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Miasmata is a first-person survival/adventure game, developed from the ground-up by brothers Joe and Bob Johnson. You play as Robert Hughes, a plague-stricken scientist on a journey to discover a cure. Your adventure begins on the shores of a remote and mysterious island.
Fecha de lanzamiento: 28 Nov 2012
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Miasmata is a first-person survival/adventure game, developed from the ground-up by brothers Joe and Bob Johnson. You play as Robert Hughes, a plague-stricken scientist on a journey to discover a cure. Your adventure begins on the shores of a remote and mysterious island. Long ago, the island was inhabited by a group of indigenous people, whose extant monuments still decorate the island landscape. The island is now home to a scientific research outpost and it is your hope to reunite with your colleagues working there. Unfortunately, you'll soon discover that something has gone terribly wrong.

During your adventure, you will encounter a mysterious and deadly creature. This creature can stalk you for miles, lurking behind grasses and vegetative cover. By treading carefully and with stealth, you may be able to elude the creature. If you are careless, however, you will be forced to confront the creature head-on.

Key Features

  • Experience: An engine built from the ground up, featuring voxel-based volumetric clouds, advanced water reflection and refraction, volumetric light-shafts and atmospheric scattering simulations.
  • Explore: A lush and incredibly detailed natural world. The island landscape is covered by forests with lush canopies. The terrain surfaces are blanketed by tufts of moss and grass. The forest floors have thick undergrowth and are littered with fallen leaves, rotting logs, stumps and sticks.
  • Discover: Dozens of camps, outposts and ruins. Find maps, notes and clues that lead you on your adventure.
  • Survive: A deadly world. Discover plants and fungi and synthesize them into life-saving medicines. Find water and shelter to stave off fever, dehydration and exhaustion. Use stealth and cunning to escape the deadly creature.
  • Create: A map of the island using an innovative cartography mechanic. Use a true-to-life triangulation system to pinpoint your location on the island and construct a map of the its boundaries, contours and landmarks.

Requisitos del sistema

    Minimum:

    • OS:Windows XP, Vista, 7
    • Processor: Intel Core2 Duo, AMD Athlon64 x2, or better
    • Memory:2 GB RAM
    • Graphics:NVidia Geforce 8600GT, ATI Radeon 3670HD or equivalent
    • DirectX®:9.0
    • Hard Drive:3 GB HD space
    • Sound:DirectX compatible sound card

    Recommended:

    • OS:Windows XP, Vista, 7
    • Processor:Intel Core i5/i7, AMD equivalent or better
    • Memory:4 GB RAM
    • Graphics:Nvidia GeForce GTX 280, ATI Radeon 4870 or better
    • DirectX®:11
    • Hard Drive:3 GB HD space
    • Sound:DirectX compatible sound card
Análisis útiles de usuarios
A 21 de 22 personas (95%) les ha sido útil este análisis
250 productos en la cuenta
8 análisis
1.4 h registradas
Sobrevive en la isla Eden.

Se trata de un juego de supervivencia puro, únicamente nos explican quién somos, qué necesitamos, a usar el laboratorio y a “mapear” la isla triangulando nuestra posición; a partir de ahí tendremos que ingeniárnoslas solos.

Muchas veces acabaremos perdidos sin ningún punto de referencia o dando vueltas en círculos. La sensación de angustia que se puede vivir en algunos momentos es terrible, llegaremos a experimentar qué es lo que sienten las personas que se pierden en el bosque o la montaña, puesto que no es tan fácil encontrarse una vez te ves envuelto en ello.

Análisis completo: http://tecnoslave.com/analisis-miasmata/
Publicado: 20 enero 2014
¿Te ha sido útil este análisis? No
A 5 de 5 personas (100%) les ha sido útil este análisis
258 productos en la cuenta
1 análisis
18.1 h registradas
Miasmata es un juego de supervivencia y exploración. Sobre todo de exploración, en esto es el mejor al que he jugado. Su sistema de ir desvelando el mapa a base de triangular puntos de referencias es buenísimo.

Ojo porque no es un juego que guste a todo el mundo. No hay ni un solo disparo porque, de hecho, no hay ni un solo enemigo. Se trata de luchar contra la fiebre y la sed mientras exploras una isla en busca de la cura para la enfermedad que sufres. Su guardado por puntos de control y el estar atado a las cabañas donde confeccionar tus medicinas y calmar tu sed, ha conseguido que, por primera vez en un juego, haya tenido miedo a perderme en

Es tremendamente inmersivo. Lo consigue, primero, porque no abandona nunca la vista subjetiva: no existen indicadores flotantes ni pantallas aparte de la principal. Todo lo que tienes que consultar (mapas, notas, el reloj...) son modelos virtuales en manos del protagonista. Segundo, su sistema de control, aunque imperfecto, funciona muy bien: El personaje se acelera o frena en las pendientes, se cansa al correr, camina con dificultad en terreno pedregoso... etc.

Los gráficos están bien aunque no son los de una superproducción. Y además le faltan algunas cosas como la necesidad de comer o de descansar (Se puede dormir pero como forma de guardar la partida y avanzar las horas nocturnas). Carencias lógicas de un juego independiente, pero es que un juego como este solo lo puede hacer un estudio independiente. Aún así la isla es grande y bonita. Y está bien diseñada.

La historia vas construyéndola a partir de las notas y diarios que vas encontrando por la isla, al estilo "shock". Está bastante bien y mantiene el misterio hasta el final.

Personalmente, me ha encantado.
Publicado: 25 enero 2014
¿Te ha sido útil este análisis? No
A 155 de 234 personas (66%) les ha sido útil este análisis
395 productos en la cuenta
9 análisis
5.1 h registradas
Great concept, poor execution.

First off, I'll start with what I liked about the game.
Mapping is pretty cool, the idea of using triangulation to uncover the map and mark yourself/landmarks is awesome and works fairly well.
The island is large, there is tons to explore, and the game lets you do just that if you want.
Night time is dark, and you can easily get lost if you don't have a light.
The idea of finding, identifying, and mixing different flora of the island together to make different tonics/medicines is nice.

The slightly bad.
Map at night. If you're not holding anything, then you pull out your lighter at night to view the map. But if you're holding anything before pulling it out (including a torch) the map ends up being a useless black square in the dark. Requiring you to drop your torch and have it roll away every time you want to look at the map.
Weapons. Why give me knives/axes if they're completely useless?
The "Creature". I played this game for 5 hours and only saw the "creature" once. It found me when I was out in the open and had nowhere to hide, so I just kept watching it while walking backwards towards the closest hut. It never attacked me, just followed a few feet away the enire time. Once I reached the hut it wandered off, never to be seen again.

The bad.
Your character controls like a 400 pound blob wearing bowling shoes. Once you get the slightest bit of momentum going, it's really hard to stop. This had me constantly running off cliffs and falling down hills that I should've been able to stop infront of. Any slight incline and you will either start sliding or just start running down it. This makes exploring extremely frustrating at times.

While I have stopped playing out of frustration, I may pick it up again at a later date to see if they've updated it at all. I really do love the idea of this game, and could probably have forgiven a majority of the flaws, but the controls ruined the experience for me. They drove me absolutely insane and were the sole reason I stopped playing the game. It's unfortunate, but I just can't reccomend this game because of the controls.
Publicado: 25 noviembre 2013
¿Te ha sido útil este análisis? No
A 39 de 46 personas (85%) les ha sido útil este análisis
195 productos en la cuenta
3 análisis
12.6 h registradas
Oh, My, God. This game is the most atmospheric and immersive game I have EVER played hands down. I have had some absolutely intense experiences while playing this game. This game will provide you with some absolutely amazing adventures and experiences. It's also currently on sale during the fall sale, you should REALLY pick the game up, you will be missing out on so much if you don't buy it (Not to mention the game is also just $3.74 right now).
Publicado: 29 noviembre 2013
¿Te ha sido útil este análisis? No
A 32 de 36 personas (89%) les ha sido útil este análisis
467 productos en la cuenta
29 análisis
20.1 h registradas
:::::Intro:::::

This game really does focus on the idea of throwing you into a open world experience. What sets this game apart from other open world games is how important the mechanics are when it comes to navigation and shelter. You really have to learn how to map out areas by using landmarks to avoid being lost. You want to be able to also make medicine in case you stumble and fall and end up with a fever.

:::::Physics Create Consequence:::::

There is actual consequences for not watching your balance thanks to the physics in this game. It really feels like you are a vulnerable person on a island trying to find a cure and any misstep can lead to to plunge right off a cliff if you don’t slow down enough.

:::::AI is Unpredictable:::::

The AI is also less predictable when making his presence known since he does not get scripted to certain triggers but rather roams around the island. This actually adds more suspense when you compare it to games like Amensia because the confrontation with the beast is not obvious and can happen at any time.

:::::Gathering::::::

Gathering plants (up to 3 at once) is pretty straightforward and makes exploring the whole island rewarding. Finding the plants required for the permanent boosts are always a nice treat. The storage system for the plants makes it easier to go from one place to the next without worrying about how much room you have left.

:::::Issues and Conclusion:::::

I have had some graphical issues that I am currently working on fixing but other than that I would say the game is very enjoyable.
Publicado: 4 diciembre 2013
¿Te ha sido útil este análisis? No