Miasmata is a first-person survival/adventure game, developed from the ground-up by brothers Joe and Bob Johnson. You play as Robert Hughes, a plague-stricken scientist on a journey to discover a cure. Your adventure begins on the shores of a remote and mysterious island.
Évaluations des utilisateurs :
Globales :
plutôt positives (719 évaluation(s)) - 79% des 719 évaluations des utilisateurs pour ce jeu sont positives.
Date de parution : 28 nov 2012

Connectez-vous pour ajouter cet article à votre liste de souhaits, le suivre, ou indiquer que vous n'êtes pas intéressé

Acheter Miasmata

SOLDES D'ÉTÉ ! L'offre se termine le 4 juillet

-80%
$14.99
$2.99
 

Steam Greenlight

À propos de ce jeu

Miasmata is a first-person survival/adventure game, developed from the ground-up by brothers Joe and Bob Johnson. You play as Robert Hughes, a plague-stricken scientist on a journey to discover a cure. Your adventure begins on the shores of a remote and mysterious island. Long ago, the island was inhabited by a group of indigenous people, whose extant monuments still decorate the island landscape. The island is now home to a scientific research outpost and it is your hope to reunite with your colleagues working there. Unfortunately, you'll soon discover that something has gone terribly wrong.

During your adventure, you will encounter a mysterious and deadly creature. This creature can stalk you for miles, lurking behind grasses and vegetative cover. By treading carefully and with stealth, you may be able to elude the creature. If you are careless, however, you will be forced to confront the creature head-on.

Key Features

  • Experience: An engine built from the ground up, featuring voxel-based volumetric clouds, advanced water reflection and refraction, volumetric light-shafts and atmospheric scattering simulations.
  • Explore: A lush and incredibly detailed natural world. The island landscape is covered by forests with lush canopies. The terrain surfaces are blanketed by tufts of moss and grass. The forest floors have thick undergrowth and are littered with fallen leaves, rotting logs, stumps and sticks.
  • Discover: Dozens of camps, outposts and ruins. Find maps, notes and clues that lead you on your adventure.
  • Survive: A deadly world. Discover plants and fungi and synthesize them into life-saving medicines. Find water and shelter to stave off fever, dehydration and exhaustion. Use stealth and cunning to escape the deadly creature.
  • Create: A map of the island using an innovative cartography mechanic. Use a true-to-life triangulation system to pinpoint your location on the island and construct a map of the its boundaries, contours and landmarks.

Configuration requise

    Minimum :

    • Système d'exploitation : Windows XP, Vista, 7
    • Processeur : Intel Core2 Duo, AMD Athlon64 x2, ou mieux
    • Mémoire vive : 2 Go de RAM
    • Affichage : NVidia Geforce 8600GT, ATI Radeon 3670HD ou équivalent
    • DirectX® : 9.0
    • Disque dur : 3 Go HD d'espace disque disponible
    • Son : Carte son compatible DirectX

    Recommandée :

    • Système d'exploitation : Windows XP, Vista, 7
    • Processeur : Intel Core i5/i7, AMD équivalent ou mieux
    • Mémoire vive : 4 Go de RAM
    • Affichage : Nvidia GeForce GTX 280, ATI Radeon 4870 ou mieux
    • DirectX® : 11
    • Disque dur : 3 Go d'espace disque disponible
    • Son :Carte son compatible DirectX
Évaluations des utilisateurs
Le système d'évaluations des utilisateurs a été mis à jour ! En savoir plus
Globales :
plutôt positives (719 évaluation(s))
Publiées récemment
ThePro-G
( 0.1 heures en tout )
Posté le : 25 juin
I couldn't continue playing this game, The graphics and head bobbling / blur just made me absolutely sick. If your like me have motion sickness for things like that, best to avoid. Couldn't really turn it off, maybe it'll be added in the future.
Cette évaluation vous a-t-elle été utile ? Oui Non Amusante
KingIsaacLinksr
( 5.2 heures en tout )
Posté le : 25 juin
A Paladin’s Updated Review: Miasmata. Don’t Bother Stalking This Ugly Beast.
  • Genre: First Person Survival/Adventure Open Worldish Title.
  • Developed & Published by: IonFX
  • Platform: Windows only.
  • Business Model: Single Purchase
  • Copy Purchased by Myself
Read the full & unabridged review on A Paladin Without A Crusade

Overall Gameplay Thoughts
You play as Robert Hughes, a scientist who has come to an island named Eden (subtle) to cure an unnamed plague that he’s been stricken by. He hopes to meet up with a group of scientists to to work on figuring out the cure but upon arrival, he finds one of them dead and clearly something has gone wrong. What suggests to be a murder though quickly fades into the background. If there was a murderer(s) on the island, the game almost seems to forget about it after the opening ten minutes of the game. Instead, it decides to focus its attention on the crafting system and surviving the creature prowling the island to eventually fixing the cure. What little story that’s there isn’t really enough to capture my attention. Not when we’re talking about unknown persons on an unknown island trying to cure an unknown plague for themselves and an unknown number of people. If there is more lore to this game, it takes far too long to get there. What you’re left with is “surviving” the island.

Gameplay Examination
The game features a creature that they claim will stalk you for miles, lurking behind grasses, vegetation and overall trying to hunt you down. It’s supposed to be a smart AI but it isn’t. The AI doesn’t do a very good job of hunting the player down and can easily lose sight of the player behind a thin tree. Simply outrunning it is also a viable option which really dampens the threat it has. One particular event in the game really showed me how poorly designed the AI had been. I had been heading towards a new part of the island to find more ingredients for the cure. I was walking along, seeing birds fly about when I started hearing my character’s heartbeat. So, I found some grass to hide in and crouched down. The game’s UI will warn you when the creature has spotted you. Which is interesting considering how much the devs tried to go out of their way to avoid using traditional UI before this point. There is only a limited amount of UI used, instead the game relies on in-game items like a paper map and journal to display information. It carries all of your notes, information you research and current status. It’s a pretty neat, if clunky, and in need of further polish.

So, I waited for the creature to pass me by. After it did, I moved further into the island towards another outpost. Along the way there, I found a pond and I heard my character’s heartbeat going faster. The creature had found me. So, I move down the ledge, hid behind a thin tree and crouch to find out where it was. It was up on the ledge, looking for me. It then came down the ledge, awkward animations and all, going right past me. It should have spotted me at that point but apparently this super hunter is incredibly bad at hunting. It goes down to the water and circles about, unaware of where I am so I decide to test how good its “vision” is. It finally does spot me, when I had gotten far closer than I should have been able to, so I try to back off. It wasn’t having any of that so I stood my ground and decided to fight. The creature swipes a paw at me and…..nothing happens. I’m moving around a little bit but I should have been easily hit. It swipes a couple more times and still nothing happens. I decide to run away. Despite the creature following me, I suffer no damage and am able to run away. Then it gets stuck on a wall that I went around and stood there impotently growling at me. I stood there, sorely disappointed.

PC Settings and Audio/Video
The performance of Miasmata is pretty poor and older hardware will have a tough time running it. As stated before, the visuals for this game are ugly, poorly defined and lacking color. Miasmata has aged very badly in the years since I first played it. The graphics and overall style just feels ugly. I’m not even sure why it got or continues to get praise for its graphical fidelity when games that came out a year prior look far and away better than it does. Nothing is really appealing, with a world darkened by grey hues and lack of color outside of grass and the occasional flower. It’s a game that’s just draining on the eyes, if the mechanics aren’t draining on the player. There are very rare moments when the game might look good but these are outweighed by a world that needed a lot more development time. To at least make an island that would be genuinely more interesting to explore. As it stands, there’s just a lot of grass, trees, streams, beaches some flowers and small hills to run around. Nothing really peaks my curiosity about the place. Audio design is in bad need of an overhaul. While the soundtrack is reasonable, the audio atmosphere is lacking most of the time and there are plenty of sound effects missing.

Final Thoughts
It’s a very two dimensional exploration and survival game. There’s no real incentive for exploring the island. The only items that can be found are barely usable weapons, torches and flowers. That’s it. There’s no reason to explore the island for its graphics, that’s for certain.Few games have ever shattered my immersion so completely like Miasmata has done in this genre. Upon seeing the creature’s easily gameable flaws and generally being worn down by the uninteresting mechanics, I had enough. This game is just ugly, both mechanically and visually. The crafting system is a bore, the triangulation navigation system is repetitive and unrewarding and just traveling around the island can be the biggest threat to your survival, not the creature. The visual style has a sense of being constantly dirty and faded out that it drains me to even look at it. This is a game that had such promise but ultimately falls short. A custom engine that didn’t do anything that unique at the time, a premise that in the right hands could be a lot of fun but was clearly not in those hands. It didn’t help that it got very little post-release support but I guess that’s unsurprising in this case. IonFX has been very quiet since Miasmata was released to the point that I think the company may have failed. Simply put, a lot better games have come out since Miasmata and are worth your attention more than this one.

Cette évaluation vous a-t-elle été utile ? Oui Non Amusante
bager
( 25.9 heures en tout )
Posté le : 11 juin
Slow-paced, immersive, and eventually deeply creepy. I had to give up on using headphones because the sound of my own heartbeat in my ears was making me jumpy. The cartography system is brilliant, the island is fun to explore, and the game ends just as the novelty starts to wear off.
Cette évaluation vous a-t-elle été utile ? Oui Non Amusante
FearTheMoose
( 15.9 heures en tout )
Posté le : 5 juin
The woods calling your name?
Need a great hiking game?
Miasmata is great
go out by the lake
and enjoy a night in the rain.

The game is gorgeous, you see.
The wilderness captivated me.
Animals populate the world,
see the cute little squirrels,
And beetles and butterflies and bees.

But a game about walking is boring.
Unless theres a story tucked in.
There's a plague and some guys,
but WHOOPS they all died,
and a monster wants to eat you for din-dins.

Now there are problems within.
For you see, there's more than walking.
You run and you slide
there's no way to hide
and the inertia is poorly written.

The basis of the game is find plants.
But not just for sustenence.
You need them for meds
or you'll wind up dead
with a monster doing the happy dance.

You use traingulation to find your way,
Which is neat as you map out each day.
But the trails are confusing
You just keep on losing
your place, and wind up astray.

So it's great for looking around,
wildlife and vistas abound,
But when you can hear your heart,
and the frantic bits start,
You'll just wind up hurt on the ground.
Cette évaluation vous a-t-elle été utile ? Oui Non Amusante
aprilia_moon
( 25.9 heures en tout )
Posté le : 24 mai
This game was very special experience for me. I didn't find yet anything similar. It was frightening, I don't think any game scared me so much as this one, but that was positive experience making high adrenalin rush.
Cette évaluation vous a-t-elle été utile ? Oui Non Amusante
☭Hubcaps
( 0.4 heures en tout )
Posté le : 21 mai
This game looks like something special, the premise and the gameplay it presents are amazing when they work. But I can't get past the clunky movement, it's so off putting that I just can't get into the game. It forces you off hills you should be able to stand on, and it decides when and where you should be. Based on the movement alone I can't recommend this, although the systems and mechanics in this game are pretty fun otherwise.
Cette évaluation vous a-t-elle été utile ? Oui Non Amusante
jaredpiratefoley
( 45.9 heures en tout )
Posté le : 15 mai
Absolute gem. A quiet game for those who like to get lost in a world without gunfire and explosions. A very calming game (... mostly) and with a little plot to unravel Not too hard – very achievable, but so pleasant. A ‘Sunday morning’ game!
Loved the graphics, plot, game lore and gameplay.
Cette évaluation vous a-t-elle été utile ? Oui Non Amusante
travis_gm
( 25.1 heures en tout )
Posté le : 26 avril
Strangely, I never wrote a review during or after my time playing.
I played this game a long time ago. I was absoloutely immersed in it.
When I think back to playing this game I cant remember anything beyond the bezels of my monitor.
I was just in the game and It acheives this incredible level of immersion if you as the player play with it.

Its extremely hard to find your barings on the island. And thats what the game is all about. If you let it, Miasmata will make a more experienced orienteer in real life situations because so much of your spatial memory has to be engaged while you play.

Very unlike anything I have ever come across since or before.
Absoloutely loved it.
Cette évaluation vous a-t-elle été utile ? Oui Non Amusante
stevegit
( 2.6 heures en tout )
Posté le : 24 avril
Pro:
The map system is great, in fact it is the only thing worthwhile in the game. While it could utilize a lot of work (including creating your own marker points) it is the first semi-realistic mapping system I have seen.

Cons:
Bad Physics with a fair try. they tried to make the system quasi physics based (but took physics 101 and stupped), the speeds and slowdowns are unrealistic and remind me of mario on ice or something that way. Your like some old weak freak that can't climb worth crap or fall more than 3 inches, gets tired after a short (very short) sprint, and falls like a drunk on saturday night. Moving is frustrating and pathetic.

You can only carry one object, 3 flowers, and apparently a book with you. While many games let you carry more than is realistic, this game thinks the only place to hold things is your hand apparently. Oh and don't go for a swim, you will drop everything (and likely never find it again), even a tiny pond can mess you up.

Graphics Suck: There is no brightness control, so at night on my screen is pitch black, a cloud makes it as dark as night would be. Due to the poor graphics (I maxed them out and still the detail is crap) you can see things very far away with in detail, as the game's mapping system requires you notice things far away, this is a pain.

Boring: Outside of mapping and needing to drink 5 galons of water a day, the only thing you do is gather plants in an attempt to find the right mixes. There is a beast on the island to chase you around, though I am not exactly sure why. You can only carry three flowers on you, so to do any real experimenting requires you do a lot of back and forth. No need to protect yourself from weather or even eat food, so it does not even qualify as a survival game.

Suggestions:
Take the mapping system, get rid of the monsters, and be the first true survival game. So many games out there come close on a lot of areas, but mess it up by either adding unbeatable uber monsters or have crappy world interactions. This game does both. The idea of a quest/story line is great, but it's so tedious and slow to get flowers, the I feel it falls very short of it's potential benefit.
Cette évaluation vous a-t-elle été utile ? Oui Non Amusante
vaXCine
( 18.4 heures en tout )
Posté le : 23 avril
I finished this game in about 10 hours (breaks included). I purchased this game a few years ago, but the game demanded high specifications and I didn't have that. Today, I own a GTX 780, 16GB RAM, i7-2600K, H60 Corsair WaterCooler and Windows 10. I was a bit disappointed because the game is still rather demanding. I ran the game at max setthings at approximately 80fps for the first 7 hours before it decreased down to approximately 50fps. Temperatures were constant at around 30-50 degrees celsius. The frame rate dropped to around 40fps when I entered the swamps to get the Bio-Luminescent Algae. I would honestly say that this game is BADLY optimized. There are a lot of BUGS, screen freeze, random lags, black outs and crashes. I had approximately 15 game crashes, 5 screen freeze and 3 black outs. When I start the game sometimes the background and the menu gets divided into crazy horizontal shaky lines, then the game crash. The game crashes when I press Esc and go to the menu and stay there for a couple of minutes. It also crashes when I go back to Windows or on the Steam Overlay. It also crashes when I get a random screen freeze / black out. However, I managed to save the game before every crash. My screen only froze and turned black when I toggled the map twice. The character is EXTREMELY BUGGY, when I want to walk to the right I skate to the left, when I want to walk backwards, I become super super slow, when I am running really fast I began to slide down and then tumble down, then I eventually lose my plants and weapons. I do not like the animation of the character. It feels cheap and unrealistic. I am not even swaying my weapon properly, my right arm is so STIFF that I cannot bend it. When I throw my weapon the swooshing sound effect is delayed for like 1-2 seconds. The graphics of the game needs more texture, the natural environment looks pretty to look at, but I do not like how the characters where made and especially my hands. I enjoyed the plot and the twist of the game. However IonFx should have spent more time on the ending. There should be different endings to add more playtime and make the game more interesting. E.G. A New+ game where you can play as the creature / scientists.

My rating of this game: 6/10
The game can ENRAGE some players.
Cette évaluation vous a-t-elle été utile ? Oui Non Amusante
Évaluations les plus pertinentes  Dans les 30 derniers jours
25 personne(s) sur 27 (93%) ont trouvé cette évaluation utile
16 personnes ont trouvé cette évaluation amusante
Recommandé
15.9 heures en tout
Posté le : 5 juin
The woods calling your name?
Need a great hiking game?
Miasmata is great
go out by the lake
and enjoy a night in the rain.

The game is gorgeous, you see.
The wilderness captivated me.
Animals populate the world,
see the cute little squirrels,
And beetles and butterflies and bees.

But a game about walking is boring.
Unless theres a story tucked in.
There's a plague and some guys,
but WHOOPS they all died,
and a monster wants to eat you for din-dins.

Now there are problems within.
For you see, there's more than walking.
You run and you slide
there's no way to hide
and the inertia is poorly written.

The basis of the game is find plants.
But not just for sustenence.
You need them for meds
or you'll wind up dead
with a monster doing the happy dance.

You use traingulation to find your way,
Which is neat as you map out each day.
But the trails are confusing
You just keep on losing
your place, and wind up astray.

So it's great for looking around,
wildlife and vistas abound,
But when you can hear your heart,
and the frantic bits start,
You'll just wind up hurt on the ground.
Cette évaluation vous a-t-elle été utile ? Oui Non Amusante
4 personne(s) sur 4 (100%) ont trouvé cette évaluation utile
1 personne a trouvé cette évaluation amusante
Recommandé
25.9 heures en tout
Posté le : 11 juin
Slow-paced, immersive, and eventually deeply creepy. I had to give up on using headphones because the sound of my own heartbeat in my ears was making me jumpy. The cartography system is brilliant, the island is fun to explore, and the game ends just as the novelty starts to wear off.
Cette évaluation vous a-t-elle été utile ? Oui Non Amusante
2 personne(s) sur 3 (67%) ont trouvé cette évaluation utile
1 personne a trouvé cette évaluation amusante
Non recommandé
5.2 heures en tout
Posté le : 25 juin
A Paladin’s Updated Review: Miasmata. Don’t Bother Stalking This Ugly Beast.
  • Genre: First Person Survival/Adventure Open Worldish Title.
  • Developed & Published by: IonFX
  • Platform: Windows only.
  • Business Model: Single Purchase
  • Copy Purchased by Myself
Read the full & unabridged review on A Paladin Without A Crusade

Overall Gameplay Thoughts
You play as Robert Hughes, a scientist who has come to an island named Eden (subtle) to cure an unnamed plague that he’s been stricken by. He hopes to meet up with a group of scientists to to work on figuring out the cure but upon arrival, he finds one of them dead and clearly something has gone wrong. What suggests to be a murder though quickly fades into the background. If there was a murderer(s) on the island, the game almost seems to forget about it after the opening ten minutes of the game. Instead, it decides to focus its attention on the crafting system and surviving the creature prowling the island to eventually fixing the cure. What little story that’s there isn’t really enough to capture my attention. Not when we’re talking about unknown persons on an unknown island trying to cure an unknown plague for themselves and an unknown number of people. If there is more lore to this game, it takes far too long to get there. What you’re left with is “surviving” the island.

Gameplay Examination
The game features a creature that they claim will stalk you for miles, lurking behind grasses, vegetation and overall trying to hunt you down. It’s supposed to be a smart AI but it isn’t. The AI doesn’t do a very good job of hunting the player down and can easily lose sight of the player behind a thin tree. Simply outrunning it is also a viable option which really dampens the threat it has. One particular event in the game really showed me how poorly designed the AI had been. I had been heading towards a new part of the island to find more ingredients for the cure. I was walking along, seeing birds fly about when I started hearing my character’s heartbeat. So, I found some grass to hide in and crouched down. The game’s UI will warn you when the creature has spotted you. Which is interesting considering how much the devs tried to go out of their way to avoid using traditional UI before this point. There is only a limited amount of UI used, instead the game relies on in-game items like a paper map and journal to display information. It carries all of your notes, information you research and current status. It’s a pretty neat, if clunky, and in need of further polish.

So, I waited for the creature to pass me by. After it did, I moved further into the island towards another outpost. Along the way there, I found a pond and I heard my character’s heartbeat going faster. The creature had found me. So, I move down the ledge, hid behind a thin tree and crouch to find out where it was. It was up on the ledge, looking for me. It then came down the ledge, awkward animations and all, going right past me. It should have spotted me at that point but apparently this super hunter is incredibly bad at hunting. It goes down to the water and circles about, unaware of where I am so I decide to test how good its “vision” is. It finally does spot me, when I had gotten far closer than I should have been able to, so I try to back off. It wasn’t having any of that so I stood my ground and decided to fight. The creature swipes a paw at me and…..nothing happens. I’m moving around a little bit but I should have been easily hit. It swipes a couple more times and still nothing happens. I decide to run away. Despite the creature following me, I suffer no damage and am able to run away. Then it gets stuck on a wall that I went around and stood there impotently growling at me. I stood there, sorely disappointed.

PC Settings and Audio/Video
The performance of Miasmata is pretty poor and older hardware will have a tough time running it. As stated before, the visuals for this game are ugly, poorly defined and lacking color. Miasmata has aged very badly in the years since I first played it. The graphics and overall style just feels ugly. I’m not even sure why it got or continues to get praise for its graphical fidelity when games that came out a year prior look far and away better than it does. Nothing is really appealing, with a world darkened by grey hues and lack of color outside of grass and the occasional flower. It’s a game that’s just draining on the eyes, if the mechanics aren’t draining on the player. There are very rare moments when the game might look good but these are outweighed by a world that needed a lot more development time. To at least make an island that would be genuinely more interesting to explore. As it stands, there’s just a lot of grass, trees, streams, beaches some flowers and small hills to run around. Nothing really peaks my curiosity about the place. Audio design is in bad need of an overhaul. While the soundtrack is reasonable, the audio atmosphere is lacking most of the time and there are plenty of sound effects missing.

Final Thoughts
It’s a very two dimensional exploration and survival game. There’s no real incentive for exploring the island. The only items that can be found are barely usable weapons, torches and flowers. That’s it. There’s no reason to explore the island for its graphics, that’s for certain.Few games have ever shattered my immersion so completely like Miasmata has done in this genre. Upon seeing the creature’s easily gameable flaws and generally being worn down by the uninteresting mechanics, I had enough. This game is just ugly, both mechanically and visually. The crafting system is a bore, the triangulation navigation system is repetitive and unrewarding and just traveling around the island can be the biggest threat to your survival, not the creature. The visual style has a sense of being constantly dirty and faded out that it drains me to even look at it. This is a game that had such promise but ultimately falls short. A custom engine that didn’t do anything that unique at the time, a premise that in the right hands could be a lot of fun but was clearly not in those hands. It didn’t help that it got very little post-release support but I guess that’s unsurprising in this case. IonFX has been very quiet since Miasmata was released to the point that I think the company may have failed. Simply put, a lot better games have come out since Miasmata and are worth your attention more than this one.

Cette évaluation vous a-t-elle été utile ? Oui Non Amusante
1 personne(s) sur 2 (50%) ont trouvé cette évaluation utile
Non recommandé
0.1 heures en tout
Posté le : 25 juin
I couldn't continue playing this game, The graphics and head bobbling / blur just made me absolutely sick. If your like me have motion sickness for things like that, best to avoid. Couldn't really turn it off, maybe it'll be added in the future.
Cette évaluation vous a-t-elle été utile ? Oui Non Amusante
Évaluations les plus pertinentes  Globales
18 personne(s) sur 19 (95%) ont trouvé cette évaluation utile
Recommandé
19.0 heures en tout
Posté le : 3 janvier 2014
Très très bonne surprise.
Vraiment.

Le joueur doit chercher des plantes pour fabriquer un remede à une maladie, tout en explorant l'ile.
J'ai été attiré par le jeu pour son coté survival, je n'ai pas été déçu. On a un réel sentiment de vulnérabilité. Notre personnage glisse, tombe, a soif, ne peut pas courrir très longtemps et on a souvent des poussées de fièvre. Tout celà rend la réussite d'un objectif qu'on s'est fixé d'autant plus grisante.
Et puis bien sur il y a la créature. Je n'en dirais pas plus à son propos (son rythme d'apparition, la difficulté à lui échapper, etc...) afin de vous laisser découvrir celà vous-même.

La recherche de plantes, l'exploration, et la créature, ça on s'y attend, puisqu'on le voit dans le trailer.

Mais je ne m'attendais pas à ce qu'il y ait cette histoire. Tout un background, tout un mystere à comprendre et à élucider au fil de notes que l'on découvrira au fil de l'exploration de l'ile. Une histoire qui n'a réellement de valeur que si on la découvre pas à pas, au fil de l'aventure, en assimilant lentement chaque nouvelle découverte. Voilà une histoire qui ne peut etre raconté aussi bien que par le biais d'un jeu-vidéo, on y perd forcément en la lisant sous forme de texte.

Le jeu ne fait pas peur. Il est stressant. La premiere rencontre avec la créature change notre façon de nous promener dans le jeu.

Ainsi, la découverte d'un campement est a chaque fois un soulagement, sachant qu'on y découvrira peut-être une note étoffant encore notre savoir sur l'ile, et sachant qu'on ne peut pas sauvegarder en dehors des campements.

L'ambiance est excellente. Entre les ruines et les statues laissées par une civilisation ancienne dont on ne sait rien, et les campements laissés par des scientifiques dont on sait peu, les différents environements naturels de l'ile, et le comportement de prédateur très bien mis en place de la bête, tout cela donne une athmosphere très particuliere au jeu.

Bien sur il y a des défauts. Le jeu est assez mal optimisé, et le manque de FPS en choquera certains. Le personnage qui glisse et chute parce qu'il descend trop vite une pente, où qui ne peut pas gimper au sommet d'une colline car celle ci est trop abrupte, où l'apparition de la fièvre et les désavantages qui en résultent, tout ça, bien que ce soit nécessaire au jeu, peut finir par agacer. Dans ce cas là mieux vaut faire une pause.

Il peut s'avérer magnifique (mention spéciale au ciel, et aux changements de méteos. J'ai pris pas mal de screenshoots du panorama rien que pour leur lumière)

J'y ai passé a peu près 18h, soit une trentaine de jours ingame, et il semble que ça soit une durée normale pour une partie, d'après ce que j'ai lu sur internet.

Enfin bref, voilà un jeu que je recommande chaudement, que j'avais mis tout en bas de ma liste de souhait et que j'avais acheté sur un coup de tête, et qui s'est finalement averé être un jeu dont je me souviendrais très longtemps.
Cette évaluation vous a-t-elle été utile ? Oui Non Amusante
19 personne(s) sur 23 (83%) ont trouvé cette évaluation utile
19 personnes ont trouvé cette évaluation amusante
Recommandé
12.3 heures en tout
Posté le : 11 mars 2015
Vous vous souvenez, lorsque vous jouiez à Farcry3 et que vous dépeciez des animaux pour les transformer en porte-monnaie, et que vous concoctiez des potions pour vous droguer ?

Vous avez 50 ans de plus, vous n'avez plus d'armes. Vous marchez et cherchez des plantes. Vous avez peur.

Vous êtes le porte-monnaie, désormais.
Cette évaluation vous a-t-elle été utile ? Oui Non Amusante
14 personne(s) sur 15 (93%) ont trouvé cette évaluation utile
Non recommandé
53.1 heures en tout
Posté le : 11 mai 2014
JE RECOMMANDE CE JEU MAIS J'AI VOTE "NON" CAR LES DEVS ONT ABANDONNE LE JEU

Ce jeu est en tout points addictif.

Parcourir l'île pour trouver les différentes plantes pour se soigner de cette maladie. Excellent !
Ce côté "chimie" est bien trouvé ! Bien que assez simpliste.
Et les rencontres avec "la bête" sont souvent très inattendues !
Certains succès ne fonctionnent pas (voir patch non officiel forum) !

Par contre, je trouve inacceptable que des indés se battent pour vendre un jeu sur Steam, pour finalement le laisser mourir à petit feu. Ce jeu a un énorme potentiel inexploité.

8.5/10
Cette évaluation vous a-t-elle été utile ? Oui Non Amusante
6 personne(s) sur 7 (86%) ont trouvé cette évaluation utile
Recommandé
7.7 heures en tout
Posté le : 30 juin 2014
Un vrai régal !
Je commence par le seul "défaut" : peut-être un peu graphiquement pauvre.
Hormis cela, rien à redire : l'interface intégrée ajoute un réel plus qui donne vraiment l'impression d'incarner un gars errant sur son île déserte. La cartographie est un système très sympa qui incite à prendre ses précautions quant à l'exploration hasardeuse et trop rapide sous peine de se paumer ! Tiens d'ailleurs, un des meilleurs points du jeu : savoir perdre le joueur. Je pense que cette capacité à nous rendre l'angoisse de se perdre en forêt fait vraiment la différence, la panique nous prend, on tend à courir partout ce qui en fin de compte ne fait que nous éloigner du monde connu !
Les développeurs (ils sont deux !) ont mis l'accent sur le body-awareness, c'est-à-dire les réactions du corps face à l'environnement, et selon moi c'est parfait ! Il faut savoir régir sa santé (médocs, eau, fièvre) et ses déplacements. On a vraiment l'impression d'être un humain malade, prêt à lâcher devant n'importe quelle gamelle, et si vous jouez trop au casse-cou, on finit avec une bonne fièvre qui écourte rapidement la sortie !
Tout cela donne parfois (ou souvent, ça dépend de vous !) des situations assez cocasses et stressantes, où l'on se retrouve fiévreux à la limite de la mort, à ramper devant le saint abri qui recèle nos précieux remèdes !
Les objectifs sont clairs et s'autodéterminent au fur et à mesure de notre avancée dans le jeu, en fait, je dirais de notre exploration de l'île. Deux axes se présentent : se sauver de la maladie qui nous dévore de l'intérieur, et restituer ses capacités physiques.
Tout cela se fait par le biais de l'alchimie florale, très mise en avant, ce qui n'est pas pour me déplaire ! Jamais je n'ai été aussi fier de fabriquer de mes mains des médicaments à base de plante ^^
Le contexte est un peu effacé, et on lira ou non les documents liés selon l'envie, cela reste secondaire.

Voilà donc un excellent jeu qui plaira aux explorateurs en herbe et aux amateurs de médecine des plantes, sur ce, je vais boire moi !
Cette évaluation vous a-t-elle été utile ? Oui Non Amusante
5 personne(s) sur 6 (83%) ont trouvé cette évaluation utile
1 personne a trouvé cette évaluation amusante
Recommandé
8.7 heures en tout
Posté le : 28 novembre 2013
C'est un jeu qui peut plaire à certains, et non pour d'autres.
Les graphismes sont sympathiques, l'immersion est immédiate et l'impression de solitude nous envahit dès qu'on commence le jeu. Le gameplay est spécial, mais plutôt réaliste : on contrôle une personne atteinte d'une maladie et est donc faible. L'impression de faiblesse du personnage est sympa, il a du mal à prendre les pentes et glisse souvent.
La créature est stressante, du moins les premières fois qu'on la rencontre (je ne sais pas pour après).
Le scénario... composé de notes à ramasser, est un peu superficiel : on peut très bien terminer le jeu sans avoir lu toutes les notes (en anglais, malheureusement), mais pour la compréhension des objectifs il est toujours recommandé de les prendre (ne serai-ce que pour avoir des morceaux de cartes et donc savoir où aller faire sa récolte de remèdes.
Le jeu demandera d'aller chercher dans les quatre coins d'une île gigantesque toutes sortes de plantes pour créer un remède . Il demandera un certain sens de l'orientation (savoir lire une carte est toujours bénéfique); la carte se dessine au fur et à mesure que vous pointez des lieux connus pour pouvoir connaître votre position.
Cette évaluation vous a-t-elle été utile ? Oui Non Amusante
5 personne(s) sur 6 (83%) ont trouvé cette évaluation utile
Recommandé
23.5 heures en tout
Posté le : 27 novembre 2013
Ce jeu a une certaine ambiance très sympatique. En ffet, dans ce jeu, vous êtes plongé dans une immense île forestière, que vous pouvez explorer à 100%.

Le but?

Se soigner de la peste que l'on a.

Dans ce jeu, vous trouvere, forcément, des plantes un peu partout. Lorsque vous en récoltez, et que vous les analysez grâce au matériel que l'on trouve dans les laboratoires, qui sont dispersés dans l'île, vous pourrez les synthetiser en médicaments, qui peuvent avoir plein d'utilités! et grâce à ce systeme, vous devrez créer L' Antidote de votre maladie.

Mais là viens quelque chose de crucial dans le gameplay: la difficulté!

Contrairement à ce que vous pensez, ce jeu est TRES difficile. Déjà, rien que pour trouver les bonnes plantes, cela demande un certain effort, mais evidemment, vous n'êtes pas seul sur l'île...
En effet, dans ce jeu, vous rencintrerez régulièrement une Créature qui tentera de vous éliminer. Sa présence se remarquera par des battements de coeur... Plus le jeu avancera, le plus souvent vous la renconrerait!

2 conseils pour votre survie dans Miasmata:
- Si vous avez peur du noir, alors n'ayez JAMAIS l'idée de sortir de votre abri la nuit... Jamais...
- La Créature peut apparaître à n'importe quel moment. N'importe quel moment. N'importe lequel.

En conclusion, je recommande ce jeu pour son ambiance, et la difficulté qu'il apporte. Après tout, le jeu est très beau pour un jeu qui n'es dévelopé par seulement deux personnes, et aussi très bien codé, même si vous rencontrerez quelques bugs à certain moments.

Si vous aimez les jeux dans ce genre, alors Miasmata est pour vous.
Cette évaluation vous a-t-elle été utile ? Oui Non Amusante