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Cities in Motion 2 is the sequel to the popular mass transit simulation game Cities in Motion. Build, manage and lead your transportation network to provide cities with their ever changing needs. CIM2 introduces new features including multiplayer game modes, day and night cycles, timetables and dynamic cities.
Date de parution: 2 avr 2013

Acheter Cities in Motion 2

Packages qui comprennent ce jeu

Acheter Cities in Motion 2 Collection

Inclut les 8 articles suivants : Cities in Motion 2, Cities in Motion 2: Bus Mania, Cities in Motion 2: Metro Madness, Cities in Motion 2: Wending Waterbuses, Cities in Motion 2: Trekking Trolleys, Cities in Motion 2: Lofty Landmarks, Cities in Motion 2: Back to the Past, Cities in Motion 2: Olden Times

Acheter Cities in Motion 1 and 2 Collection

Inclut les 20 articles suivants : Cities in Motion, Cities in Motion: Design Classics, Cities in Motion: Design Marvels, Cities in Motion: Tokyo, Cities in Motion: Design Now, Cities in Motion: Metro Stations, Cities in Motion: German Cities, Cities in Motion: US Cities, Cities In Motion: Design Dreams, Cities in Motion: Ulm, Cities in Motion: Paris, Cities in Motion 2, Cities in Motion: Design Quirks, Cities in Motion 2: Bus Mania, Cities in Motion 2: Metro Madness, Cities in Motion 2: Wending Waterbuses, Cities in Motion 2: Trekking Trolleys, Cities in Motion 2: Lofty Landmarks, Cities in Motion 2: Back to the Past, Cities in Motion 2: Olden Times

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Cities in Motion 2: European Vehicle Pack - Now RELEASED

17 juillet

Cities in Motion 2: European Vehicle Pack
THE WHEELS ON THE BUS GO ROUND & ROUND Pack yourself in one of five new vehicles inspired by the efficiency of large European cities and designed to keep your cities in motion. These new vehicles are not only easy on the eye, but they ride like a seamless untroubled dream. Jump on and experience the thrill of Jubilee GL and Roadmaster 2000. The Roadmaster is a modern classic and a very recognizable one with its two-storey build and red colour scheme. The GL might be slow on the turn, but makes up for that with fuel efficiency and low maintenance. For those who like to stay the course whilst being partial to rails, there is the City 26 tram, with its very low fuel consumption. For larger masses, try out the Galaxie HK metro train, or when your system serves huge amounts of people, head straight for the Musketeur 01. The Musketeur 01 has a sophisticated, sturdy and steel design that offers much despite its large fuel consumption. Become the conductor. Do the locomotion!

More details here:
http://forum.paradoxplaza.com/forum/showthread.php?789900-Cities-in-Motion-2-European-Vehicle-Pack-Now-RELEASED

3 commentaires Lire la suite

Steam Workshop



Now you can create and share new rules, scenarios, and maps for your cities and vehicles. Tweak game values to increase bus capacity, create new objectives, or create entirely new custom city maps. Subscribe to other modifications made and shared by the community to expand your game.

À propos du jeu

Cities in Motion 2 is the sequel to the popular mass transit simulation game Cities in Motion. Build, manage and lead your transportation network to provide cities with their ever changing needs. CIM2 introduces new features including multiplayer game modes, day and night cycles, timetables and dynamic cities.

Building the transportation network will directly affect how the city grows. Affordable transportation brings middle class housing and work places, while more expensive and exotic choices bring high end businesses. Take advantage of many different types of vehicles including buses, trams, ferries and more.

Build alone or play cooperatively with a friend. Use the newly implemented bus lanes to build efficient traffic free roadways. Tackle rush hour by managing transportation timetables and meeting the needs of the citizens.

Key Features

  • Dynamic cities
  • Player’s choices effect city growth
  • Day and night cycle
  • Manage the timetables
  • Multiplayer with both co-operative and competitive modes
  • Campaign and sandbox modes

Configuration requise (PC)

    Minimum :
    • Système d'exploitation : Microsoft Windows XP / Vista / 7 / 8
    • Processeur : Double-cœur 2 GHz
    • Mémoire vive : 3 Go de RAM
    • Carte graphique : nVidia GeForce 8800 comportant 512 Mo de mémoire vidéo ou ATI Radeon HD 3850 comportant 512 Mo de mémoire vidéo
    • DirectX® : DirectX 9.0
    • Disque dur : 2 Go d'espace disque disponible
    • Autres prérequis : Connexion Internet haut débit
    Recommandée :
    • Système d'exploitation :: Microsoft Windows 7 / 8
    • Processeur : Quadri-cœur 3 GHz
    • Mémoire vive : 4 Go de RAM
    • Carte graphique : nVidia GeForce GTX460 comportant 1 Go de mémoire vidéo ou AMD Radeon HD 6850 comportant 1 Go de mémoire vidéo
    • DirectX® : DirectX 9.0
    • Disque dur : 2 Go d'espace disque disponible
    • Autres prérequis : Connexion Internet haut débit

Configuration requise (MAC)

    Minimum :
    • Système d'exploitation : Mac OS X 10.6.3 Snow Leopard
    • Processeur : Double-cœur 2 GHz
    • Mémoire vive : 3 Go de RAM
    • Carte graphique : nVidia GeForce 8800 comportant 512 Mo de mémoire vidéo ou ATI Radeon HD 3850 comportant 512 Mo de mémoire vidéo
    • Disque dur : 2 Go d'espace disque disponible
    • Autres prérequis : Connexion Internet haut débit
    Recommandée :
    • Système d'exploitation : Mac OS X 10.6.3 Snow Leopard ou ultérieur
    • Processeur : Quadri-cœur 3 GHz
    • Mémoire vive : 4 Go de RAM
    • Carte graphique : nVidia GeForce GTX460 comportant 1 Go de mémoire vidéo ou AMD Radeon HD 6850 comportant 1 Go de mémoire vidéo
    • Disque dur : 2 Go d'espace disque disponible
    • Autres prérequis : Connexion Internet haut débit

Configuration requise (Linux)

    Minimum:
    • OS:Ubuntu 12.04 LTS
    • Processor:Intel Core Duo Processor (2GHz or better)
    • Memory:3 GB RAM
    • Graphics:nVIDIA GeForce 8800, 512 MB RAM or ATI Radeon HD 3850, 512 MB RAM
    • Hard Drive:2 GB HD space
    • Other Requirements:Broadband Internet connection
    • Additional:GLSL 1.3, OpenGL 2.1. Controller support: 3-button mouse, keyboard and speakers. Internet Connection or LAN for multiplayer
    Minimum:
    • OS:Ubuntu 12.04 LTS
    • Processor:Intel Core Duo Processor (2GHz or better)
    • Memory:4 GB RAM
    • Graphics:nVIDIA GeForce 8800, 1024 MB RAM or ATI Radeon HD 3850, 1024 MB RAM
    • Hard Drive:2 GB HD space
    • Other Requirements:Broadband Internet connection
    • Additional:GLSL 1.3, OpenGL 2.1. Controller support: 3-button mouse, keyboard and speakers. Internet Connection or LAN for multiplayer
Évaluations intéressantes des utilisateurs
2 personne(s) sur 4 (50%) ont trouvé cette évaluation utile
24.0 heures en tout
Plante souvent.

Sauvegardes corrompues
Construction tram et métro malaisée.
La gare terminus devrait permettre un demi tour comme dans la version 1.

De bonnes idées pourtant, vraiment dommage.

La version 1 était bien meilleur.
Posté le : 17 août
Cette évaluation vous a-t-elle été utile ? Oui Non
26 personne(s) sur 39 (67%) ont trouvé cette évaluation utile
1.7 heures en tout
This game is a huge disappointment. An unenjoyable experience that is more akin to literally working at your city's transit authority than playing a game which simulates it. If you are interested in this concept, play Cities in Motion 1 instead, for all its flaws, Cities in Motion 1is a far superior and more enjoyable game.

I love Cities in Motion 1 and was excitedly looking forward to the sequel but it fails in every respect. Instead of taking the existing, functioning, and very fun CiM1 and improving upon it, it feels like the developers started from complete scratch. Spreadsheets and boring route planning are the name of the game ("game") in CiM2.

Here are some examples of ways this game is worse than its predecessor, increasing from the nitpicky to the game-destroying:

1. The graphics are much worse, both in quality and art direction

CiM2 looks like the textbook definition of "generic." The colors are drab, the buildings are uninteresting, and all the cities look and feel identical.

2. The UI is cluttered and incredibly confusing

This could have been an excellent area of improvement over CiM1 but instead the UI is just a complete mess. Dialog boxes litter the screen. Important information is buried or not shown. Icons convey little to no information and are reused over and over again providing no distinction between, for example, different buses.

3. Instead of adding depth, they added layers of required and uninteresting micromanagement

For example, in CiM1 one aspect that I felt was severely lacking was the ability to space out vehicles on a route or provide an actual schedule for their arrival. If you had a long bus line, when you started it every bus would start from the same station; leading to an inefficient route where all your buses arrive at a stop back-to-back and then passengers wait for eternity until they all come around again.

It would have been so easy to simply fix this issue by automatically distributing them evenly and providing a timetable scheduling as a more advanced option. Instead, CiM2 provides the most convoluted scheduling interface imaginable.

4. You are required to build depots to support each of your transit routes

There is nothing wrong with this in concept, but in practice they take up such a huge footprint that the cities hardly look like they could support any residents. What city on earth has bus/tram/etc depots seemingly every other block?!

5. Most of the provided cities DON'T ACTUALLY NEED PUBLIC TRANSIT

This was the killer for me. I loaded up one of the biggest cities the game offers, excited to tackle its transit problems. I switched to the heatmap to see areas of congestion, and literally, without exaggeration, there were absolutely no traffic problems in this entire huge city aside from a single highway off-ramp.

So instead of needlessly building out a myriad of complex public transit options, I just demolished the onramp and replaced it with a larger multi-lane one with a left-hand-turn lane. Speed up game-time and after a couple months the problem went away.

So... transit problems solved. That was fun.

If this were real-life I suppose I could use my copious free-time as City Transit Manager to perhaps play some computer games. Since CiM2 supposedly is a game I'm left wondering WTF the point of playing it is.
Posté le : 18 juillet
Cette évaluation vous a-t-elle été utile ? Oui Non
16 personne(s) sur 22 (73%) ont trouvé cette évaluation utile
82.6 heures en tout
You know one of those trainsets you want when you were kids but you didn't get it. This game fixed that for me. but instead of just trains, i get to play around with busses, trams, trolleys, waterbuses, monorails... I don't know.. something about controlling the schedules and watching little simulated people queuing up to enter my ride does it for me.. spent hours of my life trying to build the perfect system.

and then it crashes.
Posté le : 4 juillet
Cette évaluation vous a-t-elle été utile ? Oui Non
7 personne(s) sur 8 (88%) ont trouvé cette évaluation utile
5.3 heures en tout
One of the first things you will want to do is go into the options and enable mouse screen scrolling, which is bizarely disabled by default for some reason.

I played the first game when it came out and was pleasantly surprised, although the game was rather buggy (in relation to traffic and DLC). Although I have to say I enjoy playing the first one more than this sequel and although the games have the same theme they very much feel like different games.

This game also seems a big buggy as I was given several missions\tasks of creating routes between buildings and after doing so still staying at 0%. Fortunately the game allows you to cancel these misisons\tasks without penalising you and shortly afterwards a new mission will appear. The rewards given vs the the costs of creating a route is also quite a bit out. The missions\tasks also do seem a bit repetitive and uninspiring.

I feel the DLC is a bit overpriced and a bit of a cash cow, where some of it should be included with the game.

Although given its downsides the graphics are good, although you are more likely to keep zoomed out in a overhead view most the time as this is easier to place stops, the game is unique but I would still play the original cities in motion before trying this one.
Posté le : 28 août
Cette évaluation vous a-t-elle été utile ? Oui Non
10 personne(s) sur 14 (71%) ont trouvé cette évaluation utile
19.3 heures en tout
After a lot of hours poured into trying to understand and enjoy this game, I just can't. As much as I love sims and management games, there are too many half-baked ideas and over-simplified systems.

- Zoning is a nice idea, but the brush to set zones is massive and impossible to use with any real precision. The handful of pixels that make up stations, is easily smothered by the massive zoning tool. And precision can be the difference between a perfectly priced line and a total failure.

- Ticket pricing is extremely finicky. Doing absolutely nothing but letting the simulation run can see costs fluctuate from $1 a ticket, up to $30, and back down to $1. All over the course of the week, and with no discernable pattern(rush-hours, night time, mid-day, weekend, doesn't matter). There is no real control, or even logic, to the numbers that are your life-blood.

-Side missions should be a good source of additional income to speed up gameplay, but instead lead the player astray and are not helpful at all. The paths/objectives requested are not lucrative at all and the small rewards do not make up for the costs of the projects requested. Holding onto "population increase" and "vehicle purchase" missions can be helpful, but are passive in nature and can be very time consuming. The point of the game is to build and manage, and to do so well. Why do side missions work to hinder the core mechanic of the game?

- While the game environment will make way for, and adjust to, whatever roads/rail systems you put in place, the control of routing lines, vehicles, and population can be incredibly difficult. Often it is easier to rebuild the existing road system instead of using what exists. But even then, the resulting design or plan the player has can be difficult to implement with the cumbersome and demanding pathing/planning system.

The game has a lot of good ideas and systems that just aren't fully fleshed out, realized, or functional. And what you do get is not very well explained, defined, or even remotely consistent. I did better taking out a massive loan, building two huge subway lines, then letting the game run for hours on end in the background. Trying to build interconnected systems similar to real world cities only lead to spectacular failures and wasted time.
Posté le : 16 juillet
Cette évaluation vous a-t-elle été utile ? Oui Non
12 personne(s) sur 15 (80%) ont trouvé cette évaluation utile
4.0 heures en tout
Dans l'ensemble, le jeux est très bien, mais c'est regrettable que quelques détails qui s'accumulent, s'accumulent ... nuisent grandement à l'expérience de jeu.

POINTS POSITIFS :

- Graphismes très beaux dans l'ensemble, mention particulière pour le cycle jour/nuit qui est vraiment sympathique. Les bâtiments sont très bien, mais la réalisation de l'eau l'est un peu moins.
Par contre, quand on commence à un peu zommer sur les textures, on se rend compte qu'elles ne sont pas vraiment terribles...
Quelques bugs graphiques remarqués au niveau de l'affichage des arbres, mais rien de bien méchant.

- Les cartes sont plus grandes que dans CIM 1, c'est très appréciable !

- Le gameplay donne une certain impression de réalisme. Après, je ne sais pas trop si on peut parler pour autant de simulation, mais il faut avouer que les fonctionnalités sont complètes et balaient pas mal d'aspect, économiques ou sociaux.

- Le prix, plutôt léger, donne après la possibilité d'acheter les DLC sans avoir l’impression d'être un pigeon. Je préfère payer 20€ le jeu de base + 5/10€ ensuite par DLC qui me plaisent, plutôt que de banquer tout de go 50€ pour des contenus qui ne me plairaient pas tous.

- Le système est beaucoup plus équilibré que dans le premier CIM. Alors que dans celui-là j'avais trouvé que les véhicules n'étaient que peu rentable alors que le métro l'était beaucoup trop, dans ce deuxième tout a été réglé et le jeu en devient beaucoup plus agréable.

POINTS NEGATIFS :

- Le jeu ne dispose pas d'une traduction Française, don c'est tout en anglais, ou allemand et quelques autres. Jouer dans une autre langue est tout à fait possible (en terme de compréhension), mais pour moi ça reste inconfortable.
J'espère seulement qu'ils vont sortir un patch correctif amenant plusieurs nouvelles traduction dont le français, mais pour l'instant je ne trouve pas ça très sérieux de leur part...
(A noter que certains français ont commencé à proposer des traductions françaises faites par leur soin, ça peut être une bonne solution en attendant une possible version officielle)

- Le gameplay n'est pas forcément très intuitif, donc c'est un peu déroutant au départ, c'est dommage...

- Pas mal de détails ratés dans l'interface. Individuellement, ce n'est pas forcément pas grand chose (raccourcis clavier pas forcément très pratiques à changer ; changement des prix des tickets fatiguant à la longue, ils auraient dû mettre un système automatique ; etc...) mais à la longue, ils viennent réellement parasiter le jeu.
De plus, l'interface générale est assez lourde, et pas forcément très ergonomique à utiliser.

- Le multi se départage entre Coop et Compétition : en gros, vous construisez un réseau, soit avec un "allié", soit avec un concurrent. Franchement pas convaincus, puisque d'une part le Coop n'est pas des plus intéressant (on se marche souvent sur les pieds), et il est assez difficile de trouver des joueurs...

La bande son est plutôt moyenne, sans plus ; et certains bruitages sont vraiment mauvais (les sirènes de police par exemple).
J'ai été par ailleurs victime d'un crash soudain (qui ne peut provenir que du jeu car la config de mon PC est largement suffisante pour le faire tourner). C'est dans un cas comme celui-là qu'on regrette que le jeu n'ait pas de fonctionnalité d'auto save...

A noter pour finir que le jeu n'est pas du même genre que SimCity : dans Cities In Motion, vous gérez votre réseau de transport, à la limite gérer un peu les routes/autoroutes/voies ferrés de métro, mais ça s'arrête là.
Posté le : 25 novembre 2013
Cette évaluation vous a-t-elle été utile ? Oui Non