Miasmata is a first-person survival/adventure game, developed from the ground-up by brothers Joe and Bob Johnson. You play as Robert Hughes, a plague-stricken scientist on a journey to discover a cure. Your adventure begins on the shores of a remote and mysterious island.
사용자 평가: 매우 긍정적 (평가 569 개)
출시 날짜: 2012년 11월 28일

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Miasmata 구매

 

큐레이터의 추천

"Miasmata's horror sneaks up on you. Both through its story and its dynamic gameplay. The game can be just as wonderful as it is dreadful."

Steam Greenlight

게임에 대해

Miasmata is a first-person survival/adventure game, developed from the ground-up by brothers Joe and Bob Johnson. You play as Robert Hughes, a plague-stricken scientist on a journey to discover a cure. Your adventure begins on the shores of a remote and mysterious island. Long ago, the island was inhabited by a group of indigenous people, whose extant monuments still decorate the island landscape. The island is now home to a scientific research outpost and it is your hope to reunite with your colleagues working there. Unfortunately, you'll soon discover that something has gone terribly wrong.

During your adventure, you will encounter a mysterious and deadly creature. This creature can stalk you for miles, lurking behind grasses and vegetative cover. By treading carefully and with stealth, you may be able to elude the creature. If you are careless, however, you will be forced to confront the creature head-on.

Key Features

  • Experience: An engine built from the ground up, featuring voxel-based volumetric clouds, advanced water reflection and refraction, volumetric light-shafts and atmospheric scattering simulations.
  • Explore: A lush and incredibly detailed natural world. The island landscape is covered by forests with lush canopies. The terrain surfaces are blanketed by tufts of moss and grass. The forest floors have thick undergrowth and are littered with fallen leaves, rotting logs, stumps and sticks.
  • Discover: Dozens of camps, outposts and ruins. Find maps, notes and clues that lead you on your adventure.
  • Survive: A deadly world. Discover plants and fungi and synthesize them into life-saving medicines. Find water and shelter to stave off fever, dehydration and exhaustion. Use stealth and cunning to escape the deadly creature.
  • Create: A map of the island using an innovative cartography mechanic. Use a true-to-life triangulation system to pinpoint your location on the island and construct a map of the its boundaries, contours and landmarks.

시스템 요구 사항

    Minimum:

    • OS:Windows XP, Vista, 7
    • Processor: Intel Core2 Duo, AMD Athlon64 x2, or better
    • Memory:2 GB RAM
    • Graphics:NVidia Geforce 8600GT, ATI Radeon 3670HD or equivalent
    • DirectX®:9.0
    • Hard Drive:3 GB HD space
    • Sound:DirectX compatible sound card

    Recommended:

    • OS:Windows XP, Vista, 7
    • Processor:Intel Core i5/i7, AMD equivalent or better
    • Memory:4 GB RAM
    • Graphics:Nvidia GeForce GTX 280, ATI Radeon 4870 or better
    • DirectX®:11
    • Hard Drive:3 GB HD space
    • Sound:DirectX compatible sound card
유용한 고객 평가
55명 중 38명(69%)이 이 평가가 유용하다고 함
2명이 이 평가가 재미있다고 함
6.6 시간 기록
게시 일시: 2015년 1월 11일
While the I think the game has a fresh concept and new gameplay mechanics, there's two main problems to this game that keep me from truly liking this game and reccomendin it. One, actually moving around is awful as it feels like you're controlling a drunk person and not a diseased plague patient. I had too many occasions where I went from calmly walking down a hill to the beach and quickly progressed to rolling headfirst down the hill into the water, killing the pc. Secondly, the game is just so freaking boring. Once the initial fifteen minutes are up and you really look at this game, there's not a whole lot to it. You go from one campsite to the next, getting lost while holding flowers, and keeping an eye out for The Beast. When you first spawn, you'll be a bit wary of the enemy until you realize that you'll rarely (if ever) encounter it and evading it isn't very difficult. Out of the many playthroughs I've had, I only ran into The Beast once and all I did was wave a handfull of burning sticks at it and it ran away. I am a bit dissapointed because there's definitely potential here, but the lack of a general story, present threat, and weird gameplay bog the whole thing down. It's unfortunate that these reasons are enough to make me uninstall this game from my computer and move on to other games worth my time.
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11명 중 10명(91%)이 이 평가가 유용하다고 함
12.3 시간 기록
게시 일시: 2015년 3월 23일
One of the richest exploration experiences I have gotten from a game. The triangulation cartography system is brilliant, and carelessness will get you lost (and probably killed). The main objective of the game -- find plants, synthesize medicines, cure the plague -- is entertaining, though sometimes I wished for a little more depth in the story and the mechanics.

This game made me wish that the developers had more funding, because they could have made a great game instead of a good game with a few very cool concepts. I think that feeling is a mark of how well they succeeded.
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9명 중 8명(89%)이 이 평가가 유용하다고 함
5.6 시간 기록
게시 일시: 2015년 6월 1일
Miasmata is made with humble graphics and an eye (or four eyes) for technology. It executes mapping and movement shockingly well, both concepts working in unison with the fundamental idea of player disempowerment.

The character trips, stumbles and gains momentum on an incline. Traversing the environment feels realistic within reason, and the quickest way to a point ahead is not always a straight line.

Cartography is tedious and the nature compelling enough that the player is likely to wander off the beaten path and fall into two possible scenarios: inside, safe or outside, lost. Loss of direction evokes glimpses of freedom rarely experienced in a video game.

The systems can be time-consuming to grasp and the solution to the mystery surrounding the player is scattered and abstruse. But why should things be easy to understand?
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8명 중 6명(75%)이 이 평가가 유용하다고 함
7.0 시간 기록
게시 일시: 2015년 3월 13일
Play Misamata if you like exploration and figuring things out for yourself.

I applaud the creators for crafting an immersive experience that many faster-paced mainstream games lack.

The focus here is on exploration, with elements of botany, map making and evading a prescence stalking you from the trees...

If you can forgive some poor textures (especially close up and at long draw distances) you'll find a simple but satisfying experience, best played in a quiet room, late at night.
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1명 중 1명(100%)이 이 평가가 유용하다고 함
18.3 시간 기록
게시 일시: 2015년 2월 20일
I thoroughly enjoyed this game. The world in which you find yourself in is mysterious and beautiful. The things you find wihin it gives you the feeling that there is a history in the land which needs to be uncovered. It was one of the few games that gave me a similar feeling and excitement as when I originally played the Myst series years ago.

The mechanics of walking and cartography espeicially stood out to me. I've never been so afraid of losing my footing in a game.

It is an experience that I highly recommend, especially if do like me and go into it without knowing much of anything about it.
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