Cities in Motion 2 is the sequel to the popular mass transit simulation game Cities in Motion. Build, manage and lead your transportation network to provide cities with their ever changing needs. CIM2 introduces new features including multiplayer game modes, day and night cycles, timetables and dynamic cities.
用户评测:
最新:
褒贬不一 (36 篇评测) - 过去 30 天内的 36 篇用户评测中有 41% 为好评。
总体:
褒贬不一 (1,485 篇评测) - 1,485 篇用户的游戏评测中有 58% 为好评。
发行日期: 2013年4月2日

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包含 8 件物品: Cities in Motion 2, Cities in Motion 2: Trekking Trolleys, Cities in Motion 2: Back to the Past, Cities in Motion 2: Bus Mania, Cities in Motion 2: Lofty Landmarks, Cities in Motion 2: Metro Madness, Cities in Motion 2: Olden Times, Cities in Motion 2: Wending Waterbuses

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购买 Cities in Motion 1 and 2 Collection

包含 20 件物品: Cities in Motion, Cities in Motion 2, Cities in Motion 2: Trekking Trolleys, Cities in Motion 2: Back to the Past, Cities in Motion 2: Bus Mania, Cities in Motion 2: Lofty Landmarks, Cities in Motion 2: Metro Madness, Cities in Motion 2: Olden Times, Cities in Motion 2: Wending Waterbuses, Cities in Motion: Design Classics, Cities In Motion: Design Dreams, Cities in Motion: Design Marvels, Cities in Motion: Design Now, Cities in Motion: Design Quirks, Cities in Motion: German Cities, Cities in Motion: Metro Stations, Cities in Motion: Paris, Cities in Motion: Tokyo, Cities in Motion: Ulm, Cities in Motion: US Cities

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包含 6 件物品: Cities in Motion 2, Crusader Kings II, Europa Universalis IV, Knights of Pen and Paper +1 Edition, Magicka, Warlock 2: The Exiled

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Steam Workshop



Now you can create and share new rules, scenarios, and maps for your cities and vehicles. Tweak game values to increase bus capacity, create new objectives, or create entirely new custom city maps. Subscribe to other modifications made and shared by the community to expand your game.

关于这款游戏

Cities in Motion 2 is the sequel to the popular mass transit simulation game Cities in Motion. Build, manage and lead your transportation network to provide cities with their ever changing needs. CIM2 introduces new features including multiplayer game modes, day and night cycles, timetables and dynamic cities.

Building the transportation network will directly affect how the city grows. Affordable transportation brings middle class housing and work places, while more expensive and exotic choices bring high end businesses. Take advantage of many different types of vehicles including buses, trams, ferries and more.

Build alone or play cooperatively with a friend. Use the newly implemented bus lanes to build efficient traffic free roadways. Tackle rush hour by managing transportation timetables and meeting the needs of the citizens.

Key Features

  • Dynamic cities
  • Player’s choices effect city growth
  • Day and night cycle
  • Manage the timetables
  • Multiplayer with both co-operative and competitive modes
  • Campaign and sandbox modes

系统需求

Windows
Mac OS X
SteamOS + Linux
    Minimum:
    • OS:Microsoft Windows XP/Vista/7/8
    • Processor:2 GHz Dual core
    • Memory:3 GB RAM
    • Graphics:nVIDIA GeForce 8800, 512 MB RAM or ATI Radeon HD 3850, 512 MB RAM
    • DirectX®:9.0
    • Hard Drive:2 GB HD space
    • Other Requirements:Broadband Internet connection
    Recommended:
    • OS:: Microsoft Windows 7/8
    • Processor:3 GHz Quad core
    • Memory:4 GB RAM
    • Graphics:nVIDIA GeForce GTX460, 1 GB RAM or AMD Radeon HD 6850, 1 GB RAM
    • DirectX®:9.0
    • Hard Drive:2 GB HD space
    • Other Requirements:Broadband Internet connection
    Minimum:
    • OS:OSX Snow Leopard 10.6.3
    • Processor:2 GHz Dual core
    • Memory:3 GB RAM
    • Graphics:nVIDIA GeForce 8800, 512 MB RAM or ATI Radeon HD 3850, 512 MB RAM
    • Hard Drive:2 GB HD space
    • Other Requirements:Broadband Internet connection
    Recommended:
    • OS:OSX Snow Leopard 10.6.3 or later
    • Processor:3 GHz Quad core
    • Memory:4 GB RAM
    • Graphics: nVIDIA GeForce GTX460, 1 GB RAM or AMD Radeon HD 6850, 1 GB RAM
    • Hard Drive:2 GB HD space
    • Other Requirements:Broadband Internet connection
    Minimum:
    • OS:Ubuntu 12.04 LTS
    • Processor:Intel Core Duo Processor (2GHz or better)
    • Memory:3 GB RAM
    • Graphics:nVIDIA GeForce 8800, 512 MB RAM or ATI Radeon HD 3850, 512 MB RAM
    • Hard Drive:2 GB HD space
    • Other Requirements:Broadband Internet connection
    • Additional:GLSL 1.3, OpenGL 2.1. Controller support: 3-button mouse, keyboard and speakers. Internet Connection or LAN for multiplayer
    Minimum:
    • OS:Ubuntu 12.04 LTS
    • Processor:Intel Core Duo Processor (2GHz or better)
    • Memory:4 GB RAM
    • Graphics:nVIDIA GeForce 8800, 1024 MB RAM or ATI Radeon HD 3850, 1024 MB RAM
    • Hard Drive:2 GB HD space
    • Other Requirements:Broadband Internet connection
    • Additional:GLSL 1.3, OpenGL 2.1. Controller support: 3-button mouse, keyboard and speakers. Internet Connection or LAN for multiplayer
消费者评测
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最新:
褒贬不一 (36 篇评测)
总体:
褒贬不一 (1,485 篇评测)
最近发布
KoolKid1091
( 128.3 小时(记录在案的) )
发布于:6月25日
If you really want more, just buy Cities: Skylines.

Overall, this game is ok, but Cities: Skylines outdoes this.
是否有价值? 欢乐
Enderman69
( 259.3 小时(记录在案的) )
发布于:6月25日
A really good game to play when you feel a bit emotional. (No Pun Intended)

10/10
是否有价值? 欢乐
White Serperior II
( 247.9 小时(记录在案的) )
发布于:6月25日
This game is one of the few things a Public Transit Lover like my humble self needs.
With a great community and nice city design, it gave me fun for years.
Note that it doesn't fit office machines at all. Something from 2013 or later would be the sweet spot in performance for me, I guess.
Staying on the technical side, I did get a few softlocks on Windows that could only be resolved by doing CTRL+ALT+DEL and logging out.
Everything has its quirks, but if you were ever interested in Public Transit or are looking for an inexpensive metropolis sim, it might just be for you.
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A Tomato
( 0.3 小时(记录在案的) )
发布于:6月23日
REALLY REALLY boring I might get a refund!
是否有价值? 欢乐
Enemy_of_World0
( 8.0 小时(记录在案的) )
发布于:6月22日
Worst game ever I played. This game is not good enough.
是否有价值? 欢乐
Audish
( 2.1 小时(记录在案的) )
发布于:6月20日
What in the world happened here? The original Cities in Motion was a chill little sim that let you fill city streets with buses and trams with just a few clicks. CiM 2 certainly looked like that on the surface, but after just two hours with it I can hardly believe it's from the same developers. I really can't imagine a game that missed the point of its predecessor worse than this one.

Cities in Motion 2 places you in charge of a transit company, challenging you to provide public transportation to a bustling city. Starting from scratch, you place stops for buses and trolleys, lay rails for trams and metros, map out routes for your vehicles, and even select the models of vehicle to use. These basic elements allow you to provide service to the many different people of the city, just as the first game did. CiM 2 goes a bit further, though, giving you control of timetables, charging you with building depots for your fleets, and even granting you the power to lay new roads within the growing city.

Now, when I say "growing" city, that isn't just flowery language. One of the much-touted improvements of this title over the previous is that the cities grow with you. Supposedly your services can influence the growth of the city, and laying your own roads can change the flow of traffic. It's an element of SimCity that feels oddly out of place here, especially after learning to cope with the set traffic patterns of the first game. Similarly the growth mechanic sounds good on paper but has very little obvious effect even after several hours of play.

This leads to the core problem with CiM 2, in fact, because it turns out that none of the new additions to the gameplay are actual improvements. The new control options over your company like timetables and service zones make the game more complex without providing any real benefit. It's just another lever you have to get in the right position, and it's not at all obvious how to best set it. Placing depots is another unnecessary distraction, forcing you to put detours in your lines and cram large buildings into the landscape for no actual benefit. And building your own roads can lead to endless frustration because of how touchy the building tool is.

I need to spend some extra time on the interface now that I've mentioned it because it is a dumpster fire of issues, especially compared to the clean and simple UI of the first game. Building ANYTHING in this new 3D engine is guaranteed to drive you up the wall as it snaps to the wrong spots or jumps over where you want it or simply fails to connect. For one example, trolley and tram lines can be laid in any lane of any road, and also in medians if available. They have to follow the direction of traffic and must be laid by individual road section, so you have to zoom all the way in and make sure your lines are following the right lanes every step of the way. And if you misclick and need to delete a section of track, half the time you'll misclick again and delete the entire road.

Metro tracks became the bane of my existence because of how impossible they are to use. They can't be placed on roads or near buildings, and you have to manually raise and lower them to get them underground or over rivers. Curves that are too tight will break the rails, and rail sections that don't line up perfectly won't connect. The main problem is that the game will happily let you build track that's too steep or too curved for your purposes and then not fully explain why it won't work. Just getting a depot connected to a metro line requires you to manually lay out an entire train yard, usually in far too limited a space.

I could go on, so I will. The menus and windows are cramped and difficult to parse. Your charts provide less useful information than the excellent data views of the previous game. Advertising options have been removed for some inexplicable reason. Missions don't properly explain your goals, and this is a big one because the first scenario of the game challenges you to provide 15% coverage of the city, but no matter how much I built and how many people I moved, my progress never rose above 0%. And somehow on top of all this, the game is just harder. After two hours with the very first scenario I couldn't make a single dollar of profit. None of the dozen lines I built, of all shapes and sizes and makeups, would carry more than single-digits of passengers.

Everything I loved about Cities in Motion is absent from its sequel. The charm, the accessibility, the convenience, the polish... none of that is to be found here. Somehow it's been replaced with tiresome micro-management, an impossibly bad building interface, vague or non-existent feedback, and the worst part of any sim, trying to cram things into places they won't fit. I seriously can't think of anything positive to say about this one, so I suppose I'll just let my overwhelming disappointment speak for itself.
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obri74
( 10.2 小时(记录在案的) )
发布于:6月12日
игра полное ♥♥♥♥♥♥♥♥♥♥о почему я не могу протянуть ♥♥♥♥♥♥♥♥ое метро через весь город
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Sarkoth
( 43.4 小时(记录在案的) )
发布于:6月11日
Play Cities: Skylines instead. Trust me.
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DaveDaversson
( 29.9 小时(记录在案的) )
发布于:6月10日
Good fun but fairly limited in scope (obviously I suppose), once you've built a few transport networks one is much the same as the next.

However, there's no autosave and it freezes every couple of hours which means it's actually pretty frustrating to play (other steam games such as KSP, Civ, the GTA series, etc. have no issues on this machine).
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最有价值的评测  在过去的 30 天内
22 人中有 20 人(91%)觉得这篇评测有价值
推荐
45.8 小时(记录在案的)
发布于:5月31日
for reference i also have over 300 hours logged in CiM1

CiM2 is a very different feeling game than the original despite an identical premise. It definitely took me a lot longer to get into.

Cons:
- Steep learning curve. You'll probably fail a few games before you get the hang of identifying profitable routes.
- The default game mechanics make it ultimately almost impossible to fully serve a densely populated city. If you expand too quickly you'll start losing reputation *very* quickly as your vehicles get stuck in traffic jams and your stops fill up with unhappy passengers. Buses and trolleys are difficult to use for mass transit; you'll find yourself forced to use trams a lot, or else build your own bus-only roads.
- More demanding on hardware even on the lowest settings. I had a fairly decent older computer before this one and the game would overheat the cpu on a regular basis.
- Less user friendly in some respects. There's no confirmation before construction or most demolition. Constructed depots and roads take up more space than you would expect and it's easy to cut into the space mapped for city buildings without realizing it, which will cause them to pop out of existence immediately. Save before any renovation projects.
- Some of the randomized tasks are either worded very unclearly or programmed in a buggy way. A lot of the connections need to go both ways; unfortunately, Some won't be recognized even if you do that and I can't figure out what's going on.

Pros:
- CiM 1 was locked to a two-dimensional grid with some canned elevation differences. This game is 100% freeform 3D, with actual hills and valleys and streets curving all over the place. It feels natural, realistic, and alive.
- Higher level of transport simulation. With all your vehicles coming from and returning to depots it feels a lot more realistic.
- Individual and monthly ticket pricing, transit zones, etc. lets you control rider customer experience to an unparallelled degree. Vehicles can return to the same stop multiple times in a route or even loop back around the same route if you so choose. The freedom is yours to design exactly the transit system you want.
- The financial system is easier to track. Loans are simple to understand and repay; the game quickly informs you if your tickets are far too expensive or cheap in real time; there are graphs for every possible purpose you might want to look at. You can tailor your strategy to the situation seamlessly.
- The ability to build your own roads and tramways is *not* to be underestimated. You're not limited by the routes the scenario designer thought you might need. You can bypass high-traffic areas entirely by building a detour.
- Campaigns with a more free-form structure than the original. You can very much choose your own path to success.
- Game mechanics can be adjusted freely, tailoring the experience to what you want. But it only works for sandbox and custom games, not the built-in campaigns.
- That same feeling of almost zen-like relaxation you can get from the first game is definitely present here.

Conclusion: More to wrap your head around than the first game. This one definitely demands more from your mind and your hardware, but it does start to pay dividends eventually. What you'll find here is a very enticing game which offers the freedom to design the transit system you want to run. It's probably not for everyone, but it can definitely be a very enjoyable experience.
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17 人中有 16 人(94%)觉得这篇评测有价值
有 1 人觉得这篇评测很欢乐
不推荐
2.1 小时(记录在案的)
发布于:6月20日
What in the world happened here? The original Cities in Motion was a chill little sim that let you fill city streets with buses and trams with just a few clicks. CiM 2 certainly looked like that on the surface, but after just two hours with it I can hardly believe it's from the same developers. I really can't imagine a game that missed the point of its predecessor worse than this one.

Cities in Motion 2 places you in charge of a transit company, challenging you to provide public transportation to a bustling city. Starting from scratch, you place stops for buses and trolleys, lay rails for trams and metros, map out routes for your vehicles, and even select the models of vehicle to use. These basic elements allow you to provide service to the many different people of the city, just as the first game did. CiM 2 goes a bit further, though, giving you control of timetables, charging you with building depots for your fleets, and even granting you the power to lay new roads within the growing city.

Now, when I say "growing" city, that isn't just flowery language. One of the much-touted improvements of this title over the previous is that the cities grow with you. Supposedly your services can influence the growth of the city, and laying your own roads can change the flow of traffic. It's an element of SimCity that feels oddly out of place here, especially after learning to cope with the set traffic patterns of the first game. Similarly the growth mechanic sounds good on paper but has very little obvious effect even after several hours of play.

This leads to the core problem with CiM 2, in fact, because it turns out that none of the new additions to the gameplay are actual improvements. The new control options over your company like timetables and service zones make the game more complex without providing any real benefit. It's just another lever you have to get in the right position, and it's not at all obvious how to best set it. Placing depots is another unnecessary distraction, forcing you to put detours in your lines and cram large buildings into the landscape for no actual benefit. And building your own roads can lead to endless frustration because of how touchy the building tool is.

I need to spend some extra time on the interface now that I've mentioned it because it is a dumpster fire of issues, especially compared to the clean and simple UI of the first game. Building ANYTHING in this new 3D engine is guaranteed to drive you up the wall as it snaps to the wrong spots or jumps over where you want it or simply fails to connect. For one example, trolley and tram lines can be laid in any lane of any road, and also in medians if available. They have to follow the direction of traffic and must be laid by individual road section, so you have to zoom all the way in and make sure your lines are following the right lanes every step of the way. And if you misclick and need to delete a section of track, half the time you'll misclick again and delete the entire road.

Metro tracks became the bane of my existence because of how impossible they are to use. They can't be placed on roads or near buildings, and you have to manually raise and lower them to get them underground or over rivers. Curves that are too tight will break the rails, and rail sections that don't line up perfectly won't connect. The main problem is that the game will happily let you build track that's too steep or too curved for your purposes and then not fully explain why it won't work. Just getting a depot connected to a metro line requires you to manually lay out an entire train yard, usually in far too limited a space.

I could go on, so I will. The menus and windows are cramped and difficult to parse. Your charts provide less useful information than the excellent data views of the previous game. Advertising options have been removed for some inexplicable reason. Missions don't properly explain your goals, and this is a big one because the first scenario of the game challenges you to provide 15% coverage of the city, but no matter how much I built and how many people I moved, my progress never rose above 0%. And somehow on top of all this, the game is just harder. After two hours with the very first scenario I couldn't make a single dollar of profit. None of the dozen lines I built, of all shapes and sizes and makeups, would carry more than single-digits of passengers.

Everything I loved about Cities in Motion is absent from its sequel. The charm, the accessibility, the convenience, the polish... none of that is to be found here. Somehow it's been replaced with tiresome micro-management, an impossibly bad building interface, vague or non-existent feedback, and the worst part of any sim, trying to cram things into places they won't fit. I seriously can't think of anything positive to say about this one, so I suppose I'll just let my overwhelming disappointment speak for itself.
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5 人中有 5 人(100%)觉得这篇评测有价值
有 1 人觉得这篇评测很欢乐
不推荐
29.9 小时(记录在案的)
发布于:6月10日
Good fun but fairly limited in scope (obviously I suppose), once you've built a few transport networks one is much the same as the next.

However, there's no autosave and it freezes every couple of hours which means it's actually pretty frustrating to play (other steam games such as KSP, Civ, the GTA series, etc. have no issues on this machine).
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3 人中有 2 人(67%)觉得这篇评测有价值
有 1 人觉得这篇评测很欢乐
推荐
259.3 小时(记录在案的)
发布于:6月25日
A really good game to play when you feel a bit emotional. (No Pun Intended)

10/10
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最有价值的评测  总体
16 人中有 16 人(100%)觉得这篇评测有价值
有 1 人觉得这篇评测很欢乐
推荐
19.5 小时(记录在案的)
发布于:2014年8月22日
把本作这个《都市运输2》的头衔换成《虚拟都市2》之类的标题也没有太大违和感.

说是运输模拟经营,实际上具备了一定的城市经营模拟要素,游戏引擎本身提供的创造编辑能力十分强大.

良心的地方是:内容比你想像的更加丰富:本作还自带地图编辑器,再配合上GoogleEarth和地图生成器,玩家完全可以把自己心爱的家乡在CIM2的平台上给打造出来,这感觉very nice~
另外可以联机,相互竞争的感觉也是不错的.

没节操的地方则是:喜闻乐见的DLC大法——
“是的我们可以完全模拟出一座真实城市,还有丰富的交通工具可供选择,玩家可以自由而骄傲的打造出家乡的地图. 这太令人兴奋了!什么?你说体育场在哪儿?请购买XX DLC~”



作为模拟经营类游戏,画质其实并不是非常重要,游戏性始终是第一位的。

而CIM2的游戏性,个人给出 7/10 .
游戏性比铁路大亨要高出一截,但毕竟年代不同所以只能给出7分左右的评价,进包游戏物美价廉,喜欢模拟经营的玩家可以尝试下.


= = =

2015.更新: 果不其然,本作最终进化为好评游戏——< Cities:Skylines >,请叫我预言V,哈哈~
这篇评测是否有价值? 欢乐
15 人中有 14 人(93%)觉得这篇评测有价值
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266.5 小时(记录在案的)
发布于:2015年11月14日
+支持时刻表、起终点站
+相对一代交通工具行驶更加智能
+可以编辑时间速度、人口等更加仿真
+公交车道
-小人换乘算法好像有问题,比如有直达车却中间下车走一站再上车
-过于简化的地铁站台,使得地铁的修筑&规划毫无乐趣
总体推荐,但是要玩的话更加推荐cities:skyline
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11 人中有 11 人(100%)觉得这篇评测有价值
推荐
481.2 小时(记录在案的)
发布于:2013年12月1日
虽然有些 方面比如细节问题处理的相对来说没有1代那么好。但是,就娱乐性而言还是值回票价的。比模拟BUG强多了。
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14 人中有 11 人(79%)觉得这篇评测有价值
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9.4 小时(记录在案的)
发布于:2015年7月7日
和一代比起来,很多东西过于复杂了,玩起来很困难,会让你感觉是在真的规划城市交通而不是享受游戏的乐趣。赚钱也很困难,要时刻关注经济的各种变化,不停调整票价(而且有好几十项不同的票价设定),还有调整不同人员的工资(司机,检票,维修工)。还有发车时刻表,过于复杂,而且调整了时刻表还很难一下反映出变化来。

如果你喜欢这种模拟游戏,还是推荐一代作品,各方面平衡恰到好处(虽然还是有点点难度)。
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7 人中有 7 人(100%)觉得这篇评测有价值
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47.0 小时(记录在案的)
发布于:2014年7月15日
用自己的想法发展城市的交通,排堵保畅!除了DLC略多外可玩性还是很高的!
另: 去年玩的D版入了正之后存档有效还能直接解成就...
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6 人中有 6 人(100%)觉得这篇评测有价值
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108.1 小时(记录在案的)
发布于:1月4日
虽然有这样那样的问题,但是目前相对“高画质”的城市交通规划游戏也只有这一款,而且对于模拟经营迷来说,看到自己经营出来的满屏的车站、线路、车辆在“motion”,这种感觉就够了。PS:制作组你们天际线这么成功,赶紧来开发都市运输3吧!!
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