In Reus, you control powerful giants that help you shape the planet to your will. You can create mountains and oceans, forests and more. Enrich your planet with plants, minerals and animal life. There is only one thing on the planet that you do not control: mankind, with all their virtues and and all their vices.
Recenzje użytkowników: Bardzo pozytywne (2,566)
Data wydania: 16 Maj, 2013

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Kup Reus

 

Rekomendowane przez kuratorów

"An interesting Indie game in which you sculpt a planet using giants while trying to keep the people from horribly murdering each other in wars."

Recenzje

"Reus is a game of logical, organic systems presented as simply as possible. It's a delight to play at every turn."
9/10 – Destructoid

"Sowing the seeds of a flourishing planet and a prosperous populace is a wonderfully welcome challenge in Reus."
8/10 – Gamespot

"...an excellent and addicting game that more than earns its 10$ price tag."
9/10 – RTS Guru

O tej grze

In Reus, you control powerful giants that help you shape the planet to your will. You can create mountains and oceans, forests and more. Enrich your planet with plants, minerals and animal life. There is only one thing on the planet that you do not control: mankind, with all their virtues and and all their vices. You can shape their world, but not their will. Provide for them and they may thrive. Give them too much, and their greed may gain the upper hand.

Key Features

  • Control four mighty giants, each with their unique abilities
  • Terra-form the planet to your will, experiment with different terrain types
  • A complex system of upgrades and synergies allows for endless styles of play
  • Observe humanity, let your giants praise or punish them
  • Enjoy an interesting art style and a strong soundtrack
  • Enrich the planet with over 100 plants, animals and minerals
  • Unlock new content by helping humanity achieve numerous developments

Wymagania systemowe

    Minimum:
    • Processor:Intel® Core 2 Duo or AMD Phenom processor
    • Memory:2 GB RAM
    • Graphics:DirectX10(R) compatible card with 512MB of memory
    • Hard Drive:500 MB HD space
    Recommended:
    • OS:Windows 7
    • Processor:Intel® Core i5 or AMD Phenom II
    • Memory:4 GB RAM
    • Graphics:DirectX10(R) compatible card with 1024MB of memory
    • Hard Drive:500 MB HD space
Pomocne recenzje klientów
2 z 2 osób (100%) uważa, że ta recenzja jest pomocna
15.1 godz. łącznie
Zamieszczono: 31 października, 2014
Very good game 7/10
Czy ta recenzja była pomocna? Tak Nie Zabawna
39 z 40 osób (98%) uważa, że ta recenzja jest pomocna
20.5 godz. łącznie
Zamieszczono: 21 lutego
There are several reasons why I really enjoy Reus and believe it to be a well-made and fun game. I can certainly see why it may not appeal to absolutely everyone, but I think it does what it does well and does so in a charming little way that remains unique to its own identity.

It is a casual game, and a very much toned-down “civilization-management” style game compared to others in that genre. It is actually a “god-sim” style game where you influence but do not control the civilizations in your world. Furthermore it is round based, each round starting from scratch and lasting 1 to 2 hours; however unlocks and certain progressions are saved across all rounds.

The main thing that I like about Reus is that it satisfies the desire to play a civilization-management / god-sim style game without overloading the player with piles upon piles of data to keep track of. The tutorial is great, and slowly introduces the mechanics to the game. Even after the tutorial ends, things in the game are unlocked relatively slowly as the player completes rounds of gameplay. All this prevents you from feeling overwhelmed when you start playing. And you can really understand how the game works piece by piece instead of it all just being tossed in your face immediately after clicking “New Game.” It is a bit of a double-edged blade, however, as some players may inevitably find Reus to be lacking, as it is truly far less complex than many other games involving civilization-management.

The game is quite simplistic and it is way more god-sim than it is civilization-management; and it shows in the gameplay. Control is limited and simple, and much of the development is automated while the player just makes sure everything is going smoothly by managing resources, and occasionally divinely-intervening in affairs of the NPC civilizations.

Additionally, the art style, music, and even the game mechanics all add to the simple charm of the game that gives Reus its positive identity. The game isn’t very innovative but it does have a unique feel that will satisfy. Once you get into the swing of things, you will find Reus to be quite addictive.

In summary, I would say that hardcore fans of the civilization-management genre will probably find Reus way too casual. In truth it is much more so a casual god-sim than it is anything else. But for people who are interested in getting a small taste of civilization-management without the overwhelming feeling and tedious gameplay, they may be pleasantly surprised at what Reus has to offer.
Czy ta recenzja była pomocna? Tak Nie Zabawna
22 z 25 osób (88%) uważa, że ta recenzja jest pomocna
Według 2 osób ta recenzja jest zabawna
32.7 godz. łącznie
Zamieszczono: 4 października, 2014
It's a great game if you like trying to maximize efficiency. There is something very satisfying about cobbling together a few planets and trying to make thing coexist... then learning new strategies and patterns that are even more fruitful. There is a nice steadily deepening set of gameplay mechanics that comes with the resources you unlock at the end of each world that leaves me looking forward to the start of the next era. There are also interesting challenges presented (Like have a village reach a certain prosperity using only plants and animals) which let you try something out of the ordinary. These challenges do bring one of my few gripes though, as I'm never sure when a village is going to expand (and include a resource that is not allowed) or if I'm even allowed to use adjacency bonuses with offending resources that are outside of the village borders.

For those who want to know a little more about the game:
This a game is all about adjacency bonuses. There are two basic kinds of plants/minerals/animals per biome and 5 biomes. Then all of those can be evolved a couple of times with various aspects... and each stage of evolution has different bonuses, usually pertaining to what it is near. This on it's own could probably be mathematically solved pretty easily to yield the greatest possible output of the planet you control, but then there's humans that pop up and build cities over some resources and have projects that they want to build, throwing in extra bonuses that apply to things within their border. At the end of the era, you unlock new plants and animals and minerals to use in future plays.
Czy ta recenzja była pomocna? Tak Nie Zabawna
67 z 114 osób (59%) uważa, że ta recenzja jest pomocna
Według 1 osoby ta recenzja jest zabawna
2.3 godz. łącznie
Zamieszczono: 4 listopada, 2014
I do not reccomend Reus. While it is a cool concept for a game, the game quickly grows stale and boring quickly, and after playing it once or twice, I found myself not picking it back up, instead opting for other games. I thought on it, and decided this was because of how restricted it was, it allowed you to puppet everything, but didn't allow you any actual power over many things in the game, it felt more like a game of watching rather than doing. It earns a 5/10. Stale and boring.
Czy ta recenzja była pomocna? Tak Nie Zabawna
10 z 13 osób (77%) uważa, że ta recenzja jest pomocna
1.7 godz. łącznie
Zamieszczono: 3 listopada, 2014
It's like an RTS, except that it's not. Feels more like a great implementation of a non-existant euro-style board game. It's a match-3 game, except it's not. It's addictive, because there's always something new to do and the animations are fun and rewarding. When you zoom out, you really feel like you're creating a pocket world. It's humbling, because it keeps telling you that each era comes and goes, and you (the planet) slumber every now and then, waiting for life to spark up again, somewhere.
Czy ta recenzja była pomocna? Tak Nie Zabawna
6 z 7 osób (86%) uważa, że ta recenzja jest pomocna
64.9 godz. łącznie
Zamieszczono: 10 października, 2014
tl;dr: buy it on sale if you're looking for a decent pass-time, but don't expect to get huge hours of gameplay from it.

If you're looking for a simple game to pass the time, Reus will do the job. It's not everything I wanted (I felt like more interaction with the villages would be nice, and wars between them felt like they became one-sided too quickly), but I definitely don't regret the purchase.
Czy ta recenzja była pomocna? Tak Nie Zabawna
6 z 7 osób (86%) uważa, że ta recenzja jest pomocna
19.9 godz. łącznie
Zamieszczono: 31 grudnia, 2014
Short Verdict: Reus is a beautiful strategy, god simulator game. You control 4 giants who can terraform the planet, and add animals, plants and minerals, while you watch peoples settling villages, exploring the resources you made available, getting greedy, waging wars and even attacking you. I have to say that I don't usually like games froms this genre, but Reus has so many fresh elements and the concept appealed so much to me that I've really enjoyed playing it--and I still will in the future! I've played it for 20h so far, or so it seems, but I'm definitely not done with Reus. It has a few minor flaws, but it's a great game.

Pros:
  • Reus features something really nice called symbiosis, which means some natural sources (animals, plants and minerals) get bonuses when put close to or distant from other elements
  • Gorgeous 2D graphics
  • Each giant has a unique set of skills, which you can unlock and upgrade as you complete projects
  • Speaking of which, projects are like short-term objectives you need to achieve for a tribe and they give bonuses to the tribes and provide ambassadors to improve your giants' skills
  • There 3 unique main biomes (forest, swamp and desert), plus 2 extra minor biomes (mountains and sea), each of those having their own sets of natural sources
  • In-game achievements unlock new natural sources, adding new elements to new games, not to mention they provide ideas for what you should do in a given era, adding a lot of replay value
  • Reus also disencourages you from getting ahead of yourself and starting to create a lot of natural sources, since they make your tribe greedy and you may end up losing everything or even being attacked. If you still wanna rush, you can add "awe" and/or "danger" (by setting the right natural sources), so the villagers are struck by them and don't have time to get greedy.
  • Basically, you can play the game and succeed using different strategies, which adds a lot of replay value to the game

Cons:
  • The beginning of each era (or "game", if you'd prefer) is always the same, and that takes a bit of the replay value away--the only difference is what you decide to do in a given era. So I always sigh when I'm starting a new era. And usually I have no patience to start a new game right after finishing another one.
  • The game starts really slow, then in the end your giants can't handle all the fuss anymore, unless (maybe) if you activate a cheat (they call it "alternative option") to make them faster. Giants' speed could've been more fine-tuned.
  • Greed sucks. I love the concept, but you should be able to do something to make it go down. Once a village becomes greedy, nothing will revert that. Then you'd have to either deal with it until the end of the era, or destroy it and start from scratch. And you'll probably have to destroy all natural sources, too, since a new village settled in the same spot with become greedy in seconds!
  • Not a con to me, but many people mentioned it, so I thought I should, too: you'll be doing a lot of math in your head! "If I change my chickens for a salt mine, I lose 3 food, but I get 10 money. Oh, wait, but I'll lose that other symbosis and I'll lose 10 tech, but I'll get 15 awe from a new symbiosis..." etc.
  • Because of that, Reus generates a lot of analysis paralysis--you'll probably pause a lot and spend at least 3 or 4 hours playing a one-hour era.

Bought on: I actually traded a bundle link for Reus for another one I had. But it's not an expensive game. Definitely worth its full price.
Czy ta recenzja była pomocna? Tak Nie Zabawna
7 z 9 osób (78%) uważa, że ta recenzja jest pomocna
1.3 godz. łącznie
Zamieszczono: 25 stycznia
Reus has a cute, endearing art style that really works and brings the game together into a cohesive whole. The problem is that that cohesive whole is more of a morsel than a full meal. Gameplay purely comes down to optimizing a very small set of tiles while managing a similarly small set of values, and that truly boils down to a lot of tedious testing which feels more like work than fun. Or you could just go search the wiki for optimal builds, because ultimately, memorizing what building goes with what other building is your end goal. Once you know that, the game is over, and that just isn't enough depth to persuade me to choose it over the myriad of other strategy titles.

Abbey Games was really onto something with Reus. I see the potential, but somewhere along the way, they took a wrong turn. I really wanted to like this game -- and I did enjoy the art style -- but the gameplay truly fell short. And what is a game without good gameplay?
Czy ta recenzja była pomocna? Tak Nie Zabawna
4 z 4 osób (100%) uważa, że ta recenzja jest pomocna
Według 1 osoby ta recenzja jest zabawna
6.2 godz. łącznie
Zamieszczono: 25 stycznia
To sum Reus up in a few lines:

1 - You start off with a clean world, create habitats and life. Nice!
2 - People start settling, you grant those people what they need. Noone is complaining!
3 - Everyone is happy and loves you. This should be easy now...
4 - Different peoples start to have different objectives. Tough, but doable.
5 - Villages start to attack each other. Hey, stop that!
6 - A massive avalanche of goals and deadlines start to overcome you and
7 - OH GOD WHY THE HELL DO YOU GUYS KEEP ATTACKING THOSE HALF-WITTED FISHERMEN WHO THE HECK TAUGHT YOU THIS ♥♥♥♥♥♥*T AND WHY IS THAT GUY NOT RESPONDING TO
8 - You start off with a clean world...
Czy ta recenzja była pomocna? Tak Nie Zabawna
4 z 4 osób (100%) uważa, że ta recenzja jest pomocna
22.4 godz. łącznie
Zamieszczono: 18 stycznia
Reus is a solid and entertaining game. You control four giants who help form a brand new planet as you see fit. It takes some strategy to combine the right resources so that you villages may flourish. And that makes it really addictive, because the better your villages do, the more powers your giants get to add new and more powerful resources. The game also makes good use of developments/achievements, which in itself is quite rewarding when you finish a game.

When starting out playing this game it might take a while to figure out how to combine resources and how to make your giants stronger, but don't let this get you down. You learn a lot by just trying stuff and the in-game explanations make combining resources easier. I would definitely recommend this game for anyone who likes a perfect mix of good artwork and intelligent gameplay. It's one of the best ones I've ever played!
Czy ta recenzja była pomocna? Tak Nie Zabawna
6 z 8 osób (75%) uważa, że ta recenzja jest pomocna
6.3 godz. łącznie
Zamieszczono: 28 października, 2014
I really love God games where there are minions ever since Black and White and this is exactly what I have been waiting for. While I haven't gotten far in the game, every time I load it up I hae a great time playing it. Reccomended for those that can take a game with a slower pace.
Czy ta recenzja była pomocna? Tak Nie Zabawna
3 z 3 osób (100%) uważa, że ta recenzja jest pomocna
46.2 godz. łącznie
Zamieszczono: 12 marca
This game isn't that bad, it's just that after a several games, if you want to progress you need to learn by heart every type of building, power, etc. and their interactions. It's frustrating since at some point you need to be a total expert of the game if you want to ever have fun again. That's too much effort for me.
Czy ta recenzja była pomocna? Tak Nie Zabawna
5 z 7 osób (71%) uważa, że ta recenzja jest pomocna
1.3 godz. łącznie
Zamieszczono: 13 stycznia
I was really excited about this game, but it was a disappointing experience for me. Game mechanics are simply boring. It is just about: "k units of parameter x is needed, place some y's. Parameter z is rising, you have to put some w's next to that q's". You do something, wait for the consequences, try to balance the numbers. God, those numbers... a very old fashioned way of game logic. Plus, you don't enjoy doing those things because basically you don't see them very much. All the plants, animals etc are simple undetailed miniature figures that wander in the background, they don't seem to interact with the environment. Graphics are very frustrating in that sense, making Reus no different than a board game, except you play it on your own.

After all the tutorials, i didn't have any will to play this game.
Czy ta recenzja była pomocna? Tak Nie Zabawna
7 z 11 osób (64%) uważa, że ta recenzja jest pomocna
1.7 godz. łącznie
Zamieszczono: 8 grudnia, 2014
Reus feels like a god game in the beginning, but soon turns out to be just a puzzle game on object placement optimization.
Czy ta recenzja była pomocna? Tak Nie Zabawna
4 z 6 osób (67%) uważa, że ta recenzja jest pomocna
Według 1 osoby ta recenzja jest zabawna
9.4 godz. łącznie
Zamieszczono: 23 stycznia
I really wanted to like this game. The art style is lovely and I really enjoy manager games. Unfortunately, there's not actually any game present here. Just look at the screenshots, watch the trailer, and save your money.

Basically what you do is plant vegetables. You put certain vegetables next to each other to get more points, so you can plant more vegetables. The giants and the spherical world try to add tension and depth but they end up being annoying.

Save your money and go play Simcity 2000 again.
Czy ta recenzja była pomocna? Tak Nie Zabawna
6 z 10 osób (60%) uważa, że ta recenzja jest pomocna
Według 1 osoby ta recenzja jest zabawna
0.6 godz. łącznie
Zamieszczono: 4 stycznia
You know how an Italian chef kisses his fingers and says something in Italian that translates to "A masterpiece" after tasting their own dish? That's how I feel about this game.
Czy ta recenzja była pomocna? Tak Nie Zabawna
1 z 1 osób (100%) uważa, że ta recenzja jest pomocna
45.9 godz. łącznie
Zamieszczono: 25 lutego
Cute art. Relaxing, but fairly repetitive game. Trying to unlock everything can be challenging. If you're not a completionist, you'll probably get bored after the first few games.

You control four elemental gods: rock, forest, ocean, and swamp. They can create three inhabitable biomes upon the planet: swamp, forest, or desert. Additionally, they can each create and improve different versions of the three resources: food, gold, and tech. As you create resources, villages settle around them. As the villages improve, they will pick specialties and demand more of some of the resources. If you give them too much too fast, they will become greedy and attack each other. If you don't satisfy their needs in time, their specialty will disappear. If you do satisfy their needs, they will gift you with an ambassador. Ambassadors are used to increase the power of your gods. Each god will get different powers from the ambassador depending on the village's biome.

On its face, the game is quite simple. When you aim for some of the more advanced achievements, you are forced to strategize a lot more. On which biomes should I allow villages to settle so I can get the best ambassadors? Which giant should pick up that ambassador? How do I grow this village without it becoming too greedy? If you enjoy micromanaging, this game might be right up your alley.
Czy ta recenzja była pomocna? Tak Nie Zabawna
1 z 1 osób (100%) uważa, że ta recenzja jest pomocna
Według 1 osoby ta recenzja jest zabawna
14.1 godz. łącznie
Zamieszczono: 28 lutego
a Game were you create a world with your creations demanding to much from you
Czy ta recenzja była pomocna? Tak Nie Zabawna
1 z 1 osób (100%) uważa, że ta recenzja jest pomocna
0.4 godz. łącznie
Zamieszczono: 8 lutego
Very boring and there is a lot of stuff to take in. By the time you finish the tutorial you forget everything from the beginning of it.
Czy ta recenzja była pomocna? Tak Nie Zabawna
1 z 1 osób (100%) uważa, że ta recenzja jest pomocna
14.7 godz. łącznie
Zamieszczono: 20 stycznia
a good game if you want to relax and play something slow.

good points
- good tutorial
- slow pase
- nice grafics
- littel to no bugs
- good AI

bad points
- sometimes to slow
- you have to unlock diferent game options and game items
- in the first few games you can,t do much
Czy ta recenzja była pomocna? Tak Nie Zabawna