Cities in Motion 2 is the sequel to the popular mass transit simulation game Cities in Motion. Build, manage and lead your transportation network to provide cities with their ever changing needs. CIM2 introduces new features including multiplayer game modes, day and night cycles, timetables and dynamic cities.
Análisis de usuarios: Variados (1,173 análisis)
Fecha de lanzamiento: 2 de abr. 2013

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Incluye 8 artículos: Cities in Motion 2, Cities in Motion 2: Trekking Trolleys, Cities in Motion 2: Back to the Past, Cities in Motion 2: Bus Mania, Cities in Motion 2: Lofty Landmarks, Cities in Motion 2: Metro Madness, Cities in Motion 2: Olden Times, Cities in Motion 2: Wending Waterbuses

Comprar Cities in Motion 1 and 2 Collection

Incluye 20 artículos: Cities in Motion, Cities in Motion 2, Cities in Motion 2: Trekking Trolleys, Cities in Motion 2: Back to the Past, Cities in Motion 2: Bus Mania, Cities in Motion 2: Lofty Landmarks, Cities in Motion 2: Metro Madness, Cities in Motion 2: Olden Times, Cities in Motion 2: Wending Waterbuses, Cities in Motion: Design Classics, Cities In Motion: Design Dreams, Cities in Motion: Design Marvels, Cities in Motion: Design Now, Cities in Motion: Design Quirks, Cities in Motion: German Cities, Cities in Motion: Metro Stations, Cities in Motion: Paris, Cities in Motion: Tokyo, Cities in Motion: Ulm, Cities in Motion: US Cities

 

Recomendado por mentores

"A decent transportation simulation game. Has some issue for many people and you could also just instead play Open Transport Tycoon Deluxe."

Steam Workshop



Now you can create and share new rules, scenarios, and maps for your cities and vehicles. Tweak game values to increase bus capacity, create new objectives, or create entirely new custom city maps. Subscribe to other modifications made and shared by the community to expand your game.

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Cities in Motion 2 is the sequel to the popular mass transit simulation game Cities in Motion. Build, manage and lead your transportation network to provide cities with their ever changing needs. CIM2 introduces new features including multiplayer game modes, day and night cycles, timetables and dynamic cities.

Building the transportation network will directly affect how the city grows. Affordable transportation brings middle class housing and work places, while more expensive and exotic choices bring high end businesses. Take advantage of many different types of vehicles including buses, trams, ferries and more.

Build alone or play cooperatively with a friend. Use the newly implemented bus lanes to build efficient traffic free roadways. Tackle rush hour by managing transportation timetables and meeting the needs of the citizens.

Key Features

  • Dynamic cities
  • Player’s choices effect city growth
  • Day and night cycle
  • Manage the timetables
  • Multiplayer with both co-operative and competitive modes
  • Campaign and sandbox modes

Requisitos del sistema

Windows
Mac OS X
SteamOS + Linux
    Minimum:
    • OS:Microsoft Windows XP/Vista/7/8
    • Processor:2 GHz Dual core
    • Memory:3 GB RAM
    • Graphics:nVIDIA GeForce 8800, 512 MB RAM or ATI Radeon HD 3850, 512 MB RAM
    • DirectX®:9.0
    • Hard Drive:2 GB HD space
    • Other Requirements:Broadband Internet connection
    Recommended:
    • OS:: Microsoft Windows 7/8
    • Processor:3 GHz Quad core
    • Memory:4 GB RAM
    • Graphics:nVIDIA GeForce GTX460, 1 GB RAM or AMD Radeon HD 6850, 1 GB RAM
    • DirectX®:9.0
    • Hard Drive:2 GB HD space
    • Other Requirements:Broadband Internet connection
    Minimum:
    • OS:OSX Snow Leopard 10.6.3
    • Processor:2 GHz Dual core
    • Memory:3 GB RAM
    • Graphics:nVIDIA GeForce 8800, 512 MB RAM or ATI Radeon HD 3850, 512 MB RAM
    • Hard Drive:2 GB HD space
    • Other Requirements:Broadband Internet connection
    Recommended:
    • OS:OSX Snow Leopard 10.6.3 or later
    • Processor:3 GHz Quad core
    • Memory:4 GB RAM
    • Graphics: nVIDIA GeForce GTX460, 1 GB RAM or AMD Radeon HD 6850, 1 GB RAM
    • Hard Drive:2 GB HD space
    • Other Requirements:Broadband Internet connection
    Minimum:
    • OS:Ubuntu 12.04 LTS
    • Processor:Intel Core Duo Processor (2GHz or better)
    • Memory:3 GB RAM
    • Graphics:nVIDIA GeForce 8800, 512 MB RAM or ATI Radeon HD 3850, 512 MB RAM
    • Hard Drive:2 GB HD space
    • Other Requirements:Broadband Internet connection
    • Additional:GLSL 1.3, OpenGL 2.1. Controller support: 3-button mouse, keyboard and speakers. Internet Connection or LAN for multiplayer
    Minimum:
    • OS:Ubuntu 12.04 LTS
    • Processor:Intel Core Duo Processor (2GHz or better)
    • Memory:4 GB RAM
    • Graphics:nVIDIA GeForce 8800, 1024 MB RAM or ATI Radeon HD 3850, 1024 MB RAM
    • Hard Drive:2 GB HD space
    • Other Requirements:Broadband Internet connection
    • Additional:GLSL 1.3, OpenGL 2.1. Controller support: 3-button mouse, keyboard and speakers. Internet Connection or LAN for multiplayer
Análisis útiles de usuarios
A 4 de 5 personas (80%) les ha sido útil este análisis
1.6 h registradas
Publicado: 7 de diciembre de 2014
Pensé que me gustaría, tiene su aquel lo de hacer líneas de transporte. Pero pronto se ve que no puedes hacer las líneas tal como quieres, no es para nada intuitivo. Sobre todo he tenido problemas con líneas de metro hasta que me he desesperado y rage quit.
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A 221 de 259 personas (85%) les ha sido útil este análisis
4 personas han encontrado divertido este análisis
264.0 h registradas
Publicado: 29 de noviembre de 2014
100% City Coverage by trams
Replace all roads with pedestrian roads
Charge people 300 for tram passes, regardless what zones
Making 600,000/week estimated
0 Reputation, but people take your vehicles anyways, because your their only means of transportation.

Congratulations, you just took over the city with public transportation, and there's nothing they can do about it.
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A 48 de 63 personas (76%) les ha sido útil este análisis
1 persona ha encontrado divertido este análisis
4.5 h registradas
Publicado: 3 de diciembre de 2014
Great graphics. It's surprising how much you can zoom and watch the little details in the city. Amazing ideas in this game but the execution is very poor in some areas.

The average speed of a bus is 1.7km/h (in game hours). That means that timetables are practically useless since your night buses will get back to the depot at 3pm since some 9km lines will take 15 hours to finish. I don't understand what the developers were thinking. Is this supposed to be a simulator or not? Why would anyone use a bus that needs 4 hours to take him from his house to his work? What's the purpose of "rush hour" when buses take 1 hour to reach the first stop and then spend another 3 hours picking up people in the morning that want to go to work. I don't know, time in this game makes NO sense at all. It's an insane oversight that simply ruins the game.

If you use the custom rules you can set the time to run at 3%-4% of the normal rate which brings it to a real time simulation with buses driving around the city as they would in real life, taking the proper amount of time to reach places, and timetables become again useful. But that way, when you run out of money good luck waiting 5+ hours on your computer (with the high speed setting ON in-game) for an in-game week or so to pass so that you can buy a few more kilometers of metro rail. If we had more levels to the "high speed" buttons this "custom rules" scheme could actually work.
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A 26 de 33 personas (79%) les ha sido útil este análisis
1 persona ha encontrado divertido este análisis
15.8 h registradas
Publicado: 7 de diciembre de 2014
The first Cities in Motion was an interesting enough game, more of a proof of concept than anything else, but it lacked a lot in the long-term game.The changes in Cities in Motion 2 are few, but pointed, and stand as a fairly significant departure from how things were in the first game. For starters, you don’t start in the past and progress through the ages – everything is fixed in the modern era. City maps are also much, much larger, and give a more varied and interesting landscape for you to work around. Cities also evolve dynamically now, instead of via a set progression path – players can plonk down their own roads and access-ways, and houses will spring up around them. The City AI will also react to where you start plonking down transport lines as well, so there’s a very to-and-fro dynamic going on. There are also a lot of minor tweaks, most notably in the management of your company and the lines themselves. Such a departure is not without its consequences though – what Cities in Motions 2 gains in more long-term, large scale gameplay, they lose in short-term, focused gameplay. When presented with your first, large city, it can be quite hard to know where to start.The campaign is largely forgettable, offering up a number of generic, unimaginative missions that you will also get during the sandbox game. In the latter, at least, you can decide to forgo a mission when it bores you, during the campaign you cannot.Much of its appeal lies in its commitment to the day-to-day workings of contemporary fictional cities over Cities in Motion's 100-year timelines for mostly unalterable maps of Berlin, Helsinki, Vienna, and Amsterdam – particularly in the way traffic patterns correspond to a day-and-night cycle and the way you can expect bursty rush hours on Monday mornings and Friday evenings.These additions provide a richer and more realistics experience that extends far beyond mere cosmetics.Yet the new commitment to realism also means that the pacing might seem unbearably slow, even with accelerated time.Cities in Motion 2's more realistic approach may leave it looking a little drabber than its predecessor, but its focus on dynamic cities, timetables, and ticket prices in a contemporary city in real time make it a significant improvement over its predecessor.
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A 10 de 11 personas (91%) les ha sido útil este análisis
1.9 h registradas
Publicado: 9 de marzo
This is a pretty game, a detailed game, and a game with some interesting and simple innovations like an amazing wealth of charts and graphs that you can really dig into to understand the city you're planning. Unfortunately, there are enough little quirks that made it difficult enough for me to play that I have to give it the thumbs down.

I didn't want to... I WANTED to build cool bus and trolley routes, but half the time my depots just wouldn't connect to the street they were right next to no matter how much I zoomed in and shifted roads around. I would like to say that building ferries made my city magically accessible, but it was dang hard to find a place where a pier would actually fit, much less a ferry depot, whatever that was called, and the silly ferry drivers couldn't manage to find their own way around a peninusla without a few straight line waypoints. People digging tunnels for the metro, on the other hand, were somewhat troubled by both straight lines and curves that were too tight... also, it's not clear to me how you can have underground metro stations but a metro line that can't cross under streets. Or was it just some streets?

I dislike writing negative reviews -- I'd give this a middling score if there were options between yes and no -- but I think this game could be made much better with some simple tweaks -- if I want to bulldoze a station, it's OK if I scrap a few vehicles in the mix; or just pop up a window asking me to sell or move them. Recommend some nice paths for overlapping lines that actually work, or give some tutorials that explain when and how a trolley line and a metro line can cross, because I really just couldn't figure out why some of my intersections were disallowed.

Oh well.
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A 11 de 17 personas (65%) les ha sido útil este análisis
29.1 h registradas
Publicado: 19 de diciembre de 2014
Cities in motion 2 is a game where you have to build a transportation system.

When I first purchased the game, my friends were saying to me 'Why did you buy this, not Sims?'

This game is NOT like sims. The sole objective is to move people around, and this aspect of the game has been greatly presented, as there are loads of types of transport you can use. This game also has lots of DLC, which is not needed to have a good time but can greatly expand the game.

The community is great, and the Steam Workshop means you can download custom maps- and on top of all of this, it even has Steam trading cards!

Overall, I would give this game 9.5/10.
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A 6 de 10 personas (60%) les ha sido útil este análisis
1 persona ha encontrado divertido este análisis
63.4 h registradas
Publicado: 2 de febrero
This isn't your typical sim, it wasn't what I was expecting at least. The entire goal of this is to create public transport routes for different parts of the city while making a profit. How it determines the % you've covered isn't always clear, it was an enjoyable game for what it was.
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A 7 de 12 personas (58%) les ha sido útil este análisis
136.5 h registradas
Publicado: 3 de abril
I enjoyed the first Cities in Motion and completed 100% of the achievements and campaigns. CIM2 retains some of the themes but rearchitects the engine and simulation. I eagerly picked it up, played through a little bit, enjoyed what I saw but found some of the controls difficult and frustrating, so it languished for awhile.

Then I started reading all of the excitement about Cities: Skylines in its prerelease phase, saw the simularities in the look and feel of C:S, and thought I'd take another look. Applying myself a little more, I found I was able to overcome some (but not all) of the frustration with the user interface of CIM2 and in belated retrospect, it is a very enjoyable simulation.

I'm planning to finish the campaign (and in a sale, maybe pick up some DLC) before moving on to Cities:Skylines, which I fully expect to build and expand on the CIM2 experience.
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A 11 de 20 personas (55%) les ha sido útil este análisis
1 persona ha encontrado divertido este análisis
10.1 h registradas
Publicado: 1 de diciembre de 2014
I really tried to like this game. And it does have its good points. The cities look really nice, there's a decent variety in the types of cars and boats you can put out on the streets, and I even enjoyed messing up and starting over when I realized the routes I set down wouldn't work. It was decently challenging, but not hopelessly so.

But! But my real problem is that unless I wanted to sit there with the game running for hours without doing anything, well...I couldn't do anything. I build a few things, I run out of money. Ok! My budget is all in the green, I'll just wait for more money to come in, right? So I wait. And wait. And wait. And then I quit.

Would it have killed them to add one more faster game speed? :/
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A 3 de 5 personas (60%) les ha sido útil este análisis
1 persona ha encontrado divertido este análisis
2.8 h registradas
Publicado: 1 de mayo
Simply not Worth it!

-Horrible and disturbing gameplay
+Good concept
+Nice graphics
-Bad camera
-No value

You better buy another game like: Tropico 4 or Cities Skylines. This is bad.
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A 4 de 8 personas (50%) les ha sido útil este análisis
1 persona ha encontrado divertido este análisis
7.2 h registradas
Publicado: 28 de diciembre de 2014
I remember an old german game called "Verkehrsgigant". This looks like it just better. There is a lot of traffic management you can do. Ticket prices, zones, timetables. The game has powerful tools for line and vehicle management and so many ways to present data. It's a really complex simulations. You can even build roads to direct car traffic.

Some things are not so good. The interface is cumbersome and the tutorials are rather light on the subject matter (as in all Paradox games). There is a distinct lack of small cities or landscapes with several small cities. Getting thrown in a huge metropolis does feel overwehleming.

When I play it I do enjoy myself...but the interface kind of stops me from continuing, which is sad. You probably need time and patience for this game which I currently don't have. I would still buy it again.

---
Have a look at my channel
https://www.youtube.com/user/phoppe1980
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A 2 de 4 personas (50%) les ha sido útil este análisis
239.9 h registradas
Publicado: 28 de abril
Good Game for City Transit, Would Recommend
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A 11 de 11 personas (100%) les ha sido útil este análisis
175.4 h registradas
Publicado: 29 de junio de 2014
Vaya por delante: soy un frikazo del transporte público, y la mera contemplación de una red de tranvias me divierte. Dicho esto, Cities in Motion está francamente bien. Es parecido al primero, pero las opciones de construcción, zonas tarifarias y horarios son mucho más detalladas, los mapas mucho más grandes y va mucho mejor en el mismo sistema.

Oh, y la opción de dinero ilimitado es genial, para los colgados que nos gusta diseñar redes superdetalladas. Pero mucho.
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A 13 de 21 personas (62%) les ha sido útil este análisis
2.6 h registradas
Publicado: 1 de diciembre de 2013
Me quedo con la primera parte... hasta que no lo actualicen al castellano
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A 4 de 5 personas (80%) les ha sido útil este análisis
1 persona ha encontrado divertido este análisis
7.8 h registradas
Publicado: 11 de noviembre de 2014
Pésimos controles, mal en el movimiento y un deficiente gestor de los recursos. Si conservas la primera edición tendrás un mejor sabor de boca que el engendro que han creado en la segunda. Disfruta mientras puedas.
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A 3 de 4 personas (75%) les ha sido útil este análisis
12.1 h registradas
Publicado: 27 de mayo de 2013
Moviendo el esqueleto urbano

VOLVER DE LAS VACACIONES ES SIEMPRE TRAUMÁTICO. Pero volver anticipadamente... ¿A quién se le ocurre? ¿Con qué motivo? ¿Para gestionar el transporte público? Otros pueden hacerlo por mí. ¿O no? Si no tengo competencia. ¿O sí?

Tenés que terminar con este caos, ruegan. Sos el indicado, adulan. Tenés que construir una red eficiente, sueñan. Colectivos, trolebuses, tranvías, subterráneos, lanchas colectivas –como en Tigre–. Y cada una con variedad de unidades. ¿Por dónde empiezo? Los colectivos requieren poca infraestructura, una terminal y algunas paradas. Pero se quedan trabados en las horas pico. Los tranvías, en cambio, pueden circular sobre los bulevares, pero se encarecen con la construcción y mantenimiento de las vías. De los subterráneos ni hablar, apenas puedo conectar los rieles a las estaciones cabecera. Los ferris sirven, pero solo para la zona costera –o para los diluvios–.

Pueden leer mi review completo del juego en el número 13 de la revista [Irrompibles].
Más información...
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A 1 de 3 personas (33%) les ha sido útil este análisis
1.9 h registradas
Publicado: 16 de febrero
Antes que nada aclarar que me lo dieron en un Humble Bundle.
Ahora, sólo decir que el juego es complejo en sí, pero si te gusta tener botones por todos lados y sabes inglés a la perfección (para entender todos los detalles), adelante!
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A 3 de 15 personas (20%) les ha sido útil este análisis
1.2 h registradas
Publicado: 30 de diciembre de 2013
Excelente juego del bundle, un guiño al simcity ?
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A 4 de 26 personas (15%) les ha sido útil este análisis
1.9 h registradas
Publicado: 14 de marzo de 2014
a
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A 9 de 39 personas (23%) les ha sido útil este análisis
3.5 h registradas
Publicado: 22 de diciembre de 2013
Si hablas español no vas a entender una ♥♥♥♥♥♥, juego confuso, es para los que estan al pedo como yo pero que tienden a gustarse de volverse loco intentando seguir las instrucciones. Juego no capacitado para burros como yo.
No lo compren. yo lo consegui en el bundle solo para sacarle los cromos -.-"
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