"Can the Rock Giant create a boulder that it cannot lift ?" ~Loading Screen tip
I’ve always been a huge fan of so called ‘sim games’, so playing Reus seemed inevitable to me. If You’ve ever heard, or better, played legendary ‘Black & White’
series, You’ll instantly notice some similarities between those two titles. They both may be called “God simulation games”, ‘cause in both of them we take up a role of tremendous beings, with power to shape the world itself, and the humans are only there as some kind of a cattle, growing and expanding their culture thanks to, or despite our actions.
In Reus, we get to control not one, but four godlike beings – The Giants, awoken from their slumber by the power of The Planet itself, in order to reshape it, and make habitable for humans. Each of those cute beings rules over one aspect of the planet – oceans, forests, swamps and mountains/desserts, but in order to restore life, and make it blossom again, they’ll need to use, and combine all of their powers.
One of the main problems Giants will encounter, and an inspiration behind the game itself, will be a growing greed
of the human race. This feature not only defines gameplay pace, but also may prove crucial in achieving game objectives, required to unlock more complex resources. Basically the more goods You’ll provide to humans, the more they’ll want, and while trying to get them they’ll no compromise, resolving to fighting with each other, launching a full scale war or even attempting an attack on The Giants themselves.
But the best thing about ‘Reus’ is a seemingly endless, and flexible number of possible development strategies. Every resource created has its own unique “symbiosis” making it more potent under certain conditions. For example certain plant may provide more “food” while growing next to a mineral, which may also benefit further from the nearby animal nest. With 108 different types of resources present in total, You’ll need a long time to discover all potentially useful combinations, and craft Your own unique strategy to master the game, and help Your humans complete most challenging projects !
The last thing worth mentioning about this game, are its undoubtedly beautiful visuals. The whole planet, The Giants, and human villages are set in a cute, round and pleasant 2D environment. This concept fits the game perfectly, and in symbiosis (sic.) with a good soundtrack makes a perfectly addicting combination definitely worth it’s price !Pros:
- Extremely high replayability.
- In-game milestones provide targets for every round.
- Intense theorycrafting is possible, due to a huge number of possible choices.
- Lively community, developing its own challenges, and competitions. (Official Reus Forum
- Cute and enjoyable visuals.Cons:
- Unusual gameplay, may be boring for some players.
- It takes time to figure out every aspect of the game.