Guide two brothers on an epic fairy tale journey from visionary Swedish film director, Josef Fares and top-tier developer Starbreeze Studios. Control both brothers at once as you experience co-op play in single player mode, like never before.
사용자 평가: 압도적으로 긍정적 (평가 12,069 개)
출시 날짜: 2013년 9월 3일

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주의: Brothers - A Tale of Two Sons requires a controller to play

Brothers - A Tale of Two Sons 구매

휴일 세일! 종료일: 2015년 1월 2일

-80%
$14.99
$2.99
 

큐레이터의 추천

"My top game of 2013 and probably of all time. A truly unique game in which you control a pair of brothers on a quest to save their father. Powerful."
이 곳에서 평가 전문을 읽어보세요.

평가

“"Brothers: A Tale of Two Sons is an exquisitely told story set in a world overflowing with personality. It’s an immersive, emotional gem that’s not to be missed."”
4.5/5 – Adventure Gamers

Steam Big Picture

게임에 대해

Guide two brothers on an epic fairy tale journey from visionary Swedish film director, Josef Fares and top-tier developer Starbreeze Studios.

Control both brothers at once as you experience co-op play in single player mode, like never before.

Solve puzzles, explore the varied locations and fight boss battles, controlling one brother with each thumbstick.

A man, clinging to life. His two sons, desperate to cure their ailing father, are left with but one option. They must set out upon a journey to find and bring back the "Water of Life" as they come to rely on one another to survive. One must be strong where the other is weak, brave where the other is fearful, they must be... Brothers.

This is one journey you will never forget.

시스템 요구 사항

    Minimum:
    • OS: Windows XP SP3
    • Processor: 2.4 GHz Dual Core Processor
    • Memory: 2 GB RAM
    • Graphics: NVIDIA GeForce 8600 /ATI Radeon HD 2600
    • DirectX: Version 9.0
    • Hard Drive: 2 GB available space
    • Additional Notes: Initial installation requires one-time internet connection for Steam authentication; software installations required (included with the game) include Steam Client, DirectX 9, Microsoft .NET 4 Framework, Visual C++ Redistributable 2010, and AMD CPU Drivers (XP Only/AMD Only)
유용한 고객 평가
12명 중 11명(92%)이 이 평가를 유용하다고 평가했습니다.
3.8 시간 기록
게시 일시: 2014년 12월 1일
엔딩까지 긴시간이 걸리지 않는다. 난이도가 귀찮게 하는게 없다. 인내심 테스트도 없다.
그냥 한편의 극장판 애니메이션을 감상하듯 즐기면 된다.
자잘한 즐거움을 주는 요소들이 많다. 아름다운 배경들은 덤!
개인적으로 결말이 조금 아쉽긴 했으나, 자잔한 여운이 남는다.

[도전과제완료] 12/02/2014
이 평가가 유용한가요? 아니요
4명 중 4명(100%)이 이 평가를 유용하다고 평가했습니다.
4.7 시간 기록
게시 일시: 2014년 11월 1일
패드가 없으면 조작하다 플탐만 버리게 되므로 패드를 준비합시다.
그리고 패드를 내려놓은 후 양 손바닥을 가슴과 나란히 두고 왼손을 상하운동 오른손은 평행운동을 해서 준비운동을 마칩니다.
게임은 서너시간 정도면 엔딩을 볼 정도지만 음악 영상 조작감 뭐 하나 부족한 점이 없다. 패드 하나로 캐릭터 둘을 조작함으로써 좌뇌우뇌의 균형도 잡아준다!
맵을 돌아다니다 보면 스샷을 마치 스샷을 찍으라는 듯 롱샷을 잡아주는 벤치도 있으니 찾아보는 것도 또다른 즐거움일듯
이 평가가 유용한가요? 아니요
10명 중 7명(70%)이 이 평가를 유용하다고 평가했습니다.
3.0 시간 기록
게시 일시: 2014년 6월 29일
플레이시간이 짧습니다.언어장벽은 없습니다.
전반적으로 라이트한 퍼즐들이 대부분이며 컨트롤 실수에도 관대합니다. 아주 좋은 BGM과 아름다운 배경이 인상적이며
가벼운 마음으로 즐길수 있는 게임이지만 게임상에서 나오는 내용은 라이트하지 않습니다.

짧은 시간이나마 즐길수 있는 게임입니다.
짧다는 게 아쉽습니다.
이 평가가 유용한가요? 아니요
4명 중 3명(75%)이 이 평가를 유용하다고 평가했습니다.
4.7 시간 기록
게시 일시: 2014년 8월 7일
엑스박스 게임패드로 플레이 할 때 진가가 발휘되는 게임.
독특한 조작방법과 퍼즐, 슬프지만 아름다운 배경과 스토리...이 모든것이 절묘하게 어우러져있으며 대사 하나 없이 플레이어에게 전달된다.
명작이라는 수식어를 붙여도 될 만한 게임이다.
도전과제들은 게임을 진행하면서 놓치기 쉬운것들로 이루어져있으므로, 2회차에 간단한 공략을 보면서 100%달성을 노리는게 좋다.
이 평가가 유용한가요? 아니요
1명 중 1명(100%)이 이 평가를 유용하다고 평가했습니다.
5.7 시간 기록
게시 일시: 2014년 9월 14일
독특하게 조작하고 진행하는 게임.
스토리와 사운드는 누구나 좋아할만 하다.
편하게 즐길수 있는 게임임은 분명하다.
이 평가가 유용한가요? 아니요
1명 중 1명(100%)이 이 평가를 유용하다고 평가했습니다.
2.7 시간 기록
게시 일시: 2014년 7월 25일
여름 스팀 세일때 무려 80% 세일을 하고,
평점이 무려 90점이길래 사놨다가
생각난김에 켰는데 2시간만에 엔딩봐버림....

이래저래 이코가 오버랩되는 게임인듯...
이코의 하위호환정도 될듯...

그래도 엔딩은 나름 뀽~ 하고 작은 감동이 오는게 있었음...
2불주고 샀는데 가격대비 만족함
이 평가가 유용한가요? 아니요
1명 중 1명(100%)이 이 평가를 유용하다고 평가했습니다.
3.3 시간 기록
게시 일시: 2014년 6월 29일
good
이 평가가 유용한가요? 아니요
1명 중 1명(100%)이 이 평가를 유용하다고 평가했습니다.
3.0 시간 기록
게시 일시: 2014년 10월 7일
평이 좋아서 구매만 했다가... 이제야 플레이해보는데..
x 박스패드로 해야 재맛이며
두형제를 하나의 패드로 컨트롤 해야하기에 평이 좋은거같네요

왼쪽 컨트롤은 형
오른쪽 컨트롤은 동생
을 컨트롤 하는건데...

어렵지 않게 누구나 플레이 하게 했다는게 조금 아쉽네요....
게임 하다보면 형 동생을 유기적으로 해서 게임진행이 적었지만... 이런게 매우 좋아서

바로 바로 빨리 빨리 컨트롤 하며 어지럽고 복잡하게
게임 진행이 되었다면 무지 재미 있을텐데.... 그게 좀 아쉽네요 더 재미있었을텐데 라는 개인적인 아쉬움..

여튼 좋은 아이디어로 잘만든 겜이에요...
왼쪽 오른쪽 제각각 컨트롤 하는 훈련 하는데도 도움이 되겠지요?
컨트롤이 어렵다면 뭐 하나 하나 플레이 하며 할수도 있겠네요

마지막 보스? 때 게임진행할수있는 방법을 늦게 발견해서 아쉽군요^^
이 평가가 유용한가요? 아니요
1명 중 1명(100%)이 이 평가를 유용하다고 평가했습니다.
2.9 시간 기록
게시 일시: 2014년 12월 9일
쿼터뷰 어드벤처 게임입니다.

게임패드(콘트롤러)가 없으면 무척 불편하니 왠만하면 패드로 플레이하시는 것을 추천드립니다. 플레이어 2명이 한 컴퓨터로 하나의 패드를 각각 반쪽씩 붙잡고 플레이하도록 구성되어 있으므로 2명이서 하면 정말 재미있을 것 같습니다. 하지만 저같이 혼자서 양손으로 2인분으로 플레하는 분들이 더 많을듯 합니다.

형과 동생이 아버지를 치료할 약을 구하는 내용인데, 3D 엔진을 정말 잘 이용해서 동화 같은 분위기를 잘 표현했습니다. 초반부를 보면 분위기가 참 좋아서, 남녀노소 누구나 플레이해도 좋겠다 싶었는데 중간쯤가면 좀 잔인한 장면들이 나오니 너무 어린 자녀들과 같이 플레이하는 것은 권장하지 않습니다.

약 3시간 정도면 엔딩을 볼 수 있습니다. 그런데 개인적으로 엔딩이 충격적이었고, 그 엔딩 조차도 컷신 중간중간에 플레이를 해줘야해서 느낌이 묘합니다.
이 평가가 유용한가요? 아니요
2명 중 1명(50%)이 이 평가를 유용하다고 평가했습니다.
3.5 시간 기록
게시 일시: 2014년 11월 28일
꼭 쌍둥이 낳으렵니다.
이 평가가 유용한가요? 아니요
2명 중 1명(50%)이 이 평가를 유용하다고 평가했습니다.
2.7 시간 기록
게시 일시: 2014년 8월 15일
투더문부터 시작해서 인디겜은 진짜 날로먹는거같다 차라리 복돌짓하는게 조음 스토리는 억지감동스토리...게임성도 보잘것 없음
이 평가가 유용한가요? 아니요
130명 중 117명(90%)이 이 평가를 유용하다고 평가했습니다.
6.2 시간 기록
게시 일시: 2014년 11월 12일
NOTE: This is a shortened review without screenshots.For my full review, please visit RealGamerReviews

People that have played Brothers: A Tale of Two Sons usually fall into two groups. The first group of people looked at the glowing reviews that this game received, tried it, then found it stupendously overhyped and underwhelming. Then, there’s the other group, who found the game to be perfect. I am glad to say that I belong to the latter party.The late great film critic Roger Ebert once said that videogames can never be art, a controversial statement at best and blatantly offensive and wrong at worst. With that said, we’re going to have to forgive Mr. Ebert, because a)He was great at what he did, and b) He never got the chance to experience Brothers: A Tale of two Sons.

Story:
You play as two brothers who are sent off on a journey to find a cure for their father’s ailment. You, as the player, are tasked to guide the two brothers through multiple trials and tribulations throughout a variety of beautiful and mystifying locations. Along the way, you will encounter numerous characters, many of which are heavily inspired from classic fairytales and fantasy mythology. There is so much more to talk about here, but once again, this is something you really need to experience yourself. You really will get more out of this game if you go in mostly blind.

It’s worth noting that the game is completely dialogue-free. No, I don’t mean that the game merely lacks voice acting. I mean that there is essentially no actual dialogue – voice or text, in the game at all. Sort of. The characters technically do talk, but in a fantasy language without translation. Instead, the story and interactions are told through beautifully-animated gestures and changes in tone and inflections. Despite this, there is never any ambiguity about what’s happening on-screen, and somehow, the game manages to weave a heartfelt story that, at times, can truly invoke a heavy feeling in the chest.

Gameplay:
Brothers is a story-driven adventure/puzzle game with a novel control scheme. Each brother is mapped to a single stick on the controller. The left and right stick/shoulder buttons control the older and younger brother, respectively. It’s a unique control scheme for sure, in the sense that this game looks like a co-op game for two players, but is actually a single player game, intended to be played on the same controller. The challenge in the game is largely dependent on the player’s ability to co-ordinate both characters at once. The ambidextrous be warned – this game will probably offer you very little challenge.

It’s worth pointing out at this point that contrary to what the text in the orange box says on the store page on Steam, a controller is not required to play the game. The game will work fine using a keyboard, and you’ll be more than able to progress to the end of the game without a controller. With that said, a controller is strongly recommended for this game.

For the combat-oriented players – sorry, but this game is completely combat-free. Instead, the game largely involves puzzles comprised of environmental interactions and exploration. Each brother has their own perks. The older, taller and stronger brother is able to reach heights, boost the younger brother, push levers and swim, whilst the younger brother can fit into smaller spaces. Unfortunately, delving into more of the interactions between the two brothers would spoil the game for you.

The game is never overly challenging or frustrating. OOT Water Temple this is not. Puzzles are, for the most part, fairly straightforward, but are often challenging enough to invoke a sense of satisfaction when you do overcome them. Death can and likely will occur, but checkpoints are frequent, sparing you from repeating the same segments repeatedly.
One of my only gripes, gameplay-wise, was the repetition of some of the puzzles. Using the big brother to boost the little brother up to a ledge got very old very quickly. With that said, even the puzzles that are solved the same way are often presented in a different setting, with a different outcome, which helps to keep them fresh.

My only other "criticism" is that this game is short and lacks any compelling reason to go back to it after you’re finished. This is, unfortunately, a consequence of any game that is primarily narrative-driven. The game does support achievements, but these involve optional, easily-missed activities in the game, and are neither challenging or particularly satisfying to obtain.

Presentation:
This game is beautiful. Not the realistic kind of beautiful that we’d expect from AAA games such as … The Watch Dogs E3 trailer, but appropriately beautiful. You would not want to play this game and have it look like anything other than what it looks like. The world that Brothers takes place in is strikingly magnificent. The town you begin your journey in is vibrant and colourful, whilst later settings are often appropriately darker and harsher. The shadowing and lighting in this game also look tremendous.

The most impressive aspect of the graphics however, is the incredible work that was done to illustrate the enormous scale of the game. No matter where you are, there is always a lot going on in the background, making you feel incredibly small and insignificant in the grand scheme of things – something that will be very familiar to those that have played the God of War series, or the critically acclaimed Shadow of the Colossus. Moving to new locations was often breathtaking, although each individual is area is so gorgeous on its own that it's hard to move on.

This, of course, was no accident. The game was clearly deliberately designed to immerse you in the environment, and allows you to interact with almost everything, despite the fact that this is completely optional and you are not awarded with anything other than the short animation that accompanies your action. In other words, the game doesn’t force you, or even encourage you (from a gameplay perspective) to sit on a bench in town and really take in the gorgeous scenery, but you, the player, will want to anyway.

The music and sounds also complement the game perfectly, and contribute immensely to the emotional impact of the game. I’ve honestly listened to the music numerous times since finishing the game, and all the emotions I experienced from the game just come rushing back. I honestly can’t fault a single thing about the audio in this game, as I feel that it perfectly complements both the emotions and the atmosphere that are conveyed.

Overall thoughts:
In case it wasn’t obvious, I loved Brothers. There is very little about the game that I can fault. With that said, I’ll admit it’s not for everybody. The game is very narrative-driven and requires a heavy emotional investment – something that not every gamer is prepared to, capable, or willing to do. It’s worth noting that this game could very well have been another To The Moon, or Gone Home – games which I personally loved, and are very story/emotionally-driven, but lack any real gameplay, closely flirting with the definition of what a “Game” truly is. No one played either of those two games and said “Wow, that was fun”, because plain and simple, the gameplay in those two games are complete garbage. Brothers, however, manages to capture the same kind of narrative and emotion (and arguably exceeds them both) without compromising on the gameplay. There is no doubt in anyone’s mind that this is, in fact, a game. That is the true magic of Brothers.
이 평가가 유용한가요? 아니요
59명 중 52명(88%)이 이 평가를 유용하다고 평가했습니다.
4.2 시간 기록
게시 일시: 2014년 6월 28일
I heard a lot of good things about Brothers - A Tale of Two Sons and I'm so happy that is all true.

The story, at least in the beginning, don't seems nothing spectacular but the journey is beautiful and brilliant. Everyone in the game speaks some weird language, but as you get to know both of the brothers you will have a great time playing and interacting with everything and everyone in your way.

The gameplay is very different of any other game, but is pretty nice once you get used to it. The control itself is pretty simple, one button to do any action that is needed, but happily there is a lot of situations to explore this system and all of them is brilliant. You control both of the brothers at the same time and in some parts you will face challenges to do two different things using both of them to progress in the story.

The visual and the art direction is awesome beautiful. I can't describe how mesmerising is to see (and play) many parts of the game.

The music is also incredible, it brings you into the heart of the game. Sometimes you will feel like the brothers are feeling, sometimes it will push you up like if you were invincible. It will bring joy making you smile, but it will also brings you down. It connects you in the universe in a very strong way.

Unfortunately there is some negative points: the story is pretty short, about 3 hours of gameplay and that's it. Even the achievements are pretty easy to get after you complete the game and won't make you play more. The game does support keyboard (using the arrows, W,A,S,D, right control and spacebar), although I imagine the experience will not be that nice because the controls are unusual. I didn't test play using the keyboard, but that must be the reason Steam has an alert that says it requires a controller to play.

After all that, I'm glad to say that Brothers - A Tale of Two Sons is a very unique game and will give you an awesome experience. You must play it, or better yet, you must experience it. Now.

[Update on 07/01/2014]
- Thanks to DrSpoonbender for commenting and let me know about the keyboard support :)
이 평가가 유용한가요? 아니요
44명 중 40명(91%)이 이 평가를 유용하다고 평가했습니다.
4.3 시간 기록
게시 일시: 2014년 10월 21일
A very beautiful game which has a lovely emotional story and all controlled in a very unique way that tests how ambidextrous you are. A must buy.
이 평가가 유용한가요? 아니요
36명 중 32명(89%)이 이 평가를 유용하다고 평가했습니다.
6.5 시간 기록
게시 일시: 2014년 11월 20일
This Game makes me Cry even though i can't understand a single Language in this game. 10/10 would develop again
이 평가가 유용한가요? 아니요
24명 중 23명(96%)이 이 평가를 유용하다고 평가했습니다.
2.4 시간 기록
게시 일시: 2014년 10월 25일
This game shows, says, and impacts you more in its 3 hour duration than nearly any other game can do in 100 or more.
Video game story-telling reaches its pinacle in this game. The gameplay, pacing, enviornment, and gibberish-spewing characters all coalesse into a game that makes you feel happiness, frivolity, intensity, melancholly, dismay, suspense, terror, and most overbearingly, that motley mix of pride and deep sadness at the game's end.

Beautiful visuals: artistic and technical. Plays solid. Gameplay's very innovative and welcomed.
2 Brothers out of 2.
이 평가가 유용한가요? 아니요
20명 중 19명(95%)이 이 평가를 유용하다고 평가했습니다.
3.9 시간 기록
게시 일시: 2014년 9월 20일
In Brothers – A Tale of two sons you need to work together so you can help your ill father. Making a game that push the emotional side may not be an easy task since everyone have their own personality, so while many can relate and feel empathy, to others the theme may just not click with them, at all. However, it’s best to play this game with an open mind, let yourself immerse in this small Story and see how important it is to work together for a good cause. While no game should ever be judged by its length, Brothers will not take you more than 3 to 5 hours to complete, yet, this is just the right amount of time to experience the adventure, to discover the world and to struggle in a place full of dangers -during day or night-, for a good cause, your father.

The way you control both brothers is not something many are used to and to some it was either annoying or hard to get around to some but I think it was a very creative idea. You see, a family is a very strong bond and should be something that you should cherish. It’s common to have a little fight with your little/older brother or sister in real life and that does not mean you don’t love him/her, it just mean that sometimes you need to adapt to a different way of thinking, a different taste in something, etc. The very same happens with the control scheme in this game, you need to train your brain to master both characters with each analog stick from your controller. It may not be easy at first but once you get used to, it gets a lot easier. And while you’re still adapting to this and you end up getting each brother to a different direction, well, that may also happen in real life. Just remember to cherish the moments with him because you never know what may happen.

There are some puzzles in the game but neither proved to be a hard challenge. The game focus more on storytelling than gameplay mechanics and while you adventure further and further, take a moment to sit down, stop for a bit and just enjoy the scenery, which by the way, is breathtaking; just don’t take too long, someone is waiting for you at home! Having an emotional focused game is always a risk but I believe Brothers managed to do it quite well in this short adventure with a strong ending and perhaps one or two surprises, just pay attention from the very start to make sure you don’t miss any interesting bits from the story right from the start.
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19명 중 17명(89%)이 이 평가를 유용하다고 평가했습니다.
3.4 시간 기록
게시 일시: 2014년 11월 14일
Rarely does a game come a long which can take you through emotional highs and lows. Rarer still is a game which blends those emotional experiences so seemlessly with the gameplay mechanics instead of shoving it down your throat in lengthy cutscenes. Brothers is a shining example of a successful blend of story and mechanics. The game's puzzles are well designed and feel satisfying to solve, almost always making use of the 'one player coop' asymmetry between the characters in unique and celver ways to progress through the game. Brother's Environments are extremely varied from grand mountain vistas to muted yet intricate caves. It feels like a world teeming with interesting fables and legend, yet the game insists on leaving lore and backstory to your imagination. This means the pacing feels pretty impecible throughout.

Now, the game's characters don't speak a word of English. Pretty much all of the communication between characters is done via body language. This perhaps sounds a little pretentious - but it works SO much better this way. Never did I feel like I didn't understand what a character was trying to communicate. Admittedly it was jarring at first, but after a half hour you'll start to see why this method of communication works in harmony with the game.

I won't spoil what makes up this game's 'emotional' qualities. - and I know you want to punch me in the face for saying "emotional qualities". Just know that Brothers isn't just a sad game. Quite the opposite, it makes you feel a range of emotions. This game is funny, charming, thoughtful and touching. For me personally it's had a greater emotional impact in its 4 hour length than any film, book or indeed game I've ever played. All that whilst not saying a single word of English. Do yourself a favour, lock yourself away for a few hours, play this game from start to finish and immerse yourself in the story.

As a final note - I would recommend playing this game with a gamepad. Wait! Don't through your pitchforks yet! The game still plays on a keyboard - though this game feels like it's built for a controller in mind. I would argue that keyboard control would detract from experience, and I'm pretty damn ardent about mah keyboard n' mouse.
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21명 중 18명(86%)이 이 평가를 유용하다고 평가했습니다.
5.6 시간 기록
게시 일시: 2014년 11월 5일
A Masterpiece.
I never expected to enjoy this game so much.
Amazing gfx, deeply immersive, a surreal fantasy world, and so many emotions even without a single written dialogue.
Thank you for the amazing experience..!
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14명 중 14명(100%)이 이 평가를 유용하다고 평가했습니다.
3.2 시간 기록
게시 일시: 2014년 8월 30일
Absolutely stunning. Wish more games were like this. Jaw-dropping world, intuitive, fun gameplay and puzzles, and a heartstring-tugging story told without words. Recommended!
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