== Story ==
Miasmata's storyline is not very complicated and easy to grasp, while at the same time being deep. With deep I mean there are a lot of notes scattered around the island that can give a greater depth to the story, if you care to read them.
You are a scientist, stricken by plague and on hunt for a cure. You are washed up on a mysterious island, Eden. Eden is home to the plants and fungi that are nevessary ingredients of the sought-after cure. On this island you find yourself alone, with empty camps and a few dead bodies around the island. Or are you really alone?
== Gameplay ==
Miasmata is a free roaming exploration-centered survival-game. It is free roaming and exploration-centered as you are dropped on a mysterious island with no clear objectives. You must find your own way around the island, and exploring it is very much a part of doing so.
It doesn't have a very heavy emphasis on the "survival"-part, as the only things you must do in order to stay alive is drink water, stay out of deep water and not fall off cliffs or slip into the hands of a hungry creature.
Most of the gameplay boils down to five things:
- Trying to triangulate your position and reveal new portions of the (fairly large) map.
- Picking flowers
- Drinking water
- Trying to navigate up or down a steep hill
- Running (as means of travel or trying to avoid a threat)
That being said, it may sound very basic and boring. Well IT IS NOT. I found it very satisfying to explore the map, trying to find a new camp or new objects I can triangulate. Once I found a new camp I got a tickly feeling in my entire body. Finding a new flowers and bringing it back to the base while hoping that it is of some use to you gives you a feeling that other games rarely can give.
== Graphics ==
Miasmata is made by a two-man team and the engine that powers the game is made by just the two of them. With this in mind, Miasmata could be a worse-looking game. Sure, it doesn't look like an AAA-title like Battlefield, and the animations are a bit wonky. But what do you expect?
It does succeed in giving the game a very cozy and atmospheric feeling, which is core in a game like this. Never did I once during the game (except for maybe the first minutes) feel that "This game could really use some better graphics".
== Summary ==
Miasmata may have some weird movement from time to time, the graphics aren't the best, and you would hope that a scientist could carry more than three flowers at the same time.
But what it lacks in those parts, and some other parts aswell, it makes more than well up for in the other parts. Exploration is fun and extremly satisfying, especially when you find a new camp that has important notes or when you find a new fungi that is part of the cure. Triangulating your position in order to reveal parts of the map is hard but rewarding, something that many games are missing.
What made me buy this game at first I don't really know. What kept me playing was pretty much everything in the game. Do I recommend this game? Yes, I do.