Cities in Motion 2 is the sequel to the popular mass transit simulation game Cities in Motion. Build, manage and lead your transportation network to provide cities with their ever changing needs. CIM2 introduces new features including multiplayer game modes, day and night cycles, timetables and dynamic cities.
Användarrecensioner:
Senaste:
Mest negativt (31 recensioner) - 38% av de 31 användarrecensionerna från de senaste 30 dagarna är positiva.
Sammanställt:
Blandat (1,484 recensioner) - 58% av 1,484 användarrecensioner för det här spelet är positiva.
Utgivningsdatum: 2 apr, 2013

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Köp Cities in Motion 2

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-75%
$19.99
$4.99

Paket som innehåller detta spel

Köp Cities in Motion 2 Collection

Innehåller 8 saker: Cities in Motion 2, Cities in Motion 2: Trekking Trolleys, Cities in Motion 2: Back to the Past, Cities in Motion 2: Bus Mania, Cities in Motion 2: Lofty Landmarks, Cities in Motion 2: Metro Madness, Cities in Motion 2: Olden Times, Cities in Motion 2: Wending Waterbuses

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Köp Cities in Motion 1 and 2 Collection

Innehåller 20 saker: Cities in Motion, Cities in Motion 2, Cities in Motion 2: Trekking Trolleys, Cities in Motion 2: Back to the Past, Cities in Motion 2: Bus Mania, Cities in Motion 2: Lofty Landmarks, Cities in Motion 2: Metro Madness, Cities in Motion 2: Olden Times, Cities in Motion 2: Wending Waterbuses, Cities in Motion: Design Classics, Cities In Motion: Design Dreams, Cities in Motion: Design Marvels, Cities in Motion: Design Now, Cities in Motion: Design Quirks, Cities in Motion: German Cities, Cities in Motion: Metro Stations, Cities in Motion: Paris, Cities in Motion: Tokyo, Cities in Motion: Ulm, Cities in Motion: US Cities

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Köp Paradox Platinum Pack

Innehåller 6 saker: Cities in Motion 2, Crusader Kings II, Europa Universalis IV, Knights of Pen and Paper +1 Edition, Magicka, Warlock 2: The Exiled

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Steam Workshop



Now you can create and share new rules, scenarios, and maps for your cities and vehicles. Tweak game values to increase bus capacity, create new objectives, or create entirely new custom city maps. Subscribe to other modifications made and shared by the community to expand your game.

Om detta spel

Cities in Motion 2 is the sequel to the popular mass transit simulation game Cities in Motion. Build, manage and lead your transportation network to provide cities with their ever changing needs. CIM2 introduces new features including multiplayer game modes, day and night cycles, timetables and dynamic cities.

Building the transportation network will directly affect how the city grows. Affordable transportation brings middle class housing and work places, while more expensive and exotic choices bring high end businesses. Take advantage of many different types of vehicles including buses, trams, ferries and more.

Build alone or play cooperatively with a friend. Use the newly implemented bus lanes to build efficient traffic free roadways. Tackle rush hour by managing transportation timetables and meeting the needs of the citizens.

Key Features

  • Dynamic cities
  • Player’s choices effect city growth
  • Day and night cycle
  • Manage the timetables
  • Multiplayer with both co-operative and competitive modes
  • Campaign and sandbox modes

Systemkrav

Windows
Mac OS X
SteamOS + Linux
    Minimum:
    • OS:Microsoft Windows XP/Vista/7/8
    • Processor:2 GHz Dual core
    • Memory:3 GB RAM
    • Graphics:nVIDIA GeForce 8800, 512 MB RAM or ATI Radeon HD 3850, 512 MB RAM
    • DirectX®:9.0
    • Hard Drive:2 GB HD space
    • Other Requirements:Broadband Internet connection
    Recommended:
    • OS:: Microsoft Windows 7/8
    • Processor:3 GHz Quad core
    • Memory:4 GB RAM
    • Graphics:nVIDIA GeForce GTX460, 1 GB RAM or AMD Radeon HD 6850, 1 GB RAM
    • DirectX®:9.0
    • Hard Drive:2 GB HD space
    • Other Requirements:Broadband Internet connection
    Minimum:
    • OS:OSX Snow Leopard 10.6.3
    • Processor:2 GHz Dual core
    • Memory:3 GB RAM
    • Graphics:nVIDIA GeForce 8800, 512 MB RAM or ATI Radeon HD 3850, 512 MB RAM
    • Hard Drive:2 GB HD space
    • Other Requirements:Broadband Internet connection
    Recommended:
    • OS:OSX Snow Leopard 10.6.3 or later
    • Processor:3 GHz Quad core
    • Memory:4 GB RAM
    • Graphics: nVIDIA GeForce GTX460, 1 GB RAM or AMD Radeon HD 6850, 1 GB RAM
    • Hard Drive:2 GB HD space
    • Other Requirements:Broadband Internet connection
    Minimum:
    • OS:Ubuntu 12.04 LTS
    • Processor:Intel Core Duo Processor (2GHz or better)
    • Memory:3 GB RAM
    • Graphics:nVIDIA GeForce 8800, 512 MB RAM or ATI Radeon HD 3850, 512 MB RAM
    • Hard Drive:2 GB HD space
    • Other Requirements:Broadband Internet connection
    • Additional:GLSL 1.3, OpenGL 2.1. Controller support: 3-button mouse, keyboard and speakers. Internet Connection or LAN for multiplayer
    Minimum:
    • OS:Ubuntu 12.04 LTS
    • Processor:Intel Core Duo Processor (2GHz or better)
    • Memory:4 GB RAM
    • Graphics:nVIDIA GeForce 8800, 1024 MB RAM or ATI Radeon HD 3850, 1024 MB RAM
    • Hard Drive:2 GB HD space
    • Other Requirements:Broadband Internet connection
    • Additional:GLSL 1.3, OpenGL 2.1. Controller support: 3-button mouse, keyboard and speakers. Internet Connection or LAN for multiplayer
Kundrecensioner
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Senaste:
Mest negativt (31 recensioner)
Sammanställt:
Blandat (1,484 recensioner)
Nyligen upplagda
KoolKid1091
( 128.3 timmar totalt )
Upplagd: 25 juni
If you really want more, just buy Cities: Skylines.

Overall, this game is ok, but Cities: Skylines outdoes this.
Hjälpsam? Ja Nej Rolig
Enderman69
( 259.3 timmar totalt )
Upplagd: 25 juni
A really good game to play when you feel a bit emotional. (No Pun Intended)

10/10
Hjälpsam? Ja Nej Rolig
White Serperior II
( 247.9 timmar totalt )
Upplagd: 25 juni
This game is one of the few things a Public Transit Lover like my humble self needs.
With a great community and nice city design, it gave me fun for years.
Note that it doesn't fit office machines at all. Something from 2013 or later would be the sweet spot in performance for me, I guess.
Staying on the technical side, I did get a few softlocks on Windows that could only be resolved by doing CTRL+ALT+DEL and logging out.
Everything has its quirks, but if you were ever interested in Public Transit or are looking for an inexpensive metropolis sim, it might just be for you.
Hjälpsam? Ja Nej Rolig
A Tomato
( 0.3 timmar totalt )
Upplagd: 23 juni
REALLY REALLY boring I might get a refund!
Hjälpsam? Ja Nej Rolig
Enemy_of_World0
( 8.0 timmar totalt )
Upplagd: 22 juni
Worst game ever I played. This game is not good enough.
Hjälpsam? Ja Nej Rolig
Audish
( 2.1 timmar totalt )
Upplagd: 20 juni
What in the world happened here? The original Cities in Motion was a chill little sim that let you fill city streets with buses and trams with just a few clicks. CiM 2 certainly looked like that on the surface, but after just two hours with it I can hardly believe it's from the same developers. I really can't imagine a game that missed the point of its predecessor worse than this one.

Cities in Motion 2 places you in charge of a transit company, challenging you to provide public transportation to a bustling city. Starting from scratch, you place stops for buses and trolleys, lay rails for trams and metros, map out routes for your vehicles, and even select the models of vehicle to use. These basic elements allow you to provide service to the many different people of the city, just as the first game did. CiM 2 goes a bit further, though, giving you control of timetables, charging you with building depots for your fleets, and even granting you the power to lay new roads within the growing city.

Now, when I say "growing" city, that isn't just flowery language. One of the much-touted improvements of this title over the previous is that the cities grow with you. Supposedly your services can influence the growth of the city, and laying your own roads can change the flow of traffic. It's an element of SimCity that feels oddly out of place here, especially after learning to cope with the set traffic patterns of the first game. Similarly the growth mechanic sounds good on paper but has very little obvious effect even after several hours of play.

This leads to the core problem with CiM 2, in fact, because it turns out that none of the new additions to the gameplay are actual improvements. The new control options over your company like timetables and service zones make the game more complex without providing any real benefit. It's just another lever you have to get in the right position, and it's not at all obvious how to best set it. Placing depots is another unnecessary distraction, forcing you to put detours in your lines and cram large buildings into the landscape for no actual benefit. And building your own roads can lead to endless frustration because of how touchy the building tool is.

I need to spend some extra time on the interface now that I've mentioned it because it is a dumpster fire of issues, especially compared to the clean and simple UI of the first game. Building ANYTHING in this new 3D engine is guaranteed to drive you up the wall as it snaps to the wrong spots or jumps over where you want it or simply fails to connect. For one example, trolley and tram lines can be laid in any lane of any road, and also in medians if available. They have to follow the direction of traffic and must be laid by individual road section, so you have to zoom all the way in and make sure your lines are following the right lanes every step of the way. And if you misclick and need to delete a section of track, half the time you'll misclick again and delete the entire road.

Metro tracks became the bane of my existence because of how impossible they are to use. They can't be placed on roads or near buildings, and you have to manually raise and lower them to get them underground or over rivers. Curves that are too tight will break the rails, and rail sections that don't line up perfectly won't connect. The main problem is that the game will happily let you build track that's too steep or too curved for your purposes and then not fully explain why it won't work. Just getting a depot connected to a metro line requires you to manually lay out an entire train yard, usually in far too limited a space.

I could go on, so I will. The menus and windows are cramped and difficult to parse. Your charts provide less useful information than the excellent data views of the previous game. Advertising options have been removed for some inexplicable reason. Missions don't properly explain your goals, and this is a big one because the first scenario of the game challenges you to provide 15% coverage of the city, but no matter how much I built and how many people I moved, my progress never rose above 0%. And somehow on top of all this, the game is just harder. After two hours with the very first scenario I couldn't make a single dollar of profit. None of the dozen lines I built, of all shapes and sizes and makeups, would carry more than single-digits of passengers.

Everything I loved about Cities in Motion is absent from its sequel. The charm, the accessibility, the convenience, the polish... none of that is to be found here. Somehow it's been replaced with tiresome micro-management, an impossibly bad building interface, vague or non-existent feedback, and the worst part of any sim, trying to cram things into places they won't fit. I seriously can't think of anything positive to say about this one, so I suppose I'll just let my overwhelming disappointment speak for itself.
Hjälpsam? Ja Nej Rolig
obri74
( 10.2 timmar totalt )
Upplagd: 12 juni
игра полное ♥♥♥♥♥♥♥♥♥♥о почему я не могу протянуть ♥♥♥♥♥♥♥♥ое метро через весь город
Hjälpsam? Ja Nej Rolig
Sarkoth
( 43.4 timmar totalt )
Upplagd: 11 juni
Play Cities: Skylines instead. Trust me.
Hjälpsam? Ja Nej Rolig
DaveDaversson
( 29.3 timmar totalt )
Upplagd: 10 juni
Good fun but fairly limited in scope (obviously I suppose), once you've built a few transport networks one is much the same as the next.

However, there's no autosave and it freezes every couple of hours which means it's actually pretty frustrating to play (other steam games such as KSP, Civ, the GTA series, etc. have no issues on this machine).
Hjälpsam? Ja Nej Rolig
Mest hjälpsamma recensioner  Från de senaste 30 dagarna
20 av 22 personer (91%) fann denna recension hjälpsam
Rekommenderas
45.8 timmar totalt
Upplagd: 31 maj
for reference i also have over 300 hours logged in CiM1

CiM2 is a very different feeling game than the original despite an identical premise. It definitely took me a lot longer to get into.

Cons:
- Steep learning curve. You'll probably fail a few games before you get the hang of identifying profitable routes.
- The default game mechanics make it ultimately almost impossible to fully serve a densely populated city. If you expand too quickly you'll start losing reputation *very* quickly as your vehicles get stuck in traffic jams and your stops fill up with unhappy passengers. Buses and trolleys are difficult to use for mass transit; you'll find yourself forced to use trams a lot, or else build your own bus-only roads.
- More demanding on hardware even on the lowest settings. I had a fairly decent older computer before this one and the game would overheat the cpu on a regular basis.
- Less user friendly in some respects. There's no confirmation before construction or most demolition. Constructed depots and roads take up more space than you would expect and it's easy to cut into the space mapped for city buildings without realizing it, which will cause them to pop out of existence immediately. Save before any renovation projects.
- Some of the randomized tasks are either worded very unclearly or programmed in a buggy way. A lot of the connections need to go both ways; unfortunately, Some won't be recognized even if you do that and I can't figure out what's going on.

Pros:
- CiM 1 was locked to a two-dimensional grid with some canned elevation differences. This game is 100% freeform 3D, with actual hills and valleys and streets curving all over the place. It feels natural, realistic, and alive.
- Higher level of transport simulation. With all your vehicles coming from and returning to depots it feels a lot more realistic.
- Individual and monthly ticket pricing, transit zones, etc. lets you control rider customer experience to an unparallelled degree. Vehicles can return to the same stop multiple times in a route or even loop back around the same route if you so choose. The freedom is yours to design exactly the transit system you want.
- The financial system is easier to track. Loans are simple to understand and repay; the game quickly informs you if your tickets are far too expensive or cheap in real time; there are graphs for every possible purpose you might want to look at. You can tailor your strategy to the situation seamlessly.
- The ability to build your own roads and tramways is *not* to be underestimated. You're not limited by the routes the scenario designer thought you might need. You can bypass high-traffic areas entirely by building a detour.
- Campaigns with a more free-form structure than the original. You can very much choose your own path to success.
- Game mechanics can be adjusted freely, tailoring the experience to what you want. But it only works for sandbox and custom games, not the built-in campaigns.
- That same feeling of almost zen-like relaxation you can get from the first game is definitely present here.

Conclusion: More to wrap your head around than the first game. This one definitely demands more from your mind and your hardware, but it does start to pay dividends eventually. What you'll find here is a very enticing game which offers the freedom to design the transit system you want to run. It's probably not for everyone, but it can definitely be a very enjoyable experience.
Var denna recension hjälpsam? Ja Nej Rolig
13 av 14 personer (93%) fann denna recension hjälpsam
1 person tyckte att den här recensionen var rolig
Rekommenderas inte
2.1 timmar totalt
Upplagd: 20 juni
What in the world happened here? The original Cities in Motion was a chill little sim that let you fill city streets with buses and trams with just a few clicks. CiM 2 certainly looked like that on the surface, but after just two hours with it I can hardly believe it's from the same developers. I really can't imagine a game that missed the point of its predecessor worse than this one.

Cities in Motion 2 places you in charge of a transit company, challenging you to provide public transportation to a bustling city. Starting from scratch, you place stops for buses and trolleys, lay rails for trams and metros, map out routes for your vehicles, and even select the models of vehicle to use. These basic elements allow you to provide service to the many different people of the city, just as the first game did. CiM 2 goes a bit further, though, giving you control of timetables, charging you with building depots for your fleets, and even granting you the power to lay new roads within the growing city.

Now, when I say "growing" city, that isn't just flowery language. One of the much-touted improvements of this title over the previous is that the cities grow with you. Supposedly your services can influence the growth of the city, and laying your own roads can change the flow of traffic. It's an element of SimCity that feels oddly out of place here, especially after learning to cope with the set traffic patterns of the first game. Similarly the growth mechanic sounds good on paper but has very little obvious effect even after several hours of play.

This leads to the core problem with CiM 2, in fact, because it turns out that none of the new additions to the gameplay are actual improvements. The new control options over your company like timetables and service zones make the game more complex without providing any real benefit. It's just another lever you have to get in the right position, and it's not at all obvious how to best set it. Placing depots is another unnecessary distraction, forcing you to put detours in your lines and cram large buildings into the landscape for no actual benefit. And building your own roads can lead to endless frustration because of how touchy the building tool is.

I need to spend some extra time on the interface now that I've mentioned it because it is a dumpster fire of issues, especially compared to the clean and simple UI of the first game. Building ANYTHING in this new 3D engine is guaranteed to drive you up the wall as it snaps to the wrong spots or jumps over where you want it or simply fails to connect. For one example, trolley and tram lines can be laid in any lane of any road, and also in medians if available. They have to follow the direction of traffic and must be laid by individual road section, so you have to zoom all the way in and make sure your lines are following the right lanes every step of the way. And if you misclick and need to delete a section of track, half the time you'll misclick again and delete the entire road.

Metro tracks became the bane of my existence because of how impossible they are to use. They can't be placed on roads or near buildings, and you have to manually raise and lower them to get them underground or over rivers. Curves that are too tight will break the rails, and rail sections that don't line up perfectly won't connect. The main problem is that the game will happily let you build track that's too steep or too curved for your purposes and then not fully explain why it won't work. Just getting a depot connected to a metro line requires you to manually lay out an entire train yard, usually in far too limited a space.

I could go on, so I will. The menus and windows are cramped and difficult to parse. Your charts provide less useful information than the excellent data views of the previous game. Advertising options have been removed for some inexplicable reason. Missions don't properly explain your goals, and this is a big one because the first scenario of the game challenges you to provide 15% coverage of the city, but no matter how much I built and how many people I moved, my progress never rose above 0%. And somehow on top of all this, the game is just harder. After two hours with the very first scenario I couldn't make a single dollar of profit. None of the dozen lines I built, of all shapes and sizes and makeups, would carry more than single-digits of passengers.

Everything I loved about Cities in Motion is absent from its sequel. The charm, the accessibility, the convenience, the polish... none of that is to be found here. Somehow it's been replaced with tiresome micro-management, an impossibly bad building interface, vague or non-existent feedback, and the worst part of any sim, trying to cram things into places they won't fit. I seriously can't think of anything positive to say about this one, so I suppose I'll just let my overwhelming disappointment speak for itself.
Var denna recension hjälpsam? Ja Nej Rolig
4 av 4 personer (100%) fann denna recension hjälpsam
Rekommenderas inte
29.3 timmar totalt
Upplagd: 10 juni
Good fun but fairly limited in scope (obviously I suppose), once you've built a few transport networks one is much the same as the next.

However, there's no autosave and it freezes every couple of hours which means it's actually pretty frustrating to play (other steam games such as KSP, Civ, the GTA series, etc. have no issues on this machine).
Var denna recension hjälpsam? Ja Nej Rolig
1 av 1 personer (100%) fann denna recension hjälpsam
Rekommenderas
259.3 timmar totalt
Upplagd: 25 juni
A really good game to play when you feel a bit emotional. (No Pun Intended)

10/10
Var denna recension hjälpsam? Ja Nej Rolig
Mest hjälpsamma recensioner  Totalt
0 av 1 personer (0%) fann denna recension hjälpsam
Rekommenderas
0.2 timmar totalt
Upplagd: 21 december, 2013
BEST GAME EVER U EAT MUCH PENOT!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!
Var denna recension hjälpsam? Ja Nej Rolig
2 av 7 personer (29%) fann denna recension hjälpsam
1 person tyckte att den här recensionen var rolig
Rekommenderas
0.6 timmar totalt
Upplagd: 11 januari, 2014
eat me sim city
Var denna recension hjälpsam? Ja Nej Rolig
2 av 8 personer (25%) fann denna recension hjälpsam
Rekommenderas
377.3 timmar totalt
Upplagd: 15 mars, 2014
BEST GAME EVER!!
Var denna recension hjälpsam? Ja Nej Rolig
0 av 11 personer (0%) fann denna recension hjälpsam
Rekommenderas inte
1.0 timmar totalt
Upplagd: 20 oktober, 2014
sög
Var denna recension hjälpsam? Ja Nej Rolig
307 av 358 personer (86%) fann denna recension hjälpsam
412 tyckte att den här recensionen var rolig
Rekommenderas
330.4 timmar totalt
Upplagd: 29 november, 2014
100% City Coverage by trams
Replace all roads with pedestrian roads
Charge people 300 for tram passes, regardless what zones
Making 600,000/week estimated
0 Reputation, but people take your vehicles anyways, because your their only means of transportation.

Congratulations, you just took over the city with public transportation, and there's nothing they can do about it.
Var denna recension hjälpsam? Ja Nej Rolig
294 av 347 personer (85%) fann denna recension hjälpsam
15 tyckte att den här recensionen var rolig
Rekommenderas inte
49.3 timmar totalt
Upplagd: 17 mars, 2014
Ahh so much potential. So many bugs. Let me start by saying this is a game that would get a solid 8/10 if the developers had spent just a few more days polishing this off. Want to scroll around the map with the mouse? Too bad. Like a useful tutorial? Nien. Want to connect two metro lines together? ♥♥♥♥♥ you. Made a mistake about 50k$ ago designing that highway? No Undo. Time to load that save from a million years ago. When Chris Saywer made the ambrosia that is RollerCoaster Tycoon, he understood that you wanted to design a path - AND THEN pay for it. This was figured out in 1999 guys. Scenario goals not working? Let's check google; oh hey some people had the same problem six months ago. No patch, just more shít DLC. Here is the secret to winning for those interested: take out a huge loan and build one really good metro right at the start. Now leave your game on overnight and you can come back and have fun when you have actual cashflow. Cities in Motion 2 is a great sandbox game ruined by seemingly arbitrary design decisions at Paradox Interactive. 5/10 for a nice-looking game that doesn't deliver.
Var denna recension hjälpsam? Ja Nej Rolig