Cities in Motion 2 is the sequel to the popular mass transit simulation game Cities in Motion. Build, manage and lead your transportation network to provide cities with their ever changing needs. CIM2 introduces new features including multiplayer game modes, day and night cycles, timetables and dynamic cities.
Recenzje użytkowników:
Najnowsze:
W większości negatywne (32) - 37% z 32 recenzji użytkowników z ostatnich 30 dni było pozytywnych.
Ogółem:
Mieszane (1,488) - 58% z 1,488 recenzji użytkowników dla tej gry jest pozytywnych.
Data wydania: 2 Kwi, 2013

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Kup Cities in Motion 2

LETNIA WYPRZEDAŻ! Koniec oferty: 4 lipca

-75%
$19.99
$4.99

Pakiety zawierające tę grę

Kup Cities in Motion 2 Collection

Zestaw 8 produktów: Cities in Motion 2, Cities in Motion 2: Trekking Trolleys, Cities in Motion 2: Back to the Past, Cities in Motion 2: Bus Mania, Cities in Motion 2: Lofty Landmarks, Cities in Motion 2: Metro Madness, Cities in Motion 2: Olden Times, Cities in Motion 2: Wending Waterbuses

LETNIA WYPRZEDAŻ! Koniec oferty: 4 lipca

Kup Cities in Motion 1 and 2 Collection

Zestaw 20 produktów: Cities in Motion, Cities in Motion 2, Cities in Motion 2: Trekking Trolleys, Cities in Motion 2: Back to the Past, Cities in Motion 2: Bus Mania, Cities in Motion 2: Lofty Landmarks, Cities in Motion 2: Metro Madness, Cities in Motion 2: Olden Times, Cities in Motion 2: Wending Waterbuses, Cities in Motion: Design Classics, Cities In Motion: Design Dreams, Cities in Motion: Design Marvels, Cities in Motion: Design Now, Cities in Motion: Design Quirks, Cities in Motion: German Cities, Cities in Motion: Metro Stations, Cities in Motion: Paris, Cities in Motion: Tokyo, Cities in Motion: Ulm, Cities in Motion: US Cities

LETNIA WYPRZEDAŻ! Koniec oferty: 4 lipca

Kup Paradox Platinum Pack

Zestaw 6 produktów: Cities in Motion 2, Crusader Kings II, Europa Universalis IV, Knights of Pen and Paper +1 Edition, Magicka, Warlock 2: The Exiled

LETNIA WYPRZEDAŻ! Koniec oferty: 4 lipca

 

Steam Workshop



Now you can create and share new rules, scenarios, and maps for your cities and vehicles. Tweak game values to increase bus capacity, create new objectives, or create entirely new custom city maps. Subscribe to other modifications made and shared by the community to expand your game.

O tej grze

Cities in Motion 2 is the sequel to the popular mass transit simulation game Cities in Motion. Build, manage and lead your transportation network to provide cities with their ever changing needs. CIM2 introduces new features including multiplayer game modes, day and night cycles, timetables and dynamic cities.

Building the transportation network will directly affect how the city grows. Affordable transportation brings middle class housing and work places, while more expensive and exotic choices bring high end businesses. Take advantage of many different types of vehicles including buses, trams, ferries and more.

Build alone or play cooperatively with a friend. Use the newly implemented bus lanes to build efficient traffic free roadways. Tackle rush hour by managing transportation timetables and meeting the needs of the citizens.

Key Features

  • Dynamic cities
  • Player’s choices effect city growth
  • Day and night cycle
  • Manage the timetables
  • Multiplayer with both co-operative and competitive modes
  • Campaign and sandbox modes

Wymagania systemowe

Windows
Mac OS X
SteamOS + Linux
    Minimum:
    • OS:Microsoft Windows XP/Vista/7/8
    • Processor:2 GHz Dual core
    • Memory:3 GB RAM
    • Graphics:nVIDIA GeForce 8800, 512 MB RAM or ATI Radeon HD 3850, 512 MB RAM
    • DirectX®:9.0
    • Hard Drive:2 GB HD space
    • Other Requirements:Broadband Internet connection
    Recommended:
    • OS:: Microsoft Windows 7/8
    • Processor:3 GHz Quad core
    • Memory:4 GB RAM
    • Graphics:nVIDIA GeForce GTX460, 1 GB RAM or AMD Radeon HD 6850, 1 GB RAM
    • DirectX®:9.0
    • Hard Drive:2 GB HD space
    • Other Requirements:Broadband Internet connection
    Minimum:
    • OS:OSX Snow Leopard 10.6.3
    • Processor:2 GHz Dual core
    • Memory:3 GB RAM
    • Graphics:nVIDIA GeForce 8800, 512 MB RAM or ATI Radeon HD 3850, 512 MB RAM
    • Hard Drive:2 GB HD space
    • Other Requirements:Broadband Internet connection
    Recommended:
    • OS:OSX Snow Leopard 10.6.3 or later
    • Processor:3 GHz Quad core
    • Memory:4 GB RAM
    • Graphics: nVIDIA GeForce GTX460, 1 GB RAM or AMD Radeon HD 6850, 1 GB RAM
    • Hard Drive:2 GB HD space
    • Other Requirements:Broadband Internet connection
    Minimum:
    • OS:Ubuntu 12.04 LTS
    • Processor:Intel Core Duo Processor (2GHz or better)
    • Memory:3 GB RAM
    • Graphics:nVIDIA GeForce 8800, 512 MB RAM or ATI Radeon HD 3850, 512 MB RAM
    • Hard Drive:2 GB HD space
    • Other Requirements:Broadband Internet connection
    • Additional:GLSL 1.3, OpenGL 2.1. Controller support: 3-button mouse, keyboard and speakers. Internet Connection or LAN for multiplayer
    Minimum:
    • OS:Ubuntu 12.04 LTS
    • Processor:Intel Core Duo Processor (2GHz or better)
    • Memory:4 GB RAM
    • Graphics:nVIDIA GeForce 8800, 1024 MB RAM or ATI Radeon HD 3850, 1024 MB RAM
    • Hard Drive:2 GB HD space
    • Other Requirements:Broadband Internet connection
    • Additional:GLSL 1.3, OpenGL 2.1. Controller support: 3-button mouse, keyboard and speakers. Internet Connection or LAN for multiplayer
Recenzje klientów
System recenzji użytkowników został zaktualizowany! Dowiedz się więcej
Najnowsze:
W większości negatywne (32)
Ogółem:
Mieszane (1,488)
Niedawno opublikowane
BuckForth
( 18.4 godz. łącznie )
Zamieszczono: 29 czerwca
Dont get this game if your not ready to learn how it works.

A masive amount of fun once you get past the difficulty curve.

8/10 -Would recomend starting with a friend.
Przydatne? Tak Nie Zabawna
Oh-Bee-1-K-No-Bee
( 1.4 godz. łącznie )
Zamieszczono: 29 czerwca
I never played CiM1, and I only have an hour and a half on this game, but bear with me.
This is not a good game in my eyes. It simply isn't. Coming from a guy that is obsessed with Cities: Skylines, this might sound strange, but the game has a terrible tutorial. And I mean a TERRIBLE one. The first time I played the game, I quit in the first 15 minutes out of pure frustration. I suppose setting up bus lines isn't all that bad, but making train tracks or changing timetables is pure torture in this game. Unfortunately, that's all you do in this game.
Combined with the terrible tutorial and thus the severely steep learning curve, this game is not worth buying unless you know EXACTLY what you are doing and enjoy such things. I would give this game a 4.5/10, and would recommend not buying it, even on a sale, unless you are something like a train dispatcher or a road builder.
(But check out Cities: Skylines. THAT game is good).
Thanks for reading this review. I hope that it helps you save money and spare you from the insanity of timetables.
Przydatne? Tak Nie Zabawna
KoolKid1091
( 128.3 godz. łącznie )
Zamieszczono: 25 czerwca
If you really want more, just buy Cities: Skylines.

Overall, this game is ok, but Cities: Skylines outdoes this.
Przydatne? Tak Nie Zabawna
Papito
( 3.8 godz. łącznie )
Zamieszczono: 25 czerwca
...
Przydatne? Tak Nie Zabawna
Enderman69
( 259.3 godz. łącznie )
Zamieszczono: 25 czerwca
A really good game to play when you feel a bit emotional. (No Pun Intended)

10/10
Przydatne? Tak Nie Zabawna
White Serperior II
( 248.4 godz. łącznie )
Zamieszczono: 25 czerwca
This game is one of the few things a Public Transit Lover like my humble self needs.
With a great community and nice city design, it gave me fun for years.
Note that it doesn't fit office machines at all. Something from 2013 or later would be the sweet spot in performance for me, I guess.
Staying on the technical side, I did get a few softlocks on Windows that could only be resolved by doing CTRL+ALT+DEL and logging out.
Everything has its quirks, but if you were ever interested in Public Transit or are looking for an inexpensive metropolis sim, it might just be for you.
Przydatne? Tak Nie Zabawna
A Tomato
( 0.3 godz. łącznie )
Zamieszczono: 23 czerwca
REALLY REALLY boring I might get a refund!
Przydatne? Tak Nie Zabawna
Enemy_of_World0
( 8.0 godz. łącznie )
Zamieszczono: 22 czerwca
Worst game ever I played. This game is not good enough.
Przydatne? Tak Nie Zabawna
Audish
( 2.1 godz. łącznie )
Zamieszczono: 20 czerwca
What in the world happened here? The original Cities in Motion was a chill little sim that let you fill city streets with buses and trams with just a few clicks. CiM 2 certainly looked like that on the surface, but after just two hours with it I can hardly believe it's from the same developers. I really can't imagine a game that missed the point of its predecessor worse than this one.

Cities in Motion 2 places you in charge of a transit company, challenging you to provide public transportation to a bustling city. Starting from scratch, you place stops for buses and trolleys, lay rails for trams and metros, map out routes for your vehicles, and even select the models of vehicle to use. These basic elements allow you to provide service to the many different people of the city, just as the first game did. CiM 2 goes a bit further, though, giving you control of timetables, charging you with building depots for your fleets, and even granting you the power to lay new roads within the growing city.

Now, when I say "growing" city, that isn't just flowery language. One of the much-touted improvements of this title over the previous is that the cities grow with you. Supposedly your services can influence the growth of the city, and laying your own roads can change the flow of traffic. It's an element of SimCity that feels oddly out of place here, especially after learning to cope with the set traffic patterns of the first game. Similarly the growth mechanic sounds good on paper but has very little obvious effect even after several hours of play.

This leads to the core problem with CiM 2, in fact, because it turns out that none of the new additions to the gameplay are actual improvements. The new control options over your company like timetables and service zones make the game more complex without providing any real benefit. It's just another lever you have to get in the right position, and it's not at all obvious how to best set it. Placing depots is another unnecessary distraction, forcing you to put detours in your lines and cram large buildings into the landscape for no actual benefit. And building your own roads can lead to endless frustration because of how touchy the building tool is.

I need to spend some extra time on the interface now that I've mentioned it because it is a dumpster fire of issues, especially compared to the clean and simple UI of the first game. Building ANYTHING in this new 3D engine is guaranteed to drive you up the wall as it snaps to the wrong spots or jumps over where you want it or simply fails to connect. For one example, trolley and tram lines can be laid in any lane of any road, and also in medians if available. They have to follow the direction of traffic and must be laid by individual road section, so you have to zoom all the way in and make sure your lines are following the right lanes every step of the way. And if you misclick and need to delete a section of track, half the time you'll misclick again and delete the entire road.

Metro tracks became the bane of my existence because of how impossible they are to use. They can't be placed on roads or near buildings, and you have to manually raise and lower them to get them underground or over rivers. Curves that are too tight will break the rails, and rail sections that don't line up perfectly won't connect. The main problem is that the game will happily let you build track that's too steep or too curved for your purposes and then not fully explain why it won't work. Just getting a depot connected to a metro line requires you to manually lay out an entire train yard, usually in far too limited a space.

I could go on, so I will. The menus and windows are cramped and difficult to parse. Your charts provide less useful information than the excellent data views of the previous game. Advertising options have been removed for some inexplicable reason. Missions don't properly explain your goals, and this is a big one because the first scenario of the game challenges you to provide 15% coverage of the city, but no matter how much I built and how many people I moved, my progress never rose above 0%. And somehow on top of all this, the game is just harder. After two hours with the very first scenario I couldn't make a single dollar of profit. None of the dozen lines I built, of all shapes and sizes and makeups, would carry more than single-digits of passengers.

Everything I loved about Cities in Motion is absent from its sequel. The charm, the accessibility, the convenience, the polish... none of that is to be found here. Somehow it's been replaced with tiresome micro-management, an impossibly bad building interface, vague or non-existent feedback, and the worst part of any sim, trying to cram things into places they won't fit. I seriously can't think of anything positive to say about this one, so I suppose I'll just let my overwhelming disappointment speak for itself.
Przydatne? Tak Nie Zabawna
Najbardziej przydatne recenzje  W ciągu ostatnich 30 dni
19 z 21 osób (90%) uważa, że ta recenzja jest pomocna
Według 1 osoby ta recenzja jest zabawna
Niepolecane
2.1 godz. łącznie
Zamieszczono: 20 czerwca
What in the world happened here? The original Cities in Motion was a chill little sim that let you fill city streets with buses and trams with just a few clicks. CiM 2 certainly looked like that on the surface, but after just two hours with it I can hardly believe it's from the same developers. I really can't imagine a game that missed the point of its predecessor worse than this one.

Cities in Motion 2 places you in charge of a transit company, challenging you to provide public transportation to a bustling city. Starting from scratch, you place stops for buses and trolleys, lay rails for trams and metros, map out routes for your vehicles, and even select the models of vehicle to use. These basic elements allow you to provide service to the many different people of the city, just as the first game did. CiM 2 goes a bit further, though, giving you control of timetables, charging you with building depots for your fleets, and even granting you the power to lay new roads within the growing city.

Now, when I say "growing" city, that isn't just flowery language. One of the much-touted improvements of this title over the previous is that the cities grow with you. Supposedly your services can influence the growth of the city, and laying your own roads can change the flow of traffic. It's an element of SimCity that feels oddly out of place here, especially after learning to cope with the set traffic patterns of the first game. Similarly the growth mechanic sounds good on paper but has very little obvious effect even after several hours of play.

This leads to the core problem with CiM 2, in fact, because it turns out that none of the new additions to the gameplay are actual improvements. The new control options over your company like timetables and service zones make the game more complex without providing any real benefit. It's just another lever you have to get in the right position, and it's not at all obvious how to best set it. Placing depots is another unnecessary distraction, forcing you to put detours in your lines and cram large buildings into the landscape for no actual benefit. And building your own roads can lead to endless frustration because of how touchy the building tool is.

I need to spend some extra time on the interface now that I've mentioned it because it is a dumpster fire of issues, especially compared to the clean and simple UI of the first game. Building ANYTHING in this new 3D engine is guaranteed to drive you up the wall as it snaps to the wrong spots or jumps over where you want it or simply fails to connect. For one example, trolley and tram lines can be laid in any lane of any road, and also in medians if available. They have to follow the direction of traffic and must be laid by individual road section, so you have to zoom all the way in and make sure your lines are following the right lanes every step of the way. And if you misclick and need to delete a section of track, half the time you'll misclick again and delete the entire road.

Metro tracks became the bane of my existence because of how impossible they are to use. They can't be placed on roads or near buildings, and you have to manually raise and lower them to get them underground or over rivers. Curves that are too tight will break the rails, and rail sections that don't line up perfectly won't connect. The main problem is that the game will happily let you build track that's too steep or too curved for your purposes and then not fully explain why it won't work. Just getting a depot connected to a metro line requires you to manually lay out an entire train yard, usually in far too limited a space.

I could go on, so I will. The menus and windows are cramped and difficult to parse. Your charts provide less useful information than the excellent data views of the previous game. Advertising options have been removed for some inexplicable reason. Missions don't properly explain your goals, and this is a big one because the first scenario of the game challenges you to provide 15% coverage of the city, but no matter how much I built and how many people I moved, my progress never rose above 0%. And somehow on top of all this, the game is just harder. After two hours with the very first scenario I couldn't make a single dollar of profit. None of the dozen lines I built, of all shapes and sizes and makeups, would carry more than single-digits of passengers.

Everything I loved about Cities in Motion is absent from its sequel. The charm, the accessibility, the convenience, the polish... none of that is to be found here. Somehow it's been replaced with tiresome micro-management, an impossibly bad building interface, vague or non-existent feedback, and the worst part of any sim, trying to cram things into places they won't fit. I seriously can't think of anything positive to say about this one, so I suppose I'll just let my overwhelming disappointment speak for itself.
Czy ta recenzja była pomocna? Tak Nie Zabawna
5 z 5 osób (100%) uważa, że ta recenzja jest pomocna
Według 1 osoby ta recenzja jest zabawna
Niepolecane
34.4 godz. łącznie
Zamieszczono: 10 czerwca
Good fun but fairly limited in scope (obviously I suppose), once you've built a few transport networks one is much the same as the next.

However, there's no autosave and it freezes every couple of hours which means it's actually pretty frustrating to play (other steam games such as KSP, Civ, the GTA series, etc. have no issues on this machine).
Czy ta recenzja była pomocna? Tak Nie Zabawna
2 z 4 osób (50%) uważa, że ta recenzja jest pomocna
Według 2 osób ta recenzja jest zabawna
Polecane
259.3 godz. łącznie
Zamieszczono: 25 czerwca
A really good game to play when you feel a bit emotional. (No Pun Intended)

10/10
Czy ta recenzja była pomocna? Tak Nie Zabawna
Najbardziej przydatne recenzje  Ogółem
10 z 12 osób (83%) uważa, że ta recenzja jest pomocna
Polecane
206.5 godz. łącznie
Zamieszczono: 3 grudnia, 2013
Czy pamiętacie Traffic Giant Gold? Tak, tak... tutaj też można zbudować imperium komunikacyjne. Jeśli dodamy do tego szereg udoskonaleń w stosunku do praojca gier o komunikacji miejskiej - mamy zabawę na długie godziny. Gorąco polecam! :)
Czy ta recenzja była pomocna? Tak Nie Zabawna
5 z 7 osób (71%) uważa, że ta recenzja jest pomocna
Niepolecane
16.0 godz. łącznie
Zamieszczono: 28 października, 2015
Co jakis czas nie zapisują sie save... i często nie wczytuje sie poprawnie mapa. Co jakis czas przy zapisie wywala gre do pulpitu. Moja ocena 5/10 ;c
Czy ta recenzja była pomocna? Tak Nie Zabawna
4 z 7 osób (57%) uważa, że ta recenzja jest pomocna
Niepolecane
10.2 godz. łącznie
Zamieszczono: 17 listopada, 2015
Ta gra jest okrojona i podzielona na dlc. Podstawowe pojazdy są słabe, jest ich mało i w dodatku szybko się psują co zmusza nas do kupna dlc z lepszymi pojazdami. Pasażerowie często są za niedowoleni z błachych powodów wystarczy że cena biletu będzie droższa o 0,10. Twórcy zadbali też o mikrotranzakcje możemy kupić międzyinnymi lepsze przystanki lub też budynki specjalne np: sydney opera house. Jedyny plus to workshop gdzie możemy pobrać jakieś dobre mapy ale wydanie hajsu tutaj też nas nie ominie bowiem do niektórych map jest wymagany dlc o nazwie Europen Cities. Podsumowując CIM 2 to gniot który trzeba omijać szerokim łukiem. Traffic Giant z 2000 roku jest o wiele lepszy.
Czy ta recenzja była pomocna? Tak Nie Zabawna
1 z 2 osób (50%) uważa, że ta recenzja jest pomocna
Według 1 osoby ta recenzja jest zabawna
3 z 6 osób (50%) uważa, że ta recenzja jest pomocna
Niepolecane
1.2 godz. łącznie
Zamieszczono: 30 października, 2013
Ta gra to masakra jesli chodzi o przejrzystość menu oraz intuicyjność rozgrywki... Naprawdę dla hardcorowców...... jak daje sobie z nią spokój 5 moich podejść wystarczy. (a naprawdę sie starałem....)
Czy ta recenzja była pomocna? Tak Nie Zabawna
2 z 4 osób (50%) uważa, że ta recenzja jest pomocna
Polecane
73.8 godz. łącznie
Zamieszczono: 22 lipca, 2014
Cities in Motion 2 wygląda na nie dokończonego zwględem CiM 1. Można się o tym przekonać widząc braki kilku budynków (kolej, lotnisko) czy chociażby miasta są zamknięte od świata jak Korea Północna, oraz przekonaniami twórców którzy piszą i mówią, że to dodadzą, fajnie tylko szkoda że najpewniej w płatym DLC za kilka euro.

Skończę z porównaniem z poprzednikiem czas na zalety i wady.
Zalety
+Multiplayer
+Większe miasta
+Możliwość budowy własnych dróg(np.: Zjazd dla autobusów na powrót)
+Realizm zarządzania komunikacją miejską
+Lepsze sterowanie kamerą
+Wszystkie pojazdy na jednej mapie
+Cykl dnia i nocy
Wady
-Brak otwarcia gry na modding
-Miasta są zamknięte w sobie
-Brak kilku istotnych budynków i obiektów (lotniska, kolej ,flagi)
-Ma wrażenie niedopracowanej
-Polityka EA (Podzielmy grę na DLC :/)
-Nieczytlene statystyki

Moja ocena to : 5/10
Czy ta recenzja była pomocna? Tak Nie Zabawna
0 z 1 osób (0%) uważa, że ta recenzja jest pomocna
Polecane
305.3 godz. łącznie
Zamieszczono: 17 czerwca, 2015
Świetna gra :)

Ludzie grają po kilka godziń i mówią że słaba ale części 1 i jak cześć 2 jest dobra :)

Co prawda ma bugi ale nie ma gier bez bugów :)
Czy ta recenzja była pomocna? Tak Nie Zabawna