Cities in Motion 2 is the sequel to the popular mass transit simulation game Cities in Motion. Build, manage and lead your transportation network to provide cities with their ever changing needs. CIM2 introduces new features including multiplayer game modes, day and night cycles, timetables and dynamic cities.
Análisis de usuarios:
Recientes:
Mayormente negativos (32 análisis) - 37% of the 32 user reviews in the last 30 days are positive.
Global:
Variados (1,488 análisis) - El 58% de los 1,488 análisis de los usuarios sobre este juego son positivos.
Fecha de lanzamiento: 2 abr. 2013

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Incluye 8 artículos: Cities in Motion 2, Cities in Motion 2: Trekking Trolleys, Cities in Motion 2: Back to the Past, Cities in Motion 2: Bus Mania, Cities in Motion 2: Lofty Landmarks, Cities in Motion 2: Metro Madness, Cities in Motion 2: Olden Times, Cities in Motion 2: Wending Waterbuses

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Incluye 20 artículos: Cities in Motion, Cities in Motion 2, Cities in Motion 2: Trekking Trolleys, Cities in Motion 2: Back to the Past, Cities in Motion 2: Bus Mania, Cities in Motion 2: Lofty Landmarks, Cities in Motion 2: Metro Madness, Cities in Motion 2: Olden Times, Cities in Motion 2: Wending Waterbuses, Cities in Motion: Design Classics, Cities In Motion: Design Dreams, Cities in Motion: Design Marvels, Cities in Motion: Design Now, Cities in Motion: Design Quirks, Cities in Motion: German Cities, Cities in Motion: Metro Stations, Cities in Motion: Paris, Cities in Motion: Tokyo, Cities in Motion: Ulm, Cities in Motion: US Cities

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Incluye 6 artículos: Cities in Motion 2, Crusader Kings II, Europa Universalis IV, Knights of Pen and Paper +1 Edition, Magicka, Warlock 2: The Exiled

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Steam Workshop



Now you can create and share new rules, scenarios, and maps for your cities and vehicles. Tweak game values to increase bus capacity, create new objectives, or create entirely new custom city maps. Subscribe to other modifications made and shared by the community to expand your game.

Acerca de este juego

Cities in Motion 2 is the sequel to the popular mass transit simulation game Cities in Motion. Build, manage and lead your transportation network to provide cities with their ever changing needs. CIM2 introduces new features including multiplayer game modes, day and night cycles, timetables and dynamic cities.

Building the transportation network will directly affect how the city grows. Affordable transportation brings middle class housing and work places, while more expensive and exotic choices bring high end businesses. Take advantage of many different types of vehicles including buses, trams, ferries and more.

Build alone or play cooperatively with a friend. Use the newly implemented bus lanes to build efficient traffic free roadways. Tackle rush hour by managing transportation timetables and meeting the needs of the citizens.

Key Features

  • Dynamic cities
  • Player’s choices effect city growth
  • Day and night cycle
  • Manage the timetables
  • Multiplayer with both co-operative and competitive modes
  • Campaign and sandbox modes

Requisitos del sistema

Windows
Mac OS X
SteamOS + Linux
    Minimum:
    • OS:Microsoft Windows XP/Vista/7/8
    • Processor:2 GHz Dual core
    • Memory:3 GB RAM
    • Graphics:nVIDIA GeForce 8800, 512 MB RAM or ATI Radeon HD 3850, 512 MB RAM
    • DirectX®:9.0
    • Hard Drive:2 GB HD space
    • Other Requirements:Broadband Internet connection
    Recommended:
    • OS:: Microsoft Windows 7/8
    • Processor:3 GHz Quad core
    • Memory:4 GB RAM
    • Graphics:nVIDIA GeForce GTX460, 1 GB RAM or AMD Radeon HD 6850, 1 GB RAM
    • DirectX®:9.0
    • Hard Drive:2 GB HD space
    • Other Requirements:Broadband Internet connection
    Minimum:
    • OS:OSX Snow Leopard 10.6.3
    • Processor:2 GHz Dual core
    • Memory:3 GB RAM
    • Graphics:nVIDIA GeForce 8800, 512 MB RAM or ATI Radeon HD 3850, 512 MB RAM
    • Hard Drive:2 GB HD space
    • Other Requirements:Broadband Internet connection
    Recommended:
    • OS:OSX Snow Leopard 10.6.3 or later
    • Processor:3 GHz Quad core
    • Memory:4 GB RAM
    • Graphics: nVIDIA GeForce GTX460, 1 GB RAM or AMD Radeon HD 6850, 1 GB RAM
    • Hard Drive:2 GB HD space
    • Other Requirements:Broadband Internet connection
    Minimum:
    • OS:Ubuntu 12.04 LTS
    • Processor:Intel Core Duo Processor (2GHz or better)
    • Memory:3 GB RAM
    • Graphics:nVIDIA GeForce 8800, 512 MB RAM or ATI Radeon HD 3850, 512 MB RAM
    • Hard Drive:2 GB HD space
    • Other Requirements:Broadband Internet connection
    • Additional:GLSL 1.3, OpenGL 2.1. Controller support: 3-button mouse, keyboard and speakers. Internet Connection or LAN for multiplayer
    Minimum:
    • OS:Ubuntu 12.04 LTS
    • Processor:Intel Core Duo Processor (2GHz or better)
    • Memory:4 GB RAM
    • Graphics:nVIDIA GeForce 8800, 1024 MB RAM or ATI Radeon HD 3850, 1024 MB RAM
    • Hard Drive:2 GB HD space
    • Other Requirements:Broadband Internet connection
    • Additional:GLSL 1.3, OpenGL 2.1. Controller support: 3-button mouse, keyboard and speakers. Internet Connection or LAN for multiplayer
Análisis de usuarios
Se ha actualizado el sistema de análisis de usuarios. Más información
Recientes:
Mayormente negativos (32 análisis)
Global:
Variados (1,488 análisis)
Publicados recientemente
BuckForth
( 20.5 h registradas )
Publicado el 29 de junio
Dont get this game if your not ready to learn how it works.

A masive amount of fun once you get past the difficulty curve.

8/10 -Would recomend starting with a friend.
¿Es útil? No Divertido
Benjλmin
( 1.4 h registradas )
Publicado el 29 de junio
I never played CiM1, and I only have an hour and a half on this game, but bear with me.
This is not a good game in my eyes. It simply isn't. Coming from a guy that is obsessed with Cities: Skylines, this might sound strange, but the game has a terrible tutorial. And I mean a TERRIBLE one. The first time I played the game, I quit in the first 15 minutes out of pure frustration. I suppose setting up bus lines isn't all that bad, but making train tracks or changing timetables is pure torture in this game. Unfortunately, that's all you do in this game.
Combined with the terrible tutorial and thus the severely steep learning curve, this game is not worth buying unless you know EXACTLY what you are doing and enjoy such things. I would give this game a 4.5/10, and would recommend not buying it, even on a sale, unless you are something like a train dispatcher or a road builder.
(But check out Cities: Skylines. THAT game is good).
Thanks for reading this review. I hope that it helps you save money and spare you from the insanity of timetables.
¿Es útil? No Divertido
KoolKid1091
( 128.3 h registradas )
Publicado el 25 de junio
If you really want more, just buy Cities: Skylines.

Overall, this game is ok, but Cities: Skylines outdoes this.
¿Es útil? No Divertido
Enderman69
( 259.3 h registradas )
Publicado el 25 de junio
A really good game to play when you feel a bit emotional. (No Pun Intended)

10/10
¿Es útil? No Divertido
White Serperior II
( 248.4 h registradas )
Publicado el 25 de junio
This game is one of the few things a Public Transit Lover like my humble self needs.
With a great community and nice city design, it gave me fun for years.
Note that it doesn't fit office machines at all. Something from 2013 or later would be the sweet spot in performance for me, I guess.
Staying on the technical side, I did get a few softlocks on Windows that could only be resolved by doing CTRL+ALT+DEL and logging out.
Everything has its quirks, but if you were ever interested in Public Transit or are looking for an inexpensive metropolis sim, it might just be for you.
¿Es útil? No Divertido
A Tomato
( 0.3 h registradas )
Publicado el 23 de junio
REALLY REALLY boring I might get a refund!
¿Es útil? No Divertido
Enemy_of_World0
( 8.0 h registradas )
Publicado el 22 de junio
Worst game ever I played. This game is not good enough.
¿Es útil? No Divertido
ElcompJR
( 0.4 h registradas )
Publicado el 21 de junio
Timo s. m. (de timar): Cities in Motion 2

Análisis
Esto será rápido:
Es una copia barata de Cities in Motion 1 producida por algún estudio en la mitad de un bosque asiático donde esclavizan niños.

Ok, no.
Es una muy mala interpretación de Cities in Motion 1; al fin y al cabo es la segunda parte ¿no?
Recuerdo haberme viciado bastamente al primero; exprimí todo tipo de transporte, mods, creador de "niveles" y demás. Ahora tuve la posibilidad de jugar a esta segunda entrega, pero todo fue pura maldad.
Ya desde comenzar una partida todo es muy distinto; pero no ese "distinto" de cuando uno admira el progreso técnico e ideológico de un videojuego. En este caso, ese "distinto" corresponde a... "Oh por dios ¿Qué le han hecho? Mátenlo antes que mute".
Esa cámara, esos gráficos, esos gadgets, esos popups, ese tutorial, ese menú, ese estilo, ese modelado, ese TODO me recuerda mucho a Cities: Skylines. Y creo que ahí precisamente se encuentra este error. Hubo intento de mix entre un simulador de ciudad y un simulador de transporte que mató por completo la escencia de su primer parte. Es complicado de explicar porque yo mismo lo experimenté en mi carne:
Vi que las críticas eran relativamente malas (malas, bastante malas) y no les hice caso porque creí y confié que el juego sería, por lo menos, aceptable... Y luego al jugarlo... todo se desplomó.
Me refiero que es difícil de explicar por eso mismo: no te darás cuenta de mis palabras hasta que no tienes la posibilidad de probarlo minimamente 5 minutos.
Me parece espléndido que vuelvan sobre sus pasos e intenten corregir sus errores, pero es que está hecho de una forma tan ridícula que lo hace ver hasta cómico, como si fuese una burla.

Desde un punto de vista técnico el juego también lo considero mal ejecutado. Como está todo montado y posicionado parece no cuadrar con el tipo de juego que pretende ser (más allá que sea completamente distinto que el primero, repito). Todo tipo de acción, mientras transitaba el tutorial, parecía incomodarme muy potentemente... Es una sensación muy extraña (y desagradable).
La forma más fácil que tengo de transmitirlo que es da la sensación que está mal hecho a posta. Como si fuese un estudio "noob" en el tema (no como si no hubiese miles de indies que actuan igual o mejor que una empresa), como si no fuese la segunda parte """mejorada""" de una saga. No sé.

Ya lo decía la frase popular: "El que mucho abarca, poco aprieta". Es como si hubiesen intentado hacer un experimento extraño tratando de cubrir todos los posible errores o quejas de usuarios. Pero es como si hubiese salido completamente al revés.
Es como si la primera parte hiciese las cosas como pretende y como debe. ¿Es un simulador de transporte? Bueno, ES un simulador de transporte.
Y en el caso de esta segunda parte esa pregunta no tiene una respuesta exacta.

¿Me lo compro?
Esto será rápido (también):
¿Has jugado algún simulador de ciudad, y más especificamente a Cities: Skylines? = ¿Debo comprarlo? = NO, rotundamente.
¿Has jugado a su primera parte? = ¿Debo comprarlo? = ¡NO! Prefiero que mantengas tus ojos sanos.
¿Te interesan los simuladores de ciudad muy desarrollados y con mucho por hacer? = ¿Debo comprarlo? = No. Es muchísimo más recomendable Cities: Skylines, te lo aseguro.
¿Te interesan los simuladores de transporte muy desarrollados y con mucho por hacer? = ¿Debo comprarlo? = No te diré no, pero ten en cuenta que Cities in Motion 1 es por mucho, y mucho, y mucho, más preferible. MUCHO.
¿Es útil? No Divertido
Audish
( 2.1 h registradas )
Publicado el 20 de junio
What in the world happened here? The original Cities in Motion was a chill little sim that let you fill city streets with buses and trams with just a few clicks. CiM 2 certainly looked like that on the surface, but after just two hours with it I can hardly believe it's from the same developers. I really can't imagine a game that missed the point of its predecessor worse than this one.

Cities in Motion 2 places you in charge of a transit company, challenging you to provide public transportation to a bustling city. Starting from scratch, you place stops for buses and trolleys, lay rails for trams and metros, map out routes for your vehicles, and even select the models of vehicle to use. These basic elements allow you to provide service to the many different people of the city, just as the first game did. CiM 2 goes a bit further, though, giving you control of timetables, charging you with building depots for your fleets, and even granting you the power to lay new roads within the growing city.

Now, when I say "growing" city, that isn't just flowery language. One of the much-touted improvements of this title over the previous is that the cities grow with you. Supposedly your services can influence the growth of the city, and laying your own roads can change the flow of traffic. It's an element of SimCity that feels oddly out of place here, especially after learning to cope with the set traffic patterns of the first game. Similarly the growth mechanic sounds good on paper but has very little obvious effect even after several hours of play.

This leads to the core problem with CiM 2, in fact, because it turns out that none of the new additions to the gameplay are actual improvements. The new control options over your company like timetables and service zones make the game more complex without providing any real benefit. It's just another lever you have to get in the right position, and it's not at all obvious how to best set it. Placing depots is another unnecessary distraction, forcing you to put detours in your lines and cram large buildings into the landscape for no actual benefit. And building your own roads can lead to endless frustration because of how touchy the building tool is.

I need to spend some extra time on the interface now that I've mentioned it because it is a dumpster fire of issues, especially compared to the clean and simple UI of the first game. Building ANYTHING in this new 3D engine is guaranteed to drive you up the wall as it snaps to the wrong spots or jumps over where you want it or simply fails to connect. For one example, trolley and tram lines can be laid in any lane of any road, and also in medians if available. They have to follow the direction of traffic and must be laid by individual road section, so you have to zoom all the way in and make sure your lines are following the right lanes every step of the way. And if you misclick and need to delete a section of track, half the time you'll misclick again and delete the entire road.

Metro tracks became the bane of my existence because of how impossible they are to use. They can't be placed on roads or near buildings, and you have to manually raise and lower them to get them underground or over rivers. Curves that are too tight will break the rails, and rail sections that don't line up perfectly won't connect. The main problem is that the game will happily let you build track that's too steep or too curved for your purposes and then not fully explain why it won't work. Just getting a depot connected to a metro line requires you to manually lay out an entire train yard, usually in far too limited a space.

I could go on, so I will. The menus and windows are cramped and difficult to parse. Your charts provide less useful information than the excellent data views of the previous game. Advertising options have been removed for some inexplicable reason. Missions don't properly explain your goals, and this is a big one because the first scenario of the game challenges you to provide 15% coverage of the city, but no matter how much I built and how many people I moved, my progress never rose above 0%. And somehow on top of all this, the game is just harder. After two hours with the very first scenario I couldn't make a single dollar of profit. None of the dozen lines I built, of all shapes and sizes and makeups, would carry more than single-digits of passengers.

Everything I loved about Cities in Motion is absent from its sequel. The charm, the accessibility, the convenience, the polish... none of that is to be found here. Somehow it's been replaced with tiresome micro-management, an impossibly bad building interface, vague or non-existent feedback, and the worst part of any sim, trying to cram things into places they won't fit. I seriously can't think of anything positive to say about this one, so I suppose I'll just let my overwhelming disappointment speak for itself.
¿Es útil? No Divertido
Análisis más útiles  En los últimos 30 días
A 22 de 24 personas (92%) les ha sido útil este análisis
1 persona ha encontrado divertido este análisis
No recomendado
2.1 h registradas
Publicado el 20 de junio
What in the world happened here? The original Cities in Motion was a chill little sim that let you fill city streets with buses and trams with just a few clicks. CiM 2 certainly looked like that on the surface, but after just two hours with it I can hardly believe it's from the same developers. I really can't imagine a game that missed the point of its predecessor worse than this one.

Cities in Motion 2 places you in charge of a transit company, challenging you to provide public transportation to a bustling city. Starting from scratch, you place stops for buses and trolleys, lay rails for trams and metros, map out routes for your vehicles, and even select the models of vehicle to use. These basic elements allow you to provide service to the many different people of the city, just as the first game did. CiM 2 goes a bit further, though, giving you control of timetables, charging you with building depots for your fleets, and even granting you the power to lay new roads within the growing city.

Now, when I say "growing" city, that isn't just flowery language. One of the much-touted improvements of this title over the previous is that the cities grow with you. Supposedly your services can influence the growth of the city, and laying your own roads can change the flow of traffic. It's an element of SimCity that feels oddly out of place here, especially after learning to cope with the set traffic patterns of the first game. Similarly the growth mechanic sounds good on paper but has very little obvious effect even after several hours of play.

This leads to the core problem with CiM 2, in fact, because it turns out that none of the new additions to the gameplay are actual improvements. The new control options over your company like timetables and service zones make the game more complex without providing any real benefit. It's just another lever you have to get in the right position, and it's not at all obvious how to best set it. Placing depots is another unnecessary distraction, forcing you to put detours in your lines and cram large buildings into the landscape for no actual benefit. And building your own roads can lead to endless frustration because of how touchy the building tool is.

I need to spend some extra time on the interface now that I've mentioned it because it is a dumpster fire of issues, especially compared to the clean and simple UI of the first game. Building ANYTHING in this new 3D engine is guaranteed to drive you up the wall as it snaps to the wrong spots or jumps over where you want it or simply fails to connect. For one example, trolley and tram lines can be laid in any lane of any road, and also in medians if available. They have to follow the direction of traffic and must be laid by individual road section, so you have to zoom all the way in and make sure your lines are following the right lanes every step of the way. And if you misclick and need to delete a section of track, half the time you'll misclick again and delete the entire road.

Metro tracks became the bane of my existence because of how impossible they are to use. They can't be placed on roads or near buildings, and you have to manually raise and lower them to get them underground or over rivers. Curves that are too tight will break the rails, and rail sections that don't line up perfectly won't connect. The main problem is that the game will happily let you build track that's too steep or too curved for your purposes and then not fully explain why it won't work. Just getting a depot connected to a metro line requires you to manually lay out an entire train yard, usually in far too limited a space.

I could go on, so I will. The menus and windows are cramped and difficult to parse. Your charts provide less useful information than the excellent data views of the previous game. Advertising options have been removed for some inexplicable reason. Missions don't properly explain your goals, and this is a big one because the first scenario of the game challenges you to provide 15% coverage of the city, but no matter how much I built and how many people I moved, my progress never rose above 0%. And somehow on top of all this, the game is just harder. After two hours with the very first scenario I couldn't make a single dollar of profit. None of the dozen lines I built, of all shapes and sizes and makeups, would carry more than single-digits of passengers.

Everything I loved about Cities in Motion is absent from its sequel. The charm, the accessibility, the convenience, the polish... none of that is to be found here. Somehow it's been replaced with tiresome micro-management, an impossibly bad building interface, vague or non-existent feedback, and the worst part of any sim, trying to cram things into places they won't fit. I seriously can't think of anything positive to say about this one, so I suppose I'll just let my overwhelming disappointment speak for itself.
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A 5 de 5 personas (100%) les ha sido útil este análisis
1 persona ha encontrado divertido este análisis
No recomendado
34.4 h registradas
Publicado el 10 de junio
Good fun but fairly limited in scope (obviously I suppose), once you've built a few transport networks one is much the same as the next.

However, there's no autosave and it freezes every couple of hours which means it's actually pretty frustrating to play (other steam games such as KSP, Civ, the GTA series, etc. have no issues on this machine).
¿Te ha sido útil este análisis? No Divertido
A 1 de 1 personas (100%) les ha sido útil este análisis
No recomendado
1.4 h registradas
Publicado el 29 de junio
I never played CiM1, and I only have an hour and a half on this game, but bear with me.
This is not a good game in my eyes. It simply isn't. Coming from a guy that is obsessed with Cities: Skylines, this might sound strange, but the game has a terrible tutorial. And I mean a TERRIBLE one. The first time I played the game, I quit in the first 15 minutes out of pure frustration. I suppose setting up bus lines isn't all that bad, but making train tracks or changing timetables is pure torture in this game. Unfortunately, that's all you do in this game.
Combined with the terrible tutorial and thus the severely steep learning curve, this game is not worth buying unless you know EXACTLY what you are doing and enjoy such things. I would give this game a 4.5/10, and would recommend not buying it, even on a sale, unless you are something like a train dispatcher or a road builder.
(But check out Cities: Skylines. THAT game is good).
Thanks for reading this review. I hope that it helps you save money and spare you from the insanity of timetables.
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A 2 de 4 personas (50%) les ha sido útil este análisis
2 personas han encontrado divertido este análisis
Recomendado
259.3 h registradas
Publicado el 25 de junio
A really good game to play when you feel a bit emotional. (No Pun Intended)

10/10
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Análisis más útiles  Global
A 20 de 20 personas (100%) les ha sido útil este análisis
Recomendado
195.5 h registradas
Publicado el 29 de junio de 2014
Vaya por delante: soy un frikazo del transporte público, y la mera contemplación de una red de tranvias me divierte. Dicho esto, Cities in Motion está francamente bien. Es parecido al primero, pero las opciones de construcción, zonas tarifarias y horarios son mucho más detalladas, los mapas mucho más grandes y va mucho mejor en el mismo sistema.

Oh, y la opción de dinero ilimitado es genial, para los colgados que nos gusta diseñar redes superdetalladas. Pero mucho.
¿Te ha sido útil este análisis? No Divertido
A 17 de 26 personas (65%) les ha sido útil este análisis
Recomendado
2.6 h registradas
Publicado el 1 de diciembre de 2013
Me quedo con la primera parte... hasta que no lo actualicen al castellano
¿Te ha sido útil este análisis? No Divertido
A 7 de 8 personas (88%) les ha sido útil este análisis
1 persona ha encontrado divertido este análisis
No recomendado
7.8 h registradas
Publicado el 11 de noviembre de 2014
Pésimos controles, mal en el movimiento y un deficiente gestor de los recursos. Si conservas la primera edición tendrás un mejor sabor de boca que el engendro que han creado en la segunda. Disfruta mientras puedas.
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A 5 de 6 personas (83%) les ha sido útil este análisis
No recomendado
1.6 h registradas
Publicado el 7 de diciembre de 2014
Pensé que me gustaría, tiene su aquel lo de hacer líneas de transporte. Pero pronto se ve que no puedes hacer las líneas tal como quieres, no es para nada intuitivo. Sobre todo he tenido problemas con líneas de metro hasta que me he desesperado y rage quit.
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A 3 de 3 personas (100%) les ha sido útil este análisis
1 persona ha encontrado divertido este análisis
Recomendado
1.2 h registradas
Publicado el 17 de abril
Como el 1 pero con mejoras de gráficos y con el añadido de que puedes importar ciudades de la comunidad.
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A 3 de 4 personas (75%) les ha sido útil este análisis
Recomendado
12.1 h registradas
Publicado el 27 de mayo de 2013
Moviendo el esqueleto urbano

VOLVER DE LAS VACACIONES ES SIEMPRE TRAUMÁTICO. Pero volver anticipadamente... ¿A quién se le ocurre? ¿Con qué motivo? ¿Para gestionar el transporte público? Otros pueden hacerlo por mí. ¿O no? Si no tengo competencia. ¿O sí?

Tenés que terminar con este caos, ruegan. Sos el indicado, adulan. Tenés que construir una red eficiente, sueñan. Colectivos, trolebuses, tranvías, subterráneos, lanchas colectivas –como en Tigre–. Y cada una con variedad de unidades. ¿Por dónde empiezo? Los colectivos requieren poca infraestructura, una terminal y algunas paradas. Pero se quedan trabados en las horas pico. Los tranvías, en cambio, pueden circular sobre los bulevares, pero se encarecen con la construcción y mantenimiento de las vías. De los subterráneos ni hablar, apenas puedo conectar los rieles a las estaciones cabecera. Los ferris sirven, pero solo para la zona costera –o para los diluvios–.

Pueden leer mi review completo del juego en el número 13 de la revista [Irrompibles].
Más información...
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