Cities in Motion 2 is the sequel to the popular mass transit simulation game Cities in Motion. Build, manage and lead your transportation network to provide cities with their ever changing needs. CIM2 introduces new features including multiplayer game modes, day and night cycles, timetables and dynamic cities.
Análises de usuários: Indecisa (843 análises)
Data de lançamento: 2/abr/2013

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Inclui 8 itens: Cities in Motion 2, Cities in Motion 2: Bus Mania, Cities in Motion 2: Metro Madness, Cities in Motion 2: Wending Waterbuses, Cities in Motion 2: Trekking Trolleys, Cities in Motion 2: Lofty Landmarks, Cities in Motion 2: Back to the Past, Cities in Motion 2: Olden Times

Comprar Cities in Motion 1 and 2 Collection

Inclui 20 itens: Cities in Motion, Cities in Motion: Design Classics, Cities in Motion: Design Marvels, Cities in Motion: Tokyo, Cities in Motion: Design Now, Cities in Motion: Metro Stations, Cities in Motion: German Cities, Cities in Motion: US Cities, Cities In Motion: Design Dreams, Cities in Motion: Ulm, Cities in Motion: Paris, Cities in Motion 2, Cities in Motion: Design Quirks, Cities in Motion 2: Bus Mania, Cities in Motion 2: Metro Madness, Cities in Motion 2: Wending Waterbuses, Cities in Motion 2: Trekking Trolleys, Cities in Motion 2: Lofty Landmarks, Cities in Motion 2: Back to the Past, Cities in Motion 2: Olden Times

 

Atualizações recentes Ver todos (2)

17 de julho

Cities in Motion 2: European Vehicle Pack - Now RELEASED

Cities in Motion 2: European Vehicle Pack
THE WHEELS ON THE BUS GO ROUND & ROUND Pack yourself in one of five new vehicles inspired by the efficiency of large European cities and designed to keep your cities in motion. These new vehicles are not only easy on the eye, but they ride like a seamless untroubled dream. Jump on and experience the thrill of Jubilee GL and Roadmaster 2000. The Roadmaster is a modern classic and a very recognizable one with its two-storey build and red colour scheme. The GL might be slow on the turn, but makes up for that with fuel efficiency and low maintenance. For those who like to stay the course whilst being partial to rails, there is the City 26 tram, with its very low fuel consumption. For larger masses, try out the Galaxie HK metro train, or when your system serves huge amounts of people, head straight for the Musketeur 01. The Musketeur 01 has a sophisticated, sturdy and steel design that offers much despite its large fuel consumption. Become the conductor. Do the locomotion!

More details here:
http://forum.paradoxplaza.com/forum/showthread.php?789900-Cities-in-Motion-2-European-Vehicle-Pack-Now-RELEASED

3 comentários Leia mais

Steam Workshop



Now you can create and share new rules, scenarios, and maps for your cities and vehicles. Tweak game values to increase bus capacity, create new objectives, or create entirely new custom city maps. Subscribe to other modifications made and shared by the community to expand your game.

Sobre este jogo

Cities in Motion 2 is the sequel to the popular mass transit simulation game Cities in Motion. Build, manage and lead your transportation network to provide cities with their ever changing needs. CIM2 introduces new features including multiplayer game modes, day and night cycles, timetables and dynamic cities.

Building the transportation network will directly affect how the city grows. Affordable transportation brings middle class housing and work places, while more expensive and exotic choices bring high end businesses. Take advantage of many different types of vehicles including buses, trams, ferries and more.

Build alone or play cooperatively with a friend. Use the newly implemented bus lanes to build efficient traffic free roadways. Tackle rush hour by managing transportation timetables and meeting the needs of the citizens.

Key Features

  • Dynamic cities
  • Player’s choices effect city growth
  • Day and night cycle
  • Manage the timetables
  • Multiplayer with both co-operative and competitive modes
  • Campaign and sandbox modes

Requisitos de sistema

PC
Mac
Linux
    Minimum:
    • OS:Microsoft Windows XP/Vista/7/8
    • Processor:2 GHz Dual core
    • Memory:3 GB RAM
    • Graphics:nVIDIA GeForce 8800, 512 MB RAM or ATI Radeon HD 3850, 512 MB RAM
    • DirectX®:9.0
    • Hard Drive:2 GB HD space
    • Other Requirements:Broadband Internet connection
    Recommended:
    • OS:: Microsoft Windows 7/8
    • Processor:3 GHz Quad core
    • Memory:4 GB RAM
    • Graphics:nVIDIA GeForce GTX460, 1 GB RAM or AMD Radeon HD 6850, 1 GB RAM
    • DirectX®:9.0
    • Hard Drive:2 GB HD space
    • Other Requirements:Broadband Internet connection
    Minimum:
    • OS:OSX Snow Leopard 10.6.3
    • Processor:2 GHz Dual core
    • Memory:3 GB RAM
    • Graphics:nVIDIA GeForce 8800, 512 MB RAM or ATI Radeon HD 3850, 512 MB RAM
    • Hard Drive:2 GB HD space
    • Other Requirements:Broadband Internet connection
    Recommended:
    • OS:OSX Snow Leopard 10.6.3 or later
    • Processor:3 GHz Quad core
    • Memory:4 GB RAM
    • Graphics: nVIDIA GeForce GTX460, 1 GB RAM or AMD Radeon HD 6850, 1 GB RAM
    • Hard Drive:2 GB HD space
    • Other Requirements:Broadband Internet connection
    Minimum:
    • OS:Ubuntu 12.04 LTS
    • Processor:Intel Core Duo Processor (2GHz or better)
    • Memory:3 GB RAM
    • Graphics:nVIDIA GeForce 8800, 512 MB RAM or ATI Radeon HD 3850, 512 MB RAM
    • Hard Drive:2 GB HD space
    • Other Requirements:Broadband Internet connection
    • Additional:GLSL 1.3, OpenGL 2.1. Controller support: 3-button mouse, keyboard and speakers. Internet Connection or LAN for multiplayer
    Minimum:
    • OS:Ubuntu 12.04 LTS
    • Processor:Intel Core Duo Processor (2GHz or better)
    • Memory:4 GB RAM
    • Graphics:nVIDIA GeForce 8800, 1024 MB RAM or ATI Radeon HD 3850, 1024 MB RAM
    • Hard Drive:2 GB HD space
    • Other Requirements:Broadband Internet connection
    • Additional:GLSL 1.3, OpenGL 2.1. Controller support: 3-button mouse, keyboard and speakers. Internet Connection or LAN for multiplayer
Análises úteis de usuários
9 de 10 pessoas (90%) acharam esta análise útil
38.7 hrs registradas
O Cities In Motion 2, na minha opnião de quando ví o jogo e toda a descrição, era para ser um jogo similar ao Transport Tycoon, Locomotion ou até ao Sid Meier's Railroads. Mas, logicamente, somente com pessoas e não com diversos tipos de cargas e materiais para transportar.

Mas, ao jogar, você ve que não tem nada haver com nenhum jogo citado acima. A mécanica do jogo e sua construção não lembra nenhum pouco um Transport Tycoon da vida.

Eu não gosto de separar uma 'analise' em Pros e Contras, porque acho isso muito relativo e generico, então vou dizer o que achei na ordem em que fui percebendo ao jogar.

A primeira coisa muito ruim que notei foi a ausencia de concorrencia. Não existe uma adversário controlado por Inteligencia Artificial! Ou seja, você está numa cidade e tem um 'monopolio' do transporte. Isso de cara me deixo extremante decepcionado com o jogo. Pois, não existe nenhum desafio nesse sentido.

Daí, qual é a primeira coisa que você pensa? Multiplayer!
Sim, o jogo tem um multiplayer, mas não tem players! Não tem nunca ninguem jogando. Se quiser jogar, terá que ir adicionando pessoas que queiram jogar e combinar (até joguei umas vezes com uns gringos...). Mas, no 'server list', não terá ninguém!

Tirando esses dois pontos, que para mim já acabou metade do jogo. O jogo ainda conta com um sistema de empréstimos bizarro! É tipo, muito fácil ganhar o jogo caso você utilize empréstimos. Praticamente não existe limites, é uma parada Arcade total.

Mas... Se você não utilizar os empréstimos e for no maior nível de dificuldade, aí sim verá qual é a do Cities In Motion.
O jogo conta com vários detalhes de gastos e despesas e controle de horários. Dessa forma, você terá que controla quantos ônibus, trens, barcos (...) vão ser usados em cada linha e em quais horários. Isso é algo maneiro. Além de você pode alterar os gastos com os motoristas, seguranças e etc. O que também vai influenciando.

Ou seja, o único desafio que existe no jogo é tentar controlar os seus gastos e a qualidade.
Mas perde totalmente por não haver ninguém junto concorrendo com você, e disputando além dos custos, uma melhor qualidade, uma melhor combinação de rota de trens, metro... Ou tentando ganhar mercado onde você está investindo ou roubar publico de determinado lugar... Se tivesse isso, o jogo seria muito bom! Mas não tem!

Há, tem outro fator. Qualquer coisa que você constrói no multiplayer competitivo poderá ser usado por todos os jogadores (isso também é tenso!). Se você constrói um trilho de trem gigante, gasta 50% do que você tem... Pode chegar o outro player, e somente colocar os trem e usar o seu trilho! Cara, na moral, NÃO TEM LOGICA. Se eu construí o trilho, era para somente eu usar. Ou então, ter como optar por dividir. Tipo "Fulando deseja a permissão de utilizar o trilho X em X lugar" e haver uma oferta de preço. Já que é concorrente né?! Ou então o cara deveria criar um novo trilho (do lado, já que uma rua cabem 4 faixas de trilho de trem), ao invés de usar o que construir.

O jogo para mim tentou ser um simulador, mas não conseguiu.
É um bom jogo para passar o tempo, gostei (até certo momento), mas analisando a sua proposta com que ele é, eu não irei recomendar o jogo. Apesar de ser maneiro.
Publicada: 26 de junho
Você achou esta análise útil? Sim Não
4 de 5 pessoas (80%) acharam esta análise útil
29.1 hrs registradas
Um bom simulador para quem curte o gênero. Simples e complicado ao mesmo tempo. Simples por focar apenas na gerência de sistemas de transporte, e complicado pelas mudanças que acontecem na cidade. A forma de jogar pode parecer complicada no ínicio, mas basta poucas horas para se pegar o jeito e começar a brincar pra valer. O modo singleplayer consiste por missões impostas por diversos cidadãos que te fazem elevar o nível de reputação. Não há concorrência no singleplayer, se você gosta de disputar melhor se aventurar no multiplayer, isso se você conseguir achar alguma sala...
Publicada: 22 de maio
Você achou esta análise útil? Sim Não
1 de 1 pessoas (100%) acharam esta análise útil
3.9 hrs registradas
Otimo jogo, Graficos estraordinarios, vale a pena jogar
Publicada: 9 de julho
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25 de 32 pessoas (78%) acharam esta análise útil
82.6 hrs registradas
You know one of those trainsets you want when you were kids but you didn't get it. This game fixed that for me. but instead of just trains, i get to play around with busses, trams, trolleys, waterbuses, monorails... I don't know.. something about controlling the schedules and watching little simulated people queuing up to enter my ride does it for me.. spent hours of my life trying to build the perfect system.

and then it crashes.
Publicada: 4 de julho
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37 de 56 pessoas (66%) acharam esta análise útil
1.7 hrs registradas
This game is a huge disappointment. An unenjoyable experience that is more akin to literally working at your city's transit authority than playing a game which simulates it. If you are interested in this concept, play Cities in Motion 1 instead, for all its flaws, Cities in Motion 1is a far superior and more enjoyable game.

I love Cities in Motion 1 and was excitedly looking forward to the sequel but it fails in every respect. Instead of taking the existing, functioning, and very fun CiM1 and improving upon it, it feels like the developers started from complete scratch. Spreadsheets and boring route planning are the name of the game ("game") in CiM2.

Here are some examples of ways this game is worse than its predecessor, increasing from the nitpicky to the game-destroying:

1. The graphics are much worse, both in quality and art direction

CiM2 looks like the textbook definition of "generic." The colors are drab, the buildings are uninteresting, and all the cities look and feel identical.

2. The UI is cluttered and incredibly confusing

This could have been an excellent area of improvement over CiM1 but instead the UI is just a complete mess. Dialog boxes litter the screen. Important information is buried or not shown. Icons convey little to no information and are reused over and over again providing no distinction between, for example, different buses.

3. Instead of adding depth, they added layers of required and uninteresting micromanagement

For example, in CiM1 one aspect that I felt was severely lacking was the ability to space out vehicles on a route or provide an actual schedule for their arrival. If you had a long bus line, when you started it every bus would start from the same station; leading to an inefficient route where all your buses arrive at a stop back-to-back and then passengers wait for eternity until they all come around again.

It would have been so easy to simply fix this issue by automatically distributing them evenly and providing a timetable scheduling as a more advanced option. Instead, CiM2 provides the most convoluted scheduling interface imaginable.

4. You are required to build depots to support each of your transit routes

There is nothing wrong with this in concept, but in practice they take up such a huge footprint that the cities hardly look like they could support any residents. What city on earth has bus/tram/etc depots seemingly every other block?!

5. Most of the provided cities DON'T ACTUALLY NEED PUBLIC TRANSIT

This was the killer for me. I loaded up one of the biggest cities the game offers, excited to tackle its transit problems. I switched to the heatmap to see areas of congestion, and literally, without exaggeration, there were absolutely no traffic problems in this entire huge city aside from a single highway off-ramp.

So instead of needlessly building out a myriad of complex public transit options, I just demolished the onramp and replaced it with a larger multi-lane one with a left-hand-turn lane. Speed up game-time and after a couple months the problem went away.

So... transit problems solved. That was fun.

If this were real-life I suppose I could use my copious free-time as City Transit Manager to perhaps play some computer games. Since CiM2 supposedly is a game I'm left wondering WTF the point of playing it is.
Publicada: 18 de julho
Você achou esta análise útil? Sim Não