Miasmata is a first-person survival/adventure game, developed from the ground-up by brothers Joe and Bob Johnson. You play as Robert Hughes, a plague-stricken scientist on a journey to discover a cure. Your adventure begins on the shores of a remote and mysterious island.
用户评测: 特别好评 (425 篇评测)
发行日期: 2012年11月28日

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Miasmata is a first-person survival/adventure game, developed from the ground-up by brothers Joe and Bob Johnson. You play as Robert Hughes, a plague-stricken scientist on a journey to discover a cure. Your adventure begins on the shores of a remote and mysterious island. Long ago, the island was inhabited by a group of indigenous people, whose extant monuments still decorate the island landscape. The island is now home to a scientific research outpost and it is your hope to reunite with your colleagues working there. Unfortunately, you'll soon discover that something has gone terribly wrong.

During your adventure, you will encounter a mysterious and deadly creature. This creature can stalk you for miles, lurking behind grasses and vegetative cover. By treading carefully and with stealth, you may be able to elude the creature. If you are careless, however, you will be forced to confront the creature head-on.

Key Features

  • Experience: An engine built from the ground up, featuring voxel-based volumetric clouds, advanced water reflection and refraction, volumetric light-shafts and atmospheric scattering simulations.
  • Explore: A lush and incredibly detailed natural world. The island landscape is covered by forests with lush canopies. The terrain surfaces are blanketed by tufts of moss and grass. The forest floors have thick undergrowth and are littered with fallen leaves, rotting logs, stumps and sticks.
  • Discover: Dozens of camps, outposts and ruins. Find maps, notes and clues that lead you on your adventure.
  • Survive: A deadly world. Discover plants and fungi and synthesize them into life-saving medicines. Find water and shelter to stave off fever, dehydration and exhaustion. Use stealth and cunning to escape the deadly creature.
  • Create: A map of the island using an innovative cartography mechanic. Use a true-to-life triangulation system to pinpoint your location on the island and construct a map of the its boundaries, contours and landmarks.

系统需求

    Minimum:

    • OS:Windows XP, Vista, 7
    • Processor: Intel Core2 Duo, AMD Athlon64 x2, or better
    • Memory:2 GB RAM
    • Graphics:NVidia Geforce 8600GT, ATI Radeon 3670HD or equivalent
    • DirectX®:9.0
    • Hard Drive:3 GB HD space
    • Sound:DirectX compatible sound card

    Recommended:

    • OS:Windows XP, Vista, 7
    • Processor:Intel Core i5/i7, AMD equivalent or better
    • Memory:4 GB RAM
    • Graphics:Nvidia GeForce GTX 280, ATI Radeon 4870 or better
    • DirectX®:11
    • Hard Drive:3 GB HD space
    • Sound:DirectX compatible sound card
有价值的用户评测
22 人中有 22 人(100%)觉得这篇评测有价值
0.8 小时(记录在案的)
不用考虑食物的一款另类的生存游戏,引擎是独立制作人自己写的,可能存在一些优化问题。但引擎的特性在于环境气氛营造,也就是整体环境、水体反射、天气系统很不错,缺点在于近处物体比较丑。

主角感染了一种致命疾病,流落荒岛,荒岛有各种丰富的药材,但你必须先掌握药材合成的配方,于是开始了你的生存冒险。一开始你可以在一具尸体身上拿到刀,当然没太大作用,然后可以看到房子,有灯,点亮灯就是存档。前面实验室旁边有牵牛花一样的植物,摘了,放显微镜旁的盘子,再使用显微镜,得到疗伤药制作方案,然后把花放到一堆蒸馏烧瓶那边的盘子上,选择烧瓶,自动完成了疗伤药的制作。

按tab打开菜单,你发现菜单左边塞了一盒疗伤药,去水罐子那里喝口水,再灌满水壶,你的菜单又挂了个水壶。基本齐全了,再往前走有两张图介绍怎么用交叉定位法找参考物确定自己的位置,这个稍有点定向越野知识的朋友自然知道,然后你就可以开始冒险了。

游戏的环境气氛很好,丛林里气候变化突然,有时候忽然黑起来,走着走着下起雨来,动物的叫声、森林里的声音很有气氛。走斜坡的吃力感觉,滑下来的时候的速度感都做的非常不错。

冒险就比较漫长,很花时间,生存类爱好者可以试着玩玩。我个人觉得只要小心点不做傻事,比如往水里走、高处滑落什么的,基本没太大问题,一旦出了意外,你很可能丢掉自己手里的物品甚至你的随身药品,我就试过滑落一个斜坡,于是手上的东西没了。后期配方越学越多,你就可以治疗各种疾病,应对各种困难。

在这个无人岛上,不断寻找新的发现,从文件中找到自己的感染的疾病的解药。这就是密斯玛塔,一款奇特的游戏。
发布于:6月17日
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66 人中有 60 人(91%)觉得这篇评测有价值
4.9 小时(记录在案的)
This game is amazing. It's ♥♥♥♥ing brilliant. There's almost nothing i would complain about in this game.

To start off, the concept is amazing and the execution is spot on. You are on an island, probably alone (yet to complete). And you are plague stricken for which you have to find a cure. The entire island is yours to explore. There are survival concepts such as thirst and fever. There is crafting and such with which you can make medicines and some perma-upgrades.

Now, the three things i loved the most about this game. First, the mapping system. You have to explore the entire map but it's not that simple. You have to use triangular cartography by using landmarks which is just awesome. And when you run, it actually takes time to stop because of your momentum which i think is a great idea for a realistic survival game. And the graphics are amazing as well. Beautiful when admired and scary at night.

This game is amazing. I like it because of it's reality aspect. Perfectly created and delivered. 10/10.
发布于:4月5日
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23 人中有 21 人(91%)觉得这篇评测有价值
4.9 小时(记录在案的)
I've got a two-prong test on whether you'll like this game or not.

a) Did you like Far Cry 2? If yes, get it. If no, see b)
b) Are you intrigued by the idea of a world where you're a sickly researcher with a plague trying to discover what wiped out a quarantine colony/cure yourself? Because that's what you're getting here.

It's fantastic but challenging, and my biggest gripe is this: the game's engine is a MESS (so, Far Cry 2 comparisons continue). It takes a good deal of time to load, and it's very... the first night especially I could not figure out what happened because I woke up in pitch blackness and I guess my character pulled out a journal or something? But I couldn't see ANYTHING and so didn't know why I couldn't move/interact with anything or light a lamp.

It's strange and janky and explorationy and I love it. I give "Suffering from a horrible disease and being stalked by an unknown beast" 4 stars out of 5.
发布于:4月13日
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33 人中有 26 人(79%)觉得这篇评测有价值
26.3 小时(记录在案的)
Botany/Mycology/Pseudoscience/Cartography. The best game you've never heard of.
发布于:5月15日
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14 人中有 13 人(93%)觉得这篇评测有价值
21.8 小时(记录在案的)
This game was vastly different from any other game I've ever played and I've played my fair share. You are defenseless, but there's nothing really to kill you except for your own mind. The concept behind this game is amazing and the AI for the monster is one of the best I've ever seen. I've read it was supposed to be based on the dev's cat and I can totally see that. It behaves just like a real life cat would, and if you treat it thusly you can generally escape it.

This game was a very well rounded game in my opinion and once I started playing it I couldn't stop until I was finished. I completed the game in two days I think. Not only is it an incredibly unique and interesting idea, the execution was great as well. The visuals, and most importantly the flowers, were stunning and I could tell a lot of them were modelled after real flowers. The story line which you garner from notes left by people before was intriguing and chilling. The behavior of the monster just blew me away. The heartbeat noise alone was enough to get my own heart pounding. I could tell the dev put a TON of effort into thinking out the monster which I must applaud.

At first I disliked the triangulating your position aspect of the map, but after a while I came to like and respect it as an idea. Also I liked that it wasn't as hard as just wandering through the jungle, aimlessly and that you were actually pointed in the right direction gently. The size of the map and the details within the terrain were very well done.

I practically have nothing but praise for this game. I think one of my biggest... dislikes? Was that when you died you were merely sent back to your last save point. So there was really no threat.

Anywho, I would definitely recommend this game.

Probably one of the most memorable games I've ever played.
发布于:6月21日
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