Wonders III - Properties' tab, go to the 'Local Files' tab.
4) Select 'Browse Local Files...' to open the folder that contains the game.
5) Here you can find the 'OST' folder that contains your music.

Acerca del juego

Age of Wonders III is the long anticipated sequel to the award-winning strategy series. Delivering a unique mix of Empire Building, Role Playing and Warfare, Age of Wonders III offers the ultimate in turn-based fantasy strategy for veterans of the series and new players alike!

Create an Empire in your own Image
  • Rule as one of 6 RPG style leader classes: Sorcerer, Theocrat, Rogue, Warlord, Archdruid, or the tech-focused Dreadnought.
  • Research powerful skills unique to your class to develop your empire and arsenal.
  • Choose your allies from among the six main races - Humans, High Elves, Dwarves, Orcs, Goblins and Draconians - and fantastical monster dwellings.

Explore and Exploit a Living Fantasy World
  • Explore a rich fantasy world that is more detailed and alive than ever with over 50 location types to raid for treasure.
  • Expand your domain by building new settlements, forge pacts with monstrous allies and capture valuable resources.
  • Wield earth shattering magic and terra-form the lands for your needs.

Fight In-depth Tactical Battles
  • Recruit legendary heroes, equip them with magical weapons, and let them lead your armies into battle.
  • Crush your enemies using the detailed 3D turn-based Tactical Combat System.
  • Become a master tactician. Crush city defenses. Learn to use flanking and master your army’s hundreds of abilities.

Master Age of Wonders III’s many Modes!
  • Immerse yourself in a rich single player story campaign, playable from two sides of an epic conflict.
  • Create endless scenarios using the random map generator.
  • Compete in multiplayer wars with up to 8 players online.

Please note that:
  • Level Editing Tools are provided as a courtesy to fans. They might have different system specifications from the Age of Wonders III game, are not tech supported and have an English only interface.
  • Coop: Random maps and stand-alone scenarios can be played using player alliances versus computer opponents.
  • Local Coop: Random maps and stand-alone scenarios can be played using “Hot Seat” mode on the same computer using player alliances versus computer opponents.

Requisitos del sistema

    Minimum:
    • OS: Windows XP, Windows Vista, Windows 7, Windows 8, Windows 8.1
    • Processor: Intel Core 2 Duo E6600 @ 2.4 Ghz or AMD Athlon 64 X2 5000+ @2.6 Ghz
    • Memory: 2 GB RAM
    • Graphics: nVidia 8800 / ATi Radeon HD 3870 with 512MB or Laptop integrated Intel HD 3000 with 3GB system ram
    • DirectX: Version 9.0c
    • Network: Broadband Internet connection
    • Hard Drive: 10 GB available space
    • Sound Card: DirectX 9 Compatible
    • Additional Notes: Open connection for online multiplayer. 1024x768 screen resolution.
    Recommended:
    • OS: Windows Vista, Windows 7, Windows 8, Windows 8.1
    • Processor: Intel Core 2 Quad Q6600 @ 2.4 Ghz or AMD Phenom X4 9900 @ 2.6 Ghz
    • Memory: 4 GB RAM
    • Graphics: nVidia Geforce 460 1GB or AMD Radeon HD 6850 1GB
    • DirectX: Version 9.0c
    • Network: Broadband Internet connection
    • Hard Drive: 10 GB available space
    • Sound Card: DirectX 9 Compatible
    • Additional Notes: Open connection for online multiplayer. 1920*1080 screen resolution.
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¡Auténtico juegazo!

Mejora en general a su antecesor al gran Age of Wonders: Shadow Magic y no tanto por los gráficos, que también, sino endiversos aspectos de jugabilidad. Aunque ha habido bastantes cambios sustanciales la esencia y el encanto de los AoW permanecen casi inalteradaos. A mi parecer esta saga siempre ha sido superior a la de Heroes pero a diferencia de ésta Los AoWs han mejorado cada vez más con cada una de sus partes. El juego aún necesita algún parche que lo pula pero ha salido muy bien acabado teniendo en cuenta los tiempos que corren siendo perfectamente jugable. Ya casi estoy deseando que saquen alguna expansión que ojalá fuera tan buena como en su momento lo fue el Shadow Magic.
Publicado: 4 abril 2014
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Son demasiados buenos recuerdos los que me dejaron las dos primeras partes de AoW como para dejar escapar esta tercera entrega. La nostalgia en muchas ocasiones nos puede, somos asi, pero cuando se junta la nostalgia con un producto mimado y creado por la misma gente, hoy dia como desarrolladora independiente, no hay que pensarselo mucho. Es suficiente con comprobar que han mantenido la esencia de AoW con mejoras notables, y esto nos hace pensar en un retorno a lo que fue la era de oro de los Turn-based-strategy-games.

Despues 10 años, tenemos Age of Wonders para rato ^^
Publicado: 24 junio 2014
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Mantiene la esencia de los clásicos AoW pero con ciertas mejoras jugables y por supuesto técnicas. Multijugador con victoria aliada (Coop) y editor. Muy recomendable.
Publicado: 1 abril 2014
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Review based off of playing the Closed Beta. (Which is voluntary, and invites were sent based off of forum participation.)

I like TBS games, generally ones with interesting combat systems, and the last one I genuinely liked was XCOM. I've spent the past years lamenting every TBS game that came out, because of the combat systems that resolve the battle in damage exchanges on the World Map. So I was excited about Fallen Enchantress, and I played it for a while, but it had no multiplayer which inevitably killed it for me.

So, I was overjoyed to hear that Age of Wonders was returning with all the Tactical Combat and multiplayer features that I so loved.

I've played each of the games in the series, I thought that AoW1 was excellent, AoW2 was abysmal and Shadow Magic was great. For whatever reason, I actually expected to be disappointed by this entry and was considering not buying it. After playing the beta, I can see that my initial instincts were unfounded.

There are obvious graphical improvements, and I can't really fault them, beyond what I feel is an issue with the change to lower tier unit parties. Though each of the models is well detailed, because they are stood together in a tight stack I feel the units lose a bit of their definition, this might be because of the level at which I zoom out to, but at the end of the day I need to do that to see a practical amount of the battle.

I think the time it takes to enact tactical combat is good, there are speed settings to allow you to increase unit movement and attacks if you're in a hurry, and I generally am. The game ran smooth for the most part, and my biggest issue, which is fairly minor, with the combat is that the hitting animations don't feel particularly visceral in terms of sound, graphical action and reaction. (Some do, but for the T1/T2 melee clashes I didn't feel it was as brutal as the earlier games.)

I prefer the combat system to any TBS that I have played in the past years, and it allows for larger scale battles as well in beautiful settings. (When I compare it to HoMM, which I dislike, or XCOM's, which I loved, or Civ's, which I found boring as I'm sure I would Warlock, etc.)

Each of your Heroes/Leaders has access to a number of upgrades when they level up, leveling up is fairly easy and painless compared to the earlier games (where you had to get the final hit to get the exp) so your heroes become quite strong, quite quickly, but still steps below higher tier units until they reach higher levels. Each hero has it's own class, which grants it access to class specific upgrades, but they all share access to basic upgrades to upgrade stats like Defense, Attack etc. which are fairly straight forward.

Each Hero can become a spell caster, and each class has its own subset of spells, though only one spell can be cast a turn (regardless of how many spell casts you have in a battle) which prevents the issue of your army getting instantly destroyed by a barrage of spells in the first round.

Your heroes have items slots, and you can get items from exploring dungeons etc. You can also make your own items if your city is advanced enough. I felt that there the items available were interesting, particularly the range of mounts (which unlike other gear displays graphically) that allow you to fly about, in the case of wyverns or manticores, and offer other abilities.

I thought the leveling system for heroes was quite good, I found myself often upgrading the default stats and I didn't feel that there was much variation between each hero class type, though there were some cool melee orientated abilities for the Warlord and some interesting ones for the Theocrat, as well as the Rogue. A lot of abilities amounted to global damage reduction to your party, and so the differences amounted to a change in damage type.

The class you choose for your leader (which has its own levelling/point allocations and is quite similar to a hero) will determine what research/units you will have available to you through the game, as well as three sub-specialitions you can choose when creating your hero which can give you access to new schools of magic, or more practical exploratory/empire building skills. In that regard I thought that there was a good variation of research/summons/units across the six classes and the sub-specializations added extra replayability/variation to that.

Unfortunately, I haven't had time to play the multiplayer.

I thought that one of the campaigns was excellent, and that one of them was good, I had some issues with it, but I expect those will be resolved before release. Both of the campaigns were a cut above any TBS campaign I've played in the past, featured interesting protagonists, solid writing, and excellent voice acting.

Each campaign has a text, voice-acted prologue, and an epilogue for each mission, and throughout each mission there are text pop-outs for dialogue from your enemies and allies. In both campaigns there is a branching point where you have to choose sides so I believe that would result in at least four different endings, though I'm not sure.

Either way, there should be a good amount of replayability and entertainment value from the campaigns, and I'm sure that there will be more to come (both from the developers, and users using the editor), and the excellent mechanics of the games themselves (combat, beautiful world design, variety of units and strategies) will add to the enjoyment of those campaigns.

There are currently six races, each has different benefits/negatives to its racial units, there are some instances where lower tier units are quite similar, but I think that's to be expected. Overall, I thought there was a good range of units available and that each of the races/class combinations offered a good variety of choice. Across the campaign you play multiple leaders (races/classes) though your main character always sticks with you, either as the leader or as an accompanying hero.

I would recommend the game simply for playing the campaign, or for playing the scenarios available or using the random map generator. If you enjoy TBS games then you'll probably like this one, and it should provide you with hours of entertainment. I intend to play the multiplayer when it comes out, and I imagine it's going to be fun, but as I haven't played it I can't really say for sure.
Publicado: 2 marzo 2014
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Just one... more... turn...

BANG! *head hits keyboard*

What?! Huh!? Where am I?! Man it's late, I really should go to bed... Ooh, I can make Frost Giants now! Click, click, click, click, click, click, click, click... click....

BANG!
Publicado: 25 febrero 2014
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