Miasmata is a first-person survival/adventure game, developed from the ground-up by brothers Joe and Bob Johnson. You play as Robert Hughes, a plague-stricken scientist on a journey to discover a cure. Your adventure begins on the shores of a remote and mysterious island.
İncelemeler: Çok Olumlu (542 inceleme)
Çıkış Tarihi: 28 Kas 2012

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Küratörler Tarafından Öneriliyor

"Miasmata's horror sneaks up on you. Both through its story and its dynamic gameplay. The game can be just as wonderful as it is dreadful."

Steam Greenlight

Bu Oyun Hakkında

Miasmata is a first-person survival/adventure game, developed from the ground-up by brothers Joe and Bob Johnson. You play as Robert Hughes, a plague-stricken scientist on a journey to discover a cure. Your adventure begins on the shores of a remote and mysterious island. Long ago, the island was inhabited by a group of indigenous people, whose extant monuments still decorate the island landscape. The island is now home to a scientific research outpost and it is your hope to reunite with your colleagues working there. Unfortunately, you'll soon discover that something has gone terribly wrong.

During your adventure, you will encounter a mysterious and deadly creature. This creature can stalk you for miles, lurking behind grasses and vegetative cover. By treading carefully and with stealth, you may be able to elude the creature. If you are careless, however, you will be forced to confront the creature head-on.

Key Features

  • Experience: An engine built from the ground up, featuring voxel-based volumetric clouds, advanced water reflection and refraction, volumetric light-shafts and atmospheric scattering simulations.
  • Explore: A lush and incredibly detailed natural world. The island landscape is covered by forests with lush canopies. The terrain surfaces are blanketed by tufts of moss and grass. The forest floors have thick undergrowth and are littered with fallen leaves, rotting logs, stumps and sticks.
  • Discover: Dozens of camps, outposts and ruins. Find maps, notes and clues that lead you on your adventure.
  • Survive: A deadly world. Discover plants and fungi and synthesize them into life-saving medicines. Find water and shelter to stave off fever, dehydration and exhaustion. Use stealth and cunning to escape the deadly creature.
  • Create: A map of the island using an innovative cartography mechanic. Use a true-to-life triangulation system to pinpoint your location on the island and construct a map of the its boundaries, contours and landmarks.

Sistem Gereksinimleri

    Minimum:

    • OS:Windows XP, Vista, 7
    • Processor: Intel Core2 Duo, AMD Athlon64 x2, or better
    • Memory:2 GB RAM
    • Graphics:NVidia Geforce 8600GT, ATI Radeon 3670HD or equivalent
    • DirectX®:9.0
    • Hard Drive:3 GB HD space
    • Sound:DirectX compatible sound card

    Recommended:

    • OS:Windows XP, Vista, 7
    • Processor:Intel Core i5/i7, AMD equivalent or better
    • Memory:4 GB RAM
    • Graphics:Nvidia GeForce GTX 280, ATI Radeon 4870 or better
    • DirectX®:11
    • Hard Drive:3 GB HD space
    • Sound:DirectX compatible sound card
Yararlı müşteri incelemeleri
52 kişiden 45 tanesi (87%) bu incelemeyi yararlı buldu
1 kişi bu incelemeyi komik buldu
kayıtlarda 3.0 saat
Yayınlanma: 2 Kasım, 2014
Im gonna begin this review with two definitions of horror: You got cheap/graphical horror, in wich its mostly based on jumpscares or things that are scary to look at. you dont need to be skilled to do so, since even little kids can hide behind a curtain and give you a jumpscare. And then you got psychological horror. The tension slowly builds up. you fear what you cannot see, because you know its there. and eventually it will come out.
Miasmata uses the last one briliantly. The feeling of being watched is constant. a must have for tense survival fans.
The graphics are not that good, but its an indie game made by 2 dudes, so i guess you should judge that. comparing it with, lets say, Battlefield 3 is like comparing your uncle Doe´s lil shop with Wal-Mart.
In overall, it requires some patience to deal with some unpolished controls, but its definitively worth it.
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47 kişiden 36 tanesi (77%) bu incelemeyi yararlı buldu
1 kişi bu incelemeyi komik buldu
kayıtlarda 5.1 saat
Yayınlanma: 4 Kasım, 2014
I absolutely HATE! Horror games, the acception being Damned, but I found it in my heart to but this game for £9.99 a year ago and ever since... I only have 5 hours on the game. Heres why, I HATE THE MONSTER!, when I was playing I realised that if you run he finds you easier in the first minute of the game I drowned... So sad. The game is challenging for wimps like me because its only about 2% of the time you see the monster but you spend 98% of the time cowering hoping to never see him. But he will find you... He will... Trust me. I did learn something cool about the monster and it's what made me buy the game. The monster doesn't just appear when you go to a certain place (Sometimes he does but thats only in places where theres something to do with the cure there (don't quote me on that)) he actually is always moving and when your in your lab making some science shizzles he's out there following your trail and looking for you... He's not just going to appear when you go somewhere, he appears whenever he has tracked you down! The starting area is safe but once you cross that line the beast will GET YOU!!!! Overall I like the game even though I hate horror games, but hey we all hate something right?, but this one will give you the creeps!

9/10 Good but losing that plant that you needed being chased by the monster is a bummer :(

P.S. He appears more the more time into a save you do. Example, Day 1: You won't see him unless you run in circles the entire day, Day 2: You might encounter him briefly, Day 5: You will see him on multiple occasions by now, Day 10: You will see him everyday, Day 20: How are you still alive?
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18 kişiden 17 tanesi (94%) bu incelemeyi yararlı buldu
kayıtlarda 11.8 saat
Yayınlanma: 19 Aralık, 2014
Seriously one of the most profoundly underrated games I have ever played.

Things Miasmata did that were totally amazing and have not been properly replicated before or since:

*A completely original exploration based gameplay concept from the triangulation mapping
*A sense of maintained suspense and horror thanks to the complete unpredictability of the monster that can show up at any time or not show up for hours as you explore.
*A player character that feels legitimately weak and frail when injured. Your injuries and dehydration make the character more difficult to control and more prone to tripping and falling. Your characters momentum will frequently send you careening off cliffs in a panic unable to stop yourself in time, especially when running from the aforementioned monster.

It is a good game.
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17 kişiden 15 tanesi (88%) bu incelemeyi yararlı buldu
1 kişi bu incelemeyi komik buldu
kayıtlarda 12.8 saat
Yayınlanma: 3 Kasım, 2014
This is a great scavenger hunt game. The point of this game is to find 6 plants, make a cure and get off the island while avoiding "The Creature". Now this island is HUGE and you'll need to use the unique mapping system to find your way around or you'll be stupid lost. Once I got a hang of how you unlock the map it was alot of fun and felt very realistic. Character movement was something I also give a high score for. Running down a steep hill will most like end up as you sommersaulting down it instead and whatever you where carring to go flying. I also enjoyed all the different biomes. There are quite a few and each one is very impressive due to the wildlife sounds, critters running about and the huge sizes for tress and plants. Did i mention there are ants moving on the ground? My point is A LOT of little details went into making this game and for that i give this game a thumbs up!

A bit of a downside for this game for me would have to be the story and threat from "The Creature". There are notes around the island that give some story but I felt they were a bit lacking. At the start of the game you get alot of story hints about whats going on around the island then they just dry up around half way through the game. It took me 12 hours to finish this game and for the first 8 hours I never once saw the creature. So it was just me wandering through the woods picking flowers and making my map. Yep slow and boring for most I think. Then near the end "The Creature" must have sensed I almost had my cure and was stalking me every 5 mins! This added 4 more hours to my gameplay trying to hide from it and if that wasn't working, running for my life, only to not see a cliff in front of me and I go flying, lose my plant, frantically try to look for it on the ground, oh snap here comes the cat! To say the least those last 4 hours where the best and it should have been that way most of the time.

overall GREAT GAME!
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16 kişiden 13 tanesi (81%) bu incelemeyi yararlı buldu
1 kişi bu incelemeyi komik buldu
kayıtlarda 4.1 saat
Yayınlanma: 4 Kasım, 2014
This Is an acutal boundry pushing indie game made by two people if I am correct. Its an escapists wet dream as well as a thinking mans game involving finding a cure for yourself and surviving agains the beast of the Island that you are trapped on.

This is a really unique and nice game with some challenges such as having to create your own map by cartographing landmarks. all things considered I would give it a 9.3/10 if you are interested in expansive surreal getaways.
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9 kişiden 7 tanesi (78%) bu incelemeyi yararlı buldu
kayıtlarda 15.2 saat
Yayınlanma: 17 Kasım, 2014
You can tell in the first few minutes playing this game that the developers had a great time making it. This game has an incredible amount of detail, and not just in graphics. Movement mechanics, game menus, inventory system, researching, all done very well. When I was a kid I loved running out into a forest by my house and getting lost, finding my way home. This game brings that feeling back completely, except with added risks of being caught out at night or stumbling across the creature. Also, the creature is the perfect touch to this game. It's AI is really well built. Lastly, the horror aspect of this game wasn't like jump scare horror, but rather more like worrisome horror, which I tolerate a lot better. I will definately keep my eyes open for any other games created by Joe and Bob Johnson. ~Jack
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3 kişiden 3 tanesi (100%) bu incelemeyi yararlı buldu
kayıtlarda 12.3 saat
Yayınlanma: 23 Mart
One of the richest exploration experiences I have gotten from a game. The triangulation cartography system is brilliant, and carelessness will get you lost (and probably killed). The main objective of the game -- find plants, synthesize medicines, cure the plague -- is entertaining, though sometimes I wished for a little more depth in the story and the mechanics.

This game made me wish that the developers had more funding, because they could have made a great game instead of a good game with a few very cool concepts. I think that feeling is a mark of how well they succeeded.
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5 kişiden 4 tanesi (80%) bu incelemeyi yararlı buldu
kayıtlarda 35.4 saat
Yayınlanma: 31 Aralık, 2014
Miasmata is an "exploration" game, you wake up on an island and have to find plants to create an cure for the disease you're suffering from. You have to wander through the forests, spot and collect plants, then carry them back to somewhere you can identify them and their effects.
You are also chased by "something" during all this, but I won't tell more about it here ;)

What makes the essence of that game is the Cartography Mechanic. Basically, you'll have to build your map on your own, not to get lost. To reveal the map, you have to stand at a particular spot and aim with your compass to 2 known objects (houses / statues / ruins) that you know, so you'll be able to triangulate your position and reveal the map.
Then, the "how to get in the forest without being lost" will make your brain cells works.

The graphics are beautiful, every tree has been "hand-placed" by the two developpers (they have made the entire game, including the physics engine, on their own... that's incredible).

[Pros] :

+ Awesome graphics, really (but don't hope playing with a low-end GC), better than some AAA Games
+ The feeling of being "lost" on that Island ; this is the sole game where I really had the feeling that I was lost xD
+ A real "exploration game", where you're thrown in and don't know what to do at first
+ The Cartography mechanics, quite unique if you like it. It serves the "I am lost" feeling


[Cons] :

- English only, do not buy if you only speak your native language (other than English)
- Your character has soap under its feet (not actually, it's realistic, but too realistic xD)
~ The whole game relies on exploration, there is (almost) no ennemy (except the controls)
~ If you don't like the cartogrpahy system, you won't like that game


[Conclusion] : If you're ok with English, like exploration, wouldn't be bothered by a lack of ennemies, have a good GC and want to really feel "lost" in a game, give it a try ;) 8.5/10
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11 kişiden 7 tanesi (64%) bu incelemeyi yararlı buldu
1 kişi bu incelemeyi komik buldu
kayıtlarda 6.6 saat
Yayınlanma: 11 Ocak
While the I think the game has a fresh concept and new gameplay mechanics, there's two main problems to this game that keep me from truly liking this game and reccomendin it. One, actually moving around is awful as it feels like you're controlling a drunk person and not a diseased plague patient. I had too many occasions where I went from calmly walking down a hill to the beach and quickly progressed to rolling headfirst down the hill into the water, killing the pc. Secondly, the game is just so freaking boring. Once the initial fifteen minutes are up and you really look at this game, there's not a whole lot to it. You go from one campsite to the next, getting lost while holding flowers, and keeping an eye out for The Beast. When you first spawn, you'll be a bit wary of the enemy until you realize that you'll rarely (if ever) encounter it and evading it isn't very difficult. Out of the many playthroughs I've had, I only ran into The Beast once and all I did was wave a handfull of burning sticks at it and it ran away. I am a bit dissapointed because there's definitely potential here, but the lack of a general story, present threat, and weird gameplay bog the whole thing down. It's unfortunate that these reasons are enough to make me uninstall this game from my computer and move on to other games worth my time.
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4 kişiden 3 tanesi (75%) bu incelemeyi yararlı buldu
kayıtlarda 7.0 saat
Yayınlanma: 13 Mart
Play Misamata if you like exploration and figuring things out for yourself.

I applaud the creators for crafting an immersive experience that many faster-paced mainstream games lack.

The focus here is on exploration, with elements of botany, map making and evading a prescence stalking you from the trees...

If you can forgive some poor textures (especially close up and at long draw distances) you'll find a simple but satisfying experience, best played in a quiet room, late at night.
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6 kişiden 4 tanesi (67%) bu incelemeyi yararlı buldu
kayıtlarda 22.4 saat
Yayınlanma: 9 Ocak
I found this game to be relaxing, engaging, and at times, freaky. Aside from odd running/falling mechanics being frustrating at times (this is part of the challenge), the Miasmata was a lot of fun. If there were a sequel, I would be eager to play it.
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6 kişiden 4 tanesi (67%) bu incelemeyi yararlı buldu
kayıtlarda 29.6 saat
Yayınlanma: 3 Aralık, 2014
Please do not let the technical flaws of this game (of which there are plenty) turn you away from it. If you're the kind of person who can allow yourself to get completely immersed into a virtual world, look past those flaws and give this world a try.

Yes, there are issues. The uphill/downhill momentum can at times feel a bit... overzealous. Graphical fidelity is all over the place - while the general environment and landscape looks beautiful from afar, certain ugly details are exposed given a close-up. Several Steam Achievements are broken. You should probably avoid Alt+Tabbing the game due to the dreaded "One Moment Please..." problem. Performance issues can bring the entire world to a complete standstill for several seconds at a time, and you'll eventually realize that the only thing that "no loading screens" really means is that loading can get you killed. As the game was made from scratch by a pair of brothers, this sort of stuff is to be expected. There is an unofficial community patch out there (along with other helpful game utilities), and I'd recommend that you check that out before taking things too far.

But to be perfectly honest, since I decided to give this game another try after a near-year-long hiatus taken shortly after the intro, I'm thankful that I didn't pass it up. As one of those aforementioned people who can immerse themselves in games quite easily, I found a tension in this game that few other games have ever made me feel. That moment when I'm standing on the porch of my safehouse, barren map in-hand, building up the courage to take my first step into the unknown. That moment when I've got my headphones cranked up, and I'm crouch-walking through the forest, eyes peeled, my heart stopping at the crunch of every twig. That moment when all hell has broken loose and I've gone into a full-on panic-sprint, knowing that my only chance at survival is to put myself at the complete mercy of the terrain and just run. Those moments are gaming gold.

Miasmata has a bit of a learning curve; anybody who has played it can attest to that. For all of the things that this game can give to you, there are just as many things that it will leave you to take for yourself. You'll struggle with movement. You'll struggle with cartography. You'll leave the house a bit too late one night and find yourself completely lost, hopeless, and staring death in the face. But give this game your time and your effort, and it will give you a completely unreplicated experience in return.

Save early, save often. Stay alert, stay alive. You've been warned!
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1 kişiden 1 tanesi (100%) bu incelemeyi yararlı buldu
kayıtlarda 9.3 saat
Yayınlanma: 11 Nisan
Beautiful setting with a really well done day/night cycle and dynamic weather. The core game mechanics are shallow and not as deep as I had anticipated going in, but the exploration aspects themselves are engrossing if you're the sort that just likes exploring beautiful game environments like I do. I did cheat and use a web map to get by, because while the in-game cartography starts off interesting, it got tedious fast for me. But overall, well worth the playthrough.
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1 kişiden 1 tanesi (100%) bu incelemeyi yararlı buldu
kayıtlarda 3.3 saat
Yayınlanma: 5 Nisan
This is a great game. Great production went into it. BUT THIS IS NOT FOR EVERYONE

Sadly, I did not enjoy my stary. It just puts you on an island and you are on your own after that.
I could see some type of people who would enjoy it.

For me, it was somehow repetetive and boring. This is not my cup.
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7 kişiden 4 tanesi (57%) bu incelemeyi yararlı buldu
kayıtlarda 14.6 saat
Yayınlanma: 16 Kasım, 2014
Played this game awhile back, year and half ago. I was not expecting a whole lot, but I got to say, it was suprisingly good.

Break it down for: You collect a bouquet of flowers while running from a badass pokemon.

I'd highly reccomend it for people who like to take their time and explore.
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2 kişiden 1 tanesi (50%) bu incelemeyi yararlı buldu
kayıtlarda 24.2 saat
Yayınlanma: 4 Ocak
The creature adds a very small horror element of the game, but this is not a "survival horror" game. The emphasis is almost exclusively on survival and the sense of adventure (traveling to a new place and discovering new things). As someone who cares deeply about science and discovery, this game was very refreshing and engaging for me, despite its nagging technical and design issues.

I highly recommend that anyone with a similar passion for science, discovery, and adventure give Miasmata a try. It is very rough around the edges, but its dedication to its novel niche concept makes it worthwhile. It's a game that is geared towards a specific audience, and that audience will likely love the game. For anyone else, it could be a passable diversion, but you might find it too dull and boring to play to completion.

Full review on my personal blog:
http://www.megabearsfan.net/post/2015/01/03/Miasmata-game-review.aspx
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2 kişiden 1 tanesi (50%) bu incelemeyi yararlı buldu
kayıtlarda 23.4 saat
Yayınlanma: 14 Ocak
A real gem that gives you a true sense of exploration. You spend most of the time exploring the island, looking for medical plants and creating a map using the cartography mechanics. Survival aspect is minimal. You constantly need fresh water, but it never was a problem for me. Can be very scary at times thanks to the Creature. If you just want a relaxing experience, there is a no-creature save file somewhere on the forums, but it would make the game far less challenging. Verdict: if you like the idea of gameplay based mostly on exploring a huge island, definitely buy Miasmata.
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2 kişiden 1 tanesi (50%) bu incelemeyi yararlı buldu
kayıtlarda 9.0 saat
Yayınlanma: 16 Ocak
As the only person in my friends list to have purchased this game, I feel its only fair to leave a review,
Miasmata is essentially a realistic survival horror (minus the need for food)
Your goal is to find various plants and combine them to make a medicine that will cure you of your disease, its sort of like a more complex form of slender
To my knowledge, there are no monsters, no people, no ghosts or anything supernatural, just wild animals and one in particular that wants to kill you.
Miasmata does not go out of its way to scare you, but I feel this works more in its favor then against it. The fear comes from concepts that are very real and very obvious, you can die in the wilderness, or get lost.

there are scraps of a map scattered throughout the game, but there is no pointer that shows where on the map you are, so i suggest relying on bodies of water and your compass to tell you where you are and which way you need to go.

TL;DR
more of an amnesia style of horror, except with no monsters and its in the wild, is it worth 15 dollars? Probably not, but they do seem like they put a lot of work and originality behind it, so i'd suggest either wait for a sale or pay them the full 15 to show your support.
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2 kişiden 1 tanesi (50%) bu incelemeyi yararlı buldu
kayıtlarda 33.8 saat
Yayınlanma: 8 Aralık, 2014
I've enjoyed Miasmata. It took me a long time to play it, as I had the game for several years before I finished it. It was one of my "I have nothing to play... oh, wait, let's do something in this for a bit" games.

Miasmata utilizes a rather interesting mechanic: a triangulation process for mapping out the island and finding your location, which makes this game stand out a lot as I have not seen anything like it elsewhere. The AI for the monster is wonderful, as it seems to show up with enough frequency and has some great pathing and bahaviors, much like a real cat. The fact that it could show up at any time, especially when you are covering lots of ground quickly, adds to the tension and creates a great atmosphere. The snippets of story through notes create a chilling mystery set on a surpisingly beautiful island.

This game, if comparrisons are made, somewhat feels "slender-esque" as you are a plague victim scouring the island for plants to synthesize a cure, and medicines to keep you alive along the way. I feel like the monster shows up more as you get closer to completion of the cure and it seems to show up more in critical areas, such as places where X plant for the cure is guarenteed.

My only issue with the game revolved around the controls. The movement of the character can be wonky sometimes. I feel like it does a great job of simulating the rigors of climbing with sliding and exhaustion; however, there are many times I'd want to move a foot or so forward, maybe down a 2% grade, and the guy would either overstep or just take off running. Many a cliff have I fallen from due to this "over/undersensitivity." I've found that alternating between forward and backward as you walk down any slope can greatly reduce the threat of "tripping."

There are also times where you'd trip from one-foot drops, get stuck on stairs or small logs (which is terrible when you are being pursued), bump a tree the wrong way and bounce off sideways, be following a curved ledge and start sliding to the right. I just felt I, as a human being, would be able to have better control of my footing; the game makes me feel like a baby who has just learned how to walk, yet lacks basic control.

Other than movement mechanics, I have greatly enjoyed the game so far. I enjoy exploration games and find that the ability to triagulate on the map adds more to the exploration reward. Miasmata has just enough tension and "horror" to attract fans of those genres and manages to stay fresh, as the map is fairly well-sized, allowing for many hours of play.
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2 kişiden 1 tanesi (50%) bu incelemeyi yararlı buldu
kayıtlarda 1.0 saat
Yayınlanma: 4 Kasım, 2014
A neat game. I had waited to get it, only to find I was liking it, just not 'into it'. The game plays fine, the graphics are good and I have nothing bad to say, so I will say if your after a bit of a differnt surival game, with good playability then yes, get it! Again, I at the time of writing this I just was not into sit and play it long term mode.
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