Reus is another indie title. If you’ve seen my play history you’ll know that I’m very “in to” the game. Reus is a good game to buy because it’s a world builder, individual games are short, there’s a lot of replayability, it’s a game with deep strategy, and an easy learning curve. There’s a lot of value in this game.
As a world building “god game” it fulfills many of the things you’d naturally expect. You lay out the terrain. You manage where the towns go. You can destroy nations in an instant. You manage a lot of externalities. The cool part about this “god game” is you manage every thing with these potent giants who you enhance throughout the game by completing objectives. Each giant is different and has unique powers to explore. A mountain giant for example can create minerals but can’t create animals. An ocean giant can enhance plants but can’t create them.
This game follows the old school principle of “unlocking content”. There’s just some thing about unlocking content and learning as you play that is a lot of fun. In Reus the entire objective is to march through over 60 unlocks which are called projects. Each time you play a game you complete various projects with differing objectives. This gives the game a lot of replayability as many of the projects have opposed goals and there’s not enough time in a 2 hour game to get them all. When you finish a game you’re rewarded with new tools for your next game. This means you’re slowly learning new and more advanced ways to adjust things as you progress, it’s all very elegantly done.
I have two negative things to say about Reus. First if you play a lot the music track is just simply not sufficient. The second is that even though so much of the game is modular there’s no DLC, no update packs, no nothing. They won’t even take my money for in game hats (for the giants of course).
This game is absolutely worth the $9.99. Skip pizza and destroy nations in an instant.