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Cities in Motion 2 is the sequel to the popular mass transit simulation game Cities in Motion. Build, manage and lead your transportation network to provide cities with their ever changing needs. CIM2 introduces new features including multiplayer game modes, day and night cycles, timetables and dynamic cities.
Utgivningsdatum: 2 Apr 2013
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Köp Cities in Motion 2 Collection

Innehåller 8 saker: Cities in Motion 2, Cities in Motion 2: Bus Mania, Cities in Motion 2: Metro Madness, Cities in Motion 2: Wending Waterbuses, Cities in Motion 2: Trekking Trolleys, Cities in Motion 2: Lofty Landmarks, Cities in Motion 2: Back to the Past, Cities in Motion 2: Olden Times

Köp Cities in Motion 1 and 2 Collection

Innehåller 20 saker: Cities in Motion, Cities in Motion: Design Classics, Cities in Motion: Design Marvels, Cities in Motion: Tokyo, Cities in Motion: Design Now, Cities in Motion: Metro Stations, Cities in Motion: German Cities, Cities in Motion: US Cities, Cities In Motion: Design Dreams, Cities in Motion: Ulm, Cities in Motion: Paris, Cities in Motion 2, Cities in Motion: Design Quirks, Cities in Motion 2: Bus Mania, Cities in Motion 2: Metro Madness, Cities in Motion 2: Wending Waterbuses, Cities in Motion 2: Trekking Trolleys, Cities in Motion 2: Lofty Landmarks, Cities in Motion 2: Back to the Past, Cities in Motion 2: Olden Times

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Cities in Motion 2 - European Cities

12 Mars 2014

You asked and we listened. We're absolutely delighted to announce the latest Cities in Motion 2 expansion - European Cities, which features some stunning new structures inspired by some of the oldest cities in Europe.

The three cities feature a multitude of new striking buildings, 3 new maps and come with 6 new scenarios to really sink your teeth into.

Relive the grand elegance of European cities in a new setting? Get on board to keep the cities of Europe moving!

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Steam Workshop



Now you can create and share new rules, scenarios, and maps for your cities and vehicles. Tweak game values to increase bus capacity, create new objectives, or create entirely new custom city maps. Subscribe to other modifications made and shared by the community to expand your game.

Om spelet

Cities in Motion 2 is the sequel to the popular mass transit simulation game Cities in Motion. Build, manage and lead your transportation network to provide cities with their ever changing needs. CIM2 introduces new features including multiplayer game modes, day and night cycles, timetables and dynamic cities.

Building the transportation network will directly affect how the city grows. Affordable transportation brings middle class housing and work places, while more expensive and exotic choices bring high end businesses. Take advantage of many different types of vehicles including buses, trams, ferries and more.

Build alone or play cooperatively with a friend. Use the newly implemented bus lanes to build efficient traffic free roadways. Tackle rush hour by managing transportation timetables and meeting the needs of the citizens.

Key Features

  • Dynamic cities
  • Player’s choices effect city growth
  • Day and night cycle
  • Manage the timetables
  • Multiplayer with both co-operative and competitive modes
  • Campaign and sandbox modes

Systemkrav (PC)

    Minimum:
    • OS:Microsoft Windows XP/Vista/7/8
    • Processor:2 GHz Dual core
    • Memory:3 GB RAM
    • Graphics:nVIDIA GeForce 8800, 512 MB RAM or ATI Radeon HD 3850, 512 MB RAM
    • DirectX®:9.0
    • Hard Drive:2 GB HD space
    • Other Requirements:Broadband Internet connection
    Recommended:
    • OS:: Microsoft Windows 7/8
    • Processor:3 GHz Quad core
    • Memory:4 GB RAM
    • Graphics:nVIDIA GeForce GTX460, 1 GB RAM or AMD Radeon HD 6850, 1 GB RAM
    • DirectX®:9.0
    • Hard Drive:2 GB HD space
    • Other Requirements:Broadband Internet connection

Systemkrav (MAC)

    Minimum:
    • OS:OSX Snow Leopard 10.6.3
    • Processor:2 GHz Dual core
    • Memory:3 GB RAM
    • Graphics:nVIDIA GeForce 8800, 512 MB RAM or ATI Radeon HD 3850, 512 MB RAM
    • Hard Drive:2 GB HD space
    • Other Requirements:Broadband Internet connection
    Recommended:
    • OS:OSX Snow Leopard 10.6.3 or later
    • Processor:3 GHz Quad core
    • Memory:4 GB RAM
    • Graphics: nVIDIA GeForce GTX460, 1 GB RAM or AMD Radeon HD 6850, 1 GB RAM
    • Hard Drive:2 GB HD space
    • Other Requirements:Broadband Internet connection

Systemkrav för Linux

    Minimum:
    • OS:Ubuntu 12.04 LTS
    • Processor:Intel Core Duo Processor (2GHz or better)
    • Memory:3 GB RAM
    • Graphics:nVIDIA GeForce 8800, 512 MB RAM or ATI Radeon HD 3850, 512 MB RAM
    • Hard Drive:2 GB HD space
    • Other Requirements:Broadband Internet connection
    • Additional:GLSL 1.3, OpenGL 2.1. Controller support: 3-button mouse, keyboard and speakers. Internet Connection or LAN for multiplayer
    Minimum:
    • OS:Ubuntu 12.04 LTS
    • Processor:Intel Core Duo Processor (2GHz or better)
    • Memory:4 GB RAM
    • Graphics:nVIDIA GeForce 8800, 1024 MB RAM or ATI Radeon HD 3850, 1024 MB RAM
    • Hard Drive:2 GB HD space
    • Other Requirements:Broadband Internet connection
    • Additional:GLSL 1.3, OpenGL 2.1. Controller support: 3-button mouse, keyboard and speakers. Internet Connection or LAN for multiplayer
Hjälpsamma kundrecensioner
1 av 3 personer (33%) fann denna recension hjälpsam
155 produkter på kontot
2 recensioner
251.0 timmar totalt
BEST GAME EVER!!
Upplagd: 15 Mars 2014
Var denna recension hjälpsam? Ja Nej
90 av 105 personer (86%) fann denna recension hjälpsam
221 produkter på kontot
24 recensioner
49.3 timmar totalt
Ahh so much potential. So many bugs. Let me start by saying this is a game that would get a solid 8/10 if the developers had spent just a few more days polishing this off. Want to scroll around the map with the mouse? Too bad. Like a useful tutorial? Nien. Want to connect two metro lines together? Fúck you. Made a mistake about 50k$ ago designing that highway? No Undo. Time to load that save from a million years ago. When Chris Saywer made the ambrosia that is RollerCoaster Tycoon, he understood that you wanted to design a path - AND THEN pay for it. This was figured out in 1999 guys. Scenario goals not working? Let's check google; oh hey some people had the same problem six months ago. No patch, just more shít DLC. Here is the secret to winning for those interested: take out a huge loan and build one really good metro right at the start. Now leave your game on overnight and you can come back and have fun when you have actual cashflow. Cities in Motion 2 is a great sandbox game ruined by seemingly arbitrary design decisions at Paradox Interactive. 5/10 for a nice-looking game that doesn't deliver.
Upplagd: 17 Mars 2014
Var denna recension hjälpsam? Ja Nej
12 av 17 personer (71%) fann denna recension hjälpsam
216 produkter på kontot
15 recensioner
74.7 timmar totalt
Background: I love city builders and have wanted to try this twist on the genre for quite some time.. and then Humble Bundle comes to the rescue. Have played the base game with none of the expansions.

Impressions: This is such a hard game to give a fair review too.. and it's not that it's a bad game... it just has a frustrating element to seemingly balance out every good one.

The biggest issues are with the tutorial poorly describes the two systems it covers and does very little to prepare you for the deep-end when it finishes. To really play with any degree of success it's essential to watch some tutorials videos online and read some fan sites to get information on just how the transport systems work.

There's so much game play and it's fun to build thriving economies but so frustrating when you cant see why your city is failing or when one poor choice has you scurrying back to the last save you made till you save before placing every single building.

The Good:
*Decent graphics and sound, not amazing but more than adequate.
*Nice touches like seeing individual people travelling around the network.
*A range of transport options that are nicely animated.
*Pre-order bonuses are now free in the inbuilt store.
*Intelligently connecting lines gives satisfying results.
*Growing a city really feels like you are making a difference.
*Creating routes requires some thought and the campaign makes you think more as you progress.
*Campaign is really fun, if disjointed, as you town hop back-n-fore.

The Bad:
*Steep learning curve and terribly inadequate tutorial.
*Graphics and sound don't wow you but aren't irritating either.
*Despite a range of transport several systems feel too much alike.
*Campaign missions are repetitive, boring and lack vital info.
*Ticket pricing and wages are lacking depth.
*Despite dozens of information windows some feedback just isn't available.
*Setting timetables is a chore, even with the copy function.
*Building/Stop upgrading is initially confusing.
*Very limited modding options, which could have been really fun.

Recommended for:
City builders and god game people. Certainly for teenagers as there's little to wow a younger audience.

Conclusion.
7/10. I so badly want to give this an 8/10 but the problems in the base game stop it being as fun as it so nearly was.
Upplagd: 8 Mars 2014
Var denna recension hjälpsam? Ja Nej
5 av 6 personer (83%) fann denna recension hjälpsam
8 produkter på kontot
2 recensioner
36.3 timmar totalt
Great game, a vast improvement on previous game. You can build ferry, metro, tram, trooley bus and bus lines to connect your city while managing your transport system to cater for rush hours (eg: put on more trains or larger capacity veichals per route) also as it is workshop connected you get loads of great free cities. One other point is that you can build your own cities and download cities with railways etc already built so you just have to put in stops and routes and just manage your system. The only problem is sometimes you have to load it a couple of times for the water to load
Upplagd: 19 Mars 2014
Var denna recension hjälpsam? Ja Nej
5 av 6 personer (83%) fann denna recension hjälpsam
381 produkter på kontot
4 recensioner
58.6 timmar totalt
I played CiM1 and once I got used to it's quirks really enjoyed it.
Is CiM2 a better game? Well yes and no.

It's much more indepth and uses an expanded game mechanic compared to CiM1. In fact many of the unrealistic aspects of the game have been changed to make it more true to life. But with that change comes a more complicated game play and a lot more micro management making it less arcade and more sim now.
You don't just create routes, assigning enough vehicles to service the route, and adding more or upgrading to better ones as needed. Instead every route needs to start and end at a depot. The depots take care of repairing and adding or reducing vehicles on the route automaticlly, and you can have more then one route use a depot. That's as long as you make sure you have enough vehicles in the depot, because under supplying can create headaches and you won't even know why.
There is now a mechanic where you can control route timing which adds a new wrinkle, but again more micro management as well. And now you ticketing system has been expanded to give you fare zones. As well passengers seem much harder to please, so there's no massive jumps in riders with no massive jumps in revenue as well.
I should mention the one thing that hasn't changed is the quirks, this game has them too. For example when given an objective of building a route if you already have one doing exactly what's requested it won't notice. You'll actually have to kill the route and then rebuild it again before it registers it. Or if you have to build a route servicing a few locations if you build it normaly with it ending in the depot it won't register. You actually have make it loop a second time and then end at the depot. There's more weirdness here and there, so you just have to find the work arounds and/or tricks to side stepping them. Which is pretty much what you had to do with the first game, but it's a bit harder because of how in depth the game is.
Lastly while there was a lot of fixes and extra maps avaiable for CiM1 this isn't the case with CiM2. All DCL (which is priced much higher too) are extra vehicles with the exception of the monorails. It seems like it's not going to get anything else at this point so you have to consider that as well.

So I guess if you've played CiM1 you need to ask your self if you would of liked more or less of a sim and go from there. If you haven't played CiM1 I strongly suggest you do. I wouldn't say it was the better game, but it is the more accessible of the two. As for me I'm enjoying it for the most part, so I have to give it the recommendation. How strong it is on the other hand I'd say it's a 6-7 out of 10. So it's good, but not great, and it won't be to everyone's taste.
Upplagd: 18 Februari 2014
Var denna recension hjälpsam? Ja Nej