In Reus, you control powerful giants that help you shape the planet to your will. You can create mountains and oceans, forests and more. Enrich your planet with plants, minerals and animal life. There is only one thing on the planet that you do not control: mankind, with all their virtues and and all their vices.
Användarrecensioner: Väldigt positivt (2,730 recensioner)
Utgivningsdatum: 16 maj, 2013

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Köp Reus

 

Rekommenderat av kuratorer

"An interesting Indie game in which you sculpt a planet using giants while trying to keep the people from horribly murdering each other in wars."

Recensioner

"Reus is a game of logical, organic systems presented as simply as possible. It's a delight to play at every turn."
9/10 – Destructoid

"Sowing the seeds of a flourishing planet and a prosperous populace is a wonderfully welcome challenge in Reus."
8/10 – Gamespot

"...an excellent and addicting game that more than earns its 10$ price tag."
9/10 – RTS Guru

Om detta spel

In Reus, you control powerful giants that help you shape the planet to your will. You can create mountains and oceans, forests and more. Enrich your planet with plants, minerals and animal life. There is only one thing on the planet that you do not control: mankind, with all their virtues and and all their vices. You can shape their world, but not their will. Provide for them and they may thrive. Give them too much, and their greed may gain the upper hand.

Key Features

  • Control four mighty giants, each with their unique abilities
  • Terra-form the planet to your will, experiment with different terrain types
  • A complex system of upgrades and synergies allows for endless styles of play
  • Observe humanity, let your giants praise or punish them
  • Enjoy an interesting art style and a strong soundtrack
  • Enrich the planet with over 100 plants, animals and minerals
  • Unlock new content by helping humanity achieve numerous developments

Systemkrav

    Minimum:
    • Processor:Intel® Core 2 Duo or AMD Phenom processor
    • Memory:2 GB RAM
    • Graphics:DirectX10(R) compatible card with 512MB of memory
    • Hard Drive:500 MB HD space
    Recommended:
    • OS:Windows 7
    • Processor:Intel® Core i5 or AMD Phenom II
    • Memory:4 GB RAM
    • Graphics:DirectX10(R) compatible card with 1024MB of memory
    • Hard Drive:500 MB HD space
Hjälpsamma kundrecensioner
2 av 2 personer (100%) fann denna recension hjälpsam
1 person tyckte att den här recensionen var rolig
21.3 timmar totalt
Upplagd: 11 januari
Now, this might now interest everybody. But those who like to be four giants building nature as humans come along and your goal is to manipulate them. This is the game for you. The four giants, water, rock, swamp and forest. They all have powers that controls nature in different ways. And humans can come along and you have to help them reach their goal. But, when you play you will realise that humans are greedy as hell. You might think that humans will be pleased by getting their stuff? No, they want more, so they will try to get more. If you dont do that they will attack you, and guess what? Two of the giants, rock and swamp, have skills that can harm humans armies and villages. That is why you can get revenge!! But do I recommend it? Not to everyone, but those who like god simulation games, you should atleast try it if it has a sale....
Var denna recension hjälpsam? Ja Nej Rolig
114 av 119 personer (96%) fann denna recension hjälpsam
1 person tyckte att den här recensionen var rolig
21.8 timmar totalt
Upplagd: 21 februari
There are several reasons why I really enjoy Reus and believe it to be a well-made and fun game. I can certainly see why it may not appeal to absolutely everyone, but I think it does what it does well and does so in a charming little way that remains unique to its own identity.

It is a casual game, and a very much toned-down “civilization-management” style game compared to others in that genre. It is actually a “god-sim” style game where you influence but do not control the civilizations in your world. Furthermore, it is round based, each round starting from scratch and lasting 1 to 2 hours; however unlocks and certain progressions are saved across all rounds.

The main thing that I like about Reus is that it satisfies the desire to play a civilization-management / god-sim style game without overloading the player with piles upon piles of data to keep track of. The tutorial is great, and slowly introduces the mechanics to the game. Even after the tutorial ends, things in the game are unlocked relatively slowly as the player completes rounds of gameplay. All this prevents you from feeling overwhelmed when you start playing. And you can really understand how the game works piece by piece instead of it all just being tossed in your face immediately after clicking “New Game.” It is a bit of a double-edged blade, however, as some players may inevitably find Reus to be lacking, as it is truly far less complex than many other games involving civilization-management.

The game is quite simplistic and it is way more god-sim than it is civilization-management; and it shows in the gameplay. Control is limited and simple, and much of the development is automated while the player just makes sure everything is going smoothly by managing resources, and occasionally divinely-intervening in affairs of the NPC civilizations.

The art style, music, and even the game mechanics all add to the simple charm of the game that gives Reus its positive identity. The game isn’t very innovative but it does have a unique feel that will satisfy. Once you get into the swing of things, you will find Reus to be quite addictive.

In summary, I would say that hardcore fans of the civilization-management genre will probably find Reus way too casual. In truth it is much more so a casual god-sim than it is anything else. But for people who are interested in getting a small taste of civilization-management without the overwhelming feeling and tedious gameplay, they may be pleasantly surprised at what Reus has to offer.

Follow my curation page to see more of my recommendations!
Var denna recension hjälpsam? Ja Nej Rolig
110 av 116 personer (95%) fann denna recension hjälpsam
1 person tyckte att den här recensionen var rolig
6.2 timmar totalt
Upplagd: 25 januari
To sum Reus up in a few lines:

1 - You start off with a clean world, create habitats and life. Nice!
2 - People start settling, you grant those people what they need. Noone is complaining!
3 - Everyone is happy and loves you. This should be easy now...
4 - Different peoples start to have different objectives. Tough, but doable.
5 - Villages start to attack each other. Hey, stop that!
6 - A massive avalanche of goals and deadlines start to overcome you and
7 - OH GOD WHY THE HELL DO YOU GUYS KEEP ATTACKING THOSE HALF-WITTED FISHERMEN WHO THE HECK TAUGHT YOU THIS ♥♥♥♥♥♥*T AND WHY IS THAT GUY NOT RESPONDING TO
8 - You start off with a clean world...
Var denna recension hjälpsam? Ja Nej Rolig
61 av 84 personer (73%) fann denna recension hjälpsam
2 tyckte att den här recensionen var rolig
46.2 timmar totalt
Upplagd: 12 mars
This game isn't that bad, it's just that after a several games, if you want to progress you need to learn by heart every type of building, power, etc. and their interactions. It's frustrating since at some point you need to be a total expert of the game if you want to ever have fun again. That's too much effort for me.
Var denna recension hjälpsam? Ja Nej Rolig
83 av 121 personer (69%) fann denna recension hjälpsam
2 tyckte att den här recensionen var rolig
1.0 timmar totalt
Upplagd: 25 januari
Reus has a cute, endearing art style that really works and brings the game together into a cohesive whole. The problem is that that cohesive whole is more of a morsel than a full meal. Gameplay purely comes down to optimizing a very small set of tiles while managing a similarly small set of values, and that truly boils down to a lot of tedious testing which feels more like work than fun. Or you could just go search the wiki for optimal builds, because ultimately, memorizing what building goes with what other building is your end goal. Once you know that, the game is over, and that just isn't enough depth to persuade me to choose it over the myriad of other strategy titles.

Abbey Games was really onto something with Reus. I see the potential, but somewhere along the way, they took a wrong turn. I really wanted to like this game -- and I did enjoy the art style -- but the gameplay truly fell short. And what is a game without good gameplay?
Var denna recension hjälpsam? Ja Nej Rolig