Elementi in evidenza
Giochi
Software Demo NOTIZIE Consigliati
Cities in Motion 2 is the sequel to the popular mass transit simulation game Cities in Motion. Build, manage and lead your transportation network to provide cities with their ever changing needs. CIM2 introduces new features including multiplayer game modes, day and night cycles, timetables and dynamic cities.
Data di rilascio: 2 apr 2013

Acquista Cities in Motion 2

Pacchetti che includono questo gioco

Acquista Cities in Motion 2 Collection

Include 8 oggetti: Cities in Motion 2, Cities in Motion 2: Bus Mania, Cities in Motion 2: Metro Madness, Cities in Motion 2: Wending Waterbuses, Cities in Motion 2: Trekking Trolleys, Cities in Motion 2: Lofty Landmarks, Cities in Motion 2: Back to the Past, Cities in Motion 2: Olden Times

Acquista Cities in Motion 1 and 2 Collection

Include 20 oggetti: Cities in Motion, Cities in Motion: Design Classics, Cities in Motion: Design Marvels, Cities in Motion: Tokyo, Cities in Motion: Design Now, Cities in Motion: Metro Stations, Cities in Motion: German Cities, Cities in Motion: US Cities, Cities In Motion: Design Dreams, Cities in Motion: Ulm, Cities in Motion: Paris, Cities in Motion 2, Cities in Motion: Design Quirks, Cities in Motion 2: Bus Mania, Cities in Motion 2: Metro Madness, Cities in Motion 2: Wending Waterbuses, Cities in Motion 2: Trekking Trolleys, Cities in Motion 2: Lofty Landmarks, Cities in Motion 2: Back to the Past, Cities in Motion 2: Olden Times

Aggiornamenti recenti Visualizza tutti (2)

Cities in Motion 2: European Vehicle Pack - Now RELEASED

17 luglio

Cities in Motion 2: European Vehicle Pack
THE WHEELS ON THE BUS GO ROUND & ROUND Pack yourself in one of five new vehicles inspired by the efficiency of large European cities and designed to keep your cities in motion. These new vehicles are not only easy on the eye, but they ride like a seamless untroubled dream. Jump on and experience the thrill of Jubilee GL and Roadmaster 2000. The Roadmaster is a modern classic and a very recognizable one with its two-storey build and red colour scheme. The GL might be slow on the turn, but makes up for that with fuel efficiency and low maintenance. For those who like to stay the course whilst being partial to rails, there is the City 26 tram, with its very low fuel consumption. For larger masses, try out the Galaxie HK metro train, or when your system serves huge amounts of people, head straight for the Musketeur 01. The Musketeur 01 has a sophisticated, sturdy and steel design that offers much despite its large fuel consumption. Become the conductor. Do the locomotion!

More details here:
http://forum.paradoxplaza.com/forum/showthread.php?789900-Cities-in-Motion-2-European-Vehicle-Pack-Now-RELEASED

3 commenti Ulteriori informazioni

Steam Workshop



Now you can create and share new rules, scenarios, and maps for your cities and vehicles. Tweak game values to increase bus capacity, create new objectives, or create entirely new custom city maps. Subscribe to other modifications made and shared by the community to expand your game.

Informazioni sul gioco

Cities in Motion 2 is the sequel to the popular mass transit simulation game Cities in Motion. Build, manage and lead your transportation network to provide cities with their ever changing needs. CIM2 introduces new features including multiplayer game modes, day and night cycles, timetables and dynamic cities.

Building the transportation network will directly affect how the city grows. Affordable transportation brings middle class housing and work places, while more expensive and exotic choices bring high end businesses. Take advantage of many different types of vehicles including buses, trams, ferries and more.

Build alone or play cooperatively with a friend. Use the newly implemented bus lanes to build efficient traffic free roadways. Tackle rush hour by managing transportation timetables and meeting the needs of the citizens.

Key Features

  • Dynamic cities
  • Player’s choices effect city growth
  • Day and night cycle
  • Manage the timetables
  • Multiplayer with both co-operative and competitive modes
  • Campaign and sandbox modes

Requisiti di sistema (PC)

    Minimum:
    • OS:Microsoft Windows XP/Vista/7/8
    • Processor:2 GHz Dual core
    • Memory:3 GB RAM
    • Graphics:nVIDIA GeForce 8800, 512 MB RAM or ATI Radeon HD 3850, 512 MB RAM
    • DirectX®:9.0
    • Hard Drive:2 GB HD space
    • Other Requirements:Broadband Internet connection
    Recommended:
    • OS:: Microsoft Windows 7/8
    • Processor:3 GHz Quad core
    • Memory:4 GB RAM
    • Graphics:nVIDIA GeForce GTX460, 1 GB RAM or AMD Radeon HD 6850, 1 GB RAM
    • DirectX®:9.0
    • Hard Drive:2 GB HD space
    • Other Requirements:Broadband Internet connection

Requisiti di sistema (MAC)

    Minimum:
    • OS:OSX Snow Leopard 10.6.3
    • Processor:2 GHz Dual core
    • Memory:3 GB RAM
    • Graphics:nVIDIA GeForce 8800, 512 MB RAM or ATI Radeon HD 3850, 512 MB RAM
    • Hard Drive:2 GB HD space
    • Other Requirements:Broadband Internet connection
    Recommended:
    • OS:OSX Snow Leopard 10.6.3 or later
    • Processor:3 GHz Quad core
    • Memory:4 GB RAM
    • Graphics: nVIDIA GeForce GTX460, 1 GB RAM or AMD Radeon HD 6850, 1 GB RAM
    • Hard Drive:2 GB HD space
    • Other Requirements:Broadband Internet connection

Requisiti di sistema (Linux)

    Minimum:
    • OS:Ubuntu 12.04 LTS
    • Processor:Intel Core Duo Processor (2GHz or better)
    • Memory:3 GB RAM
    • Graphics:nVIDIA GeForce 8800, 512 MB RAM or ATI Radeon HD 3850, 512 MB RAM
    • Hard Drive:2 GB HD space
    • Other Requirements:Broadband Internet connection
    • Additional:GLSL 1.3, OpenGL 2.1. Controller support: 3-button mouse, keyboard and speakers. Internet Connection or LAN for multiplayer
    Minimum:
    • OS:Ubuntu 12.04 LTS
    • Processor:Intel Core Duo Processor (2GHz or better)
    • Memory:4 GB RAM
    • Graphics:nVIDIA GeForce 8800, 1024 MB RAM or ATI Radeon HD 3850, 1024 MB RAM
    • Hard Drive:2 GB HD space
    • Other Requirements:Broadband Internet connection
    • Additional:GLSL 1.3, OpenGL 2.1. Controller support: 3-button mouse, keyboard and speakers. Internet Connection or LAN for multiplayer
Recensioni utili dai clienti
0 persone su 2 (0%) hanno trovato questa recensione utile
0.1 ore in totale
Bruttissimo uguale al primo solo con una grafica migliore.
Pubblicata: 27 giugno
Questa recensione ti è stata utile? No
0 persone su 2 (0%) hanno trovato questa recensione utile
0.6 ore in totale
Da giocatore di CiM 1, grafica bellina e struttura editor strutturata benino, peccato che tal gioco non gira sui pc montanti un SO a 32 bit (il mio, ad esempio), solo su SO a 64 bit (la colpa è del motore unity usato per questo gioco).
Il bello è che non hanno fatto una patch per risolvere appunto tale annoso problema, il che mi fa pensare che la paradox se ne infischi di fare una patch a riguardo.

Peccato, un gioco sopravalutato già in partenza, e meno male che l'ho preso scontato a €5, perché se lo avrei preso a prezzo pieno, francamente, avrei buttato al cesso quasi €20 per un gioco sviluppato male.

Un consiglio: Prendete il primo di CiM, almeno andate sul sicuro (e ci sono più mod gratuite).
Pubblicata: 26 luglio
Questa recensione ti è stata utile? No
26 persone su 39 (67%) hanno trovato questa recensione utile
1.7 ore in totale
This game is a huge disappointment. An unenjoyable experience that is more akin to literally working at your city's transit authority than playing a game which simulates it. If you are interested in this concept, play Cities in Motion 1 instead, for all its flaws, Cities in Motion 1is a far superior and more enjoyable game.

I love Cities in Motion 1 and was excitedly looking forward to the sequel but it fails in every respect. Instead of taking the existing, functioning, and very fun CiM1 and improving upon it, it feels like the developers started from complete scratch. Spreadsheets and boring route planning are the name of the game ("game") in CiM2.

Here are some examples of ways this game is worse than its predecessor, increasing from the nitpicky to the game-destroying:

1. The graphics are much worse, both in quality and art direction

CiM2 looks like the textbook definition of "generic." The colors are drab, the buildings are uninteresting, and all the cities look and feel identical.

2. The UI is cluttered and incredibly confusing

This could have been an excellent area of improvement over CiM1 but instead the UI is just a complete mess. Dialog boxes litter the screen. Important information is buried or not shown. Icons convey little to no information and are reused over and over again providing no distinction between, for example, different buses.

3. Instead of adding depth, they added layers of required and uninteresting micromanagement

For example, in CiM1 one aspect that I felt was severely lacking was the ability to space out vehicles on a route or provide an actual schedule for their arrival. If you had a long bus line, when you started it every bus would start from the same station; leading to an inefficient route where all your buses arrive at a stop back-to-back and then passengers wait for eternity until they all come around again.

It would have been so easy to simply fix this issue by automatically distributing them evenly and providing a timetable scheduling as a more advanced option. Instead, CiM2 provides the most convoluted scheduling interface imaginable.

4. You are required to build depots to support each of your transit routes

There is nothing wrong with this in concept, but in practice they take up such a huge footprint that the cities hardly look like they could support any residents. What city on earth has bus/tram/etc depots seemingly every other block?!

5. Most of the provided cities DON'T ACTUALLY NEED PUBLIC TRANSIT

This was the killer for me. I loaded up one of the biggest cities the game offers, excited to tackle its transit problems. I switched to the heatmap to see areas of congestion, and literally, without exaggeration, there were absolutely no traffic problems in this entire huge city aside from a single highway off-ramp.

So instead of needlessly building out a myriad of complex public transit options, I just demolished the onramp and replaced it with a larger multi-lane one with a left-hand-turn lane. Speed up game-time and after a couple months the problem went away.

So... transit problems solved. That was fun.

If this were real-life I suppose I could use my copious free-time as City Transit Manager to perhaps play some computer games. Since CiM2 supposedly is a game I'm left wondering WTF the point of playing it is.
Pubblicata: 18 luglio
Questa recensione ti è stata utile? No
16 persone su 22 (73%) hanno trovato questa recensione utile
82.6 ore in totale
You know one of those trainsets you want when you were kids but you didn't get it. This game fixed that for me. but instead of just trains, i get to play around with busses, trams, trolleys, waterbuses, monorails... I don't know.. something about controlling the schedules and watching little simulated people queuing up to enter my ride does it for me.. spent hours of my life trying to build the perfect system.

and then it crashes.
Pubblicata: 4 luglio
Questa recensione ti è stata utile? No
7 persone su 8 (88%) hanno trovato questa recensione utile
5.3 ore in totale
One of the first things you will want to do is go into the options and enable mouse screen scrolling, which is bizarely disabled by default for some reason.

I played the first game when it came out and was pleasantly surprised, although the game was rather buggy (in relation to traffic and DLC). Although I have to say I enjoy playing the first one more than this sequel and although the games have the same theme they very much feel like different games.

This game also seems a big buggy as I was given several missions\tasks of creating routes between buildings and after doing so still staying at 0%. Fortunately the game allows you to cancel these misisons\tasks without penalising you and shortly afterwards a new mission will appear. The rewards given vs the the costs of creating a route is also quite a bit out. The missions\tasks also do seem a bit repetitive and uninspiring.

I feel the DLC is a bit overpriced and a bit of a cash cow, where some of it should be included with the game.

Although given its downsides the graphics are good, although you are more likely to keep zoomed out in a overhead view most the time as this is easier to place stops, the game is unique but I would still play the original cities in motion before trying this one.
Pubblicata: 28 agosto
Questa recensione ti è stata utile? No
17 persone su 19 (89%) hanno trovato questa recensione utile
31.8 ore in totale
Togliamoci subito il dente e diciamolo: Cities in Motion 2 è un gioco riuscito a metà. E il motivo principale è che la software house finlandese ha voluto farlo uscire troppo in anticipo rispetto all’attuale stadio di sviluppo. Giocandoci anche solo per qualche ora è chiaro che soffre ancora di molti problemi imputabili probabilmente ad un beta-test troppo sbrigativo. La prima cosa che salta all’occhio è il gameplay ancora sbilanciato soprattutto su alcuno fondamentali lati come la capienza dei mezzi e dei depositi o la tabelle orarie delle linee che ancora non funzionano sempre come dovrebbero. In più il tanto pubblicizzato multiplayer allo stato attuale non funziona ed è quasi impossibile riuscire a giocare efficacemente.

Prima di proseguire oltre è necessario però fare una piccola introduzione di base per capire come Colossal Order abbia voluto totalmente rivoluzionare il gameplay e che, forse, il giudizio andrebbe mitigato rispetto alle nuove sfide che il gioco vuole fornire. La nuova scelta di porre tutto il focus sulle città dinamiche, ossia la possibilità di costruire strade che poi verranno automaticamente “popolate” da edifici che potranno upgradarsi in base a quanto bene li copriremo con le nostre linee, ha fatto infatti propendere per la scelta di città fittizie al posto delle città reali del primo Cities in Motion. Se la cosa ha creato qualche scompenso nella comunità degli appassionati, la scelta diviene decisamente più sensata alla luce della possibilità di far crescere una città personalizzata, e ci fa propendere per considerarla tutto sommato una decisione azzeccata. Inoltre, un punto a favore è assegnabile per la grandezza delle mappe, che ci permette non solo di avere una grande metropoli, ma anche di creare città satelliti, o mappe composte da vari centri di uguale importanza.

Leggi la recensione completa su TheShelterNetwork.com: http://theshelternetwork.com/cities-in-motion-2/
Pubblicata: 27 novembre 2013
Questa recensione ti è stata utile? No