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In Reus, you control powerful giants that help you shape the planet to your will. You can create mountains and oceans, forests and more. Enrich your planet with plants, minerals and animal life. There is only one thing on the planet that you do not control: mankind, with all their virtues and and all their vices.
Utgivningsdatum: 16 maj, 2013
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Köp Reus


"Reus is a game of logical, organic systems presented as simply as possible. It's a delight to play at every turn."
9/10 – Destructoid

"Sowing the seeds of a flourishing planet and a prosperous populace is a wonderfully welcome challenge in Reus."
8/10 – Gamespot

"...an excellent and addicting game that more than earns its 10$ price tag."
9/10 – RTS Guru

Om spelet

In Reus, you control powerful giants that help you shape the planet to your will. You can create mountains and oceans, forests and more. Enrich your planet with plants, minerals and animal life. There is only one thing on the planet that you do not control: mankind, with all their virtues and and all their vices. You can shape their world, but not their will. Provide for them and they may thrive. Give them too much, and their greed may gain the upper hand.

Key Features

  • Control four mighty giants, each with their unique abilities
  • Terra-form the planet to your will, experiment with different terrain types
  • A complex system of upgrades and synergies allows for endless styles of play
  • Observe humanity, let your giants praise or punish them
  • Enjoy an interesting art style and a strong soundtrack
  • Enrich the planet with over 100 plants, animals and minerals
  • Unlock new content by helping humanity achieve numerous developments


    • Processor:Intel® Core 2 Duo or AMD Phenom processor
    • Memory:2 GB RAM
    • Graphics:DirectX10(R) compatible card with 512MB of memory
    • Hard Drive:500 MB HD space
    • OS:Windows 7
    • Processor:Intel® Core i5 or AMD Phenom II
    • Memory:4 GB RAM
    • Graphics:DirectX10(R) compatible card with 1024MB of memory
    • Hard Drive:500 MB HD space
Hjälpsamma kundrecensioner
32 av 40 personer (80%) fann denna recension hjälpsam
38.0 timmar totalt
A very enjoyable puzzle/god game. It manages to blend casual atmosphere and a surprising degree of strategy together seamlessly, while still remaining fun to play. The look and feel of the game is lovely. Reus manages to be both a challenging and relaxing experience simultaneously, and I recommend it highly.
Upplagd: 27 april
Var denna recension hjälpsam? Ja Nej
54 av 83 personer (65%) fann denna recension hjälpsam
14.8 timmar totalt
Warning: Addictive!

You WILL spend a lot of time on this game, you WILL want all of the achievements in one night! Played this so much last night/this morning, that I STILL haven't got our apartment cleaned. It's like: clean clean REUS... clean clean.... REUS, clean... REUS.... REUS REUS RUES RUES!

Upplagd: 14 juni
Var denna recension hjälpsam? Ja Nej
9 av 10 personer (90%) fann denna recension hjälpsam
105.0 timmar totalt
I love this game. But--full disclosure--the strategy genre is almost exclusively where I spend my gaming hours. The remaining time is usually allocated to sandbox games, and Reus sort of falls into both these categories.

While definitely not an open world game by any stretch of the imagination [the world is literally a closed ring], Reus follows the sandbox/god game pattern of affecting the world in a way similar to an artist painting a portrait. Using the proper tools (the Giants and their abilities), you masterfully paint your world on the blank canvas that is the earth. Unlike the artist, however, your creations are living beings!

The Experience

For the most part, you play the game by ordering your four Giants to either place resources, augment exist resources, terraform/terramorph the planet, or attack an area. This basic premise is compelling, and the art style is rather charming. However, once you start to really dig in to Reus, its weaknesses start to come to the surface.

At a macro level, the only real issue with the game is its repetitiveness; a trait which is no stranger to the genre, and Reus certainly doesn't aim to change that. You're literally starting from the same place every time you play [an empty planet], with little deviation in your opening choices from game to game. This weakness is something of a non-issue to genre fans, of course. Just be aware that if you struggle to enjoy city/empire-building strategy games like Civilization V, for instance, you're not likely to be won over by Reus.

The Mechanics

More specific to the gameplay: the aspect of Reus that makes it compelling happens to also be its biggest drawback. Reus retains replay value in two major ways: randomness/chance and unlocks [achievements]. The random aspect is the aforementioned double-edged sword: your villages grow by completing projects, which are chosen from a pool of potential projects (depending on terrain, etc.), which each have a randomly-chosen resource perk, which in turn dictates how you should build moving forward.

This RNG is obviously intended to keep the game fresh, however it is often at odds with the direction your unlocks want you to follow (especially once you're down to your last handful). The game requires a lot of pre-planning (prepare to spend a lot of time reading the wiki), but then forces you to rely very heavily on what are essentially a series of dice rolls to line up perfectly. If you're averse to save scumming, you're gonna have a bad time.

The game engine also has minor goofs from time to time [no surprise, it's an indie game!]. Such as: a village spiking from 1 greed [high levels of greed are obtained by growing too fast and determine how aggressive villagers are] to attacking their neighbors just by loading savegame. These events seem to be rare, however.

Conclusion TL;DR

If you enjoy the planning aspect of strategy games, and don't mind a lot of waiting [as resources build and for projects to start/finish], Reus is will reward you with hours upon hours of relaxing cognition.

Seriously. Reus can give Civilization a run for its money with all the pausing and tabbing out you do in a 120-minute game.
Upplagd: 26 augusti
Var denna recension hjälpsam? Ja Nej
8 av 14 personer (57%) fann denna recension hjälpsam
36.2 timmar totalt
Fantastic progression system.
Upplagd: 30 juli
Var denna recension hjälpsam? Ja Nej
8 av 14 personer (57%) fann denna recension hjälpsam
41.0 timmar totalt
Ive played alot of games in my time, though short it has been. some innovative, some revolutionary, some very beautiful and touching. But this game, among many others, tried to do something that has become a trend of indie's lately: It is trying to be "more" than it actually is. I say this because this game has LOADS of content. so many unlockables and achievements and fun things that just look pretty. But thats where the list of good things ends (except maybe the controls, which by the way are flawless IMO). Ive played enough of this game to unlock 90% of everything and found myself wanting more, which is not a good sign. Dont get me wrong, this game is amazing and i WOULD recommend this game... if there wasnt a lack of solid story. The only actual story is the tutorial... yes you read that right. I love games that let you craft your own story and make a new world each time, but this isnt that. This is a game that allows you to build and build and build until you cant build no more (or run out of time). But there is no objectives (except those that are required for a building) and there's no element to this game that truely makes this game stick out other than an interchangable/interlinking environment. Sounds very nice doesnt it? Well it is, for 5 minutes. Then its a hassle to deal with.

So to wrap this up im going to finish with my honest opinion of this game: Its beautiful, its a great time waster, and it can be a good stress-reliever. But that isnt enough for this to be considered a good, long-lasting game. Buy it if you'd like. In the end you'll come to the same conclusion i have.
Upplagd: 29 maj
Var denna recension hjälpsam? Ja Nej
2 av 2 personer (100%) fann denna recension hjälpsam
54.2 timmar totalt
If it's one thing I've learnt from this game it's that the human race can be a pain in the ♥♥♥ sometimes. They are demanding, they get greedy, they wage war against their neighbors and when they are not too busy doing any of that they attack the giants.
Sure, the humans can also be kind and a delight to take care of.. but most of the times they just suck. That's what I really love about this game. Building one village is simple enough and not too much of a challenge. Build six villages however and all hell break loose if you're not careful.
A great strategic game that can be both relaxing and chaotic and that has cute graphics on top of everything. I definitely recommend it.
Upplagd: 15 december, 2013
Var denna recension hjälpsam? Ja Nej