Miasmata is a first-person survival/adventure game, developed from the ground-up by brothers Joe and Bob Johnson. You play as Robert Hughes, a plague-stricken scientist on a journey to discover a cure. Your adventure begins on the shores of a remote and mysterious island.
Análises de usuários:
Últimas:
Neutras (18 análises) - 50% das 18 análises de usuários dos últimos 30 dias são positivas.
Todas:
Ligeiramente positivas (733 análises) - 78% das 733 análises de usuários deste jogo são positivas.
Data de lançamento: 28/nov/2012

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Sobre este jogo

Miasmata is a first-person survival/adventure game, developed from the ground-up by brothers Joe and Bob Johnson. You play as Robert Hughes, a plague-stricken scientist on a journey to discover a cure. Your adventure begins on the shores of a remote and mysterious island. Long ago, the island was inhabited by a group of indigenous people, whose extant monuments still decorate the island landscape. The island is now home to a scientific research outpost and it is your hope to reunite with your colleagues working there. Unfortunately, you'll soon discover that something has gone terribly wrong.

During your adventure, you will encounter a mysterious and deadly creature. This creature can stalk you for miles, lurking behind grasses and vegetative cover. By treading carefully and with stealth, you may be able to elude the creature. If you are careless, however, you will be forced to confront the creature head-on.

Key Features

  • Experience: An engine built from the ground up, featuring voxel-based volumetric clouds, advanced water reflection and refraction, volumetric light-shafts and atmospheric scattering simulations.
  • Explore: A lush and incredibly detailed natural world. The island landscape is covered by forests with lush canopies. The terrain surfaces are blanketed by tufts of moss and grass. The forest floors have thick undergrowth and are littered with fallen leaves, rotting logs, stumps and sticks.
  • Discover: Dozens of camps, outposts and ruins. Find maps, notes and clues that lead you on your adventure.
  • Survive: A deadly world. Discover plants and fungi and synthesize them into life-saving medicines. Find water and shelter to stave off fever, dehydration and exhaustion. Use stealth and cunning to escape the deadly creature.
  • Create: A map of the island using an innovative cartography mechanic. Use a true-to-life triangulation system to pinpoint your location on the island and construct a map of the its boundaries, contours and landmarks.

Requisitos de sistema

    Minimum:

    • OS:Windows XP, Vista, 7
    • Processor: Intel Core2 Duo, AMD Athlon64 x2, or better
    • Memory:2 GB RAM
    • Graphics:NVidia Geforce 8600GT, ATI Radeon 3670HD or equivalent
    • DirectX®:9.0
    • Hard Drive:3 GB HD space
    • Sound:DirectX compatible sound card

    Recommended:

    • OS:Windows XP, Vista, 7
    • Processor:Intel Core i5/i7, AMD equivalent or better
    • Memory:4 GB RAM
    • Graphics:Nvidia GeForce GTX 280, ATI Radeon 4870 or better
    • DirectX®:11
    • Hard Drive:3 GB HD space
    • Sound:DirectX compatible sound card
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Últimas:
Neutras (18 análises)
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Últimas análises
Mr.Giggles
( 1.6 horas registradas )
Publicada: 19 de julho
I had a fantastic time playing this game. Something new that hasn't really been done before. While this is not action packed or radically profound, this game is peaceful (for the most part) and definately makes you thinkand work with your mind. I loved the cartography and the movement mechanics as well as medicines etc. Everything seemed to work and function very well a true testament to great game design and good goal setting.
hisbrokenbutterfly
( 50.2 horas registradas )
Publicada: 15 de julho
Although I generally don't prefer this type of games, I was interested in Miasmata first of all because of its title and then after seeing a few impressive screenshots from it.

Miasmata is made by two guys, with an engine that they created themselves, thus everything about, around and in this game is 100% original. This for itself would be enough to praise this game, however in the essence of things (ie, gameplay, settings etc) there is so much more to admire.

Despite the lack of action, there are a lots of things to keep you on your toes as your character is sick and needs to regularly seek plants and mix them up to make medicine. This is far more fascinating in-game than it may sound theoretically; looking for the plants means wandering around the beautiful and immersive environments, exploring the island, which is the setting of the game, from one corner to another; and we are not talking about a tiny island! There are endless coastlines, deep forests, steep cliffs, ravines, huge trees, dense vegetation, mystic ruins and swamps, all setting up a peaceful but at times bizzarrely hostile environment that, personally I found extremely captivating and charming.

I mentioned lack of action a few lines above; however there is no lack of challenge. There is one enemy you have to avoid, and this enemy may or may not appear; once it does appear however it won't leave you easily in peace and it's far more fierce and lethal than it may look. The wonderful music adds a lot to the atmosphere and so do the realistic graphics and ambient sounds.

There are a few things that I found a bit discouraging at certain times - like the character being unable to control his speed while going down a hill and ending up seriously wounded, feverish and having lost valuable stuff that he was carrying, or having to walk miles and miles to locate one plant that couldn't be found anywhere else while having no actual hint about where to look - but as it turned out they were not enough to make me lose hope about moving on. I loved this game and I have to say I felt sad when my mission was over and I had to end it.
Augustus Kwembe
( 1.8 horas registradas )
Publicada: 12 de julho
Unfortunately as cool as the game looked when I first got it, I very quickly found it too dull to keep me playing. If you're a fan of atmospheric survival games, then you would probably enjoy this. I can't recommend it from my own experience myself however.
brazorf
( 6.7 horas registradas )
Publicada: 12 de julho
NIce indie survival, definitely worth a try.
Draxxalon
( 3.1 horas registradas )
Publicada: 9 de julho
Cool mapping mechanic.
Cool research/medicine mechanics.
Neat story elements.
LAME ♥♥♥ STUPID "Creature". Totally ruins the entire experience.
SPECTRE//EV6
( 0.2 horas registradas )
Publicada: 7 de julho
Miasmata is rather quite boring game. Yes I know this game is developed by community and not developer. Miasmata looks unfinished and dull too.
PURESharon
( 3.2 horas registradas )
Publicada: 4 de julho
nice game shame that they have not listened to the buyers of the game as to what is needed.
slog
( 0.8 horas registradas )
Publicada: 3 de julho
dont waste your time on this one. interesting idea, but poorly done. lots of items to interact with but basically just to throw, no practical use. no inventory to store things, so you'll be running back to a base all the time. the whole plague ridin thing is a good idea, but the constant frustration of getting a fever and then falling down as you getting sicker and sicker just begs the question of "why did i buy this again?"
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5 de 5 pessoas (100%) acharam esta análise útil
Recomendado
50.2 horas registradas
Publicada: 15 de julho
Although I generally don't prefer this type of games, I was interested in Miasmata first of all because of its title and then after seeing a few impressive screenshots from it.

Miasmata is made by two guys, with an engine that they created themselves, thus everything about, around and in this game is 100% original. This for itself would be enough to praise this game, however in the essence of things (ie, gameplay, settings etc) there is so much more to admire.

Despite the lack of action, there are a lots of things to keep you on your toes as your character is sick and needs to regularly seek plants and mix them up to make medicine. This is far more fascinating in-game than it may sound theoretically; looking for the plants means wandering around the beautiful and immersive environments, exploring the island, which is the setting of the game, from one corner to another; and we are not talking about a tiny island! There are endless coastlines, deep forests, steep cliffs, ravines, huge trees, dense vegetation, mystic ruins and swamps, all setting up a peaceful but at times bizzarrely hostile environment that, personally I found extremely captivating and charming.

I mentioned lack of action a few lines above; however there is no lack of challenge. There is one enemy you have to avoid, and this enemy may or may not appear; once it does appear however it won't leave you easily in peace and it's far more fierce and lethal than it may look. The wonderful music adds a lot to the atmosphere and so do the realistic graphics and ambient sounds.

There are a few things that I found a bit discouraging at certain times - like the character being unable to control his speed while going down a hill and ending up seriously wounded, feverish and having lost valuable stuff that he was carrying, or having to walk miles and miles to locate one plant that couldn't be found anywhere else while having no actual hint about where to look - but as it turned out they were not enough to make me lose hope about moving on. I loved this game and I have to say I felt sad when my mission was over and I had to end it.
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2 de 4 pessoas (50%) acharam esta análise útil
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0.3 horas registradas
Publicada: 16 de março
Ja zerei esse jogo piratão a uns 3 ano atras, super boa a sobrevivencia dele, a sensação de caminhar e sobreviver é muito real, pena q o monstro decepsiona, passa a metade do jogo com medo de ele aparecer e quando aparece é uma mistura de onça com touro nada haver
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1 de 3 pessoas (33%) acharam esta análise útil
Recomendado
0.5 horas registradas
Publicada: 25 de julho de 2015
otimo recomendo
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161 de 178 pessoas (90%) acharam esta análise útil
187 pessoas acharam esta análise engraçada
Recomendado
15.0 horas registradas
Publicada: 26 de outubro de 2015
I STUMBLED AROUND IN THE BUSHES FOR 15 GODS DAMNED HOURS DOING DRUGS I MADE OUT OF THE LOCAL FLORA.

alright, now that i got that out of the way:
miasmata. a game in which you have the plague, walk like a drunk on rollerskates, and make drugs to keep the plague at bay. you also occasionally get stalked by what i have dubbed the "cantalope."

cons:
-you control like a drunk on rollerskates
-you're bad at everything
-lots of walking
-the plague
-some of the drugs/achievables are bugged
-i apparently misread some of the cartography rules and had the world's worst map for the first bit

pros:
-you control like a drunk on rollerskates
-you're bad at everything
-atmospheric
-really pretty
-the cartography is pretty neat
-stop being a child and learn to read a map
-MAKE THE DRUGS
-DO THE DRUGS
-the cantalope is probably my favourite monster ever because it's exactly what it should be. damn near wet myself the first time i ran into it.
-the cantalope is pretty chill once you get to know him
-seriously though, i've been in quite the state before and handled minor inclines better than richard here.
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135 de 148 pessoas (91%) acharam esta análise útil
9 pessoas acharam esta análise engraçada
Recomendado
18.1 horas registradas
Publicada: 20 de novembro de 2015
Miasmata is an exclusive first-person survival adventure game, starts on the island of Eden.

You play a plague infected scientist, who finds himself on an uninhabited island. Looking for a cure, hidden in the plants on the island which you’ll have to collect, study them and synthesise together to create tonics. The game combines elements from a number of genres mixing first person survival, adventure and puzzle elements.

It is unlike anything else you’ll play. With an intense focus on survival, the game successfully nails the feeling of vulnerability and weakness. A fantastic open-world concept, and a wide variety of materials to collect and craft all together, makes it an extremely compelling game.
http://steamcommunity.com/sharedfiles/filedetails/?id=563572966
Sadly there are a few issues with character performance and visual effects. Some objects are quite unattractive on close examination and hard to make out at long range. The character movement alone is quite challenging and you should pay attention where you step in without rolling off the cliff or drown.
http://steamcommunity.com/sharedfiles/filedetails/?id=543328022
In overall:

*Unique survival experience.
*Interesting setting and game mechanic.
*Focus on realism creates a great game atmosphere.

The game delivers a great atmosphere and visuals with unique gameplay that is easy to get hooked on.
I highly recommend that anyone with a similar passion for science, discovery, and adventure give Miasmata a try. It is very rough around the edges, but its dedication to its novel niche concept makes it worthwhile.


9/10
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222 de 292 pessoas (76%) acharam esta análise útil
5 pessoas acharam esta análise engraçada
Não recomendado
3.2 horas registradas
Publicada: 8 de outubro de 2014
This game was rather attractive when I first spotted it some years ago. Everything felt good at first but after a while I left it. Why? This game, in my opinion, is quite limited. For you are not truly free in your actions. Yes, you got an illness and that's a valid handicap to make gaming more interesting. But that doesn't entirely explain why, for instance, I need to redo some actions which are not that interactive.

I'll give you some examples:

Discovery:
In order to know where you are you need to triangulate your position, it is not difficult and neither bad, but it grows dull after a while and then you feel like gonna quit (luckily you can find some maps at times). The map automatically shows your position which you have triangulated (this is okay) adding some unknown areas (quite unrealistic and I did not like it very much). It would have been better giving you a map of the island, or pieces of it, and then had to triangulate. Some books are filled with a rather common plot but still quite interesting at times. Player movements are really odd: it is completely uncomfortable for the character finds very difficult to climb flat hills.

Research:
1) You find a flower
2) You pick it up
3) You take it back to one of the labs within the island
4) You run a research over it and soon after process it (in a standardized way indeed for any item you find)
5) You get an output: an aspirine or some sort of boost or whatever

This feels very annoying and repetitive after a while. One pro point is that it there's a huge variety of stuff to find and analyse. It would have been quite cool if your working lab had an interactive feature on it.

Enemies:
The only enemy you have is some sort of black lion-like creature which can kill you with a single blow (it can infect you with fever if you're lucky enough to survive the attack). It can be everywhere around the map, especially at night during which is almost invisible (this is a good feature indeed). Weapons like knives or rocks prove useless. This is another interesting point which makes gameplay less boring. But still devs had to put some sort of weapon with which you could stun it (for more than a handful of seconds) instead of running away with the thing right just behind you (both you and the creature are liable to some glitches like getting stuck between trees). In order to go ahead with the game you'll encounter it a lot. Same point as before: annoying and repetitive.
There are some intangible enemies like fever and thirst but they are easily manageable if you get the hang of the game.

You can say: "The game implies you're desperate to survive". But I think that if they added some sort of food & build (placing a small camp given the necessary tools and items) mechanics, or just giving more interactive features on the things you do as a habit, it would have been a really good game.

In short:
I do not recommend this game to anyone who doesn't like doing the same stuff all the time. This game had the potential to be a good game indeed.

This is my review, now you are free to choose. I don't give Universal principles here and there so you do what you want.

Thanks for reading.
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65 de 70 pessoas (93%) acharam esta análise útil
4 pessoas acharam esta análise engraçada
Recomendado
11.8 horas registradas
Publicada: 19 de dezembro de 2014
Seriously one of the most profoundly underrated games I have ever played.

Things Miasmata did that were totally amazing and have not been properly replicated before or since:

*A completely original exploration based gameplay concept from the triangulation mapping
*A sense of maintained suspense and horror thanks to the complete unpredictability of the monster that can show up at any time or not show up for hours as you explore.
*A player character that feels legitimately weak and frail when injured. Your injuries and dehydration make the character more difficult to control and more prone to tripping and falling. Your characters momentum will frequently send you careening off cliffs in a panic unable to stop yourself in time, especially when running from the aforementioned monster.

It is a good game.
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68 de 77 pessoas (88%) acharam esta análise útil
1 pessoa achou esta análise engraçada
Recomendado
4.9 horas registradas
Publicada: 5 de abril de 2014
This game is amazing. It's ♥♥♥♥ing brilliant. There's almost nothing i would complain about in this game.

To start off, the concept is amazing and the execution is spot on. You are on an island, probably alone (yet to complete). And you are plague stricken for which you have to find a cure. The entire island is yours to explore. There are survival concepts such as thirst and fever. There is crafting and such with which you can make medicines and some perma-upgrades.

Now, the three things i loved the most about this game. First, the mapping system. You have to explore the entire map but it's not that simple. You have to use triangular cartography by using landmarks which is just awesome. And when you run, it actually takes time to stop because of your momentum which i think is a great idea for a realistic survival game. And the graphics are amazing as well. Beautiful when admired and scary at night.

This game is amazing. I like it because of it's reality aspect. Perfectly created and delivered. 10/10.
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57 de 61 pessoas (93%) acharam esta análise útil
1 pessoa achou esta análise engraçada
Recomendado
5.6 horas registradas
Publicada: 1 de junho de 2015
Miasmata is made with humble graphics and an eye (or four eyes) for technology. It executes mapping and movement shockingly well, both concepts working in unison with the fundamental idea of player disempowerment.

The character trips, stumbles and gains momentum on an incline. Traversing the environment feels realistic within reason, and the quickest way to a point ahead is not always a straight line.

Cartography is tedious and the nature compelling enough that the player is likely to wander off the beaten path and fall into two possible scenarios: inside, safe or outside, lost. Loss of direction evokes glimpses of freedom rarely experienced in a video game.

The systems can be time-consuming to grasp and the solution to the mystery surrounding the player is scattered and abstruse. But why should things be easy to understand?
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51 de 54 pessoas (94%) acharam esta análise útil
Recomendado
12.3 horas registradas
Publicada: 23 de março de 2015
One of the richest exploration experiences I have gotten from a game. The triangulation cartography system is brilliant, and carelessness will get you lost (and probably killed). The main objective of the game -- find plants, synthesize medicines, cure the plague -- is entertaining, though sometimes I wished for a little more depth in the story and the mechanics.

This game made me wish that the developers had more funding, because they could have made a great game instead of a good game with a few very cool concepts. I think that feeling is a mark of how well they succeeded.
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